History Characters / TheLegendOfZeldaSpiritTracks

10th Jun '16 8:40:40 AM acrobox
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* ActionGirl: She starts as a garden-variety DamselInDistress (with a {{Lampshade h|anging}}ung on it for good measure), then gradually becomes this more and more as she possesses [[AnimatedArmor phantoms]]. [[spoiler:In the final battle, she takes up a bow and fights with Link.]]

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* ActionGirl: She starts as a garden-variety DamselInDistress (with a {{Lampshade h|anging}}ung on it for good measure), then gradually becomes this more and more as she possesses [[AnimatedArmor phantoms]]. [[spoiler:In the final battle, she takes up a bow and fights with Link.]]



* CharacterDevelopment: She starts as a garden-variety DamselInDistress (with a {{Lampshade h|anging}}ung on it for good measure), then gradually gets into the action as she possesses [[AnimatedArmor phantoms]]. [[spoiler:In the final battle, she takes up a bow and fights with Link.]]



* {{Badass}}: Look at his pose and bandana and you'll see why he's vicious.
15th May '16 1:23:39 PM BountyBeast
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* TacticalSuicideBoss: It could either hide its tentacles so Link couldn't throw its barbs at it, or it could hide its face so Link couldn't attack its eye. It does neither.
13th May '16 9:05:45 AM BountyBeast
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Added DiffLines:

* {{Leitmotif}}: [[https://www.youtube.com/watch?v=CMD8dd0xPHk A haunting oboe melody]] is heard during his cutscenes.
15th Mar '16 8:36:24 PM Kytseo
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* SomethingElseAlsoRises: When Zelda hugs him, his hat sticks upward.

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* SomethingElseAlsoRises: When Zelda hugs him, [[https://www.youtube.com/watch?v=plrFeFoTMRU his hat sticks upward.upward]].
15th Mar '16 8:36:24 PM Kytseo
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15th Mar '16 8:35:26 PM Kytseo
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Added DiffLines:

* SomethingElseAlsoRises: When Zelda hugs him, his hat sticks upward.
15th Mar '16 8:34:32 PM Kytseo
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* SomethingElseRises: When Zelda hugs him, his hat starts to stick up.
15th Mar '16 8:34:07 PM Kytseo
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* SomethingElseRises: When Zelda hugs him, his hat starts to stick up.
22nd Jan '16 10:53:09 AM Eon-the-Dragon
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* DangerouslyGenreSavvy: Zigzagged. It destroys the torches in the room after the second phase of the fight. It also has AI that's programmed to attack where it thinks the player will be. While Phytops has the same programming, Fraaz's programming is much better at predicting where the player will be. ... But it also continues to alternate what attacks it's using.

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* DangerouslyGenreSavvy: Zigzagged. It destroys the torches in the room after the second phase of the fight. It also has AI that's programmed to attack where it thinks the player will be. While Phytops has the same programming, Fraaz's programming is much better at predicting where the player will be. ... But it also continues to alternate what attacks it's using.
22nd Jan '16 7:17:36 AM Eon-the-Dragon
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* DangerouslyGenreSavvy: Zigzagged. It destroys the torches in the room after the second phase of the fight. It also has AI that's programmed to attack where it thinks the player will be. While Phytops has the same programming, Fraaz's programming is much better at predicting where the player will be.

to:

* DangerouslyGenreSavvy: Zigzagged. It destroys the torches in the room after the second phase of the fight. It also has AI that's programmed to attack where it thinks the player will be. While Phytops has the same programming, Fraaz's programming is much better at predicting where the player will be. ... But it also continues to alternate what attacks it's using.
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http://tvtropes.org/pmwiki/article_history.php?article=Characters.TheLegendOfZeldaSpiritTracks