Clothes Make the Legend: In this case, they're just clothes all boys on Outset Island wear when they reach a certain age (presumably the age that the Link from Ocarina of Time set out on his quest to save Hyrule). So, in this case, the legend defined the clothes (though Link writes his own legend regardless).
Not Quite Flight: He's incapable of flight, yet needs to reach the otherwise inaccessible Forbidden Forest. The Great Deku Tree and his Koroks improvise with a magical Deku Leaf that allows him to glide long-distance.
The Unchosen One: He actually has to get the Triforce of Courage in order to be considered a successor to the Hero of Time.
Vague Age: Link's age in this game is among the most debated ages in the series, with estimates ranging from as young as 9 (from confirmations that Link in Ocarina of Time is 9 years old and because Link in The Wind Waker is supposed to be the same age as Link from Ocarina of Time) to as old as 17 (from the latter reason above). Most people, however, place his age at 12, using both the Nintendo Power guide for the game and trophy information in Super Smash Bros. Brawl.
The King of Red Lions
Link's sidekick here is a talking red sailboat capable of carrying him all over the Great Sea and giving him advice. After Aryll is rescued, it is revealed that the King of Red Lions is posessed by King Daphnes Nohansen Hyrule, who had been searching the seas for a new hero ever since the Great Flood.
A young pirate girl sailing the seven seas, she meets Link fairly early in his quest and ends up taking him to the Forsaken Fortress. Even after she fires him from a cannon into the fortress wall and leaves, she and Link keep crossing paths for some reason. She's actually a descendant of the Hyrule Royal Family, although she doesn't know this.
Action Girl: She tries to stop Ganondorf from killing Link at the Forsaken Fortress, and she helps in the final battle!
Silk Hiding Steel: Becomes apologetic and docile after donning a dress in her Zelda form, then she takes part in the final battle against Ganondorf, with Link's bow, and her participation is essential for his success.
A group of Pirates Who Don't Do Anything that later appear in Phantom Hourglass, led by Tetra. Despite being much older than her, they are extremely loyal to their captain and follow every single one of her commands. They reluctantly provide Link with a ride on their ship to the Forsaken Fortress in the beginning on the game and are actually joined by him in the game's end. They are hinted to be descended from the Hyrulean aristocracy; post-game, they became the first settlers of the new Kingdom of Hyrule in Spirit Tracks.
Apparently Tetra's first mate and also the member most dedicated to her. He shows an initial dislike of Link, though it wears off quicker than he'd willingly admit, claiming to have tricked a postman worried about him into giving him information about the whereabouts of a treasure when, really, he was just as worried about the little guy.
Jerk with a Heart of Gold: Despite his unfriendly behaviour, he's shown to be very caring for Tetra and blushes when Mako jokes that they should marry. Later, Aryll claims in one of her letters that underneath all his muscles, Gonzo is just a big softy.
Manly Tears: Seems to shed Tears of Joy upon finding Tetra safe and sound after being taken by the Helmaroc King, and according to his figurine he is very emotional.
Verbal Tic: Tends to end his sentences with "yeah?".
The Big Guy: Actually surpasses Gonzo in terms of strength.
The lowest-ranked of Tetra's pirates, Niko is overjoyed when Link joins the crew, because now he at least outranks somebody. He narrates the opening of Phantom Hourglass with his paper cut-outs, and is later seen doing the same in Spirit Tracks. He appears in that game as an old man, presumably the last survivor of the founding generation of new Hyrule.
Book Ends: He makes paper cutouts for both the opening and closing sequences of Phantom Hourglass.
Training from Hell: What he thinks he's putting Link through in The Wind Waker. He's a bit bitter when Link actually passes his tests.
Video Game Cruelty Potential: Subverted with the test he makes you take to get the bomb bag. He locks himself behind a grate in the room with the treasure, and you're supposed to press a button that will keep it open on a timer and get over there. You can just turn around and leave the ship with him still in there, but he doesn't seem bothered by it and you'll eventually have to come back and pass his test to progress through the game, fairly.
There's nothing to stop you from re-closing it on your way back out, however.
Sages Of The Master Sword (contains plot spoilers)
The Sages of the Master Sword are the Earth Sage and the Wind Sage. Their prayers keep the Master Sword sharp and give it the power to repel evil. Because of this, Ganondorf summoned two monsters to kill the original sages, and Link has to awaken the new sages.
A young girl of the bird-like Rito race in The Wind Waker. Maid to Prince Komali and the only female member of her race who's seen on-screen. She is later revealed to be the reincarnation of the Sage of Earth, who blessed the Master Sword with its evil-destroying properties.
The Chosen One: She's the descendant of the Earth Sage Laruto and therefore destined to take her place.
Video Game Flight: Like Medli, he can only fly for a short amount of time when Link is controlling him.
Video Game Cruelty Potential: One puzzle involves moving him among the sliding razor traps frequently found in the series. It's kind of amusing how much of a beating he takes.
A Zora and the former Sage of Earth. She is killed by Jalhalla, one of Ganondorf's monsters, so that her prayers may no longer reach the Master Sword. However, her spirit lingers on, and pleas to Link to find her successor.
A Kokiri and the former Sage of Wind. He is killed by Molgera, one of Ganondorf's monsters, so that his prayers may no longer reach the Master Sword. However, his spirit lingers on, and pleas to Link to find his successor.
Identical Stranger: If it weren't for the aforementioned shut eyes, he'd look nearly identical to Link. Not too surprising, being a Kokiri and all.
Keet: Even as a ghost, he's very chipper and never stops smiling.
Last of His Kind: Since the Kokiri became the Koroks, and no others are seen, he was probably the last of his race.
Leit Motif: A tribal arrangement of "The Legendary Hero". Unlike Laruto's, his is quite upbeat.
Magic Music: His violin, which he used to play the Wind God's Aria for the Master Sword before he died.
Name's the Same: Shares his name with a female Kokiri from Ocarina of Time. Notably, Ocarina of Time was originally going to have a Wind Temple, and that Fado was likely intended to have been the Sage of Wind, so him having the same name is likely a reference to that.
Really 700 Years Old: As a Kokiri, this one's a given. He was also born in Kokiri Forest, meaning that like Laruto, he was born before Hyrule was flooded.
Voiced by: Sachi Matsumoto
Link's beloved little sister. She has a similar personality to Malon from Ocarina of Time and is always surrounded by seagulls, which is probably a nod to Marin from Link's Awakening. She is kidnapped along with several other Hylian girls at the beginning of The Wind Waker, setting Link off on his quest.
Damsel in Distress: She is mistaken for Zelda in the beginning of the game and kidnapped. Link was not pleased.
Friend to All Living Things: She's always surrounded by seagulls. It even serves as a minor plot point, as Link and Tetra are able to figure out which part of the Forsaken Fortress she's being kept in by the suspicious gathering of seagulls near a window.
Genki Girl: It's soooo obvious from the very first time we see her run and shout. She makes Ran look like her grandma.
Deep Sleep: When Link returns to Outset Island, he finds out she's fallen into one of these due to her intense worry for her grandchildren. He is able to wake her up with a little help from a fairy.
Informed Attribute: According to her figurine, she has a mischievous streak and enjoys playing the occasional prank on Link. This is never seen in-game, unless you interpret her making Link wear the Hero's Clothes as a joke.
The young fledgling prince of the Rito tribe and the holder of Din's Pearl. In his first appearance, Komali posseses a reclusive and negative attitude due to the death of his grandmother and the rampage of Valoo. Soon after Valoo calms down, Komali slowly gains his confidence and later repays the favor by being one of the rescuers of Link and Tetra from the Forsaken Fortress. The next time Link meets up with Komali again, he's now a more mature and courageous Rito, and is starting to show affection to Medli shortly after she's awakened as the Sage of Earth.
Big Damn Heroes: Along with Quill and Valoo, he arrives just in time to save Link and Tetra from being killed by Ganondorf at the Forsaken Fortress.
He Is All Grown Up: Komali was a pretty small Rito when first met. Once he has obtained his wings, he gets a growth spurt and puts him just as tall as a young teenage boy like Link.
Hiki Komori: His Japanese name even is "Komori". He grows out of it, though.
A spoiled rich girl who lives on Windfall Island, she is captured and imprisoned along with Aryll. Tetra's crew eventually bring her home, but not before demanding her father's entire fortune as a reward. Afterwards she can be seen in rags working for Zunari, and a sidequest involves Link stalking her to reveal her as the burglar stealing from Zunari.
Damsel in Distress: She is one of three girls mistaken for Princess Zelda and taken by the Helmaroc King.
Jerk Jock: Geriatric version. Spends all his non-Link-mentoring time honing his physique, repeatedly breaks his brother's possessions without a thought, and considers his studious brother a weak embarrassment for giving up the sword. It's likely he only has cares for Link because of Link's incredible physical skills.
Messy Pig: You can catch three pigs for her which she intends to keep as pets, but when you return to Outset Island there is only one pig (which is named after you) in the pen and it's gotten very big. It's implied that the other two were cooked and eaten, but she denies it.
The Great Valoo is the mighty Sky Spirit. He lives atop Dragon Roost Island and is the patron deity and protector of the Rito people that dwell there. He is the guardian of one of the three pearls, Din's Pearl.
Butt Monkey: The poor guy gets subjected to quite a lot of abuse. The entire reason he's so angry is because Gohma's been messing with his tail, and defeating Gohma requires Link to similarly pull on his tail by latching on to it with his grappling hook.
Expy: Of Ocarina of Time's Volvagia, though unlike that evil dragon, Valoo is very friendly.
Handicapped Badass: Despite the fact he's trapped by Gohma, the monster responsible for his torment. By using the grappling hook on Valoo's tail, he'll cause the roof to collapse on Gohma, cracking its armor, leaving it vulnerable for Link to attack.
The Reliable One: Unlike the other spirits, Valoo actively assists Link by ordering Quill to inform the hero as to the whereabouts of Jabun, and later rescues Tetra and him from Ganon.
Great Deku Tree
A huge tree and the fatherly guardian of the forest, the Koroks, and guardian of Farore's Pearl.
Divine Delegation: He has a grand vision for new forests to be planted so that the land lost during the Great Flood will eventually be reclaimed from the depths. Since he's immobile, he tasks his Koroks with this mission.
Boss Arena Idiocy: Gohma is invulnerable to all attacks thanks to its heavy armor. Luckily for Link, there's an unstable ceiling above Gohma strong enough to break its defenses. All he needs to do is grapple on Valoo's tail and Building Swing across to bring it down.
Clipped Wing Angel: After its armor falls off, Gohma is a lot faster and can deal more damage. However, its eye is extremely vulnerable to attack.
Go for the Eye: Subverted at first; Gohma's armored eyelid will close every time Link tries to go for the eye. The only way to bypass this obstacle is to break its armor with a very large rock.
King Mook: It's a giant Magtail, essentially. This is especially noticeable after its armor is broken off. The only notable visual difference other than size and the aforementioned armor is that it has two large clawed arms.
King Mook: Strangely, Gohdan comes off as a king mook for two different kinds of monsters; Beamos (shoots very similar lasers), and Armos and Armos Knight (hit a jeweled weak spot and dropping bombs in its mouth).
Tactical Suicide Boss: If Link runs out of bombs or arrows, both of which are needed to fight him, Gohdan will gladly sneeze some out for him. Justified, since it's a test of Link's skill, not of how many bombs and arrows he entered with.
A giant Kargoroc that wears a mask under Ganon's control that stalks the Great Sea searching for "girls with long ears" in an attempt to find Zelda.
King Mook: Like many of this game's bosses, it's a large version of an enemy. In this case, it's a large Kargoroc. It fights completely differently, though. And doesn't make that annoying noise, either.
"My country lay within a vast desert. When the sun rose into the sky, a burning wind punished my lands, searing the world. And when the moon climbed into the dark of night, a frigid gale pierced our homes. No matter when it came, the wind carried the same thing... Death. But the winds that blew across the green fields of Hyrule brought something other than suffering and ruin. I coveted that wind, I suppose."
Several years after being imprisoned in the Dark Realm, Ganondorf is finally able to get free, and the Hero of Time, having been sent back to the past by Zelda, is nowhere to stop him this time around. Free to do as he pleases, he plunges Hyrule into chaos once again. The citizens of Hyrule pray for the Goddesses to intervene, and so they do, by flooding the kingdomand sending selected people to the mountaintops to survive the flood and repopulate the world. Hyrule was left frozen in time undersea, but Ganondorf still managed to escape to the surface, many centuries later, in a fortress he then seized as his own. His first course of action then is to kidnap every single girl with blond hair and pointy ears he can, in an attempt to find the current descendent of the Royal Family.
Green-Eyed Monster: Specifically, his being destined to be the king of a barren desert where the only comfort (if it could be called that) to offer his people was death, before seeing the fertility and peace of Hyrule.
Full Boar Action: His Ganon form, which only shows up in stylized storybook pictures telling the game's backstory, but even then this is noticeable. Puppet Ganon as well, since it's modeled after Ganon.
Genre Savvy: All the time spent pondering his life while trapped in the void gave him great insight into what needed to be done upon being freed. He kills the two sages that would otherwise keep the Master Sword active and kidnaps every girl with pointy ears that he can locate across the Great Sea in order to find the most recent descendant of Princess Zelda.
Grass Is Greener: His desire for getting all the parts of the Triforce was fueled by his envy for the life-giving breezes of the lush Hyrulian landscape while his country suffered punishing winds that only brought death.
Honor Before Reason: A rare villainous example: During the final fight, after being hit by enough Light Arrows, he approaches Tetra, and, instead of stabbing her, puts away his sword and simply backhands her. Also, he seems to have a habit of, whenever knocking down Link, waiting until he gets back up before he resumes his attack or does a finishing blow.
Humanoid Abomination: He was human (or very close to it) to start with, but after finding the Triforce, he's become something much, much worse.
Impaled with Extreme Prejudice: Variation: Ganondorf attempts to do a last ditch attack on Link, Link parries it, gains enough air, and then does a downward thrust through Ganondorf's head, burying the sword in up to the hilt.
Killed Off for Real: Stabbed through the head and Taken for Granite at the end of the game. Direct Wind Waker sequels have not used him since (with the exception of a brief cameo appearance in the beginning of the first sequel explaining the backstory of the original), so all signs point to this being the case.
Laughing Mad: His reaction to the waves coming down on Hyrule from Daphnes' wish to the Triforce.
Lightning Bruiser: Ganondorf's gotten less reliant on hanging back and chucking magic at you or shifting into his Mighty Glacier Ganon form in favor of up-close and personal swordfights. He proves to be an astonishingly agile opponent while still being bigger and stronger than Link and Stone Walling all but the most advanced sword attacks.
Magic Knight: He not only possess powerful magic, but is also unbelievably strong and skilled with a sword. Or two.
Rasputinian Death: He's come back from the dead or from being sealed away numerous times throughout the series, so they resorted to this to prove he was Deader than Dead. He's stabbed through the head, Taken for Granite, the tower you fought him on collapses, and the ocean rushes in to bury him underneath miles of water. It's not clear which step actually kept him from coming back, but it seems to have managed to do so.
Well-Intentioned Extremist: Revealed to have started off as one before his rise to power, with his intention of freeing the Gerudo from the deserts. As to this, the monster he eventually became is a result of plot-relevant Motive Decay.
Wouldn't Hit a Girl: In an interesting show of chivalry, Ganondorf takes pains to avoid hurting Tetra more than necessary in order to take her Triforce. Although he does hit her in the final battle, he carefully puts away his swords first, and avoids her entirely for most of the fight.
Xanatos Gambit: The Master Sword was actually sealing his powers away (well, most of them, anyway). By taking it from the pedestal, Link granted him access to his full powers. But if he didn't do it, there wouldn't be any way to defeat him.