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Link and his Allies
The same Link from A Link to the Past and the Oracle games. After being caught in a storm after sailing home, he was beached on Koholint Island and must awaken the Wind Fish to return to Hyrule.
- Adaptational Angst Upgrade: In the manga, he is horrified once he realizes that his mission to wake the Wind Fish will remove Koholint Island from existence. He frantically attempts to avoid finishing his quest, even trying to ride away on a boat before being deterred by an invisible force, before the owl finally convinces him he can't fight fate.
- And the Adventure Continues: After Koholint Island disappears, he is last seen in the ocean with the remains of his ship.
- Closed Circle: Link cannot return home until he awakens the Wind Fish. As an owl statue reads "THE WIND FISH SLUMBERS LONG... THE HERO'S LIFE GONE..." the whale deity will dream away forever while Link will reach the end of his natural life. Of course, that statue COULD just be referring to what happens if Link dies — and just also happens to be placed right next to a fairy in the tree that will restore Link's health...
- Did Not Get the Girl: Even if you get the perfect ending, Link will be unable to stay alongside Marin, since she escapes the dream reborn as a bird.
- Dude, Where's My Respect?: Gets dumped off in the middle of the ocean for his efforts.
- Experienced Protagonist: He is the same Link as in A Link to the Past.
- Going Down with the Ship: Though his death is averted, thanks to Link tying himself to the ship's mast.
- Journey to Find Oneself: After his previous adventure, Link has long defeated the evil Ganon, but Hyrule merely enjoyed a precautious peace, its citizens wondering when the next threat would arrive to end the tranquility. Feeling in need of enlightenment, he embarks on this journey for foreign lands.
- Kleptomaniac Hero: In addition to Link's usual kleptomania, he can now outright steal things from the shop.
- Only Sane Man: Indeed, because he's the only real man in the whole game.
- There's No Place Like Home: More than anything, Link dearly wishes to return to his beloved homeland, Hyrule.
- Unwitting Instigator of Doom: To the monsters/nightmares, he's this. Link doesn't even know the true nature of Koholint, yet they fear him all the same, knowing his desire to go home will be their undoing.
- Waking Up Elsewhere: Link goes unconscious after the lightning bolt hits his ship at the beginning. He wakes up in Marin and Tarin's house on Koholint Island.
- Your Mind Makes It Real: If Link dies in the Dream Shrine, he dies in real-life. He's also at the mercy of the Wind Fish's imagination, so if the Nightmares get him, it's a real death.
The female lead in Link's Awakening, of whom Malon is an Expy. A singer who rescued Link when he washed ashore, and later teaches him the "Ballad of the Wind Fish" which is critical to waking the Wind Fish.
- All There in the Manual: In the manual, other official art, and her Super Smash Bros. Melee trophy, Marin plays the harp, but never does in the game.
- And You Were There: She's supposed to be based somewhat on Zelda, enough that Link confused her for Zelda at first.
- Bitch in Sheep's Clothing: She is normally a sweet, kind, all-loving girl, but there are moments when she displays an uncharacteristically sinister and bloodthirsty side—Marin: (if Link digs with the shovel) Great! Dig it! Dig it! Dig to the center of the earth!!Marin: (occasionally if Link breaks a pot) Yes!! Yes!! Break them! Break them all! ... ... ... ... What? What's wrong?Marin: (if Link attacks a Cucco too many times) Ha ha ha! Do it! Do it! Do it moooore! ...
- But You Were There, and You, and You: Inverted, as Malon who appears in later games is based on her. Is a straight version in Hyrule Historia's version of the timeline, which implies that she's based on Link's memories of the version of Malon who appeared in Oracle of Seasons.
- Cannot Spit It Out: She clearly has romantic feelings for Link, but just isn't able to voice them.
- Expy: Of Princess Zelda.
- Fantastic Romance: Starts off as innocently as this. The Hero is trapped in another world and then gets embroiled in romance. However, after discovering all Koholint is but a dream, the player makes the disturbing realization that Marin isn't real at all, she's just the product of the Wind Fish's own psyche.
- Florence Nightingale Effect: This is how the game begins.
- Flower in Her Hair: She has a hibiscus in her hair.
- Friend to All Living Things: She sings for the animals in the Animal Village. However, she is scarily encouraging of Link abusing Cuccos if you do it for long enough. Probably because, once she starts encouraging you, if you keep doing it, the Cuccos will start attacking you like they usually do.
- Girl of My Dreams: She exists only in the Wind Fish's dreams.
- Guest-Star Party Member: At one point, you are required to take Marin with you to wake up a walrus in order to continue with the main quest.
- Heroes Want Redheads: At least such is implied by the narration "Is this your big chance?" when Marin becomes a Guest-Star Party Member.
- I Want My Beloved to Be Happy: She's well aware that Link's quest will lead to him leaving the island, and her, behind, but she supports him doing so anyway and even attempts to wake the Wind Fish herself at one point.
- Manic Pixie Dream Girl: Apart from the fact that she literally is a "dream girl", she qualifies. Life virtually revolving around the protagonist? Check. Quirky personality? Check. ("Dig it! Dig to the center of the earth!") Of course, Link doesn't need convincing to be adventurous.
- Missing Mom: In this game and all her future incarnations. In most games, she still has a Mario look-alike dad, but in Majora's Mask, Cremia and Romani don't even have a dad.
- Outdoorsy Gal: No kidding. The only time she's seen indoors is in the beginning of the game, where she's watching over the unconscious Link. At one point, she even questions why her father would stay inside during the day when he could be outdoors. To be fair, he'd spent the night gallivanting as a raccoon. When she's traveling with Link, she waits outside for him whenever he goes into a dungeon, refusing to go in. Oh, and she wants to be able to leave Koholint and see the world when nobody else cares. Now that's outdoorsy.
- Temporary Substitute: Fills in for Princess Zelda in the only Legend of Zelda game where Zelda doesn't appear.
- The Ugly Guy's Hot Daughter: A trait that carries on in later games with Malon.
- Ur-Example: She's the first example of a female lead who isn't Zelda and her Friend to All Living Things and The Ugly Guy's Hot Daughter aspect are typically carried through to future examples.
- Winged Humanoid (in the black-and-white version), Animorphism (in the DX version): Marin's reward if you get a No Miss Clear is to have her wish granted and either be able to fly like a seagull or become a seagull.
The father of Marin, who collects mushrooms.
- Baleful Polymorph: At one point, he's turned into a Raccoon (or Tanuki in the original Japanese version). Although it's not exactly baleful — once he's back to normal, he recalls having fun as a raccoon.
- But You Were There, and You, and You: Inverted, Talon who appears in later games is based on him.
- He's also reminiscent of Link's uncle from A Link to the Past. Link even obtains the first shield from him just like he did from his uncle in the previous game.
- Expy: Of Mario. He has the mustache, he loves eating mushrooms, and he's turned into a raccoon/tanuki. The resemblance to Mario carries over into Talon.
- Moment Killer: He does this a couple of times during the game.
- Sleepy Head: Will be found at home napping in-between his appearances around the island.
- Trademark Favorite Food: Mushrooms.
An owl that tells Link where to go next.
- But You Were There, and You, and You: Inverted, Kaepora Gaebora who appears in later games is based on him.
- Mr. Exposition: He appears several times to give Link hints about where he should go next.
- No Name Given: People often mistakenly refer to him as Kaepora Gaebora since Kaepora Gaebora is an extremely obvious Expy of him, but this owl was never actually named.
- Pieces of God: At the end, the owl reveals he is part of the Wind Fish's spirit and guardian of his dreams.
- Unreliable Expositor: Once Link reads the inscription that warns that the Wind Fish awakening will mean the end of Koholint Island and its inhabitants, he suggests to Link that it might not be telling the entire truth. The end, however, reveals that it was a lie he told Link to ensure that he would complete his quest.
The Wind Fish
The Wind Fish
The guardian deity that sleeps inside the giant egg at the center of Koholint Island.
- Does Not Know How to Say "Thanks": Link saves this divine cetacean from an eternity of nightmares. He doesn't get any real reward for doing so, not even a quicker route back to Hyrule, instead having to paddle back on that tiny piece of wood.
- Blessed with Suck: Has the uncanny ability to make his dreams into reality. Unfortunately, this only lasts as long as he's asleep; once he's awake, nothing. More unfortunately, this also applies to his nightmares, and they eventually become powerful enough to take over the dream and make him sleep for good.
- Expy: The Ocean King from Phantom Hourglass and Levias from Skyward Sword are both expies of the Wind Fish.
- Fisher King: Both the inhabitants of the island and the nightmares are born from his dreams.
- The Gods Must Be Lazy: You think he would've placed Link a little closer to the mainland at the end of the game.
- Heavy Sleeper: Will never wake until Link recovers the eight Instruments of the Siren, and if Link doesn't wake him the stranded Hyrulian can never go home.
- Journey to the Center of the Mind: All Koholint is but his dream, and Link must travel his way to the center of an egg and awaken the core of the deity's consciousness. The Nightmares that control the whale god, of course, won't go down without a fight.
- Mysterious Watcher: He's constantly watching Link's progress, though unlike the Owl, is unable to directly interact or communicate with the hero.
- Non-Indicative Name: As described by an owl statue, "THE WIND FISH IN NAME ONLY, FOR IT IS NEITHER".
- The Omniscient: He dreams, and thus knows of, video game characters from other fictional universes.
- Mad Bomber: Counters every hit you land on him with a throw of a bomb.
- Item: Pegasus Boots
- Dual Boss: Fought as pairs. Leave the room after defeating one, and a glitch will cause the other to disappear for an easy win.
- Feed It a Bomb: Works on these kinds of Dodongo too.
- You Don't Look Like You: The most abstract-looking of any Dodongo in the entire franchise.
- Item: Angler Key
- Chasing Your Tail: Possible, but it's easier to hit it as it rounds a corner or after jumping over with the Roc Feather
- Dub Name Change: A Tektite-Helmasaur hybrid in Japanese.
- Item: Hookshot
- Skippable Boss: They guard the Door to Before, but Master Stalfos has the item, and there's two routes to the boss.
- Item: Face Key
- Deathbringer the Adorable: Though he does indeed "smash".
- Dub Name Change: Originally "Jackie", as if he wasn't cute enough before.
- Musical Nod: Has a unique theme song, which resembles the boss theme of A Link to the Past.
- Item: Fire Rod
- Barehanded Blade Block: Apparently his gloves are made of a stronger material than Link's sword.
- But You Were There, and You, and You: In-Universe, he's seemingly based on the real Blaino Link fought in ''Oracle of Seasons".
- Circling Birdies: His lunge attack leaves Link seeing stars.
- Mook Bouncer: Get hit by his uppercut and it's back to start!
- Instrument: Full Moon Cello
- Platform Battle: Much like A Link to the Past, the real chore in fighting Moldorm is to avoid falling into the pits on either side of the arena.
- Instrument: Conch Horn
- Playing with Fire: Genie's main form of attack is to juggle fireballs then throwing them at Link.
- Shed Armor, Gain Speed: Genie is a lot more mobile when its bottle is destroyed, however, the bottle is its only means of protection, so...
- Instrument: Sea Lily's Bell
- Behind the Black: This Nightmare would probably be visible from anything else but a top-down perspective.
- Dub Name Change: "Giant Zol" in Japanese.
- Ramming Always Works: Rushing into a wall with the Pegasus Boots causes Slime Eye to fall from the ceiling. Another couple of Dash Attacks is required to divide Slime Eye and make it vulnerable.
- Zerg Rush: Until Link can figure out how to have Slime Eye reveal itself, the Nightmare will send endless waves of Zol his way.
- Instrument: Surf Harp
- Attack Its Weak Point: Its glowing esca (a.k.a. the "lure").
- Enemy Summoner: Smaller angler enemies swim across the screen to impede Link.
- Instrument: Wind Marimba
- Beware My Stinger Tail: It's a giant flail that swings in a circle around the arena.
- Dub Name Change: "Hooker" in Japanese, alluding to the weapon you need to use.
- "Get Back Here!" Boss: Slime Eel spends most of its time hidden behind the walls. Link can only attack him by using the Hookshot to pull Slime Eel out of his hiding spot until its heart is exposed.
- Luck-Based Mission: As if snagging it with the hookshot while dodging the tail wasn't hard enough, there's a chance you'll pull out a decoy that will explode.
- Instrument: Coral Triangle
- Genius Loci: It's possible that the entire room where you fight Façade is the very Nightmare itself.
- Instrument: Organ of Evening Calm
- Blow You Away: Evil Eagle will flap its wings to push Link off the platform, while also firing its feathers. The Mirror Shield can block both the wind as well as the projectiles.
- Dub Name Change: Albatoss in Japanese, one of many Mario references in this game.
- "Get Back Here!" Boss: Evil Eagle spends most of its time offscreen as well as out of reach for most of Link's weapons.
- High-Altitude Battle: Again, it's fought on the very top of the tower.
- Platform Battle: Like Moldorm, falling from the arena due to Evil Eagle's Blow You Away attack will reset the battle.
- Instrument: Thunder Drum
- Violation of Common Sense: How to beat a fire monster? Shoot it with your fire rod! You must literally fight fire with fire!
A shape-shifting Sequential Boss that has affected the dreams of the Wind Fish. In its battle with Link, it takes the forms of enemies Link has fought before.
- Anti-Escapism Aesop: They actually try to pull a subversion of this trope off on Link several times, telling the man from Hyrule, that Koholint Island is all that is real, and if he succeeds in escaping it, he will cease to be. This is later demonstrated to be a lie, but its impressive how far and how manipulative, they went with that deception.
- Big Bad: Throughout the whole game, it's unclear who exactly the Big Bad is, but once Nightmare is introduced, it's pretty clear.
- Boss Rush: It's a sequential boss whose forms are several bosses from A Link to the Past.
- But You Were There, and You, and You: As something of a Shout-Out, Vaati's One-Winged Angel form in The Minish Cap looks exactly like DethI. Bongo Bongo also bears a resemblance to DethI.
- Faceless Eye: Its true form is a floating eye with arms that have spikes.
- Final Boss: This Nightmare and its forms is the last enemy blocking Link from waking the Wind Fish in Link's Awakening; its destruction allows Link to escape the island, but at the cost of its disappearance.
- Hijacked by Ganon: Inverted. Ganon appears during the final boss fight, but it's only a form taken by the Nightmare based on Link's memories.
- Go for the Eye: Once the Nightmare goes through all the classic Zelda bosses in this fight, it shows its original true form as a giant eyeball with two spike arms. It only takes one great shot into the eye to finish it off.
- Never Say "Die": DethI was originally called "Death Eye." On the other hand, the phonics of its new name preserves the general impact and can be considered a Punny Name.
- One-Winged Angel: DethI
- Sequential Boss: When the Nightmare is confronted at the end of the game, Link has to muscle his way though forms of previous Arch Enemies of his; the final form is an original monster and has the Mini-Boss theme over it.
- Tennis Boss: One of the forms it takes is Agahnim. You fight it the usual way.
Crazy TracyAn over-excited shopkeeper in Koholint Prairie.
RichardAn exiled swordsman from Kanalet Castle.
Madame MeowMeowA villager who collects Chain-Chomps.
- Expy: Mamamu Yan is one of her, but in-universe it's the likely other way around.
- Fluffy Tamer: Owns three Bow-Wows (Chain Chomps).
- Smooch of Victory: Which restores your health (L-lucky!).
Quadruplet FamilyFour kids who live in Mabe Village.
- But Thou Must!: If you don't have the pineapple upon finding Papahl, your only options when he asks for help are "can't" and "nope".
- Foreshadowing: Can't comprehend the idea of places outside the island, and can't recall the island's history because it's imaginary.
- He Knows about Timed Hits: Will explain that select brings up the map, and A+B+Start+Select allows you to save. They don't exactly know what it means because they're "just kids".
- Off-Model: When Marin is at the beach, a quadruplet will be there in her place. However, all of the other quadruplets around Mabe Village are still at their respective places, resulting in there being five quadruplets.
Old Man Ulrira
Old Man UlriraA man who lives in Mabe Village, and will give Link hints.
- Captain Obvious: "In the southeast of the island, you will find something called the Angler Key. Hmmm How much more obvious do I have to be? Bye!”
- Hint System: When called on the phone, he will give Link advice on how to advance his quest.
- No Indoor Voice: In sharp contrast to her shy and quiet husband, Mrs. Ulrira greets link with "YAHOO!"
- Serious Business: His wife wishes to sweep the whole island. Halfway through the game she's swept all the way to Animal Village.
- Situational Sociability: Ulrira is your source of advice on where to go next when you get stuck. You can call him from any phone and get his help. If you find him and speak to him in person, he'll barely speak to you. The best you can get out of him is a request to call him on the phone.
- The Walrus Was Paul: Just who is this "Bucket Mouse"? Evidently, it's a mangling of a Japanese fishing shop called "Bucketmouth", but it's still pretty random.
NakuraA ghost who haunts Link after Angler's Tunnel.
- Adaptational Badass: He was a warrior in the manga when he was alive.
- Composite Character: Is the one who gives Link the L-2 sword in the manga, making him one with the Spirit of the Seashell Mansion.
- Death by Adaptation: While he was already technically "dead", in the manga he passes on completely, whereas the game had him stay at his grave permanently, apparently accepting it as his new home.
- The Load: Is too scared to enter any dungeons, and unlike Marin too scared to just wait outside alone, so Link must get rid of him to progress.
- Named by the Adaptation: Was simply called "That Ghost" in the games.
- Video Game Cruelty Potential: At any time he's at his grave (as in, not following you), you can bother him by sprinkling magic powder on it. He threatens to put a curse on you, but never does.
The PhotographerA mouse who owns a camera shop.
A Moblin-like warrior and the self-proclaimed master of Ukuku Prairie that challenges Link.
- BFS: He has one, and it also serves as a deconstruction; he proves himself unable to draw the sword faster than Link can lunge at him.
- Bullying a Dragon: The only reason Karuna survived his first encounter with Link was because the hero's sword was broken. When Link returned with the sword of Nakura the ghost, he killed Karuna with a single blow.
- Eyepatch of Power: Over his left eye.
- King Mook: Is apparently one to the Moblins.
- Single-Stroke Battle: Partakes in one with Link when they last meet, and he loses.