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The grandson of the local blacksmith, and a close friend of Princess Zelda. After Zelda was turned to stone and the Picori Blade broken, Link is sent to find the Minish, tiny inhabitants of Hyrule, to have the blade reforged and turn Zelda back to normal. This is because only children can even see the Minish.
- Badass Adorable: Badass though he may be, he's an adorable young boy nonetheless. The art style the game goes with emphasizes that, making him look surprisingly expressive and cute.
- Badass Normal: No superpowers, just his courage, trusty sword and many items.
- Bow and Sword, in Accord: As with all Links, he gains a bow to complement his sword.
- Childhood Friends: With Zelda.
- Cool Sword: The Picori Blade and the Four Sword.
- Creepy Child: If you drink a charm in the café his skin and hair gets paler and eyes and clothes turn orange. It's unknown why this happens, and if you leave he returns to normal save for the color on the tunic being from the first charm you drank. If you enter the café like that he'll enter like that as well and not orange for some reason.
- Four-Temperament Ensemble: Phlegmatic. He is vaguely timid, affable, and quiet, especially in comparison to Ezlo.
- Hair of Gold, Heart of Gold: He is a questing hero, noble, honorable, and kind.
- Kid Hero: Actually used as a plot point, since, as mentioned above, him being a kid allows him to see the Minish/Picori.
- Legacy Character: The only Links coming before him are Skyward Sword Link and maybe the hatless hero. Also possibly Hylia's chosen champion, if his apperance from the manga included with Hyrule Historia is taken as canon.
- Nice Hat: And it talks! Though at the end, Ezlo even decides to use his magic to make a regular, green cap for Link. The look on Link's face seems to imply it's gonna take him some time to get used to the fact this one doesn't talk.
- Super Strength: With the Power Bracelets, Link can push many objects like large bookcases and can push a pot several times larger than his body at Minish size.
- Took a Level in Badass: The sword Skills allow Link to use the Great Spin Attack, Roll Slash, and many other nifty moves. One of the few Links to get actual sword techniques.
- Yellow Eyes of Sneakiness: More like like orange, his eyes will turn a creepy orange if you drink a charm in the café.
Ezlo guides Link on his adventure by allowing him to shrink to the size of a Minish and explore the Mouse World.
- Baleful Polymorph: He's a Minish sorcerer trapped in the form of a birdlike hat.
- Captain Obvious: Has a tendency to state the obvious, especially early in the game. He does so a bit less as the game goes on, but still has his moments.
- Clothes Make the Legend: He acts as Link's hat, and even gives Link his trademark hat after he is returned to his original form.
- Deadpan Snarker: When he's not being Captain Obvious, anyway.
- Four-Temperament Ensemble: Choleric. Full of advice and sage wisdom, but is also hot-tempered and impulsive.
- Exposition Fairy: He's the one who most often tells you where you need to go, and reveals plot points.
- Mouse World: He lets Link shrink down to this size.
- My Greatest Failure: Considers Vaati's transformation from Minish to sorcerer his responsibility.
- Nice Hat: Has the unique distinction of being the hat.
- Tsundere: Downplayed, in the beginning is he rude, harsh, and bossy towards Link, but eventually grows fond of the boy and eventually treats him like a grandson he's proud of.
- Shipper on Deck: At one point, he suggests to Link that he should ask Zelda out on a date after he rescues her.
A mysterious robed figure who won this the annual Picori Festival's swordfighting tournament. His goal was to obtain the Light Force and become a god.
- Awesome Moment of Crowning: Of sorts. He possesses King Daltus, after all.
- Badass Bookworm: He gained all of his knowledge about the legendary Picori Blade and Princess Zelda's Light Force from reading. In addition, he studied sorcery (though a lot of help came from that hat perched atop his head) and the psychology of evil inside of the hearts of men. He is a very physical villain too — when there is something to be done, he often does it himself.
- Badass Cape: Look at his cover photo!
- Best Served Cold: Ultimately what he did to his former mentor, Ezlo.
- Big Bad: He single-handedly kick-started the entire plot of the game, managing to shatter the Picori Blade, turn Zelda to stone, and release monsters from the Bound Chest across the land.
- Deceptive Disciple: He studied the darker side of human nature behind Ezlo's back, became corrupted by all that he learned, and then betrayed Ezlo for his own goals.
- Demonic Possession: Vaati possesses King Daltus, giving him complete control over the kingdom's guards (Vassals) - as a result, he can now use the Vassals to aid in his search for the Light Force.
- Drunk on the Dark Side: He became enchanted with the power of the Mage's Cap that Ezlo made and took it for himself. He later aims to claim the Light Force to gain even more godlike power.
- Establishing Character Moment: A terrific introductory scene for Vaati; in less than two minutes he utterly owns four armed guards and shatters the Picori Blade. From thence, he sets the evil monsters inside the Bound Chest free, leading to a direct confrontation with Princess Zelda. Vaati turns her to stone, managing to incapacitate Link as well. He does all this while gloating about his success.
- Evil Is Cool: Vaati certainly seems to think so. His fascination with the duality of good and evil inside of Men is what led him to claim the Wishing Cap and become an Evil Sorcerer.
- Final Boss: As usual for main villains in the series. He goes One-Winged Angel before fighting you, and goes through two more forms before kicking it.
- Four-Temperament Ensemble: Melancholic. Analytical, composed, power-hungry.
- From Nobody to Nightmare: An oddly realistic version. In-universe, he becomes a threat the minute he curses Ezlo and steals Ezlo's wish-granting cap.
- A God Am I: His goal, by obtaining the Light Force. He partially succeeds no matter what you do, and fully succeeds if you take too long in the final dungeon.
- Informed Ability: Vaati managed to win a sword-fighting tournament in the beginning of the game, implying that he is a Child Prodigy at using swords. However, he is never seen using a sword. It's possible that he just cheated using his magic.
- Interim Villain: By the time this game took place, Demise had already been defeated, but Ganondorf had yet to emerge.
- One-Winged Angel: Has four, not including his initial minish form, although only his three demonic forms are fought.
- Rasputinian Death: One of the most awesome boss battles in Gameboy history. After gaining possession of Zelda and draining the light force from her body, Vaati grows several hands taller, gains a darker wardrobe, and you have to fight this Nightmare Fuel boss not once, but three times before he's finally over.
- Took a Level in Badass: After using the Wishing Cap to become a mage.
The princess of the domain of Hyrule, daughter to the king. At the outset of the story she and Link go way back as friends and he accompanies her to the annual festival. However, Vaati petrifies her during the award ceremony, forcing Link to try to repair the broken Picori Blade in order to undo the spell.
- All Women Love Shoes: According to the figurines, she is Rem the shoemaker's main source of income.
- Attention Deficit... Ooh, Shiny!: Multiple times during the festival, she'll be in the middle of saying something to Link, only to run off saying "ooh, what's that?"
- Childhood Friends: With Link, at least enough for the Princess of Hyrule to personally visit your house at the beginning for you to hang out with her at a Festival.
- Damsel in Distress: Her getting turned into stone is what kickstarts the plot.
- Foil: To Vaati, interestingly. Capable of sorcery? Both of 'em. Knowledgeable about Light Force? Yes. The methods they use to achieve what they want are similar, except their goals differ.
- Four-Temperament Ensemble: Sanguine. She is vibrant, full of childish energy, but still pretty smart all the same.
- Genki Girl: A more mild example than some, but she does seem pretty energetic at the festival at the beginning.
The MinishA race of tiny elf-like creatures that can only be seen by children. Known to the human world as the Picori, they delight in helping out humans in sneaky ways, such as hiding money and items under bushes and giving them help with their chores whilst they're not looking.
- Big Damn Heroes: The world was suddenly overrun and virtually consumed by demonic monsters. They intervened and saved mankind by bestowing gifts and weapons upon the 'Hero of Men' to drive them back and seal them away in a chest.
- Expy: In addition to the obvious Shout-Out to fairy tales such as the TheElvesAndTheCobbler, the Town Minish, their roles and how they dress-up and get about from house-to-house undetected is uncannily similar to the "Tailor of Gloucester" story from TheWorldOfPeterRabbitAndFriends, it comes full-circle as said story is paying homage to the classic tale as well.
- For Happiness: The Minish love humans. They first started sending gifts from across time-and-space. Then many of them traveled from their native parallel dimension and settled in Hyrule. And some of them decided that wasn't enough, and moved right in with people in their homes.
- God Was My Copilot: According to the game, they are the reason why all the heroes in all the games find random pick-ups and money in grass and under stones.
- Jack-of-All-Trades: Minish engage in all trades, from treasure collecting to shopkeeping.