The villain is still Hijacked by GanonConsider Malladus' true form: a floating, gaseous head. Who else have we seen look like this? Ganondorf (in Twilight Princess). Other elements (the Ganontrain, the fact that Cole-Malladus is basically Beast Ganon with a mustache) lead me to think that if Ganon isn't masquerading as Malladus, he's the one who gave him the power to free himself, and couldn't resist putting his appearance on his underling's body and weapons.
- As the Wind Waker/Phantom Hourglass character Niko appears in this game and Tetra is stated to be a friend of Anjean's, wouldn't that mean that Ganon is doing it while his head is still impaled by the Master Sword?
- Alternately, he could be Demise. After all, Demise implies that Ganondorf was a reincarnation of his hatred. When Ganondorf stopped being a suitable vessel, he moved on to a different one.
Cole is a reincarnation of / is the Happy Mask Salesman.There's just something very.... Mask Salesman-ish about Cole, and it's not just the hair; it probably has to do with the insanely twisted expressions they both pull off, and the themes utilizing Psycho Strings that are related to them. Then there's the inexplicable creepiness involved with the Mask Salesman note that was never fully explained.
- Is unlikely to be. Happy Mask Salesman is a Lunarian/Moon Child, and his being creepy is just part of his already weird origin. Cole is more like Frank Sahwit from Phoenix Wright. Also, Happy Mask Salesman travels through time, as seen when he saves Link in the last second of Majora's Mask (should Link fail to stop the Moon from crashing) and is seen on ANOTHER timeline, in Oracle of Ages.
- But this in NO WAY declines the possibility that Cole is too a Lunarian; after all Majora's Mask shows other Moon Children...
Zunari was from the Snow RealmIn Wind Waker, he mentions traveling across a cursed sea from a land of blizzards; since it's likely that Malladus was still causing havoc around that time, it's not unthinkable that the entire Snow Realm would be stormy (like the path to the Snow Temple the first time through) and the Ocean Realm/the borders of New-Hyrule-to-be would be harsh enough to call "cursed". He might even be one of the original inhabitants, since one of the Anouki outright states that they aren't locals note . Failing that, he might actually be from Anouki Island, since his statue says that he came from a "C-c-cold Island". (This could be an assumption, though, since the description came from the sculptor who, like everyone else on the Great Sea, can't fathom the idea of a mainland.)
Spirit Tracks' Link is Minish Cap's "Hero of Men"I'll admit, I'm not very good at working out timeline issues, but it kind of makes sense for MC to come after ST — mostly land-wise. Hyrule never seems to stay peaceful for very long, so it's possible that he wound up going on another adventure — possibly with Zelda in tow — that had to do with the Minish/Picori; Light-force-wise, the legends could simply be incorrect (like we haven't heard that a million times) and assumed that Zelda received the light-force from the Picori, since nobody but Link and Zelda actually know what happened with the Spirit Tracks and couldn't know that she had already used it on one occasion. Aside from that, there's not too much proof — the 'Antiquiated shield' (which ST Link is presumably in posession of) appears in one of the stained glass windows in MC's opening, but that doesn't necessarily help the argument.
- Jossed by Hyrule Historia. According to the official timeline, Minish Cap comes right after Skyward Sword at the beginning of the timeline, while Spirit Tracks is (for now) at the very end of the "Adult" timeline.
Spirit Tracks is the latest/"most recent" adventureSame temporally-ignorant troper as the above; alternate to that theory, none of the other games come after Spirit Tracks (as of yet). There are already trains and train tracks — who's to say that technology won't march on in that timeline? It doesn't make sense to go from having trains and steamboats to getting around the entire kingdom on foot and using rafts. Maybe there won't be anything added to that timeline, or maybe we'll see a Steampunk installment or a literal Urban Legend of Zelda, eventually. (Doubtful, but hey, this is WMG).
- It is not stated, but it is possible that with Malladus' defeat, the Spirit Tracks (which worked as his chains) will vanish, leaving the people of New Hyrule to either scramble to figure out how to cast railroad tracks, or causes the trains to become lost knowledge. For all we know, the trains could have been used by the native people of the land - before Tetra and her crew founded the kingdom.
- One of the endings features Link going ahead and becoming an engineer, though, and that's after Malladus's defeat. So, in that ending at least, the tracks were still there...
Upon moving to New Hyrule, Aryll lived in Papuchia VillageIt's in the Ocean Realm right on the water (easy to adapt to after growing up on an island), is a fishing village relatively close to the Forest Realm/civilization, and there are birds swarming the place. It's like New Hyrule's version of Outset (ignoring the PAL name for Aboda).
- Doesn't seem likely due to Aryll being on Outset at the end of Wind Waker, with the implication that Tetra and crew would not be returning. But who knows...
Spirit Tracks's time period is equivalent to Europe in the 1800s
- The clothing styles and the technology level match that of the 1800s. There are mentions of real-world 19th century inventions and ideas (steam trains, photography, cinema, electricity, the space-time continuum). It means that we could probably see a 20th century-like Zelda set after Spirit Tracks in the Adult Timeline, but that's highly unlikely.
When Wind Waker/Phantom Hourglass' Link grew up, he changed his hat style.
- That's the reason why the veteran guards use a different style of hat, which resembles the one that Link started wearing when he became a veteran hero, while the new recruits wear the same style as kid Link, who was just starting out as a hero.
The Spirit Train is nuclear powered.
- I always found it odd how clean and unrealistic the trains in this game are. The Spirit Train has no tender, no visible funace, never runs out of fuel, and always discharges pretty white balls of smoke. The reason for this is that the Spirit Train actually contains a nuclear reactor and the water is boiled by nuclear fission instead of coal. It still works on the premise of using steam to push the pistons, it just uses a different heat source. A single uranium fuel rod is enough to last a good few decades and the white "smoke" is actually just steam from the cooling chamber. As for why such technology exists in an 18th century setting? Simply put... it doesn't. The spirits who created the train are godlike entities and know all about the laws of the physics because they created them. The human built trains you see (Hylian Trams, Alfonzo's Train, ETC.) just burn coal like normal.
- And, yes, this does likely mean that the steam discharged from the pistons is radioactive, and Link's life expectency was sufficiantly shortened over the course of the adventure.
- Or, OR, OR, it's a goddamn magic train powered by magic. I mean, it's not like this is a world of inexplicable magic with a sacred relic of unlimited wishing or anything.
Byrne would've become the Lokomo sage of the Dark Realm
- Unused concept art has been released showing the design of an unused Lokomo, who would've represented the element of shadow. Not only does Byrne feature a much darker and more dour appearance than his elderly brethren, but he uses what resembles dark magic during his battle with Link and, like the other Lokomo, was responsible for an instrument that allows for exploration of the Dark Realm when used - it just wasn't the musical kind.