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- Green Martians like the Martian Manhunter J'onn J'onnz are wise, peaceful, and obscenely powerful (with one exception: Omnicidal Maniac and Evil Cripple Malefic). White Martians have all the powers of their green cousins, but are monstrously evil (also with, to date, a single exception). No, the respective exceptions are not in any meaningful way counterparts. However this depends on the incarnation, in some versions the white martians are simply subject to a prejudice.
- Daxamites are descended from Kryptonian colonists, and gain the same powers at the same levels when exposed to the light of a yellow sun (though they're vulnerable to lead instead of kryptonite). Unlike Superman, Supergirl, Power Girl and other Kryptonian heroes, though, Daxamites are rabidly xenophobic, to the point of murdering an alien who accidentally crashed on their planet. When a Korugarian Green Lantern helped liberate them from an alien conqueror, they merely demanded she leave the planet rather than killing her, as a show of gratitude. This really bites them in their collective asses when the Sinestro Corps invaded.
- In H.G. Wells' The Time Machine, the pilot of a prototype time machine discovers himself in AD 802,701, where humans have apparently evolved into two species, the Eloi and the Morlocks. The Eloi are childlike, harmless people preyed upon by the Morlocks.
- In the original novel this was depicted as necessary symbiosis, since the Eloi can't live without the Morlocks running the machinery that keeps their home so idyllic. It's a major Take That at the late Victorian society where few aristocrats could enjoy luxuries of "natural" lifestyle at the cost of thousands of workers living in squalid, artifical conditions for all their lives. Today, similar comparisons could be drawn between the developed countries and the Third World.
- The Eloi incidentally aren't "good", but useless and childish, beautiful but meaningless. The morlocks, in contrast, are hideous brutes technologically advanced enough to turn the surface world into a paradise for their cattle, and build and maintain an extensive underground civilization powered by incomprehensibly advanced and vast machinery. This has been heavily flanderized in the subsequent adaptions that omit the Downer Ending, to the point of Disneyfication and even inversion of Wells' intended message that the morlocks were the real Ubermenschen, for better or worse.
- In The Lord of the Rings, because 'the Enemy cannot make, he can only mock', some villainous races are literally bad counterfeits of good ones, such as Orcs of Elves and Trolls of Ents. There does not appear to be a set for Dwarves and Men, presumably because the Enemy was able to corrupt some of them directly, though some characters speculate that Saruman's 'goblin-men' Uruk-hai represent a blending of the races of Orcs and Men.
- Not races but rather nations, the Honor Harrington series has the two worlds which follow "The Church of Humanity Unchained:" Grayson, which is mostly just "heavily conservative", and Masada, which is violently misogynistic. It was an ugly schism.
- In the same series, Beowulf and Mesa. The parallels with Grayson and Masada are lampshaded.
- In the Firebird Trilogy, the Shuhr are originally presented as the evil counterpart to the Sentinels. Brennen Caldwell, a high level Sentinel, even remarks once that the Shuhr provide a prime example of what the Sentinels would be like if not for the Sentinel's strictly enforced self-imposed moral and ethical codes. However, the trope is played with in the earlier books, as we see both Face Heel Turns and a Heel–Face Turn, and ultimately subverted in Wind and Shadow, where it is shown that only the upper level of the Shuhr were despicable, with the rest of the people being normal.
- From The Mortal Instruments, the "Endarkened" Shadowhunters that Sebastian Morgenstern creates using the Infernal Cup and Lilith's blood. They are stronger and faster than regular Shadowhunters, but cannot use their Runes or angelically aligned weapons. They are given demonic equivalents.
- Each of the Angarak nations in David Eddings' The Belgariad map quite well as the evil equivalents of one of the Alorn kingdoms:
- The Thulls are evil counterparts to the Sendars, as they're both the dedicated peasant race of each faction.
- The Murgos are evil Algars, their Kings are Arch Enemies, both cultures prize horses, they're the two sides that come into conflict most often, and they both use a fake city to deceive their enemies: the Algars have a giant fortified city to act as Shmuck Bait, and the Murgos built Rak Goska to look like a normal city and create the illusion that the Murgos weren't a race of soldiers planning to attack the West at any moment.
- Nadraks are evil Drasnians, they're both sneaky, mercantile-oriented and the most secular faction on each side (the evil thing is downplayed in that the Nadraks end up going over to the side of the good guys in the Belgariad itself).
- The Mallorean Empire acts as a counterpart to both the Chereks, as the "original" Angaraks and Alorns respectively, and to the Rivans, since the Mallorean Emperor and Rivan King are each generally considered the rulers of the East and the West.
- Subverted in Vampire Academy. The Moroi are presented as a good race of vampires and the Strigoi as their evil counterparts. Goes along with the Moroi having nature-friendly powers and a pacifistic philosophy, while the Strigoi are predators and are abhorred by nature itself. But the Moroi themselves turn out to be a not Always Lawful Good race. They have their share of cruel individuals and outright villains.
- A somewhat unusual case in The Wheel of Time series is of the Darkhounds, aka The Wild Hunt, which are the specific counterpart of ordinary wolves. While wolves are not exactly good by human standards, they are absolute enemies of the Shadow and fight on the side of Light in the Last Battle.
Live Action TV
- The Star Trek episode "Let That Be Your Last Battlefield" is an extreme case where Bele acts as if Lokai is a member of an Always Chaotic Evil race, despite it clearly being a case of Grey and Gray Morality from the crew's point of view.
- Also in Star Trek, the Romulans to the Vulcans.
- In the Original Series, the Klingons to Humans.
- In the later series, the Cardassians to Humans. Cardassian history matches Earth's pretty well- they were both poverty stricken and war torn but dragged themselves up into an ordered and unified society at the center of a galactic superpower. The parallels are even closer when you consider that The Federation and especially Earth have a clear socialist philosophy, and the Cardassians are Orwellian space communists.
- Within The Federation's Evil Counterpart, The Dominion.
- The Changelings to The Prophets
- The Vorta to Bajorans
- The Jem'hadar to the Klingons.
- The Dominion arc also introduced two profit driven races, the Dosi, evil counterparts to the Ferengi, and the Karemma, who are good counterparts!
- Not forgetting the Pah-wraiths to the Prophets.
- Stargate SG-1 had the Goa'uld vs. Tok'ra and the Ori vs. Ancients. In both cases the good race operated behind the scenes (the Tok'ra worked as spies and saboteurs since they lacked the numbers and the means to replenish them, and only a couple Ancients even tried to circumvent their self-imposed non-interference laws) while the bad race went around shouting "Worship me!"
- Angels and fallen angels/demons in a lot of works, though in the The Bible they're the same species, just on different sides.
- Subverted in Islam. The Devil (called 'Iblis') and humankind are fated to be enemies, but the descendants of the Devil —the Djinns— have free will just like humans, they can choose to be good or to be evil, thus they aren't human's Evil Counterpart Race. Of note is that they aren't counterpart to angels either, because Iblis was never an angel to begin with.
- Dungeons & Dragons has a habit of doing this for everyone, creating evil (and occasionally good) counterpart races for just about everything:
- The Githzerai and Githyanki - though that's more like "paranoid neutral isolationists" and their evil counterpart.
- Chromatic (evil) and metallic (good) dragons in many D&D settings — especially Dragonlance, where the chromatic dragons were corrupted versions of the original good dragons.
- Subverted with the Svirfneblin, the Deep Gnomes from the Underdark, the home of the drow. They aren't evil (generally neutral, actually), but certainly can be considered 'dark gnomes'.
- But played straight with the Gnomes and Kobolds due to the fact that their gods hate each other.
- "The Book of Vile Darkness" gives us Jerren for Halflings and Vashar, who are a race of purely evil humans.
- Warhammer Fantasy has both High Elves vs. Dark Elves (with both being highly magical naval oriented empires who hate each others guts...) Oh, and incidentally humans usually can't tell them apart... And the dwarfish counterpart Chaos Dwarves (who are even more greedy than the regular variant) arguably the Vampire Counts also serve as a twisted reflection of Empire society, and the Beastmen serve a similar role for the Wood Elves.
- The bit about humans' difficulty in telling High and Dark Elves apart is odd, because their visual designs pretty much scream good guys and bad guys respectively.
- In Elfslayer, a particularly naive High Elf couldn't tell a Dark Elf was a Dark Elf (and was severely reprimanded by his bodyguard for that). Then again, Dark Elf cultists frequently infiltrate High Elf society, so it's not just naive High Elves who can't tell them apart.
- Dark Eldar in Warhammer 40,000. Although the Craftworld Eldar aren't exactly nice guys either.
- Gnomes vs. goblins, and humans vs. orcs. The gnomes vs. goblins is more of a rivalry than outright hostility, though.
- Zigzagged with the Elves. Only specific factions of Blood Elves (those who followed Kael'Thas) and Night Elves (Highborne) have any claim to being evil. It's all a matter of perspective, otherwise. Night Elves are, at the very least, the most aggressive of the three races, while Blood Elves are High Elf survivors who resorted to demonic magics in order to survive.
- There are also specific subraces like the Dark Iron dwarves (generally same look but black skin) or the several kinds of trolls opposing the Darkspear tribe that belongs to the Horde. And in Northrend there are several races heavily implied or outright stated to be the original of the player races, which developed on their own over time.
- Way back in Warcraft II trolls served as the Evil Counterpart Race for the elves (before the eigh elf/blood elf split and before we knew of the night elves), both races providing the main ranged unit and light naval craft for their respective factions.
- The Warlords games, as well as having High Elves and Dark Elves, has Dwarves and Dark Dwarves, the former being the typical ale-swilling axe-bearers, the latter being industrial Mad Scientists.
- In Dragon Age, The Darkspawn are created when a female of a race -Human, Elf, Qunari or Dwarf- is captured and turned into a Broodmother and spawns them. Each race has a Darkspawn equivalent that is born of the Broodmother of that race- Human Broodmothers produce Hurlocks, Dwarves produce Genlocks, Elves produce Shrieks, and Qunari produce Ogres. Darkspawn, indeed.
- A lot of Digimon species are Evil Counterparts to other species:
- And, of course, the innumerable examples of cases where the evil counterpart's name is the good version's name plus the word 'black' (and coloring alterations to match), such as BlackAgumon, BlackTailmon, BlackToyAgumon, BlackWarGreymon, etc. Justified in that they are intended according to the fluff to literally have originally been of the resepective good race, but were transformed by computer viruses.
- Goombas to Toads in Super Mario Bros. Both mushroom folk, but with the goombas being the quitessential Mario Mook and... well... The Goomba. There are games however where friendly goombas show up, such as the Paper Mario series.
- The Inklings in Splatoon have the antagonistic Octarians, who are to octopi like the Inklings are to squids. While most of them show up as Gonkish anthropomorphic tentacles, the Octolings exemplify the counterpart better, being female-only troops capable of Voluntary Shapeshifting between octopus and humanoid form, just like the Inklings can between squid and humanoid.
- On The Fairly OddParents, fairies have two in the form of anti-fairies and pixies.
- Anti-fairies, as their names imply, are the blue-skinned polar opposites of fairies in terms of both morality and their respective fairy counterpart's personality, the most notable being the Know-Nothing Know-It-All Anti-Cosmo to the ditzy Cosmo, the hillbilly Anti-Wanda to the intelligent Wanda, and the charismatic Foop to Poof. Like fairies, they can have godchildren and grant wishes, but they're only assigned to mean people and they only grant wishes with sinister results, and they have a love of spreading bad luck amongst humans, so their favorite holiday is Friday the 13th.
- Pixies are an entire race of incredibly boring Corrupt Corporate Executives that will only grant wishes if they conform to their strict standards and often attempt to take control of Fairy World to subjugate the fun-loving fairies. Because of their reliance on the system, they're frequently undone by loopholes in their ironclad contracts.
- On My Little Pony: Friendship Is Magic, the ponies are opposed by the insectoid changelings, who are similar in appearance and feed on the large amounts of love that the former produce. Where the ponies are presently ruled by princesses, the changelings are led by a queen that wants control of Equestria, and almost succeeded in obtaining it the first time the race appeared.