Characters from the game, The Legend of Zelda: Skyward Sword.WARNING: Unmarked, very sensitive spoilers await on this page, particularly in regards of the main characters, including the antagonists. Read at your own risk.
The main protagonist and resident of Skyloft. At the outset of the game, he is a knight-in-training, studying at Skyloft's Knight Academy. On the day of his graduation, a mysterious black tornado sweeps Zelda away. He is then chosen to pierce the cloud layer existing between Skyloft and the surface world by the Goddess Sword (and its spirit, Fi), fulfilling a prophecy and searching for Zelda in the harsh world below.
Adorkable: Early during the game, notably when he's with Zelda. Some of his responses to Zelda's questions help add to this.
Affectionate Nickname: Zelda refers to him as "sleepy head", due to his inability to wake up early, with her usually being the one to wake him. It takes quite an emotional turn later in the game, when Zelda goes into her hibernation to contain Demise, she notes that this time, it would be his turn to wake her up.
Almost Kiss: Near the beginning after the flight challenge. Til Zelda pushes him off the statue instead.
Badass: He was generally unprepared for what was below the clouds. It doesn't stop him from going there for the sake of one person. Compared to other incarnations of Link, he's much more formidable, deemed worthy of the entire Triforce and besting the Demon King which even Hylia could not fell. By the conclusion of the game, he's gone from a Brilliant, but Lazy youth to Hylia's Chosen Hero, champion of each Golden Goddess, and the very hero from which all Links inherit their unbreakable spirit.
Cassandra Truth: Shortly before Zelda has Link train for the race, Link informs her that he can't sense his scarlet Loftwing anywhere. Zelda initially thinks Link's attempting to weasel out of training. Unfortunately, she doesn't discover until shortly after shoving him off that Link was actually being honest: his Crimson Loftwing really was missing.
Chick Magnet: He gets a fair bit of admiration from a few girls throughout the game. Cawlin even asks Link to deliver his love letter because he considers Link to be the kind of person to be good with the ladies.
Heroic Mime: Played with. He can be seen speaking (with mouth movements) during some cutscenes, but the game displays no text to show exactly what he is saying, nor does the player hear what he says.
Just a Kid: Gets this quite regularly. Scrapper, in particular, refuses to offer Link any sort of respect, as "serving children is very low on my task priority," and dubs him Master Shortpants simply so he can remind Link of his slight stature at every opportunity.
Kid Hero: 17.5, according to Hyrule Historia, and already a better swordsman than his seniors.
Kleptomaniac Hero/Rewarding Vandalism: Subverted on occasion; some people will call Link out for breaking their pottery, and he won't take anything from people's homes. When he breaks the chandelier in the Lumpy Pumpkin the owner is furious and forces Link to work off the debt. But he can take from Zelda's cupboard to get a heartpiece.
Legacy Character: He's currently the chronologically first playable Link in the series.
Leitmotif: Shares one with Zelda entitled as "Romance". Also, the main theme of the series comes back as his motif with an arrangement: Song of the Hero.
Luckily My Shield Will Protect Me: Played with this time; the shield in Skyward Sword has a breaking point. Heap too much abuse on it and it will shatter. Any shield can be fixed up to reset how much damage it can sustain, though, and the Sacred Shield and its upgrades, the basic form of which can be bought after the third dungeon, repair themselves if left idle at the cost of being less durable than the other shields. In addition, wooden shields are not completely replaced by metal ones. Certain enemies have attacks that can actually shatter metal shields on contact, meaning that you have to switch out a wooden one that won't. Electric attacks will also still hit if you're using an metal shield rather than a wooden one. On the flipside, wooden shields are of course flammable, but make blocked enemy arrows recoverable (as they stick in the shield), so switching them out and upgrading as needed is key. Played straight with the Hylian Shield, obtainable through an optional boss rush, which blocks all damage types and has infinite durability.
Shield Bash: A maneuver Link can preform to get the drop on the enemy. Mastery of this is important because it's the only way to deflect an enemy attack without harming your shield.
Master Swordsman: It varies depending on the Link but at least in this case, Link is pretty handy with a sword from the get-go. He can receive a few pointers from his sparring instructor, but it's implied that he is already fairly capable with a blade.
Maybe Ever After: His relationship with Zelda after the finale is left up in the air.
Nice Guy: Is generally this and more than willing to give people help, despite the pressing need to save Zelda.
Nice Hat: Wears one once he gets this year's Knight Uniform.
Oh Crap: A brief one at the beginning. After he wins the Bird Statue, Zelda sees him and excitedly jumps off the edge of Skyloft. The look on his face as he swoops in to catch her says it all. He gets a hilarious one when Groose is skydiving at a ridiculous speed towards him.
The Paragon: Demise calls him as much. His first re-sealing of The Imprisoned inspires Groose to set up his Groosenator to help contain subsequent breakouts, and even inspires Groose to try to impede Ghirahim when he abducts Zelda and escapes through the time gate. He fails, through no fault of his own, but courage was still inspired in Groose.
Parental Abandonment: Link is a said to be a native of Skyloft but unlike some of the other students, his family does not live there. His origins aren't expanded upon beyond that, so this is sort of a "who knows" kind of affair.
Sleepy Head: First meet him sleeping and called one by Zelda a few times.
The Southpaw: Generally averted; in a break with Zelda tradition, this Link is actually ambidextrous, but often holds his sword in his right hand due to gameplay reasons (with the motion control, Link's dominant hand needs to match the player's, and most people are right-handed).
Watch carefully during the brief cutscenes during which Link walks through the door of each dungeon. At first he is hesitant, but by the final dungeon he doesn't even flinch.
Unstoppable Rage: Link versus the hordes of Bokoblins and other enemies at the end of the game. It's almost impossible to lose against them. While in other games Link's most clearly motivated by duty to the kingdom/world, and doing what's right for a Princess he met, at best, a couple weeks before, this time, the villains have messed with a Zelda who he's been best friends with (and perhaps more) for years and he is pissed.
Critical Annoyance: She always tells you to look for hearts when you fall into near-critical health. It is worth noting, though, that it's entirely possible to simply ignore it when she pings you about your health, and the alert will go away in a few seconds if it goes unanswered.
She will also notify you when your Wii remote's battery is low.
Fi: Master, I detected a surprising spike in dowsing readings from that life form. Link (Dialogue Tree): Zelda? Fi: The chances of this lifeform being Zelda are 5%, so I must surmise that this is not Zelda, but a peaceful species known as a Kikwi. Kikwis are intelligent lifeforms capable of speech... Yes, upon closer observation, definitely not Zelda.
Emotionless Girl: Word of God states that it has a very icy demeanor, and speaks in a rather stoic manner. However, after Demise has been sealed away, she says that she is experiencing happiness.
Empathic Weapon: She is aware when Link is in need of health and will alert him to his need.
My Sensors Indicate You Want to Tap That: Done in a roundabout way when it concludes that any good news about Zelda will lift Link's spirits. Played straight if you make Link return Peatrice's affections, mainly to confirm that Link does not lie when he says he likes her. Fi sees the effect that Peatrice's looks has on Link.
Oh Crap: Well, as close as Fi can get during the last fight with Ghirahim;
He is now revealing his true power. I am detecting a significant increase in muscular strength. Unfortunately, I must also conclude that none of your weapons will be effective against him.
Reforged Blade: The prequel manga reveals the Master Sword was a broadsword before it was shattered and reforged into a longsword by the original Link.
Robot Girl: Though certainly not a robot, she seems to be evoking a fantasy version of this with her speech patterns and design. After all, the sword is made of metal.
Spell My Name with an S: Various gaming news outlets gave both "Phi" and "Fie" as anglicized spellings of its name when its name was first revealed. The final game spells it "Fi", though it still differs from language to language.
Spock Speak: Generally speaks with a calm, rational mind.
A resident of Skyloft and friend of Link's since their childhood. The daughter of the Knight Academy headmaster, she serves as the goddess surrogate for the Wing Ceremony. She is sucked into a vortex early on in the game, but rescued by Impa.
Amnesiac God: She's revealed to be a physical reincarnation of the Goddess Hylia, who gave away her immortality to save humans from Demise.
The Atoner: While not an evil character, she did take advantage of Link's motivation to find and rescue her. The plan was set into motion back when she was the goddess Hylia, and despite her current self, Zelda, not being conscious of the plan at all, she still blames herself for it. To atone, she puts herself to sleep for thousands of years to seal away Demise in the past until Link finds a way to destroy him in the present.
Damsel in Distress: Played with; she was spirited away by Impa and is spending her time trying to evade Ghirahim's capture. Played straight near the end of the game, where Ghirahim manages to capture her.
Damsel out of Distress: She managed to make her way through the Faron Woods without getting caught, and got to the Earth Temple's entrance on Eldin Volcano before she was captured.
Genki Girl: She starts off as one. As a kid, she's described as having thrown a long, unbearable tantrum about Link's special connection with his Loftwing. As a young girl, she's not above pushing Link from possibly lethal heights, leaping in his arms by even higher heights herself and dragging her lifelong friends around wherever she sees fit.
Woman in White: In her second costume as seen in the artwork to the right.
Implied Love Interest: Link and Zelda are strongly implied to have romantic feelings for each other. At the very least, she has them for him.
Incorruptible Pure Pureness: Ghirahim needs Zelda for his plans because of her "holiness". Later subvertedwhen we find out that she's actually the Goddess Hylia reincarnated. Her "holiness" actually refers to the raw divine power in her soul. She, herself, is actually not.
My God, What Have I Done?: When she believes Link is trying to weasel out of training by claiming that he can't sense his Loftwing, only to find out he was telling the truth after she pushed him over the edge. As soon as she manages to save him, this is her reaction.
This is also her reaction to the Batman Gambit that she set up as Hylia - despite having had no idea about it until she got the memories of her past life back.
Link's rival on Skyloft, Groose has a crush on Zelda.
Anime Hair: Sports a ridiculous-looking pompadour that everyone from you to Ghirahim insults.
Badass Normal: For a guy who doesn't have any special powers or Goddess-given destiny, Groose sure does pull off some ridiculously cool things. He even gets praise from Demise for having the guts to save Zelda.
Green-Eyed Monster: Is very jealous of Link's close relationship with Zelda at the beginning of the story. He seemingly gets over it by the end.
Heroic BSOD: He beats himself up when he was unable to defeat the Imprisoned, yet Link was the first time it escaped, viewing himself as useless. He eventually gets out of the rut. Even earlier, he seems to go on what could only be described as sensory overload when seeing what the Surface is, demanding hysterically where they are. It's implied after Link explained it to him that he understands the gist of his explanation and seems to calm down slightly.
Hopeless Suitor: Groose has an obvious crush on Zelda, and at the beginning of the game hopes to earn her affections. Unfortunately for him, Zelda only has eyes for Link (though his attitude didn't do him any favors). It seems that he comes to accept this by the end.
Idiot Savant: He's not all that smart, yet he's able to build a working catapult and railway track that circles the entire Sealed Grounds rather quickly.
Intergenerational Friendship: He gets pretty close with "Granny". When she disappears before his own eyes, he looks pretty sad, knowing that he'll never see her again. Knowing how he was at the beginning of the game, this is quite a moment for him.
Non-Action Guy: Downplayed. He admits that his eventual role in helping Link isn't very action packed, but he doesn't mind it. On top of that, he does help out pretty nicely against The Imprisoned, with his Groosenator.
Spell My Name with an S: The dub's name is technically supposed to be Grouse /ɡraʊs/, but it's spelled as Groose /gruːs/, perhaps because it's a combination of "grouse" and "goose".
Wrong Genre Savvy: After following Link to the surface, he initially believes that he'sThe Hero, and tells Link to step aside so he can go save Zelda (and possibly get the Standard Hero Reward). He is most displeased to hear from the old woman at the Sealed Grounds that the opposite seems to be the case.
You Shall Not Pass: When Ghirahim arrives to capture Zelda after Demise is defeated for good and takes her into the past, Groose attempts to block Ghirahim's way. Unfortunately, Ghirahim simply pushes him aside with little effort.
"The Reason You Suck" Speech: While Link could have caught up with Zelda at the Temple of Earth, where they meet again for the first time after their separation, Impa explicitly forbids Zelda from even speaking to him. After sending her away, she gives Link a caustic speech about his shortcomings, explicitly says that he was too slow, and since she had to save Zelda by herself, she is actually wondering if the Goddess made a mistake in choosing Link to be her hero, departing after advising Link to work harder next time and prove he is worthy of his role.
Click here to see his final form (Warning, endgame spoilers)
"Still... it hardly seems fair, being of my position, to take all my anger out on you. Which is why I promise up front not to murder you... No, I'll just beat you within an inch of your life!"
The main antagonist of Skyward Sword, Ghirahim is a white-haired man who claims to be the ruler of the surface (interestingly, Fi has no idea who he is). He wishes to revive his master, and seeks out Zelda for that purpose.
Agent Peacock: He's quite flamboyant, but he's extremely powerful.
Ambiguously Gay: With an emphasis on ambiguous, though, he's technically genderless.
Attack Its Weak Point: In the third fight, Link hits him with successive Finishing Blows, creating a diamond-shaped wound in his chest, which serves as a stab target thereafter.
Badass: If something isn't Link, the most it can do is slow him down, whether it's Impa, or a giant rock wall. Also notable as one of the few Zelda villains that takes Link on without heavily resorting to magic.
Badass Cape: Although he takes it off to fight. It kind of just disintegrates.
Badass Finger Snap: He snaps his fingers whenever he uses magic such as summoning a boss or creating a sword.
Bad Boss: Right before his third fight with Link, he summons hordes of enemies to stall for time, and he tells them that if they fail and live (he's aware Link will kill them), they will suffer for it.
The Bad Guy Wins: After Link beats him the third time, he proceeds to gloat that the ritual he had began beforehand continued on its own, and thus Demise will return and Link fought him so hard for nothing.
Bare-Handed Blade Block: During his boss fight. If you can't get out of it in time, he steals your sword and uses it against you (in the first fight), or else shoots crystal daggers at you (in his second fight). Exceptionally impressive considering that he does it with two fingers.
Beware the Silly Ones: Don't let his narcissism and flamboyance fool you, he is still a crazed and evil villain who needs to be encountered with extreme caution.
Big Bad: He is the main antagonist of the game, even though he is The Dragon to his master, who he is trying to revive. And even though Demise is the Final Boss of the game, Ghirahim does have more of a role in the entire story.
Bishōnen: Very much so. In fact, Game Informer magazine actually mistook him for a female. Aonuma said he was designed with a "unisex-like, genderless feel". If that sounds familiar, he also describes Fi the same way. This is not a coincidence.
BFS: He wields one during the final phase of his final fight. He also plays this trope literally when Demise's sword is formed from Ghirahim. So Ghirahim himself is a BFS.
Black Magic: He can conjure blades of various sizes, teleport, and summon minor demons.
Camp: Quite possibly the campiest Zelda villain yet.
Ghirahim: "This news has just filled my heart with rainbows."
Catch and Return: A rare close-range example. Let him hold onto your sword for too long, and he'll pull it out of your hand and start slashing you with it. This even applies to the Master Sword during Lanayru's boss rematch with him (though the fact that it's a replica made by Lanayru probably gets around the fact that only Link can wield it).
Character Tics: Some people have noticed that he wiggles his fingers quite a bit.
Dark Is Evil: His sword has been seen to have a dark glow around it. Also, he gets black markings on his body during his meeting with Link in the Fire Sanctuary. His final form is black all over with silver markings.
Death Glare: At the end of their second duel, Ghirahim briefly loses his temper... And let's just say that his face isn't pretty.
Evil Albino: In his human form he has pale skin and white hair.
Evil Cannot Comprehend Good: As the only humans he faced prior to Link were cowardly and either hid or turned to Hylia for protection when faced with him, Ghirahim is utterly perplexed that Link keeps ignoring his threats and challenging him. It's more along the lines of Evil Cannot Comprehend Courage, but the basic idea is the same.
Evil Counterpart: To Fi. They're both swords, Ghirahim being the sword for Demise, and his One-Winged Angel form in his third fight resembles a black-and-white version of Fi with arms instead of a cloak. Also, their temperaments are complete opposites, with Ghirahim as a Red Oni and Fi as a Blue Oni.
Evil Overlord: He claims to be the ruler of the surface world, only subservient to his master.
Evil Tastes Good: He licks his lips during his first battle with Link. Though considering how he was acting towards Link earlier, this may be implying something else entirely. It also qualifies as Violence tastes good as well, which also acts as foreshadowing as he is actually the humanoid form of Demise's sword.
Foil: Aonuma has said Ghirahim was designed to contrast with Ganondorf's "very masculine, powerful, evil" characteristics. As a result, this makes Ghirahim also somewhat resemble Vaati, who is somewhere in the middle of the effeminate/masculine spectrum. This also makes him contrast his master Demise, who is exceedingly masculine.
He also serves as one to Fi when he transforms into Demise's sword. He is one to Fi overall, his over the top, emotional and flamboyant nature contrasting Fi's subdued and stoic manner.
Glamour Failure: Throughout the game, Ghirahim's body becomes covered in black markings, starting at his arms and legs. Near the end of the game, his face is marked. Then he goes One-Winged Angel, and hell breaks loose. Even more poignant, immediately before the final boss battle, after Ghirahim assumes his Chrome Champion form Link has a vision of him in his sword form when he says "You stand before a demon... or should I say, a weapon without mercy!"
The Gloves Come Off: In your second fight against him, he makes his gloves disintegrate, and true enough, he isn't playing around this time.and kicks (he's made of metal, so these hurt just as much anything else), though after getting knocked off the platforms he goes back to using a sword.
Justified Tutorial: The first battle's banter serves this purpose through Rainbow Speak: "But so long as you continue to telegraph your attacks like the novice you are, you'll never land a blow."
Just Toying with Them: Holds back in their first fight (Fi notes that he has more power and isn't using all of it), as he doesn't see Link as much of a threat and decides to just beat him to within an inch of his life. He starts to get that was a mistake.
Knight of Cerebus: While possessing some funny traits, any time the guy arrives creates a marked change due to how frightening and dangerous he is.
Large Ham: Ghirahim's speech is flamboyant and he's prone to shouting.
Last-Second Chance: Inverted. He gives Link a chance to tell him where the second Gate of Time is, which in turn will lead him straight to Zelda. Link promptly refuses.
Laughably Evil: Doesn't stop him from being incredibly creepy, however.
Laughing Mad: Laughs maniacally when Demise is resurrected and when he is forcibly reconverted into his sword. It's pretty safe to say that he wanted it to happen.
One-Handed Zweihänder: Subverted. He does use a zweihander in the final phase of his final battle with Link, but he only wields it in one hand while repairing it.
One-Winged Angel: His true form looks like a dark version of Fi, as well as being about a head taller and is considerably more muscular. Appropriate, considering he is the sword for his master Demise. Oh, and lets not forget that in this form, his skin is so tough that even the Master Sword can't touch him, except for the Achilles' Heel in his chest.
Fi says it best:
There is a 90% change in outward appearance compared to previous encounters with him. I detect a dark aura emanating from his entire body. Be cautious, Master. This opponent is extremely dangerous and likely to fell you with a single blow. He is now revealing his true power. I am detecting a significant increase in muscular strength. Unfortunately, I must also conclude that 'none of your weapons will be effective against him.
Red Oni: To Fi. They contrast one another well: Where Fi is stoic and emotionless, Ghirahim is flamboyant and over the top. They are both Equippable Allies as well, and refer to their owners as their Master. Driving the point home is that Fi's Master is Link, who wields the Master Sword, and Ghirahim's Master is Demise, who wields a literally Darker and Edgier Master Sword.
Red Right Hand: Sort of. His hair mostly hides it, but his left ear is an ordinary human ear, while his right is the telltale pointy ear of a Hylian.
Ring Out Boss: In the first phase of his third fight, Link must knock him off the platforms on which they fight.
Royal Rapier: Wields one in his first fight. Wields another in his second fight. Goes back to one in the last fight.
Smug Snake: Lampshaded by Fi in her scan on him. He displays overconfidence in his ability to beat Link while holding back, even after Link beats him the first time. After Link beats him twice, however, he stops acting smug and does not hold back in his third fight.
Sword-Crazy: What do you expect from a demon god's sword?
Tactical Suicide Boss: If he didn't throw Link's sword back at him after taking it during the first boss fight, he would be literally impossible to defeat, as the sword is the only weapon that can damage him. Justified, in a way; Ghirahim is only toying with Link at the moment, and there's no point (or fun) in toying with a defenseless opponent. He later berates himself for allowing Link to survive that time and grow strong enough to challenge him more evenly.
Suddenly Shouting: When expressing his anger at having missed capturing Zelda a second time in the Earth Temple.
Ghirahim: [Impa] had once again... You see, what I'm trying to say is... THAT GODDESS-SERVING DOG ESCAPED WITH THE GIRL!
Tennis Boss: If you're a pro, you can whack back his drones in the fights perfectly with your sword. This will send the drones back at him, causing him to always defend against them and leaving him open to attack. Note that they are all done in the direction of slashes, going from the floor-up. You can also do this in the last two parts of the final fight with him by using Skyward Strikes against his red strikes, though this knocks his out of function, or play a classic game of Dead Man's Volley. Just make sure that they are in the same kind of slash and you don't strafe. On a different note, you should have a good idea what this trope references.
To the Pain: He's quite fond of telling Link just what he will do to him, such as beating Link within an inch of his life or making him suffer to the point that his ears will bleed from the sound of his own screams.
Undying Loyalty: The only positive trait he has is his loyalty to his master. And even then, his master is Demise, the source of all evil.
Variable Mix: His battle music varies between having the occasional bass drum beat for its percussion to instead having a more fast-paced snare drum with a few cymbals for percussion. The snare drum version has yet another variation with a freaking choir.
Villainous Breakdown: He loses his temper whenever things don't quite go his way. He actually admits it's a flaw of his. After Link defeats him for the second time he stops pretending to be Affably Evil and starts acting like the Ax-Crazy demon or should we say, weapon he really is.
Wake-Up Call Boss: Can be surprisingly difficult on his first battle if you're not careful.
He's a regular Wakeup for newcomers to the series, but to Veterans he's a fire alarm at three in the morning in the middle of nowhere. Classic Zelda dungeons follow the format: Find Dungeon -> Enter Dungeon -> Get Item -> Find Boss -> Use Item To Expose Critical Point -> Button MashingFor Massive Damage -> Da na na na -> Find Dungeon. No. The Beetle is worse than useless against Ghirahim. In addition, Skyward Sword's WiiMotion+ controls mean that this is not a Zelda game that you can just dance through mashing the sword button, and if the directional Deku Babas and Demonic Skulltulas didn't make it clear, this Demon Lord is here to hammer the point home with YOUR sword.
"Hear me, my hordes! The spell is nearly complete! The Demon King rises! Until then, you WILL keep that whelp from interfering with my ritual! I don't care if the lot of you get skewered on the end of his blade! You will buy me the time I need! Do not fear him... Fear my wrath if you fail me!"
"This... This is preposterous. Driven to my knees by a simple child of man? Laughable! No matter how many times we clash, I can't prevail! You think I can't defeat you? You think I can't win?! Boy...what are you?"
Why Won't You Die?: He gets increasingly irritated as Link seems to survive everything he throws at him. Ghirahim eventually loses his Smug Snake demeanor once Link beats him for the second time.
Would Hit a Girl: He won't hesitate to kick out Impa, in her elderly form, when she and Groose try to stop him from taking Zelda to the past.
Your Princess Is in Another Castle: He crashes the party after you defeat the Imprisoned the final time, knocking out Link, Groose, and the Old Woman in rapid succession, and then taking Zelda captive for use in reviving his master. Also an aversion of No Sneak Attacks.
The Anti-God: The opposite of the Goddess Hylia, and eventually parallels her actions by incarnating his hatred into a mortal form.
Armless Biped: Averted in the second and third incarnations of The Imprisoned, where it actually does gain arms (not to mention a tail and the ability to fly or resist gravity by the third incarnation).
Death from Above: After Link, as a last resort, wished to the Triforce to annihilate Demise for good, the Isle of the Goddess sinks back to Earth and squishes The Imprisoned just as he was emerging from his broken seal. This, however, only works for the present, and Link must travel back in time in order to initiate the final battle.
Eldritch Abomination: His Imprisoned form, though each phase is gradually more definite than the previous one, ending with a Humanoid Abomination, which occurs when he is freed. Although given that Fi states that Demise has taken on different forms over the years, it's likely even after absorbing Zelda's soul it still counts as one and that might not have been his true form.
Foreshadowing: At the beginning of the game, Link dreams of this creature swallowing Zelda. Thanks to Ghirahim, this is essentially what it finally manages to do.
A Form You Are Comfortable With: Inverted. Fi's description of him says that he actually changes forms in each era in order to make mortals less comfortable around him. This does perfectly explain why Ganon looks different in each incarnation.
Graceful Loser: Somewhat, he compliments Link for beating him (he is genuinely impressed with the battle Link puts up, given that Link is a mortal), but also vows that his hatred will curse him and his descendents to have to fight for eternity as well.
Hoist by His Own Petard: Once he opens up the sky to summon lightning to his sword, Link can do the same, and the blast from Link's supercharged Skyward Strike is what stuns him so Link can deal the final blow. That said, him electrifying makes him a lot more dangerous.
Implacable Man: Demise isn't stunned when you shield-bash his attacks.
Kill All Humans: Was his goal in the past (which he very nearly succeeded at), then he plans to finish the job when unsealed.
Knight of Cerebus: Whenever he breaks out of his seal, everything in the game comes to a complete halt and makes it clear that you must destroy him as fast as possible. His true form lacks any of of Ghirahim's quirky traits, and therefore is much more threatening.
Lightning Bruiser: Both forms display this. The Imprisoned is much faster than one would expect from its size in appearance. Demise is faster than Ghirahim despite being several times larger.
Recurring Boss: The Imprisoned is fought thrice. On a meta level, every Zelda final boss is an incarnation of Demise.
Satan: He is implied to ge Hyrule's closest equivalent to him.
Sealed Evil in a Can: The Imprisoned is sealed within the Sealed Grounds. It breaks free from its weakening seal several times and has to be resealed.
Someone to Remember Him By: In a villainous example of this trope, it's confirmed that Ganon is the reincarnation of Demise. More specifically, his hatred. It's also implied that the other antagonists of the series are related to Demise in some way.
Stab the Sky: He does this in the 2nd phase of his boss fight. You can do the same.
The Stoic: Even when he's being sealed away he remains calm.
Sword Beam: Imbues his blade with lightning during the fight with him to fire blasts of electricity. Also an example of Shock and Awe.
Take Your Time: Demise, when he first appears, actually allows Link time to go back and make preparations before the final battle.
Tactical Suicide Boss: While not a pure example, the third form of the Imprisoned has a flying ability with shades of this, in that it allows you to send him to the bottom of the gorge instead of merely halting his advance as it would if he stayed on the ground.
Time-Limit Boss: The player must defeat it before it reaches the Sealed Temple or they will receive a Non-Standard Game Over. Fortunately, the player can stall The Imprisoned's progress, buying more time, but on the other hand, it can take time off the clock by dashing forward, climbing along the walls and cliffs in the second encounter, or flying in the third.
Tranquil Fury: For a guy that talks about how much hate he has, he's surprisingly calm about it.
Variable Mix: The music in its battle adds a catchy drum beat when it's covering ground quickly or becomes chaotic and faster when it's on the final stretch. Groose also gets his riff thrown in when he helps out, making a total of six different possible themes.
Villainous Legacy: The game reveals that the machinations of Ganon are the legacy of Demise, the Demon King who cursed Link and Zelda to be plagued by an incarnation of his hatred forever, manifested in Ganondorf (and perhaps others).
When All You Have Is a Hammer: Demise doesn't have any fancy tricks beyond temporarily electrifying his sword with a lightning bolt, but the fact that shield bashing him doesn't stun him, his extremely hard to dodge dash attack, and the complications adding by electrifying his sword, that's all he needs.
Manipulative Bitch: Given that Hylia's plans for her and Link never took into account their feelings on the matter, Zelda thinks so.
Mythology Gag: Hyrule and Lake Hylia, as seen in later games, are named for her. Also, a very specific and very subtle one that connects it to the original game: In the first game, the manual explains that the pointy-eared Hylian people are said to be descended from the gods.
Woman in White: The manga has her appear in a white dress. It's implied to be the same one that Zelda later wears.
Worthy Opponent: Is seen as this by Demise. He finds her human reincarnation, Zelda, to be rather underwhelming in comparison.
Mythology Gag: His name is explicitly a reference to Kaepora Gaebora. He also bears a resemblance to Rauru, who was eventually confirmed to be the original form of the aforementioned owl. His eyebrows also somewhat resemble the horns of an owl, as does the intense glare of his neutral facial expression resemble an owl's eyes.
Jerkass: Strich later shows a nice side, but Cawlin is a jerk through and through.
Jerk with a Heart of Gold: Or maybe bronze. Strich. He did help kidnap Link's Loftwing, but he's happy to talk to Link regarding bugs, and later on in the game he's genuinely sorry for wanting to keep Beedle's bug despite the guy being so stressed over it. Though, he was willing to keep the bug anyway unless Link beat his challenge.
Ambiguously Gay: Fledge, especially since the sidequest involving him requires Link to repeatedly visit his dorm room at night.
Broken Ace: Pipit is a senior class student, a Loftwing expert, crushed on by Karane and is constantly upbeat and happy to help Link out. As it turns out he's barely able to pay the Knight Academy tuition fees due to his mother constantly squandering their money, causing him to stay up all night patrolling the grounds. What makes it worse is that it's one of the few problems that Link can't help with and potentially can actively harm, by playing the cleaning minigame repeatedly.
Charles Atlas Superpower: Thanks to an insane regimen of exercise aided by stamina potion, Fledge eventually becomes strong enough to do thousands of push-ups in a setting and lift a huge barrel with one arm, although he doesn't bulk up in any visible way.
Dude Magnet: Karane, who during the game has Pipit and Cawlin falling for her. Fi even points it out.
Even Bad Men Love Their Mamas: Inverted, Pipit is a good guy who's quite mean to his mother because she is a lazy woman who would rather pay Link to clean the house, money they only have because Pipit must work hard doing night patrols and he plans on using it on his tuition.
Expy: Fledge is one for Colin, as a weak boy who eventually toughens up thanks to Link.
These eight people are located in the Skyloft Bazaar, offering various services to Link note Note that Piper is only located in the Bazaar and doesn't offer any service to Link, while Peater's mini-game is located on a different island..
Acrofatic: Peater is rotund and looks incredibly out of shape, but is quick enough with his tiny sword (much smaller than Link's, even at the beginning of the game) to cut a stalk of bamboo upwards of 30 times before it falls.
Big Eater: Fi mentions that Luv's hobbies are eating and sleeping.
Crystal Ball: Sparrot uses one to foresee the future. In his sidequest it breaks and Link has to get him a new one.
Defrosting Ice Queen: The more you visit her at the Item Check, the more Peatrice will loosen up and become enamoured with Link. She is a classic Tsundere, starting out tsun-tsun (with lines like "not that I care, anyway") and becoming dere-dere, gushing everytime she sees Link.
Expy: Rupin is like the Happy Mask Salesman with his creepiness removed, mainly because his "shop smile" drops pretty frequently, and isn't present at all if you meet him at night. Gondo has similarities to Wind Waker's Gonzo, both being loud and boisterous, but good at heart.
Honest John's Dealership: Has shades. Some of the items he sells he admits he doesn't know what they do, but he'll still charge you more than a thousand rupees for them.
Karmic Trickster: If you enter his shop, look at the merchendise and then try to leave without buying anything, he chastises you for wasting his time and pedaling energy, and pulls a lever that drops you out of his flying shop through a trapdoor.
Purple Prose: Beedle's "real persona", which he assumes only outside of work hours, is this trope.
Stealth Pun: Beedle, being a merchant, keeps his shop flying by generating electricity with a stationary bicycle. What's another word for merchant? He's a peddler.
Took a Level in Jerkass: Compared to his past appearances. There's no more membership cards for discounts and eventual rewards and the discount he gives you for finding his lost rare beetle only extends to the next item you buy, his prices reach into the 4-digit range, and if you leave the shop without buying anything he yells at you for making him pedal harder due to the added weight, then drops you out a trap door.
Dark Is Not Evil: He may have a demonic face but is otherwise a nice and considerate being.
Expy: Roughly similair to the Skulltula family from Ocarina of Time, as he wants you to gather a certain amount of a type of item to become human, and rewards you with gratuitous amounts of rupees and wallet upgrades for helping him.
Pinocchio Syndrome: The reason he wants so many Gratitude Crystals is so that he can become human.
Uncle Pennybags: He's implied to be very rich judging by the amount of Rupee wallets he can give Link. He's also a nice, amicable guy.
Pumm and Kina
This father and daughter team are the owners of The Lumpy Pumpkin. A pub popular with the Skyloft Academy Knights that specializes in Pumpkin-related food like Pumpkin Soup. At one point, Link breaks their chandelier, starting several sidequests.
Mr. Exposition: Tends to take on this role, especially when it comes to explaining the Goddess Walls and Gossip Stones.
Recurring Traveller: Early on, you find him all over the place on the surface investigating ancient mysteries, but later in the game he permanently stays next to the Goddess Wall behind the Sealed Temple.
Spock Speak / Verbal Tic: He rarely uses contractions, if at all. From the perspective of his scholarly experience and the fact that he's not a Hylian, it makes design sense.
Good Is Not Nice: She's far from the most personable or considerate of dragons, but she is one of the Goddess' chosen servants and does prove a valuable ally.
Jerkass: She has a good mind to eat the hermit that helped you find her, she floods the woods to get rid of the monsters not caring about the Kikwis or the nearby Sealed Temple, she refuses to let Link know her part of the final song even after he saved her and she clearly thinks lowly of her fellow two dragons.
The hermit may have been a joke; she obviously never follows through on this. And the Kikwis don't actually mind the flooding.
Kimono: She wears one of these, or at least the Hylian equivalent.
Offscreen Moment of Awesome: You first encounter her in a basin tending her wounds, which as she is quick to inform you came from Ghirahim. Prior to those injuries, she was eating her way through his Bokoblin hordes - literally, with some of them. Even jerk dragons know what evil is, apparently.
There Is No Kill Like Overkill: Her response to the rising monster population in Faron Woods is to flood the entire place, regardless of the Kikwi living there. Though in her defense the Kikwi don't seem to mind it, Bucha even enjoying the change of scenery.
The third legendary dragon, who resides in the past version of Lanayru Desert.
The Ageless: Implied to be this. However, he can "die" from other causes, or at least become unable to move, as evidenced by his skeleton, had the player not cured him of his illness. It still responds by lighting up his eyes, much like how the robots still respond, but cannot move or speak as he is only bones.
And I Must Scream: The eyes of his skull are glowing when he's first encountered. Unclear if he's still alive or it's just remnants of his power. From a gameplay point of view it's solely to clue you in to the identity of the skeleton.
The Last of These Is Not Like the Others: Unlike the other two he's initially dead, lacks a flow of his element down his belly (Instead having a few glowy horizontal bars), and in personality is much more excitable and affable than the snobby Faron and nice-but-serious Eldin.
Unexplained Recovery: So why is he seen flying with the other dragons when Link completes the Song of the Hero? Since he technically died in the past and was cured in that same time, he no longer needs to be around a Timeshift stone anymore. Though disabling the timeshift stone will not keep him there; he must have moved elsewhere during that time.
A tribe of small robotic creatures that live mainly in the past version of Lanayru region.
Absurdly Dedicated Worker: Their entire purpose is to dig for Timeshift Stones, with the exception of a few, such as Skipper, his crew, and Scrapper.
And I Must Scream: They are still partially active and possibly aware even while they are rusted pieces of junk. And they're stuck that way unless Link is around to hit a Timeshift stone for them, but worse of all, considering their durability, they may still be there in subsequent games, trapped under the desert with no hope of escape.
Jerkass: Gondo's robot Scrapper. The rest of the robots vary from gruff and unhelpful (the robots hard at work in the mine) to neutral (the ones infront of the dungeon) to friendly and helpful (the Skipper, and the robot that gives Link a "current" map of the region)
They are all dead already, except for Scrapper because he was repaired and is active in the present. The Timeshift Stones merely let you go into the past of an area for a while, and don't actually restore anything. Skipper is an odd case in that while he's living in the past as well, he seems to be able to see the present outside of the time radius and is fully aware about the state of the "sea" and that he's basically not really alive anymore.
So far the only race that remains from previous games, besides the Hylians of course.
Rule of Three: You come across a total of three Gorons in the game.
Walking the Earth: Possibly. As the Gorons have no real home at this point in the timeline (with their usual dwellings in other games being used by the Mogmas), they seem to be nomadic in this game, appearing all over the place to aid Link.
The unmistakable race of lizards that don't appear as frequently as Bokoblins, but are still quite prominent. They fight with their massive stone gauntlets, spiked tails, and their fire breath, and are far more competent fighters than Bokoblins.
Breath Weapon: They can breath fire. The later Dark Lizalfos breath cursed energy that disables Link's use of the sword.
The Computer Is a Cheating Bastard: If you try to snipe them with a long-distance weapon, they'll always block it, even if they shouldn't possibly predict it coming. Although, this only applies to assaults to the front; their backsides are fair game.
The Computer Shall Taunt You: If they block your attack they'll stick their tongues out at you and make mocking sounds. Which actually provides an excellent opportunity to strike them, provided you attack them from the right angle as if you hit the gauntlet instead, they retaliate with a Shoryuken.
Lightning Bruiser: In addition to being quite durable and hard-hitting, Lizalfos are very good at dodging Link's sword.
Color-Coded for Your Convenience: One for each region. There are red versions (Eldin Volcano) that set you on fire, yellow versions (Lanayru Desert) that electrify themselves, and blue (Skyloft) and green versions (Faron Woods) that...don't really do anything. There's also purple ones that live underwater when Faron floods her woods.
Giant Mook: The biggest kind of Chu Chu is truly gigantic.
The Goomba: The blue and green versions are the weakest, most basic enemies in the game.
Aquatic, frog-like creatures which come in many different varieties, appearing in basically every region of the game.
Cartoon Creature: They resemble frogs more than anything else, but it's hard to determine. They seem to be a mix of various types of reptiles.
Color-Coded for Your Convenience: Much like the Chu Chus, there are red "Magma Spumes" in Eldin Volcano, purple "Cursed Spumes" in the Volcano Summit, yellow "Electro Spumes" in Lanayru Desert, and blue "Aqua Spumes" in the Lanayru Sand Sea.
The reanimated skeletons of human knights who fought and died centuries ago but still continue to fight. A stronger variant called the Stalmaster has an extra pair of arms. There are also skeletal three-headed snake monsters called Staldras that can only be defeated by cutting off all three heads at once. Except for the Staldras, Stalfos are Mini-Boss-level enemies which appear in the dungeons of Faron Woods.
Rule of Three: There are a total of 3 robotic enemies in the game.
Segmented Serpent: As in every game, you can kill a Beamos by nicking it in its eye with an arrow, but until you get a bow, you'll have to settle for slashing its segments off and then stabbing the eye.