This Link is a simple Farm Boy living in Ordon Village who rounds up goats on the Mayor's ranch. One day, he is attacked by Bulblins and pulled into a mysterious fog known as Twilight by a Shadow Beast. After realizing he has turned into a wolf, he is rescued by the imp Midna in exchange for agreeing to help her recover the Fused Shadows to stop the Big Bad: Zant.
Animal Talk: He can understand and talk to animals as a wolf.
Birthmark of Destiny: While it goes unmentioned, Link is shown to have a noticeable birthmark in the shape of the Triforce on his sword hand.
Bow and Sword, in Accord: He gets to use a sword shortly after the start of the game, and the Hero's Bow during his visit to the Goron Mines. Mastering both weapons proves vital to succeed in his adventure.
Chained by Fashion: His wolf form. It comes from being shackled up by Zant's minions at the start of the game, and Midna only breaks the chain instead of removing the shackle, so it's retained when Link becomes a wolf.
Character Tics: When targeting an enemy with his sword drawn, he will frequently twirl his weapon in his hand. This was carried over in Super Smash Bros. Brawl and the 3DS remake of Ocarina of Time.
Chick Magnet: Many girls show interest in him, like Ilia, Beth, Midna, and Telma (who apparently flirts with a lot of men). In a quite literal case, he also gets hit on by a chicken while in wolf form.
Master Swordsman: His skill at fighting is highlighted here through the various sword-fighting techniques he learns. Although those are optional, he does explicitly defeat Ganondorf in a straight up duel. While he doesn't start the game as a distinguished fighter, by the end of it he truly lives up the title of "Master Swordsman".
Magic Music: Less so in this game than usual, but he can howl in wolf form to do things.
The Southpaw: In the Gamecube version. The Wii version made him right-handed to accommodate for the Wii Remote plus Nunchuck setup.
Super Senses: As a wolf, he gains heightened senses that allow him to follow scent trails, find objects underground, and see in the dark.
Super Strength: Physically much stronger than the Links before him, being able to stop a charging goat without budging, stop a Goron's Rolling Attack (abit with Iron Boots weighing him down), using the ball and chain, and shoving aside massive stone doors.
Unknown Rival: This time around, Ganondorf doesn't seem the least bit bothered about him, most likely because the Hero of Time didn't fight Ganondorf in the childhood timeline, which TP follows. He gives Midna more attention.
Weapon Twirling: Link sword twirls if he sheathes his sword after every major kill.
An enigmatic and snarky imp who has a mysterious connection to the Twilight that has enveloped Hyrule. She offers to help Link escape from his prison and eventually becomes his guide. She rides on his back when he's in wolf form, and hides in his shadow when he's a human.
Aloof Ally: Starting off, she's only interested in overthrowing Zant and couldn't care less about Link and the Light World.
Anti Heroine: At first she's arrogant and only cares about killing Zant.
Exposition Fairy: She takes this role as part of a deal she and Link have at the start of the game.
Fallen Princess: Not only was she the princess of the Twilight Realm, she was also chosen to be its new ruler. But Zant was so jealous and power hungry that he usurped her and turned her into an imp. It led to a fall from grace and a struggle to regain what she once had.
Fiery Redhead: Her hair glows red and yellow. It enlarges its size when Midna is using the force field attack.
Fisher King: She fulfills this role for the Twilight Realm.
Forgotten Phlebotinum: She can levitate titanic hunks of rock with her mind, then teleport them through space, but makes Link do all the fighting. She can fly, but chooses to ride around on his back. Justified by the fact that this seems entirely in character for her.
Genre Savvy: Some of her lines of speech are like this. She points out how Ordon people leave a cavity open in a house so any animal can enter, how complex the structure of Lakebed Temple is (also a nod to the Water Temple in Ocarina of Time), how long it took for the ancient Sages to realize who really gave Zant his new powers, etc. She also has the idea that keeping the magic Zant used on Link to turn into his wolf for would be useful. She's right.
Green-Skinned Space Babe: In her true form. She even teases Link over it: "Am I so beautiful that you've no words left?"
Hartman Hips: Both in her imp and real form have pronounced hips.
Midna: Traitors, ha! You want to know why none would call you king? It was your eyes, Zant. All saw it, a lust for power burning in your pupils... Did you think we'd forget our ancestors lost their king to such greed?
The Reveal: Halfway through the game it's revealed that Midna is the Twilight Princess, trapped in an imp form by Zant.
Slasher Smile: When she sees Link turn into a wolf while being captured, she busts out an absolutely malevolent grin. Just before that, she takes on an outright demonic one when she first discovers a fragment of the Fused Shadow and forms a plan for revenge Seen here from 2:56-3:02. Sweet dreams, kids! (And spoilers.) And when she and Link confront Ganondorf, she sports another unsettling one. She seems to have a thing for this trope.
Spotlight-Stealing Squad: If Twilight Princess is the only Zelda you've played, you can be forgiven for wondering why all the other games focus on that quiet chap she rides around on and that other girl. Even the conversations with Zant and Ganondorf are more about her than Link, with the latter only acknowledging him after he assumes Midna is dead.
Tiny Tyrannical Girl: Spends the first half of the game mocking Zelda's and Hyrule's plight, and belittling Link in his quest. It's not until Link and Zelda save her life that she starts to clean up her act.
Title Drop: She sarcastically calls Zelda the "Twilight Princess" during Link's first meeting with them. It turns out that Midna is the Twilight Princess; her earlier Title Drop was a false lead.
Why Did It Have to Be Snakes?: The miniboss of the Lakebed Temple suggests that she is grossed out by frogs and/or toads, to the point that she refuses to give Link any hints during the battle.
The Worf Effect: Uses the Fused Shadows to fight Ganondorf, and can barely even slow him down.
Voiced by: Jun Mizusawa
The Princess and reigning monarch of Hyrule. She was to be crowned queen, but Zant invaded on the day preceding her coronation. She gives Link advice in a tower in Hyrule Castle in which she is imprisoned.
Badass in Distress/Damsel out of Distress: She was perfectly willing to face Zant's forces alongside her soldiers, but surrendered to prevent unnecessary death. She spends the rest of the game under house arrest.
Big Good: Zelda is the de facto ruler of Hyrule and one of the key figures keeping the Twilight at bay.
Out of Focus: While she doesn't really get that much less screen-time than her predecessors (and indeed, morethansome), on average, she is less important to the plot than usual. However, she is a pivotal part of Midna's Character Development.
Parental Abandonment: The fact that she was due to be crowned queen implies that her parents have died, although they're never mentioned at all.
Princesses Rule: Despite the title, she's the reigning monarch of Hyrule — she would be Queen Zelda if her coronation had gone on schedule.
Royal Rapier: Wields one during the cutscene showing her kingdom's fall, but drops it when she surrenders to Zant.
A baboon with a spider above his head, the first mini-boss of the game. Apparently was the leader of the Monkeys, and after saving him from the spider Parasite on his head he gives you the Gale Boomerang. After you defeat him, he helps you finish the Forest Temple Dungeon.
A raven-like creature covered in a suit of armor. First resides in the Temple of Time, where it gives Link the Dominion Rod when it dies.
BFS / Carry a Big Stick: Some carry big swords, some carry maces, though the difference is only cosmetic.
Blocking Stops All Damage: Even the damage comes from an explosion, it doesn't matter. It doesn't even matter if the attack hits them behind when blocking, when they're blocking they can't be damaged.
Mighty Glacier / Lightning Bruiser: The former when it has its armor, it moves slowly, but can block any attack Link uses (even the Bail and Chain and bomb arrows), but when it loses it's armor, it switches to the latter, and despite its size, it's actually faster than Link.
Not Quite Dead: When Link crushes it enough times to reduce its health to zero, only its exoskeleton explodes. What's left underneath is a large amount of Twilit insects, with a large one with Armogohma's eye on its back. Link's reaction upon seeing it is amusing.
A flying dragon/Lizalfos with clawgripped shields. After its first defeat, it gives you a second clawshot.
A holographic Zant that is the miniboss of the Twilight Palace. Grants the light sword after defeat (but not immediately after).
Puzzle Boss: You have to defeat him TWICE. Then you have stop the Zant hands from getting the sols that create the light sword.
Played up to be the Big Bad of Twilight Princess, and later Hijacked by Ganon. He bonded himself to Ganon, whom he believed to be a god, and used his power to take over the Twilight Realm. At the opening of Twilight Princess, he is spreading Twilight all over Hyrule, and has invaded Hyrule Castle.
Ambition Is Evil: Midna states this is the reason why he was initially passed over for power.
Midna: Traitors, ha! You want to know why none would call you king? It was your eyes, Zant. All saw it, a lust for power burning in your pupils... Did you think we'd forget our ancestors lost their king to such greed?
Animal Motifs: Snakes and reptiles as seen in his clothing. The chameleon helmet is also rather fitting, given his facade and his true nature.
Asshole Victim: He survives the fight with Link and is rendered helpless, but he manages to provoke Midna into killing anyways, and he more than earned it.
Belief Makes You Stupid: His blind following of Ganondorf. Granted, he was very, very desperate and willing to do just about anything for power, so it's not like blindly following anyone willing to so much as throw him a bone was out of character for him to begin with.
Confusion Fu: His swordplay is heavily erratic, even moreso the more hits you give to him.
Cool Helmet: One that resembles a chameleon's head. And apparently he knows just how cool it is as he creates sentient copies of his helmet to guard the Palace of Twilight and creates giant copies of his helmet during the third round of the boss fight.
Curb-Stomp Battle: His first meeting with Link has him knocking Link around like a ragdoll and nearly killing Midna all without even waving his arms.
Dangerously Genre Savvy: During his takeover of the Twilight Realm, he sealed away the Sols to transform the Twili into Shadow Beasts and took steps to ensure no one could reach them. When Link starts to unravel his plans, he deals with him personally and takes the Fused Shadows from him and Midna so they can't use them against him. When he sees that Link is still alive, he realizes that the only way Link and Midna could enter the Twilight Realm was via the Mirror of Twilight, so he shattered the Mirror and scattered its pieces across Hyrule. Despite this, he ends up making some careless errors along the way that ultimately lead to his downfall.
Darth Vader Clone: Walks around in black robes with a Cool Helmet. Makes that weird sort of distinctive sound whenever he appears that could be likened to Vader's breath. Also, the scene when he breaks down the door of Hyrule castle, massacres the Hylian soldiers, walks in after his troops like a badass and captures Princess Zelda really seals the deal.
Deal with the Devil: Ganondorf makes one with him. Ganon would give him the power to take over the Twilight Realm and in exchange, Zant would help him return to the world of light.
Death by Irony: Earlier, he mocked the Fused Shadows as ancient and withered magic. In the end, Midna finishes him off with only a fraction of the Fused Shadows's power.
Dimension Lord: Subverted. Midna is the true ruler of the Twilight Realm. Zant took the throne from her.
Do Not Taunt Cthulhu: After losing to Link, Zant uses the last of his strength to taunt Midna that her curse will never be broken. Midna shuts him up... permanently.
The Faceless: For the most part of the game, until he removes his helmet during his Motive Rant in the Palace Of Twilight.
Faux Affably Evil: He presents himself with an air of control at first glance, but it is all an act, one that falls apart at the seams when he's provoked.
Foreshadowing: After you beat the Lakebed Temple, Midna tells you that Zant's power is a false one, and shortly after, he himself tells you that he received it from a "god".
From Nobody to Nightmare: He was just an ordinary, but insane Twili until Ganondorf gave him his power. It got worse from there... a lot worse.
Hand Blast: His main attack during the boss fight with him.
Hand-Hiding Sleeves: That nearly reach the floor, with tassels hanging down even farther. The only time his hands are shown is when he's bringing Stallord to life. In his boss battle, he reveals he has blades hidden up them.
The Heavy: For almost the entire game, until he's defeated.
Hijacked by Ganon: It's revealed that it was Ganondorf who gave him enough power to invade the Twilight Realm, and eventually Hyrule.
Turning Midna into an imp and transforming the Twili into Shadow Beasts.
Executing Queen Rutela in front of the Zoras for resisting his rule and freezing the Zora's in ice.
Cursing Link to remain in Wolf form and nearly killing Midna by exposing her to light.
Knight of Cerebus: While the game was already dark by Zelda standards, it gets darker anytime he shows up.
Large and in Charge: Is the leader of the Shadow Beasts and stands as one of the tallest characters in the game (barring Ganon), towering over other characters. It helps that the helmet adds a bit to his height.
Large Ham: Just look at the way he moves when giving his Motive Rant, the hamminess is virtually overflowing.
Laughing Mad: Let's just say that during the final battle against Zant, he seems to laugh a lot of the time, and that it is one seriously disturbed laugh.
Leitmotif: Has a very subtle one. In his theme music at the beginning after the Scare Chord (see below) there is a very weird sequence of six notes played on what sounds like a very discordant stringed instrument. When you are in Twilight-covered areas of Hyrule, you hear the same six notes on a flute in the BGM. He has another one titled Light and Darkness that plays during his first confrontation with Link and their final encounter in the Palace of Twilight.
Made of Iron: While not at Ganon's level, this is a villain that can take a beat down and won't stay down. He endures a grueling six-round fight with Link that involved falling on his head, getting hit in the foot repeatedly and a copious amount of sword swings and still clung to life long enough to taunt Midna about how her curse can never be broken. And even when Midna impales him using the Fused Shadows, Ganon's death scene reveals he's still alive in some capacity. What ultimately finishes him off? Him snapping his own neck.
Magic Knight: Though he leans more towards magic than swordplay.
Mask of Sanity: The immediate impression is of a calm, controlled Evil Overlord. The way he drools in Midna's ear is our first clue to his real personality. The mask comes off entirely in his boss fight.
Mood-Swinger: He presents a veneer of control for the most part, but he is easily provoked and when backed into a corner, his true colors appear.
Motive Rant: Gives one during the final confrontation with Midna and Link in the Palace of Twilight.
Zant: You speak of magic? Still your tongue for a moment, whelp, and I will tell you of both magic and the oppression of ages...The people of our tribe...a tribe that mastered the arts of magic...were locked away in this world like insects in a cage. In the shadows we regressed, so much so that we soon knew neither anger nor hatred...nor even the faintest bloom of desire. And all of it was the fault of a useless, do-nothing royal family that had resigned itself to this miserable half-existence! I had served and endured in that depraved household for far too long, my impudent princess. And why, you ask? Because I believed I would be the next to rule our people! THAT is why! But would they acknowledge me as their king? No! And as such, I was denied the magic powers befitting our ruler. It was then, in the thrall of hatred and despair, that I turned my eyes to the heavens...and found a god. My god had only one wish... To merge shadow and light...and make darkness!
Near Villain Victory: By the time Link got involved in the plot, Zant had already conquered most of Hyrule with the only province remaining being Ordon province and that was only thwarted because Link just happened to be there at the exact moment a Shadow Beast appeared to steal Ordona's light.
Neck Snap: He does one in Ganon's death scene for some reason.
Necromancer: Zant uses a Twilight Sword to bring Stallord, the boss of Arbiter Grounds, to life.
Never My Fault: He just can't accept that his lust for power is what caused Midna to be chosen over him, blaming it rather on the Royal Family's lack of ambition like a typical sociopath. Midna all but spells it out for him.
Nice Job Fixing It, Villain: He curses Link to stay in wolf form with a Shadow crystal. This ultimately bites him in the ass later, as the power of the Master Sword not only allows Link to return to human form, but also become a Voluntary Shapeshifter by keeping the crystal.
Orcus on His Throne: Zigzagged. He personally leads the coup to overthrow Midna, is on the front lines with the invasion of Hyrule and even takes care of Link personally when he begins to become a problem, but after shattering the Mirror of Twilight and preventing Link and Midna from entering the Twilight Realm, he belives he's taken care of all obstacles and spends the rest of the game at the Palace of Twilight.
Puppet King: He even admits his rise of power was thanks to Ganondorf's influence.
Psychopathic Manchild: While initialy appearing as a calm, collected, and ruthless ruler, when Link and Midna confront him in the Palace of Twilight, he ultimately reveals himself to be an immature, egotistic, and psychotic brat.
Reality Warper: Thanks to Ganondorf's power, Zant can do virtually anything. He can change size at will, levitate, teleport, travel between the Twilight Realm and Hyrule without the Mirror of Twilight, conjure objects out of Twilight matter, turn others into Shadow Beasts, create holograms of himself, and replicate past locations of previous bosses among other magical feats.
Size Shifter: During the fifth round of the fight, Zant grows to giant size and tries to crush Link underfoot. Hilariously, when struck by the Ball and Chain, he'll jump around clutching his foot while shrinking to tiny size.
Smug Snake: He is nowhere near as powerful as he thinks he is despite gaining Ganondorf's power.
The Sociopath: Despite claiming to have the Twili's best intrests at heart, it's pretty clear that he cares only for himself and will do whatever it takes to secure his rule.
Spin Attack: One of his attacks during the boss fight with him.
The Usurper: To Midna, the eponymous Twilight Princess.
Unskilled, but Strong: As his boss fight shows, he tends to rely on his magical prowess more than actual skill. When forced to fight with swords, his fighting style is childish and unpredictable and boils down to a mix of Teleport Spam and wild flailing, and the fact that he gets winded easily while fighting that way suggests that it's probably his first time ever actually having to fight like that.
Villainous Breakdown: Though he wasn't exactly sane from the start, only keeping a calm facade. He loses this facade once Link reaches his throne room, and he breaks down even more when their fight goes on, as his attacks get even more unpredictable as he is on his last hits.
Villain Teleportation: How he gets from Point A to Point B. In battle, this is Zant's most dangerous trait as he is incredibly hard to hit.
Weakened by the Light: Strangely averted. Despite being a Twili, light doesn't seem to have any effect on him. It's possible that his clothing protects him or it's because of Ganondorf's power.
The chief of the Bulblin tribe in Twilight Princess, who raid Link's village at the beginning of the game. He and his minions serve as recurring enemies throughout the game, with Link fighting him four times, two on horseback, two on foot.
Always Chaotic Evil: Subverted. While he and his race appeared to be this, he only fought on Ganondorf and Zant's side because he follows the strongest side - which, after battle after battle, turns out to be Link.
Heel-Face Turn: He finally realizes that Link is too powerful to be defeated and stops fighting him after their last encounter.
I Fight for the Strongest Side: He is the Trope Namer. He confesses that he always follows the strongest side, so in the end he joins Link's side by giving him one of the keys that give access to the rooms of Hyrule Castle.
After falsely swearing allegiance to the king, Ganondorf was exposed as a traitor by the Hero of Time, having just come back from a Bad Future where he'd taken over Hyrule. His plans to get the Triforce were foiled, and he was condemned to execution by the Sages themselves. However, even though he got his heart pierced, it didn't quite kill him, as the mark of the Triforce of Power somehow appeared in his hand, and reanimated his body. In a fit of Unstoppable Rage, he broke free of his chains, killed the Sage of Water, and took the very sword meant to execute him for his own. In a desperate move, the Sages sent Ganondorf to the Twilight Realm, in the hopes of keeping him trapped there. After wandering there for who-knows-how-long, he met Zant, and the events of the game were set in motion.
However, he doesn't show signs of this any other time, and this is the only item you can use to distract him. It's a long-standing series tradition (dating back to A Link to the Past) for a single non-combat item to have an inexplicable combat usage like this.
Archenemy: Averted this time, from his point of view at least, as he doesn't really know who Link is in this game. Especially in contrast to the equivalent moment in the Wind Waker Timeline. There he faces The Hero of Time Reborn, who overthrew his kingdom after his successful grand master plan and stabbed him in the face at the end of an epic duel. Here he faces The Hero of Time Reborn who called the cops on him during the early stages of his grand master plan.
Badass: The sages chained him to a stone and impaled him with a sword, but when he got the Triforce of Power, he broke free from the chains and killed one of the sages by PUNCHING HIM IN THE FACE.
Blade Lock: For the first time in the series. Slash or Jump Attack at him when he comes running at you with his sword raised and you'll lock blades. Lose, and you'll get stabbed For Massive Damage (and a brief Dark Reprise of his already dark theme). Win, and he'll be left wide open for a devastating combo (and accompanying Triumphant Reprise of his theme).
Cool Sword: He wields an intricate blade made of Hard Light, in fact, the very sword used in his botched execution.
Cosmic Lottery Winner: Ganondorf should have been killed during his execution. Zelda sending Link back in time at the end of Ocarina of Time gave Ganondorf the Triforce of Power making him Nigh Invulnerable as explained below. His goal was to get the Triforce and he was stopped before he could even start, but got it anyway.
Dark-Skinned Redhead: Due to his Gerudo heritage. Though, as previously said, his skin isn't as much dark as it is green by now.
Lightning Bruiser: He walks pretty slow in his fight, but that's because he wants to. For a guy as massive as he is, he can move pretty quickly if he wants to. And jump absurdly high. Also, his Ganon form is extremely fast in spite of its size and can ram through the stone pillars in the throne room you fight it in like they aren't even there.
Magic Knight: He not only possesses powerful magic, but is also unbelievably strong and skilled with a sword.
Link's mentor and big brother figure. A swordsman from Ordon village, he acts as a surrogate father to Link and gathers some old friends to form a small group of mercenaries later in the game to counter Zant's forces in Hyrule.
Badass: According to Mayor Bo, Rusl routinely scouts the area of Faron Woods surrounding the village to protect them from monsters. Which is how he gets injured, a short time later. Even so, if Link approaches Uli in wolf form, Rusl will appear and defend his wife, despite his injuries.
La Résistance: Hearing of Link's endeavors to save Hyrule inspires Rusl to pitch in and offer his assistance, along with his old friends: Auru, Ashei, and Shad. Each has expertise in different forms of combat (excluding Shad) and gathers intel on the areas related to Link's journey. Rusl covers the Lost Woods and gives Link the golden cuckoo that allows him to reach the Sacred Forest Meadow.
Master Swordsman: Rusl was formerly a soldier in Hyrule's army and has long since retired. As such, he's skilled with a sword and has taught Link much of what he knows. He even gives him his wooden practice sword near the beginning of the game.
The Obi-Wan: He doesn't die, but he is severely injured.
Papa Wolf: He valiantly defends his family from a ferocious wolf (who just happens to be Link). Did we mention he does this while seriously injured from a recent raid on the village?
Which makes it all the more humorous later in the game where a fully recovered Rusl will cower if Link runs up to him in wolf form in the Faron woods.
Storming the Castle: Near the end of the game, he helps save Link from an ambush at Hyrule Castle. Then he and the others storm the castle themselves, presumably, to prevent any stragglers from pursuing Link.
A female knight who scouts out the Snowpeak region in search of the Yeti tribe. She joins the rest of the resistance at the end of the game by storming the castle. Supplemental material explains that her father was a Hylian soldier who raised her to be a warrior like the son he never had.
La Résistance: She works alongside Rusl and the others to restore peace to Hyrule. She investigates the Snowhead region and tells Link about the snow monster (Yeto) who's been seen around Zora's Domain.
Shad is The Smart Guy of the group, who is usually too involved with his studies to do any fighting. However, his knowledge of ancient Hylian lore does help you get to the City in the Sky. According to supplemental material, his father worked as a butler in the royal palace.
La Résistance: He feels somewhat inadequate, compared to the others, but he's willing to do his part for the effort. And, let's face it, without his knowledge of the ancient "Sky Language", it wouldn't have been possible to reach the City in the Sky.
Non-Action Guy: Shad admits that he's the only member of the resistance group without any combat experience. But, should you need intel about "the Sky People" and ancient texts, he's your man.
Mama Bear/Team Mom: She's very sweet and flirty and fun...until the soldiers prove too cowardly to perform the above-mentioned Escort Mission, at which point she tears them a new one and tells them never to come back to her bar.
The emblem on her dress resembles a stylized Gerudo Symbol, leading to theories that she's related to the clan.
Link's best childhood friend is the daughter of the mayor of Ordon Village, and is abducted by Bulblins early in the game. A large portion of the later game is dedicated to helping her recover her lost memories. She functions in a role similar to that which Malon played in Ocarina of Time and shares Aryll's status of the "Girl who went missing and thus motivates Link to go on his quest." (But she's surprisingly not a Distressed Damsel.)
Berserk Button: Perceived recklessness with or cruelty towards animals.
Does Not Like Shoes: Ilia is the only one in Ordon (besides Talo) who's barefoot, while the rest of the villagers either wear sandals, or leather footwear. She continues to go barefoot even after arriving at Hyrule Castle Town and Kakariko Village, despite the other townspeople wearing shoes.
Feet-First Introduction: The very first cutscene featuring Ilia starts with a close-up of her feet, then pans up the length of her body, stopping just short of fully showing her face.
Easy Amnesia: According to Word of God, she was struck by a poisoned arrow when the bad guys abducted the village kids, and that's what caused her amnesia.
Both begin each game as Link's childhood friend, both have strong ties with nature, and both make a musical instrumentnote the Fairy Ocarina and Horse Call respectively for Link before he sets off on his journey. Further, both have romantic feelings for Link, though Mido informs him of it, whereas Twilight Princess heavily implies it. In addition, Ilia not only looks similar to Saria, her hair is even styled in the shape of the Kokiri Emerald.
Friend to All Living Things: It doesn't matter whether it's the kids from Ordon, a wounded Zora (Prince Ralis), or a kindly old lady - if Ilia can help them in any way, she will.
Girl Next Door: She's very cute, in a "downhome"note an old expression used to describe a country girl, typical one who invokes the look of 'a famer's daughter' fashion. Both her hairstyle and her attire invokes a nurturing look and going barefoot shows she's one with nature.
The first being when she sees Link coming from the farm and calls for her father. Then meets him halfway up the road where they share a lively (albeit muted) conversationnote Ironically, this is the only indication that Link may not actually be a "mime", as he's often believed to be.
Collin alludes to it at Kakariko Village, when he mentions that he's gotten stronger and says it's thanks to thinking of how Link and Ilia always look after them back at Ordon. He then tells Link that he doesn't need to worry about him anymore and urges him to find Ilia.
Midna taunts Link after helping him escape the Twilight Realm for the first time, when she reminds him that his friends were still in danger by taking Ilia's form and pretending to be terrified. Later, when they find Ilia in Telma's bar, Midna quips:
Midna: (sarcastically) "Aww, how sweet! A girl and her wolf, such a touching reunion!"
Finally, after giving Link the Horse Call, which she'd made for him, she tells him that he needn't worry about her anymore, so he could complete his journey, and says that whenever he returns to the village, she'll be waiting for him.
Expy: Of Young Link from Ocarina of Time, by virtue of having an All of the Other Reindeer relationship with the other kids his age until he has his own moment of heroism and acknowledges the virtue of Courage, which eventually leads him to takes up the sword and shield. Colin's family also acts like a surrogate family to Link. And they're the only other blonds in town, so Colin's bowl cut looks even more like OoT Link's hair than the current Link's hair does. His name may even be a Stealth Pun, as he is the Co-Lin(k).
Took a Level in Badass: After he steps up as a hero, he gains respect in the eyes of the other kids, and during the credits, he can be seen carrying a sword and shield (prior to his rise of courage, he said that he didn't want to use weaponry).
Another of the children of Ordon Village who gets kidnapped and taken to Kakariko Village. While there, he sets up a business called "Malo Mart", which, with Link's help, can get an additional branch in Castle Town.
Deadpan Snarker: "Time is money. If you're done shopping, then quit wasting both..."
The shaman of Kakariko Village, and one of the only residents to survive the slaughter that took place there before Link's arrival. He shelters the Ordon children and protects them until the end of the game, when it's finally safe for them to return to their own village, and is an old friend of Mayor Bo's. He counsels Link in how to access the Goron Mines.
A young girl who owns a fancy house in Hyrule Castle Town and has an obsession with bugs. One of the optional sidequests in the game is to collect various bugs scattered through the world and bring them to her.
Everything's Better with Princesses: She refers to herself as the Princess of the Bug Kingdom, although given her age (supplemental material states that she's ten), it might simply be a game of pretend.
Some fans have noted that in medieval times (which Hyrule largely resembles), claiming to be a princess would be Serious Business, and thus theorize that Agitha really is a blood relative of Zelda. The theory is lent credence by the fact that Agitha has Hylian ears, which few people in Hyrule still possess at this point in time, and it would explain how a little girl is so very wealthy.
Really Gets Around: If you look at the canoe in her shop, she tells you that it's her special canoe which she reserves strictly for guys she finds cute enough to be her boyfriend. Then says not to ask HOW MANY guys she's taken out in it, 'cuz she isn't the type to kiss and tell.
Tomboy: At the very least she dresses the part as she wears overalls and a fishing hat.
Tsundere: Very tsun-tsun to Link most of the time, but if you tell her that her picture is cuter than Iza's, she preens a bit and says Link is sweet - even if he doesn't mean it. If you look at her picture again, she'll ask why you're staring at a photo of her, when you could simply stare at her instead.
Hena: "Umm... why're you staring at that picture of me, when the real me's right OVER HERE?"
Brother to Hena and Iza. A bad fisherman, he instead lives in the Faron Woods far to the south of his sisters and sells lantern oil to travellers.
Friend to All Living Things: Like Agitha above, he's one of the few characters not frightened by Link's wolf form (he says his sisters are scarier). Plus, a bird lives in his hair.
Funny Afro: A particularly huge one that doubles as a bird's nest.
Two Yeti who live in the Snowpeak region of Hyrule. Yeto regularly raids Zora's Domain for Reekfish, which frightens the locals who live there. In actuality, he's a textbook Gentle Giant who is also an excellent chef. His wife, Yeta, has a shard of the Mirror of Twilight in her possession, and she has fallen ill due to its dark influence.
A mysterious figure known only to Link. He appears when Link encounters the golden wolf, and teaches him the seven Hidden Skills. According to the Hyrule Historia book, he's the spirit of the Hero of Time from Ocarina of Time and Majora's Mask and the ancestor of the current Link, which was hinted at strongly yet cryptically in his final meeting with Link. See here and here for more information of him.
Master Swordsman: Literally, as he did fight evil with the Master Sword in Ocarina of Time.
Nice Job Breaking It, Hero: When he was sent back by Zelda at the end of Ocarina of Time, he had Ganondorf arrested and sentenced to execution, averting the events of Ocarina of Time. However, since he still had the Triforce of Courage, the Triforce of Wisdom went to Zelda and Ganondorf got the Triforce of Power just as he was being executed, enabling him to survive impalement and break free.
Noble Wolf: His overworld form is a one-eyed golden wolf. Instead of the "knight" image that Twilight Link has, the shade is more like an old sage.
The Obi-Wan: He, alongside Rusl, becomes one of Link's tutors in the game. The catch is that he had already passed away after the era of Ocarina of Time and Majora's Mask.
Spirit Advisor: Whenever Link plays one of the Howling Songs, he'll get the chance to meet him.
Unfinished Business: It's implied in his dialogue that he is unable to completely cross into the afterlife until he has passed on his sword techniques to a worthy successor. It's also said that he regretted not being remembered as a hero, due to sent back in time after defeating Ganon.
Vader Breath: He does this all the time except during the Golden Wolf form.
In order of appearance.
Native inhabitants of Faron Woods, they reside in the Forest Temple. Once evil takes over, they turn to Link for help. Their leader is Ook, a large baboon.
Androcles' Lion: After saving them, they help you advance in the Temple. Similarly, after freeing Ook from his corruption, he brings bombs in the Temple's Boss Battle.
Demonic Possession: Ook is infected with a Twilight Bug on his head that makes him aggressive.
The basic enemies in the game. Typically the underlings of Ganon, in this game they seem to be subordinate to King Bulblin (see the villains folder), who serves whomever he deems strongest. Rather than the Moblins seen in most games, in Twilight Princess you will encounter two varieties: Bulblins, weak enemies armed with clubs or bows, and Bokoblins, swordarms that come in two colours: blue and purple, with the latter being stronger.
Arrows on Fire: Bulbin archers use ignited arrows with their bows, but this is mainly done to make their arrows more visible.
The basic minions of Zant, appearing mostly in areas of Twilight and operating in small strike forces which usually drop from a portal into a force-fielded area (defeating them gives Link a handy portal for his own use later). As long as one survives, it can revive the rest, forcing Link to kill multiples in one strike.
The familiar race of Fish People who inhabit Hyrule's water source, and have had their realm frozen yet again. In order to quell them, Zant has had their queen, Rutela, executed, leaving the young Prince Ralis the heir ascendant to the throne.
Faceless Goons: The Zora guards have large face-obscuring helmets with a fish-head shape.
Residents of the Twilight Realm, and descendants of the Dark Interlopers banished from the Sacred Realm by the Golden Goddesses. They are ruled by Zant, but the rightful heir of their royal family is Midna. The Twili do not seem to willingly serve Zant, though, and only follow him if they have been transformed into Shadow Beasts. According to Midna, they are actually a very peaceful people.
Dark Is Not Evil: Generations ago, the Dark Interlopers attempted to take the Triforce using the Fused Shadows, but were banished to the Twilight Realm at which point they ultimately became this trope, with the sole exception being Zant.