Characters: The Legend of Zelda: Twilight Princess
All spoilers are unmarked.
open/close all folders
This Link is a simple Farm Boy
living in Ordon Village who rounds up goats on the Mayor's ranch. One day, he is attacked by Bulblins and pulled into a mysterious fog known as Twilight by a Shadow Beast. After realizing he has turned into a wolf, he is rescued by the imp Midna in exchange for agreeing to help her recover the Fused Shadows to stop the Big Bad
- Animal Talk: He can understand and talk to animals as a wolf.
- Animorphism: He turns into a wolf when in Twilight.
- Badass: Goron-wrasslin', Gerudo-tossin', horseback-stabbin', card-carryin' badass, to be exact.
- Badass Normal: Wolf form aside, he's this compared to some other Links due to not having a magic pool.
- Baleful Polymorph: His wolf transformation, especially when he is shown writhing painfully when he first becomes a wolf.
- Berserk Button:
- Don't hurt the Ordon Village kids. Especially Ilia.
- Don't even think about trying to harm Midna OR Zelda, as Ganondorf learned the hard way.
- Big Brother Instinct: To all the kids in Ordon Village, but particularly Colin.
- Birthmark of Destiny: While it goes unmentioned, Link is shown to have a noticeable birthmark in the shape of the Triforce on his sword hand.
- Bishōnen: Slightly more rugged and masculine-looking than other Links, but still most DEFINITELY yes.
- Bow and Sword, in Accord: He gets to use a sword shortly after the start of the game, and the Hero's Bow during his visit to the Goron Mines. Mastering both weapons proves vital to succeed in his adventure.
- Chained by Fashion: His wolf form. It comes from being shackled up by Zant's minions at the start of the game, and Midna only breaks the chain instead of removing the shackle, so it's retained when Link becomes a wolf.
- The Champion: He's basically this for the three goddesses.
- Charles Atlas Superpower: He can overpower Ganondorf.
- Character Tics: When targeting an enemy with his sword drawn, he will frequently twirl his weapon in his hand. This was carried over in Super Smash Bros. Brawl and the 3DS remake of Ocarina of Time.
- Chick Magnet: Many girls show interest in him, like Ilia, Beth, Midna, and Telma (who apparently flirts with a lot of men). In a quite literal case, he also gets hit on by a chicken while in wolf form.
- Childhood Friend Romance: Heavily implied to have one with Mayor Bo's daughter, Ilia, as a significant portion of the game centers on their relationship.
- The Chosen One: The next chosen wielder of the Triforce of Courage, in direct contrast to the Link in Wind Waker.
- Clothes Make the Legend: The Light Spirit Faron gives him the clothes that the Hero Of Time once wore.
- Cool Horse: Epona makes her third appearance in the series as Link's trusty steed.
- Cool Sword: The Master Sword, as usual. It's also an Ancestral Weapon, previously wielded by his ancestor, the Hero of Time.
- Cowboy: He starts the game as a ranch hand.
- Crazy-Prepared: Has a weapon/item for every possible situation.
- Everyone Can See It: From the Ordon kids, to Telma, Renado, Midna... let's just say a lot of people make note of how close Link and Ilia seem to be to each other.
- Farm Boy: Starts life as a farmhand in a small village.
- Fashionable Asymmetry: His starting outfit.
- Friend to All Children: The self-imposed guardian of the other children in Ordon.
- Friend to All Living Things: Animals of all stripes like him.
- Genius Bruiser: Smart enough to solve the various puzzles in the various dungeons, strong enough to swing around a huge ball-and-chain.
- Hair of Gold, Heart of Gold: A trait he shares with the Hero of Time, his ancestor.
- Hammerspace: Made more interesting because some weapons are quite heavy when he uses them, but he walks normally when he puts them away.
- The Hero: He's chosen by the ancient gods to be this after the Prolonged Prologue ends (when Faron Province is purged from Twilight curse).
- Heroic Lineage: As per Hyrule Historia, he's a descendant of the Hero of Time.
- Heroic Mime: Lampshaded by Midna. It's occasionally implied that he does speak, other characters react like he does, but he is never shown speaking and no subtitles appear.
- Horse Archer: Now he can use most of his weapons while on Epona, not just his Bow. He even fights King Bulblin in a jousting match.
- Implied Love Interest: It's all but outright stated that he and Ilia are a pair.
- Innocent Blue Eyes: Of the heroic and idealistic variety.
- Instant Cosplay Surprise: Justified, since he had just regained his human form for the first time since becoming a wolf. His new attire is that of his ancestor, the Hero of Time.
- Kindhearted Cat Lover: He can pick up cats and puppies; when he does, rather than holding them above his head like Cuccos, he cradles them against his chest.
- Knight in Shining Armor: The Magic Armor literally makes him one.
- Lady and Knight: The White Knight to both Midna's Dark Lady and Zelda's Bright Lady.
- Legacy Character: He is the successor of the Hero Of Time.
- Leitmotif: Finally receives one in the form of the new Hyrule Field theme, which also plays after particularly heroic moments, when he has the upper hand in boss fights and in the Link/Hero dedicated part of the Zelda 25th Anniversary montage.
- Master Swordsman: His skill at fighting is highlighted here through the various sword-fighting techniques he learns. Although those are optional, he does explicitly defeat Ganondorf in a straight up duel. While he doesn't start the game as a distinguished fighter, by the end of it he truly lives up the title of "Master Swordsman".
- Magic Music: Less so in this game than usual, but he can howl in wolf form to do things.
- Mr. Fanservice: He has a shirtless sumo fight against Bo.
- Nice Hat: He gets the legendary green hat along with the rest of the green tunic after he restores Faron Woods from the influence of the Twilight Realm.
- Nice Guy: He shows remarkable maturity and goes out of his way to help everyone he meets.
- Noble Wolf: A knight in fury armor is he.
- One-Man Army: He is much braver than the cowardly Hyrulean soldiers.
- Our Werewolves Are Different: The Triforce of Courage causes him to transform into a wolf in the Twilight Realm, and Midna later uses a cursed crystal to let him transform at will.
- Papa Wolf: To the Ordon village kids. Literally, sometimes.
- Parental Abandonment: In tradition with the rest of the series, his parents are nowhere to be seen.
- Rewarding Vandalism: However, in Iza's boat shop, he has to pay for vandalism.
- Shirtless Scene: When Mayor Bo teaches him Sumo wrestling.
- The Southpaw: In the Gamecube version. The Wii version made him right-handed to accommodate for the Wii Remote plus Nunchuck setup.
- Super Senses: As a wolf, he gains heightened senses that allow him to follow scent trails, find objects underground, and see in the dark.
- Super Strength: Physically much stronger than the Links before him, being able to stop a charging goat without budging, stop a Goron's Rolling Attack (abit with Iron Boots weighing him down), using the ball and chain, and shoving aside massive stone doors.
- Unknown Rival: This time around, Ganondorf doesn't seem the least bit bothered about him, most likely because the Hero of Time didn't fight Ganondorf in the childhood timeline, which TP follows. He gives Midna more attention.
- Weapon Twirling: Link sword twirls if he sheathes his sword after every major kill.
- Wolverine Publicity: After Twilight Princess was released, this Link replaced his Ocarina of Time predecessor as the most publicized incarnation of the character. He's the base design for the general Link in the third and fourth Super Smash Bros. games, and has a costume in Hyrule Warriors for his adult self.
- Wrestler in All of Us: Not only does he grapple goats during his work time, he sumo wrestles a goron.
Voiced by: Akiko Koumoto
Click to see Midna's true form
An enigmatic and snarky imp
who has a mysterious connection to the Twilight that has enveloped Hyrule. She offers to help Link escape from his prison and eventually becomes his guide. She rides on his back when he's in wolf form, and hides in his shadow when he's a human.
- Aloof Ally: Starting off, she's only interested in overthrowing Zant and couldn't care less about Link and the Light World.
- Anti Heroine: At first she's arrogant and only cares about killing Zant.
- Artifact of Doom: The Fused Shadows, one of which she wears as a helmet.
- Badass Adorable: When in a good mood her imp form can be downright cute.
- Badass Princess: Her actions include helping Link kill giant monsters and throwing Ganon across the room.
- Baleful Polymorph: She's the princess of the Twilight Realm forcibly transformed into an imp.
- Black Magic: She uses Twilight magic to teleport and shape shift.
- Casting a Shadow: She can merge with Link's shadow at will, and uses it to stay alive in non-Twilight Hyrule.
- Cool Helmet: The piece of the Fused Shadow she wears through most of the game.
- Creepy Good: Especially with the completed Fused Shadows which turns her into full-out Eldritch Abomination.
- Cute Little Fangs: Visible whenever she smiles.
- Cute Monster Girl: The appearance and behavior she had in her imp form give her this trait. In her true form, however, she appears to be the most human looking of the Twili.
- Dark Is Not Evil: She's arrogant, sarcastic and initially selfish, but not evil. She opposes Zant and his minions because she doesn't like how he tries to govern the Twilight Realm.
- Deadpan Snarker: During the first third of the game, she acts in a snarky way towards Link and even Princess Zelda. After Link gets the Master Sword, she tones down the attitude.
- Defrosting Ice Queen: Over the course of the game she slowly becomes less arrogant and haughty.
- Dimension Lord: It is revealed that she's the true ruler of the Twilight Realm. Zant usurped the throne from her.
- Does Not Like Shoes: She doesn't wear shoes in either her imp form or her true form.
- Eldritch Abomination: With the Fused Shadows, though she still retains her normal personality.
- Exposition Fairy: She takes this role as part of a deal she and Link have at the start of the game.
- Fallen Princess: Not only was she the princess of the Twilight Realm, she was also chosen to be its new ruler. But Zant was so jealous and power hungry that he usurped her and turned her into an imp. It led to a fall from grace and a struggle to regain what she once had.
- Fiery Redhead: Her hair glows red and yellow. It enlarges its size when Midna is using the force field attack.
- Fisher King: She fulfills this role for the Twilight Realm.
- Forgotten Phlebotinum: She can levitate titanic hunks of rock with her mind, then teleport them through space, but makes Link do all the fighting. She can fly, but chooses to ride around on his back. Justified by the fact that this seems entirely in character for her.
- Full-Frontal Assault: She's naked in her imp form.
- Genre Savvy: Some of her lines of speech are like this. She points out how Ordon people leave a cavity open in a house so any animal can enter, how complex the structure of Lakebed Temple is (also a nod to the Water Temple in Ocarina of Time), how long it took for the ancient Sages to realize who really gave Zant his new powers, etc. She also has the idea that keeping the magic Zant used on Link to turn into his wolf for would be useful. She's right.
- Green-Skinned Space Babe: In her true form. She even teases Link over it: "Am I so beautiful that you've no words left?"
- Hartman Hips: Both in her imp and real form have pronounced hips.
- Heroes Want Redheads: There's a lot of Ship Tease moments between her and Link in the game.
- Hurting Hero: She feels incredible guilt about letting Zant overrun her kingdom, Ganondorf or no Ganondorf. Then, when she realizes how noble Link and Zelda are, she feels even more guilt about how she treated Link. She goes from Jerkass to Defrosting Ice Queen over the course of the game.
- The Imp: Provides the Trope page image.
- Jerk with a Heart of Gold: Even when she was acting as a jerk to Link and Zelda, she still loved and cared about her people. And then there's how her relationship with Link and Zelda gradually grew.
- Kick the Dog: Her mocking Zelda and Link about their situation and the fate of Hyrule, before her Character Development.
- Lady and Knight: The Dark Lady to Link's White Knight.
- Leaning on the Fourth Wall: At one point in the game, she hums her own theme music.
- Living Shadow: She can merge with Link's shadow, and even in the Light World early in the game she shows up on Wolf Link's shadow's back.
- Manipulative Bitch: Before her Character Development she happily blackmails Link into helping her.
- Mask of Power: The creepy-looking helmet-thingy covering her left eye is part of an ancient artifact of dark magic.
- Ms. Fanservice: In her true form.
- Nonhumans Lack Attributes: While she is naked in her imp form, she lacks certain attributes.
- No Sense of Personal Space: She hops on Wolf Link's back when they first meet and treats him like a horse.
- One-Winged Angel: The completed Fused Shadow turns her into an enormous trident-wielding spidery monstrosity.
- Prehensile Hair: She can transform her ponytail into a clawed hand and uses it to grab handles, designate large objects for teleport, and punch through Zant with it.
- "The Reason You Suck" Speech: Gives an epic one to Zant after he's beaten.
Midna: Traitors, ha! You want to know why none would call you king? It was your eyes, Zant. All saw it, a lust for power burning in your pupils... Did you think we'd forget our ancestors lost their king to such greed?
- The Reveal: Halfway through the game it's revealed that Midna is the Twilight Princess, trapped in an imp form by Zant.
- She Cleans Up Nicely: After she regains her true form, Link looks quite taken aback.
- Slasher Smile: When she sees Link turn into a wolf while being captured, she busts out an absolutely malevolent grin. Just before that, she takes on an outright demonic one when she first discovers a fragment of the Fused Shadow and forms a plan for revenge Seen here from 2:56-3:02. Sweet dreams, kids! (And spoilers.) And when she and Link confront Ganondorf, she sports another unsettling one. She seems to have a thing for this trope.
- Spotlight-Stealing Squad: If Twilight Princess is the only Zelda you've played, you can be forgiven for wondering why all the other games focus on that quiet chap she rides around on and that other girl. Even the conversations with Zant and Ganondorf are more about her than Link, with the latter only acknowledging him after he assumes Midna is dead.
- Super-Deformed: Midna's imp form is a chibi version of her true form.
- The Tease: Teases Link about her true form at the end of the game.
- Tiny Tyrannical Girl: Spends the first half of the game mocking Zelda's and Hyrule's plight, and belittling Link in his quest. It's not until Link and Zelda save her life that she starts to clean up her act.
- Title Drop: She sarcastically calls Zelda the "Twilight Princess" during Link's first meeting with them. It turns out that Midna is the Twilight Princess; her earlier Title Drop was a false lead.
- The Trickster: She takes an almost sadistic delight in trickery before her Character Development.
- Tsundere: Type A. She even uses the classic "I'm only helping because I have to" line if you talk to her while you're restoring the light to Eldin Province.
Midna: Hey, don't think for a second that I care about your world of light... I don't! I'm helping you because I have to! You remember that!
- Voluntary Shapeshifting: She transforms into Ilia to taunt Link while blackmailing him.
- Why Did It Have to Be Snakes?: The miniboss of the Lakebed Temple suggests that she is grossed out by frogs and/or toads, to the point that she refuses to give Link any hints during the battle.
- The Worf Effect: Uses the Fused Shadows to fight Ganondorf, and can barely even slow him down.
Voiced by: Jun Mizusawa
The Princess and reigning monarch of Hyrule. She was to be crowned queen, but Zant invaded on the day preceding her coronation. She gives Link advice in a tower in Hyrule Castle in which she is imprisoned.
- Badass Princess: More accurately, Badass Queen, since she's the reigning monarch of Hyrule.
- Badass in Distress: She was perfectly willing to face Zant's forces alongside her soldiers, but surrendered to prevent unnecessary death. She spends the rest of the game under house arrest.
- Big Good: Zelda is the de facto ruler of Hyrule and one of the key figures keeping the Twilight at bay.
- Black Cloak: A particularly stylish one complete with In the Hood.
- Brainy Brunette: Princess of a kingdom, incredibly good archer and bearer of the Triforce of Wisdom.
- Damsel in Distress: Link can't rescue her the first time they meet, nor the second for that matter. She gets saved near the end (third time's the charm).
- Demonic Possession: Used on her empty body near the end of the game, while Zelda's soul is secretly keeping Midna alive.
- Ermine Cape Effect: She wears her dress even under her brown cape.
- Everything's Better with Princesses: She's always called a princess, but this is justified as Zant invaded on the day of her coronation.
- Eye Awaken: Not her, specifically, but Ganondorf does this with her body after he possessed her, shortly before the Ganon's Puppet: Zelda battle. The result literally sends Midna flying.
- Graceful Ladies Like Purple: A very graceful combo of purple, ivory, and gold here.
- Heartbroken Badass: Possibly. The Black Cloak she wears while imprisoned in the tower is actually a robe of mourning for her ravaged country.
- Heroic Sacrifice: Midway through the game she sacrifices herself to save Midna. She gets better.
- The High Queen: Perhaps here more than any other game.
- In the Hood: Wears a hooded Black Cloak at the beginning of the game.
- Lady and Knight: The Bright Lady to Link's White Knight.
- Lady of War: She's got a sword this time around, as well as a bow that's almost as long as she is tall.
- Legacy Character: She keeps the tradition of having the name Zelda as a female of the Royal Family.
- Light 'em Up: The Light Arrows as well as in her boss fight as Instant Runes and an Energy Ball because she is a Tennis Boss.
- Light Is Good: With the Light Arrows when she's free.
- Living MacGuffin: Once again she possesses the Triforce of Wisdom and her soul keeps Midna alive.
- Magic Knight: She wields a sword in a flashback, and she fights Ganondorf with light arrows in the final battle.
- Male Gaze: Her eyes are left out of the shot in the flashback where she surrenders to Zant, but the camera makes sure not to miss her chest.
- Opera Gloves: Wears elbow-length gloves.
- Out of Focus: While she doesn't really get that much less screen-time than her predecessors (and indeed, more than some), on average, she is less important to the plot than usual. However, she is a pivotal part of Midna's Character Development.
- Parental Abandonment: The fact that she was due to be crowned queen implies that her parents have died, although they're never mentioned at all.
- Pimped-Out Dress: Her dress is more detailed here than in any other game.
- Princesses Rule: Despite the title, she's the reigning monarch of Hyrule — she would be Queen Zelda if her coronation had gone on schedule.
- Royal Rapier: Wields one during the cutscene showing her kingdom's fall, but drops it when she surrenders to Zant.
- Sadistic Choice: She surrenders to Zant so that he will not harm her people.
- Symbol Motif Clothing: Just about the hem, her skirt is decorated with harp symbols.
- The Wise Princess: Triforce of Wisdom, natch.
- The Woman Wearing the Queenly Mask: In the prologue, she is forced to surrender her kingdom to Zant.
Villains and Bosses
Played up to be the Big Bad
of Twilight Princess,
and later Hijacked by Ganon
. He bonded himself to Ganon, whom he believed to be a god, and used his power to take over the Twilight Realm. At the opening of Twilight Princess,
he is spreading Twilight all over Hyrule, and has invaded Hyrule Castle.
- Ambition Is Evil: Midna states this is the reason why he was initially passed over for power.
Midna: Traitors, ha! You want to know why none would call you king? It was your eyes, Zant. All saw it, a lust for power burning in your pupils... Did you think we'd forget our ancestors lost their king to such greed?
- Animal Motifs: Snakes and reptiles as seen in his clothing. The chameleon helmet is also rather fitting, given his facade and his true nature.
- Arch-Enemy: Between Turning her into an imp, usurping her throne, and turning the Twili into Shadow Beasts, Zant has more than earned Midna's hatred.
- Asshole Victim: He survives the fight with Link and is rendered helpless, but he manages to provoke Midna into killing him anyways, and he more than earned it.
- Ax-Crazy: Revealed to be this when you fight him.
- Badass: He's utterly despicable, but the way he nearly conquered all of Hyrule in the blink of an eye is truly something to behold.
- Badass Baritone: Subverted. His voice is initially deep when Link first encounters him, but during the Final Battle with him, his voice gets progressively higher.
- Bad Powers, Bad People: A megalomaniacial Twili who gained powerful dark magic from an evil sorcerer.
- Belief Makes You Stupid: His blind following of Ganondorf. Granted, he was very, very desperate and willing to do just about anything for power, so it's not like blindly following anyone willing to so much as throw him a bone was out of character for him to begin with.
- Bond Villain Stupidity: Zigzagged. Though he was Genre Savvy enough to take the Fused Shadows from Midna and Link, he merely curses Link to stay as a wolf permanently rather than killing him outright. When he meets them again at Arbiter Grounds and sees that Link is still alive, he shatters the Mirror of Twilight and scatters its pieces across Hyrule. But he doesn't actively stop them from reclaiming them, however. Before that, he animates Stallord to kill Link, and then promptly leaves without even bothering to make sure that Stallord actually beat him.
- Boss Subtitles: Usurper King: Zant
- The Caligula: After coming to power, he used his magic to transform the Twili into Shadow Beasts for his army to conquer Hyrule.
- Casting a Shadow: Comes with being a Twili. Though as stated by Midna, his magic is far more different than the normal shadow magic used by Twili due to gaining his magic from Ganondorf.
- Classic Villain: Ambition, Greed, Pride, and Wrath.
- Confusion Fu: His swordplay is heavily erratic, even moreso the more hits you give to him.
- Collapsible Helmet: His helmet can collapse by mental command to reveal his face, or if he doesn't want to completely remove the helmet, he can just open the mouthguard.
- Cool Helmet: One that resembles a chameleon's head. And apparently he knows just how cool it is as he creates sentient copies of his helmet to guard the Palace of Twilight and creates giant copies of his helmet during the third round of the boss fight.
- Curb-Stomp Battle: His first meeting with Link has him knocking Link around like a ragdoll and nearly killing Midna all without even waving his arms.
- Dangerously Genre Savvy: During his takeover of the Twilight Realm, he sealed away the Sols to transform the Twili into Shadow Beasts and took steps to ensure no one could reach them. When Link starts to unravel his plans, he deals with him personally and takes the Fused Shadows from him and Midna so they can't use them against him. When he sees that Link is still alive, he realizes that the only way Link and Midna could enter the Twilight Realm was via the Mirror of Twilight, so he shattered the Mirror and scattered its pieces across Hyrule. Despite this, he ends up making some careless errors along the way that ultimately lead to his downfall.
- Dark Is Evil: While the Twili race as a whole is a clear-cut example of Dark Is Not Evil, he stands out as the sole exception.
- Darth Vader Clone: Walks around in black robes with a Cool Helmet. Makes that weird sort of distinctive sound whenever he appears that could be likened to Vader's breath. Also, the scene when he breaks down the door of Hyrule castle, massacres the Hylian soldiers, walks in after his troops like a badass and captures Princess Zelda really seals the deal.
- Deal with the Devil: Ganondorf makes one with him. Ganon would give him the power to take over the Twilight Realm and in exchange, Zant would help him return to the world of light.
- Death by Irony: Earlier, he mocked the Fused Shadows as ancient and withered magic. In the end, Midna finishes him off with only a fraction of the Fused Shadows's power.
- Despotism Justifies the Means: As pointed out by Midna, Zant was passed over for the Twilight Realm throne because he only wanted the job for the power.
- Dimension Lord: Subverted. Midna is the true ruler of the Twilight Realm. Zant took the throne from her.
- Do Not Taunt Cthulhu: After losing to Link, Zant uses the last of his strength to taunt Midna that her curse will never be broken. Midna shuts him up... permanently.
- The Dragon: To Ganondorf.
- Dual Wielding: Uses twin blades in the sword fight with him.
- Entitled Bastard: In contrast to the other Twili, who were content with life in the Twilight Realm, Zant feels that he and the Twili were oppressed and banished from what he feels is rightfully their realm and longed to take it back. Ganondorf gives him the chance to do so.
- Evil Chancellor: Was previously this for the Twilight Realm and next in line to be king, but was passed over in favor of Midna due to his lust for power.
- Evil Is Bigger: See Large and In Charge.
- Evil Redhead: Somewhat. As shown in this image◊ he does have red hair, but most of it is obscured by the balaclava he wears.
- Evil Sorcerer: Wields powerful dark magic granted to him by Ganon.
- Evil Wears Black: As pictured.
- The Faceless: For the most part of the game, until he removes his helmet during his Motive Rant in the Palace Of Twilight.
- Family-Unfriendly Death: Downplayed, but still pretty gruesome. In a rage, Midna, using the Fused Shadow, impales him with three tendrils of hair, causing him to swell up and pop like a zit.
- Faux Affably Evil: He presents himself with an air of control at first glance, but it is all an act, one that falls apart at the seams when he's provoked.
- Foreshadowing: After you beat the Lakebed Temple, Midna tells you that Zant's power is a false one, and shortly after, he himself tells you that he received it from a "god".
- From Nobody to Nightmare: He was just an ordinary, but insane Twili until Ganondorf gave him his power. It got worse from there... a lot worse.
- Hand Blast: His main attack during the boss fight with him.
- Hand-Hiding Sleeves: That nearly reach the floor, with tassels hanging down even farther. The only time his hands are shown is when he's bringing Stallord to life. In his boss battle, he reveals he has blades hidden up them.
- The Heavy: For almost the entire game, until he's defeated.
- Hijacked by Ganon: It's revealed that it was Ganondorf who gave him enough power to invade the Twilight Realm, and eventually Hyrule.
- Impaled with Extreme Prejudice: How he meets his end at Midna's hand.
- In the Hood: Wears a yellow balaclava under his helmet.
- Irony: He hates light-dwellers for imprisoning the Twili in the Twilight Realm, but he's working for one, Ganondorf.
- Kick the Dog: Four times:
- Turning Midna into an imp and transforming the Twili into Shadow Beasts.
- Executing Queen Rutela in front of the Zoras for resisting his rule and freezing the Zora's in ice.
- Cursing Link to remain in Wolf form and nearly killing Midna by exposing her to light.
- Mocks Midna that her curse will never be broken as long as Ganondorf lives.
- The Kingslayer: Has Queen Rutela of the Zoras executed as an example to her people.
- Large and In Charge: Is the leader of the Shadow Beasts and stands as one of the tallest characters in the game (barring Ganon), towering over other characters. It helps that the helmet adds a bit to his height.
- Large Ham: He uses a lot of exclamation marks in his speech.
- Laughing Mad: Let's just say that during the final battle against Zant, he seems to laugh a lot of the time, and that it is one seriously disturbed laugh.
- Lean and Mean: Though his clothing obscures this.
- Leitmotif: Has a very subtle one. In his theme music at the beginning after the Scare Chord there is a very weird sequence of six notes played on what sounds like a very discordant stringed instrument. When you are in Twilight-covered areas of Hyrule, you hear the same six notes on a flute in the BGM. He has another one titled Light and Darkness that plays during his first confrontation with Link and their final encounter in the Palace of Twilight.
- Made of Iron: While not at Ganon's level, this is a villain that can take a beat down and won't stay down. He endures a grueling six-round fight with Link that involved falling on his head, getting hit in the foot repeatedly and a copious amount of sword swings and still clung to life long enough to taunt Midna about how her curse can never be broken. And even when Midna impales him using the Fused Shadows, Ganon's death scene reveals he's still alive in some capacity. What ultimately finishes him off? Him snapping his own neck.
- Magic Knight: Though he leans more towards magic than swordplay.
- Mask of Sanity: The immediate impression is of a calm, controlled Evil Overlord. The way he drools in Midna's ear is our first clue to his real personality. The mask comes off entirely in his boss fight.
- Mind over Matter: Has powerful telekinesis.
- Mood-Swinger: He presents a veneer of control for the most part, but he is easily provoked and when backed into a corner, his true colors appear.
- Motive Rant: Gives one during the final confrontation with Midna and Link in the Palace of Twilight.
Zant: You speak of magic? Still your tongue for a moment, whelp, and I will tell you of both magic and the oppression of ages...The people of our tribe...a tribe that mastered the arts of magic...were locked away in this world like insects in a cage. In the shadows we regressed, so much so that we soon knew neither anger nor hatred...nor even the faintest bloom of desire. And all of it was the fault of a useless, do-nothing royal family that had resigned itself to this miserable half-existence! I had served and endured in that depraved household for far too long, my impudent princess. And why, you ask? Because I believed I would be the next to rule our people! THAT is why! But would they acknowledge me as their king? No! And as such, I was denied the magic powers befitting our ruler. It was then, in the thrall of hatred and despair, that I turned my eyes to the heavens...and found a god. My god had only one wish... To merge shadow and light...and make darkness!
- My Species Doth Protest Too Much: The other Twili are peaceful, and content with their life in the Twilight Realm. Zant is not.
- Near Villain Victory: By the time Link got involved in the plot, Zant had already conquered most of Hyrule with the only province remaining being Ordona province and that was only thwarted because Link just happened to be there at the exact moment a Shadow Beast appeared to steal Ordona's light.
- Neck Snap: He does one in Ganon's death scene for some reason. By doing this, he is striking the final blow and getting rid of his former master. Apparently their life forces were tied together somehow.
- Necromancer: Zant uses a Twilight Sword to bring Stallord, the boss of Arbiter Grounds, to life.
- Never My Fault: He just can't accept that his lust for power is what caused Midna to be chosen over him, blaming it rather on the Royal Family's lack of ambition like a typical sociopath. Midna all but spells it out for him.
- Nerd in Evil's Helmet: He's not nerdy, but he's completely non-threatening without his helmet on.
- Nice Job Fixing It, Villain: He curses Link to stay in wolf form with a Shadow crystal. This ultimately bites him in the ass later, as the power of the Master Sword not only allows Link to return to human form, but also become a Voluntary Shapeshifter by keeping the crystal. This is lampshaded by Midna when she and Link confront him.
Midna: Isn't this ironic? Here we are, all thanks to the dark magic curse you placed on Link!
- The Night That Never Ends: His ultimate goal is to spread Twilight all over Hyrule.
- Noodle People: It's not really noticeable because of his clothes, but he's quite skinny, lanky, and has disturbingly long arms.
- Nothing Up My Sleeve: Hides his scimitars in his sleeves when not fighting or when using his magic.
- Offscreen Villainy: Him turning the Twili into Shadow Beasts and executing Queen Rutela is mentioned but never explicitly shown.
- One Head Taller: Zant towers over other characters in the game. Link, in particular, barely reaches his chest.
- Orcus on His Throne: Zigzagged. He personally leads the coup to overthrow Midna, is on the front lines with the invasion of Hyrule and even takes care of Link personally when he begins to become a problem, but after shattering the Mirror of Twilight and preventing Link and Midna from entering the Twilight Realm, he belives he's taken care of all obstacles and spends the rest of the game at the Palace of Twilight.
- Puppet King: He even admits his rise of power was thanks to Ganondorf's influence.
- Psychopathic Manchild: While initially appearing as a calm, collected, and ruthless ruler, he ultimately reveals himself to be an immature, egotistic, and psychotic madman. After he was rejected by the Twili people, his response was rather infantile. He acted like a child who didn't get something he wanted. Midna even gives a "Reason You Suck" Speech, calling him out on his lust for power.
- Reality Warper: Thanks to Ganondorf's power, Zant can do virtually anything. He can change size at will, levitate, teleport, travel between the Twilight Realm and Hyrule without the Mirror of Twilight, conjure objects out of Twilight matter, turn others into Shadow Beasts, create holograms of himself, and replicate past locations of previous bosses among other magical feats. What makes this terrifying is that there doesn't seem to be any known limit to his powers. If it wasn't for his lack of actual combat skill, he would probably be unstoppable.
- Reptiles Are Abhorrent: His helmet is shaped like a chameleon's head, his shoulder guards are decorated with snakes, and his shoes resemble crocodile heads as shown in his concept art◊.
- Royals Who Actually Do Something: Subverted as he is not the true King of the Twilight.
- Sadistic Choice: Offers one to Zelda, forcing her to surrender so he would spare her people.
- Sanity Slippage: Downplayed; he was insane from the very beginning, and he just drops his facade.
- Scare Chord: His musical theme begins with some strange shrieking noise.
- Sinister Scimitar: Wields two as his Weapon of Choice.
- Size Shifter: During the fifth round of the fight, Zant grows to giant size and tries to crush Link underfoot. Hilariously, when struck by the Ball and Chain, he'll jump around clutching his foot while shrinking to tiny size.
- Smug Snake: He is nowhere near as powerful as he thinks he is despite gaining Ganondorf's power.
- The Sociopath: Despite claiming to have the Twili's best intrests at heart, it's pretty clear that he cares only for himself and will do whatever it takes to secure his rule.
- Spin Attack: One of his attacks during the boss fight with him.
- Supernatural Gold Eyes: When not wearing the helmet.
- Tattooed Crook: Has the Twilight Emblem on his forehead.
- Terms of Endangerment: He keeps referring to Midna as "my Midna." May be a Stalker with a Crush, although this is unconfirmed.
- The Usurper: To Midna, the eponymous Twilight Princess.
- Unskilled, but Strong: As his boss fight shows, he tends to rely on his magical prowess more than actual skill. When forced to fight with swords, his fighting style is childish and unpredictable and boils down to a mix of Teleport Spam and wild flailing, and the fact that he gets winded easily while fighting that way suggests that it's probably his first time ever actually having to fight like that.
- Unwitting Pawn: To Ganon.
- Villain Ball: For most of the game Zant zigzags between being Dangerously Genre Savvy and bouts of Bond Villain Stupidity, but near the end of the game, he ends up holding this as he curses Link to remain as a wolf instead of killing him, and shatters the Mirror of Twilight to stop them from reaching him, but doesn't actively stop them from reclaiming the fragments.
- Villainous Breakdown: Though he wasn't exactly sane from the start, only keeping a calm facade. He loses this facade once Link reaches his throne room, and he breaks down even more when their fight goes on, as his attacks get even more unpredictable as he is on his last hits.
- Villain Teleportation: How he gets from Point A to Point B. In battle, this is Zant's most dangerous trait as he is incredibly hard to hit.
- Weakened by the Light: Strangely averted. Despite being a Twili, light doesn't seem to have any effect on him. It's possible that his clothing protects him or it's because of Ganondorf's power.
- We Can Rule Together: Offers this to Midna. When she refuses, he nearly kills her in response.
- Well-Intentioned Extremist: Averted. He believes he's this, but in reality he's an insane meglomaniacal psychopath.
- You Have Outlived Your Usefulness: He states that as long as Ganondorf lives, he will resurrect him without cease. He doesn't, and it's later implied that Ganondorf had no intention to revive Zant, as he believed the Twili race to be foolish, and they had already fulfilled their purpose.
Voiced by: Hironori Miyata
Click to see Ganon After falsely swearing allegiance to the king
, Ganondorf was exposed as a traitor by the Hero of Time, having just come back from a Bad Future
where he'd taken over Hyrule. His plans to get the Triforce were foiled, and he was condemned to execution by the Sages themselves. However, even though he got his heart pierced, it didn't quite kill him, as the mark of the Triforce of Power somehow appeared in his hand, and reanimated his body. In a fit of Unstoppable Rage
, he broke free of his chains, killed the Sage of Water, and took the very sword meant to execute him for his own. In a desperate move, the Sages sent Ganondorf to the Twilight Realm, in the hopes of keeping him trapped there. After wandering there for who-knows-how-long, he met Zant, and the events of the game were set in motion.
- Amazing Technicolor Population: His skin is somewhere between green and gray this time around.
- Attack Its Weakpoint: He still has the glowing scar he received from his failed execution. If anyone guesses this is his one weakpoint, they'd be right.
- Attention Deficit... Ooh, Shiny!: Can be distracted in the final battle by your fishing rod. It's a long-standing series tradition (dating back to A Link to the Past) for a single non-combat item to have an inexplicable combat usage like this.
- Archenemy: Averted this time, from his point of view at least, as he doesn't really know who Link is in this game. Especially in contrast to the equivalent moment in the Wind Waker Timeline. There he faces The Hero of Time Reborn, who overthrew his kingdom after his successful grand master plan and stabbed him in the face at the end of an epic duel. Here he faces The Hero of Time Reborn who called the cops on him during the early stages of his grand master plan.
- Badass: The sages chained him to a stone and impaled him with a sword, but when he got the Triforce of Power, he broke free from the chains and killed one of the sages by PUNCHING HIM IN THE FACE.
- Badass Beard Of Evil: Second game in a row he has it. Looks like he's keeping it.
- Badass Cape: Just watch how it flows during his battle.
- Blade Lock: For the first time in the series. Slash or Jump Attack at him when he comes running at you with his sword raised and you'll lock blades. Lose, and you'll get stabbed For Massive Damage (and a brief Dark Reprise of his already dark theme). Win, and he'll be left wide open for a devastating combo (and accompanying Triumphant Reprise of his theme).
- Boss Subtitles: A few.
- Ganon's Puppet: Zelda
- Twilight Beast: Ganon
- Dark Lord: Ganondorf
- Card-Carrying Villain: At one point, he talks about how hatred fuels his power. (Skyward Sword makes this a combination of Foreshadowing and Call Back!)
- Cool Sword: He wields an intricate blade made of Hard Light, in fact, the very sword used in his botched execution.
- Cosmic Lottery Winner: Ganondorf should have been killed during his execution. Zelda sending Link back in time at the end of Ocarina of Time gave Ganondorf the Triforce of Power making him Nigh Invulnerable. His goal was to get the Triforce and he was stopped before he could even start, but got it anyway.
- Dark-Skinned Redhead: Due to his Gerudo heritage. Though, as previously said, his skin isn't as much dark as it is green by now.
- Demonic Possession: He uses this on Zelda for the first phase of the final battle.
- Determinator: Even when he's impaled with the Master Sword he refuses to give up.
- Died Standing Up: After the final battle.
- Dimension Lord: By extension of being the one commanding Zant.
- Emotion Eater: He states that he regained his power by feeding on the hatred of the Twili.
- Evil Laugh: Toned down considerably from the previous games. More like an Evil Chuckle.
- Evil Sorcerer: He gave Zant his powers.
- Foil: To his Wind Waker counterpart. His Wind Waker counterpart has become Older and Wiser, due to being defeated by the Hero of Time, and having time to think about his motives while sealed away. This Ganondorf, however, never fought the Hero of Time, and was instead arrested and sentenced to death before he could even put his plan into motion, only surviving due to being granted the Triforce of Power. As such, he doesn't even acknowledge Link as a threat.
- Full Boar Action: Ganon.
- God Guise: He poses as a god to manipulate Zant.
- Heart Light: He has a white, glowing scar in the middle of his chest. His permanent reminder of the Sages' failed attempt at executing him.
- Hellish Horse: With glowing red eyes.
- Humanoid Abomination: He was human (or very close to it) to start with, but after getting the Triforce of Power, he became something much, much worse.
- Killed Off for Real: He actually dies at the end of the game. A second Ganondorf is born prior to the events of Four Swords Adventures.
- Impaled with Extreme Prejudice: The Sages do this to him. It doesn't work. Then Link does it. It works.
- Large and In Charge: In this game, measurements place him at slightly over nine feet tall.
- Leitmotif: Remixed with Hyrule Castle's while you progress through it. And with Zelda's for the first phase of the final battle.
- Light Is Not Good: Light was good when the Sages tried to off him with a Cool Sword made of the stuff, but in his hands, not so much.
- Lightning Bruiser: He walks pretty slow in his fight, but that's because he wants to. For a guy as massive as he is, he can move pretty quickly if he wants to. And jump absurdly high. Also, his Ganon form is extremely fast in spite of its size and can ram through the stone pillars in the throne room you fight it in like they aren't even there.
- Magic Knight: He not only possesses powerful magic, but is also unbelievably strong and skilled with a sword.
- Manipulative Bastard: Manipulates Zant in order to escape the Twilight Realm.
- Might Makes Right: He claims that having been blessed with the power of the Gods grants him the right to rule.
- Mix-and-Match Critters: His Ganon form in this game resembles a boar on a wolf's body, with a mane resembling a lion's.
- Nigh Invulnerable: First he gets exposed as a traitor, which probably nets him very harsh treatment in a prison (Arbiter's Grounds, and if they're anything to go by...). Then he gets Impaled with Extreme Prejudice by a sword made of Hard Light specially made for executing deranged madmen like him. Then he gets thrown into the Twilight Realm (and it really looks like it hurt him when he got disintegrated into the portal). Then when Link confronts him, he gets hit by his own powerful light magic spells, which should be his antithesis, then gets his still-very open scar and weak spot brutally abused, then gets hit by Midna's One-Winged Angel form's BFS of a spear (which was enough to trigger an explosion strong enough to level Hyrule Castle), then gets turned into a Light Arrow pincushion, then gets repeatedly slashed in his scar by the Master Sword, and finally, is stabbed one last time in the chest, right where his glowing scar is, bringing this Overly Long Gag to a subverted close. For those who skipped the paragraph, Ganondorf just refuses to die.
- One-Winged Angel: Ganon, as always. He turns back into his human form for the very last fight though.
- Physical God: Almost literally, considering what powers him. He also pretends to be an actual god to Zant.
- Tennis Boss: When he's possessing Zelda.
- Running Gag: Obeying the tradition of the most mundane item being most effective against the final boss, the fishing rod can distract him.
- Sealed Evil in a Can: What the Sages did to him after they failed to kill him. He got out.
- Slouch of Villainy: When you meet him in Hyrule Castles throne room.
- Staying Alive: Although he seems to be Deader Than Dead at the end, with the Triforce of Power abandoning him, he ends up reincarnating just in time to hijack The Legend of Zelda: Four Swords Adventures.
- The Stoic: Which is odd, considering he's usually a grade-A Large Ham.
The chief of the Bulblin tribe in Twilight Princess,
who raid Link's village at the beginning of the game. He and his minions serve as recurring enemies throughout the game, with Link fighting him four times, two on horseback, two on foot.
- Always Chaotic Evil: Subverted. While he and his race appeared to be this, he only fought on Ganondorf and Zant's side because he follows the strongest side - which, after battle after battle, turns out to be Link.
- Barbarian Tribe: He leads a wide army of Bulblins.
- The Dragon: To Zant, and later Ganondorf.
- Full Boar Action: He rides a blue boar.
- Graceful Loser: Winds up begin a pretty nice guy after you best him in his final Boss Battle
- Heel-Face Turn: He finally realizes that Link is too powerful to be defeated and stops fighting him after their last encounter.
- I Fight for the Strongest Side: He is the Trope Namer. He confesses that he always follows the strongest side, so in the end he joins Link's side by giving him one of the keys that give access to the rooms of Hyrule Castle.
- Large and In Charge: The normal Bublins are smaller than Link. He's bigger than Link.
- Kick the Dog: He waves around a kidnapped child like a flag. Particularly bad is that the kid is Colin.
- King Mook: Of the Bulblins. And because of his size, both his life energy and his attack power are stronger.
- Noble Demon: Once his true colors are exposed, he comes across as this.
A baboon with a spider above his head, the first mini-boss of the game. Apparently was the leader of the Monkeys, and after saving him from the spider Parasite on his head he gives you the Gale Boomerang. After you defeat him, he helps you finish the Forest Temple Dungeon.
- Blow You Away: He attacks with the Gale Boomerang.
- Brainwashed and Crazy: A Twilight insect entered his head and turned him into an ill-intentioned animal.
- Heel-Face Turn: After his defeat, he returns to his previous self.
- Visual Pun: His vulnerable point is his butt. That's right, the game requires you to spank the monkey to defeat him.
- Warm-Up Boss: The first miniboss of the game, so that's natural.
A three-headed baba (poisonous venus flytraps) large enough to dwarf a monster truck dwelling in poison water. Is the first boss of the game.
- Boss Subtitles: Twilit Parasite: Diababa
- Go for the Eye: The eye is located inside the central maw, which only appears after Link dispatches the first two in the first phase.
- Killed Off for Real: After its defeat, it disintegrates and leaves the Fused Shadow it was protecting.
- Warm-Up Boss: It only has to be hit four times (the two side mouths and the central one twice), and it barely attacks Link.
The miniboss of Goron Mines. Grants you the Hero's Bow after you defeat him.
- Anti-Villain: He's more of an obstacle than an actual enemy since he only tries to protect you from Fyrus.
- Proud Warrior Race Guy: He's revered as one of the strongest Gorons, and makes Link know this during their battle.
A being cursed by the Fused Shadow, locked deep within Goron Mines.
A miniboss fought in Lake Hylia during the third Twilight segment in the game.
- Attack Its Weak Point: First the face, then the legs when it's almost dead.
- King Mook: Of the Shadow Insects. And like them, it guards a Tear of Light.
The miniboss of Lakebed Temple that gives you the Clawshot. Technically a frog because it has teeth, but it is also referred to as a toad.
The third boss of the game and the only boss that actually bleeds. A giant leech/eel with an eye that swims between its tentacles.
- Attack of the 50-Foot Whatever: The thing is gigantic, only Zant when he supersizes approaches it in size.
- Boss Subtitles: Twilit Aquatic: Morpheel
- Eye Scream: Its eye is very sensitive, and it happens to be its weak point.
- Go for the Eye: In the first phase, the eye navigates through the transparent tentacles and Link has to attract it with a Clawshot (similar to the nucleus of Morpha in Ocarina of Time). In the second phase, it's located above the monster's forehead.
- Killed Off for Real: After its defeat, it disintegrates and leaves the Fused Shadow it was protecting.
Arbiter's Grounds resident miniboss. Apparently a ghost shaman with an ox skull for a head and an alligator jawbone for a mouth but at a shorter length. Gives up the spinner after his defeat.
- Our Ghosts Are Different: Unlike the other ghost enemies (Poes) in the game, Death Sword doesn't host a soul fragment that can be extracted, and it disintegrates into Mites when it's defeated.
- Names to Run Away From Really Fast: Though named after the sword it uses, it's still an indication that it's a dangerous entity.
- Sealed Evil in a Can: Was this before Link cut off that seals on his sword.
- Puzzle Boss: It's the only miniboss in the game that requires Link to jointly use his two forms (human and wolf) to weaken him.
A giant draconic skeleton brought to life by Zant
A bulky Lizalfos in a suit of armor. Appears a third of the way through Snowpeak Ruins. Guardian of the dungeon's ball and chain (long mace).
- Epic Flail: Use the Ball and Chain before Link kills him and takes it.
- The Faceless: Unlike Darknuts, the helmet cannot be removed.
- Killed Off for Real: It only appears once in the game, so its death after the battle is definitive.
- The Voiceless: It doesn't even scream when hit by Link.
- Wake-Up Call Boss: It's the first opponent that can cause major trouble to players due to its strong flail attack.
Yeta transformed into a ice demon by the Mirror of Twilight.
- An Ice Person: The power of the Mirror gives her the form of a larger-than-usual Freezard.
- Attack Its Weak Point: Notably, she's the only boss in the game who can't be damaged during Critical Points (by stunning her and then using the sword to inflict damage), so the only way to defeat her is by repeatedly hitting her with the Ball and Chain.
- Beat the Curse Out of Him: She can only be brought back to normal by defeating her in the battle.
- Boss Subtitles: Twilit Ice Mass: Blizzeta
A raven-like man covered in a suit of armor. First resides in the Temple of Time, where he gives Link the Dominion Rod when he dies.
- BFS: Some carry big swords, some carry maces, though the difference is only cosmetic.
- Blocking Stops All Damage: Even the damage comes from an explosion, it doesn't matter. It doesn't even matter if the attack hits them behind when blocking, when they're blocking they can't be damaged.
- Lightning Bruiser: When he loses his armor. Despite his size, he's actually faster than Link.
- Mighty Glacier: When he has his armor, he moves slowly, but can block any attack Link uses, even the ball and chain and bomb arrows.
- Degraded Boss: This isn't the last place you see him, but all subsequent encounters except the first battle in Hyrule Castle are treated as mook encounters instead of miniboss ones.
- Sword Fight: This is one of the few minibosses that challenge Link to an 1-on-1 swordfight, due to his humanoid appearance. And as proof of his formidable defense, it's also one of the few enemies in the game that won't die with a Mortal Draw (which only disarms the parts of his armor)
- Throwing Your Sword Always Works: Subverted, that attack is actually pretty easy to dodge.
- Turns Red: As your attacks progressively rid him of his armor, the Darknut eventually shifts to a faster, more aggressive fighting style and more easily blocks/evades your attacks.
A giant spider (gohma) with a weak point on her eye.
- Boss Subtitles: Twilit Arachnid: Armogohma
- Giant Spider: Its size surpasses that of Queen Gohma from her appearances in other games except The Wind Waker (as there she's a Magtail creature instead).
- Go for the Eye: Unlike the regular Gohma from the other games, the eye isn't in the face but in the back.
- Killed Off for Real: After its defeat, it disintegrates and frees the fragment of the Mirror of Twilight it was protecting.
- Mook Maker: Much like Gohma in Ocarina of Time, it releases eggs that, when hatched, have the Gohma swarm chase Link.
- Not Quite Dead: When Link crushes her enough times to reduce her health to zero, only her exoskeleton explodes. What's left underneath is a large amount of Twilit insects, with a large one with Armogohma's eye on her back. Link's reaction upon seeing her is amusing.
A flying dragon/Lizalfos with clawgripped shields. After his first defeat, he gives you a second clawshot.
An armored dragon functioning as the boss of the City in the Sky.
- Killed Off for Real: As with other bosses that didn't originate from normal characters.
- Our Dragons Are Different: This one is actually a fragment of the Twilight Mirror, and resembles more a larger-than-usual Kargaroc than an actual dragon.
A holographic Zant that is the miniboss of the Twilight Palace. Grants the light sword after defeat (but not immediately after).
- Puzzle Boss: You have to defeat him TWICE. Then you have stop the Zant hands from getting the sols that create the light sword.
"The Group" is the unofficial name for a group of freedom-fighters
that meets in Telma's Bar in Twilight Princess
to organize a resistance against Zant. The members of this group help Link get to the last few dungeons of the game and storm the castle
in a very awesome scene at the end.
Link's mentor and big brother figure. A swordsman from Ordon village, he acts as a surrogate father to Link and gathers some old friends to form a small group of mercenaries later in the game to counter Zant's forces in Hyrule.
- Badass: According to Mayor Bo, Rusl routinely scouts the area of Faron Woods surrounding the village to protect them from monsters. Which is how he gets injured, a short time later. Even so, if Link approaches Uli in wolf form, Rusl will appear and defend his wife, despite his injuries. He also has a Badass Mustache.
- Big Brother Instinct: He regards Link as his younger brother, and is appropriately protective of him.
- The Blacksmith: Mostly off-screen, but he did forge the Ordon Sword.
- Dub Name Change: His original Japanese name is Moi.
- Happily Married: To his wife Uli, who is pregnant with their second child during the course of the game. The newborn baby is seen briefly during the end credits.
- The Hero: Of the Resistance, not the game.
- La Résistance: Hearing of Link's endeavors to save Hyrule inspires Rusl to pitch in and offer his assistance, along with his old friends: Auru, Ashei, and Shad. Each has expertise in different forms of combat (excluding Shad) and gathers intel on the areas related to Link's journey. Rusl covers the Lost Woods and gives Link the golden cuckoo that allows him to reach the Sacred Forest Meadow.
- Master Swordsman: Rusl was formerly a soldier in Hyrule's army and has long since retired. As such, he's skilled with a sword and has taught Link much of what he knows. He even gives him his wooden practice sword near the beginning of the game.
- The Obi-Wan: He doesn't die, but he is severely injured.
- Papa Wolf: He valiantly defends his family from a ferocious wolf (who just happens to be Link). And he does this while seriously injured from a recent raid on the village. Which makes it all the more humorous later in the game where a fully recovered Rusl will cower if Link runs up to him in wolf form in the Faron woods.
- Storming the Castle: Near the end of the game, he helps save Link from an ambush at Hyrule Castle. Then he and the others storm the castle themselves, presumably to prevent any stragglers from pursuing Link.
A female knight who scouts out the Snowpeak region in search of the Yeti tribe. She joins the rest of the resistance at the end of the game by storming the castle. Supplemental material explains that her father was a Hylian soldier who raised her to be a warrior like the son he never had.
- Action Girl: She was trained by her father to be a soldier, even as a woman.
- Eerie Pale-Skinned Brunette: Minus the sickly aspect.
- Girlish Pigtails: Hard to see due to her short hair, but they're there.
- La Résistance: She works alongside Rusl and the others to restore peace to Hyrule. She investigates the Snowhead region and tells Link about the snow monster (Yeto) who's been seen around Zora's Domain.
- Lady of War: She's portrayed this way, though her actions in the game are limited to researching what's wrong with Snowpeak.
- The Lancer: To Rusl's hero for the Group.
- Pretty in Mink: In her Yeti getup on Snowpeak.
- Raised by Dudes: Her backstory, given very briefly, is that she was raised by her single father, so she doesn't always have the most ladylike manners.
- Storming the Castle: She helps save Link from an ambush, while he's storming Hyrule Castle, by picking off a pair of Lizafols with her crossbow.
- Verbal Tic: She ends sentences with "yeah?"
Auru is the oldest member of the Group, and one of the most knowledgeable. He helps Link get over the mountains and into Gerudo Desert. He used to tutor Princess Zelda in her youth.
- Badass Beard: An elderly beard, but still an indication of how much of a veteran Auru is.
- The Big Guy: He's the oldest member of the Group.
- BFG: During the Storming the Castle sequence, he shoots Lizalfos with a bazooka.
- Cool Old Guy: His personality is, bar Shad's, the most serene, and as such he can talked to with confidence..
- Dub Name Change: His original Japanese name is Rafrel.
- Storming the Castle: He and the rest of the Group infiltrate Hyrule Castle to help Link during a difficult situation.
Shad is The Smart Guy
of the group, who is usually too involved with his studies to do any fighting. However, his knowledge of ancient Hylian lore does help you get to the City in the Sky. According to supplemental material, his father worked as a butler in the royal palace.
- Adorkable: He may not show much confidence to Link at first, but he's a good character and helps him find the necessary clues to reach the City in the Sky.
- Badass Bookworm: Implied by his participation when the gang is Storming the Castle, although he's not actually seen doing anything particularly badass.
- Bishōnen: Has the looks of one, and is also the youngest member of the Group.
- Book Safe: His weapon of choice is an ornamental dagger...which he uses as a bookmark.
- Cloud Cuckoo Lander: He's always researching an ancient City in the Sky, which everybody believes to be mythical. Turns out he's right, though.
- La Résistance: He feels somewhat inadequate, compared to the others, but he's willing to do his part for the effort. And, let's face it, without his knowledge of the ancient "Sky Language", it wouldn't have been possible to reach the City in the Sky.
- Non-Action Guy: Shad admits that he's the only member of the resistance group without any combat experience. But, should you need intel about "the Sky People" and ancient texts, he's your man.
- Redheaded Hero: Auburn, specifically.
- Redundant Researcher: Despite being vital to the discovery of the City in the Sky, he never gets to see it.
- The Smart Guy: Covered in the Non-Action Guy entry.
- Smart People Wear Glasses: A "textbook" example. He spends most of his time researching through books, so he uses glasses to read better.
- Speaking Simlish: He's the only character, apart from Midna, who actually has a speaking scene in the game - he chants an incantation in the scene where the Sky Cannon is discovered. Seen here.
- Storming the Castle: He and the rest of the Group enters Hyrule Castle some time after Link does so.
- Verbal Tic: His speech is peppered with quaint Britishisms, like "I say" and "old boy."
Telma is the proprietor of the bar where the Group usually meets, and she frequently helps Link throughout the game, mainly by taking care of Ilia during her amnesia.
- Abhorrent Admirer: She's shown to definitely have a thing for Renado, the shaman in Kakariko Village, but he can't stand her.
- The Bartender: She runs the bar of Castle Town, which also serves as the headquarters of the Group.
Link's best childhood friend is the daughter of the mayor of Ordon Village, and is abducted by Bulblins early in the game. A large portion of the later game is dedicated to helping her recover her lost memories. She functions in a role similar to that which Malon played in Ocarina of Time
and shares Aryll's status of the "Girl who went missing and thus motivates Link to go on his quest." (But she's surprisingly not a Distressed Damsel
- Berserk Button: Any perceived recklessness with, or cruelty towards animals.
- Childhood Friends: She and Link have known each other since they were kids and are said to be best friends, which eventually blossomed into...
- Continuity Nod: Her hair is shaped just like the Kokiri Emerald of Ocarina of Time.
- Daddy's Girl: She's the apple of her father's eye.
- Does Not Like Shoes: Ilia is the only one in Ordon (besides Talo) who's barefoot, while the rest of the villagers either wear sandals, or leather footwear. She continues to go barefoot even after arriving at Hyrule Castle Town and Kakariko Village, despite the other townspeople wearing shoes.
- Easy Amnesia: According to Word of God, she was struck by a poisoned arrow when the bad guys abducted the village kids, and that's what caused her amnesia.
- Everyone Can See It: See the Implied Love Interest entry.
- Farm Girl: Despite being the Mayor's daughter, she often cares for Link's horse, Epona, by bathing and grooming her at the Ordon Spring. It's also said that she occasionally helps out at the ranch.
- Feet-First Introduction: The very first cutscene featuring Ilia starts with a close-up of her feet, then pans up the length of her body, stopping just short of fully showing her face.
- Friend to All Living Things: It doesn't matter whether it's the kids from Ordon, a wounded Zora (Prince Ralis), or a kindly old lady - if Ilia can help them in any way, she will.
- Girl Next Door: She's very cute, in a "downhome"note fashion. Both her hairstyle and her attire invokes a nurturing look and going barefoot shows she's one with nature.
- Green Eyes: Much like the Kokiri Emerald and a subtle indicator of her affinity with nature.
- Hair of Gold, Heart of Gold: Noted in the Friend to All Living Things entry.
- Implied Love Interest: The game does everything short of outright stating she and Link are a pair, as there are multiple hints as well as several characters who make note of how close they are:
- The first being when she sees Link coming from the farm and calls for her father. Then meets him halfway up the road where they share a lively (albeit muted) conversationnote .
- Collin alludes to it at Kakariko Village, when he mentions that he's gotten stronger and says it's thanks to thinking of how Link and Ilia always look after them back at Ordon. He then tells Link that he doesn't need to worry about him anymore and urges him to find Ilia.
- Midna taunts Link after helping him escape the Twilight Realm for the first time, when she reminds him that his friends were still in danger by taking Ilia's form and pretending to be terrified. Later, when they find Ilia in Telma's bar, Midna quips:
"Aww, how sweet! A girl and her wolf, such a touching reunion!"
- When Link finally returns to Hyrule Castle Town proper and Ilia fails to recognize him, he's visibly saddened by it. Telma observes this and realizes Link must have known her. Then tells him about how Ilia tried to help Ralis, despite having lost her own memories, and asks Link to help her.
- Later in the game, Link must then help Ilia recover her memories in order to open the The Path to the Sky. During which, he learns what happened to her after she and the others were kidnapped. Which culminates in the following cutscene, where she finally remembers their time together in Ordon. Renado, Cor Goron, and the others give them their privacy (though Talo has to be yanked away from the window, by Beth).
- Finally, after giving Link the Horse Call, which she'd made for him, she tells him that he needn't worry about her anymore, so he could complete his journey, and says that whenever he returns to the village, she'll be waiting for him.
- I Will Wait for You: Ilia says it verbatim, as seen in the last link of the preceding entry.
- Leitmotif: Her theme music is a rearranged version of Epona's Song.
- The Mayor's Daughter: Though, given her affinity with nature and her habit of going barefoot, she's more like the farmer's daughter.
- Memento MacGuffin: The horse whistle which helps her regain her memory.
- Missing Mom: Her mother is never mentioned; it's sort of implied that Mayor Bo is a widower but never stated for certain.
- Nature Lover: She spends more time at the Ordon spring and in the surrounding forest, than she does in the village itself. Which is further emphasised by her appearance and her habit of going barefoot.
- Tsundere: She shows shades of being a Type B (Default mood: Dere-Dere) in the start of the game. Seems like Tsunderes of all kinds are especially likely to be attracted to Link.
- The Ugly Guy's Hot Daughter: There's not much of a family resemblance between her and her older-looking, overweight father.
Colin is one of the Ordon kids, the son of Rusl and Uli. Of all the kids, he idolizes Link the most. He himself has expressed that he wants to grow up to be just like Link.
- Big Brother Worship: He has this for Link, who is considered an honorary member of his family.
- Innocent Blue Eyes: His eyes portray him as a good-to-heart character, to the point of making him look like a weak one.
- Kid Hero: When he looks back and sees Beth about to be trampled by King Bulbin's boar, because she was frozen in fear, he rushes back and shoves her out of the way. Then stares down King Bulbin as he bears down on him.
- Shrinking Violet: A sweet little boy who rarely interacts with the other kids.
- Took a Level in Badass: After he steps up as a hero, he gains respect in the eyes of the other kids, and during the credits, he can be seen carrying a sword and shield (prior to his rise of courage, he said that he didn't want to use weaponry).
Another of the children of Ordon Village who gets kidnapped and taken to Kakariko Village. While there, he sets up a business called "Malo Mart", which, with Link's help, can get an additional branch in Castle Town.
The shaman of Kakariko Village, and one of the only residents to survive the slaughter that took place there before Link's arrival. He shelters the Ordon children and protects them until the end of the game, when it's finally safe for them to return to their own village, and is an old friend of Mayor Bo's. He counsels Link in how to access the Goron Mines.
A young girl who owns a fancy house in Hyrule Castle Town and has an obsession with bugs. One of the optional sidequests in the game is to collect various bugs scattered through the world and bring them to her.
- Spoiled Sweet: She's rich and quite messed up in the head, but also a pretty nice person.
The owner of the Fishing Pond at Upper Zora's River. Sister to Coro and Iza.
Brother to Hena and Iza. A bad fisherman, he instead lives in the Faron Woods far to the south of his sisters and sells lantern oil to travellers.
- Friend to All Living Things: Like Agitha, he's one of the few characters not frightened by Link's wolf form (he says his sisters are scarier). Plus, a bird lives in his hair.
- Funny Afro: A particularly huge one that doubles as a bird's nest.
- Improbable Hair Style
- Lethal Chef: Don't eat his soup.
- Loyal Animal Companion: Has a talking pet bird with a similar afro who runs a shop for him deeper in the woods. The bird expresses annoyance that Coro never comes around.
Runs the Boating Minigame at Upper Zora's River. Sister to Coro and Hena.
Yeto and Yeta
Two Yeti who live in the Snowpeak region of Hyrule. Yeto regularly raids Zora's Domain for Reekfish, which frightens the locals who live there. In actuality, he's a textbook Gentle Giant
who is also an excellent chef. His wife, Yeta, has a shard of the Mirror of Twilight in her possession, and she has fallen ill due to its dark influence.
- Bigfoot, Sasquatch and Yeti
- Bizarre Sexual Dimorphism: Yeta looks more like an overweight human wearing a large sweater than a Yeti.
- Cloud Cuckoo Lander: While ill, Yeta sends Link to find the key to their bedroom, but her directions only lead him to find food items the first two times.
- Gentle Giant: Yeto is quite helpful in getting to their "mansion." Of course, Yeto...
- Does Not Know His Own Strength: He accidentally knocks Link on his ass multiple times while still being quite friendly.
- Happily Married: With Yeta. Adorably so.
- Huge Guy, Tiny Girl: Yeto is significantly larger than Yeta, even if she is a small Yeti.
- An Ice Person: Yeta, once she turns into Blizzeta
- Nice Hat: Yeto has one. If you look closely, you'll notice that it's a horse saddle.
- No Indoor Voice: Yeto's dialogue is written in VERY BIG LETTERS.
- One-Winged Angel: Yeta becomes the Snowpeak Ruins' boss, Blizzeta, due to the shard of the Mirror of Twilight's influence.
- Sickeningly Sweethearts: Works to your benefit, since you can collect the hearts they release.
- Supreme Chef: Yeto is a great chef who makes soup that gets more delicious and helpful as you get the ingredients.
A young Zora prince orphaned due to Zant executing his mother, Queen Rutela.
- Ill Girl: When you meet him, his health is very delicate. He gets better.
- Orphan's Ordeal: He struggles to find confidence following the death of his mother.
The Queen of the Zoras and mother of Prince Ralis. Executed by Zant, she appears as a ghost to Link and asks him to help her son.
The Hero's Shade
A mysterious figure known only to Link. He appears when Link encounters the golden wolf, and teaches him the seven Hidden Skills. According to the Hyrule Historia
book, he's the spirit of the Hero of Time from Ocarina of Time
and Majora's Mask
and the ancestor of the current Link, which was hinted cryptically in his final meeting with Link. See here
for more information of him.
- Animated Armor: Inside the armor, only the spirit remains.
- Ascend to a Higher Plane of Existence: It's implied that he does this after imparting the final Hidden Skill.
- Badass: In life, he ruined Ganondorf's evil plans both in the past and in the future, and stopped the moon from falling in Termina. Even after he passed away, his spirit form provides valuable information to his descendant, not to mention he is a Master Swordsman.
- Bling of War: To compliment his golden wolf form, his armor seems to be solid gold.
- Cool Helmet: His helmet is reminiscent of those of the Darknuts (not only from Twilight Princess but also The Wind Waker), but he's on the good guys' side.
- Ghostly Goals: To pass on his hidden techniques to a worthy successor.
- Heroic Lineage: The current Link is his descendant.
- Legacy Character: He's a former Link. In particular, the one who fought Ganondorf in a different timeline and had him arrested and executed in this one.
- Master Swordsman: Literally, as he did fight evil with the Master Sword in Ocarina of Time.
- Nice Job Breaking It, Hero: When he was sent back by Zelda at the end of Ocarina of Time, he had Ganondorf arrested and sentenced to execution, averting the events of Ocarina of Time. However, since he still had the Triforce of Courage, the Triforce of Wisdom went to Zelda and Ganondorf got the Triforce of Power just as he was being executed, enabling him to survive impalement and break free.
- Noble Wolf: His overworld form is a one-eyed golden wolf. Instead of the "knight" image that Twilight Link has, the shade is more like an old sage.
- The Obi-Wan: He, alongside Rusl, becomes one of Link's tutors in the game. The catch is that he had already passed away after the era of Ocarina of Time and Majora's Mask.
- Posthumous Character: Of the incarnation of Link who first appeared in Ocarina of Time.
- Previous Player-Character Cameo: This is the first time in the series in which two incarnations of Link interact with each other.
- Precursor Hero: To the current Link.
- Suddenly Voiced: Given that he is the Silent Protagonist from Ocarina of Time and Majora's Mask.
- Spirit Advisor: Whenever Link plays one of the Howling Songs, he'll get the chance to meet him. Given that Midna never comments on him, it's possible that only Link is aware of his existence, which makes sense considering the Spirit of the Hero reincarnates anew in every generation.
- Unfinished Business: It's implied in his dialogue that he is unable to completely cross into the afterlife until he has passed on his sword techniques to a worthy successor. It's also said that he regretted not being remembered as a hero, due to sent back in time after defeating Ganon.
- Vader Breath: Rare heroic example. He does this all the time except during the Golden Wolf form.
In order of appearance.
Native inhabitants of Faron Woods, they reside in the Forest Temple. Once evil takes over, they turn to Link for help. Their leader is Ook, a large baboon.
The basic enemies
in the game. Typically the underlings of Ganon, in this game they seem to be subordinate to King Bulblin (see the villains folder), who serves whomever he deems strongest
. Rather than the Moblins
seen in most games, in Twilight Princess
you will encounter two varieties: Bulblins, weak enemies armed with clubs or bows, and Bokoblins, swordarms that come in two colours
: blue and purple, with the latter being stronger.
The basic minions of Zant, appearing mostly in areas of Twilight and operating in small strike forces which usually drop from a portal into a force-fielded area (defeating them gives Link a handy portal for his own use later
). As long as one survives, it can revive the rest, forcing Link to kill multiples in one strike.
The familiar race of rock people who inhabit Death Mountain. The dangerous climate of the setting, plus the corruption of their leader, has made them unfriendly toward outsiders of late.
The familiar race of Fish People
who inhabit Hyrule's water source, and have had their realm frozen yet again
. In order to quell them, Zant has had their queen, Rutela, executed, leaving the young Prince Ralis the heir ascendant to the throne.
- Faceless Goons: The Zora guards have large face-obscuring helmets with a fish-head shape.
- Fish People: Their portrayal is based on that of Ocarina of Time and Majora's Mask, so they retain the fish-like appearance they had in those games.
Residents of the Twilight Realm, and descendants of the Dark Interlopers banished from the Sacred Realm by the Golden Goddesses. They are ruled by Zant, but the rightful heir of their royal family is Midna. The Twili do not seem to willingly serve Zant, though, and only follow him if they have been transformed into Shadow Beasts. According to Midna, they are actually a very peaceful people.
- Barbie Doll Anatomy: Aside from Zant and Midna, they don't wear any clothes.
- Dark Is Not Evil: Generations ago, the Dark Interlopers attempted to take the Triforce using the Fused Shadows, but were banished to the Twilight Realm at which point they ultimately became this trope, with the sole exception being Zant.
- Full-Frontal Assault: The Twili shown in the Palace of Twilight are all completely nude.
- The Imp: Their natural forms, but Zant's curse has turned them into hulking brutes.
- Living Shadow: Though solid, their coloration makes them appear this way. In full sunlight, they become true Living Shadows.
- The Quiet One: The Twili in the Palace of Twilight don't talk to Link at all save for a weird moaning noise they make when he passes by them.
- Red Eyes, Take Warning: Subverted. Twili have red eyes, but are described as a peaceful people.
- Tattooed Crook: All Twili have strange green markings on them.