The hero of our story. At the start, he is but a mere blacksmith's apprentice, sent on an errand to deliver a sword to a Hylian knight captain who had left it at the blacksmith's shop. However, upon tracking down the captain, he finds himself face to face with a terrible evil who has been terrorizing the land. Now swept up in the order of events, Link must save both his homeland of Hyrule and its counterpart, Lorule, from the encroaching darkness by inheriting the legacy of the previous hero of Hyrule.
Armor Is Useless: Link goes to save the world wearing clothes that he wore to bed the night before the game starts. He can obtain the blue and red mails later on, which make him able to withstand more damage, but they're still mails, and even without them, Link in a plain green tunic is much more resistant than your average armor-wearing soldier.
Badass: Comes with the territory. The final boss battle has him fighting Yuga, who has absorbed the powers of Ganon, Hilda, and two pieces of the Triforce. And if you believe the theory that Gramps is actually the Link from A Link to the Past, then this Link can also be the only Link to actually defeat another Link.
Legacy Character: The Link following A Link to the Past's incarnation. And if we're gonna be technical, he's this for the Link in the first 2 games.
Living MacGuffin: When the Triforce was split into three pieces, the Triforce of Courage found its home in Link's spirit. Though unlike the other two parts, Link, Zelda, and even the villains do not have any knowledge the third part is within him, nor can Link utilize it. It takes the exploits of saving all the sages and everyone acknowledging his heroic destiny to finally awaken it.]]
Magic Knight: Link wields four spell-casting rods in this game.
The princess of Hyrule. At the outset, she is warned by Link of a great coming evil, but unfortunately, she does not act fast enough and ends up trapped behind the walls of Hyrule Castle with it. Luckily, she did think ahead...
In Love with Love: The gossiping man in the forest says that he witnessed Zelda have a nightly ritual in which she would gaze intently at a painting of a previous Link and Zelda (possibly from a recent generation) cuddling romantically. The gossip attributes this to Zelda becoming old enough to want a romantic attachment of her own. This also puts the final shot of Link and Zelda gazing at a painting of the two of them together in a different light.
Living MacGuffin: Both as the bearer of the Triforce of Wisdom and as the leader of the Seven Sages.
Reasonable Authority Figure: Supportive of Link when everyone else thinks his story of Seres and the captain of the guard being turned into paintings is crazy. To be fair, her Psychic Powers let her know Link's story is accurate.
The Wise Princess: Which of course imbues her with the Triforce of Wisdom's power. This is also shown in more subtle ways, as you enter her office at one point in the game; it's a study, with a desk and numerous books and everything.
Voiced by: Kei Hayami
The mysterious Princess of Lorule, a counterpart kingdom to Hyrule that exists in a parallel dimension, and the Lorulean counterpart to Zelda. On account of her world crumbling to bits thanks to an ancient catastrophe, she is a rather somber individual, contrasting with her more upbeat Hyrulean double. She guides Link as he treks across Lorule.
Anti-Villain: A stark contrast from previous Zelda villains. Her motive is entirely sympathetic and altruistic.
Anti-Villainous Breakdown: A gradual one over the course of the Final Battle with Yuga. At the start, she remains as calm and stoic as before (barring an Out-of-Character Moment mentioned below), but when Yuga is beaten the first time, she orders him to give her the Triforce of Power so she can fight Link herself. The breakdown gets worse when Yuga reveals his betrayal. By the time he's defeated, she's reduced to screaming and shouting and nearly attacks Link and Zelda. Her breakdown is further exacerbated when Ravio reveals he abandoned her to find a hero to stop her scheme. But after a pep talk from Ravio, she finally manages to calm down.
The Bad Guy Wins: Sort of and in this case not really a bad thing. She's not a bad person per se, but in the end she got what she wanted. Thanks to Link and Zelda's Selfless Wish, her kingdom was restored.
Dark Is Not Evil: Subverted at first, played straight with her Heel-Face Turn. Though it can be argued that she was this trope from the start, as her intentions were genuinely pure.
Death Glare: Let's just say the look she gives Link when she demands his Triforce of Courage is... rather unsettling. The red eyes don't help, and neither does the fact that she's staring directly at the screen.
Don't You Dare Pity Me!: Her reaction to Zelda's attempt at reasoning with her, saying that she understands nothing, as her kingdom was protected by their Triforce.
Easily Forgiven: Considering all the harm she and Yuga caused, some may say she got off pretty light. Justified because, unlike Yuga, her intentions were in the right place and she didn't do any known lasting damage.
The Evil Princess: Played straight, then subverted. She isn't evil per se, but got too caught up in her wish to restore peace to Lorule to realize that her plan would essentially doom Hyrule. However, Ravio makes her realize the error of her ways.
Face Death with Dignity: What Ravio convinces her is best, for Lorule may be doomed, at least it won't be condemned for wiping out another world from existence. She uses the last of her powers to send Link and Zelda safely home so they don't share her dying world's fate. She stands in silence with Ravio in the ruined Sacred Realm as the world darkens. It makes the ending truly heartwarming when she breaks into tears of joy, seeing Lorule's Triforce restored; she was ready for the end, but not a new glorious beginning.
Foil: Her gloomy demeanor and dark Palette Swap set her apart from the sunny Zelda. Many of her Voice Grunts are very similar to Zelda's as well, such as the frequently used "hehh", which sounds cheerful for Zelda but rather subdued for Hilda. Her foolishness in trusting Yuga and trying to steal Hyrule's Triforce without thought for the consequences for Hyrule also shows her lack of wisdom compared to Zelda.
Green-Eyed Monster: Judging by her monologues to Zelda while she was a painting and her Don't You Dare Pity Me! response when Zelda tried to reason with her, it's not difficult to see there's a hidden layer of jealousy under the surface. Thankfully, she gets over it with her Heel-Face Turn.
Heel Realization: Thanks to Ravio, she realizes that her plan to bring peace back to Lorule would cause Hyrule's downfall. Unwilling to make them go through the same ordeals she and her people did, she makes a Heel-Face Turn.
Horrible Judge of Character: She thought Yuga was working with her to help restore Lorule. She realizes her mistake all-too-late to rectify it.
I Have You Now, My Pretty: After completing a dungeon, you'll get treated to a scene of Hilda with the trapped Zelda fawning over her beauty and her kingdom.
Leitmotif: In addition to her full theme which plays in her first appearance, a three-note flute melody plays whenever she contacts Link via telepathy.
Manipulative Bitch: Manipulates Link into saving the Seven Sages and getting the Triforce of Courage for her own goals.
Moral Myopia: She is so determined to save Lorule, she fails to see any problem with her own methods dooming Hyrule to oblivion. Fortunately, she eventually does when Ravio snaps her out of it.
My God, What Have I Done?: Becomes regretful when Ravio makes her realize just how far she has fallen, how she would bring Hyrule into ruin if she took the Triforce, and that what she's doing is the exact reason her Triforce was destroyed in the first place.
Out-of-Character Moment: She manages to give Link a Death Glare when demanding his Triforce and pull an Evil Laugh when summoning Yuga, even though she doesn't think of herself as evil and is an Anti-Villain. Justified, as she was beginning to go mad with power over her search for Hyrule's Triforce.
Perpetual Frowner: She rarely, if ever, smiles. And considering all she has to go through, she doesn't have much reason to smile.
Sanity Slippage: If the state of her room and her out-of-character-moments above are any indication, it seemed as though her desire for the Triforce was starting to override her desire to save her kingdom. Thankfully, Ravio brought her to her senses.
Selfless Wish: Inverted. Hilda wants Hyrule's Triforce for Lorule, but this will consequently destroy Hyrule in its place.
Walking Spoiler: It's impossible to talk about her without spoiling the game's big twist.
Well-Intentioned Extremist: Hilda wants Hyrule's Triforce in order to save Lorule as, without one, it is literally on the brink of total annihilation, and though it may doom Hyrule, it tortures her to think of her people subjected to this fate. Yuga, however...
With Great Power Comes Great Insanity: The pressure of Lorule's ever-approaching demise coupled with the knowledge she'd have to resort to criminal acts to obtain a replacement Triforce ultimately pushed her over the edge, and clouded her judgement. As such, she originally failed to realize that her plan to save Lorule would have doomed Hyrule. As she said herself:
Hilda: Princess Zelda, I have been led astray, tempted by the power of your Triforce.
The Woman Behind the Man: She was the one who ordered Yuga to find and kidnap Zelda and the Seven Sages, in order to resurrect Ganon, and make Link fight against him. This way, she could obtain all three pieces of Hyrule's Triforce, and use them to restore peace to Lorule.
Woobie, Destroyer of Worlds: Boy Howdy! She's practically one of the most sympathetic villains in the Zelda series. And had she not pulled a Heel-Face Turn, she would've taken the trope to its logical extreme.
The enigmatic shopkeeper who suddenly decides to convert Link's house into a place to sell his wares. Link is surprisingly okay with this, and in return gets to buy many items that become very useful in his quest. He is accompanied by Sheerow, a strange birdlike creature who is his faithful companion. He is Lorule's version of Link, a former comrade of Hilda and Yuga who abandoned them for Hyrule after finding their desperate scheme too sinister to go along with.
Adam Smith Hates Your Guts: He rents and sells items crucial to saving both worlds for fairly steep prices, despite Link letting him live at his house rent free and Ravio's later renovation of his house into a shop and his true goal in aiding Link in defeating Yuga and Hilda.
Bond Creatures: His bird Sheerow imitates all his emotions, reactions, gestures, and responses.
The Champion: He was supposed to be this role for Hilda in Lorule like Link for Zelda in Hyrule; however, when Hilda and Yuga plan to steal Hyrule's Triforce to save their dying world at Hyrule's expense, he abandons the role and defects to Hyrule to assist and pass the role to Link because he didn't have the courage to stop them himself.
Face Death with Dignity: In the end, he convinces Hilda that if saving Lorule would mean ultimately destroying Hyrule, it would be better to face their own destruction than to walk down the very steps that their ancestors worked to prevent.
Foil: His cowardice contrasts him with Link, whose defining trait is his courage.
Hero of Another Story: Subverted. He's supposed to be Lorule's destined hero, but was too scared to go against Hilda/Yuga, so he fled to Hyrule to look for a hero in his place. The guy's also got a full inventory, what does that tell you?
The Thing That Would Not Leave: Hilariously, Ravio becomes more and more imposing within Link's home as the game progresses. He goes from a mere guest, to shoving all of Link's belongings up against the walls, opens up a shop (and for whatever reason seems to think renting you his items is an adequate substitute for paying you rent), and even replaces the sign outside that displays "Link's House" to "Ravio's Shop". And once you buy all of his goods, he cheers over how he's made enough money to move out and then... doesn't.
Trickster Mentor: Ravio seems to be nothing more than a greedy cowardly merchant. In actuality, at a rental fee, he's guiding and training Link to become Hyrule's hero.
Unflinching Walk: You know what they say? Cool guys don't look at explosions. Ravio's item description of his rental bombs have the explosive detonating and Ravio is just standing there like a badass.
Walking Spoiler: Even though you're introduced to him early on, he's hiding a lot of secrets that aren't revealed until the end.
Welcome Back, Traitor: He reveals his true identity to stop Hilda and Link from fighting any further. Hilda is appalled at his betrayal, and even more-so when she understands Ravio wanted Link to defeat her. After talking some sense into his princess, she realizes he has, and always will be, her friend and confidant.
You Are Better Than You Think You Are: After Link buys all the items, Ravio gets philosophical, revealing he used to regard himself as worthless, that his life and death didn't matter in the grand scheme of things. He was one sole tiny person in a vast vast world that would go on without him after he was long gone and forgotten. After seeing Link's unwavering determination to change the world for the better, Ravio's outlook on life improves dramatically and he sees his own self-worth. He still spends his time slacking in Link's house after this, though.
You Can't Go Home Again: Ravio's journal implies whatever sorcery he used to get to Hyrule was a one-way trip. Despite this, he still manages to intervene back in Lorule when Link and Hilda stand off. This is never explained.
And I Must Scream: Inflicts this on his victims by turning them into paintings. The victim cannot move and they are implied to be fully aware of everything. However, unlike most examples, the condition is shown to be reversible.
Badass Boast: After absorbing Hilda and the Triforce of Wisdom.
Yuga: I shall soon take my rightful place among the gods! And then the beauty of destruction shall rain down upon this world!
Boss Remix: The music that plays in his second fight is a remix of his Leitmotif. The first half of the final battle incorporates snippets of his theme into an arrangement of the Ganon battle music from A Link To The Past, while the second half fully remixes it again.
Composite Character: As mentioned below, he shares various traits with Agahnim, Ghirahim, Ganondorf, and Chancellor Cole, three of whom were previous Zelda Dragons.
Dangerously Genre Savvy: Yuga is notably smarter than your average Zelda villain, despite his Smug Snake tendencies. Though confident he's taken care of Link by sealing him in a painting, he correctly anticipates the slight chance that he'll escape and attempt to warn Princess Zelda, so he erects a magic barrier around the castle to ensure that Zelda and Impa cannot escape and no one can go in to rescue them. This forces Link to find the two pendants to obtain the Master Sword, buying Yuga plenty of time to hunt for the other sages before coming for Zelda and Impa. Really, his only big mistake was underestimating Link.
Dark Is Evil: After fusing with Ganon and absorbing Hilda, his skin takes on a darker coloration.
Evil Cannot Comprehend Good: At the climax, he wields both the Triforce of Power and Wisdom, believing victory is assured as he'll use their combined power against Link (empowered by the Triforce of Courage) and crush him. Yet he still gets his ass royally handed to him by the hero in the final battle.
Eviler than Thou: During the middle of the Final Boss, Hilda demands that he give her the Triforce of Power, but Yuga instead traps her in a painting and takes the Triforce of Wisdom for herself, revealing that he was using her all along and intends to use the Triforce to remake Lorule in his own image.
Evil Is Not a Toy: Averted. He manages to successfully merge with Ganon and remains in complete control, as Ganon makes no effort to take control of Yuga. However, he does serve as this trope to Hilda, who realizes this all too late to do anything about it.
Flunky Boss: Summons solider enemies during his first two fights.
Foil: The fact that he relies on trickery, magic, and needs Ganon to become powerful shows that unlike Ganondorf, he lacks Power. In a similar vein, he serves as one to Impa. Both are the advisers for their respective princesses, but while Impa is The Good Chancellor who yields to all of Zelda's decisions, Yuga is The Starscream who eventually throws Hilda aside for his own ambitions.
I Have You Now, My Pretty: When turning Seres, Zelda, and Hilda into paintings, he would go on about how lovely they are and admire them.
Insufferable Beauty: Oh, dear sweet Din! He knows he's perfect and he makes sure everyone else knows it too, constantly belittling anyone and everyone. Kinda makes you wonder how Hilda puts up with him.
It's All About Me: Hilda wanted the Triforce to restore her kingdom. Yuga wants the Triforce to take over everything.
Meaningful Name: Yuga (油画) is Japanese for "oil painting", while yūga (優雅) is Japanese for "elegance", perfectly reflecting his abilities and his obsession with beauty. There is another meaning to it, when you read the name with Hinduism in mind. In this case, Lorule can be seen as a universe, which is in its last epoch, the Kali Yuga, as it is headed to its emminent destruction. In addition, almost all Loruleans have lost their virtues, which is also a marking for the last era of the cycle, as humanity starts absolutely virtuous in the first era and declines through the four Yuga ages to a World Half Empty, which is destroyed at the end. After the Kali Yuga has passed, the universe will be created anew in a new yuga cycle.
Mighty Glacier/Lightning Bruiser: Becomes the former after merging with Ganon. His trident attacks hit like a tank and he moves as fast as one, though he makes up for this by teleporting frequently. He arguably becomes the latter after absorbing Hilda, gaining the ability to levitate and can move much faster.
Monster Clown: His white skin and jester-like outfit gives him a clownish appearance.
Narcissist: Good Goddesses! This man would make the Greek Narccissus himself look humble.
Nice Job Fixing It, Villain: Turning Link into a painting would prove to be a fatal mistake, as it ends up giving him the ability to turn into a painting at will. Though unlike most examples, this one is downplayed in that there was no possible way he could've seen this coming.
Ominous Latin Chanting: In his second battle theme. Fitting his narcissistic nature, his own name is said 12 times during one round of the lyrics.
Smug Snake: Subverted. Like Chancellor Cole in Spirit Tracks, he's perpetually arrogant and smug, but proves to be an effective threat.
The Sociopath: The biggest difference between him and Hilda is that while she just wants to restore Lorule to its former glory, he just wants the power to remake the world in his image and he doesn't care who he hurts as long as he achieves this goal.
Squishy Wizard: Whereas Ganondorf is a mighty Magic Knight even without the Triforce of Power, Yuga relies on magic and trickery. Although he was clearly underestimating Link, he was forced to turn him into a painting after being beaten in their first fight and was forced to retreat during their second encounter or Link could have defeated him.
The Starscream: Betrays Hilda and takes the two Triforce pieces for himself.
Storywise, however, he seems to be one of Agahnim, and personality-wise, he resembles Ghirahim. However, unlike Agahnim and Ghirahim, whose positions as Big Bad were Hijacked by Ganon, Yuga keeps his even after Hilda is revealed to be the Bigger Bad. Plus, while Agahnim and Ghirahim were fanatically devoted to their masters Ganon and Demise respectively, Yuga doesn't care about Ganon in the slightest, only seeking to revive him in order to gain his power.
He also resembles Chancellor Cole, and again another resemblance to Ghirahim due to having albino skin and both proving to be far more dangerous and cunning than their smug and arrogant personalities would imply. And much like Chancellor Cole, he eventually betrays his Anti-Villain ally.
Tennis Boss: During the Final Battle, Link must reflect his shots with his sword to stun him. In a bit of a twist from other games of "Dead Man's Volley" in the series, the last portion of the battle has him firing two shots at you in rapid succession, and both must be successfully deflected for it to count.
Theme Tune Cameo: He hums part of his theme song as he transforms Seres into a painting and kidnaps her. Just like Ghirahim.
Turns Red: In his first two boss fights, he'll throw a tantrum after taking enough damage and begin to warp faster and use stronger attacks.
Underestimating Badassery: Constantly belittles Link and never sees him as a genuine threat, which backfires spectacularly when he beats him for good.
Wake-Up Call Boss: Yuga has quite a few different attacks for a first boss, and in this first fight he is impossible to hit unless you use the Bow and Arrow; simply chasing him around with your sword will get you killed by his onslaught very quickly. On the other hand, only using the Bow makes the fight a joke.
For people whose first Zelda game was Skyward Sword, this ends up being a mean curve ball; Yuga follows the series norm of "use dungeon item to defeat boss", but Skyward Sword's Ghirahim does the opposite and literally slaps you across the face for using anything but the sword on him. People mindlessly trying to stab Yuga thinking he'd respond like the previous game's Big Bad (a forgivable mistake, given their similarities) were met with a nasty surprise.
Warm-Up Boss: Is fought as the first boss of the game, much like Ghirahim.
The villain of A Link to the Past. Is deceased, but his presence is known in this game, being the first time since the originaltwo games that he is introduced to the player from the start. Hilda wants to revive him to further her goal.
Bigger Bad: Though Hilda seeks to revive him, she only does so for his Triforce of Power, and nothing else. She and Yuga remain the main villains of the game. Ganon doesn't even get any speaking lines.
Demoted to Extra: Ganon himself, at least. The instant he is revived, Yuga merges with him and remains in control. Ganon himself doesn't get to do anything.
Living MacGuffin: Averted since he's deceased. Nevertheless, the Triforce of Power was sealed away with him upon his defeat.
One-Winged Angel: After Yuga fuses with him, then after Yuganon absorbs Hilda and the Triforce of Wisdom. Link's dream in the prologue implies that, if the Triforce of Courage were taken, Ganon would have taken an even more powerful form.
We Hardly Knew Ye: He gets only a few minutes of screentime before Yuga merges with him. He doesn't even get any speaking lines.
See Main Characters
The Seven Sages
The descendants of the Seven Wise Men who originally sealed Ganon prior to the events of A Link to the Past.. Like their ancestors, their magical power is deeply linked to the Triforce, and they play a key role in Yuga's plot to revive Ganon.
Tropes applying to the group as a whole
Alternate Self: Conspicuously Averted — none of them have a counterpart in Lorule, likely because Lorule no longer has a Triforce for the Sages to protect.
Barrier Maiden: Although only Irene and Seres are technically maidens.
Call Back: They all seem to take after the sages of Ocarina of Time, right down to residing in what appears to the the Temple of Light after being rescued.
Chekhov's Gunman: You get to meet all of the Sages at least once before they get kidnapped, and you might not always come to realize that they are Sages (besides Impa and Osfala, who are specifically mentioned to be Sages) until you see them together as paintings.
Continuity Snarl: Building on the one already surrounding the previous incarnations of the Seven Sages. The Sages from A Link to the Past were portrayed as elderly human men, yet when Ocarina of Time showed the Sages in what seemed at the time to be the original Imprisoning War against Ganon, only Rauru was elderly, three were shown to be unambiguously nonhuman, and only two were men. With the revelation of the "Hero Defeated" timeline, fans assumed that these were separate Sages from the ones in the backstory for A Link to the Past... except this game has one nonhuman Sage and one maybe human, maybe Goron Sage. Not helped by the fact that there has been no explicit explanation of how (or if) interbreeding between the various species of Hyrule works.
Foil: To Yuga. Both are the advisers for their respective princesses, but while Impa is The Good Chancellor who yields to all of Zelda's decisions, Yuga is The Starscream who eventually throws Hilda aside for his own ambitions.
A gentle priestess who works with her father at the Sanctuary, she is the very first Sage to be kidnapped and turned into a painting by Yuga.
Implied Love Interest: She and the Captain are implied to have some level of interest in each other, but we never get to see enough characterization of either of them to really know one way or the other.
Suspiciously Similar Substitute: Out of all the Sages who appear in this game, she most closely resembles the Maidens from A Link to the Past. This can also double as a sort of Red Herring, because people who have played that game might be led to believe that the rest of the Sages will also look something like her.
The son of the blacksmith who Link is apprenticed under.
Cheerful Child: To the point where he is even able to make his father's threats toward Link sound somewhat less intimidating.
Friend to All Living Things: You find him in the secluded grove surrounded by animals, much like the Flute Boy in A Link to the Past. When the animals run from Link upon his approaching the stump, Gulley expresses wonder at why they do that with everyone else but him.
Malaproper: Due to his youth, he isn't quite sure what a sage is and he refers to himself and the others as a "Sevensage".
A haughty scholar who serves as Sahasrahla's apprentice.
Break the Haughty: When first encountered, he's incredibly egotistical and self-confident. Then Yuga kidnaps him and transforms him into a painting. Once he's freed, he solemnly accepts that he was never meant to be the hero.
Chekhov's Gun: His Sand Rod, which he rented from Ravio. He returns it after he is saved by Link, allowing the player to rent or buy it in turn.
Heroic Wannabe: He is intent on becoming Princess Zelda's personal hero too.
Magic Wand: Tried to use the power of the Sand Rod to become the hero and stop Yuga on his own. It eventually becomes part of his painting.
Vague Age: His white hair causes some confusion as to his age in-universe.
Wrong Genre Savvy: He initially believes he's the hero of the story. He's not. Exemplified also when he brings the Sand Rod to the Eastern Palace which he believes would aid him. Not only is the Sand Rod the wrong tool to solve the various puzzles in the Eastern Palace, but it's also a tool that can only be used in desert sections and nowhere else.
A young witch who befriends Link after hearing a fortune saying that she must "take care of green" or else she will face grave danger, and serves as his mode of fast transportation around Hyrule and Lorule.
Anti-Poop Socking : Play for long enough and she'll comment that you look tired, suggesting you should take a break.
Defrosting Ice Queen/Tsundere: She initially only helps Link to avoid the danger that the fortune says will happen to her if she doesn't, and is openly resentful toward Link for it. But when you talk to her grandmother after she gets kidnapped, you find that she had already considered Link a friend. When you rescue her, she is reluctantly grateful, and she also expresses concern about Zelda and her grandmother. She continues to be somewhat abrasive throughout the rest of the game, but makes it clear she's happy to be in contact with you.
I Just Want to Have Friends: She doesn't outright say it herself, but it's implied by her grandmother, who states that she was delighted to have finally found a friend in Link.
Inept Mage: Probably not all the time, but during the credits, she's seen botching a potion.
Overly Narrow Superlative: Exactly how many other witches are there in her generation, anyway? The only other witch to appear in the game is her grandmother.
Present Absence: After she gets kidnapped by Yuga, her broom still comes by to transport you across the map if you ring the bell. The game even highlights her absence by giving the broom Visible Silence whenever you call it. After you save her, her broom still comes alone since she's at the Chamber of Sages by this point, but she starts talking to you again through telepathy.
Small Name, Big Ego: She claims to be the "best witch of my generation" with nothing to show for it.
Meaningful Name: "Oren" is the Welsh word for "orange," the color motif of her clothes and her painting frame.
My Species Doth Protest Too Much: According to her, River Zoras are technically allies of the Hylians, but are usually very territorial and will attack anyone inside said territory despite her giving them orders NOT to attack Hylians. This also explains the River Zoras' hostility compared to the Zoras of the 3D games.
Pokémon Speak: Subtle example, but while she is Speaking Simlish, when you first meet her in her bloated form, she can be heard saying "Zola! Zola!"
Power Limiter: The Smooth Stone serves as this for her. The other Zoras say that her "bloating" is a result of the excessive power build-up and Super Power Meltdown resulting from the Stone being stolen.
Temporary Bulk Change: After her Smooth Stone is stolen, she begins turning into a massive Brawn Hilda, to the point that she is unable to get out of her fountain throne.
Token Heroic Orc: The only one of the sages whom we know for sure isn't Hylian (Rosso's species being ambiguous, as mentioned above). Also of note is that Zoras are usually enemies in the 2D games (and this one is no exception). See also My Species Doth Protest Too Much above.
The elder of Kakariko Village. His ancestor was the original Sahasrahla who aided the Hero in A Link to the Past.
Alternate Self: His Lorulean counterpart is the head of a strange cult that wear monster masks to dissuade people from thievery. Mumbo jumbo, mumbo jumbo...
A strange octopus-snail creature who resides in a cave near Lake Hylia. Her babies have gone missing, all 100 of them have been scattered across Hyrule and Lorule. For every ten Link finds, she will upgrade an item to its "Nice" version, but only if Link owns it as opposed to renting it.
But Now I Must Go: After returning all of her babies and talking to Ravio, she'll announce you that she and her babies will leave for another dimension, and thank you again for your efforts and kindness. You don't see her leaving, but you do see light and hear a warping sound when you leave.
I Choose to Stay: After Mother Maiamai leaves for another dimension, you find that one of her baby Maiamai is left behind in her place. Apparently it is the 72nd one you've collected and she wishes she'll grow up to be just like her mother.
Side Quest: All 100 of her babies have gone missing and you need to find them, much like the Gold Skulltula Sidequest from Ocarina of Time.
The Blacksmith and his Wife
Gulley's parents and your employer. The Blacksmith is usually annoyed at Link for being lazy while his wife is a kind caring woman. They become greatly distraught when Gulley goes missing. They also have counterparts in Lorule who don't seem to have children.
Adult Fear: They become very distraught when Gulley goes missing.
Child Hater: The Lorulean counterpart to the Blacksmith's Wife doesn't seem to like children and really doesn't like the name "Gulley" if she had to name one.
The Blacksmith: He can make the Master Sword stronger if you have two pieces of Master Ore on you. His Lorulean counterpart can make it even stronger still with two more pieces of Master Ore.
No Name Given: They don't really have names outside of "Blacksmith" and "Blacksmith's Wife".
The curator of the sanctuary and father of Seres.
Adult Fear: Becomes worried when his Daughter is kidnapped in front of him.
Alternate Self: In Lorule, you meet his counterpart who's only known as "The Philosopher".
No Name Given: Don't have names outside "Priest" and "Philosopher".
An old witch who lives in the northeastern part of Hyrule. She can brew 4 kinds of potions if you have the right monster parts, heal your hearts with a Red Potion sample when you talk to her, and even buy any parts you may have. She's also teaching her granddaughter, Irene.
Adult Fear: She's saddened at the thought that she couldn't do much to save her granddaughter from Yuga. She brews potions to keep her mind off that.
Legacy Character: Given the fact that her Lorulean counterpart is named (or nicknamed) "Mapes," it is highly implied that the witch is really Maple from the Oracle games, or at least her descendant.
The Thief Girl
A girl you encounter in the Thieves' Hideout in Lorule. You need to help her to escape because she knows where the boss of the dungeon has kept the painting of Osfala. Unfortunately, she's unarmed, but she's useful for some of the puzzles.
Cool Mask: After rescuing her, she puts on a cool-looking fox-like mask in order to conceal her identity from the thieves.