Creator / Toei Animation

Called Toei Douga before 1998, Toei Animation is an anime company affiliated with the Toei Companynote  and one of the oldest (it can trace its roots back to 1948) and largest animation companies. Toei is responsible for producing a large number of popular and Essential Anime, including Mazinger Z, Devilman, Fist of the North Star, Dragon Ball, Sailor Moon, Digimon, Pretty Cure and One Piece. In other words, it was responsible for defining the Humongous Mecha, Space Opera, Shōnen, and Magical Girl genres as we know them today.

When the studio started in 1956, the studio did mostly Disney-like art films, but based around native Japanese artwork and some stuff for Rankin/Bass. Some people like Isao Takahata (the director of Grave of the Fireflies), Yoichi Kotabe (mostly known for doing most of Nintendo's 2D artwork), Yasuo Otsuka and Hayao Miyazaki (Co-Founder of Studio Ghibli) worked at Toei at this time. However due to the staff members wanting more money and how the studio was going, many staff members left for other studios like TMS Entertainment (Namely A-Productions then later Telecom), Nippon Animation, and Topcraft (then later Studio Ghibli).

They've also done a bit of work on American cartoons, but those are few and far between after the 1980s ended. They, along with TMS Entertainment, Sunrise and Sony also had a hand behind Anime channel Animax, as well as the website Daisuki (the second venture also in partnership with Nihon Ad Systems, Dentsu, Asatsu-DK).

Toei Animation also has a subsidiary studio, Toei Animation Philippines (or TAP for short), which has worked on most of Toei's shows and non-Toei series as well.

See also: Sei Young and Dai Won, two Korean studios whom worked with Toei between the late 1970s and throughout the 1980s.

    Major Anime Productions 

    Western Animation work 

    Outsourced works (Non-American) 
Main Studio

Toei Animation Philippines (TAP, non-Toei credits only)

More credits from the Filipino studio can be found on Anime News Network.

Tropes associated with Toei:

  • Adaptation Dye-Job: Toei has pretty much perfected this trope when it comes to works adapted from popular manga. To list a few examples, Bulma has her purple hair recolored teal, the brunette Kaiba cracks open a can of green dye, and in one rather extreme example (even by Toei's standards), the blonde, light-skinned Raoh & Kaioh suddenly become Ambiguously Brown.
  • All-CGI Cartoon: A couple, Two of them handled in China (One by Imagi Animation Studios and one in Taiwan by Wang Film Productions (through CGCG)).
  • Animation Bump: Happens in any (if not all) of their movies.
  • Conspicuous CG: Has been becoming more obvious since 1999 or so.
  • Filler:
    • Very often, especially in Dragon Ball. Interestingly, Dragon Ball Z receives more flack for being heavy on filler, even though its methods of keeping pace with the manga were reliant on padding and inaction sequences with comparatively few filler episodes/arcs.
    • One unique example of this in Toei's work was with Fist of the North Star. Because the source material covers nearly twice as much content per chapter as Dragon Ball and because the anime adaptation started fairly later into the former manga's run, the anime features very little filler compared to some of Toei's other works; however, this was also because season one was roughly 80% filler, to the point where the manga's writer had to step in when things got out of hand. After that, the anime's filler is noticeably few and far-between.
  • Limited Animation: Fairly common, due to producing long running series (and relatively shorter series during those long runners). The majority of their American projects have this, too.
  • Long-Runners: Most of the series mentioned either had several incarnations or were continuously going on.
  • Mascot: Pero, the titular character of the company's adaptation of Puss in Boots, serves as their official mascot.
  • Off-Model: A frequent victim of this trope due to the fact that they end up producing incredibly long running series, mostly at the same time as one another, rotating each around various animation teams of wildly varying quality.