Fado is an in-series example. He shares his name with a female Kokiri from The Legend of Zelda: Ocarina of Time. Notably, Ocarina of Time was originally going to have a Wind Temple, and that Fado was likely intended to have been the Sage of Wind, so him having the same name is likely a reference to that.
Gohma. Not to be confused with the first boss of Ocarina, which was an arachnid, not a myriapod.
When you enter Gohma's boss room in Dragon Roost Cavern, if you do not move for a while, the King of Red Lions will tell you "A mighty enemy stands before you!" and give you advice on how to fight Gohma, even if Gohma hasn't appeared yet. Similarly, if you don't attack Phantom Ganon the proper way on your first encounter, the Pirate's Charm will activate and the King of Red Lions assures you that you can strike back his projectiles with the Master Sword's power to repel evil.
Nintendo consulted a retired Toei animator who worked on Toei films of the 1960s for direction on The Wind Waker's art style, explaining why the game's cel-shading style is so different and more polished than other games' cel-shading.
As per Zelda tradition, when you defeat a dungeon boss, you have a moment to relax and get the heart piece before going to the teleport to exit the dungeon. Typically, ambient sounds or a calm relaxing melody plays. In this game, for the first two dungeons, the first few notes of the "final hours" music from Majoraīs Mask play, only slowed down. This only happens in the first two dungeons and itīs hard to notice considering most players will just get the heart piece and get out of the dungeon, but itīs there. Only Nintendo can make a remix of a creepy theme so peaceful.