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Voiced by: Mitsuki Saiga
The hero of our story. At the start, he is but a mere blacksmith's apprentice, sent on an errand to deliver a sword to a Hylian knight captain who had left it at the blacksmith's shop. However, upon tracking down the captain, he finds himself face to face with a terrible evil who has been terrorizing the land. Now swept up in the order of events, Link must save both his homeland of Hyrule and its counterpart, Lorule, from the encroaching darkness by inheriting the legacy of the previous hero of Hyrule.This Link reappears in The Legend of Zelda: Tri Force Heroes, now resembling Toon Link thanks to an Art Shift and a change of clothes.
- Armor Is Useless: Link goes to save the world wearing clothes that he wore to bed the night before the game starts. He can obtain the blue and red mails later on, which make him able to withstand more damage, but they're still mails, and even without them, Link in a plain green tunic is much more resistant than your average armor-wearing soldier.
- Badass Adorable: Like his predecessor, he's cute enough to give Toon Link a run for his money. At the same time, the final boss battle has him fighting Yuga, who has absorbed the powers of Ganon, Hilda, and two pieces of the Triforce. And if you believe the theory that Gramps is actually the Link from A Link to the Past, then this Link can also be the only Link to actually defeat another Link.
- Bow and Sword, in Accord: Once he rents the bow, at least...
- The Champion: He is Hyrule's, as usual, which grants him the power of the Triforce of Courage. In a sense, he becomes Lorule's Champion as well because by his actions, he helps Ravio find his own courage to stand up and talk Hilda down from her plan.
- Cool Sword: He obtains the Master Sword. And can get it reforged twice.
- Elemental Powers: His four magic rods (Fire Rod, Ice Rod, Tornado Rod, and Sand Rod).
- Empowered Badass Normal: Thanks to Ravio's bracelet and Yuga's magic, Link can turn into a painting at will.
- Four-Element Ensemble: The rods roughly correspond to the Four Classical Elements (fire, water, air, and earth).
- The Hero: Of the game.
- Heroic Mime: As per usual. He doesn't speak a word.
- Identical Grandson: Looks identical to the Link of A Link to the Past.
- Infinity +1 Sword: The Master Sword can be upgraded twice, to the Golden Sword.
- Informed Attribute: The thieves say he has a "fetching" voice, but we never hear him speak outside from his usual vocalizations.
- Kid Hero: He's a young teenager at the very oldest.
- Kleptomaniac Hero: I'm sorry. Were those ceramic pots in your home yours?
- Lady and Knight: The knight to Zelda's lady.
- Legacy Character: The Link following A Link to the Past's incarnation. And if we're gonna be technical, he's this for the Link in the first 2 games.
- Living MacGuffin: When the Triforce was split into three pieces, the Triforce of Courage found its home in Link's spirit. Though unlike the other two parts, Link, Zelda, and even the villains do not have any knowledge the third part is within him, nor can Link utilize it. It takes the exploits of saving all the sages and everyone acknowledging his heroic destiny to finally awaken it.
- Magic Knight: Link wields four spell-casting rods in this game.
- Multi-Melee Master: Link, as usual, is packing a Hyperspace Arsenal, including his standard sword and board, a bow, a hookshot, a boomerang, a hammer, bombs, and four different elemental spellcasting rods.
- Not a Morning Person: He has a lot of difficulty arriving for work at the Blacksmith's early.
- One Head Taller: With Zelda, but she is the one who is taller.
- Selfless Wish: He and Zelda wish for Lorule's Triforce to be restored, thus saving their twin world from utter destruction.
- Spin Attack: He starts with a basic version of the attack. If he collects all 100 Maiamai, he receives an upgrade to that.
- Sword of Plot Advancement: Acquires the Master Sword a third of the way through the game.
- Unwitting Pawn: To Hilda. His advancement in reclaiming the Sage Paintings will help him retrieve the Triforce of Courage, which is what Hilda needs for her own plans.
- Voluntary Shapeshifting: He can turn into a painting throughout the game thanks to a bracelet Ravio gave him.
Voiced by: Ayumi Fujimura
The princess of Hyrule. At the outset, she is warned by Link of a great coming evil, but unfortunately, she does not act fast enough and ends up trapped behind the walls of Hyrule Castle with it. Luckily, she did think ahead...
- Damsel in Distress: Turned into a painting this time.
- Identical Grandson: Looks identical to her ancestor in A Link to the Past.
- In Love with Love: The gossiping man in the forest says that he witnessed Zelda have a nightly ritual in which she would gaze intently at a painting of a previous Link and Zelda (possibly from a recent generation) cuddling romantically. The gossip attributes this to Zelda becoming old enough to want a romantic attachment of her own. This also puts the final shot of Link and Zelda gazing at a painting of the two of them together in a different light.
- Lady and Knight: The Lady to Link's knight.
- Living MacGuffin: Both as the bearer of the Triforce of Wisdom and as the leader of the Seven Sages.
- One Head Taller: She is this with Link.
- Reasonable Authority Figure: Supportive of Link when everyone else thinks his story of Seres and the captain of the guard being turned into paintings is crazy. To be fair, her Psychic Powers let her know Link's story is accurate.
- Royalty Superpower: As usual, Zelda's heritage has blessed her with many magical powers, one of which allows her to grant Link the Bow of Light.
- Psychic Powers: Like many Zeldas, she has Telepathy and visions of the future.
- Princesses Rule: Zelda appears to be the reigning monarch of Hyrule despite her title.
- Selfless Wish: See Link's entry above
- Sealed Good in a Can: She is sealed within a painting for half of the game.
- The Wise Princess: Which of course imbues her with the Triforce of Wisdom's power. This is also shown in more subtle ways, as you enter her office at one point in the game; it's a study, with a desk and numerous books and everything.
Voiced by: Kei Hayami
The mysterious Princess of Lorule, a counterpart kingdom to Hyrule that exists in a parallel dimension, and the Lorulean counterpart to Zelda. On account of her world crumbling to bits thanks to an ancient catastrophe, she is a rather somber individual, contrasting with her more upbeat Hyrulean double. She guides Link as he treks across Lorule.
- Affably Evil: Not that she was ever evil to begin with.
- Alternate Self: Of Zelda.
- Anti-Villain: A stark contrast from previous Zelda villains. Her motive is entirely sympathetic and altruistic.
- The Bad Guy Wins: Sort of and in this case not really a bad thing. She's not a bad person per se, but in the end she got what she wanted. Thanks to Link and Zelda's Selfless Wish, her kingdom was restored.
- Barrier Warrior: Her most used ability is to create magical barriers.
- Big Bad: While she is an Anti-Villain, her plot would've doomed Hyrule if it came to pass. Subverted after Yuga becomes the final Big Bad, though.
- Casting a Shadow: Her magical abilities are much darker than Zelda's.
- Catchphrase: "So say I, Hilda of Lorule..."
- The Chessmaster: She baited Link to come with the Triforce of Courage and ordered Yuga to go after him. What she didn't count on was Yuga double-crossing her to make a painting out of her.
- Dark Is Not Evil: Subverted at first, played straight with her Heel–Face Turn. Though it can be argued that she was this trope from the start, as her intentions were genuinely pure.
- Death Glare: Let's just say the look she gives Link when she demands his Triforce of Courage is... rather unsettling. The red eyes don't help, and neither does the fact that she's staring directly at the screen.
- Don't You Dare Pity Me!: Her reaction to Zelda's attempt at reasoning with her, saying that she understands nothing, as her kingdom was protected by their Triforce.
- Easily Forgiven: Considering all the harm she and Yuga caused, some may say she got off pretty light. Justified because, unlike Yuga, her intentions were in the right place and she didn't do any known lasting damage.
- Everything's Better with Princesses: Double Subverted.
- Evil All Along: Reveal at the end that she was working with Yuga in order to steal the Triforce from Link. Downplayed since she had good intentions.
- Evil Is Not a Toy: Hilda learns the hard way why you should never trust anyone who resembles a female Ganondorf.
- Evil Laugh: For an Anti-Villain, she gives a pretty good one when she summons Yuga to attack Link.
- The Evil Princess: Played straight, then subverted. She isn't evil per se, but got too caught up in her wish to restore peace to Lorule to realize that her plan would essentially doom Hyrule. However, Ravio makes her realize the error of her ways.
- Face Death with Dignity: What Ravio convinces her is best for Lorule. It may be doomed, but at least it won't be condemned for wiping out another world from existence. She uses the last of her powers to send Link and Zelda safely home so they don't share her dying world's fate. She stands in silence with Ravio in the ruined Sacred Realm as the world darkens. It makes the ending truly heartwarming when she breaks into tears of joy, seeing Lorule's Triforce restored; she was ready for the end, but not a new glorious beginning.
- Foil: Her gloomy demeanor and dark Palette Swap set her apart from the sunny Zelda. Many of her Voice Grunts are very similar to Zelda's as well, such as the frequently used "hehh", which sounds cheerful for Zelda but rather subdued for Hilda. Her foolishness in trusting Yuga and trying to steal Hyrule's Triforce without thought for the consequences for Hyrule also shows her lack of wisdom compared to Zelda.
- Green-Eyed Monster: Judging by her monologues to Zelda while she was a painting and her Don't You Dare Pity Me! response when Zelda tried to reason with her, it's not difficult to see there's a hidden layer of jealousy under the surface. Thankfully, she gets over it with her Heel–Face Turn.
- Heel Realization: Thanks to Ravio, she realizes that her plan to bring peace back to Lorule would cause Hyrule's downfall. Unwilling to make them go through the same ordeals she and her people did, she makes a Heel–Face Turn.
- Horrible Judge of Character: She thought Yuga was working with her to help restore Lorule. She realizes her mistake all-too-late to rectify it.
- I Did What I Had to Do: She is willing to do anything to restore Lorule, even jeopardizing Hyrule.
- I Have You Now, My Pretty: After completing a dungeon, you'll get treated to a scene of Hilda with the trapped Zelda fawning over her beauty and her kingdom.
- Leitmotif: In addition to her full theme which plays in her first appearance, a three-note flute melody plays whenever she contacts Link via telepathy.
- The Man Behind the Man: She was the one who ordered Yuga to find and kidnap Zelda and the Seven Sages, in order to resurrect Ganon, and make Link fight against him. This way, she could obtain all three pieces of Hyrule's Triforce, and use them to restore peace to Lorule.
- Manipulative Bitch: Manipulates Link into saving the Seven Sages and getting the Triforce of Courage for her own goals.
- Moral Myopia: She is so determined to save Lorule, she fails to see any problem with her own methods dooming Hyrule to oblivion. Fortunately, she eventually does when Ravio snaps her out of it.
- My God, What Have I Done?: Becomes regretful when Ravio makes her realize just how far she has fallen, how she would bring Hyrule into ruin if she took the Triforce, and that what she's doing is the exact reason her Triforce was destroyed in the first place.
- Necessary Evil: She sees the theft of another world's Triforce as a necessary act to save her own. It isn't until she is reminded that this sort of action is why her world destroyed their Triforce that she realizes that her actions were truly horrific.
- Not So Stoic: Begins to gradually lose her composure as her plans unravel.
- Out-of-Character Moment: She manages to give Link a Death Glare when demanding his Triforce and pull an Evil Laugh when summoning Yuga, even though she doesn't think of herself as evil and is an Anti-Villain. Justified, as she was beginning to go mad with power over her search for Hyrule's Triforce.
- Perpetual Frowner: She rarely, if ever, smiles. And considering all she has to go through, she doesn't have much reason to smile.
- Princesses Rule: Like Zelda, she appears to rule over the kingdom despite being a princess. The German version averts this, though, as she's referred to as a queen.
- Red Eyes, Take Warning: Subverted with her Heel–Face Turn.
- Red Oni, Blue Oni: The blue to Yuga's red, even reflected in their hair colors. Also conversely serves as the red to Ravio's blue.
- Royals Who Actually Do Something: Her methods were completely extreme, but she does try to save her people.
- Royalty Superpower: Like Zelda, her heritage has imbued her with incredible magic.
- Sanity Slippage: If the state of her room and her out-of-character-moments above are any indication, it seemed as though her desire for the Triforce was starting to override her desire to save her kingdom. Thankfully, Ravio brought her to her senses.
- Selfless Wish: Inverted. Hilda wants Hyrule's Triforce for Lorule, but this will consequently destroy Hyrule in its place.
- Staff of Authority: Which doubles as a Magic Staff.
- The Stoic: When Link first meets her, she is very calm and collected about the entire affair.
- Tears of Joy: Hilda wept with joy when Lorule's Triforce was restored.
- Tragic Villain: Lorule is crumbling and, as its ruler, she is desperate to find a means to save her people and her nation.
- The Unfought: She was about to face Link, until Yuga reveals he was using her for his own means and turns her into a painting.
- Unwitting Pawn: She never realized until the middle of the final boss battle that Yuga never cared for Lorule's survival and was using her as a means to claim the Triforce for himself.
- Utopia Justifies the Means: Her entire motive in the game.
- Villainous Breakdown: A gradual one over the course of the Final Battle with Yuga. At the start, she remains as calm and stoic as before (barring an Out-of-Character Moment), but when Yuga is beaten the first time, she orders him to give her the Triforce of Power so she can fight Link herself. The breakdown gets worse when Yuga reveals his betrayal. By the time he's defeated, she's reduced to screaming and shouting and nearly attacks Link and Zelda. Her breakdown is further exacerbated when Ravio reveals he abandoned her to find a hero to stop her scheme. But after a pep talk from Ravio, she finally manages to calm down.
- Walking Spoiler: It's impossible to talk about her without spoiling the game's big twist.
- Well-Intentioned Extremist: Hilda wants Hyrule's Triforce in order to save Lorule as, without one, it is literally on the brink of total annihilation, and though it may doom Hyrule, it tortures her to think of her people subjected to this fate. Yuga, however...
- With Great Power Comes Great Insanity: The pressure of Lorule's ever-approaching demise coupled with the knowledge she'd have to resort to criminal acts to obtain a replacement Triforce ultimately pushed her over the edge, and clouded her judgement. As such, she originally failed to realize that her plan to save Lorule would have doomed Hyrule. As she said herself:Hilda: Princess Zelda, I have been led astray, tempted by the power of your Triforce.
- Woobie, Destroyer of Worlds: Boy Howdy! She's practically one of the most sympathetic villains in the Zelda series. And had she not pulled a Heel–Face Turn, she would've taken the trope to its logical extreme.
- You Gotta Have Blue Hair: Since purple is the color invert of Zelda's golden blonde.
- 0% Approval Rating: While she personally wasn't responsible for Lorule's current state, she is still blamed by the Loruleans, including her royal guard.
Voiced by: Mitsuki Saiga
The enigmatic shopkeeper who suddenly decides to convert Link's house into a place to sell his wares. Link is surprisingly okay with this, and in return gets to buy many items that become very useful in his quest. He is accompanied by Sheerow, a strange birdlike creature who is his faithful companion. He is Lorule's version of Link, a former comrade of Hilda and Yuga who abandoned them for Hyrule after finding their desperate scheme too sinister to go along with.
- Adam Smith Hates Your Guts: He rents and sells items crucial to saving both worlds for fairly steep prices, despite Link letting him live at his house rent free and letting Ravio renovate of his house into a shop and the fact that he explicitly came to Hyrule to aid Link in defeating Yuga and Hilda.
- Alternate Self: Of Link.
- Bond Creatures / Empathy Pet: His bird Sheerow imitates all his emotions, reactions, gestures, and responses.
- Cartoon Creature: Just exactly what species is his pet Sheerow, anyway?
- The Champion: He was supposed to be this role for Hilda in Lorule like Link for Zelda in Hyrule; however, when Hilda and Yuga plan to steal Hyrule's Triforce to save their dying world at Hyrule's expense, he abandons the role and defects to Hyrule to assist and pass the role to Link because he didn't have the courage to stop them himself.
- Co-Dragons: With Yuga. That is, until he realized Yuga had evil intentions for Lorule.
- Cool Mask: For a certain definition of cool, he wears a purple rabbit cowl.
- Dark Is Not Evil: Just like Hilda is Zelda's opposite, he's Link's opposite. He lacks any courage and makes a profit off of Link, but he's still a nice guy that strives for righteousness. He wanted to help Link fight for Hyrule, even at the expense of Lorule, and eventually helps Hilda realize that trying to condemn Hyrule for the sake of Lorule is exactly the type of thing that the sages were trying to prevent when they destroyed the Triforce.
- Defecting for Love: Implied by his diary entries. He cannot bring himself to confront his Princess. He cares about Hilda deeply and wants to save her from despairing over their world's imminent destruction, but refuses to doom another world in the process, so he leaves her.
- Defector from Decadence: Along with Yuga, he served Princess Hilda loyally, but when they instigate a plan to steal Hyrule's Triforce to save their dying world, at the expense of Hyrule's stability, he abandons them. He defects to Hyrule in the hope of assisting a hero to stop their mad plot.
- Dragon with an Agenda: From his perspective, at least. He wants to serve Hilda, but does not share her horribly misguided plans.
- Face Death with Dignity: In the end, he convinces Hilda that if saving Lorule would mean ultimately destroying Hyrule, it would be better to face their own destruction than to walk down the very steps that their ancestors worked to prevent.
- Foil: His cowardice contrasts him with Link, whose defining trait is his courage.
- Hero of Another Story: Subverted. He's supposed to be Lorule's destined hero, but was too scared to go against Hilda/Yuga, so he fled to Hyrule to look for a hero in his place. The guy's also got a full inventory, what does that tell you?
- Incorruptible Pure Pureness: Ravio loves Lorule, and wants to restore it to its former glory, but unlike Hilda and Yuga, will not give into the temptations of stealing Hyrule's Triforce and its powers for himself. He treasures both worlds and their wonders equally, and refuses to save one, at the cost of the other.
- It Has Been an Honor: At the ending, he warmly shakes his friend Link by the hand, telling him it was a pleasure to meet someone so courageous and noble.
- Kleptomaniac Hero: I'm sorry, were those ceramic pots in your home yours?
- Lazy Bum: To the point that, after selling all of his stuff, he says that his true calling in life is retirement.
- Leaning on the Fourth Wall: Ravio unintentionally does this when he explains that Sheerow will recover the hero's rental items should he fall in battle, while Link just lies there. Though he knows death is never permanent in the Zelda universe.
- Loyal Animal Companion: His white bird, Sheerow, follows him around everywhere.
- Magic Knight: His items, unlike Link's from previous games, all run on a magic meter that replenishes itself indefinitely.
- Mr. Vice Guy: Greed and cowardice are two of his most defining traits, but he's still a good person who refuses to restore his home world to its former glory if it means condemning another to his world's fate.
- Mythology Gag: This isn't the first time that Link's alternate universe self resembled a bunny.
- Nominal Hero: Despite himself and his belief that he's a coward, Ravio cherishes heroism and love on the same level as Link. Both characters just aim for peace in different ways.
- Obfuscating Stupidity: He pretends to be an aloof fool, but he is really hoping to shape and make Link into the man who could stop Yuga but also have the compassion to understand Hilda's reasons.
- Only in It for the Money: For the most part, that is, until The Reveal.
- Only Sane Man: From Lorule at least.
- Refusal of the Call: Ravio openly admits he's a coward at heart, and lacked the courage to face down Yuga and Hilda together.
- Shopkeeper: His main role in the series. Link can rent, and then later buy, all the weapons one would typically find in dungeons, save a scroll to increase one's stamina, and two enhanced mails.
- Suddenly Voiced: Yes, it's primarily through text, but this Link definitely does more talking than any mainline Link. Which is rather a bit of Fridge Brilliance since Link is normally a Heroic Mime.
- Talking the Monster to Death: Well, subverted since Hilda is not a monster, she's just trying to save her subjects. Ravio nevertheless accomplishes what Link cannot, and gets her to listen to reason. (On the other hand, Hilda was about to attack a Link who held the entire Triforce, so it was more a case of saving the anti-villain.)
- The Thing That Would Not Leave: Hilariously, Ravio becomes more and more imposing within Link's home as the game progresses. He goes from a mere guest, to shoving all of Link's belongings up against the walls, opens up a shop (and for whatever reason seems to think renting you his items is an adequate substitute for paying you rent), steals the wood stacked outside to build a fancy sign on the roof with his face on it, and even replaces the sign outside that displays "Link's House" to "Ravio's Shop". And once you buy all of his goods, he cheers over how he's made enough money to move out and then... doesn't.
- Trickster Mentor: Ravio seems to be nothing more than a greedy cowardly merchant. In actuality, at a rental fee, he's guiding and training Link to become Hyrule's hero.
- Unflinching Walk: You know what they say? Cool guys don't look at explosions. Ravio's item description of his rental bombs have the explosive detonating and Ravio just standing there like a badass.
- Wardrobe Malfunction: Under all that get-up, he wears non-matching red socks.
- Walking Spoiler: Even though you're introduced to him early on, he's hiding a lot of secrets that aren't revealed until the end.
- Welcome Back, Traitor: He reveals his true identity to stop Hilda and Link from fighting any further. Hilda is appalled at his betrayal, and even more-so when she understands Ravio wanted Link to defeat her. After talking some sense into his princess, she realizes he has been, and always will be, her friend and confidant.
- You Are Better Than You Think You Are: After Link buys all the items, Ravio gets philosophical, revealing he used to regard himself as worthless, that his life and death didn't matter in the grand scheme of things. He was one sole tiny person in a vast vast world that would go on without him after he was long gone and forgotten. After seeing Link's unwavering determination to change the world for the better, Ravio's outlook on life improves dramatically and he sees his own self-worth. He still spends his time slacking in Link's house after this, though.
- You Can't Go Home Again: Ravio's journal implies that he is prepared for this trope; he knows that whatever sorcery he's using can get him to Hyrule, but it might not be enough to get him back. He proves himself wrong when he manages to get back to Lorule and interrupt Link and Hilda's stand off.
- You Gotta Have Blue Hair: Same deal with Zelda and Hilda; since Link's hair is blond, Ravio's is the opposite.
Voiced by: Seiro Ogino
A mysterious sorcerer who serves as the main antagonist of the game. With the ability to turn others into paintings, he goes about Hyrule kidnapping the Seven Sages for his own sinister purposes.
- A God Am I: His ultimate goal was to take the Triforce for himself and remake Lorule in his image.
- Agent Peacock: Very effeminate and flamboyant, but incredibly dangerous nonetheless.
- And I Must Scream: Inflicts this on his victims by turning them into paintings. The victim cannot move and they are implied to be fully aware of everything. Downplayed, as unlike most examples, the condition is shown to be reversible.
- Badass Boast: After absorbing Hilda and the Triforce of Wisdom.Yuga: I shall soon take my rightful place among the gods! And then the beauty of destruction shall rain down upon this world!
- Badass Bookworm: Manages to invert Hijacked by Ganon by pulling a Grand Theft Me on the King of Evil.
- Badass Cape: He wears a Cape, and is the Big Bad.
- Big Bad: The main antagonist of the game. Subverted when it's revealed that Hilda is the Big Bad, but he manages to betray her and remain the Big Bad.
- Boss Remix: The music that plays in his first and second fights is a remix of his Leitmotif. The first half of the final battle incorporates snippets of his theme into an arrangement of the Ganon battle music from A Link To The Past, while the second half fully remixes it again.
- Bright Is Not Good: His colorful Magic Staff contrast his villainous nature.
- Casting a Shadow: After absorbing Ganon's power, the shadow pulls back to reveal the fusion's result.
- Clothing Damage: After going One-Winged Angel, his clothing is in tatters due to his muscle mass.
- Dark Is Evil: After fusing with Ganon and absorbing Hilda, his skin takes on a darker coloration. Even beforehand, Yuga is pretty spooky looking.
- Despotism Justifies the Means: He aims to remake and rule Lorule in his own image, and takes advantage of Hilda's goals to achieve this.
- Dimensional Traveler: Aside from his ability to turn himself and his foes into paintings, this is his other signature power. This is presumably why Hilda sent him to steal Hyrule's Triforce, as he's among the few Loruleans capable of even reaching Hyrule in the first place, along with Ravio.
- Doppelgänger Attack: Creates two duplicates of himself during the second fight, much like Aghanim. If Link hits the wrong one, it will turn into a soldier enemy. Look for the glowing tip on his staff.
- Dragon-in-Chief: He serves as the direct threat, even though Hilda is The Man Behind the Man of the game and eventually betrays her to take the Triforce for himself and remake Lorule in his own image.
- Enemy Summoner: He can create paintings of Soldier mooks which then come to life.
- Evil Cannot Comprehend Good: At the climax, he wields both the Triforce of Power and Wisdom, believing victory is assured as he'll use their combined power against Link (empowered by the Triforce of Courage) and crush him. Yet he still gets his ass royally handed to him by the hero in the final battle.
- Eviler Than Thou: During the middle of the Final Boss, Hilda demands that he give her the Triforce of Power, but Yuga instead traps her in a painting and takes the Triforce of Wisdom for himself, revealing that he was using her all along and intends to use the Triforce to remake Lorule in his own image.
- Evil Is Not a Toy: Averted. He manages to successfully merge with Ganon and remains in complete control, as Ganon makes no effort to take control of Yuga. However, he does serve as this trope to Hilda, who realizes this all too late to do anything about it.
- Evil Laugh: He has a very distinct laugh. It usually comes when his motif plays.
- Evil Makes You Ugly: He's absolutely obsessed with beauty, but ironically loses it after fusing with Ganon. Surprisingly enough, however, he takes it in stride.
- Evil Redhead: Just like Ganondorf.
- Evil Sounds Deep: After merging with Ganon, his voice becomes deeper.
- Evil Sorcerer: He is a very capable magician, from turning people into paintings, himself included, to traversing the realms.
- Facial Markings: Purple lines under his eyes.
- False Friend: To Hilda.
- Fatal Flaw: His pride. Yuga is an effective schemer and can handle himself in a fight, but his pride causes him to overlook minor details that could unravel his plans.
- Faux Affably Evil: He acts refined and regal, but he can't finish a sentence without insulting someone.
- The Fighting Narcissist: It might all come from his staff, but Yuga is no pushover, and he doesn't lose a shred of his haughtiness while doing so.
- Final Boss: It seems subverted when Hilda tells him to give her the Triforce of Power, but he takes her Triforce of Wisdom and maintains the spot.
- Flunky Boss: Summons soldier enemies during his first two fights.
- The fact that he relies on trickery, magic, and needs Ganon to become powerful shows that unlike Ganondorf, he lacks Power.
- In a similar vein, he serves as one to Impa. Both are the advisers for their respective princesses, but while Impa is The Good Chancellor who yields to all of Zelda's decisions, Yuga is The Starscream who eventually throws Hilda aside for his own ambitions.
- Full-Boar Action: When he merges with Ganon.
- Fusion Dance: Does this with Ganon, merging with him to take his power.
- Grand Theft Me: He fuses with Ganon, but he remains in complete control.
- Hero Killer: His ability to turn his opponents into paintings is incredibly effective, and it allows him to instantly defeat any opponent. Thanks to Ravio's bracelet, Link becomes the only one immune to this ability, and thus the only one who can stand up to Yuga...until Yuga fuses with Ganon, at which point he can now use his ''physical'' abilities to mop the floor with Link, at least until endgame.
- Hijacking Cthulhu: Performs this on Ganon, of all things.
- Hijacked by Ganon: Inverted: he hijacks Ganon himself.
- I Have You Now, My Pretty: When turning Seres, Zelda, and Hilda into paintings, he would go on about how lovely they are and admire them.
- It's All About Me: Hilda wanted the Triforce to restore her kingdom. Yuga wants the Triforce to take over everything.
- Jerkass: Taken Up to Eleven; the number of times he actually opens his mouth without insulting everyone around him can easily be counted on one hand.
- Lack of Empathy: Feels no regret for all the harm he's caused and flat out tells Hilda he doesn't give a damn about Lorule, even mocking her for thinking he wasn't using her all along.
- Lean and Mean: Until he goes One-Winged Angel and fuses with Ganon, after which he becomes a Top-Heavy Guy.
- Leitmotif: He has three. Yuga, Yuga's Plan, and Yuga's Acquisition Tour.
- Let No Crisis Go to Waste: He isn't responsible for Lorule's slow and painful march to doomsday, but he ultimately uses Hilda's desire to stop it to ascend to godhood.
- Mad Artist: He sees transforming people into paintings as a form of art.
- Magic Staff: One that resembles a cross between a paintbrush and a torch when glowing.
- Meaningful Name: Yuga (油画) is Japanese for "oil painting", while yūga (優雅) is Japanese for "elegance", perfectly reflecting his abilities and his obsession with beauty. There is another meaning to it, when you read the name with Hinduism in mind. In this case, Lorule can be seen as a universe, which is in its last epoch, the Kali Yuga, as it is headed to its imminent destruction. In addition, almost all Loruleans have lost their virtues, which is also a marking for the last era of the cycle, as humanity starts absolutely virtuous in the first era and declines through the four Yuga ages to a World Half Empty, which is destroyed at the end. After the Kali Yuga has passed, the universe will be created anew in a new yuga cycle.
- Mighty Glacier: Becomes this after merging with Ganon. His trident attacks hit like a tank and he moves as fast as one, though he makes up for this by teleporting frequently.
- Monster Clown: His white skin and jester-like outfit gives him a clownish appearance, and his laugh is like that of a court jester.
- Nice Job Fixing It, Villain!: Turning Link into a painting would prove to be a fatal mistake, as it ends up giving him the ability to turn into a painting at will. Though unlike most examples, this one is downplayed in that there was no possible way he could've seen this coming.
- Not-So-Well-Intentioned Extremist: Unlike Hilda, he's not interested in saving Lorule. He's helping her to help himself to the Triforce.
- Ominous Latin Chanting: In his second battle theme. Fitting his narcissistic nature, his own name is said 12 times during one round of the lyrics.
- Obviously Evil: He's an Evil Sorceror who resembles a female Ganondorf. Thus, his reveal as The Starscream is less surprising as a result.
- One-Winged Angel: Does a Fusion Dance with Ganon to become a creature resembling him. Then absorbs Hilda and takes the Triforce of Wisdom to get another form.
- Personality Powers: A Mad Artist and Evil Sorcerer with the ability to become a painting and turn others into paintings.
- Phantom Zone Picture: He has the ability to turn people into paintings.
- Pitiful Worms: Refers to those around him as worms and insects on more than one occasion.
- Progressively Prettier: Inverted. After merging with Ganon, he becomes every bit as beastly as he was. Played straight in his mind.
- Prongs of Poseidon: Turns his staff into a gold trident when he hijacks Ganon for his One-Winged Angel.
- Pungeon Master: As a Mad Artist, he just can't resist making artistry-based puns.
- Recurring Boss: Fought three times.
- Shock and Awe: His Signature Move is to fire lightning bolts from portraits.
- Shout-Out: His mention of the "beauty of destruction" resembles Hitomi Ishigami's view of "shining brightest at the moment of extinction".
- Small Name, Big Ego: Let's just say he has a very high opinion of himself.
- Smug Snake: Subverted. Like Chancellor Cole in Spirit Tracks, he's perpetually arrogant and smug, but proves to be an effective threat.
- Teleport Spam: Loves doing it in all phases of the last fight. After taking enough damage, he will use this to dodge all ranged attacks.
- The Sociopath: The biggest difference between him and Hilda is that while she just wants to restore Lorule to its former glory, he just wants the power to remake the world in his image and he doesn't care who he hurts as long as he achieves this goal.
- Squishy Wizard: Whereas Ganondorf is a mighty Magic Knight even without the Triforce of Power, Yuga relies on magic and trickery. Although he was clearly underestimating Link, he was forced to turn him into a painting after being beaten in their first fight and was forced to retreat during their second encounter or Link could have defeated him.
- The Starscream: Betrays Hilda and takes the two Triforce pieces for himself.
- Suspiciously Similar Substitute: Yuga can be considered a Suspiciously Similar Substitute to many previous Zelda villains.
- He looks like a female version of Ganondorf's Gerudo form.
- Storywise, however, he seems to be one of Agahnim, and personality-wise, he resembles Ghirahim. However, unlike Agahnim and Ghirahim, whose positions as Big Bad were Hijacked by Ganon, Yuga keeps his even after Hilda is revealed to be The Man Behind the Man. Plus, while Agahnim and Ghirahim were fanatically devoted to their masters Ganon and Demise respectively, Yuga doesn't care about Ganon in the slightest, only seeking to revive him in order to gain his power.
- He also resembles Chancellor Cole, and again another resemblance to Ghirahim due to having albino skin and both proving to be far more dangerous and cunning than their smug and arrogant personalities would imply. And much like Chancellor Cole, he eventually betrays his Anti-Villain ally.
- Teleport Spam: Does this a lot during the Final Battle.
- Tennis Boss: During the Final Battle, Link must reflect his shots with his sword to stun him. In a bit of a twist from other games of "Dead Man's Volley" in the series, the last portion of the battle has him firing two shots at you in rapid succession, and both must be successfully deflected for it to count.
- Theme Tune Cameo: He hums part of his theme song as he transforms Seres into a painting and kidnaps her. Just like Ghirahim.
- The Pen Is Mightier: Wields a paintbrush-like staff.
- Turns Red: In his first two boss fights, he'll throw a tantrum after taking enough damage and begin to warp faster and use stronger attacks.
- Underestimating Badassery: Constantly belittles Link and never sees him as a genuine threat, which backfires spectacularly when he beats him for good.
- Voluntary Shapeshifting: Like Link, he can turn himself into a painting and back at will.
- Voices Are Not Mental: After taking over Ganon's body, Yuga retains the deep voice of the former even as he continues ranting about "true beauty" and his plans for Lorule.
- Wake-Up Call Boss: Yuga has quite a few different attacks for a first boss, and in this first fight he is impossible to hit unless you use the Bow and Arrow; simply chasing him around with your sword will get you killed by his onslaught very quickly. On the other hand, only using the Bow makes the fight a joke.
- For people whose first Zelda game was Skyward Sword, this ends up being a mean curve ball; Yuga follows the series norm of "use dungeon item to defeat boss", but Skyward Sword's Ghirahim does the opposite and literally slaps you across the face for using anything but the sword on him. People mindlessly trying to stab Yuga thinking he'd respond like the previous game's Big Bad (a forgivable mistake, given their similarities) were met with a nasty surprise.
- Warm-Up Boss: Is fought as the first boss of the game, much like Ghirahim.
- Would Hurt a Child: Kidnapped Gulley, one of the sages.
The villain of A Link to the Past and the "Oracle" games. Is deceased, but his presence is known in this game, being the first time since the original two games that he is introduced to the player from the start. Hilda wants to revive him to further her goal.
- Demoted to Extra: Ganon himself, at least. The instant he is revived, Yuga merges with him and remains in control. Ganon himself doesn't get to do anything.
- Full-Boar Action: As tradition.
- Fusion Dance: Yuga fuses with him immediately upon reviving him.
- Glowing Eyes of Doom: His eyes are very much this.
- Greater-Scope Villain: Though Hilda seeks to revive him, she only does so for his Triforce of Power, and nothing else. She and Yuga remain the main villains of the game. Ganon doesn't even get any speaking lines.
- Hijacked by Ganon: The Trope Namer but in a surprising twist, The Trope Namer himself gets a taste of his own medicine when Yuga fuses with him.
- Living MacGuffin: Averted since he's deceased. Nevertheless, the Triforce of Power was sealed away with him upon his defeat.
- One-Winged Angel: After Yuga fuses with him, then after Yuga Ganon absorbs Hilda and the Triforce of Wisdom. Link's dream in the prologue implies that, if the Triforce of Courage were taken, Ganon would have taken an even more powerful form.
- Pig Man: Is still in the form of a giant blue Moblin due to his use of the Triforce's power.
- Prongs of Poseidon: He still has his skull-decorated trident from A Link to the Past, which has now been recolored with a golden shine. Yuga uses it once he takes control of Ganon.
- Spikes of Villainy: As shown in the image here. But he loses them when fused with Yuga.
- We Hardly Knew Ye: He gets only a few minutes of screentime before Yuga merges with him. He doesn't even get any speaking lines.
The Seven Sages
Sages as a Group
The descendants of the Seven Wise Men who originally sealed Ganon prior to the events of A Link to the Past.. Like their ancestors, their magical power is deeply linked to the Triforce, and they play a key role in Yuga's plot to revive Ganon.
- Alternate Self: Conspicuously Averted — none of them have a counterpart in Lorule, likely because Lorule no longer has a Triforce for the Sages to protect.
- Barrier Maiden: Although only Irene and Seres are technically maidens.
- Call-Back: They all seem to take after the sages of Ocarina of Time, right down to residing in what appears to be the Temple of Light after being rescued.
- Chekhov's Gunman: You get to meet all of the Sages at least once before they get kidnapped, and you might not always come to realize that they are Sages (besides Impa and Osfala, who are specifically mentioned to be Sages) until you see them together as paintings.
- Color-Coded for Your Convenience: Each Sage has a dominant color pattern in their clothing/on their body that later matches up to the painting which imprisons them: Rosso is red, Queen Oren is orange, Osfala is yellow, Gulley is green, Seres is cyan, Irene is blue, and Impa is violet.
- Continuity Snarl: Building on the one already surrounding the previous incarnations of the Seven Sages. The Sages from A Link to the Past were portrayed as elderly human men, yet when Ocarina of Time showed the Sages in what seemed at the time to be the original Imprisoning War against Ganon, only Rauru was elderly, three were shown to be unambiguously nonhuman, and only two were men. With the revelation of the "Hero Defeated" timeline, fans assumed that these were separate Sages from the ones in the backstory for A Link to the Past... except this game has one nonhuman Sage and one maybe human, maybe Goron Sage. Not helped by the fact that there has been no explicit explanation of how (or if) interbreeding between the various species of Hyrule works.
- The character designer and script writer for Ocarina of Time said in an interview that the Sages of the Imprisoning War are intended to be the same Sages during the events of Ocarina of Time. The wording in Hyrule Historia also seems to imply they are one in the same. Breeding between species would have to be the only explanation for the Hylian appearance of all the Maidens in A Link to the Past, but it's still odd that there's one group of descendants who are all dominantly Hylian in A Link to the Past, but another group that has dominantly Zoran and possibly Goron blood in two of the lines in A Link Between Worlds.
- Dude In Distress: All of them of course are turned into paintings, courtesy of Yuga.
- Dark Is Not Evil: The traveling witch is also a sage.
- Foreshadowing: When you meet each Sage, their text boxes are the same color as the respective paintings that imprison them (and in turn different from the text boxes of other [NPCs]), suggesting there's something unique about them.
- Living MacGuffin
- Nominal Importance: They get names, but aside from Sahasrahla and Zelda, none of their relatives or other people they are affiliated with get names.
- Phantom Zone Picture: They all get trapped in one of these by Yuga.
- Telepathy: They often send Link psychic messages.
Zelda's elderly handmaiden and adviser. She is most likely descended from Impa, the Sage of Shadow, from Ocarina of Time.
- Foil: To Yuga. Both are the advisers for their respective princesses, but while Impa is The Good Chancellor who yields to all of Zelda's decisions, Yuga is The Starscream who eventually throws Hilda aside for his own ambitions.
- The Good Chancellor: To Zelda. She brings Link's claims of people becoming paintings before her despite his lack of evidence, and only mildly objects when Zelda gives Link the "charm."
A gentle priestess who works with her father at the Sanctuary, she is the very first Sage to be kidnapped and turned into a painting by Yuga. Her connection to the Sages of Ocarina of Time is the most complicated, but it's most likely that she's descended from the Zelda of that age (see below).
- Continuity Snarl: Seres gets hit with this the hardest. Ocarina of Time featured six Sages, each of whom had a particular color (yellow, green, red, blue, purple, and orange) and race (Hylian, Kokiri, Goron, Zora, Sheikah, and Gerudo); therefore, it's not as clear which Sage she's supposed to be descended from. The best guess is that she's connected to the Zelda of that era, who was the leader of the Sages and had a connection to the color light blue (in the Time Blocks and Ocarina of Time itself), just as Seres does.
- Flat Character: Unfortunately, because Seres is kidnapped so early in the game, she doesn't get the same level of characterization that her fellow Sages do.
- Implied Love Interest: She and the Captain are implied to have some level of interest in each other, but we never get to see enough characterization of either of them to really know one way or the other.
- Suspiciously Similar Substitute: Out of all the Sages who appear in this game, she most closely resembles the Maidens from A Link to the Past. This can also double as a sort of Red Herring, because people who have played that game might be led to believe that the rest of the Sages will also look something like her.
The son of the blacksmith who Link is apprenticed under. He appears to be descended from Saria, the Sage of Forest, from Ocarina of Time.
- Angst? What Angst?: In-universe, the little fellow invokes this when you rescue him from the Palace of Darkness: when you first encounter Gulley in the Chamber of Sages, he acts frightened, stammering and wondering where his parents are...then he laughs and tells you that he's completely fine.
- Cheerful Child: To the point where he is even able to make his father's threats toward Link sound somewhat less intimidating.
- Composite Character: Of both the Flute Boy (dresses in green, hangs out in the secluded grove, gets taken into the other world) and Colin (son of a swordsmith who is Link's boss/mentor, serves as a surrogate younger brother for Link). He also bears a strong resemblance to the Kokiri from Ocarina of Time, due to his green outfit, being a Friend to All Living Things, and being a longtime friend of Link.
- Friend to All Living Things: You find him in the secluded grove surrounded by animals, much like the Flute Boy in A Link to the Past. When the animals run from Link upon his approaching the stump, Gulley expresses wonder at why they do that with everyone else but him.
- Malaproper: Due to his youth, he isn't quite sure what a sage is and he refers to himself and the others as a "Sevensage".
A haughty scholar who serves as Sahasrahla's apprentice. He's most likely descended from Rauru, the Sage of Light, from Ocarina of Time.
- Achievements in Ignorance: For whatever reason he decided to tackle the first dungeon with the Sand Rod of all items. He somehow managed to get to the end of it anyway.
- Break the Haughty: When first encountered, he's incredibly egotistical and self-confident. Then Yuga kidnaps him and transforms him into a painting. Once he's freed, he solemnly accepts that he was never meant to be the hero.
- Chekhov's Gun: His Sand Rod, which he rented from Ravio. He returns it after he is saved by Link, allowing the player to rent or buy it in turn.
- Foil: Like Ravio, he is one to Link but for different reasons. Link was the humble apprentice of a black smith while Osfala was the haughty apprentice to a sage. Link's first item from Ravio was one of actual practical use, a bow, while Osfala took the useless Sand Rod because of overconfidence. Link is given the role of hero and receives Ship Tease with the princess while Osfala tries to be the hero and, judging by the photos on his desk, wants to be with the princess. Link embraces the role given to him while Osfala reluctantly accepts he was never meant to be anything more than a sage.
- Graceful Loser: Ultimately becomes this with Link, admitting that his duty is to help the boy as a Sage rather that rescue Hyrule himself.
- Heroic Wannabe: He is intent on becoming Princess Zelda's personal hero too.
- Hopeless Suitor: For Zelda.
- Magic Wand: Tried to use the power of the Sand Rod to become the hero and stop Yuga on his own. It eventually becomes part of his painting.
- Missed the Call: He firmly believes that he is meant to save Zelda. How wrong he is.
- Vague Age: His white hair causes some confusion as to his age in-universe.
- Wrong Genre Savvy: He initially believes he's the hero of the story. He's not. Exemplified also when he brings the Sand Rod to the Eastern Palace which he believes would aid him. Not only is the Sand Rod the wrong tool to solve the various puzzles in the Eastern Palace, but it's also a tool that can only be used in desert sections and nowhere else.
A young witch who befriends Link after hearing a fortune saying that she must "take care of green" or else she will face grave danger, and serves as his mode of fast transportation around Hyrule and Lorule. She is probably descended from Nabooru, the Sage of Spirit, from Ocarina of Time (although Nabooru's color was orange).
- Anti Poop-Socking: Play for long enough and she'll comment that you look tired, suggesting you should take a break.
- Defrosting Ice Queen: She initially only helps Link to avoid the danger that the fortune says will happen to her if she doesn't, and is openly resentful toward Link for it. But when you talk to her grandmother after she gets kidnapped, you find that she had already considered Link a friend. When you rescue her, she is reluctantly grateful, and she also expresses concern about Zelda and her grandmother. She continues to be somewhat abrasive throughout the rest of the game, but makes it clear she's happy to be in contact with you.
- Flying Broomstick: Her broom is used by Link to fast travel.
- Foreshadowing: Before you enter Hyrule Castle to fight Yuga for the second time, ringing the bell will result in her broom flying down with no one on it, suggesting she's among the kidnapped Sages.
- Generation Xerox: It's implied her grandmother is Maple from the Oracle games, having taken up her grandmother Syrup's role as potion saleswoman, with Irene having taken up Maple's role as errand girl.
- I Just Want to Have Friends: She doesn't outright say it herself, but it's implied by her grandmother, who states that she was delighted to have finally found a friend in Link.
- Inept Mage: Probably not all the time, but during the credits, she's seen botching a potion.
- Overly Narrow Superlative: Exactly how many other witches are there in her generation, anyway? The only other witch to appear in the game is her grandmother.
- Most Annoying Sound: In-Universe, the bell she gives Link to call her turns into this, and she begins to wonder why she didn't give Link something "a little easier on the ears".
- Present Absence: After she gets kidnapped by Yuga, her broom still comes by to transport you across the map if you ring the bell. The game even highlights her absence by giving the broom Visible Silence whenever you call it. After you save her, her broom still comes alone since she's at the Chamber of Sages by this point, but she starts talking to you again through telepathy.
- Small Name, Big Ego: She claims to be the "best witch of my generation" with nothing to show for it. Granted, she appears to be the only witch of her generation.
- Suspiciously Similar Substitute: Of Maple.
- Warp Whistle: Her main purpose.
A rough-spoken miner living right at the foot of Death Mountain and who supplies Link with the Power Glove. He is most likely the descendant (both in title and bloodline) of Darunia, the Sage of Fire, from Ocarina of Time.
- Ambiguously Human: He looks awfully human, yet he also looks awfully Goron. Not at all helped that the symbol on his belt the same one Gorons have on their bodies.
- Chekhov's Gun: Rosso's Mine plays an important part, as the location to a Lorule portal leading to the Ice Palace.
- Gonk: He seems to be heavily inspired by Gorons.
- Nice Guy: He's friendly to Link right off the bat, giving him the Power Glove for free when he learns Link can't lift stones.
- Stout Strength: Loves nothing more than lifting heavy rocks.
- You Didn't Ask: He always knew he was a descendant of one of the Sages, but just never thought it was important.
The reigning Queen of the River Zora who gives Link his flippers after aiding her in retrieving her Smooth Stone. She is most likely descended from Ruto, the Sage of Water, from Ocarina of Time.
- Beautiful All Along: Although it's not made clear which form is her true form.
- Big Eater: Seems to be one side effect of her Smooth Stone being stolen; she is seen gulping a fish down whole and immediately bulking up even more as a result.
- Clothing Appendage: She has skirt-like fins protruding from her hips and covering her legs, much like Queen Rutela from Twilight Princess.
- Fish People: As a River Zora, her fishlike attributes are more prominent than they are with the post-Ocarina of Time Sea Zoras, though she's not quite as fishlike as her subjects.
- Gonk: Without the smooth stone.
- Non-Mammal Mammaries: Granted that Zoras, being a fantasy species, don't necessarily have to conform to real life biology, it's still odd to see breasts on a fish woman, especially as River Zoras have always been the more fishlike of the two kinds.
- Meaningful Name: "Oren" is the Welsh word for "orange," the color motif of her clothes and her painting frame.
- My Species Doth Protest Too Much: According to her, River Zoras are technically allies of the Hylians, but are usually very territorial and will attack anyone inside said territory despite her giving them orders NOT to attack Hylians. This also explains the River Zoras' hostility compared to the Sea Zoras.
- Pokémon Speak: Subtle example, but while she is Speaking Simlish, when you first meet her in her bloated form, she can be heard saying "Zola! Zola!"
- Power Limiter: The Smooth Stone serves as this for her. The other Zoras say that her "bloating" is a result of the excessive power build-up and Super-Power Meltdown resulting from the Stone being stolen.
- Seashell Bra: Used to cover her Non-Mammal Mammaries.
- Temporary Bulk Change: After her Smooth Stone is stolen, she begins turning into a massive Brawn Hilda, to the point that she is unable to get out of her fountain throne.
- Token Heroic Orc: The only one of the sages whom we know for sure isn't Hylian (Rosso's species being ambiguous, as mentioned above). Also of note is that Zoras are usually enemies in the 2D games (and this one is no exception). See also My Species Doth Protest Too Much above.
SahasrahlaThe elder of Kakariko Village. His ancestor was the original Sahasrahla who aided the Hero in A Link to the Past.
- Alternate Self: His Lorulean counterpart is the head of a strange cult that wear monster masks to dissuade people from thievery. Mumbo jumbo, mumbo jumbo...
- The Bus Came Back: Sahasrahla comes back from one Long Bus Trip, his last appearance being in A Link to the Past.
- Identical Grandson: He is the spit and image of the Sahasrahla from A Link to the Past.
- Legacy Character: The descendant of the original Sahasrahla from A Link to the Past.
- Mission Control: Of sorts, for the Hyrule portion of the game.
- Senior Sleep Cycle: You first meet him having dozed off.
DampéThe local gravedigger.
- Alternate Self: "Dampé(?)" of Lorule.
- The Bus Came Back: He hasn't appeared in a Zelda game since The Minish Cap, the most recent 2-D Zelda game.
- Gonk: His usual appearance.
- Legacy Character: One who originated from the 3-D games.
- Why Did It Have to Be Snakes?: If you disrupt any of the graves around him and a spirit pops out, he'll start violently trembling until you kill it. Doubles as a Funny Background Event.
Mother MaiamaiA strange octopus-snail creature who resides in a cave near Lake Hylia. Her babies have gone missing, all 100 of them have been scattered across Hyrule and Lorule. For every ten Link finds, she will upgrade an item to its "Nice" version, but only if Link owns it as opposed to renting it.
- But Now I Must Go: After returning all of her babies and talking to Ravio, she'll announce you that she and her babies will leave for another dimension, and thank you again for your efforts and kindness. You don't see her leaving, but you do see light and hear a warping sound when you leave.
- Everything's Squishier with Cephalopods: Although she has a snail shell on her head, and her children just look like snails.
- Explosive Breeder: She has 100 children.
- I Choose to Stay: After Mother Maiamai leaves for another dimension, you find that one of her baby Maiamai is left behind in her place. Apparently it is the 72nd one you've collected and she wishes she'll grow up to be just like her mother.
- Punny Name: Maimai is "snail" in Japanese.
- Ridiculously Cute Critter: The baby Maiamais. Possibly Mother Maiamai as well.
- Side Quest: All 100 of her babies have gone missing and you need to find them, much like the Gold Skulltula Sidequest from Ocarina of Time.
- Super Empowering: For every 10 babies you return to her, she will upgrade one of Link's weapons from the inventory.
The Blacksmith and his Wife
The Blacksmith and his WifeGulley's parents and your employer. The Blacksmith is usually annoyed at Link for being lazy while his wife is a kind caring woman. They become greatly distraught when Gulley goes missing. They also have counterparts in Lorule who don't seem to have children.
- Adult Fear: They become very distraught when Gulley goes missing.
- Alternate Self: Their Lorulean counterparts are almost their opposites. The Blacksmith is a sullen, Brilliant, but Lazy Henpecked Husband while his wife is cold and brash.
- Child Hater: The Lorulean counterpart to the Blacksmith's Wife doesn't seem to like children and really doesn't like the name "Gulley" if she had to name one.
- The Blacksmith: He can make the Master Sword stronger if you have two pieces of Master Ore on you. His Lorulean counterpart can make it even stronger still with two more pieces of Master Ore.
- No Name Given: They don't really have names outside of "Blacksmith" and "Blacksmith's Wife".
The PriestThe curator of the sanctuary and father of Seres.
The WitchAn old witch who lives in the northeastern part of Hyrule. She can brew 4 kinds of potions if you have the right monster parts, heal your hearts with a Red Potion sample when you talk to her, and even buy any parts you may have. She's also teaching her granddaughter, Irene.
- Adult Fear: She's saddened at the thought that she couldn't do much to save her granddaughter from Yuga. She brews potions to keep her mind off that.
The Thief Girl
The Thief GirlA girl you encounter in the Thieves' Hideout in Lorule. You need to help her to escape because she knows where the boss of the dungeon has kept the painting of Osfala. Unfortunately, she's unarmed, but she's useful for some of the puzzles.
- Cool Mask: After rescuing her, she puts on a cool-looking fox-like mask in order to conceal her identity from the thieves.
- Escort Mission: After traversing down to the dungeons, Link must get her out without being captured by enemy monsters.
- Master of Unlocking: The whole point of Thieves' Hideout is actually to rescue the Thief Girl, and not to obtain a Sage Painting. Instead, the Thief Girl will take Link to a cabin near the outskirts of town, which only she can unlock. That's where the painting really was.
- Red Herring: Fans of A Link to the Past may remember everything that happened when they saved a girl in the Thieves' Hideout in that game. This girl is exactly what she claims to be.
GrampsAn old man who lives in Kakariko Village and happens to be in charge of Streetpass functionality.
- Badass Beard: A thick large white one.
- Bald of Awesome: His scalp lacks a single hair on it.
- Badass Grandpa: The Rumor Guy states that he's seen him do one-fingered handstands.
- Bonus Boss: You can fight him once you gain all 50 Challenge medals. He has upgraded versions of all your items, all your equipment, plus the ability to use Great Spin Attack.
- World's Strongest Man: He's the most powerful character in the game, and he set up the Shadow Link battles in order to find someone stronger than him.