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Characters: The Legend of Zelda: Skyward Sword
Characters from the game, The Legend of Zelda: Skyward Sword.

WARNING: Unmarked, very sensitive spoilers await on this page, particularly in regards of the main characters, including the antagonists. Read at your own risk.

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    Protagonists 

Link

Voiced by: Takashi Ohara

The main protagonist and resident of Skyloft. At the outset of the game, he is a knight-in-training, studying at Skyloft's Knight Academy. On the day of his graduation, a mysterious black tornado sweeps Zelda away. He is then chosen to pierce the cloud layer existing between Skyloft and the surface world by the Goddess Sword (and its spirit, Fi), fulfilling a prophecy and searching for Zelda in the harsh world below.

  • Adorkable: Early during the game, notably when he's with Zelda. Some of his responses to Zelda's questions help add to this.
  • Affectionate Nickname: Zelda refers to him as "sleepy head", due to his inability to wake up early, with her usually being the one to wake him. It takes quite an emotional turn later in the game, when Zelda goes into her hibernation to contain Demise, she notes that this time, it would be his turn to wake her up.
  • Almost Kiss: Near the beginning after the flight challenge. Til Zelda pushes him off the statue instead.
  • Badass: He was generally unprepared for what was below the clouds. It doesn't stop him from going there for the sake of one person. Compared to other incarnations of Link, he's much more formidable, deemed worthy of the entire Triforce and besting the Demon King which even Hylia could not fell. By the conclusion of the game, he's gone from a Brilliant but Lazy youth to Hylia's Chosen Hero, champion of each Golden Goddess, and the very hero from which all Links inherit their unbreakable spirit.
  • Berserk Button: For the love of Hylia, do NOT do anything to hurt Zelda. At all. You will regret it. Ghirahim's army of 'blins can account for that.
  • Beware the Nice Ones: From how NPCs say, Link is a nice guy. He is one who will help people with their troubles. Then his friend is kidnapped.
  • Bishōnen
  • Blow You Away: With the Gust Bellows.
  • Bow and Sword, in Accord: An interesting case as the bow is the last weapon obtained by Link. For much of the game, Slingshot And Sword In Accord might be a better phrase.
  • Brilliant but Lazy: Zelda and Gaepora both make comments that suggest Link was this as a student. He drops the "lazy" part real fast once Zelda is in danger, though.
  • Butt Monkey/The Chew Toy: At the beginning, Link gets no respect.
  • Cassandra Truth: Shortly before Zelda has Link train for the race, Link informs her that he can't sense his scarlet Loftwing anywhere. Zelda initially thinks Link's attempting to weasel out of training. Unfortunately, she doesn't discover until shortly after shoving him off that Link was actually being honest: his Crimson Loftwing really was missing.
  • The Champion: For Zelda. As with his Determinator nature described below, this is why Hylia chose Link as her Champion. Zelda is...less than pleased to learn/remember this.
  • Character Development: He goes from an ordinary student to a formidable and courageous swordsman.
  • Chick Magnet: He gets a fair bit of admiration from a few girls throughout the game. Cawlin even asks Link to deliver his love letter because he considers Link to be the kind of person to be good with the ladies.
  • Childhood Friend Romance: With Zelda.
  • The Chosen One: The current first in a long line of future Chosen Ones.
  • Clothes Make the Legend: His tunic comes from the Skyloft Knight Academy. Every student in his year wears dark green.
  • Cool Sword: Starts off with the Goddess Sword, which he levels up to the proper Master Sword.
  • Crazy-Prepared: By the end of the game, he has enough weapons to take on a small army of enemies.
  • Deadpan Snarker: Some Dialogue Tree choices can make Link this.
    Link: Nice hair.
    Link: Am I late?
  • Death Glare: He gives a few in the game, mostly to Ghirahim. Especially when Ghirahim kidnaps Zelda, and also when Link is confronted with Demise, Link becomes furious.
    • Special mention has to go this TERRIFYING one he gives to Ghirahim after he kidnaps Zelda and announces he's going to sacrifice her to Demise.
  • The Determinator: He will find Zelda, no matter what. Zelda even reveals that her past incarnation Hylia uses this to her advantage, though Zelda wasn't happy with doing so.
  • Dialogue Tree: How he communicates, when prompted.
  • Did You Just Punch Out Cthulhu's Father?: Another example of this Link setting the trend for Heroes throughout Hyrule's history, as he defeats Ghirahim, the Demon Lord of the surface world, more than once. In the end, he takes out the Demon King Demise, who has absorbed the power of Hylia on top of his own, and whose mere death curse is enough to create Ganon, Vaati, and all the myriad monstrosities that will plague their world for ages to come.
  • Dual Wielding: His Clawshots.
  • Dude, Where's My Respect?: Even after he's saved her life and powered up his sword, Faron doesn't treat him with respect until after he's completed her Fetch Quest.
  • Fingerless Gloves: Part of his uniform.
  • Good Feels Good: "Helping people feels good."
  • Hello, Insert Name Here: The game does give the default of "Link".
  • The Hero: Yes. Yes he is.
  • Heroic Mime: Played with. He can be seen speaking (with mouth movements) during some cutscenes, but the game displays no text to show exactly what he is saying, nor does the player hear what he says.
  • Just a Kid: Gets this quite regularly. Scrapper, in particular, refuses to offer Link any sort of respect, as "serving children is very low on my task priority," and dubs him Master Shortpants simply so he can remind Link of his slight stature at every opportunity.
  • Kid Hero: 17.5, according to Hyrule Historia, and already a better swordsman than his seniors.
  • Kleptomaniac Hero/Rewarding Vandalism: Subverted on occasion; some people will call Link out for breaking their pottery, and he won't take anything from people's homes. When he breaks the chandelier in the Lumpy Pumpkin the owner is furious and forces Link to work off the debt. But he can take from Zelda's cupboard to get a heartpiece.
  • Lady and Knight: The Knight to Zelda's Lady.
  • Legacy Character: He's currently the chronologically first playable Link in the series.
  • Leitmotif: Shares one with Zelda entitled as "Romance". Also, the main theme of the series comes back as his motif with an arrangement: Song of the Hero.
  • Luckily My Shield Will Protect Me: Played with this time; the shield in Skyward Sword has a breaking point. Heap too much abuse on it and it will shatter. Any shield can be fixed up to reset how much damage it can sustain, though, and the Sacred Shield and its upgrades, the basic form of which can be bought after the third dungeon, repair themselves if left idle at the cost of being less durable than the other shields. In addition, wooden shields are not completely replaced by metal ones. Certain enemies have attacks that can actually shatter metal shields on contact, meaning that you have to switch out a wooden one that won't. Electric attacks will also still hit if you're using an metal shield rather than a wooden one. On the flipside, wooden shields are of course flammable, but make blocked enemy arrows recoverable (as they stick in the shield), so switching them out and upgrading as needed is key. Played straight with the Hylian Shield, obtainable through an optional boss rush, which blocks all damage types and has infinite durability.
    • Shield Bash: A maneuver Link can preform to get the drop on the enemy. Mastery of this is important because it's the only way to deflect an enemy attack without harming your shield.
  • Knight in Shining Armor: Maybe a bit rough around the edges at first but he gets there by the end.
  • Magic Music: He plays Zelda's harp throughout the game.
  • Manly Tears: When Zelda is put to sleep.
  • Master Swordsman: It varies depending on the Link but at least in this case, Link is pretty handy with a sword from the get-go. He can receive a few pointers from his sparring instructor, but it's implied that he is already fairly capable with a blade.
  • Maybe Ever After: His relationship with Zelda after the finale is left up in the air.
  • Nice Guy: Is generally this and more than willing to give people help, despite the pressing need to save Zelda.
  • Nice Hat: Wears one once he gets this year's Knight Uniform.
  • Oh, Crap: A brief one at the beginning. After he wins the Bird Statue, Zelda sees him and excitedly jumps off the edge of Skyloft. The look on his face as he swoops in to catch her says it all. He gets a hilarious one when Groose is skydiving at a ridiculous speed towards him.
  • One-Man Army: This incarnation of Link is probably the most defining example of all the Links, going through waves of Bokoblins and Moblins just to save Zelda.
  • Ordinary High-School Student: Before the whole test at the beginning of the game, he was living in a dorm, going to school, studying to become a knight, had an implied romantic interest with one of his closest friends whom could be seen as "the most popular girl in school", was bullied by a Jerk Jock and like most high school-esque scenarios, has most of the problems from this time solved by the end of the story. In a meta-like direction, this Link is the most normal Link in the series before the whole Took a Level in Badass.
  • The Paragon: Demise calls him as much. His first re-sealing of The Imprisoned inspires Groose to set up his Groosenator to help contain subsequent breakouts, and even inspires Groose to try to impede Ghirahim when he abducts Zelda and escapes through the time gate. He fails, through no fault of his own, but courage was still inspired in Groose.
  • Parental Abandonment: Link is a said to be a native of Skyloft but unlike some of the other students, his family does not live there. His origins aren't expanded upon beyond that, so this is sort of a "who knows" kind of affair.
  • The Quiet One: Though he still generally acts as a Heroic Mime, Link has occasional Bioware-esque text options in certain cutscenes, often when talking with Zelda.
  • The Reliable One: With exception to his bad habit of sleeping in he's more or less the go to guy in Skyloft whenever you need a favor. Karane even lampshades it.
  • Tunic over Slacks: What he wears.
  • Sleepy Head: First meet him sleeping and called one by Zelda a few times.
  • The Southpaw: Generally averted; in a break with Zelda tradition, this Link is actually ambidextrous, but often holds his sword in his right hand due to gameplay reasons (with the motion control, Link's dominant hand needs to match the player's, and most people are right-handed).
  • Spin Attack: In this game, Link gets a vertical version of his Signature Move.
  • Stab the Sky: The Skyward Strike allows him to charge up his sword and perform Sword Beams and other techniques.
  • Staring Down Cthulhu: In the Final Battle, Link throws his Death Glare to Demise, making him recognize that he didn't expect a human to display such courage.
  • Sword Beam: The Skyward Strike allows him to turn a normal slash or stab into one. For the player, this is the first time a Sword Beam existed in a 3D home console Zelda game since The Legend of Zelda: Majora's Mask.
  • Took a Level in Badass: He went from the Ordinary High-School Student who was nearly in over his head and chewed out by Impa to a true Hero of the Goddess and One-Man Army.
    • Watch carefully during the brief cutscenes during which Link walks through the door of each dungeon. At first he is hesitant, but by the final dungeon he doesn't even flinch.
  • Unstoppable Rage: Link versus the hordes of Bokoblins and other enemies at the end of the game. It's almost impossible to lose against them. While in other games Link's most clearly motivated by duty to the kingdom/world, and doing what's right for a Princess he met, at best, a couple weeks before, this time, the villains have messed with a Zelda who he's been best friends with (and perhaps more) for years and he is pissed.
  • Whip It Good: Receives a whip in the Ancient Cistern.
  • Work Off the Debt: How he gets "employed" at the Lumpy Pumpkin.
  • You Are Too Late: Impa berates him for it too.

The Goddess Sword/Fi

Voiced by: Ayumi Fujimura

Fi is the name I was given. I was created for a single purpose, long before the recorded memory of your people. I must aid you in fulfilling the great destiny that is your burden to carry.

The titular blade, which houses a spirit named Fi that manifests itself in the form of a girl to aid Link.

  • Ancient Artifact: She was made by Hylia in an age long past. At least 1000 years easily.
  • Auto-Tune: Her incomprehensible speech is given this effect.
  • Ambiguous Gender/No Biological Sex: Aonuma has stated he considers it to be a feminine figure, but not female, though it is occasionally referred to as such.
  • Armless Biped: She does have a winglike cloak that resembles arms, however.
    • Possibly averted: Some of her concept art in Hyrule Historia reveals she does have arms that are hidden by her cape, but if present, they're never visible in-game.
  • But Now I Must Go: Having completed her mission, Fi's consciousness fades into the Master Sword at the end of the game.
  • Blue Oni: To Ghirahim's Red.
  • Captain Obvious: A lot of the time, though she can be incredibly vague some other times.
  • Chrome Champion: Look at her picture.
  • Color Motif: Blue and purple/indigo. The same colors associated with the Master Sword.
  • Cool Sword: She is the sword.
  • The Comically Serious: Her demeanor makes her seem serious and no-nonsense but some of her reactions and dialogue seem to indicate otherwise
  • Critical Annoyance: She always tells you to look for hearts when you fall into near-critical health. It is worth noting, though, that it's entirely possible to simply ignore it when she pings you about your health, and the alert will go away in a few seconds if it goes unanswered.
    • She will also notify you when your Wii remote's battery is low.
  • Deadpan Snarker: Shows up whenever Link acts stupid.
    Fi: Master, I detected a surprising spike in dowsing readings from that life form.
    Link (Dialogue Tree): Zelda?
    Fi: The chances of this lifeform being Zelda are 5%, so I must surmise that this is not Zelda, but a peaceful species known as a Kikwi. Kikwis are intelligent lifeforms capable of speech... Yes, upon closer observation, definitely not Zelda.
  • Emotionless Girl: Word of God states that it has a very icy demeanor, and speaks in a rather stoic manner. However, after Demise has been sealed away, she says that she is experiencing happiness.
  • Empathic Weapon: She is aware when Link is in need of health and will alert him to his need.
  • Enemy Scan: Can pinpoint enemies' weaknesses.
  • Exposition Fairy: Indubitably the best-informed of the series' Exposition Fairies. She's a fount of backstory factoids and gameplay advice all couched in a charming turn of phrase.
  • Expy: Her character design is very reminiscent of the Fairy Queen from Wind Waker. Her simlish and overall idea behind the character strongly reflects Midna. Her Critical Annoyance messages, Enemy Scan abilities, and her reminiscence of the Great Fairy (albeit from a different game) remind one of Navi.
  • Fashionable Asymmetry: Half of the cloak is purple, half is blue/silver.
  • Herald
  • If My Calculations Are Correct: She presents percentage probabilities rather frequently.
  • Leitmotif
  • Living Weapon
  • Moe Anthropomorphism: Of the Goddess Sword, and later, the Master Sword.
  • My Sensors Indicate You Want to Tap That: Done in a roundabout way when it concludes that any good news about Zelda will lift Link's spirits. Played straight if you make Link return Peatrice's affections, mainly to confirm that Link does not lie when he says he likes her. Fi sees the effect that Peatrice's looks has on Link.
  • Oh, Crap: Well, as close as Fi can get during the last fight with Ghirahim;
    He is now revealing his true power. I am detecting a significant increase in muscular strength. Unfortunately, I must also conclude that none of your weapons will be effective against him.
  • Reforged Blade: The prequel manga reveals the Master Sword was a broadsword before it was shattered and reforged into a longsword by the original Link.
  • Robot Girl: Though certainly not a robot, she seems to be evoking a fantasy version of this with her speech patterns and design. After all, the sword is made of metal.
  • Speaking Simlish: Making it the second Exposition Fairy to do so in this series. 1Up compared its voice to an "auto-tuned Vocaloid."
  • Spell My Name with an "S": Various gaming news outlets gave both "Phi" and "Fie" as anglicized spellings of its name when its name was first revealed. The final game spells it "Fi", though it still differs from language to language.
  • Spock Speak: Generally speaks with a calm, rational mind.
  • Stocking Filler: Of the fishnet variety.
  • The Stoic: Never once did she get angry or upset until she has to say goodbye to Link.
  • Talking Weapon
  • Vague Age: According to Hyrule Historia, she is said to be between 13 and 14 years old.

Zelda

Voiced by: Yu Shimamura

A resident of Skyloft and friend of Link's since their childhood. The daughter of the Knight Academy headmaster, she serves as the goddess surrogate for the Wing Ceremony. She is sucked into a vortex early on in the game, but rescued by Impa.

  • Action Survivor: She doesn't have any fighting skills like Link, but she was able to make her way across two monster-infested lands on her own.
  • Amnesiac God: She's revealed to be a physical reincarnation of the Goddess Hylia, who gave away her immortality to save humans from Demise.
  • The Atoner: While not an evil character, she did take advantage of Link's motivation to find and rescue her. The plan was set into motion back when she was the goddess Hylia, and despite her current self, Zelda, not being conscious of the plan at all, she still blames herself for it. To atone, she puts herself to sleep for thousands of years to seal away Demise in the past until Link finds a way to destroy him in the present.
  • Barrier Maiden
  • Bully Hunter
  • Childhood Friend Romance: With Link.
  • Crystal Prison: At one point in the game, she encases herself into one in order to strengthen the seal on the Imprisoned.
  • Daddy's Girl
  • Damsel in Distress: Played with; she was spirited away by Impa and is spending her time trying to evade Ghirahim's capture. Played straight near the end of the game, where Ghirahim manages to capture her.
  • Damsel out of Distress: She managed to make her way through the Faron Woods without getting caught, and got to the Earth Temple's entrance on Eldin Volcano before she was captured.
  • Everything's Better with Princesses: Averted, she's not a princess this time, but she's clearly still an important figure.
  • Genki Girl: She starts off as one. As a kid, she's described as having thrown a long, unbearable tantrum about Link's special connection with his Loftwing. As a young girl, she's not above pushing Link from possibly lethal heights, leaping in his arms by even higher heights herself and dragging her lifelong friends around wherever she sees fit.
  • Woman in White: In her second costume as seen in the artwork to the right.
  • Girl Next Door
  • Goddess in Somewhat-Hylian Form: She's the reincarnation of the goddess Hylia, but she doesn't know this at first.
  • Gold and White Are Divine: Which is why she changes outfits.
  • Hair of Gold, Heart of Gold: Like most versions of Zelda in the series.
  • Harp of Femininity: Which she uses in her prayer ceremonies to restore her body. As per tradition of the series she lends it to Link to use to play Magic Music.
  • Hime Cut
  • Hero of Another Story: Although she is technically the Heroine of the Same Story, like Link, Zelda made her own journey across the surface alongside Impa facing her own trials.
  • Holy Child
  • Implied Love Interest: Link and Zelda are strongly implied to have romantic feelings for each other. At the very least, she has them for him.
  • Incorruptible Pure Pureness: Ghirahim needs Zelda for his plans because of her "holiness". Later subverted when we find out that she's actually the Goddess Hylia reincarnated. Her "holiness" actually refers to the raw divine power in her soul. She, herself, is actually not.
  • Lady and Knight: The Lady with Link as the Knight.
  • Legacy Character: The first incarnation of Zelda. This is cemented during her reveal that she's the Goddess Hylia.
  • Leitmotif:
  • MacGuffin Girl
  • Maybe Ever After
  • My God, What Have I Done?: When she believes Link is trying to weasel out of training by claiming that he can't sense his Loftwing, only to find out he was telling the truth after she pushed him over the edge. As soon as she manages to save him, this is her reaction.
    • This is also her reaction to the Batman Gambit that she set up as Hylia - despite having had no idea about it until she got the memories of her past life back.
  • Mystical Waif
  • Ordinary High-School Student: In much the same way as Link. Who would have thought the first in a long line of princesses started out as a normal girl?
  • Pink Means Feminine: Her first costume.
  • Platonic Life Partners: Her relationship with Link growing up. Now, it seems the platonic part is changing.
  • Plucky Girl: Zelda has no noticeable combat skills in spite of being a student of the Knight Academy, but she has every bit as much Heroic Spirit as Link does.
  • Running Gag: We never get to hear her finish singing the Ballad of the Goddess.
  • Scatting: Zelda's singing is actually fully voice acted, it's just that her actress is singing gibberish in imitation of Scatting.
  • Shout-Out: The same character doing the same throw when the Big Bad is chasing her down as in Ocarina of Time.
  • Silk Hiding Steel
  • Spirited Young Lady
  • Swallowed Whole: If you fail to stop the Imprisoned from reaching the Sealed Temple, he will absorb her soul very literally.
  • Targeted Human Sacrifice: Her soul is needed to free Demise and return him to his original form.
  • Tears of Joy: When Demise is finally vanquished at the end.
  • The Ugly Guy's Hot Daughter
  • White Magic

Groose

Link's rival on Skyloft, Groose has a crush on Zelda.

  • Anime Hair: Sports a ridiculous-looking pompadour that everyone from you to Ghirahim insults.
  • Badass Normal: For a guy who doesn't have any special powers or Goddess-given destiny, Groose sure does pull off some ridiculously cool things. He even gets praise from Demise for having the guts to save Zelda.
  • Big Damn Heroes: Helps Link out seal away the Imprisoned the second and third time, and at one point catches Zelda's nearly depleted body.
  • The Bully: He really is a big Jerkass at the start, but this trope eventually stops applying to him as his ego is broken.
  • Character Development: Goes from a Jerkass to an ally as the game goes on.
  • Cannot Talk to Zelda: When Zelda's around, he tends to lose his train of thought...
  • Dub Name Change: His original Japanese name is "Bado", which can be transliterated as "Bad" or "Bird".
  • Egopolis: When he first arrives in Hyrule he suggests naming it Grooseland.
  • Expy: Many have pointed out he shares much with Gaston from Beauty and the Beast. Unlike Gaston though, Groose accepts Zelda will never return his affections.
  • Friend to All Living Things: Hilariously, the small birds in Hyrule seem to love him.
  • Gadgeteer Genius: He rigs up the Groosenator, a moving bomb catapult on rails, just in time to help Link fight off the Imprisoned again. He's actually surprised he did so.
  • Gang Of Bullies: His lackeys, Cawlin and Strich.
  • Green-Eyed Monster: Is very jealous of Link's close relationship with Zelda at the beginning of the story. He seemingly gets over it by the end.
  • Heroic BSOD: He beats himself up when he was unable to defeat the Imprisoned, yet Link was the first time it escaped, viewing himself as useless. He eventually gets out of the rut. Even earlier, he seems to go on what could only be described as sensory overload when seeing what the Surface is, demanding hysterically where they are. It's implied after Link explained it to him that he understands the gist of his explanation and seems to calm down slightly.
  • Hopeless Suitor: Groose has an obvious crush on Zelda, and at the beginning of the game hopes to earn her affections. Unfortunately for him, Zelda only has eyes for Link (though his attitude didn't do him any favors). It seems that he comes to accept this by the end.
  • Idiot Hair: Has an entire Idiot Pompadour.
  • Idiot Savant: He's not all that smart, yet he's able to build a working catapult and railway track that circles the entire Sealed Grounds rather quickly.
  • Intergenerational Friendship: He gets pretty close with "Granny". When she disappears before his own eyes, he looks pretty sad, knowing that he'll never see her again. Knowing how he was at the beginning of the game, this is quite a moment for him.
  • Jerk Jock
  • Jerk with a Heart of Gold: Even before his Character Development, if one scans him with Fi, she claims him to be pure of heart.
  • The Lancer: After his Character Development, he becomes this to Link.
  • Leitmotif: A slightly jerky one, usually using the Trombone, which goes flat in instances when Zelda is calling him out on his behavior. It gets a more heroic reprise when he suddenly rushes in to save Zelda.
  • Non-Action Guy: Downplayed. He admits that his eventual role in helping Link isn't very action packed, but he doesn't mind it. On top of that, he does help out pretty nicely against The Imprisoned, with his Groosenator.
  • Redheaded Bully
  • Refused by the Call: He's not very happy when the old woman tells him that Link, not him, is the one who will save Zelda and bring her home, but he gets over it.
  • The Rival: To Link, though it's eventually averted.
  • Siege Engines: He builds a catapult called the Groosenator that he launches bombs and Link from.
  • Spell My Name with an "S": The dub's name is technically supposed to be Grouse /ɡraʊs/, but it's spelled as Groose /gruːs/, perhaps because it's a combination of "grouse" and "goose".
  • Wrong Genre Savvy: After following Link to the surface, he initially believes that he's The Hero, and tells Link to step aside so he can go save Zelda (and possibly get the Standard Hero Reward). He is most displeased to hear from the old woman at the Sealed Grounds that the opposite seems to be the case.
  • You Shall Not Pass: When Ghirahim arrives to capture Zelda after Demise is defeated for good and takes her into the past, Groose attempts to block Ghirahim's way. Unfortunately, Ghirahim simply pushes him aside with little effort.

Impa

Voiced by: Rei Shimoda

A mysterious Sheikah woman who rescued Zelda from Ghirahim and becomes her bodyguard.

The Old Woman

An old Sheikah lady who watches over the Sealed Ground. She helps Link and Zelda out in their quests.

    Antagonists 

Demon Lord, Ghirahim

Voiced by: Anri Katsu

Click here to see his second form 
Click here to see his final form (Warning, endgame spoilers) 

"Still... it hardly seems fair, being of my position, to take all my anger out on you. Which is why I promise up front not to murder you... No, I'll just beat you within an inch of your life!"

The main antagonist of Skyward Sword, Ghirahim is a white-haired man who claims to be the ruler of the surface (interestingly, Fi has no idea who he is). He wishes to revive his master, and seeks out Zelda for that purpose.

  • Agent Peacock: He's quite flamboyant, but he's extremely powerful.
  • Ambiguously Gay: With an emphasis on ambiguous, though, he's technically genderless.
  • Attack Its Weak Point: In the third fight, Link hits him with successive Finishing Blows, creating a diamond-shaped wound in his chest, which serves as a stab target thereafter.
  • Authority Equals Asskicking: He's not the "Demon Lord" for nothing.
  • Badass: If something isn't Link, the most it can do is slow him down, whether it's Impa, or a giant rock wall. Also notable as one of the few Zelda villains that takes Link on without heavily resorting to magic.
    • Badass Cape: Although he takes it off to fight. It kind of just disintegrates.
    • Badass Finger Snap: He snaps his fingers whenever he uses magic such as summoning a boss or creating a sword.
    • Badass In Charge: Of the monsters plaquing the surface world.
  • Bad Boss: Right before his third fight with Link, he summons hordes of enemies to stall for time, and he tells them that if they fail and live (he's aware Link will kill them), they will suffer for it.
  • The Bad Guy Wins: After Link beats him the third time, he proceeds to gloat that the ritual he had began beforehand continued on its own, and thus Demise will return and Link fought him so hard for nothing.
  • Bare-Handed Blade Block: During his boss fight. If you can't get out of it in time, he steals your sword and uses it against you (in the first fight), or else shoots crystal daggers at you (in his second fight). Exceptionally impressive considering that he does it with two fingers.
  • Beware the Silly Ones: Don't let his narcissism and flamboyance fool you, he is still a crazed and evil villain who needs to be encountered with extreme caution.
  • Big Bad: He is the main antagonist of the game, even though he is The Dragon to his master, who he is trying to revive. And even though Demise is the Final Boss of the game, Ghirahim does have more of a role in the entire story.
  • Bishōnen: Very much so. In fact, Game Informer magazine actually mistook him for a female. Aonuma said he was designed with a "unisex-like, genderless feel". If that sounds familiar, he also describes Fi the same way. This is not a coincidence.
  • BFS: He wields one during the final phase of his final fight. He also plays this trope literally when Demise's sword is formed from Ghirahim. So Ghirahim himself is a BFS.
  • Black Magic: He can conjure blades of various sizes, teleport, and summon minor demons.
  • Blood Knight: Really enjoys violence and conflict. Actually justified because Ghirahim is the humanoid form of the Demon King Demise's sword.
  • Blood Lust: In the second fight, he licks Link's blood off his blade whenever he lands a hit. Justified perfectly once you realize he is actually a Sword Spirit, thus suiting his personality,
  • Blow You Away: He's the one that summoned the tornado to capture Zelda early in the game.
  • Boss Banter: He chastises you if you do very badly against him.
  • Boss Remix: His battle music is based on his leitmotif.
  • Breaking the Fourth Wall: He hums his own Leitmotif when he does his victory dance right before he starts the ritual to sacrifice Zelda.
  • Camp: Quite possibly the campiest Zelda villain yet.
    Ghirahim: "This news has just filled my heart with rainbows."
  • Catch and Return: A rare close-range example. Let him hold onto your sword for too long, and he'll pull it out of your hand and start slashing you with it. This even applies to the Master Sword during Lanayru's boss rematch with him (though the fact that it's a replica made by Lanayru probably gets around the fact that only Link can wield it).
  • Character Tics: Some people have noticed that he wiggles his fingers quite a bit.
  • Chrome Champion: His One-Winged Angel form.
  • Cool Sword: He is Demise's sword. In sword form, he looks like an evil version of the Master Sword.
  • Crucified Hero Shot: Inverted. After Demise is revived, he thanks The Dragon for his loyalty by forcibly converting him back into his sword-form, with Ghirahim being in this pose during the process. Ghirahim doesn't seem to mind much, though.
  • Dangerously Genre Savvy: How many other villains are smart enough to realize Link's sword is his most potent weapon and knock it out of his hands?
  • Dark Is Evil: His sword has been seen to have a dark glow around it. Also, he gets black markings on his body during his meeting with Link in the Fire Sanctuary. His final form is black all over with silver markings.
  • Deal with the Devil: He offers Link a chance to avoid "punishment" if he tells him where the other Gate of Time is. Link, of course, refuses.
  • Death Glare: At the end of their second duel, Ghirahim briefly loses his temper... And let's just say that his face isn't pretty.
  • Demon Lords and Archdevils: His title is Demon Lord, and he rules the surface in the absence of his master Demise.
  • Demon Drama Lord: In spades.
  • Die Laughing: This is what he does while Demise forcefully converts him back into a sword.
  • Dissonant Serenity: In the first phase of all of his fights, he approaches Link calmly.
  • The Dragon: Ghirahim's main motivation is to resurrect some "Master" of his, using Zelda in some way to do so. Said master turns out to be the Demon King Demise.
  • Dual Wielding: During his second fight.
  • Evil Albino: In his human form he has pale skin and white hair.
  • Evil Cannot Comprehend Good: As the only humans he faced prior to Link were cowardly and either hid or turned to Hylia for protection when faced with him, Ghirahim is utterly perplexed that Link keeps ignoring his threats and challenging him. It's more along the lines of Evil Cannot Comprehend Courage, but the basic idea is the same.
  • Evil Counterpart: To Fi. They're both swords, Ghirahim being the sword for Demise, and his One-Winged Angel form in his third fight resembles a black-and-white version of Fi with arms instead of a cloak. Also, their temperaments are complete opposites, with Ghirahim as a Red Oni and Fi as a Blue Oni.
  • Evil Is Hammy: Fabulously so.
  • Evil Overlord: He claims to be the ruler of the surface world, only subservient to his master.
  • Evil Tastes Good: He licks his lips during his first battle with Link. Though considering how he was acting towards Link earlier, this may be implying something else entirely. It also qualifies as Violence tastes good as well, which also acts as foreshadowing as he is actually the humanoid form of Demise's sword.
  • Facial Markings or Guyliner
  • Family-Unfriendly Death: Link repeatedly impales him through the chest, carving a hole into it, and then Demise forcefully converts him back into a sword.
  • Fangs Are Evil: In his final form.
  • Faux Affably Evil: He mostly keeps a semblence of dignity around Link, but the "Faux" part comes from his appetite for bloodshed and his horrific promises to torture Link.
  • The Fighting Narcissist: Over half of the cutscene before his second fight with Link is Ghirahim talking about how perfect his body is.
    "Behold! Such beauty! Such a pure form! Such stunning features! Such an exquisite physique! Yes, I seem to have it all, don't I? Though there is one teensy, tiny thing I lack; namely, mercy."
  • Flechette Storm: He can summon a flurry of diamond knives to attack Link.
  • Foil:
    • Aonuma has said Ghirahim was designed to contrast with Ganondorf's "very masculine, powerful, evil" characteristics. As a result, this makes Ghirahim also somewhat resemble Vaati, who is somewhere in the middle of the effeminate/masculine spectrum. This also makes him contrast his master Demise, who is exceedingly masculine.
    • He also serves as one to Fi when he transforms into Demise's sword. He is one to Fi overall, his over the top, emotional and flamboyant nature contrasting Fi's subdued and stoic manner.
  • For Doom the Bell Tolls: Part of his leitmotif.
  • Glamour Failure: Throughout the game, Ghirahim's body becomes covered in black markings, starting at his arms and legs. Near the end of the game, his face is marked. Then he goes One-Winged Angel, and hell breaks loose. Even more poignant, immediately before the final boss battle, after Ghirahim assumes his Chrome Champion form Link has a vision of him in his sword form when he says "You stand before a demon... or should I say, a weapon without mercy!"
  • The Gloves Come Off: In your second fight against him, he makes his gloves disintegrate, and true enough, he isn't playing around this time.and kicks (he's made of metal, so these hurt just as much anything else), though after getting knocked off the platforms he goes back to using a sword.
  • Good Old Fisticuffs: In the last fight with him, he initially just uses punches.
  • Go Out with a Smile: A twisted variation.
  • Heart Light: Develops one during his third encounter with Link.
  • The Heavy: He is the most active villain in the plot. Technically The Dragon to his master, Demise, but he stayed a Sealed Evil in a Can until the very end of the game. Ghirahim's quest to free him drives the plot.
  • Hijacked by Ganon: Actually, he's hijacked by the being that CREATES Ganon.
  • Hoist by His Own Petard:
    • After going One-Winged Angel, he tells Link that he'll knock him to the edge and then push him off in a method he calls the "Endless Plunge." That's exactly how Link defeats him.
    • A more subtle example that serves from the very beginning: he chastises you if you telegraph your attacks, but he does the same thing outrageously, making it comparably easy to counterattack.
  • Impaled with Extreme Prejudice: Done to him repeatedly in his third fight with Link, but Inverted with his "death", as he seems to fall lifelessly after Demise yanks his sword from Ghirahim's body.
  • Impossibly Cool Clothes: Notice that his form-fitting costume is mostly skin-baring cutouts.
  • Just Between You and Me: See Hoist by His Own Petard. He even lampshades his tendency towards this trope earlier in the game.
  • Justified Tutorial: The first battle's banter serves this purpose through Rainbow Speak: "But so long as you continue to telegraph your attacks like the novice you are, you'll never land a blow."
  • Just Toying with Them: Holds back in their first fight (Fi notes that he has more power and isn't using all of it), as he doesn't see Link as much of a threat and decides to just beat him to within an inch of his life. He starts to get that was a mistake.
  • Knight of Cerebus: While possessing some funny traits, any time the guy arrives creates a marked change due to how frightening and dangerous he is.
  • Large Ham: Ghirahim's speech is flamboyant and he's prone to shouting.
  • Last-Second Chance: Inverted. He gives Link a chance to tell him where the second Gate of Time is, which in turn will lead him straight to Zelda. Link promptly refuses.
  • Laughably Evil: Doesn't stop him from being incredibly creepy, however.
  • Laughing Mad: Laughs maniacally when Demise is resurrected and when he is forcibly reconverted into his sword. It's pretty safe to say that he wanted it to happen.
  • Left the Background Music On: He hums his own Leitmotif at one point.
  • Lean and Mean: In comparison to Ganondorf, he's pretty scrawny. Doesn't make him any less dangerous. Averted with his Sword Spirit form, which is rather muscular. Even Fi notes a 90% increase in muscle mass.
  • Leaning on the Fourth Wall: It's subtle, but in his last form (capable of speech), his dialog box looks like a black version of Fi's.
  • Leitmotif: A rather creepy-yet-whimsical one. He actually starts humming it before beginning the ritual to resurrect Demise.
  • Licking the Blade: If he hits Link with an attack he pauses and licks the blood off.
  • Lightning Bruiser: Though he moves slowly during his fights, The Temple of Time cutscene shows he can move quite fast if he wants to.
  • Living Weapon: It is revealed that he is Demise's Sword.
  • Made of Iron: Literally. His final form can only be damaged in his weak point, anything else will just push him backwards.
  • Make Wrong What Once Went Right: He travels to the past to free Demise after he is permanently dealt with in the present.
  • Magic Knight: Ghirahim is an exceptional swordsman, but he's also able to use precise and formidable magic powers.
  • Meaningful Name: Ghira is an Arabic word for Pride (specifically, responding to perceived insults with violence).
  • Milking the Giant Cow: In just about every scene he's in.
  • Mood-Swinger: Ghirahim's mood can change at the drop of a hat. He can be happy and giddy one minute, brooding and serious the next minute, and violently angry the next minute.
  • Motifs: Seems to have a thing for diamonds.
  • Mouth of Sauron: For his master, since he's been sealed in the Sealed Grounds and Ghirahim is trying to free him.
  • My Defense Need Not Protect Me Forever: He may lose the final fight with Link but that doesn't mean he couldn't complete the revival ritual.
  • Narcissist: He goes on about how beautiful and perfect he is.
  • No Sense of Personal Space: At least with Link.
  • Ominous Latin Chanting: Added to his battle music in his third and final fight.
  • Ominous Pipe Organ: Part of his leitmotif and battle music.
  • One-Handed Zweihänder: Subverted. He does use a zweihander in the final phase of his final battle with Link, but he only wields it in one hand while repairing it.
  • One-Winged Angel: His true form looks like a dark version of Fi, as well as being about a head taller and is considerably more muscular. Appropriate, considering he is the sword for his master Demise. Oh, and lets not forget that in this form, his skin is so tough that even the Master Sword can't touch him, except for the Achilles' Heel in his chest.
    • Fi says it best:
    There is a 90% change in outward appearance compared to previous encounters with him. I detect a dark aura emanating from his entire body. Be cautious, Master. This opponent is extremely dangerous and likely to fell you with a single blow.
    He is now revealing his true power. I am detecting a significant increase in muscular strength. Unfortunately, I must also conclude that 'none of your weapons will be effective against him.
  • Opera Gloves: As seen in the picture. In his second battle, The Gloves Come Off. Not that he ''needs'' them...
  • Overly Long Tongue: Ye gads.
  • Peek-a-Bangs: His bangs cover the left half of his face.
  • Really 700 Years Old: According to Word of God, he was designed to look around the same age as Link.
  • Recurring Boss: He's fought no less than three times.
  • Red Oni: To Fi. They contrast one another well: Where Fi is stoic and emotionless, Ghirahim is flamboyant and over the top. They are both Equippable Allies as well, and refer to their owners as their Master. Driving the point home is that Fi's Master is Link, who wields the Master Sword, and Ghirahim's Master is Demise, who wields a literally Darker and Edgier Master Sword.
  • Red Right Hand: Sort of. His hair mostly hides it, but his left ear is an ordinary human ear, while his right is the telltale pointy ear of a Hylian.
  • Ring Out Boss: In the first phase of his third fight, Link must knock him off the platforms on which they fight.
  • Royal Rapier: Wields one in his first fight. Wields another in his second fight. Goes back to one in the last fight.
  • Sissy Villain: Definitely not sissy in his fights, but he acts like one incredulously.
  • Smug Snake: Lampshaded by Fi in her scan on him. He displays overconfidence in his ability to beat Link while holding back, even after Link beats him the first time. After Link beats him twice, however, he stops acting smug and does not hold back in his third fight.
  • Sword-Crazy: What do you expect from a demon god's sword?
  • Tactical Suicide Boss: If he didn't throw Link's sword back at him after taking it during the first boss fight, he would be literally impossible to defeat, as the sword is the only weapon that can damage him. Justified, in a way; Ghirahim is only toying with Link at the moment, and there's no point (or fun) in toying with a defenseless opponent. He later berates himself for allowing Link to survive that time and grow strong enough to challenge him more evenly.
  • Suddenly Shouting: When expressing his anger at having missed capturing Zelda a second time in the Earth Temple.
    Ghirahim: [Impa] had once again... You see, what I'm trying to say is... THAT GODDESS-SERVING DOG ESCAPED WITH THE GIRL!
  • Talking Weapon: More specifically, Demise's talking sword.
  • Tennis Boss: If you're a pro, you can whack back his drones in the fights perfectly with your sword. This will send the drones back at him, causing him to always defend against them and leaving him open to attack. Note that they are all done in the direction of slashes, going from the floor-up. You can also do this in the last two parts of the final fight with him by using Skyward Strikes against his red strikes, though this knocks his out of function, or play a classic game of Dead Man's Volley. Just make sure that they are in the same kind of slash and you don't strafe. On a different note, you should have a good idea what this trope references.
  • That Makes Me Feel Furious! Outraged! Sick With Anger!: Line from his introduction aside, he has a tendency to say how he feels in a very over-the-top manner.
  • Throwing Your Opponent's Sword Always Works: Actually it doesn't, because it means that Link can pick it back up and hit you with it.
  • To the Pain: He's quite fond of telling Link just what he will do to him, such as beating Link within an inch of his life or making him suffer to the point that his ears will bleed from the sound of his own screams.
  • Undying Loyalty: The only positive trait he has is his loyalty to his master. And even then, his master is Demise, the source of all evil.
  • Variable Mix: His battle music varies between having the occasional bass drum beat for its percussion to instead having a more fast-paced snare drum with a few cymbals for percussion. The snare drum version has yet another variation with a freaking choir.
  • Villain Teleportation: A pretty cool-looking teleportation to boot.
  • Villainous Breakdown: He loses his temper whenever things don't quite go his way. He actually admits it's a flaw of his. After Link defeats him for the second time he stops pretending to be Affably Evil and starts acting like the Ax-Crazy demon or should we say, weapon he really is.
  • Wake-Up Call Boss: Can be surprisingly difficult on his first battle if you're not careful.
    • He's a regular Wakeup for newcomers to the series, but to Veterans he's a fire alarm at three in the morning in the middle of nowhere. Classic Zelda dungeons follow the format: Find Dungeon -> Enter Dungeon -> Get Item -> Find Boss -> Use Item To Expose Critical Point -> Button Mashing For Massive Damage -> Da na na na -> Find Dungeon. No. The Beetle is worse than useless against Ghirahim. In addition, Skyward Sword's WiiMotion+ controls mean that this is not a Zelda game that you can just dance through mashing the sword button, and if the directional Deku Babas and Demonic Skulltulas didn't make it clear, this Demon Lord is here to hammer the point home with YOUR sword.
  • We Have Reserves: This.
    "Hear me, my hordes! The spell is nearly complete! The Demon King rises! Until then, you WILL keep that whelp from interfering with my ritual! I don't care if the lot of you get skewered on the end of his blade! You will buy me the time I need! Do not fear him... Fear my wrath if you fail me!"
  • What the Hell Are You?: This after Link beats him for the final time:
    "This... This is preposterous. Driven to my knees by a simple child of man? Laughable! No matter how many times we clash, I can't prevail! You think I can't defeat you? You think I can't win?! Boy...what are you?"
  • White Hair, Black Heart: And then he gets black skin with white patterns to go with it.
  • Why Won't You Die?: He gets increasingly irritated as Link seems to survive everything he throws at him. Ghirahim eventually loses his Smug Snake demeanor once Link beats him for the second time.
  • Would Hit a Girl: He won't hesitate to kick out Impa, in her elderly form, when she and Groose try to stop him from taking Zelda to the past.
  • Your Princess Is in Another Castle: He crashes the party after you defeat the Imprisoned the final time, knocking out Link, Groose, and the Old Woman in rapid succession, and then taking Zelda captive for use in reviving his master. Also an aversion of No Sneak Attacks.

The Imprisoned / Demon King, Demise

Voiced by: Takashi Nagasako

Click here  to see its true form (Warning: Endgame spoilers): Demon King Demise

Those who share the blood of the goddess and the spirit of the hero... They are eternally bound to this curse. An incarnation of my hatred shall ever follow your kind, dooming them to wander a blood-soaked sea of darkness for all time!

A huge, monstrous beast which haunts Link's dreams frequently. It is the sealed form of Demise, Ghirahim's master and the Bigger Bad of Skyward Sword.

  • Affably Evil: Unlike many other villains in the series, he's remarkably polite and never undergoes a Villainous Breakdown, even when he loses.
  • The Anti-God: The opposite of the Goddess Hylia, and eventually parallels her actions by incarnating his hatred into a mortal form.
  • Armless Biped: Averted in the second and third incarnations of The Imprisoned, where it actually does gain arms (not to mention a tail and the ability to fly or resist gravity by the third incarnation).
  • Attack of the 50-Foot Whatever: A very slow-moving one for the first fight, but has a ridiculous increase in speed by the third time.
  • Badass: As Demise.
  • Become Your Weapon: Demise uses Ghirahim as his weapon in the final battle.
  • Bigger Bad: Although he is the Final Boss of Skyward Sword, Ghirahim seems to be more of the main antagonist than Demise. Since he is the source of Ganon's countless returns, he is also this for the entire series.
  • BFS: That wicked, black Master Sword? That's Ghirahim, in his original form.
  • Bishonen Line: After he's freed, Demise looks more like a ruggedly handsome giant made of stone. Justified, as this might as well be his original form.
  • Bond Villain Stupidity: If he had simply moved on with his plans rather than agreeing to a duel with Link, he could very well have won in the end.
  • Continuity Nod: As noted on the Main page, this boss references all of the other bosses. It is regarded as the origin of all monsters, not just Ganon(dorf).
  • Cool Sword: He wields what appears to be the Evil Counterpart of the Master Sword, which turns out to be Ghirahim.
  • Clipped Wing Angel: The Imprisoned is the sealed form of the Demon King Demise.
  • Dark Is Evil
  • Death from Above: After Link, as a last resort, wished to the Triforce to annihilate Demise for good, the Isle of the Goddess sinks back to Earth and squishes The Imprisoned just as he was emerging from his broken seal. This, however, only works for the present, and Link must travel back in time in order to initiate the final battle.
  • Dying Curse/As Long as There Is Evil: Once he is defeated for real, he curses Link and Zelda's descendants/successors to fight his incarnation of hate, who is implied to be the Big Bad of most of the Zelda games, Ganon.
  • Eldritch Abomination: His Imprisoned form, though each phase is gradually more definite than the previous one, ending with a Humanoid Abomination, which occurs when he is freed. Although given that Fi states that Demise has taken on different forms over the years, it's likely even after absorbing Zelda's soul it still counts as one and that might not have been his true form.
  • Evil Counterpart: To Link
  • Evil Is Bigger: Even in his most humanoid form, he towers over Link.
  • Evil Overlord: Of the horde of demons Ghirahim commands while he's sealed.
  • Evil Sounds Deep: His voice is remarkably deep.
  • Evil Weapon: Your weapon doesn't get much more Obviously Evil in the Zelda franchise than a demonic version of the Master Sword.
  • Fair Play Villain: Upon his restoration, Demise is so impressed that Link is not only not afraid of him, but willing to fight him directly, that he agrees to a duel with him before moving on to the Triforce... and this proves to be his undoing.
  • Father of a Thousand Young: He is the origin of all monsters.
  • Final Boss: Of Skyward Sword, though his Villainous Legacy persists through the rest of the series and its chronology.
  • Final Boss, New Dimension: He sets up a pocket dimension battlefield consisting of a reflecting pool and cloudy sky once freed.
  • Flaming Hair/Fiery Redhead: One of his physical traits once he is fully freed from the seal.
  • Foreshadowing: At the beginning of the game, Link dreams of this creature swallowing Zelda. Thanks to Ghirahim, this is essentially what it finally manages to do.
  • A Form You Are Comfortable With: Inverted. Fi's description of him says that he actually changes forms in each era in order to make mortals less comfortable around him. This does perfectly explain why Ganon looks different in each incarnation.
  • God of Evil/Ultimate Evil: He's not only the source of evil in this game, but also indrectly of the rest of the series.
  • Graceful Loser: Somewhat, he compliments Link for beating him (he is genuinely impressed with the battle Link puts up, given that Link is a mortal), but also vows that his hatred will curse him and his descendents to have to fight for eternity as well.
  • Hoist by His Own Petard: Once he opens up the sky to summon lightning to his sword, Link can do the same, and the blast from Link's supercharged Skyward Strike is what stuns him so Link can deal the final blow. That said, him electrifying makes him a lot more dangerous.
  • Implacable Man: Demise isn't stunned when you shield-bash his attacks.
  • Kill All Humans: Was his goal in the past (which he very nearly succeeded at), then he plans to finish the job when unsealed.
  • Knight of Cerebus: Whenever he breaks out of his seal, everything in the game comes to a complete halt and makes it clear that you must destroy him as fast as possible. His true form lacks any of of Ghirahim's quirky traits, and therefore is much more threatening.
  • Lightning Bruiser: Both forms display this. The Imprisoned is much faster than one would expect from its size in appearance. Demise is faster than Ghirahim despite being several times larger.
  • Meaningful Name: It's a Sealed Evil in a Can of the Demon King Demise. On another note, where Link is the player's "link" to the game world, Demise is the player's "demise" whenever the player loses.
  • Monster Progenitor: He the origin for any demon, which have appeared in the Zelda Series.
  • More Teeth than the Osmond Family
  • Names to Run Away From Really Fast: The Imprisoned... sounds pretty pleasant, doesn't it? And wouldn't you love to have tea with a guy named Demise?
  • Only Known by Their Nickname: Neither he nor Ghirahim give any recognition to the name 'Demise', but it's the only word the humans could use to describe him.
  • Painting the Medium: Demise's text bubbles are cloudy with flame-like borders.
  • The Power of Hate: After his defeat, he curses the bloodlines and reincarnations of Link and Zelda to forever fight the manifestation of his hatred. This is, of course, Ganondorf.
  • Restraining Bolt: The Sealing Spike in its forehead.
  • Recurring Boss: The Imprisoned is fought thrice. On a meta level, every Zelda final boss is an incarnation of Demise.
  • Satan: He is implied to ge Hyrule's closest equivalent to him.
  • Sealed Evil in a Can: The Imprisoned is sealed within the Sealed Grounds. It breaks free from its weakening seal several times and has to be resealed.
  • Someone to Remember Him By: In a villainous example of this trope, it's confirmed that Ganon is the reincarnation of Demise. More specifically, his hatred. It's also implied that the other antagonists of the series are related to Demise in some way.
  • Stab the Sky: He does this in the 2nd phase of his boss fight. You can do the same.
  • The Stoic: Even when he's being sealed away he remains calm.
  • Suspiciously Similar Substitute: Serves a very similar purpose that staple villain Ganon(dorf) does in several games. However, it actually has an in-universe justification since Ganon, being the reincarnation of Demise's hatred, is chronologically Demise's Suspiciously Similar Substitute.
  • Sword Beam: Imbues his blade with lightning during the fight with him to fire blasts of electricity. Also an example of Shock and Awe.
  • Take Your Time: Demise, when he first appears, actually allows Link time to go back and make preparations before the final battle.
  • Tactical Suicide Boss: While not a pure example, the third form of the Imprisoned has a flying ability with shades of this, in that it allows you to send him to the bottom of the gorge instead of merely halting his advance as it would if he stayed on the ground.
  • Time-Limit Boss: The player must defeat it before it reaches the Sealed Temple or they will receive a Non Standard Game Over. Fortunately, the player can stall The Imprisoned's progress, buying more time, but on the other hand, it can take time off the clock by dashing forward, climbing along the walls and cliffs in the second encounter, or flying in the third.
  • Tranquil Fury: For a guy that talks about how much hate he has, he's surprisingly calm about it.
  • Variable Mix: The music in its battle adds a catchy drum beat when it's covering ground quickly or becomes chaotic and faster when it's on the final stretch. Groose also gets his riff thrown in when he helps out, making a total of six different possible themes.
  • Villainous Legacy: The game reveals that the machinations of Ganon are the legacy of Demise, the Demon King who cursed Link and Zelda to be plagued by an incarnation of his hatred forever, manifested in Ganondorf (and perhaps others).
  • Walking Spoiler: His very existence, and even his mention, trigger this.
  • When All You Have Is a Hammer: Demise doesn't have any fancy tricks beyond temporarily electrifying his sword with a lightning bolt, but the fact that shield bashing him doesn't stun him, his extremely hard to dodge dash attack, and the complications adding by electrifying his sword, that's all he needs.
  • Worthy Opponent: Views both Link and Hylia as one.
  • Your Soul Is Mine: He plans to absorb Zelda's soul so he can gain immense power. Fortunately for her, that doesn't happen.
  • Zombie Gait: Once The Imprisoned gains arms, it walks this way.

Pyroclastic Fiend, Scaldera

A fiery beast which Ghirahim summons in order to kill Link in the Earth Temple.

Thousand-Year Arachnid, Moldarach

A scorpion-like boss located in the Lanayru Mining Facility.

  • Attack That not-Giant Enemy Crab For Massive Damage
  • Big Creepy-Crawlies
  • Degraded Boss: Another Moldarach shows up in the Shipyard later in the game as a Mini-boss, but the battle goes by faster since the sword deals twice as much damage as the original encounter.
  • Expy: Of Gohma, a staple enemy of the Zelda series. Her name also calls to mind Moldorm, Twinmold and Molgera, three sand-burrowing bosses from earlier games.
  • Eyes Do Not Belong There: She has eyes in her claws.
  • Foreshadowing: If you ask Fi for advice on an Aracha she will note that they can live to be 1000 years old.
    • Moldarach is the only boss in the game that dies in the same small explosion as any common enemy. This hints that you're going to meet another of its kind later in the game.
  • Go for the Eye: Link has to slash at her eyes in her claws.
  • Queen Mook: Of her offspring, the Arachas. The one in the Mining Facility isn't even a unique specimen, since Arachas are all over the desert, so another one is met in the Lanayru Shipyard.
  • Red Eyes, Take Warning: It telegraphs which claw it will attack with by having the eye in it glow red.
  • Scary Scorpions

Ancient Automaton, Koloktos

A huge, golden statue which Ghirahim brings to life with his dark magic. It is located in the Ancient Cistern.

Abyssal Leviathan, Tentalus

A tentacled beast which is encountered in the Lanayru Desert. Boss of the Sandship.

Ocular Parasite, Bilocyte

A parasite who seems to have lodged itself inside the whale deity Levias.

  • Body Horror: No wonder Levias was acting irritable-the thing's tentacles are the size of small buildings.
  • Go for the Eye: Its weak point is its large, winged-pupil eye.
  • Tennis Boss: The only way to defeat it is by deflecting the slime attacks it throws at Link.

    NPCs 

Hylia

The Goddess who sealed the Demon King away. Zelda is the reincarnation of Hylia, and Ghirahim wants to capture Zelda so his master Demise can gain ultimate power.

  • Action Girl: Implied to be this in the prologue due to her wielding a sword, most likely Fi.
    • Even moreso by the fact that the three goddesses had her protect the Triforce.
  • Batman Gambit: Knowing her chosen hero would stop at nothing to save her, she orchestrates Zelda's descent to the surface.
  • Big Good
  • The Chessmaster: Sets up more or less the entire game, including most of the dungeons, with the intent for her destined hero to create the Master Sword and claim the Triforce.
  • Chooser Of The Chosen One
  • Genre Savvy: See Batman Gambit.
  • Hot Goddess: In the special prequel manga in the back of the Hyrule Historia she is shown to be this.
  • Goddess in Hylian Form: It's revealed through the last arc of the game that Zelda is Hylia reincarnated.
  • God of Good
  • Manipulative Bitch: Given that Hylia's plans for her and Link never took into account their feelings on the matter, Zelda thinks so.
  • Mythology Gag: Hyrule and Lake Hylia, as seen in later games, are named for her. Also, a very specific and very subtle one that connects it to the original game: In the first game, the manual explains that the pointy-eared Hylian people are said to be descended from the gods.
  • Woman in White: The manga has her appear in a white dress. It's implied to be the same one that Zelda later wears.
  • Worthy Opponent: Is seen as this by Demise. He finds her human reincarnation, Zelda, to be rather underwhelming in comparison.

Gaepora

Zelda's father, and the headmaster of the Knight school.

Instructors Owlan and Horwell

Two instructors that assist Gaepora and the students in the academy.

  • Adorkable: Owlan, when you give him a Kikwi.
  • Cute Kitten: Horwell always takes care of Gaepora's Remlit Mia so much that he feels he wants one. Because of the Remlits turning into vicious little things at night, he puts Mia out.
  • Eyes Always Shut: Horwell.
  • For Science!: Owlan has a fascination with plant research that he wishes to find new species. And that includes fetching him a Kikwi, which is both a fauna and flora example much to his delight.

Cawlin and Strich

Groose's lackeys.

  • Beetle Maniac: Strich, who is probably a Shout-Out to Agitha, considering both of them have a fascination with bugs and can give Link ridiculous amounts of money.
  • Co-Dragons: To Groose.
  • Fat and Skinny: Cawlin and Strich respectively.
  • Friend to Bugs: Strich, to the extent that he actually buys bugs from people.
  • Gang Of Bullies: Groose, Cawlin and Strich.
  • Gonk: Both of them, Strich a little more so.
  • Jerkass: Strich later shows a nice side, but Cawlin is a jerk through and through.
  • Jerk with a Heart of Gold: Or maybe bronze. Strich. He did help kidnap Link's Loftwing, but he's happy to talk to Link regarding bugs, and later on in the game he's genuinely sorry for wanting to keep Beedle's bug despite the guy being so stressed over it. Though, he was willing to keep the bug anyway unless Link beat his challenge.
  • Hypocritical Humour: Cawlin snickers at Groose for being upset over Zelda's disappearance. Later on in the game he's much more upset when he doesn't get to hook up with Karane.

Pipit, Karane, and Fledge

Other students at the Skyloft Academy.

  • Amazingly Embarrassing Parents: Pipit's mother. Dear god, Pipit's mother.
  • Ambiguously Gay: Fledge, especially since the sidequest involving him requires Link to repeatedly visit his dorm room at night.
  • Broken Ace: Pipit is a senior class student, a Loftwing expert, crushed on by Karane and is constantly upbeat and happy to help Link out. As it turns out he's barely able to pay the Knight Academy tuition fees due to his mother constantly squandering their money, causing him to stay up all night patrolling the grounds. What makes it worse is that it's one of the few problems that Link can't help with and potentially can actively harm, by playing the cleaning minigame repeatedly.
  • Charles Atlas Superpower: Thanks to an insane regimen of exercise aided by stamina potion, Fledge eventually becomes strong enough to do thousands of push-ups in a setting and lift a huge barrel with one arm, although he doesn't bulk up in any visible way.
  • Cleopatra Nose: Pipit's nose is long and down-turned.
  • Dude Magnet: Karane, who during the game has Pipit and Cawlin falling for her. Fi even points it out.
  • Even Bad Men Love Their Mamas: Inverted, Pipit is a good guy who's quite mean to his mother because she is a lazy woman who would rather pay Link to clean the house, money they only have because Pipit must work hard doing night patrols and he plans on using it on his tuition.
  • Expy: Fledge is one for Colin, as a weak boy who eventually toughens up thanks to Link.
  • Girlish Pigtails: Karane
  • Love Triangle: A Type 4 happens between Karane, Pipit and Cawlin. Karane ends up dating Pipit.
    • It's worth noting that if you give Cawlin's letter to the hand instead, Karane does not end up dating Pipit and actually begins flirting with Link, just like every other girl on Skyloft.
  • Meaningful Name: Fledge is a pun on "Fledgling," which befits his personality.
  • Sempai/Kohai: Pipit acts as the Sempai to Link and the other students.
  • Tomboy and Girly Girl: Karane (tomboy) and Zelda (girly-girl). According to background info, they're close friends.
  • Twice Shy: Pipit and Karane, before the side-quest with Cawlin's letter.
  • Two Girls to a Team: Karane and Zelda are the only two girls in the Academy.

??? (Phoeni)

A ghostly hand of a young girl that haunts the Academy's toilet. Her name is unknown.

Link's Bird

A Loftwing of a rare red color who has a bond with Link.

Gondo, Rupin, Luv, Bertie, Sparrot, Piper, Peatrice, and Peater

These eight people are located in the Skyloft Bazaar, offering various services to Link note .

  • Acrofatic: Peater is rotund and looks incredibly out of shape, but is quick enough with his tiny sword (much smaller than Link's, even at the beginning of the game) to cut a stalk of bamboo upwards of 30 times before it falls.
  • Big Eater: Fi mentions that Luv's hobbies are eating and sleeping.
  • Chubby Mama, Skinny Papa: Luv and Bertie, respectively. Luv's relative girth is at least partially a result of her Big Eater tendencies.
  • Crystal Ball: Sparrot uses one to foresee the future. In his sidequest it breaks and Link has to get him a new one.
  • Defrosting Ice Queen: The more you visit her at the Item Check, the more Peatrice will loosen up and become enamoured with Link. She is a classic Tsundere, starting out tsun-tsun (with lines like "not that I care, anyway") and becoming dere-dere, gushing everytime she sees Link.
  • Expy: Rupin is like the Happy Mask Salesman with his creepiness removed, mainly because his "shop smile" drops pretty frequently, and isn't present at all if you meet him at night. Gondo has similarities to Wind Waker's Gonzo, both being loud and boisterous, but good at heart.
  • Fortune Teller: Sparrot.
  • Gadgeteer Genius: Gondo, who along with upgrading your items likes to tinker with things in all his spare time. Becomes helpful when he needs to repair his grandpa's robot for Link.
  • Hartman Hips: Piper.
  • Henpecked Husband: Bertie, to Luv.
  • Honest John's Dealership: Rupin, though he isn't dishonest about his wares, just puts on an overly-friendly demeanor to sell his stuff.
  • I Was Quite The Looker: Peater, apparently, before he started putting on the pounds.
  • The Insomniac: Bertie, thanks to his crying kid. The typical crankiness that comes with this trope is averted though.
  • Smitten Teenage Girl: Peatrice, towards Link.
  • Stepford Smiler: Rupin appears overly cheerful and bubbly while running his shop at the Bazaar, but drops this act at night.
  • Team Chef: Piper serves this role, though she usually spends more time making the food than letting people eat it.
  • Top-Heavy Guy: Gondo.
  • The Ugly Guy's Hot Daughter: Peatrice. Although Peater apparently used to be better looking.
  • When All You Have Is a Hammer: Despite his impressive Utility Belt, Gondo somehow does all his repairs and upgrades with a simple screwdriver.

Beedle

A shopkeeper who continuously pedals on a bike to keep his airship afloat.

  • Beetle Maniac: He loves his prized horned beetle.
  • Honest John's Dealership: Has shades. Some of the items he sells he admits he doesn't know what they do, but he'll still charge you more than a thousand rupees for them.
  • Karmic Trickster: If you enter his shop, look at the merchendise and then try to leave without buying anything, he chastises you for wasting his time and pedaling energy, and pulls a lever that drops you out of his flying shop through a trapdoor.
  • Legacy Character
  • Pun: Beedle has a pet beetle.
  • Purple Prose: Beedle's "real persona", which he assumes only outside of work hours, is this trope.
  • Stealth Pun: Beedle, being a merchant, keeps his shop flying by generating electricity with a stationary bicycle. What's another word for merchant? He's a peddler.
  • Took a Level in Jerkass: Compared to his past appearances. There's no more membership cards for discounts and eventual rewards and the discount he gives you for finding his lost rare beetle only extends to the next item you buy, his prices reach into the 4-digit range, and if you leave the shop without buying anything he yells at you for making him pedal harder due to the added weight, then drops you out a trap door.

Batreaux

A demon in Skyloft who wishes to become human.

  • Ascended Demon: If you collect all the Gratitude Crystals, he becomes a human. Mostly.
  • Camp: That he's a big, imposing demon doesn't take away from the fact.
  • Collection Sidequest: Gratitude crystals.
  • Dark Is Not Evil: He may have a demonic face but is otherwise a nice and considerate being.
  • Expy: Roughly similair to the Skulltula family from Ocarina of Time, as he wants you to gather a certain amount of a type of item to become human, and rewards you with gratuitous amounts of rupees and wallet upgrades for helping him.
  • Face of a Demon: Unless you help him.
  • Humanity Ensues: See above.
  • Mook Maker: Unintentionally, his demonic aura attracts monsters to Skyloft. Once he's human they vanish and the Remlits become tame.
  • Nice Guy: He just has a bad reputation.
  • Noble Demon: Literally!
  • Pinocchio Syndrome: The reason he wants so many Gratitude Crystals is so that he can become human.
  • Uncle Pennybags: He's implied to be very rich judging by the amount of Rupee wallets he can give Link. He's also a nice, amicable guy.

Pumm and Kina

This father and daughter team are the owners of The Lumpy Pumpkin. A pub popular with the Skyloft Academy Knights that specializes in Pumpkin-related food like Pumpkin Soup. At one point, Link breaks their chandelier, starting several sidequests.

  • Berserk Button: To Pumm, it's breaking the chandelier, but it's inevitable if the player seeks to reach 100% Completion.
  • Dude Magnet: Kina. A few boys (and a mogma) at the Lumpy Pumpkin are seen fawning over her, and Fi calls her "the pretty face of the Lumpy Pumpkin.
  • Expy: They appear to be the latest in a line of characters based off Tarin and Marin. Although they don't play as big a role this time around.
  • The Ugly Guy's Hot Daughter: Kina

Gorko

A Goron archeologist who is trying to uncover the history of the surface and sky worlds.

  • Adventure Archaeologist: Gorko is fascinated with Skyloft culture, and asks Link for help on his research. He also likes to travel to dangerous places just to get some research.
  • Large Ham: Becomes one when he gets really excited.
  • Medium Awareness: Has some awareness of the kind of setting he's in, but never seems to grasp that he's repeatedly bumping into the goddess's chosen hero.
  • Mr. Exposition: Tends to take on this role, especially when it comes to explaining the Goddess Walls and Gossip Stones.
  • Recurring Traveller: Early on, you find him all over the place on the surface investigating ancient mysteries, but later in the game he permanently stays next to the Goddess Wall behind the Sealed Temple.
  • Spock Speak / Verbal Tic: He rarely uses contractions, if at all. From the perspective of his scholarly experience and the fact that he's not a Hylian, it makes design sense.

Bucha

Bucha is the elder of the Kikwi who gives Link a slingshot if he is able to find four of the missing Kikwi.

Machi, Oolo, Lopsa, and Erla

They are Kikwi who Link has to find in order to get the Slingshot from Bucha.

Ledd and Cobal

Two Mogmas that Link first meets in Eldin Volcano. Ledd seems to be the Smart Guy of the two.

Faron

A dragon-like deity that lives at Lake Floria.

  • Fantastic Racism: She prefers having the humans gone from the woods, even when they had complete respect for nature.
  • Fish People
  • Good Is Not Nice: She's far from the most personable or considerate of dragons, but she is one of the Goddess' chosen servants and does prove a valuable ally.
  • Jerkass: She has a good mind to eat the hermit that helped you find her, she floods the woods to get rid of the monsters not caring about the Kikwis or the nearby Sealed Temple, she refuses to let Link know her part of the final song even after he saved her and she clearly thinks lowly of her fellow two dragons.
    • The hermit may have been a joke; she obviously never follows through on this. And the Kikwis don't actually mind the flooding.
  • Kimono: She wears one of these, or at least the Hylian equivalent.
  • Making a Splash
  • Offscreen Moment of Awesome: You first encounter her in a basin tending her wounds, which as she is quick to inform you came from Ghirahim. Prior to those injuries, she was eating her way through his Bokoblin hordes - literally, with some of them. Even jerk dragons know what evil is, apparently.
  • Old Master
  • Our Dragons Are Different
  • There Is No Kill Like Overkill: Her response to the rising monster population in Faron Woods is to flood the entire place, regardless of the Kikwi living there. Though in her defense the Kikwi don't seem to mind it, Bucha even enjoying the change of scenery.

Eldin

One of the legendary dragons that lives in the Eldin province.

Lanayru

The third legendary dragon, who resides in the past version of Lanayru Desert.

  • The Ageless: Implied to be this. However, he can "die" from other causes, or at least become unable to move, as evidenced by his skeleton, had the player not cured him of his illness. It still responds by lighting up his eyes, much like how the robots still respond, but cannot move or speak as he is only bones.
  • Boss Rush: He runs it.
  • Cool Old Guy: The eldest of the dragons with a love of helping to train heroes.
  • Glowing Eyelights of Undeath: In the present.
  • Incurable Cough of Death: The reason why he's deceased in the present.
    • And I Must Scream: The eyes of his skull are glowing when he's first encountered. Unclear if he's still alive or it's just remnants of his power. From a gameplay point of view it's solely to clue you in to the identity of the skeleton.
  • Old Master
  • Our Dragons Are Different
  • Post Modern Magic: He may have developed the Ancient Robots, and even suggests designating Link with a model number, despite being an ageless dragon created eons ago by Hylia.
  • Shock and Awe
  • The Last of These Is Not Like the Others: Unlike the other two he's initially dead, lacks a flow of his element down his belly (Instead having a few glowy horizontal bars), and in personality is much more excitable and affable than the snobby Faron and nice-but-serious Eldin.
  • Unexplained Recovery: So why is he seen flying with the other dragons when Link completes the Song of the Hero? Since he technically died in the past and was cured in that same time, he no longer needs to be around a Timeshift stone anymore. Though disabling the timeshift stone will not keep him there; he must have moved elsewhere during that time.
  • Wizard Beard: Made from clouds.

Great Spirit of the Skies, Levias

A huge whale-like deity.

     Races 

The Kikwi

A race of potato-shaped, Kiwi bird-esque creatures that live in Faron Woods.

  • Expy: The creatures live in a forest under the rule of a Deku Tree-like chieftain, which brings to mind the Kokiri and the Koroks.
  • Leitmotif
  • Master of Disguise: Their ability to look like a normal piece of grass is quite effective. Except for the elder, Bucha.
  • Planimals
  • Ridiculously Cute Critters
  • Theme Naming: All of them are named after various kinds of tea, such as Bucha from Kombucha, Machi from Macha, Oolo from Oolong etc. Their names in other language versions are other kinds of tea.
  • Verbal Tic: They cap off their sentences with their names.

The Mogmas

A race of lava dwellers that seemingly take the place of the Gorons as the resident fire-themed race. All of them seemingly took fashion tips from Fonzie.

  • Distressed Dudes: Two of them are captives in the Fire Sanctuary.
  • Jerks With Hearts of Gold: They all come off as rather gruff when first meeting Link, but they're really nice guys who are more than willing to help him out.
  • Leitmotif: When you talk to them, a particularly jazzy track plays in the background.
  • Lovable Rogue: They happily chat about robbing the local temple, but they aren't bad guys at all.
  • Mole Men
  • Punny Name: "Mogma" (モグマ) comes from "mogura" (モグラ), which is Japanese for "mole".
  • Theme Naming: Their names tend to be a spin on the names of metal-based chemical elements; for instance, you have Cobal for "cobalt," Ledd for "lead," Guld for "gold," etc.
    • Odd Name Out: The Mogma that runs the thrill digger mini-game is named Tubert, which is derived from "tuber". Found buried in the ground, but not a metal, but a plant part (like a potato).
  • Top-Heavy Guy: All of them. Justified, as without them they probably couldn't dig.

The Parella Tribe

A tribe of Squid-like creatures that live in Lake Floria.

  • Cool Key: The key to the Water Dragon's chamber is a Parella's head.
  • Everything's Squishier with Cephalopods
  • Expy: They bear a striking resemblance to the River Zoras from the NES-SNES era. It's probably not coincidental.
  • Fantastic Racism: They don't exactly take kindly to people other than their own. Fairly justified with their hatred of humans since the first 'human' they met was Ghirahim.
  • Law of Chromatic Superiority: The red one, named Jellyf, is described as being the leader of her species because she is more intelligent than the others.

Ancient Robots

A tribe of small robotic creatures that live mainly in the past version of Lanayru region.

  • Absurdly Dedicated Worker: Their entire purpose is to dig for Timeshift Stones, with the exception of a few, such as Skipper, his crew, and Scrapper.
  • And I Must Scream: They are still partially active and possibly aware even while they are rusted pieces of junk. And they're stuck that way unless Link is around to hit a Timeshift stone for them, but worse of all, considering their durability, they may still be there in subsequent games, trapped under the desert with no hope of escape.
  • Jerkass: Gondo's robot Scrapper. The rest of the robots vary from gruff and unhelpful (the robots hard at work in the mine) to neutral (the ones infront of the dungeon) to friendly and helpful (the Skipper, and the robot that gives Link a "current" map of the region)

The Gorons

So far the only race that remains from previous games, besides the Hylians of course.

  • Rule of Three: You come across a total of three Gorons in the game.
  • Walking the Earth: Possibly. As the Gorons have no real home at this point in the timeline (with their usual dwellings in other games being used by the Mogmas), they seem to be nomadic in this game, appearing all over the place to aid Link.

    Mooks 

The Bokoblins

The most prominent enemy race in the game, and one of the most common. They have a loose society, mostly traveling in gangs looking for places to pillage, or being under the command of Ghirahim.

Lizalfos

The unmistakable race of lizards that don't appear as frequently as Bokoblins, but are still quite prominent. They fight with their massive stone gauntlets, spiked tails, and their fire breath, and are far more competent fighters than Bokoblins.

  • Beware My Stinger Tail: Their tails have spiked balls at the end, which they take advantage of in combat.
  • Breath Weapon: They can breath fire. The later Dark Lizalfos breath cursed energy that disables Link's use of the sword.
  • The Computer Is a Cheating Bastard: If you try to snipe them with a long-distance weapon, they'll always block it, even if they shouldn't possibly predict it coming. Although, this only applies to assaults to the front; their backsides are fair game.
  • The Computer Shall Taunt You: If they block your attack they'll stick their tongues out at you and make mocking sounds. Which actually provides an excellent opportunity to strike them, provided you attack them from the right angle as if you hit the gauntlet instead, they retaliate with a Shoryuken.
  • Lightning Bruiser: In addition to being quite durable and hard-hitting, Lizalfos are very good at dodging Link's sword.
  • Lizard Folk
  • Shoryuken: If a Lizalfos blocks Link's sword with its gauntlet, it immediately follows up with a Shoryuken.
  • Underground Monkey: Later on in the game there's a dark variation of the typical Lizalfos, which are capable of cursing Link with their breath.

Chu Chus

Slimy creatures appearing in nearly every location, ranging from small to large.

  • Asteroids Monster: The bigger versions will split into smaller versions when cut.
  • Blob Monster
  • Color-Coded for Your Convenience: One for each region. There are red versions (Eldin Volcano) that set you on fire, yellow versions (Lanayru Desert) that electrify themselves, and blue (Skyloft) and green versions (Faron Woods) that...don't really do anything. There's also purple ones that live underwater when Faron floods her woods.
  • Giant Mook: The biggest kind of Chu Chu is truly gigantic.
  • The Goomba: The blue and green versions are the weakest, most basic enemies in the game.
  • Personal Space Invader: Their one attack is to leap and cling onto Link.

Spumes

Aquatic, frog-like creatures which come in many different varieties, appearing in basically every region of the game.

Stalfos

The reanimated skeletons of human knights who fought and died centuries ago but still continue to fight. A stronger variant called the Stalmaster has an extra pair of arms. There are also skeletal three-headed snake monsters called Staldras that can only be defeated by cutting off all three heads at once. Except for the Staldras, Stalfos are Mini-Boss-level enemies which appear in the dungeons of Faron Woods.

Armos, Beamos, and Sentrobes

The game's resident Mecha-Mooks, native only to time-shifted areas of the Lanayru region. Although they are robotic, they have a certain mayincatec feel to their design.

  • Color Contrast: They have a red-and-blue motif as part of their designs, a Call Forward to a similar motif among Gerudo designs.
  • Eye Beam: Guess how Beamos defend themselves?
  • Mecha-Mooks
  • Mayincatec: They look more like mechanical totems and tikis than traditional robots, especially the Armos.
  • Our Robots Are Different: Advanced robots with Mayincatec designs.
  • Rule of Three: There are a total of 3 robotic enemies in the game.
  • Segmented Serpent: As in every game, you can kill a Beamos by nicking it in its eye with an arrow, but until you get a bow, you'll have to settle for slashing its segments off and then stabbing the eye.


The Legend of Zelda: Spirit TracksCharacters/The Legend of ZeldaThe Legend of Zelda: A Link Between Worlds

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