Characters / The Legend of Zelda: The Wind Waker

Characters in The Legend of Zelda: The Wind Waker. Be aware of unmarked, very sensitive spoilers in regards of the main characters.

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Main Characters

    Link 

Link

Voiced by: Sachi Matsumoto

http://static.tvtropes.org/pmwiki/pub/images/hdlink_7867.png

"[I'm] an ally of justice!"

Link lived a peaceful, happy, giant enemy bird-free life on sunny Outset Island until his birthday, when his adorable little sister Aryll was kidnapped by a giant enemy bird. Link set out to do what any Knight Templar Big Brother would — find his little sister, rescue her, and stab whoever took her, preferably repeatedly. However, it turned out that the kidnapping of his sister was part of something much bigger; having Chronic Hero Syndrome, he decides to put a stop to it.
  • A Birthday, Not a Break: Aryll was kidnapped on his birthday.
  • Adorkable: A screeching large ham, who gladly helps any in need while proclaiming himself an ally of justice. Also let the record show he once impersonated a cat.
  • Animal Motifs: Cats. He has large, cat-like eyes and rides the King of Red Lions. Additionally, in an optional stealth sidequest, if he's caught he'll impersonate a cat's cry to keep cover.
  • Badass Adorable: To put things into perspective, he's one of the few Links that actually KILLS Ganondorf instead of sealing him. His badassery doesn't affect his innocence and cheerful attitude.
  • Badass Normal: He's a kid with a sword and some special equipment he finds lying around. Also, the King of Red Lions says he has no connection to the Hero of Time whatsoever. This Link wasn't destined for anything, he's some kid who repowered the Master Sword, reclaimed the Triforce of Courage, and killed Ganondorf not because of destiny, but to protect his sister and the world. In fact, if the Spirit of the Hero was sent back to the child timeline with the Hero of Time, this Link doesn't even have THAT going for him.
  • Beware the Nice Ones: He's a sweet, slightly dopey little kid until you mess with someone close to him.
  • Big Brother Instinct: When Aryll is first kidnapped, he's so determined to get to her that he nearly runs off a cliff trying to do so.
  • Bow and Sword, in Accord: As with most Links, he gets a nice bow to go along with that awesome sword of his.
  • Brilliant, but Lazy: He's first introduced slacking off on top of a tower. That said, his fencing mentor says he's a natural with a sword, he takes to marksmanship very easily, is a master sailor, slays armies, and is an expert at winning auctions.
  • Camera Fiend: Once you get the Picto Box.
  • The Champion: For Aryll at first, then Daphnes Nohansen Hyrule later (incidentally, not so much for Tetra in this case since she prefers to be a spunky doer instead of a passive observer/hostage).
  • Chew Toy: A running gag involves him being launched into the air, smacking into a stone wall, and falling several stories.
  • Chronic Hero Syndrome: Even though his main objective is saving his little sister and defeating Ganondorf, he will still help anyone else he can on the way.
  • Clothes Make the Legend: In this case, they're just clothes all boys on Outset Island wear when they reach a certain age (presumably the age that the Link from Ocarina of Time set out on his quest to save Hyrule). So, in this case, the legend defined the clothes (though Link writes his own legend regardless).
  • Cool Boat: A talking red boat with a lion's figurehead. Can't get much cooler than that.
  • Cool Sword: The Master Sword.
  • Crazy-Prepared: Has a weapon/item for every possible situation.
  • Crouching Moron, Hidden Badass: The King of Red Lions remarks that he's "surprisingly dull-witted." Doesn't seem to stop him from conquering dungeon after dungeon.
  • The Determinator: Practically his superpower.
  • Die, Chair! Die!: All Links seem to share an instinctive hatred of pottery and tall grass.
  • Dork Knight: Both because of his mannerisms and the fact that unlike most incarnations, this Link was not the Chosen One.
  • Drop the Hammer: The Skull Hammer, and it's as big as he is.
  • Empowered Badass Normal: He gains access to magic in the game (namely, a souped-up spin attack, a full-body barrier, and the fire and ice arrows).
  • Genre Blindness: Lampshaded by Ganondorf. The monsters that were frozen before he removed the Master Sword unfreeze, and he doesn't suspect that anything was up.
  • Hair of Gold, Heart of Gold: Heroic, noble, and kind.
  • The Hero: But of course. Though he had to earn his status as such through many trials.
  • Heroic Lineage: Averted, this Link is not related to any previous Link at all. This one just stepped up as the Second Coming, of sorts, of the Hero of Time.
  • Heroic Mime: Usually only talks in dialogue trees. However, this Link does actually speak twicenote .
  • It's Personal: Moreso than other Links of the past, this Link's adventure starts when they hit him in the family.
  • Jumped at the Call: Off a cliff, no less.
  • Kid Hero: Somewhere between 9 and 12 at the start of his journey.
  • Kleptomaniac Hero: If it even vaguely looks useful and isn't nailed down, Link will nab it.
  • Knight Templar Big Brother: Ganondorf was already screwed as soon as his bird even dared to touch Aryll.
  • Legacy Character: Though he is not actually "chosen" to be the Hero Of Time's successor at first.
  • Leitmotif: "Hero of the Winds". It's taken from the main Zelda theme.
  • Magic Music: The Wind Waker is a magical baton that lets him control the direction of the wind, teleport himself, and other such things.
  • Nice Hat: Still sports his iconic green hat (Except in New Game+).
  • Nice Job Breaking It, Hero: He got the Master Sword, only it turns out that removing it also removed the seal on the Triforce of Power, meaning he returned Ganondorf to full strength.
  • Not Quite Flight: He's incapable of flight, yet needs to reach the otherwise inaccessible Forbidden Forest. The Great Deku Tree and his Koroks improvise with a magical Deku Leaf that allows him to glide long-distance.
  • Oddly Visible Eyebrows: In a rare video game example, the graphics make it so that Link's eyebrows show up fully through his hair. If you angle the camera right, you'll even see that his eyes will show through his hair as well.
  • Pajama-Clad Hero: In the New Game+.
  • Parental Abandonment: Though he's raised by his grandma, so his parents are never really brought up.
  • Plot Tailored to the Party: No matter how bizarre the magical knicknacks he picks up, he'll find some way to kill at least one giant monster with it.
  • Raised by Grandparents: His parents are nowhere to be found, or even mentioned; Link and Aryll's grandma is, as far as we know, the one who raised them.
  • Screaming Warrior: Especially when performing a Hurricane Spin. This incarnation of Link is particularly hot-blooded.
  • Second Coming: Years after the Hero of Time failed to return when Ganondorf was released from captivity, a new hero by the name of Link would be recognized by Ganondorf as "the Hero of Time, reborn".
  • The Southpaw: Just like most Links, he's left-handed.
  • Trademark Favorite Food: Elixir Soup, which will provide a lot of hearts and double damage to enemies when eaten.
  • The Unchosen One: He actually has to get the Triforce of Courage in order to be considered a successor to the Hero of Time.
  • Vague Age: Link's age in this game is among the most debated ages in the series, with estimates ranging from as young as 9 (from confirmations that Link in Ocarina of Time is 9 years old and because Link in The Wind Waker is supposed to be the same age as Link from Ocarina of Time) to as old as 17 (from the latter reason above). Most people (and some translations), however, place his age at 12, using both the Nintendo Power guide for the game and trophy information in Super Smash Bros. Brawl.

    The King of Red Lions 

The King of Red Lions

http://static.tvtropes.org/pmwiki/pub/images/hdredlions_9274.png
Click here to see his true form. 
Link's sidekick here is a talking red sailboat capable of carrying him all over the Great Sea and giving him advice.
  • Big Good: The counterpart of Ganon, the Big Bad.
  • Bootstrapped Leitmotif: A redux of the Hyrule Castle theme.
  • Cool Boat: A talking boat who used to be the King of Hyrule.
  • Exposition Fairy: He's Link's guide in this game, and communicates with him via the Pirate's Charm, which is actually a Hyrulean heirloom.
  • Foil: To Ganondorf. They were both kings; both essentially relics of an age long past and a land long forgotten. Both clung to the memory of Hyrule, but Daphnes realized that letting go of the past and inspiring hope for the next generation was what was important, while Ganondorf refused to stop trying to recapture what he had lost in the past.
  • Heterosexual Life-Partners: His relationship with Link develops into this.
  • King Incognito: Before his true identity is revealed his title as the King of Red Lions seems to be purely for show.
  • Leitmotif: "Hyrule King Appears"
  • Taking You with Me: The King drowns himself along with Hyrule and Ganondorf in order to give Link a future.
  • Mentor Occupational Hazard: He becomes Link's guide through the game until the end when he stays within the flooded Hyrule.
  • Really 700 Years Old: He has existed since the times of Ocarina of Time.
  • Royals Who Actually Do Something: As transport, a mentor, and, at the end of the game, screwing Ganondorf out of his final wish on the Triforce.
  • Royalty Super Power: Much like his descendant Princess Zelda, he is blessed with the sorcery from their bloodline's Divine Parentage.
  • Voice with an Internet Connection: Through the Pirate's Charm.
  • Walking Spoiler: His very existence proves essential to many plot devices regarding the game's backstory.

    Tetra 

Tetra

Voiced by: Hikari Tachibana

http://static.tvtropes.org/pmwiki/pub/images/hdtetra_3086.png
Click here to see  Tetra as Princess Zelda

A young pirate girl sailing the seven seas, she meets Link fairly early in his quest and ends up taking him to the Forsaken Fortress. Even after she fires him from a cannon into the fortress wall and leaves, she and Link keep crossing paths for some reason.
  • Badass Adorable: A cute preteen girl who leads a pirate crew and isn't afraid to try and fight Ganondorf (She fails and he eventually holds her At Arm's Length, but points for trying).
  • Deadpan Snarker: She has a lot of stealth jokes as a Pirate Captain.
  • Do Not Call Me "Paul": Considers herself Tetra before Zelda.
  • Elemental Weapon: She takes up the Light Arrows in the final battle.
  • Heroic Lineage: Unlike Link, she's much more connected to the Triforce of Wisdom, being the descendant of the Zeldas chosen by Hylia. Beyond that she's the daughter of a pirate captain who left her crew in her hands.
  • Implied Love Interest: Link's, to be exact. A few characters even note how Link and Tetra seem to have a thing for each other.
  • Improbable Age: Lampshaded. When asked how Tetra can be in command of a gang of pirates before she's even hit puberty, Nudge jokes that she's actually 35 and just looks like a preteen girl.
  • Jerk with a Heart of Gold: Lampshaded by her figurine, and by one her crewmates when they're gathering bombs. "You sound more worried about the island than the treasure."
  • Leitmotif: "Inside the Pirate Ship" serves as one for her and her crew. There's also Zelda's Lullaby.
  • Little Miss Badass: How often do you see preteen female pirate captains?
  • Locked Out of the Loop: Doesn't know that she is the heir of the once-and-future kingdom until meeting Daphnes.
  • Lovable Rogue: A fairly benign pirate, she'll even go to great lengths to save strangers—provided someone pays up, of course.
  • Ornamental Weapon: Tetra never once draws that cutlass of hers. Except during Hyrule Warriors where the cutlass is her weapon of choice alongside a flintlock.
  • Orphan's Plot Trinket: Wears a pendant under her scarf in the shape of an upside-down V. It's the incomplete Triforce of Wisdom.
  • Parental Abandonment: Not much is spoken of her mother other than she was the captain of Tetra's pirates at one time and passed along the helm to her daughter. However they are both descendants of the Zelda lineage.
  • Pirate: Why of course. And a captain, at that.
  • Pirate Girl: Like her mother before her.
  • The Pirates Who Don't Do Anything: Her pirates are armed with the usual gear (cutlasses and cannons) but don't seem to do anything of the pirate-y nature, at least onscreen. They wouldn't really make good allies for Link if they were pillaging Windfall Isle, however, so this element is downplayed for a reason.
  • Rebellious Princess: Justified in that she didn't know she was Princess Zelda at first.
  • Tomboy: She acts like one in her pirate form.
  • Tsundere: She seems harsh at first glance, but she's kind and sweet when you get to know her.
  • Royalty Super Power: As Princess Zelda, she is blessed with the sorcery from her bloodline's Divine Parentage.
  • Silk Hiding Steel: Becomes apologetic and docile after donning a dress in her Zelda form, then she takes part in the final battle against Ganondorf, with Link's bow, and her participation is essential for his success.
  • Voice with an Internet Connection: During Link's first attempt to rescue his sister from the Forsaken Fortress. The King of Red Lions takes the role after that.
  • Well, Excuse Me, Princess!: Fittingly, as she's actually Princess Zelda.
  • Young and in Charge: She inherited captaincy and her crew of scallywags from her deceased mother.

Tetra's Pirates

    Gonzo 

Gonzo

http://static.tvtropes.org/pmwiki/pub/images/hdgonzo_618.png

Apparently Tetra's first mate and also the member most dedicated to her. He shows an initial dislike of Link, though it wears off quicker than he'd willingly admit, claiming to have tricked a postman worried about him into giving him information about the whereabouts of a treasure when, really, he was just as worried about the little guy.
  • The Big Guy: The tallest guy in the crew, with the personality to match.
  • Gentle Giant: Despite his rather abrasive personality, he's never seen actually hurting anyone. Later confirmed by Aryll.
  • Identical Grandson: Alfonzo from Spirit Tracks is apparently his descendant and looks absolutely identical to him, except for his clothes. Their personalities, however, vary slightly.
  • The Lancer: To Tetra, as her apparent first mate.
  • Jerk with a Heart of Gold: Despite his unfriendly behaviour, he's shown to be very caring for Tetra and blushes when Mako jokes that they should marry. Later, Aryll claims in one of her letters that underneath all his muscles, Gonzo is just a big softy.
  • Manly Tears: Seems to shed Tears of Joy upon finding Tetra safe and sound after being taken by the Helmaroc King, and according to his figurine he is very emotional.
  • Verbal Tic: Tends to end his sentences with "yeah?".

    Nudge 

Nudge

http://static.tvtropes.org/pmwiki/pub/images/nudge_5208.jpg

One of Tetra's pirates, known for his sense of humor.

    Senza 

Senza

http://static.tvtropes.org/pmwiki/pub/images/senza_1053.bmp

Helmsman and storyteller.

    Zuko 

Zuko

http://static.tvtropes.org/pmwiki/pub/images/zuko_3161.jpg

A short pirate with a telescope, he doesn't talk much.
  • The Quiet One: He doesn't talk a whole lot, and when he does, it's often unintelligible according to his figurine.
  • The Unintelligible: Variation: it's not that speak gibberish like most cases of this trope, it's that he just isn't loud enough for anyone to hear.

    Mako 

Mako

http://static.tvtropes.org/pmwiki/pub/images/mako_3574.jpg

The most knowledgeable member of the crew.
  • Book Safe: According to his statue, he keeps a dagger in his book.
  • Expy: He bears a resemblance to Professor E. Gadd.
  • Knife Nut: He keeps a dagger hidden that big book of his.
  • The Smart Guy: He's called the "brains of the ship", and the "king of invention" according to his figurine.

    Niko 

Niko

http://static.tvtropes.org/pmwiki/pub/images/hdniko_8175.png

The lowest-ranked of Tetra's pirates, Niko is overjoyed when Link joins the crew, because now he at least outranks somebody. He narrates the opening of Phantom Hourglass with his paper cut-outs, and is later seen doing the same in Spirit Tracks. He appears in that game as an old man, presumably the last survivor of the founding generation of new Hyrule.
  • Book Ends: He makes paper cutouts for both the opening and closing sequences of Phantom Hourglass.
  • Butt Monkey: He's the lowest-ranked pirate in the crew, and often gets the short end of the stick.
  • Drill Sergeant Nasty: He tries to be this, but fails.
  • Small Name, Big Ego: When Link joins the crew, he's so happy to finally outrank someone that his ego increases tenfold, forgetting that he himself remains almost as low-ranked as ever.
  • Training from Hell: What he thinks he's putting Link through in The Wind Waker. He's a bit bitter when Link actually passes his tests.
  • Video Game Cruelty Potential: Subverted with the test he makes you take to get the bomb bag. He locks himself behind a grate in the room with the treasure, and you're supposed to press a button that will keep it open on a timer and get over there. You can just turn around and leave the ship with him still in there, but he doesn't seem bothered by it and you'll eventually have to come back and pass his test to progress through the game fairly. There's nothing to stop you from re-closing it on your way back out, however.

Sages Of The Master Sword (contains plot spoilers)

    New Earth Sage 

Medli

http://static.tvtropes.org/pmwiki/pub/images/medli_2065.png

A young girl of the bird-like Rito race in The Wind Waker. Maid to Prince Komali and the only female member of her race who's seen on-screen. She is later revealed to be the descendant of the Sage of Earth, who blessed the Master Sword with its evil-destroying properties.
  • Magic Music: The harp she plays is actually the Earth God's harp, which opens the entrance to the Earth temple and the musical seals.
  • Meaningful Name: Her name is likely derived from "medley" or "melody", and also sounds similar to "medini", the Sanskrit word for "earth".
  • People Puppets: The Command Melody allows Link to control her.
  • Plucky Girl: She went off to calm down the very upset Valoo all by herself, despite still being an apprentice carer. While she doesn't succeed, that certainly took guts.
  • Vague Age: Appears to be not only a love interest for Komali, but a surrogate mother to him too. There's a few scenes which imply she's Older Than She Looks, especially with how Rito age, as shown by Komali. She could be anywhere from 12 to 17 or possibly older depending on your interpretation of those scenes.
  • Video Game Cruelty Potential:
    • There's nothing stopping you from throwing her face first into a wall. She gets Circling Birdies and speaks nonsensically if you do it.
    • Furthermore, the easiest, and safest, way to defeat the floor master enemies is to throw her at them and pelt them with arrows while they reach for her.
  • Video Game Flight: When Link is controlling her, she can only fly for a short while.
  • Winged Humanoid: Her whole race consists of those.
  • Wise Beyond Her Years: In a stark contrast with Komali, Medli is shown to be very mature for her age.

    New Wind Sage 

Makar

http://static.tvtropes.org/pmwiki/pub/images/hdmakar_1173.png

A member of the plant-like Korok Race from The Wind Waker, who are an evolved form of the Kokiri. He's later revealed to be the Sage of Wind, the other Sage who blessed the Master Sword.
  • But Thou Must: Unlike Medli, you have to rescue Makar in order to get to the last part of the Wind Temple.
  • The Chosen One: He's a descendant of the Wind Sage Fado (not that one) and has to take his place.
  • Distressed Dude: The entire reason Link has to enter the Forbidden Woods is to rescue him.
  • Guest Star Party Member: He joins Link in the Wind Temple dungeon.
  • Green Thumb: He can plant seeds that instantly grow into small trees in the right soil. This ability is necessary to complete the Wind Temple.
  • Magic Music: He plays the Wind God's violin — as a cello, because he's too small to carry it on his shoulders.
  • Meaningful Name: His name is likely derived from "Makoré", a type of wood, and also sounds similar to "makani", the Hawaiian word for "wind".
  • Not Quite Flight: He and the rest of the Koroks "fly" by hovering around with leaves.
  • People Puppets: The Command Melody allows Link to control him.
  • Plant People: Makar is a Kokri who are living trees in this game.
  • Ridiculously Cute Critter: Makar is so cute, someone like Kalle Demos could just eat him up.
  • Video Game Flight: Like Medli, he can only fly for a short amount of time when Link is controlling him.
  • Video Game Cruelty Potential: One puzzle involves moving him among the sliding razor traps frequently found in the series. It's kind of amusing how much of a beating he takes.

    Old Earth Sage 

Laruto

http://static.tvtropes.org/pmwiki/pub/images/hdlaruto_6123.png

A Zora and the former Sage of Earth. She is killed by Jalhalla, one of Ganondorf's monsters, so that her prayers may no longer reach the Master Sword. However, her spirit lingers on, and pleads to Link to find her successor.
  • Animal Motifs: Her crown resembles a shark.
  • Fish Person: Notably, the only Zora seen in the game.
  • Harp of Femininity: The same one as Medli.
  • Heroic Lineage: Her name and attire heavily imply she's a member of the Zora royal family and a descendant of Ruto, a Zora princess and the Sage of Water.
  • Leitmotif: A very somber arrangement of "The Legendary Hero".
  • Magic Music: Her harp, which she used to play the Earth God's Lyric for the Master Sword before she died.
  • Not Quite Dead: Laruto lives on in Medili.
  • Princesses Prefer Pink: If she really is a princess, that is.
  • Really 700 Years Old: According to her figurine, she was born in Zora's Domain, meaning she was born before Hyrule was flooded.
  • Royals Who Actually Do Something: Like Ruto before her, she is a Sage and helped protect the world from evil by empowering the Master Sword.

    Old Wind Sage 

Fado

http://static.tvtropes.org/pmwiki/pub/images/hdfado_6558.png

A Kokiri and the former Sage of Wind. He is killed by Molgera, one of Ganondorf's monsters, so that his prayers may no longer reach the Master Sword. However, his spirit lingers on, and pleas to Link to find his successor.
  • Eyes Always Shut: His default expression.
  • Cat Smile: Again, his default expression.
  • Identical Stranger: If it weren't for the aforementioned shut eyes, he'd look nearly identical to Link. Not too surprising, being a Kokiri and all.
  • Keet: Even as a ghost, he's very chipper and never stops smiling.
  • Leitmotif: A tribal arrangement of "The Legendary Hero". Unlike Laruto's, his is quite upbeat.
  • Magic Music: His violin, which he used to play the Wind God's Aria for the Master Sword before he died.
  • Not Quite Dead: Lives on in Makar.
  • Perpetual Smiler: That Cat Smile of his never leaves his face.
  • Really 700 Years Old: As a Kokiri, this one's a given. He was also born in Kokiri Forest, meaning that like Laruto, he was born before Hyrule was flooded.

Other Characters

    Aryll 

Aryll

Voiced by: Sachi Matsumoto

http://static.tvtropes.org/pmwiki/pub/images/hdaryll_4184.png

Link's beloved little sister. She has a similar personality to Malon from Ocarina of Time and is always surrounded by seagulls, which is probably a nod to Marin from Link's Awakening. She is kidnapped along with several other Hylian girls at the beginning of The Wind Waker, setting Link off on his quest.
  • Big Brother Worship: She adores Link so much that she lends him her telescope during his birthday (Link preserves it after she is captured).
  • Cheerful Child: She always has a positive attitude.
  • The Cutie: Adorable and energetic.
  • Damsel in Distress: She is mistaken for Zelda in the beginning of the game and kidnapped. Link was not pleased.
  • Friend to All Living Things: She's always surrounded by seagulls. It even serves as a minor plot point, as Link and Tetra are able to figure out which part of the Forsaken Fortress she's being kept in by the suspicious gathering of seagulls near a window.
  • Genki Girl: Her cheerful and energetic attitude makes Ran look like her grandma.
  • Girlish Pigtails: She has a pair of short pigtails.
  • Leitmotif: A short melody, that is part of all BGMs related to her, most prominently The Outset Island theme and the music that plays during her kidnapping scene.
  • Parental Abandonment: That's your fate when you're the sister of Link.
  • Raised by Grandparents: The only elder relative she and Link have by the start of the game is their grandma.
  • Recurring Element: Word of God confirms that during development her name was Maryll, making an even stronger connection between her and Marin/Malon, as the Friend to All Living Things simple girl that is close to Link. Her association with seagulls and hibiscus flowers makes her even more similar to the original Marin than the various Malon farm girls.

    Grandma 

Grandma

http://static.tvtropes.org/pmwiki/pub/images/hdgrandma_6479.png

The grandmother of Link and Aryll, who takes care of them at Outset Island.
  • Break the Cutie: Seeing her granddaughter get kidnapped and her grandson leave on a deathly dangerous quest to save her and the world has caused this poor kind old lady to fall into a Deep Sleep. Fortunately, she gets over it after Link cures her.
  • Deep Sleep: When Link returns to Outset Island, he finds out she's fallen into one of these due to her intense worry for her grandchildren. He is able to wake her up with a little help from a fairy.
  • Informed Attribute: According to her figurine, she has a mischievous streak and enjoys playing the occasional prank on Link. This is never seen in-game, unless you interpret her making Link wear the Hero's Clothes as a joke.
  • Granny Classic: Old, warm, and incredibly kind and caring.
  • Leit Motif: A rather sad song that plays after she finds out Aryll's been kidnapped, and also when Link returns home and she's sick of worry for her grandchildren.
  • Miniature Senior Citizens: She's as short as her granddaughter, and Link is even slightly taller than her.
  • Supreme Chef: Her Elixir Soup can fully heal Link's health and magic, and doubles his strength until he takes damage. It's stated to be her grandchildren's favourite, which you can see in gameplay from the big smile Link has when he drinks it (as opposed to the wince he has when he drinks a standard potion).

    Quill 

Quill

http://static.tvtropes.org/pmwiki/pub/images/hdquill_8579.png

A member of the bird-like Rito race who works as a postman. Knowledgeable, reliable, and reasonable, Quill is a great ally of Link in his adventure and helps him out on numerous occasions.
  • Badass Armfold: His default pose.
  • Big Damn Heroes: Along with Valoo and Prince Komali, he rescues Link and Tetra from being killed by Ganondorf at the Forsaken Fortress.
  • Deadpan Snarker: At times, particularly when he's talking to Tetra.
  • Nice Guy: Most Ritos are friendly, but Quill especially stands out, helping Link more actively than most members of his race.
  • The Reliable One: Apparently he is a high-ranking postman that his co-workers look up to, and the Rito Chieftain trusts him greatly.
  • The Smart Guy: Since his job entails travelling through the entire Great Sea, he's quite up to date on most current events and provides guidance to Link whenever he can.
  • Unstoppable Mailman: He shows no fear and gets the pirates to take Link onto their ship after convincing them that they were indirectly responsible for Aryll's kidnapping, and flies all over the Great Sea in all kinds of weather to both relay information to Link and deliver the mail. Even a storm won't deter him from doing his job.
  • Winged Humanoid: As all Ritos, his arms turn into wings when he flies.

    Komali 

Prince Komali

http://static.tvtropes.org/pmwiki/pub/images/hdkomali_548.png
Click here  to see him with wings.

The young fledgling prince of the Rito tribe and the holder of Din's Pearl. In his first appearance, Komali possesses a reclusive and negative attitude due to the death of his grandmother and the rampage of Valoo. Soon after Valoo calms down, Komali slowly gains his confidence and later repays the favor by being one of the rescuers of Link and Tetra from the Forsaken Fortress. The next time Link meets up with Komali again, he's now a more mature and courageous Rito, and is starting to show affection to Medli.
  • Big Damn Heroes: Along with Quill and Valoo, he arrives just in time to save Link and Tetra from being killed by Ganondorf at the Forsaken Fortress.
  • Bratty Half-Pint: He won't give you the pearl until he gets his wings.
  • He Is All Grown Up: Komali was a pretty small Rito when first met. Once he has obtained his wings, he gets a growth spurt and puts him just as tall as a young teenage boy like Link.
  • Hiki Komori: His Japanese name even is "Komori". He grows out of it, though.
  • Precocious Crush: Though Medli doesn't appear to be that much older than him, his crush on her can still be seen as this.
  • Memento Macguffin: Din's Pearl, which was given to him by his deceased grandmother.
  • Momma's Boy: To his deceased grandmother. As the Din's Pearl is the only connection remaining to his grandma, he refuses to give it up at first.
  • Took a Level in Badass: Did you really think that the meek young boy you met early on in your journey would later save you from Ganondorf of all people?
  • Winged Humanoid: After he received his wings.

    Mila 

Mila

http://static.tvtropes.org/pmwiki/pub/images/milaww_1415.jpg

A spoiled rich girl who lives on Windfall Island, she is captured and imprisoned along with Aryll. Tetra's crew eventually bring her home, but not before demanding her father's entire fortune as a reward. Afterwards she can be seen in rags working for Zunari, and a sidequest involves Link stalking her to reveal her as the burglar stealing from Zunari.
  • Crack! Oh My Back!: Her father seems to consider taking a leaf out of Mila's book and getting a job...before his back pain acts up suddenly.
  • Damsel in Distress: She is one of three girls mistaken for Princess Zelda and taken by the Helmaroc King.
  • Good Parents: Her father wasn't swindled out of his money or anything—he willingly paid it all desperately trying to get his daughter retrieved. Despite ending up in poverty, he and Mila take to the change much better than a certain other parent...
  • Jerk with a Heart of Gold: Seems to be this when you get her to confess.
  • Pimped-Out Dress: Wears this when you first see her at Forsaken Fortress.
  • Princess in Rags: After Link and Tetra save her, she loses all her money and turns into this. She initially hates it, but later matures as she decides to suck it in and work hard and honestly.
  • Self-Made Woman: She's on her way to being this after being left with nothing upon her return home. Though she slips up, she definitely handles the switch to poverty more proactively than her father.
  • Ship Tease: One of the answers Link can tell her when she asks why he won't let her go is that he likes her. This causes her to run off.
  • Spoiled Brat: Averted. She sets it up well, but there's nothing to indicate that she was overtly mean when she was well-off, just that she's had a hard time dealing with having so little money.
  • Stealth-Based Mission: Following her initiates one of these.
  • Tsundere: Many words she speaks to you will consist of assuring you that whatever's happening isn't what it looks like, and that she is not a sappy or cheesy person.

    Maggie 

Maggie

http://static.tvtropes.org/pmwiki/pub/images/maggieww_1859.jpg

Another one of the girls kidnapped along with Aryll. You can find her father begging for someone to go find her when you first visit Windfall Island. Unlike Mila, she starts off pretty poor.
  • Acquired Situational Narcissism: Her father.
  • All Girls Want Bad Boys: She falls in love with a Moblin.
  • Damsel in Distress: She is one of three girls mistaken for Princess Zelda and taken by the Helmaroc King.
  • I Never Got Any Letters: Her dad refuses to let the mail man deliver letters to her. Helping the mailman out and getting the letters to her earns you a piece of heart.
  • Interspecies Romance: She seems to have fallen in love with one of the Moblins in the Forsaken Fortress. He even responds to her love letter, though his exact wording ("I like you so much I want to eat you for dinner!") raises some questions on how much he reciprocates her feelings.
  • Jerk Ass: Her dad is. He calls Link by the word "street urchin", shouts down mailmen without listening to a word they say or accepting letters, and knows full well Maggie is getting mail.
  • Pimped-Out Dress: Wears one after being rescued.
  • Rags to Riches: She brings back a load of treasure from the Forsaken Fortress after being rescued, making her and her father filthy rich.
  • Ungrateful Bastard: The reason they're so well off after previously being poor is because a friendly Moblin gave Maggie a crap ton of Skull Necklaces, which her father promptly sells. It's implied he knows Maggie's letters are coming from a Moblin, and he strictly denies them communication. That, and the way he treats you after begging you to save his daughter, which you do in fact accomplish.

    Orca 

Orca

http://static.tvtropes.org/pmwiki/pub/images/orcaww_4448.jpg

An aged former swordsman who lives on Outset Island. Mentors Link in the ways of swordplay. Shares a split-level home with his brother.
  • Cool Old Guy: A badass old warrior, and an overall cool guy.
  • Jerk Jock: Geriatric version. Spends all his non-Link-mentoring time honing his physique, repeatedly breaks his brother's possessions without a thought, and considers his studious brother a weak embarrassment for giving up the sword. It's likely he only has cares for Link because of Link's incredible physical skills.
  • The Mentor: Teaches Link the ways of the sword.
  • Ocular Gushers: Lets them flow once Link learns the Hurricane Spin. His life's ambition was to find a student capable of learning it, and to pass it on.
  • Retired Badass: Has a Knight's Crest on a shelf. At some point in his life, he defeated a Darknut.

    Sturgeon 

Sturgeon

http://static.tvtropes.org/pmwiki/pub/images/sturgeonww_3503.jpg

Orca's brother, and also an aged former swordsman. Unlike Orca, Sturgeon has abandoned swordfighting entirely and become an intellectual.

    Sue-Belle 

Sue-Belle

A young Hylian girl who lives on Outset Island.
  • The Cameo: She appears as an unlockable host for Navi Trackers, a game mode that was only available in Japanese and Korean versions of Four Swords Adventures.
  • Video Game Cruelty Potential: You can break the jars she's carrying, and she becomes quite mortified with you for doing so. She will also charge you 10 rupees for it!
  • You Gotta Have Blue Hair: She is curiously one of the few characters in the whole game with an unnatural hair color.

    Mesa 

Mesa

A hard worker who gets accused of being a slacker due to working at his own pace.
  • Hopeless Suitor: He's currently looking for a wife, but evidently hasn't had much success.
  • The Aloner: If only because he's the only resident of the western island of Outset. His personality is pretty friendly, though.
  • The Slacker: His figurine outright calls him this. He tends to shirk cutting the grass in front of his house and sleeps in the whole day. According to him, it's because he's terrified of the monsters now stalking Outset Island and he can't sleep at night, thus leading him to sleep in the whole day.
  • Video Game Cruelty Potential: A secret room behind his bed contains a chest with 20 rupees. Even if he's inside the house, he won't stop you from taking it, but you're still basically committing burglary.

    Abe 

Abe

A family man and pig wrangler.
  • Chick Magnet: In his youth, he was quite popular with the ladies, except the one he was actually interested in. He eventually won her over.
  • Hot Guy, Ugly Wife: Unlike Rose, Abe is quite fit and healthy looking.
  • Messy Pig: His artwork depicts him holding a pig, and early on you see him trying to catch a wild one to keep as a family pet. He teaches Link how to catch them.
  • No Celebrities Were Harmed: Both his name and appearance seem to be based on Abraham Lincoln.

    Rose 

Rose

Abe's wife and fellow pig-wrangler.
  • Bad Liar: A variation; it's not that she's a bad liar per se (at least not from what is seen of her), but according to her figurine, she does have a bad habit of trying to laugh her way out of a lie, which gives it away.
  • Messy Pig: You can catch three pigs for her which she intends to keep as pets, but when you return to Outset Island there is only one pig (which is named after you) in the pen and it's gotten very big. It's implied that the other two were cooked and eaten, but she denies it.
  • Hot Guy, Ugly Wife: Unlike Abe, Rose is overweight and did not age quite as well.

    Joel and Zill 

Joel and Zill

Sons of Abe and Rose, they're young and curious.
  • Generation Xerox: According to Joel's figurine, they both resemble their father. It's not hard to imagine this being the case when they get older.
  • Innocently Insensitive: As his figurine states, Zill "can strike a nerve without realizing it". It shows if you talk to him after returning to Outset Island, where he'll bluntly but innocently ask you if you've rescued Aryll yet, to his brother and mother's shock and embarassment.
  • Snot Bubble: Zill always has one dangling from his nose, and apparently does it on purpose.
  • Those Two Guys: They're rarely seen too far from each other.

    Valoo 

Valoo

http://static.tvtropes.org/pmwiki/pub/images/ww_valoo_3352.png

The Great Valoo is the mighty Sky Spirit. He lives atop Dragon Roost Island and is the patron deity and protector of the Rito people that dwell there. He is the guardian of one of the three pearls, Din's Pearl.
  • Adipose Rex: While he doesn't physically rule the island, the fact that he's a deity and is slightly chubby puts him in such a position.
  • Big Damn Heroes: Valoo arrives to Forsaken Fortress to rescue Link and Tetra from Ganondorf, and burns Ganondorf's lair into a crisp.
  • Bullying a Dragon: A literal example, as Gohma plays with his sensitive tail.
  • Butt Monkey: The poor guy gets subjected to quite a lot of abuse. The entire reason he's so angry is because Gohma's been messing with his tail, and defeating Gohma requires Link to similarly pull on his tail by latching on to it with his grappling hook.
  • Dragons Are Divine: Valoo is the patron deity of the Rito people.
  • Expy: Of Ocarina of Time's Volvagia, though unlike that evil dragon, Valoo is very friendly. According to Hyrule Historia, Volvagia is believed to be his ancestor.
  • Giant Equals Invincible: Inverted on his first encounter. Despite his immense size, Valoo is completely helpless.
  • Giant Flyer: Though his relatively tiny wings should not be able to overcome his own incredible weight.
  • Handicapped Badass: Though he's trapped by Gohma, the monster responsible for his torment. By using the grappling hook on Valoo's tail, he'll cause the roof to collapse on Gohma, cracking its armor, leaving it vulnerable for Link to attack.
  • I Dub Thee Sir Knight: He's so grateful for Link saving him, he dubs him with the title "Hero of Winds".
  • Nice to the Waiter: Prince Komali's grandmother was once his loyal attendant, and he gave her his most precious possession, Din's Pearl.
  • No One Should Survive That: He's smart enough to know that his wrath and fire, while lethal, are not enough to stop Ganon.
  • Our Dragons Are Different: Valoo has a western-type body, but with an eastern look; in a departure from the norm in the series, he isn't hostile.
  • The Reliable One: Unlike the other spirits, Valoo actively assists Link by ordering Quill to inform the hero as to the whereabouts of Jabun, and later rescues Tetra and him from Ganon. Granted, one is a giant tree unable to move, while the other was attacked and forced into hiding.

    Great Deku Tree 

Great Deku Tree

http://static.tvtropes.org/pmwiki/pub/images/greatdekutreeww_4445.png

A huge tree and the fatherly guardian of the forest, the Koroks, and guardian of Farore's Pearl.
  • Divine Delegation: He has a grand vision for new forests to be planted so that the land lost during the Great Flood will eventually be reclaimed from the depths. Since he's immobile, he tasks his Koroks with this mission.
  • Expy: Of Ocarina of Time's Great Deku Tree. He's also the descendant of the Great Deku Tree, and is possibly the Deku Tree Sprout grown up.
  • Foreign Language Tirade: Minus the Tirade part. Unlike Valoo and Jabun, he can speak common just fine, but the first time he meets Link, the sight of the boy's clothes causes him to lapse into "the Ancient Tongue" for a few seconds later revealed to be ancient Hylian.
  • Overprotective Dad: To his children, the Koroks.
  • Puppeteer Parasite: What some chu-chus attempt to do to the Guardian of the forest, until Link intervenes.
  • Wise Tree: He has a vast knowledge not only about the Forest Haven, but also about the rest of the Great Sea.

    Jabun 

Jabun

http://static.tvtropes.org/pmwiki/pub/images/jabunww_6734.png

A giant fish who is the Water Spirit. He is the guardian of one of the three pearls, Nayru's Pearl.
  • Alluring Anglerfish: The lantern he caries on his head makes him look like one.
  • Expy: Of Ocarina of Time's giant whale/fish Lord Jabu-Jabu. According to Hyrule Historia, he is believed to be Jabu-Jabu's descendant.
  • Good Is Not Dumb: Warns King Daphnes that Zelda must not be permitted to fall into Ganon's clutches.
  • Horrible Judge of Character: What he nearly accuses the King of Red Lions of. He knows about the Hero of Time, and is dismayed that he's brought him a child who has no connection to the legendary hero at all.
  • How the Mighty Have Fallen: Thanks to Ganondorf, he's gone from being the proud Guardian of Greatfish Isle, to a homeless deity now hiding in a cave.
  • Only the Worthy May Pass: Averted. While he is skeptical of handing over his pearl to Link, The King of Red Lions successfully convinces him of your heroic destiny, and he just hands over the pearl.
  • Spirit Advisor: The living variety, to King Daphnes Nohansen Hyrule no less. Jabun makes his feelings clear, even though he's a water deity, he cares a lot about Hyrule, its people and their future.
  • What the Hell, Hero?: Jabun at first questions the King of Red Lions's decision to risk Hyrule's future upon a boy who has no connection to the Hero of Time. He let it slide afterward, and have Link's destiny be decided by the gods.
  • What Happened to the Mouse?: He makes one appearance, and is never seen or heard from again.

Villains and Bosses

    Gohma 

Gohma

http://static.tvtropes.org/pmwiki/pub/images/gohma_the_wind_waker.png
You're Dead, Big Boy!!

A large fiery insectoid monster that dwelled within the cavern underneath Valoo on Dragon Roost Island.
  • Big Creepy-Crawlies: Though unlike most other Gohmas, she's not as much a spider as she is a big scorpion-centipede thing.
  • Clipped Wing Angel: After her armor falls off, Gohma is a lot faster and can deal more damage. However, her eye is extremely vulnerable to attack.
  • Go for the Eye: Subverted at first; Gohma's armored eyelid will close every time Link tries to go for the eye. The only way to bypass this obstacle is to break her armor with a very large rock.
  • King Mook: She's a giant Magtail, essentially. This is especially noticeable after her armor is broken off. The only notable visual difference other than size and the aforementioned armor is that she has two large clawed arms.
  • Playing with Fire: She can breathe fire and spew burning rocks.

    Kalle Demos 

Kalle Demos

http://static.tvtropes.org/pmwiki/pub/images/kalle_demos.png
OMNOMNOM!! OM, NOM!!

A giant Boko Baba.
  • Ceiling Cling: It uses its upper set of tentacles for this...
  • Combat Tentacles: ...And has a lower set of much larger root-like tentacles for this.
  • Kick the Dog: It eats Makar in front of Link just before the Boss Battle.
  • King Mook: Interestingly, the stem and head are actually smaller than the typical Boko Baba. But the flower it grows from is much, much bigger... and armed.
  • Man-Eating Plant: Get too cocky near it and you will be swallowed by its much larger home.

    Gohdan 

Gohdan, The Great Arbiter

http://static.tvtropes.org/pmwiki/pub/images/gohdan.png
Were it so easy...

A large, apparently mechanical statue guarding the top floor of the Tower of the Gods as a final test of the Goddesses for anyone attempting to enter Hyrule to claim the Master Sword.
  • Feed It a Bomb: Link can only defeat Gohdan by putting bombs in its mouth while it's stunned.
  • Giant Hands of Doom: What Gohdan uses to attack Link until they're disabled.
  • King Mook: Strangely, Gohdan comes off as a king mook for two different kinds of monsters; Beamos (shoots very similar lasers), and Armos and Armos Knight (hit a jeweled weak spot and dropping bombs in its mouth).
  • Magitek: Gohdan has a very robotic design that fits the futuristic battlefield where it and Link fight. However, it wasn't an advanced technology that created it, but the divine powers of the gods to test the chosen hero.
  • Tactical Suicide Boss: If Link runs out of bombs or arrows, both of which are needed to fight him, Gohdan will gladly sneeze some out for him. Justified, since it's a test of Link's skill, not of how many bombs and arrows he entered with.

    Helmaroc King 

Helmaroc King

A giant Kargoroc that wears a mask under Ganon's control that stalks the Great Sea searching for "girls with long ears" in an attempt to find Zelda.
  • The Dragon: To Ganondorf.
  • Feathered Fiend: Massive, feathered, and villainous. He even explodes into a mess of feathers which rain down when defeated.
  • Giant Flyer: A huge bird who uses his equally huge talons to kidnap young girls with long ears for Ganondorf.
  • It's Personal: Between kidnapping your sister, airlifting you right when you're about to save her, chucking you into the ocean to drown, and probably being closely related to those annoying Kargorocs, bashing this thing's head in with the Skull Hammer can easily turn out to be one of the most satisfying moments in the entire game.
  • King Mook: Like many of this game's bosses, he's a large version of an enemy. In this case, he's a large Kargoroc. He fights completely differently, though. And doesn't make that annoying noise, either.
  • Left Stuck After Attack: His jamming his beak into the ground is your cue to beat the shit out of him.
  • Mask of Power: Zig-zagged. It doesn't give him power as much as it signifies it, and protects him from damage. Link must crack it open with the Skull Hammer to be able to land sword striked.
  • Nice Job Fixing It, Villain: If he hadn't kidnapped Aryll, Link wouldn't have gone on the quest in the first place.
  • Oh Crap!: Gives a non-vocal one at the start of the game, right before getting decked in the face by one of the pirates' cannonballs.
  • Perpetual Molt: He leaves his feathers everywhere during his fight with Link.
  • Wrong Genre Savvy: He actually had the girl he was looking for when he grabbed Tetra at the start of the game, but didn't know that, so he went back his usual plan after the pirates rescued her.

    Jalhalla 

Jalhalla, Protector of the Seal

A gigantic Poe wearing a vest that is actually formed from 15 normal poes fusing together.
  • Adipose Rex: It's the "lord of the Poes," and its gut is bigger than any other part of its body.
  • The Assimilator: It's made up of a mask and 15 normal Poes. Or just one Poe and a mask.
  • Asteroids Monster: Jalhalla is composed of 15 smaller Poes, and can only be truly defeated where there's no Poe left when it tries to reassemble.
  • Blow You Away: One of its attacks is to blow Link into the spikes surrounding its arena.
  • Boss Arena Idiocy: Without the lights from the ceiling to solidify Jalhalla's form, and the wall spikes to split it apart, Jalhalla would be invincible.
  • Fat Bastard: The same fat bastard who killed Laruto.
  • Floating Mask: Jalhalla seems to be the mask itself and the Poes are giving it a body.
  • King Mook: Giant Poe, obviously.
  • Merger of Souls: Essentially a collective of poes who merge into one massive poe. They (he) can only be harmed when they separate.
  • Monochrome Apparition: It's almost completely grey, the only other color on Jalhalla's body besides dark grey being purple and yellow.
  • Mood Whiplash: A very lighthearted and humorous boss battle in a very dark, spooky dungeon.
  • Offscreen Villainy: Did away with Laruto the Earth Sage.
  • Our Ghosts Are Different: This one's an amalgamation of smaller monsters. Jalhalla himself is just a harmless animated mask.
  • Playing with Fire: It shakes its lantern to spread balls of flame, and it can also create a flamethrower by blowing through it.
  • Silly Spook: If its battle music is any indication.
  • Soul Power: Uses the souls of 15 Poes fused together to fight. As more Poes are killed, he becomes smaller and weaker but fiercer.
  • Soundtrack Dissonance: You're fighting the king of all ghosts deep within an ancient burial ground that is full of the undead, and it's theme song is... like something that could be played in a circus.
  • Standard Status Effects: Going near Jahalla will cause him to body slam onto you, which reverses your controls for a few seconds.
  • Trampoline Tummy: Attacking Jalhalla with certain items will cause it to jiggle violently, especially bombs and the Skull Hammer.

    Molgera 

Molgera, Protector of the Seal

A large worm-like monster that hides beneath the sand and sends smaller larval versions of itself to hunt Link from beneath the ground.
  • Giant Flyer: Yes, it's a flying giant worm.
  • King Mook: Technically it is. Although they are never seen anywhere else, Lanmolas (a recurring enemy in the Zelda series) appear in the boss arena, serving as distractions to Link.
  • Offscreen Villainy: Ate Fado the Wind Sage.
  • Our Monsters Are Weird: A giant sand worm/ant-lion that weaponizes its offspring and brays like a donkey when injured.
  • Quicksand Sucks: It will make antlion-like sand traps to pull Link in toward its mouth.
  • Sand Worm: This is the closest thing to defining hat sort of creature it is. With its eyes and facial structure, there's no telling.
  • Video Game Cruelty Potential: Try hookshotting its tongue all the way over to the edge of the wall, it's hilarious.
  • Volumetric Mouth: While its head resembles a manta ray of sorts, the mouth is half or most of the mass, and opens sideways along the eyes, opening and closing like a weird flap.

    Ganondorf 

Ganondorf

Voiced by: Takashi Nagasako

http://static.tvtropes.org/pmwiki/pub/images/hdganondorf_7869.png

"My country lay within a vast desert. When the sun rose into the sky, a burning wind punished my lands, searing the world. And when the moon climbed into the dark of night, a frigid gale pierced our homes. No matter when it came, the wind carried the same thing... Death. But the winds that blew across the green fields of Hyrule brought something other than suffering and ruin. I coveted that wind, I suppose."

Several years after being imprisoned in the Dark Realm, Ganondorf is finally able to get free, and the Hero of Time, having been sent back to the past by Zelda, is nowhere to stop him this time around. Free to do as he pleases, he plunges Hyrule into chaos once again. The citizens of Hyrule pray for the Goddesses to intervene, and so they do, by flooding the kingdom and sending selected people to the mountaintops to survive the flood and repopulate the world. Hyrule was left frozen in time undersea, but Ganondorf still managed to escape to the surface, many centuries later, in a fortress he then seized as his own. His first course of action then is to kidnap every single girl with pointy ears he can, in an attempt to find the current descendant of the Royal Family.
  • Big Bad: Yet again.
  • Brought Down to Badass: The result of having freed himself from the Evil Realm without the Master Sword's removal. It becomes permanent when Daphnes makes his wish upon the Triforce, taking Ganondorf's powers from the Triforce of Power away for good.
  • Dark-Skinned Redhead: The red hair comes from his Gerudo heritage, the dark-turned-green skin from his fiendish form. It's practically his trademark.
  • Dual Wield: Does this for the final battle.
  • Evil Laugh: Has one when he finally finds Zelda. There's also the 16 uninterrupted seconds of his epic scenery-distorting laugh before he's trolled by the King of Hyrule.
  • Evil Sorcerer: He curses the sea. Need anything else?
  • Evil Tower of Ominousness: Ganon's Tower, yet again.
  • Famous Last Words: "The wind... it is blowing...", while chuckling mirthlessly to himself.
  • Freudian Excuse: This game introduced one for him. See Grass Is Greener below.
  • Full-Boar Action: His Ganon form, which only shows up in stylized storybook pictures telling the game's backstory, but even then this is noticeable. Puppet Ganon as well, since it's modeled after Ganon.
  • Genius Bruiser: As usual, by this point.
  • Grass Is Greener: He claims his desire to conquer Hyrule boiled down to envy. It was lush and prospering, the desert was harsh and unforgiving.
  • Green-Eyed Monster: Specifically, his being destined to be the king of a barren desert where the only comfort (if it could be called that) to offer his people was death, before seeing the fertility and peace of Hyrule.
  • Hannibal Lecture: Gives Link one stating the actions the gods took to stop him condemned the world to a worse fate than what his actions inflicted.
  • Honor Before Reason: A rare villainous example: During the final fight, after being hit by enough Light Arrows, he approaches Tetra, and, instead of stabbing her, puts away his sword and simply backhands her. Also, he seems to have a habit of, whenever knocking down Link, waiting until he gets back up before he resumes his attack or does a finishing blow. This extends to cutscenes, as well, particularly just before the final battle, where Ganondorf outright tells Link he has no interest in killing him despite having Link at his mercy; all he wants is the Triforce of Courage that Link currently possesses.
  • Humanoid Abomination: He was human (or very close to it) to start with, but after finding the Triforce, he's become something much, much worse.
  • Impaled with Extreme Prejudice: Variation: Ganondorf attempts to do a last ditch attack on Link, Link parries it, gains enough air, and then does a downward thrust through Ganondorf's head, burying the sword in up to the hilt.
  • Killed Off for Real: Stabbed through the head and Taken for Granite at the end of the game. Direct Wind Waker sequels have not used him since (with the exception of a brief cameo appearance in the beginning of the first sequel explaining the backstory of the original), so all signs point to this being the case. For this timeline, at least.
  • Knight of Cerebus: None of his scenes are played for laughs, and he is shown to be a great threat.
  • Laughing Mad: His reaction to the waves coming down on Hyrule from Daphnes' wish to the Triforce.
  • Leitmotif: Same one he always had.
  • Lightning Bruiser: Ganondorf's gotten less reliant on hanging back and chucking magic at you or shifting into his Mighty Glacier Ganon form in favor of up-close and personal swordfights. He proves to be an astonishingly agile opponent while still being bigger and stronger than Link and Stone Walling all but the most advanced sword attacks.
  • Magic Knight: He not only possess powerful magic, but is also unbelievably strong and skilled with a sword. Or two.
  • No-Holds-Barred Beatdown: Delivers a positively BRUTAL one to Link in Forsaken Fortress.
  • Non-Standard Character Design: As befitting of his role as the villain, Ganondorf stands out a lot. While most characters have large heads and expressive eyes, Ganondorf has a massive body, dwarfing the protagonists and his most prominent facial features are his large nose and facial hair. He shares this design with the King of Hyrule, showing them both as relics that do not belong in the present world.
  • Older and Wiser: His depiction here, having had a lot of time to think about things. He still wants to claim the Triforce and take over Hyrule, but he's become more philosophical and explains his original motives.
  • Older Than They Look: This Ganon appears to be an old man, frustrated by his inability to acquire the Triforce in Ocarina of Time. He and the King have been locked in combat over the fate of the frozen Hyrule.
  • One-Winged Angel: Surprisingly averted, as he doesn't transform into Ganon in this game. The one time it looks like he does, it's actually a puppet in his place.
  • Physical God: The Triforce of Power he holds renders him immortal, and when you pull the depowered Master Sword, you give him back his near-omnipotent magical powers.
  • Rasputinian Death: He's come back from the dead or from being sealed away numerous times throughout the series, so they resorted to this to prove he was Deader Than Dead. He's stabbed through the head, Taken for Granite, the tower you fought him on collapses, and the ocean rushes in to bury him underneath miles of water. It's not clear which step actually kept him from coming back, but it seems to have managed to do so.
  • Sealed Evil in a Can: Until he got free.
  • Staying Alive: Word of God says there is only one Ganon. Several games imply or outright state it is due to the Triforce of Power making him immortal.
  • Taken for Granite: After he's killed via sword to the head, he turns to stone before being flooded along with Hyrule for good measure.
  • Tragic Villain: Considered by many to be the most sympathetic portrayal of Ganondorf in the series yet. The quote above reveals that he originally wanted a better life for himself and his people, but became consumed by power and lost sight of that; turning into the great evil that would ironically cause Hyrule's destruction.
  • Villainous Breakdown: An epic one right before the final battle.
  • Worthy Opponent: Ganondorf bears little personal malice against Link and actually looks forward to their next confrontation.
  • Would Hurt a Child: As Link and Tetra can testify, he's not above attacking children, though he at least does show chivalry as mentioned below.
  • Wouldn't Hit a Girl: In an interesting show of chivalry, Ganondorf takes pains to avoid hurting Tetra more than necessary in order to take her Triforce. Although he does hit her in the final battle, he carefully puts away his swords first, and avoids her entirely for most of the fight.
  • Xanatos Gambit: The Master Sword was actually sealing his powers away (well, most of them, anyway). By taking it from the pedestal, Link granted him access to his full powers. But if he didn't do it, there wouldn't be any way to defeat him.
http://tvtropes.org/pmwiki/pmwiki.php/Characters/TheLegendOfZeldaTheWindWaker