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Voiced by: Takashi Ohara
The main protagonist and resident of Skyloft. At the outset of the game, he is a knight-in-training, studying at Skyloft's Knight Academy. On the day of his graduation, a mysterious black tornado sweeps Zelda away. He is then chosen to pierce the cloud layer existing between Skyloft and the surface world by the Goddess Sword (and its spirit, Fi), fulfilling a prophecy and searching for Zelda in the harsh world below.
- Adorkable: Early during the game, notably when he's with Zelda. Some of his responses to Zelda's questions help add to this.
- Affectionate Nickname: Zelda refers to him as "sleepy head", due to his inability to wake up early, with her usually being the one to wake him. It takes quite an emotional turn later in the game, when Zelda goes into her hibernation to contain Demise, she notes that this time, it would be his turn to wake her up.
- Almost Kiss: Near the beginning after the flight challenge. Til Zelda pushes him off the statue instead.
- Beware the Nice Ones: From how NPCs say, Link is a nice guy. He is one who will help people with their troubles. Then his friend is kidnapped.
- Bishōnen: Not as pretty as the Hero of Time or his descendant, but he's definitely not ugly either.
- Blow You Away: The item Gust Bellows allows Link to blow wind in front of him. It can be used to erase sand or annoy enemies, for example.
- Blue Oni: He's considerably calmer than and more inclined towards strategy than Groose.
- Bow and Sword, in Accord: An interesting case as the bow is the last weapon obtained by Link. For much of the game, Slingshot And Sword In Accord might be a better phrase.
- Brilliant, but Lazy: Zelda and Gaepora both make comments that suggest Link was this as a student. He drops the "lazy" part real fast once Zelda is in danger, though.
- Butt Monkey: At the beginning, Link gets no respect.
- Cassandra Truth: Shortly before Zelda has Link train for the race, Link informs her that he can't sense his scarlet Loftwing anywhere. Zelda initially thinks Link's attempting to weasel out of training. Unfortunately, she doesn't discover until shortly after shoving him off that Link was actually being honest: his Crimson Loftwing really was missing.
- The Champion: For Zelda. As with his Determinator nature described below, this is why Hylia chose him.
- Character Development: He goes from an ordinary student to a formidable and courageous swordsman.
- Chick Magnet: He gets a fair bit of admiration from a few girls throughout the game. Cawlin even asks Link to deliver his love letter because he considers Link to be the kind of person to be good with the ladies.
- Childhood Friend Romance: These incarnations of Link and Zelda are stated to have been very close for a long time prior to the game's events (their entire community is well aware, and one of whom, Groose, even harbours extreme jealousy over it), and there are hints of deeper feelings between the two, both in the game and in the marketing material. The end of the game doesn't state whether they choose to be a couple, but it does end with them choosing to stay together.
- The Chosen One: The first in a long line of future Chosen Ones.
- Clothes Make the Legend: His tunic comes from the Skyloft Knight Academy. Every student in his year wears dark green.
- Cool Sword: Starts off with the Goddess Sword, which he levels up to the proper Master Sword.
- Crazy-Prepared: By the end of the game, he has enough weapons to take on a small army of enemies.
- Deadpan Snarker: Some Dialogue Tree choices can make Link this.Link: Nice hair. note
Link: Am I late? note
- Death Glare: He gives a few in the game, mostly to Ghirahim. Especially when Ghirahim kidnaps Zelda, and also when Link is confronted with Demise, Link becomes furious. Special mention has to go to the one he gives to Ghirahim after he kidnaps Zelda and announces he's going to sacrifice her to Demise.
- The Determinator: He will find Zelda, no matter what. Zelda even reveals that her past incarnation Hylia uses this to her advantage, though Zelda wasn't happy with doing so. Lampshaded when Guld, the Mogma leader, warns him of how dangerous the Fire Sanctuary is (via Dialogue Tree):Guld: You're gonna do this no matter what I say, aren't ya?Link: Pretty much.
- Dialogue Tree: Sometimes, the game prompts you to give a certain answer out of two or three of them that are displayed. This will affect NPCs' reactions.
- Did You Just Punch Out Cthulhu?: Another example of this Link setting the trend for heroes throughout Hyrule's history, as he defeats Ghirahim, the Demon Lord of the surface world, more than once. In the end, he takes out the Demon King Demise, who has absorbed the power of Hylia on top of his own, and whose mere ''death curse'' is enough to create Ganon, Vaati, and all the myriad monstrosities that will plague their world for ages to come.
- Dual Wielding: His Clawshots.
- Dude, Where's My Respect?: Even after he's saved her life and powered up his sword, Faron doesn't treat him with respect until after he's completed her Fetch Quest.
- Fingerless Gloves: Part of his uniform.
- Forgiveness: Understated, but it's there. He doesn't hate Groose for his constant bullying, he doesn't hate Scrapper for his verbal putdowns, he doesn't hate Faron for treating him like an errand boy. Even when Zelda admitted Hylia's plan involved her getting in danger on purpose to get him to seize his destiny, Link merely takes it in stride.
- Good Feels Good: One of the lines referring to Link's feelings is "Helping people feels good."
- Hello, [Insert Name Here]: The game does give the default of "Link".
- The Hero: Comes with being the Player Character and The Chosen One.
- Heroic Mime: Played with. He can be seen speaking (with mouth movements) during some cutscenes, but the game displays no text to show exactly what he is saying, nor does the player hear what he says.
- Just a Kid: Gets this quite regularly. Scrapper, in particular, refuses to offer Link any sort of respect, as "serving children is very low on my task priority," and dubs him Master Shortpants simply so he can remind Link of his slight stature at every opportunity.
- Kid Hero: 17.5, according to Hyrule Historia, and already a better swordsman than his seniors.
- Kleptomaniac Hero: Subverted on occasion; some people will call Link out for breaking their pottery, and he won't take anything from people's homes. When he breaks the chandelier in the Lumpy Pumpkin the owner is furious and forces Link to work off the debt. But he can take from Zelda's cupboard to get a heartpiece.
- Lady and Knight: The White Knight to Zelda's Bright Lady.
- Legacy Character: He's currently the chronologically first playable Link in the series.
- During the Sailcloth Ceremony, Zelda mentions that Hylia had once given the sailcloth to her chosen hero a long time ago, implying that Link had a predecessor before him, however it turns out the hero with the sailcloth was Link himself traveling to the past.
- Leitmotif: Shares one with Zelda entitled as "Romance". Also, the main theme of the series comes back as his motif with an arrangement: Song of the Hero.
- Luckily, My Shield Will Protect Me: Played with this time; the shield in Skyward Sword has a breaking point. Heap too much abuse on it and it will shatter. Any shield can be fixed up to reset how much damage it can sustain, though, and the Sacred Shield and its upgrades, the basic form of which can be bought after the third dungeon, repair themselves if left idle at the cost of being less durable than the other shields. In addition, wooden shields are not completely replaced by metal ones. Certain enemies have attacks that can actually shatter metal shields on contact, meaning that you have to switch out a wooden one that won't. Electric attacks will also still hit if you're using an metal shield rather than a wooden one. On the flipside, wooden shields are of course flammable, but make blocked enemy arrows recoverable (as they stick in the shield), so switching them out and upgrading as needed is key. Played straight with the Hylian Shield, obtainable through an optional boss rush, which blocks all damage types and has infinite durability.
- Knight in Shining Armor: Maybe a bit rough around the edges at first, but he gets there by the end.
- Magic Music: He plays Zelda's harp throughout the game.
- Manly Tears: When Zelda is put to sleep.
- Master Swordsman: It varies depending on the Link, but at least in this case, Link is pretty handy with a sword from the get-go. He can receive a few pointers from his sparring instructor, but it's implied that he is already fairly capable with a blade.
- Maybe Ever After: His relationship with Zelda after the finale is left up in the air.
- Mechanically Unusual Fighter: Among Links, he's the only one (other than Breath of the Wild Link) who isn't, canonically, a lefty.
- Nice Guy: Is generally this and more than willing to give people help, despite the pressing need to save Zelda.
- Nice Job Breaking It, Hero!: In defeating Demise, he creates the many versions of Ganon that plague Hyrule over the years.
- Nice Hat: Wears one once he gets this year's Knight Uniform.
- Oh, Crap!:
- A brief one at the beginning. After he wins the Bird Statue, Zelda sees him and excitedly jumps off the edge of Skyloft. The look on his face as he swoops in to catch her says it all.
- Later, he gets a hilarious one when Groose is skydiving at a ridiculous speed towards him.
- One-Man Army: This incarnation of Link is probably the most defining example of all the Links, going through waves of Bokoblins and Moblins just to save Zelda.
- One Of These Things Is Not Like The Others: He's the only Link that's canonically right-handed (primarily for gameplay reasons, seeing as the vast majority of the world is right handed).
- Ordinary High-School Student: Before the whole test at the beginning of the game, he was living in a dorm, going to school, studying to become a knight, had an implied romantic interest with one of his closest friends whom could be seen as "the most popular girl in school", was bullied by a Jerk Jock, and like most high school-esque scenarios, has most of the problems from this time solved by the end of the story. In a meta-like direction, this Link is the most normal Link in the series before the whole Took a Level in Badass.
- The Paragon: Demise calls him as much. His first re-sealing of The Imprisoned inspires Groose to set up his Groosenator to help contain subsequent breakouts, and even inspires Groose to try to impede Ghirahim when he abducts Zelda and escapes through the time gate. He fails, through no fault of his own, but courage was still inspired in Groose.
- Parental Abandonment: Link is a said to be a native of Skyloft, but unlike some of the other students, his family does not live there. His origins aren't expanded upon beyond that, so this is sort of a "who knows" kind of affair.
- Pintsized Powerhouse: He's implied to be kind of short — Scrapper keeps calling him "Master Shortpants". However, the guy is a formidable swordsman and a One-Man Army who manages to get Demise to call him a "paragon".
- The Quiet One: Though he still generally acts as a Heroic Mime, Link has occasional BioWare-esque text options in certain cutscenes, often when talking with Zelda.
- The Reliable One: Despite having a bad habit of sleeping in, he's more or less the go-to guy in Skyloft whenever you need a favor. Karane even lampshades it.
- Shield Bash: A maneuver Link can perform to get the drop on the enemy. Mastery of this is important because it's the only way to deflect an enemy attack without harming your shield.
- Skirt over Slacks: Subverted; he's wearing the signature green tunic as his knight uniform rather than an actual skirt/kilt, but is wearing full pants underneath.
- Sleepy Head: First meet him sleeping and called one by Zelda a few times.
- The Southpaw: Generally averted; in a break with Zelda tradition, this Link is actually ambidextrous, but often holds his sword in his right hand due to gameplay reasons (with the motion control, Link's dominant hand needs to match the player's, and most people are right-handed).
- Spin Attack: In this game, Link gets a vertical version of his Signature Move.
- Stab the Sky: The Skyward Strike allows him to charge up his sword and perform Sword Beams and other techniques.
- Staring Down Cthulhu: In the Final Battle, Link throws his Death Glare to Demise; the Demon King remarks that he didn't expect a human to display such courage.
- Sword Beam: The Skyward Strike allows him to turn a normal slash or stab into one. For the player, this is the first time a Sword Beam existed in a 3D home console Zelda game since The Legend of Zelda: Majora's Mask.
- Took a Level in Badass: He went from the Ordinary High-School Student who was nearly in over his head and chewed out by Impa to a true Hero of the Goddess and One-Man Army. Watch carefully during the brief cutscenes during which Link walks through the door of each dungeon. At first he is hesitant, but by the final dungeon he doesn't even flinch. In fact, he runs.
- Tranquil Fury: Link versus the hordes of Bokoblins and other enemies at the end of the game. It's almost impossible to lose against them. While in other games Link's most clearly motivated by duty to the kingdom/world, and doing what's right for a Princess he met, at best, a couple weeks before, this time, the villains have messed with a Zelda who he's been best friends with (and perhaps more) for years, and he is pissed.
- Whip It Good: He receives a whip in the Ancient Cistern. It can be used to attack enemies or to cling up to certain sticky areas. In the latter case, you can swing back and forth.
- Work Off the Debt: You can break the Lumpy Pumpkin's precious lamp, and far from going unpunished, the owner makes you pay off the bill by working at the restaurant.
- You Are Too Late: Impa berates him for arriving at Eldin's fountain way too late, when Zelda was already saved and fine. She even stops Link from following and protecting them through Lanayru Desert.
Voiced by: Ayumi Fujimura
"Fi is the name I was given. I was created for a single purpose, long before the recorded memory of your people. I must aid you in fulfilling the great destiny that is your burden to carry."The titular blade, the Goddess Sword, which houses a spirit named Fi that manifests itself in the form of a girl to aid Link.
- Ancient Artifact: She was made by Hylia in an age long past. At least 1000 years easily.
- Auto-Tune: Her incomprehensible speech is given this effect.
- Arc Heroine: Of Skyward Sword. She is Link's primary companion and guide, receives a fair amount of media attention and some gameplay mechanics are modified to accomodate for her presence.
- Armless Biped: She does have a winglike cloak that resembles arms, however.
- But Now I Must Go: Having completed her mission, Fi's consciousness fades into the Master Sword at the end of the game.
- Captain Obvious: Has a tendency to repeat what is stated by other people or signposts... immediately after you have read their text.
- Color Motif: Blue and purple/indigo. The same colors associated with the Master Sword.
- Cool Sword: Let's see... It's a unique sword, it was Forged by the Gods (only its weak initial form, but still), it can strike beams that hurt the pure evil, it has a badass name... It even talks.
- The Comically Serious: Her demeanor makes her seem serious and no-nonsense, but some of her reactions and dialogue seem to indicate otherwise
- Critical Annoyance: She always tells you to look for hearts when you fall into near-critical health. It is worth noting, though, that it's entirely possible to simply ignore it when she pings you about your health, and the alert will go away in a few seconds if it goes unanswered. She will also notify you when your Wii remote's battery is low.
- Deadpan Snarker: She can provide sarcastic remarks whenever Link acts stupid.Fi: Master, I detected a surprising spike in dowsing readings from that life form.
Link (Dialogue Tree): Zelda?
Fi: The chances of this lifeform being Zelda are 5%, so I must surmise that this is not Zelda, but a peaceful species known as a Kikwi. Kikwis are intelligent lifeforms capable of speech... Yes, upon closer observation, definitely not Zelda.
- Emotionless Girl: Word of God states that she has a very icy demeanor, and speaks in a rather stoic manner. However, after Demise has been sealed away, she says that she is experiencing happiness.
- Empathic Weapon: She is aware when Link is in need of health and will alert him to his need.
- Enemy Scan: She can pinpoint enemies' weaknesses.
- Exposition Fairy: Indubitably the best-informed of the series' Exposition Fairies. She's a fount of backstory factoids and gameplay advice all couched in a charming turn of phrase.
- Expy: A female, blue-skinned entity voiced by Ayumi Fujimura that provides The Hero with information necessary to complete his journey? Cortana says hi.
- Good Colors, Evil Colors: They contrast with Ghirahim and Demise's (in their true forms) black and red motifs.
- Fashionable Asymmetry: Half of the cloak is purple, half is blue/silver.
- If My Calculations Are Correct: She presents percentage probabilities rather frequently. It's unknown where she gets the variables from.
- Living Weapon: Fi is the spirit that lives inside the Master Sword.
- Moe Anthropomorphism: Of the Goddess Sword, and later, the Master Sword.
- My Sensors Indicate You Want to Tap That: Done in a roundabout way when she concludes that any good news about Zelda will lift Link's spirits. Played straight if you make Link return Peatrice's affections, mainly to confirm that Link does not lie when he says he likes her. Fi sees the effect that Peatrice's looks has on Link.
- No Biological Sex: Aonuma has stated he considers her to be a feminine figure, but not female, though she is occasionally referred to as such.
- No Pronunciation Guide: Many are quick to call her "Fee", but the Japanese pronunciation of her name is actually closer to "Fye", which is used by official English-speaking Nintendo representatives and Hyrule Warriors.
- Reforged Blade: The prequel manga reveals that the Master Sword was a broadsword before it was shattered and reforged into a longsword by the original Link.
- Robot Girl: Though certainly not a robot, she seems to be evoking a fantasy version of this with her speech patterns and design. After all, the sword is made of metal.
- Shipper on Deck: Should Link decide to return Peatrice's affections, Fi suggests he not bring this up around Zelda.
- Speaking Simlish: Making her the second Exposition Fairy to do so in this series. 1Up compared her voice to an "auto-tuned Vocaloid."
- Spell My Name with an "S": Various gaming news outlets gave both "Phi" and "Fie" as anglicized spellings of her name when her name was first revealed. The final game spells it "Fi", though it still differs from language to language.
- Spock Speak: Generally speaks with a calm, rational mind.
- The Stoic: Never once did she get angry or upset until she has to say goodbye to Link.
- Talking Weapon: Fi is the talking spirit of the master sword.
- Vague Age: According to Hyrule Historia, she is said to be between 13 and 14 years old (appearance-wise, anyways).
- Weirdness Censor: Subverted. Nobody in Skyloft seems to think this armless blue girl jumping out of the hilt of Link's sword is odd. The Surface-dwellers are a little more panicky, with the Kikwi screeching when Fi pops out.
Voiced by: Yu Shimamura
A resident of Skyloft and friend of Link's since their childhood. The daughter of the Knight Academy headmaster, she serves as the goddess surrogate for the Wing Ceremony. She is sucked into a vortex early on in the game, but rescued by Impa.
- Action Survivor: She doesn't have any fighting skills like Link, but she was able to make her way across two monster-infested lands on her own.
- Amnesiac God: She's revealed to be a physical reincarnation of the Goddess Hylia, who gave away her immortality to save humans from Demise.
- The Atoner: While not an evil character, she did take advantage of Link's motivation to find and rescue her. The plan was set into motion back when she was the goddess Hylia, and despite her current self, Zelda, not being conscious of the plan at all, she still blames herself for it. To atone, she puts herself to sleep for thousands of years to seal away Demise in the past until Link finds a way to destroy him in the present.
- Barrier Maiden: As the reincarnated goddess Hylia, Zelda's mere soul posseses incredible amounts of power that she uses to empower the seals placed on Demise.
- Bully Hunter: She's no shy on speaking her mind at Groose in order to defend Link.
- Childhood Friend Romance: These incarnations of Link and Zelda are stated to have been very close for a long time prior to the game's events (their entire community is well aware, and one of whom, Groose, even harbours extreme jealousy over it), and there are hints of deeper feelings between the two, both in the game and in the marketing material. The end of the game doesn't state whether they choose to be a couple, but it does end with them choosing to stay together.
- Crystal Prison: At one point in the game, she encases herself into one in order to strengthen the seal on the Imprisoned.
- Daddy's Girl: She and her father appear to be quite close. She even has a large painting of them together in her bedroom.
- Damsel in Distress: Played with; she was spirited away by Impa and is spending her time trying to evade Ghirahim's capture. Played straight near the end of the game, where Ghirahim manages to capture her.
- Damsel out of Distress: She managed to make her way through the Faron Woods without getting caught, and got to the Earth Temple's entrance on Eldin Volcano before she was captured.
- Everything's Better with Princesses: Averted, she's not a princess this time, but she's clearly still an important figure.
- Genki Girl: She starts off as one. As a kid, she's described as having thrown a long, unbearable tantrum about Link's special connection with his Loftwing. As a young girl, she's not above pushing Link from possibly lethal heights, leaping in his arms from even higher heights herself, and dragging her lifelong friends around wherever she sees fit.
- Girl Next Door: A drastic change for her namesake in other games, she's just another girl at the school and a good friend of Link (one he's got emerging romantic feelings for but nothing more serious than close friendship at the outset of the game). She's the headmaster's daughter but everyone just treats her as another student at the Knight Academy.
- God in Human Form: She's the reincarnation of the goddess Hylia, but she doesn't know this at first.
- Gold and White Are Divine: Which is why she changes outfits.
- Hair of Gold, Heart of Gold: She has blonde hair and is pure-hearted. Although she feels bad for abusing Link's love towards her to further her godly goals.
- Harp of Femininity: Which she uses in her prayer ceremonies to restore her body. As per tradition of the series, she lends it to Link to use to play Magic Music.
- Hime Cut: She sports a traditional Hime Cut in place of the tiara favored by her other incarnations, as she's not a princess this time. She's technically a "spirit maiden", not a miko, but they are similar in function and the hair decorations in her post-Skyloft outfit appear similar to the kind worn by some shrine maidens.
- Hero of Another Story: Although she is technically the Heroine of the Same Story, like Link, Zelda made her own journey across the surface alongside Impa, facing her own trials.
- Implied Love Interest: Link and Zelda are strongly implied to have romantic feelings for each other. At the very least, she has them for him.
- Incorruptible Pure Pureness: Ghirahim needs Zelda for his plans because of her "holiness". Later subverted when we find out that she's actually the Goddess Hylia reincarnated. Her "holiness" actually refers to the raw divine power in her soul. She, herself, is actually not.
- Lady and Knight: The Lady with Link as the Knight.
- Legacy Character: The first incarnation of Zelda. This is cemented during her reveal that she's the Goddess Hylia.
- Has one shared with Link called "Romance".
- As is tradition in the franchise, she has "Zelda's Lullaby".
- "Ballad of the Goddess" counts, too, due to her origin as the goddess Hylia.
- Living MacGuffin: During the main story, the plot is mostly driven by both Link and Ghirahim racing to get to her first, though she herself doesn't take much action other than giving the Master Sword its final blessing.
- Messianic Archetype: She is the incarnation of the Goddess Hylia, and her Christ-like nature eventually comes to a head when she seals herself away for thousands of years in order to help strengthen the seal on Demise.
- Miko: Played with; she's referred to as a "spirit maiden" by Fi and a few other characters, and the hair decorations in her post-Skyloft outfit appear similar to the kind worn by some shrine maidens. Justified considering the role given to her by the Goddess.
- My God, What Have I Done?: When she believes Link is trying to weasel out of training by claiming that he can't sense his Loftwing, only to find out he was telling the truth after she pushed him over the edge. As soon as she manages to save him, this is her reaction.
- This is also her reaction to the Batman Gambit that she set up as Hylia — despite having had no idea about it until she got the memories of her past life back.
- Ordinary High-School Student: In much the same way as Link. Who would have thought the first in a long line of princesses started out as a normal girl?
- Pink Means Feminine: Her first costume.
- Platonic Life Partners: Her relationship with Link growing up. Now, it seems the platonic part is changing.
- Plucky Girl: Zelda has no noticeable combat skills in spite of being a student of the Knight Academy, but she has every bit as much Heroic Spirit as Link does.
- Running Gag: We never get to hear her finish singing the Ballad of the Goddess.
- Scatting: Zelda's singing is actually fully voice-acted, it's just that her actress is singing gibberish in imitation of Scatting.
- Shout-Out: The same character doing the same throw when the Big Bad is chasing her down as in Ocarina of Time.
- Swallowed Whole: If you fail to stop the Imprisoned from reaching the Sealed Temple, he will absorb her soul very literally.
- Targeted Human Sacrifice: Her soul is needed to free Demise and return him to his original form.
- Tears of Joy: When Demise is finally vanquished at the end.
- The Ugly Guy's Hot Daughter: She is far lovelier than her owl-like father.
- Victorious Childhood Friend: Implied. Though it is possible to accept Peatrice's affections, doing so will change nothing in the game's cutscenes in regards to Zelda.
- Woman in White: Since she purified herself in Farore's fountain, she wears a long, white robe, also representing pureness.
Voiced by: Kenji Takahashi
Link's rival on Skyloft, Groose has a crush on Zelda.
- Anime Hair: Sports a ridiculous-looking pompadour that everyone from you to Ghirahim insults.
- Badass Normal: For a guy who doesn't have any special powers or Goddess-given destiny, Groose sure does pull off some ridiculously cool things. He even gets praise from Demise for having the guts to save Zelda.
- Big Damn Heroes: Helps Link seal the Imprisoned away the second and third time, and at one point catches Zelda's nearly depleted body.
- The Bully: He really is a big Jerkass at the start, but this trope eventually stops applying to him as his ego is broken.
- Character Development: Goes from a Jerkass to an ally as the game goes on.
- Cannot Talk to Women: When Zelda's around, he tends to lose his train of thought...
- Dub Name Change: His original Japanese name is "Bado", which can be transliterated as "Bad" or "Bird". This original name is also used in the German and Italian localizations. His name also changes in other languages: "Hergo" in French, "Malton" in European Spanish, and "Vilán" in Latin American Spanish.
- Egopolis: When he first arrives in Hyrule, he suggests naming it Grooseland.
- Friend to All Living Things: Hilariously, the small birds in Hyrule seem to love him.
- Gadgeteer Genius: He rigs up the Groosenator, a moving bomb catapult on rails, just in time to help Link fight off the Imprisoned again. He's actually surprised he did so.
- Gang of Bullies: He, along with his lackeys Cawlin and Strich, like to harass and make fun of Link.
- Green-Eyed Monster: He is very jealous of Link's close relationship with Zelda at the beginning of the story. He seemingly gets over it by the end.
- Heroic B.S.O.D.: He beats himself up when he was unable to defeat the Imprisoned, yet Link was the first time it escaped, viewing himself as useless. He eventually gets out of the rut. Even earlier, he seems to go on what could only be described as sensory overload when seeing what the Surface is, demanding hysterically where they are. It's implied after Link explained it to him that he understands the gist of his explanation and seems to calm down slightly.
- Hopeless Suitor: Groose has an obvious crush on Zelda, and at the beginning of the game hopes to earn her affections. Unfortunately for him, Zelda only has eyes for Link (though his attitude didn't do him any favors). It seems that he comes to accept this by the end.
- Idiot Hair: Has an entire Idiot Pompadour.
- Idiot Savant: He's not all that smart, yet he's able to build a working catapult and railway track that circles the entire Sealed Grounds rather quickly.
- Intergenerational Friendship: He gets pretty close with "Granny". When she disappears before his own eyes, he looks pretty sad, knowing that he'll never see her again. Knowing how he was at the beginning of the game, this is quite a moment for him.
- Jerk Jock: The top student of the Loftwing Academy is Link's bully.
- Jerk with a Heart of Gold: Even before his Character Development, if one scans him with Fi, she claims him to be pure of heart.
- The Lancer: After his Character Development, he becomes this to Link.
- Leitmotif: A slightly jerky one, usually using the Trombone, which goes flat in instances when Zelda is calling him out on his behavior. It gets a more heroic reprise when he suddenly rushes in to save Zelda.
- Lovable Jock: After his Character Development, Groose stays athletic.
- Non-Action Guy: Downplayed. He admits that his eventual role in helping Link isn't very action-packed, but he doesn't mind it. On top of that, he does help out pretty nicely against The Imprisoned with his Groosenator.
- Red Herring: He traps Link's loftwing, is very envious of him and wants to take Zelda for himself. This implies he will be Link's Arch-Enemy, as Ganon is in other games. Also he shares the yellow eyes, large physique and red hair as the series' iconic villain, and their names begin with a G. But Groose is never revealed to be an early version of Ganon and actually becomes an ally.
- RedOni: While Link is a thoughtful Heroic Mime, Groose is a Boisterous Bruiser and can get hammy at times.
- Refused by the Call: He's not very happy when the old woman tells him that Link, not him, is the one who will save Zelda and bring her home, but he gets over it.
- The Rival: Openly considers himself the rival to Link, though it's eventually averted when they become friends.
- Siege Engines: He builds a catapult called the Groosenator that he launches bombs and Link from.
- Theme Naming: Like most of the residents of Skyloft, he is named after a bird—two species in his case; the grouse and the goose.
- Wrong Genre Savvy: After following Link to the surface, he initially believes that he's The Hero, and tells Link to step aside so he can go save Zelda (and possibly get the Standard Hero Reward). He is most displeased to hear from the old woman at the Sealed Grounds that the opposite seems to be the case.
- You Shall Not Pass: When Ghirahim arrives to capture Zelda after Demise is defeated for good and takes her into the past, Groose attempts to block Ghirahim's way. Unfortunately, Ghirahim simply pushes him aside with little effort.
Voiced by: Rei Shimoda
A mysterious Sheikah woman who rescued Zelda from Ghirahim and becomes her bodyguard.
- Action Girl: Impa is an accomplished swordswoman.
- Badass Cape: She only wears it in the artwork and her very first appearance.
- Barrier Warrior: Is shown holding up a barrier when fighting Ghirahim.
- Bifauxnen: The concept art notes state that she was designed with this trope in mind as a nod to Sheik.
- Dark is Not Evil: Considering that the Sheikah are generally associated with shadows.
- Dark-Skinned Blonde: Her skin is quite tan, but her hair is almost platinum.
- Death Glare: Shoots one to Link before dishing out a "The Reason You Suck" Speech. Given her red eyes, Link promptly backs off.
- Determinator: Especially when it comes to protecting Zelda.
- Dislikes the New Guy: She's disappointed in Link as a brash an untested warrior despite being The Chosen One. Her scolding encourages him to get his act together, and eventually he earns her respect.
- Facial Markings: Impa has various markings on her face, typical of the Sheikah.
- Good Is Not Nice: She gives a biting "The Reason You Suck" Speech to Link when he manages to catch up to her and Zelda. Link eventually earns her respect after saving her from Ghirahim.
- Legacy Character: Currently the first Impa in the Zelda series chronologically.
- Noodle People: She's a lot taller and skinnier than the rest of the cast. Lampshaded when Ghirahim refers to her as a 'beanpole'.
- Praetorian Guard: As one of the Sheikah, it is her people's sworn duty to protect Zelda.
- Red Eyes, Take Warning: Inverted, as she is protecting Zelda.
- "The Reason You Suck" Speech: While Link could have caught up with Zelda at the Temple of Earth, where they meet again for the first time after their separation, Impa explicitly forbids Zelda from even speaking to him. After sending her away, she gives Link a caustic speech about his shortcomings, explicitly says that he was too slow, and since she had to save Zelda by herself, she is actually wondering if the Goddess made a mistake in choosing Link to be her hero, departing after advising Link to work harder next time and prove he is worthy of his role.
- Two Aliases, One Character: She and The Old Woman below? Same person.
The Old Woman
An old Sheikah lady who watches over the Sealed Ground. She helps Link and Zelda out in their quests.
- Disappears into Light: What happens at the end of the game. She's finished her duty of protecting Hylia and so is going back to the heavens. Also because she's several thousand years old when that happens.
- Elderly Immortal: Until she fulfills her task and Disappears into Light.
- The Hermit: She's the only person in the Sealed Grounds until the arrival of Zelda and later Link and Groose.
- Miniature Senior Citizens: Especially jarring considering the beanpole she used to be.
- No Name Given: We don't know her name until the very end of the game, where it's revealed that she's the present-day form of Impa.
- Purpose-Driven Immortality: She held on to life for thousands of years to watch over the Sealed Grounds. Once she is finished with her duty of protecting Hylia/Zelda, she finally Disappears into Light.
- Two Aliases, One Character: Impa is a much younger version of her coming from the past. They're the same person.
Voiced by: Anri Katsu
"Still... it hardly seems fair, being of my position, to take all my anger out on you. Which is why I promise up front not to murder you... No, I'll just beat you within an inch of your life!"The main antagonist of Skyward Sword, Ghirahim is a white-haired man who claims to be the ruler of the surface (interestingly, Fi has no idea who he is). He wishes to revive his master, and seeks out Zelda for that purpose.
- Agent Peacock: He's quite flamboyant, but he's extremely powerful.
- Ambiguously Gay: With an emphasis on ambiguous, though, he's technically genderless.
- Attack Its Weak Point: In the third fight, Link hits him with successive Finishing Blows, creating a diamond-shaped wound in his chest, which serves as a stab target thereafter.
- Authority Equals Asskicking: He's the "Demon Lord", and the strongest of them all. Except for Demise, who's his master and even stronger than him.
- Ax-Crazy: He has unabashed bloodlust, first promising to beat Link within an inch of his life, then burn him alive, and then finally torture him until he's deafened by his own screams.
- Badass Cape: Although he takes it off to fight. It kind of just disintegrates.
- Badass Finger Snap: He snaps his fingers whenever he uses magic, such as summoning a boss or creating a sword.
- Badass in Charge: Of the monsters plaguing the surface world.
- Bad Boss: Right before his third fight with Link, he summons hordes of enemies to stall for time, and he tells them that if they fail and live (he's aware that Link will kill them), they will suffer for it.
- The Bad Guy Wins: After Link beats him the third time, he proceeds to gloat that the ritual he had began beforehand continued on its own, and thus Demise will return and Link fought him for nothing.
- Bare-Handed Blade Block: During his boss fight. If you can't get out of it in time, he steals your sword and uses it against you (in the first fight), or else shoots crystal daggers at you (in his second fight). Exceptionally impressive considering that he does it with two fingers.
- Beware the Silly Ones: Don't let his narcissism and flamboyance fool you, he is still a crazed and evil villain who needs to be encountered with extreme caution.
- Big Bad: He is the main antagonist of the game, even though he is The Dragon to his master, who he is trying to revive. And even though Demise is the Final Boss of the game, Ghirahim does have more of a role in the entire story, plus he's fought one more time before Demise is released and takes the Final Boss role.
- Bishōnen: Very much so. In fact, Game Informer magazine actually mistook him for a female. Aonuma said he was designed with a "unisex-like, genderless feel". If that sounds familiar, he also describes Fi the same way. This is not a coincidence.
- BFS: He wields one during the final phase of his final fight. He also plays this trope literally when Demise's sword is formed from Ghirahim. So, Ghirahim himself is a BFS.
- Black Magic: He can conjure blades of various sizes, teleport, and summon minor demons.
- Blood Knight: He really enjoys violence and conflict. Actually justified because Ghirahim is the humanoid form of the Demon King Demise's sword.
- Blood Lust: In the second fight, he licks Link's blood off his blade whenever he lands a hit. Justified perfectly once you realize he is actually a Sword Spirit, thus suiting his personality,
- Blow You Away: He's the one that summoned the tornado to capture Zelda early in the game.
- Bond Villain Stupidity: Ghirahim spends most of his fights with Link simply screwing around and toying with him, which allows him to repeatedly interfere with and foil his plans. By the time of their final showdown, he's aware of this, and very much regrets not simply killing Link when he had the chance.Ghirahim: If only I'd put you in your place from the very beginning! Show a human a little mercy, and the next thing you know, he thinks himself your equal!
- Boss Banter: He chastises you if you do very badly against him.
- Boss Remix: His battle music is based on his Leitmotif.
- Breaking the Fourth Wall: He hums his own Leitmotif when he does his victory dance right before he starts the ritual to sacrifice Zelda.
- In the beginning of the cutscene before the second battle, he can be seen blowing a kiss at the camera.
- Camp: Quite possibly the campiest Zelda villain yet.Ghirahim: This news has just filled my heart with rainbows.
- Catch and Return: A rare close-range example. Let him hold onto your sword for too long, and he'll pull it out of your hand and start slashing you with it. This even applies to the Master Sword during Lanayru's boss rematch with him (though the fact that it's a replica made by Lanayru probably gets around the fact that only Link can wield it).
- Character Tics: Some people have noticed that he wiggles his fingers quite a bit.
- Chrome Champion: His One-Winged Angel form.
- Contrasting Sequel Antagonist: Although the game is a prequel, Ghirahim was designed with this mindset, making him a contrast to Ganondorf.
- Cool Sword: He is Demise's sword. In sword form, he looks like an evil version of the Master Sword.
- Crucified Hero Shot: Inverted. After Demise is revived, he thanks The Dragon for his loyalty by forcibly converting him back into his sword-form, with Ghirahim being in this pose during the process. Ghirahim doesn't seem to mind much, though.
- Dark is Evil: His sword has been seen to have a dark glow around it. Also, he gets black markings on his body during his meeting with Link in the Fire Sanctuary. His final form is black all over with silver markings.
- Deal with the Devil: He offers Link a chance to avoid "punishment" if he tells him where the other Gate of Time is. Link, of course, refuses.
- Death Glare: At the end of their second duel, Ghirahim briefly loses his temper... And let's just say that his face isn't pretty.
- Our Demons Are Different: One of two ruling demons in the game, alongside his master Demise, and the Big Bad overall.
- Demon Lords and Archdevils: His title is Demon Lord, and he rules the surface in the absence of his master Demise.
- Die Laughing: This is what he does while Demise forcefully converts him back into a sword.
- Dissonant Serenity: In the first phase of all of his fights, he approaches Link calmly.
- Dub Name Change: His name was sightly modified for the Spanish localizations (both European and Latin American) as "Grahim". Probably because it's an alternate transliteration of the Japanese name that rolls better with the tongue in Spanish.
- Dual Boss: Of a sort; he is converted back into a sword and used by Demise in the final battle, essentially meaning Link is fighting both of them.
- The Dragon: Ghirahim's main motivation is to resurrect some "Master" of his, using Zelda in some way to do so. Said master turns out to be the Demon King Demise.
- Dual Wielding: He wields two swords, one on each hand, in his second fight.
- Evil Albino: In his human form, he has pale skin and white hair.
- Evil Cannot Comprehend Good: As the only humans he faced prior to Link were cowardly and either hid or turned to Hylia for protection when faced with him, Ghirahim is utterly perplexed that Link keeps ignoring his threats and challenging him. It's more along the lines of Evil Cannot Comprehend Courage, but the basic idea is the same.
- Evil Counterpart: To Fi. They're both swords, Ghirahim being the sword for Demise, and his One-Winged Angel form in his third fight resembles a black-and-white version of Fi with arms instead of a cloak. Also, their temperaments are complete opposites, with Ghirahim as a Red Oni and Fi as a Blue Oni.
- Evil Overlord: He claims to be the ruler of the surface world, only subservient to his master.
- Evil Tastes Good: He licks his lips during his first battle with Link. Though considering how he was acting towards Link earlier, this may be implying something else entirely. It also qualifies as Violence Tastes Good as well, which also acts as foreshadowing as he is actually the humanoid form of Demise's sword.
- Family-Unfriendly Death: Link repeatedly impales him through the chest, carving a hole into it, and then Demise forcefully converts him back into a sword.
- Fashionable Asymmetry: In his first two forms, he only has one Pointy Ear, with the normal ear hidden under his asymmetric hairstyle, as well as an off-center belt. His final form has asymmetric body markings.
- Faux Affably Evil: He mostly keeps a semblance of dignity around Link, but the "Faux" part comes from his appetite for bloodshed and his horrific promises to torture Link.
- Feels No Pain: When Demise pulls out his sword form, Ghirahim doesn't mind the pain.
- The Fighting Narcissist: Over half of the cutscene before his second fight with Link is Ghirahim talking about how perfect his body is.
- Final Boss: The third fight with Ghirahim is the semifinal battle scenario of the game, and then he becomes Demise's sword and used in the final-final battle of the game.
- Flechette Storm: He can summon a flurry of diamond knives to attack Link.
- Aonuma has said Ghirahim was designed to contrast with Ganondorf's "very masculine, powerful, evil" characteristics. As a result, this makes Ghirahim also somewhat resemble Vaati, who is somewhere in the middle of the effeminate/masculine spectrum. This also makes him contrast his master Demise, who is exceedingly masculine.
- He also serves as one to Fi when he transforms into Demise's sword. He is one to Fi overall, his over-the-top, emotional, and flamboyant nature contrasting Fi's subdued and stoic manner.
- For Doom the Bell Tolls: Part of his leitmotif.
- Glamour Failure: Throughout the game, Ghirahim's body becomes covered in black markings, starting at his arms and legs. Near the end of the game, his face is marked. Then he goes One-Winged Angel, and hell breaks loose. Even more poignant, immediately before the final boss battle, after Ghirahim assumes his Chrome Champion form, Link has a vision of him in his sword form when he says "You stand before a demon... or should I say, a weapon without mercy!"
- The Gloves Come Off: In your second fight against him, he makes his gloves disintegrate, and true enough, he isn't playing around this time. In the final fight, he uses kicks (he's made of metal, so these hurt just as much anything else), though after getting knocked off the platforms, he goes back to using a sword.
- Good Old Fisticuffs: In the last fight with him, he initially just uses punches.
- Happy Dance: He dances awkwardly while trying to get Zelda's soul out of her body. It's pretty hilarious.
- Heart Light: Develops one during his third encounter with Link.
- The Heavy: He is the most active villain in the plot. Technically The Dragon to his master, Demise, but he stayed a Sealed Evil in a Can until the very end of the game. Ghirahim's quest to free him drives the plot.
- Hijacked by Ganon: Actually, he's hijacked by the being that creates Ganon.
- Hoist by His Own Petard:
- After going One-Winged Angel, he tells Link that he'll knock him to the edge and then push him off in a method he calls the "Endless Plunge." That's exactly how Link defeats him.
- A more subtle example that serves from the very beginning: he chastises you if you telegraph your attacks, but he does the same thing outrageously, making it comparably easy to counterattack.
- Impaled with Extreme Prejudice: Done to him repeatedly in his third fight with Link, but inverted with his "death", as he seems to fall lifelessly after Demise yanks his sword from Ghirahim's body.
- Impossibly Cool Clothes: Notice that his form-fitting costume is mostly skin-baring cutouts.
- Just Between You and Me: See Hoist by His Own Petard. He even lampshades his tendency towards this trope earlier in the game.
- Justified Tutorial: The first battle's banter serves this purpose through Rainbow Speak: "But so long as you continue to telegraph your attacks like the novice you are, you'll never land a blow."
- Just Toying with Them: Ghirahim holds back in his first fight with Link (Fi notes that he has more power and isn't using all of it), as he doesn't see Link as much of a threat and decides to just beat him to within an inch of his life. He starts to realize that this was a mistake as Link continues meddling with his plans.
- Knight of Cerebus: While possessing some funny traits, any time the guy arrives creates a marked change due to how frightening and dangerous he is.
- Large Ham: Ghirahim's speech is flamboyant and he's prone to shouting.
- Last-Second Chance: Inverted. He gives Link a chance to tell him where the second Gate of Time is, which in turn will lead him straight to Zelda. Link promptly refuses.
- Laughably Evil: Doesn't stop him from being incredibly creepy, however.
- Laughing Mad: Laughs maniacally when Demise is resurrected and when he is forcibly reconverted into his sword. It's pretty safe to say that he wanted it to happen.
- Left the Background Music On: He hums his own Leitmotif at one point.
- Lean and Mean: In comparison to Ganondorf, he's pretty scrawny. Doesn't make him any less dangerous. Averted with his Sword Spirit form, which is rather muscular. Even Fi notes a 90% increase in muscle mass.
- Leaning on the Fourth Wall: It's subtle, but in his last form (capable of speech), his dialog box looks like a black version of Fi's.
- Leitmotif: A rather creepy-yet-whimsical one. He actually starts humming it before beginning the ritual to resurrect Demise.
- Licking the Blade: If he hits Link with an attack, he pauses and licks the blood off.
- Lightning Bruiser: Though he moves slowly during his fights, the Temple of Time cutscene shows he can move quite fast if he wants to.
- Living Weapon: It is revealed that he is Demise's Sword.
- Loves the Sound of Screaming: For starters, he outright threatens to torture Link so brutally that Link's ears will bleed from the sound of his own screams.
- Made of Iron: Literally. His final form can only be damaged in his weak point; anything else will just push him backwards.
- Make Wrong What Once Went Right: He travels to the past to free Demise after he is permanently dealt with in the present.
- Magic Knight: Ghirahim is an exceptional swordsman, but he's also able to use precise and formidable magic powers.
- Meaningful Name: Ghira is an Arabic word for Pride (specifically, responding to perceived insults with violence).
- Milking the Giant Cow: In just about every scene he's in.
- Mood-Swinger: Ghirahim's mood can change at the drop of a hat. He can be happy and giddy one minute, brooding and serious the next minute, and violently angry the next minute.
- Motifs: Seems to have a thing for diamonds.
- Mouth of Sauron: For his master, since he's been sealed in the Sealed Grounds and Ghirahim is trying to free him.
- Mr. Fanservice: The lower half of his body gets a lot of the camera's attention. His theatrics even draw attention to this, such as squatting in the middle of a conversation with Link for no apparent reason.
- My Defense Need Not Protect Me Forever: He may lose the final fight with Link, but that doesn't mean he couldn't complete the revival ritual.
- Narcissist: He goes on about how beautiful and perfect he is.
- Nested Ownership: A sword that can wield his own swords.
- No Sense of Personal Space: At least with Link.
- Ominous Latin Chanting: Added to his battle music in his third and final fight.
- Ominous Pipe Organ: Part of his leitmotif and battle music.
- One-Handed Zweihänder: Subverted. He does use a zweihander in the final phase of his final battle with Link, but he only wields it in one hand while repairing it.
- One-Winged Angel: His true form looks like a dark version of Fi, as well as being about a head taller and is considerably more muscular. Appropriate, considering he is the sword for his master Demise. Oh, and let's not forget that in this form, his skin is so tough that even the Master Sword can't touch him, except for the Achilles' Heel in his chest. Fi says it best:There is a 90% change in outward appearance compared to previous encounters with him. I detect a dark aura emanating from his entire body. Be cautious, Master. This opponent is extremely dangerous and likely to fell you with a single blow.
He is now revealing his true power. I am detecting a significant increase in muscular strength. Unfortunately, I must also conclude that none of your weapons will be effective against him.
- Opera Gloves: As seen in the picture. In his second battle, The Gloves Come Off. Not that he needs them...
- Peek-a-Bangs: His bangs cover the left half of his face.
- Really 700 Years Old: According to Word of God, he was designed to look around the same age as Link.
- Recurring Boss: He's fought no less than three times, plus one more as part of the Final Boss if you count him being as a sword for the Demise encounter..
- Red Baron: He's known as the "Demon Lord" because he has control over them. This includes all kinds of Bokoblins.
- Red Oni, Blue Oni: Red Oni to Fi. They contrast one another well: Where Fi is stoic and emotionless, Ghirahim is flamboyant and over-the-top. They are both Equippable Allies as well, and refer to their owners as their Master. Driving the point home is that Fi's Master is Link, who wields the Master Sword, and Ghirahim's Master is Demise, who wields a literally Darker and Edgier Master Sword.
- Red Right Hand: Sort of. His hair mostly hides it, but his left ear is an ordinary human ear, while his right is the telltale pointy ear of a Hylian.
- Ring Out Boss: In the first phase of his third fight, Link must knock him off the platforms on which they fight.
- Royal Rapier: Wields one in his first fight. Wields it with a sword in his second fight. Then once again, one in the last fight.
- Sissy Villain: Definitely not sissy in his fights, but he acts like one incredulously.
- Smug Snake: Lampshaded by Fi in her scan on him. He displays overconfidence in his ability to beat Link while holding back, even after Link beats him the first time. After Link beats him twice, however, he stops acting smug and does not hold back in his third fight.
- Suddenly SHOUTING!: When expressing his anger at having missed capturing Zelda a second time in the Earth Temple.Ghirahim: [Impa] had once again... You see, what I'm trying to say is... THAT GODDESS-SERVING DOG ESCAPED WITH THE GIRL!
- Tactical Suicide Boss: If he didn't throw Link's sword back at him after taking it during the first boss fight, he would be literally impossible to defeat, as the sword is the only weapon that can damage him. Justified, in a way; Ghirahim is only toying with Link at the moment, and there's no point (or fun) in toying with a defenseless opponent. He later berates himself for allowing Link to survive that time and grow strong enough to challenge him more evenly.
- Talking Weapon: More specifically, Demise's talking sword.
- Tennis Boss: If you're a pro, you can whack back his drones in the fights perfectly with your sword. This will send the drones back at him, causing him to always defend against them and leaving him open to attack. Note that they are all done in the direction of slashes, going from the floor-up. You can also do this in the last two parts of the final fight with him by using Skyward Strikes against his red strikes, though this knocks his out of function, or play a classic game of Dead Man's Volley. Just make sure that they are in the same kind of slash and you don't strafe. On a different note, you should have a good idea what this trope references.
- That Makes Me Feel Angry: Line from his introduction aside, he has a tendency to say how he feels in a very over-the-top manner.
- Throwing Your Sword Always Works: Actually it doesn't, because it means that Link can pick it back up and hit you with it.
- To the Pain: He's quite fond of telling Link just what he will do to him, such as beating Link within an inch of his life or making him suffer to the point that his ears will bleed from the sound of his own screams.
- Undying Loyalty: The only positive trait he has is his loyalty to his master. And even then, his master is Demise, the source of all evil.
- Variable Mix: His battle music varies between having the occasional bass drum beat for its percussion to instead having a more fast-paced snare drum with a few cymbals for percussion. The snare drum version has yet another variation with a freaking choir.
- Villain Teleportation: A pretty cool-looking teleportation to boot.
- Villainous Breakdown: He loses his temper whenever things don't quite go his way. He actually admits it's a flaw of his. After Link defeats him for the second time, he stops pretending to be Affably Evil and starts acting like the Ax-Crazy demon — or, should we say, weapon — he really is.
- Wake-Up Call Boss: Can be surprisingly difficult on his first battle if you're not careful.
- He's a regular Wakeup for newcomers to the series, but to Veterans he's a fire alarm at three in the morning in the middle of nowhere. Classic Zelda dungeons follow the format: Find Dungeon -> Enter Dungeon -> Get Item -> Find Boss -> Use Item To Expose Critical Point -> Button Mashing For Massive Damage -> Da na na na -> Find Dungeon. No. The Beetle is worse than useless against Ghirahim. In addition, Skyward Sword's WiiMotion+ controls mean that this is not a Zelda game that you can just dance through mashing the sword button, and if the directional Deku Babas and Demonic Skulltulas didn't make it clear, this Demon Lord is here to hammer the point home with YOUR sword.
- We Have Reserves: This."Hear me, my hordes! The spell is nearly complete! The Demon King returns! Until then, you WILL keep that whelp from interfering with my ritual! I don't care if the lot of you get skewered on the end of his blade! You will buy me the time I need! Do not fear him... Fear my wrath if you fail me!"
- What the Hell Are You?: This after Link beats him for the final time:"This... This is preposterous. Driven to my knees by a simple child of man? Laughable! No matter how many times we clash, I can't prevail! You think I can't defeat you? You think I can't win?! Boy...what are you?"
- White Hair, Black Heart: And then he gets black skin with white patterns to go with it.
- Why Won't You Die?: He gets increasingly irritated as Link seems to survive everything he throws at him. Ghirahim eventually loses his Smug Snake demeanor once Link beats him for the second time.
- Would Hit a Girl: He won't hesitate to kick out Impa, in her elderly form, when she and Groose try to stop him from taking Zelda to the past. And never mind performing a spell on Zelda to revive Demise with her soul.
- You Have Outlived Your Usefulness: Subverted. Demise seems to do this, but Ghirahim's laughter at it makes it clear he's completely fine with it because he was Demise's sword the entire time. So less 'outlived your usefulness' and more 'assume a form where you can be more useful to me.'
- Your Princess Is in Another Castle: He crashes the party after you defeat the Imprisoned the final time, knocking out Link, Groose, and the Old Woman in rapid succession, and then taking Zelda captive for use in reviving his master. Also an aversion of No Sneak Attacks.
Voiced by: Takashi Nagasako
"Those who share the blood of the goddess and the spirit of the hero... They are eternally bound to this curse. An incarnation of my hatred shall ever follow your kind, dooming them to wander a blood-soaked sea of darkness for all time!"A huge, monstrous beast which haunts Link's dreams frequently. It is the sealed form of Demise, Ghirahim's master and the Greater-Scope Villain of Skyward Sword.
- Affably Evil: Unlike many other villains in the series, he's remarkably polite and never undergoes a Villainous Breakdown, even when he loses.
- Ancient Evil: As he is the progenitor of the curse that eventually manifests as Ganondorf, he is this to the series as a whole.
- The Anti-God: The opposite of the Goddess Hylia, and eventually parallels her actions by incarnating his hatred into a mortal form.
- Armless Biped: Averted in the second and third incarnations of The Imprisoned, where it actually does gain arms (plus a tail and the ability to fly or resist gravity by the third incarnation).
- Attack of the 50-Foot Whatever: A very slow-moving one for the first fight, but has a ridiculous increase in speed by the third time.
- Become Your Weapon: Demise uses Ghirahim as his weapon in the final battle.
- BFS: That wicked, black Master Sword? That's Ghirahim, in his original form.
- Bishonen Line: After he's freed, Demise looks more like a ruggedly handsome giant made of stone. Justified, as this might as well be his original form.
- Blood Knight: Doesn't get going on his return to the mortal world, instead waiting to challenge Link to a sword duel for honor and amusement. The last thing he says to Link before their battle begins is to make it interesting for him.
- Boss Subtitles: Averted both for the fights against the Imprisoned and his true form, although Ghirahim gives him the title "Demon King" anyway.
- Continuity Nod: As noted on the Main page, this boss references all of the other bosses. It is regarded as the origin of all monsters, not just Ganon(dorf).
- Cool Sword: He wields what appears to be the Evil Counterpart of the Master Sword, which turns out to be Ghirahim.
- Clipped-Wing Angel: The Imprisoned is the sealed form of the Demon King Demise.
- Dark is Evil: The god of evil has a black motif.
- Death from Above: After Link, as a last resort, wished to the Triforce to annihilate Demise for good, the Isle of the Goddess sinks back to Earth and squishes The Imprisoned just as he was emerging from his broken seal. This, however, only works for the present, and Link must travel back in time in order to initiate the final battle.
- Our Demons Are Different: Demise is referred to as The Demon King when he rises.
- Demon Lords and Archdevils: A much more powerful demon than his servant Ghirahim, all of the monsters more or less answer to him when he's around.
- Diabolus ex Machina: The very fact that he curses the reincarnations of Link and descendants of Zelda to fight his incarnation of hatred. He does this right before he is sealed in the Master Sword to be destroyed, and there is absolutely no foreshadowing or hints that he can do this beforehand.
- Diabolus ex Nihilo: It is never explained where he and his army of demons came from. All that is known is that they invaded from Beneath the Earth one day in a bid to gain control of the Triforce.
- Dual Boss: Of a sort; he converts Ghirahim back into a sword following his resurrection, which comes after the last boss fight with Ghirahim in the Sealed Grounds. He then uses sword Ghirahim as his weapon in the final battle, meaning Link is essentially facing both of them at once.
- Dub Name Change: His names changes from language to language, each one as terrifying as the previous one. Their literal translations to English would be:
- Japanese: The Sealed / The Person of Demise.
- European Spanish: The Sleeper / The Harbinger of Death.
- Latin American Spanish: The Captive / The Harbinger
- French: The Banned / The Avatar of Nothingness
- German: The Exiled / The Deathbringer
- Italian: The Imprisoned / Mortipher, a variation of the Latin word for "Death"
- Dying Curse: Once he is defeated for real, he curses Link and Zelda's descendants/successors to fight his incarnation of hate, who is implied to be the Big Bad of most of the Zelda games, Ganon.
- Eldritch Abomination: His Imprisoned form, though each phase is gradually more definite than the previous one, ending with a Humanoid Abomination, which occurs when he is freed. Although given that Fi states that Demise has taken on different forms over the years, it's likely that even after absorbing Zelda's soul, it still counts as one and that might not have been his true form.
- Evil Counterpart: To Link
- Evil Is Bigger: Even in his most humanoid form, he towers over Link.
- Evil Overlord: Of the horde of demons Ghirahim commands while he's sealed.
- Evil Sounds Deep: His voice is remarkably deep.
- Evil Weapon: Your weapon doesn't get much more Obviously Evil in the Zelda franchise than a demonic version of the Master Sword.
- Fair-Play Villain: Upon his restoration, Demise is so impressed that Link is not only not afraid of him, but willing to fight him directly, that he agrees to a duel with him before moving on to the Triforce... and this proves to be his undoing.
- Final Boss: Of Skyward Sword, though his Villainous Legacy persists through the rest of the series and its chronology.
- Final Boss, New Dimension: He sets up a pocket dimension battlefield consisting of a reflecting pool and cloudy sky once freed.
- Flaming Hair: One of his physical traits once he is fully freed from the seal.
- Foreshadowing: At the beginning of the game, Link dreams of this creature swallowing Zelda. Thanks to Ghirahim, this is essentially what it finally manages to do.
- A Form You Are Comfortable With: Inverted. Fi's description of him says that he actually changes forms in each era in order to make mortals less comfortable around him. This does perfectly explain why Ganon looks different in each incarnation.
- "Get Back Here!" Boss: All three deals with The Imprisoned involves Link having to catch up to it and do enough damage before it can escape the Sealed Grounds. With Demise proper, however, it's a sword duel.
- God of Evil: He's not only the source of evil in this game, but also indirectly of the rest of the series.
- Graceful Loser: Somewhat, he compliments Link for beating him (he is genuinely impressed with the battle Link puts up, given that Link is a mortal), but also vows that his hatred will curse him and his descendants to have to fight for eternity as well.
- Greater-Scope Villain: Although he is the Final Boss of Skyward Sword, Ghirahim seems to be more of the main antagonist than Demise.
- Hoist by His Own Petard: Once he opens up the sky to summon lightning to his sword, Link can do the same, and the blast from Link's supercharged Skyward Strike is what stuns him so Link can deal the final blow. That said, him electrifying makes him a lot more dangerous.
- Implacable Man: Demise isn't stunned when you shield-bash his attacks.
- Kill All Humans: Was his goal in the past (which he very nearly succeeded at), then he plans to finish the job when unsealed.
- Knight of Cerebus: Whenever he breaks out of his seal, everything in the game comes to a complete halt and makes it clear that you must destroy him as fast as possible. His true form lacks any of of Ghirahim's quirky traits, and therefore is much more threatening.
- Lightning Bruiser: Both forms display this. The Imprisoned is much faster than one would expect from its size and appearance. Demise is faster than Ghirahim despite being several times larger.
- Meaningful Name: It's a Sealed Evil in a Can of the Demon King Demise. Where Link is the player's "link" to the game world, Demise is the player's "demise" whenever the player loses.
- Monster Progenitor: He the origin for any demon which has appeared in the Zelda Series.
- More Teeth than the Osmond Family: As the Imprisoned. He has a more standard set of teeth in his true form.
- Mother of a Thousand Young: He is the origin of all monsters.
- Names to Run Away from Really Fast: The Imprisoned... sounds pretty pleasant, doesn't it? And wouldn't you love to have tea with a guy named Demise?
- Not Quite Dead: He lives on in Ganon and all of his reincarnations.
- Only Known by Their Nickname: Neither he nor Ghirahim give any recognition to the name 'Demise', but it's the only word the humans could use to describe him.
- Painting the Medium: Demise's text bubbles are cloudy with flame-like borders.
- Person of Mass Destruction: According to Zelda, even in the weakened, monstrous form of the Imprisoned, Demise is more than powerful enough to destroy the world if left unchecked.
- The Power of Hate: After his defeat, he curses the bloodlines and reincarnations of Link and Zelda to forever fight the manifestation of his hatred. This is, of course, Ganondorf.
- Predecessor Villain: As he is the source of Ganon's countless returns, he is posthumously responsible for much of the trouble of the following games.
- Restraining Bolt: The Sealing Spike in its forehead.
- Recurring Boss: The Imprisoned has to be fought and sealed thrice, then when Demise is fully revived, he is fought as the Final Boss. On a meta level, every Zelda Final Boss is an incarnation of Demise.
- Red Baron: His actual identity is Demise, who has the ominous title "Demon King".
- Satanic Archetype: Hyrule's closest equivalent to the Devil.
- Sealed Evil in a Can: The Imprisoned is sealed within the Sealed Grounds. It breaks free from its weakening seal several times and has to be resealed until Ghirahim forces his release, at which point Link has to kill him; he gets reincarnated as Ganon.
- Someone to Remember Him By: In a villainous example of this trope, it's confirmed that Ganon is the reincarnation of Demise. More specifically, his hatred. It's also implied that the other antagonists of the series are related to Demise in some way.
- Sore Loser: After losing his final fight with Link, he curses all of his future incarnations, as well as those of Zelda, to be plagued by Ganondorf for eternity.
- Stab the Sky: He does this in the 2nd phase of his boss fight. You can do the same.
- The Stoic: Even when he's being sealed away, he remains calm.
- Suspiciously Similar Substitute: Serves a very similar purpose that staple villain Ganon(dorf) does in several games. However, it actually has an in-universe justification since Ganon, being the reincarnation of Demise's hatred, is chronologically Demise's Suspiciously Similar Substitute.
- Sword Beam: Imbues his blade with lightning during the fight with him to fire blasts of electricity. Also an example of Shock and Awe.
- Take Your Time: Demise, when he first appears, actually allows Link time to go back and make preparations before the final battle.
- Tactical Suicide Boss: While not a pure example, the third form of the Imprisoned has a flying ability with shades of this, in that it allows you to send him to the bottom of the gorge instead of merely halting his advance as it would if he stayed on the ground.
- Time-Limit Boss: The player must defeat it before it reaches the Sealed Temple or they will receive a Non Standard Game Over. Fortunately, the player can stall The Imprisoned's progress, buying more time, but on the other hand, it can take time off the clock by dashing forward, climbing along the walls and cliffs in the second encounter, or flying in the third.
- Tranquil Fury: For a guy that talks about how much hate he has, he's surprisingly calm about it.
- Variable Mix: The music in its battle adds a catchy drum beat when it's covering ground quickly or becomes chaotic and faster when it's on the final stretch. Groose also gets his riff thrown in when he helps out, making a total of six different possible themes.
- Villainous Legacy: The game reveals that the machinations of Ganon are the legacy of Demise, the Demon King who cursed Link and Zelda to be plagued by an incarnation of his hatred forever, manifested in Ganondorf (and perhaps others).
- Walking Shirtless Scene: Apparently, being an Evil Overlord doesn't leave him a lot of time to get dressed.
- Walking Spoiler: His very existence, and even his mention, trigger this.
- When All You Have Is a Hammer...: Demise doesn't have any fancy tricks beyond temporarily electrifying his sword with a lightning bolt, but given the fact that shield bashing him doesn't stun him, his extremely hard to dodge dash attack, and the complications added by electrifying his sword, that's all he needs.
- Worthy Opponent: Views both Link and Hylia as one.
- Your Soul Is Mine: He plans to absorb Zelda's soul so he can gain immense power. Fortunately for her, that doesn't happen.
- Zombie Gait: Once The Imprisoned gains arms, it walks this way.
A fiery beast which Ghirahim summons in order to kill Link in the Earth Temple.
- Breath Weapon: Its attack is similar to that of King Dodongo in Ocarina of Time, only instead of exhalating a continuous breath of fire, it expels fireballs.
- Feed It a Bomb: While it's inhalating air to shoot its fireballs, Link has to throw it a bomb to stun it.
- Go for the Eye: Notably among most Zelda bosses, the eye moves constantly while the boss is stunned, so Link has to change his slash aiming to hit it as many times as he can.
- Our Monsters Are Weird: It's a giant... rock... lava... monster... thing.
- Playing with Fire: Its only attacks (fireballs and rolling) are fire-based.
- Red Baron: Bears the title "Pyroclastic Fiend".
A scorpion-like boss located in the Lanayru Mining Facility.
- Attack Its Weak Point: Its eyes in the claws and in the face. Link can either hit them continuously, or shoot at them first with the Slingshot to stun it briefly and land 2-3 hits.
- Big Creepy-Crawlies: It's this for being originally an Aracha.
- Degraded Boss: Another Moldarach shows up in the Shipyard later in the game as a Mini-Boss, but the battle goes by faster since the sword deals twice as much damage as in the original encounter.
- Eyes Do Not Belong There: It has eyes in its claws.
- Foreshadowing: If you ask Fi for advice on an Aracha, she will note that they can live to be 1000 years old. And since Moldarach is the only boss in the game that dies in the same small explosion as any common enemy, this hints that you're going to meet another of its kind later in the game.
- Go for the Eye: Link has to slash at its eyes in the claws.
- King Mook: Of its offspring, the Arachas. The one in the Mining Facility isn't even a unique specimen, since Arachas are all over the desert, so another one is met in the Lanayru Shipyard.
- Red Baron: Bears the title "Thousand-Year Arachnid".
- Red Eyes, Take Warning: It telegraphs which claw it will attack with by having the eye in it glow red.
- Scary Scorpions: It has the habit of taking preys by surprise by popping from the sandy floor.
A huge, golden statue which Ghirahim brings to life with his dark magic. It is located in the Ancient Cistern.
- BFS: In the second stage of the battle, it has six swords in its hands, which Link can take advantage of.
- Bring It: This official artwork◊.
- Easily Detachable Robot Parts: Justified, given that the only thing holding it together is some sort of dark magic.
- Giggling Villain: Upon its defeat.
- Heartbeat Soundtrack: Plays when it first assembles itself.
- Hoist by His Own Petard: Link must use Koloktos's own swords against it during the second phase.
- In Case of Boss Fight, Break Glass: In its second phase, a grate covers the weak point. You have to break it open with one of its own swords.
- Light is Not Good: It's got a golden color scheme and its room tends to be rather bright.
- Multi-Armed and Dangerous: It has six arms, and each of them is holding a big sword.
- Pulling Themselves Together: Some time after it's disarmed, it reunifies, so Link has to be quick at attacking the weak point while he has the chance.
- Red Baron: Bears the title "Ancient Automaton".
- Slasher Smile: Upon its defeat. And it's not there when it dies.
A tentacled beast which is encountered in the Lanayru Desert. Boss of the Sandship.
- Attack of the 50-Foot Whatever: It starts attacking the Sandship, then Link.
- Combat Tentacles: It attacks with its tentacles both directly and from the ground.
- Giant Space Flea from Nowhere: While most of the other bosses are Ghirahim's monsters, this thing doesn't actually appear in the Sandship, it just suddenly appears out of nowhere and attacks the ship.
- Go for the Eye: Link has to shoot him in the eye.
- Prehensile Hair: Eel-like head tentacles in the vein of Medusa.
- Red Baron: Bears the title "Abyssal Leviathan".
A parasite who seems to have lodged itself inside the whale deity Levias.
- Body Horror: No wonder Levias was acting irritable. The thing's tentacles are the size of small buildings.
- No Ontological Inertia: Kill it, and Levias goes back to his normal, affable state. The skies in the Thunderhead also stop being grey and stormy.
- Go for the Eye: Its weak point is its large, winged-pupil eye.
- Red Baron: Bears the title "Ocular Parasite".
- Tennis Boss: The only way to defeat it is by deflecting the slime attacks it throws at Link.
The Goddess who sealed the Demon King away. Zelda is the reincarnation of Hylia, and Ghirahim wants to capture Zelda so his master Demise can gain ultimate power.
- Action Girl: Implied to be this in the prologue due to her wielding a sword, most likely Fi. Even moreso by the fact that the three goddesses had her protect the Triforce.
- Batman Gambit: Knowing her chosen hero would stop at nothing to save her, she orchestrates Zelda's descent to the surface.
- Big Good: She's the biggest opponent to Demise, and uses her power to take humans, and secretly the Triforce, to a place that is out of reach for the hordes of demons. She also entrusts Levias and the guardian dragons the Song of the Hero so a worthy adventurer can prove his worth and get access to the Triforce to wish for the definitive eradication of Demise. And she doesn't mind giving up her divine form in the whole process.
- The Chessmaster: Sets up more or less the entire game, including most of the dungeons, with the intent for her destined hero to create the Master Sword and claim the Triforce.
- Chooser Of The Chosen One: Though she (as Zelda) doesn't realize this at first, as she simply believes she's following the traditions.
- God in Human Form: It's revealed through the last arc of the game that Zelda is Hylia reincarnated.
- God of Good: Her duty is to protect the living ones from Demise, the God of Evil.
- Hot God: In the special prequel manga in the back of the Hyrule Historia, she is shown to be this.
- Last of Their Kind: She's said to be the last of the gods.
- Manipulative Bitch: Given that Hylia's plans for her and Link never took into account their feelings on the matter, Zelda thinks so.
- Mythology Gag: Hyrule and Lake Hylia, as seen in later games, are named for her. Also, a very specific and very subtle one that connects it to the original game: In the first game, the manual explains that the pointy-eared Hylian people are said to be descended from the gods.
- Woman in White: The manga has her appear in a white dress. It's implied to be the same one that Zelda later wears.
- Worthy Opponent: Is seen as this by Demise. He finds her human reincarnation, Zelda, to be rather underwhelming in comparison.
Zelda's father, and the headmaster of the Knight school.
- As You Know: Said word for word when he explains about the connection between Skyloftians and their Loftwings.
- Big Ol' Unibrow: It's in a V-shape.
- Cool Old Guy: Even when he's very worried about the situation of his daughter, he never loses his cool.
- Eccentric Mentor: His looks and manners of speech are unorthodox, but he's still a wise person.
- Mr. Exposition: Mainly when it comes to Skyloft's history.
- Mythology Gag: His name is explicitly a reference to Kaepora Gaebora. He also bears a resemblance to Rauru, who was eventually confirmed to be the original form of the aforementioned owl. His eyebrows also somewhat resemble the horns of an owl, and the intense glare of his neutral facial expression resembles an owl's eyes.
- Shipper on Deck: He seems to be aware of Zelda's feelings for Link, as he muses how she was jealous of Link's relationship with his Loftwing when they were younger.
Owlan and Horwell
Two instructors that assist Gaepora and the students in the academy.
- Adorkable: Owlan, when you give him a Kikwi.
- Cute Kitten: Horwell always takes care of Gaepora's Remlit, Mia, so much that he feels he wants one. Because of the Remlits turning into vicious little things at night, he puts Mia out.
- Eyes Always Shut: Horwell always has his eyes closed.
- For Science!: Owlan has a fascination with plant research and he wishes to find new species. And that includes fetching him a Kikwi, which is both a fauna and flora example (much to his delight).
- Theme Naming: Like most of the residents of Skyloft, they are named after birds or, more specifically, owls in order to coincide with Gaeopora.
Cawlin and Strich
- Beetle Maniac: Strich, who is probably a Shout-Out to Agitha, considering both of them have a fascination with bugs and can give Link ridiculous amounts of money.
- Fat and Skinny: Cawlin is the fat guy and Strich is the skinny guy.
- Friend to Bugs: Strich, to the extent that he actually buys bugs from people.
- Gang of Bullies: Groose, Cawlin, and Strich.
- Gonk: Both of them, Strich a little more so.
- Jerkass: Strich later shows a nice side, but Cawlin is a jerk through and through.
- Jerk with a Heart of Gold: Or maybe bronze. Strich. He did help kidnap Link's Loftwing, but he's happy to talk to Link regarding bugs, and later on in the game, he's genuinely sorry for wanting to keep Beedle's bug despite the guy being so stressed over it. Though, he was willing to keep the bug anyway unless Link beat his challenge.
- Hypocritical Humour: Cawlin snickers at Groose for being upset over Zelda's disappearance. Later on in the game, he's much more upset when he doesn't get to hook up with Karane.
- Laser-Guided Karma: Delivering the letter to the ghost in the bathroom instead will upset Cawlin really badly; in addition, said ghost will haunt him every night. Who's worse, the jerk who throws eggs in the Wing Ceremony or the guy whose 'bungling' gets the guy haunted by a lovestruck ghost every night?
- Theme Naming: Like most of the residents of Skyloft, they are named after birds—the macaw and the ostrich.
- Those Two Guys: They're always seen together at first. They later become more independent of each other.
A senior student at the Knight Academy who the other students look up to.
- Bishōnen: Not as much as Link, but still very handsome.
- Broken Ace: Pipit is a senior class student, winner of the previous year's Wing Ceremony, crushed on by Karane, and is constantly upbeat and happy to help Link out. As it turns out, he's barely able to pay the Knight Academy tuition fees due to his mother constantly squandering their money, causing him to stay up all night patrolling the grounds. What makes it worse is that it's one of the few problems that Link can't help with — in fact, he can potentially actively harm the issue by playing the cleaning minigame repeatedly.
- Even Bad Men Love Their Mamas: Inverted, Pipit is a good guy who's quite mean to his mother because she is a lazy woman who would rather pay Link to clean the house, money they only have because Pipit works hard doing night patrols to both fund his tuition at the Knight Academy and put food on the table.
- Relationship Upgrade: With Karane if Link delivers Cawlin's letter to her.
- The Reliable One: Pipit is one of the most upstanding knights at the academy and works hard every night to support himself and his thankless mother.
- Sempai/Kohai: Pipit acts as the sempai to Link and the other students.
- Theme Naming: Like all the residents of Skyloft, he is named after a bird—the pipit.
A senior student at the Knight Academy who is popular with the male students.
- Dude Magnet: Both Cawlin and Pipit end up falling for her, and Fi even points it out. Depending on Link's actions, she and Pipit can start dating.
- Love Triangle: Gets caught in a Type 4 triangle between Cawlin and Pipit. If Link delivers Cawlin's love letter to her, she'll choose Pipit. If Link gives it to the ghostly hand, neither of them will win, and Karane will start flirting with Link instead.
- Relationship Upgrade: With Pipit if Link delivers Cawlin's letter to her.
- Single Woman Seeks Good Man: Has a crush on Pipit. If she and Pipit do not end up together, her attention seems to get diverted to Link.
- Theme Naming: Like most of the residents of Skyloft, she is named after a bird—the crane.
- Third-Option Love Interest: Link if you deliver Cawlin's letter to the ghostly hand.
- Tomboy and Girly Girl: She's a Tomboy compared to Zelda, the Girly Girl.
- Two Girls to a Team: She and Zelda are the only female students at the Knight Academy. According to background info, they're close friends.
A weak and timid student from the Knight Academy.
- Ambiguously Gay: Especially since the sidequest involving him requires Link, who he's always excited to see, to repeatedly visit his dorm room at night.
- Blush Sticker: Seems to be a permanent fixture on his face.
- Charles Atlas Superpower: Thanks to an insane regimen of exercise aided by stamina potion, Fledge eventually becomes strong enough to do thousands of push-ups in a setting and lift a huge barrel with one arm, although he doesn't bulk up in any visible way.
- Shrinking Violet: He's very timid and is easily pushed around by Groose and his lackeys, but can become stronger and more confident with Link's help.
- Theme Naming: Like most of the residents of Skyloft, he has a bird themed name—the fledgling is the earliest stage in a bird's life, which fits his shy and meek demeanor.
A ghostly hand of a young girl that haunts the Academy's toilet. Her name is unknown.
- All There in the Script: Her name is given as Phoeni in the Prima Skyward Sword guide, and so fans generally take to call her that.
- Cute Ghost Girl: We actually only see her hand, but it's a pretty cute hand, and she generally acts pretty nice.
- Love at First Sight: Her reaction to Cawlin.
- No Name Given: Even Fi is unable to find out her name in its analysis.
- Running Gag: She continues a tradition of totally random toilet hands at night from Majora's Mask and Oracle of Ages.
A Loftwing of a rare red color who has a bond with Link.
- Bond Creatures: It and Link share a bond that keeps them together spiritually.
- Giant Flyer: Like the other Loftwings, it's big enough to carry Link through the Sky.
- Horse of a Different Color: Red, a very rare color in its species.
- Law of Chromatic Superiority: Red, again due to the rarity.
- No Name Given: It's just known as "Link's bird" or the Crimson Loftwing. Its actual name is unknown.
- Acrofatic: Peater is rotund and looks incredibly out of shape, but is quick enough with his tiny sword (much smaller than Link's, even at the beginning of the game) to cut a stalk of bamboo upwards of 30 times before it falls.
- Big Eater: Fi mentions that Luv's hobbies are eating and sleeping.
- Chubby Mama, Skinny Papa: Luv and Bertie, respectively. Luv's relative girth is at least partially a result of her Big Eater tendencies.
- Crystal Ball: Sparrot uses one to foresee the future. In his sidequest it breaks and Link has to get him a new one.
- Defrosting Ice Queen: The more you visit her at the Item Check, the more Peatrice will loosen up and become enamoured with Link. She is a classic Tsundere, starting out tsun-tsun (with lines like "not that I care, anyway") and becoming dere-dere, gushing everytime she sees Link. Inverted if you choose to reject her; when you see her, she describes herself as "the woman who got over her broken heart and is getting prettier by the day."
- Fortune Teller: Sparrot.
- Gadgeteer Genius: Gondo, who, along with upgrading your items, likes to tinker with things in all his spare time. This becomes helpful when he needs to repair his grandpa's robot for Link.
- Hartman Hips: Piper.
- Honest John's Dealership: Rupin, though he isn't dishonest about his wares, just puts on an overly-friendly demeanor to sell his stuff.
- I Was Quite The Looker: Peater, apparently, before he started putting on the pounds.
- The Insomniac: Bertie, thanks to his crying kid. The typical crankiness that comes with this trope is averted, though.
- Smitten Teenage Girl: Peatrice, towards Link.
- Stepford Smiler: Rupin appears overly cheerful and bubbly while running his shop at the Bazaar, but drops this act at night. However, he also notes that his nighttime persona is also not his "real" self.Rupin: What? You think I'm being gruff? You think I'm totally different during the day? Well, I get tired of having to be a smiley shopkeeper all day, all right? Just don't think that this is the real me.
- Team Chef: Piper serves this role, though she usually spends more time making the food than letting people eat it.
A shopkeeper who continuously pedals on a bike to keep his airship afloat.
- Beetle Maniac: He loves his prized horned beetle.
- Honest John's Dealership: Has shades. He admits he doesn't know what some of the items he sells do, but he'll still charge you more than a thousand rupees for them.
- Karmic Trickster: If you enter his shop, look at the merchendise, and then try to leave without buying anything, he chastises you for wasting his time and pedaling energy, and pulls a lever that drops you out of his flying shop through a trapdoor.
- Legacy Character: Chronologically, he's the very first Beedle.
- Pun: Beedle has a pet beetle.
- Purple Prose: Beedle's "real persona", which he assumes only outside of work hours, is this trope.
- Stealth Pun: Beedle, being a merchant, keeps his shop flying by generating electricity with a stationary bicycle. What's another word for merchant? He's a peddler.
- Took a Level in Jerkass: To past appearances. There's no membership cards for discounts and eventual rewards (and the discount he gives you for finding his lost rare beetle only extends to the next item you buy), his prices reach into the 4-digit range, and if you leave the shop without buying anything, he yells at you for making him pedal harder due to the added weight, then drops you out a trap door.
A demon in Skyloft who wishes to become human.
- Ascended Demon: If you collect all the Gratitude Crystals, he becomes a human. Mostly.
- Camp: That he's a big, imposing demon doesn't take away from the fact.
- Collection Sidequest: Gratitude crystals.
- Dark is Not Evil: He may have a demonic face, but is otherwise a nice and considerate being.
- Face of a Thug: Unless you help him.
- Mook Maker: Unintentionally, his demonic aura attracts monsters to Skyloft. Once he's human, they vanish and the Remlits become tame.
- Nice Guy: He just has a bad reputation.
Pumm and Kina
This father and daughter team are the owners of The Lumpy Pumpkin, a pub popular with the Skyloft Academy Knights that specializes in Pumpkin-related food like Pumpkin Soup. At one point, Link breaks their chandelier, starting several sidequests.
- Berserk Button: Pumm goes nuts if you break the chandelier, but it's inevitable if the player seeks to reach 100% Completion.
- Dude Magnet: Kina. A few boys (and a mogma) at the Lumpy Pumpkin are seen fawning over her, and Fi calls her "the pretty face of the Lumpy Pumpkin".
- Edible Theme Naming: Their names are based around the word "pumpkin".
- Recurring Element: They fulfill the Talon and Malon role as the simple agricultural father daughter duo. Like Malon, Kina is also a singer. They specialize in pumpkin soup rather than milk, however.
- The Ugly Guy's Hot Daughter: Kina is pretty cute, while his dad is rather... not good-looking.
A Goron archeologist who is trying to uncover the history of the surface and sky worlds.
- Adventure Archaeologist: Gorko is fascinated with Skyloft culture, and asks Link for help on his research. He also likes to travel to dangerous places just to get some research.
- Large Ham: Becomes one when he gets really excited.
- Medium Awareness: He has some awareness of the kind of setting he's in, but he never seems to grasp that he's repeatedly bumping into the goddess's chosen hero.
- Mr. Exposition: Tends to take on this role, especially when it comes to explaining the Goddess Walls and Gossip Stones.
- Recurring Traveller: Early on, you find him all over the place on the surface investigating ancient mysteries, but later in the game, he permanently stays next to the Goddess Wall behind the Sealed Temple.
- Spock Speak: He rarely uses contractions, if at all. From the perspective of his scholarly experience and the fact that he's not a Hylian, it makes design sense.
Bucha is the elder of the Kikwis, who gives Link a slingshot if he is able to find four of the missing Kikwis.
- Large and in Charge: The other Kikwis are smaller than Link, but he's larger than most of the game's enemies.
Machi, Oolo, Lopsa, and ErlaThey are Kikwis who Link has to find in order to get the Slingshot from Bucha.
- Paranoia Fuel: In-Universe, Lopsa can't stop thinking bad things will happen to the forest even after Faron flooded it to get rid of the monsters. He lets it go after commenting on it, though.
- Verbal Tic: They cap off their sentences with their names.
Ledd and Cobal
Two Mogmas that Link first meets in Eldin Volcano. Ledd seems to be the Smart Guy of the two.
- Meaningful Name: They are both frequently found underground. So are the elements Lead and Cobalt.
A dragon-like deity that lives at Lake Floria.
- Fantastic Racism: She prefers having the humans gone from the woods, even when they had complete respect for nature.
- Fish People: While not exactly humanoid (only her face, kimono, and posture are vaguely human), her overall theme is aquatic in nature.
- Good Is Not Nice: She's far from the most personable or considerate of dragons, but she is one of the Goddess' chosen servants and does prove a valuable ally.
- Jerkass: She has a good mind to eat the hermit that helped you find her, she floods the woods to get rid of the monsters (not caring about the Kikwis or the nearby Sealed Temple), she refuses to let Link know her part of the final song even after he saved her, and she clearly thinks lowly of her fellow two dragons.
- Kimono: She wears one of these, or at least the Hylian equivalent.
- Making a Splash: She's the deity of water, so that's kind of a given.
- Offscreen Moment of Awesome: You first encounter her in a basin tending to her wounds, which, as she is quick to inform you, came from Ghirahim. Prior to those injuries, she was eating her way through his Bokoblin hordes - literally, with some of them. Even jerk dragons know what evil is, apparently.
- There Is No Kill Like Overkill: Her response to the rising monster population in Faron Woods is to flood the entire place, regardless of the Kikwi living there. Though in her defense, the Kikwi don't seem to mind it, Bucha even enjoying the change of scenery.
One of the legendary dragons that lives in the Eldin province.
- Badass Moustache: He has very long whiskers.
- Beware the Nice Ones: Inverted, since we see the 'beware' side first when he causes Eldin Volcano to erupt, presumably to chase away the rising Bokoblin population.
- Nice Job Breaking It, Hero!: His eruption knocks Link out, causing him to lose his sword and adventure pouch, and while he's unconscious, the Bokoblins steal everything except his sail.
The third legendary dragon, who resides in the past version of Lanayru Desert.
- The Ageless: Implied to be this. However, he can "die" from other causes, or at least become unable to move, as evidenced by his skeleton, had the player not cured him of his illness. It still responds by lighting up his eyes, much like how the robots still respond, but cannot move or speak as he is only bones.
- Boss Rush: After completing his part in the main story, he offers you the option to revisit past boss battles in a randomly patterned marathon, with rewards for each boss fought and the option to stop at anytime. In New Game+, he also adds the Final Boss to the lot.
- Cool Old Guy: The eldest of the dragons with a love for helping in training heroes.
- Glowing Eyelights of Undeath: In the present, his glowing yellow eyes are the only thing besides his skeleton that make him out to be one of the three dragons.
- Incurable Cough of Death: When placing Timeshift Stone next to his skeleton, you find out that his past self is afflicted with an unknown disease that makes him cough sporadically, despite his immortality.
- Post Modern Magic: He may have developed the Ancient Robots, and even suggests designating Link with a model number, despite being an ageless dragon created eons ago by Hylia.
- Shock and Awe: He rules over thunder.
- The Last of These Is Not Like the Others: Unlike the other two, he's found dead, lacks a flow of his element down his belly (instead having a few glowy horizontal bars), and in personality is much more excitable and affable than the snobby Faron and nice-but-serious Eldin.
- Wizard Beard: Made from clouds.
A huge, whale-like deity who wanders around the collection of floating islands called the Thunderhead.
- Basso Profundo: His vocals are the lowest out of the four.
- Demonic Possession: Is a victim of it by Bilocyte.
- Meaningful Name: His name is derived from Leviathan, whose name also means whale.
- Trademark Favorite Food: Pumm periodically prepares pumpkin soup for him. You actually have to bring it to him at a certain point of the game.
A race of potato-shaped, Kiwi bird-esque creatures that live in Faron Woods.
- Master of Disguise: Their ability to look like a normal piece of grass is quite effective. Except for the elder, Bucha.
A race of lava dwellers that seemingly take the place of the Gorons as the resident fire-themed race. All of them seemingly took fashion tips from Fonzie.
- Distressed Dude: Two of them are captives in the Fire Sanctuary.
- Jerk with a Heart of Gold: They all come off as rather gruff when first meeting Link, but they're really nice guys who are more than willing to help him out.
- Leitmotif: When you talk to them, a particularly jazzy track plays in the background.
- Lovable Rogue: They happily chat about robbing the local temple, but they aren't bad guys at all.
- One-Gender Race: All of the Mogmas seen in the game are male.
- Punny Name: "Mogma" (モグマ) comes from "mogura" (モグラ), which is Japanese for "mole".
- Odd Name Out: The Mogma that runs the thrill digger mini-game is named Tubert, which is derived from "tuber". Found buried in the ground, but not a metal, but a plant part (like a potato).
- Theme Naming: Save for Tubert, their names tend to be a spin on the names of metal-based chemical elements; for instance, you have Cobal for "cobalt", Ledd for "lead", Guld for "gold", etc.
- Top-Heavy Guy: Their torso is much bigger than their legs.
A tribe of squid-like creatures that live in Lake Floria.
- Cool Key: The key to the Water Dragon's chamber is a Parella's head.
- Fantastic Racism: They don't exactly take kindly to people other than their own. Fairly justified with their hatred of humans, since the first 'human' they met was Ghirahim.
- Law of Chromatic Superiority: The red one, named Jellyf, is described as being the leader of her species because she is more intelligent than the others.
A tribe of small robotic creatures that live mainly in the past version of the Lanayru region.
- Absurdly Dedicated Worker: Their entire purpose is to dig for Timeshift Stones, with the exception of a few, such as Skipper, his crew, and Scrapper.
- Floating Limbs: Their hands are attached to their body by some sort of electrical current.
- Interspecies Romance: Scrapper has a rather one-sided crush on Fi. Strictly Played for Laughs. A double Cargo Ship.
- Jerkass: Gondo's robot Scrapper. The rest of the robots vary from gruff and unhelpful (the robots hard at work in the mine) to neutral (the ones in front of the dungeon) to friendly and helpful (Skipper, and the robot that gives Link a "current" map of the region).
The only race that remains from previous games, besides the Hylians of course.
- Rule of Three: You come across a total of three Gorons in the game.
- Walking the Earth: Possibly. As the Gorons have no real home at this point in the timeline (with their usual dwellings in other games being used by the Mogmas), they seem to be nomadic in this game, appearing all over the place to aid Link.
Bokoblins and Moblins
The most prominent enemy race in the game, and one of the most common. They have a loose society, mostly traveling in gangs looking for places to pillage, though, being demon footsoldiers, they ultimately answer to Ghirahim.
- Always Chaotic Evil: While some other Zelda games contain helpful Blins, all are Demise's followers here.
- Fake Ultimate Mook: The Bokoblin leaders, encountered early in the game, seem to be the ultimate type of Bokoblin. They're soon overshadowed by Blue Bokoblins, Moblins, and Technoblins.
- Fat Bastard: Bokoblins are thin, but have protruding potbelly, and all of them are Demise's followers raving Hyrule. Taken to extreme levels with the Moblins, which are fat enough to have Jiggle Physics in their gut.
- Fan Disservice: The Moblins are huge, fat, and wear nipple rings and thongs.
- Elite Mook: Blue Bokoblins. The guide even refers to them as "the truly elite of the Bokoblin family."
- Giant Mook: Moblins forgo their usual pig/bulldog look for a fat oni-like appearance more similar to Bokoblins, though it's worth noting that they still make very pig-like snorts while patrolling.
- Goofy Print Underwear: Leopard print, to be specific.
- Gonk: The Bokoblins are all pretty ugly. But they're nothing compared to the Moblins, who have Jiggle Physics for Fan Disservice. Of course, they are non human.
- Lean and Mean: Bokoblins have skinny physiques with noticeable potbellies. They are also Link's most frequent foes, and are making things difficult for the regular people of Hyrule.
- Mascot Mook: They're the most populous Mook Skyward Sword, and appear prominently in publicity material.
- Musical Nod: One of the Bokoblins in the final face-off with Ghirahim plays the flute song from A Link to the Past on his monster horn.
- The Horde: Probably rivals the Bulblins in this department. Before the last fight with Ghirahim, you'll face an endless supply of them till you reach one of his barriers.
- Night of the Living Mooks: The Ancient Cistern's basement houses undead Bokoblins called Cursed Bokoblins.
- Oni: In this game, they derive much of their design from Japanese Oni, down to sometimes carrying heavy clubs and wearing cat-printed undergarments.
- Our Demons Are Different: This game reveals that they were originally part of the army that invaded the surface with Demise.
- Panty Shot: Unfortunately frequent. Even as decaying zombies, their leopard print underwear is visible. It keeps them alive according to Fi!
- Running Gag: Their undergarments are always mentioned in Fi's scans of them.
- Too Dumb to Live: Despite being a bit more competent in combat, they're still pretty damn stupid. This is even lampshaded in Fi's description of them. To give you an idea, throwing a bomb at them will make them take cover... even if that "cover" is lava. When fighting the army of them, some of them will use lit bombs. If you don't get within their throwing range, they won't throw them, and will blow themselves up. And if you don't kill them but remain out of range, they'll throw the bombs, likely taking out the massive group of Bokoblin massing for attack.
The unmistakable race of lizards that don't appear as frequently as Bokoblins, but are still quite prominent. They fight with their massive stone gauntlets, spiked tails, and their fire breath, and are far more competent fighters than Bokoblins.
- Always Chaotic Evil: All Lizalfos are followers of the Demon tribe.
- Beware My Stinger Tail: Their tails have spiked balls at the end, which they take advantage of in combat.
- Breath Weapon: They can breath fire. The later Dark Lizalfos breath cursed energy that disables Link's use of the sword.
- The Computer Is a Cheating Bastard: If you try to snipe them with a long-distance weapon, they'll always block it, even if they shouldn't possibly predict it coming. Although, this only applies to assaults to the front; their backsides are fair game.
- The Computer Shall Taunt You: If they block your attack, they'll stick their tongues out at you and make mocking sounds. Which actually provides an excellent opportunity to strike them, provided you attack them from the right angle, as if you hit the gauntlet instead, they retaliate with a Shoryuken.
- Lightning Bruiser: In addition to being quite durable and hard-hitting, Lizalfos are very good at dodging Link's sword.
- Lizard Folk: Lizalfos are humanoid lizards.
- Shoryuken: If a Lizalfos blocks Link's sword with its gauntlet, it immediately follows up with a Shoryuken.
- Underground Monkey: Later on in the game, there's a dark variation of the typical Lizalfos, which are capable of cursing Link with their breath.
Slimy creatures appearing in nearly every location, ranging from small to large.
- Asteroids Monster: The bigger versions will split into smaller versions when cut.
- Blob Monster: Chu chus are made of slime.
- Color-Coded for Your Convenience: One for each region. There are red versions (Eldin Volcano) that set you on fire, yellow versions (Lanayru Desert) that electrify themselves, and blue (Skyloft) and green versions (Faron Woods) that... don't really do anything. There's also purple ones that live underwater when Faron floods her woods.
- Giant Mook: The biggest kind of Chu Chu is truly gigantic.
- The Goomba: The blue and green versions are the weakest, most basic enemies in the game.
- Personal Space Invader: Their one attack is to leap and cling onto Link.
Aquatic, frog-like creatures which come in many different varieties, appearing in basically every region of the game.
- Cartoon Creature: They resemble frogs more than anything else, but it's hard to determine. They seem to be a mix of various types of reptiles.
- Color-Coded for Your Convenience: Much like the Chu Chus, there are red "Magma Spumes" in Eldin Volcano, purple "Cursed Spumes" in the Volcano Summit, yellow "Electro Spumes" in Lanayru Desert, and blue "Aqua Spumes" in the Lanayru Sand Sea.
- Lava is Boiling Kool-Aid: They can swim in lava.
- Sand is Water: Yeah, they swim in sand, too.
The reanimated skeletons of human knights who fought and died centuries ago but still continue to fight. A stronger variant called the Stalmaster has an extra pair of arms. There are also skeletal three-headed snake monsters called Staldras that can only be defeated by cutting off all three heads at once. Except for the Staldras, Stalfos are Mini-Boss-level enemies which appear in the dungeons of Faron Woods.
- Badass Armfold: Stalmasters normally keep their second pair of arms folded.
- Dem Bones: Stal is the Hylian word for bone, while Fos means Folk. Thus Stalfos are animated skeletons.
- Dual Wielding: Their use of two (or, in the case of Stalmasters, four) swords requires that you carefully aim your sword swings.
- Elite Mooks: The Stalmasters are much tougher then Stalfos.
- Hydra Problem: Staldras are hydras.
- Multi-Armed and Dangerous: The aforementioned Stalmasters use four swords with their four arms. They're pretty stronger than the regular Stalfos.
- Multiple Head Case: Staldras are skeletal hydras with multiple heads.
- The Undead: They're all animated skeletons of humans, and various other creatures.
- Third Eye: Stalmasters have a third eye socket visible when their helmet is broken.
Armos, Beamos, Sentrobes
The game's resident Mecha-Mooks, native only to time-shifted areas of the Lanayru region. Although they are robotic, they have a certain mayincatec feel to their design.
- Color Contrast: They have a red-and-blue motif as part of their designs, a Call Forward to a similar motif among Gerudo designs.
- Eye Beam: Guess how Beamos defend themselves?
- Mecha-Mooks: They're all mechanical
- Mayincatec: They look more like mechanical totems and tikis than traditional robots, especially the Armos.
- Our Monsters Are Different: Advanced robots with Mayincatec designs.
- Rule of Three: There are a total of 3 robotic enemies in the game.
- Segmented Serpent: As in every game, you can kill a Beamos by nicking it in its eye with an arrow, but until you get a bow, you'll have to settle for slashing its segments off and then stabbing the eye.