A trope most commonly seen in party-based Role-Playing Games
but also Fantasy Literature
, wherein the Ragtag Bunch of Misfits
represents most of the spectrum of cultures
, factions, social classes, species, and even ideologies found in the setting. Such setup has multiple purposes:
of Ragtag Bunch of Misfits
. Super Trope
to Multinational Team
. Compare also Five-Token Band
and Alike and Antithetical Adversaries
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- Lampshaded by Armand (a French fox) in De cape et de crocs: On landing on the moon, Don Lope (a Spanish wolf) wants to plant a flag and a cross, but is stopped by Armand who notes that they also have an Italian rabbit, a Turkish janissary, a French noblewoman, and a Hot Gypsy Woman (and almost had a German scientist), and thus the question of whose flag/religious symbol should go up is best left unanswered.
- The adventuring party in Dungeons & Dragons consists of a barbarian Warrior, a female Valkyrie, an elderly Wizard, and a Dwarf.
- In Radiant Historia, you get four members from your home country of Alistel, someone from the "evil" country of Granorg, one member of the satyr tribe, and one of the ape tribe.
- Fire Emblem games usually end with you recruiting a mishmash of people from all across the world. This is most evident in Path of Radiance and Radiant Dawn, in which the entire continent is at war, and you still end up recruiting people from all sides.
- In Grandia II, you have a vagabond mercenary, a priestess of The Church, a demon from the Fantasy Axis of Evil, a prince from a human kingdom, a guy from the Proud Warrior Race, and an an ancient humanoid robot servant of The Precursors.
- Golden Sun: From the first two games, you had the hero, his best friend, his girlfriend and her brother from the (not-quite) Doomed Hometown, an orphan brought up by the leader of a merchant town, a healer who failed her one duty to keep a Cosmic Keystone where it was, an orphan implied to be of the Precursors, and a native of the Atlantis equivalent. The third game gives us the children of the original heroes, plus the heir to a Hidden Elf Village, a Miko, and a Pirate. In both games, your party is accompanied by the same Cool Old Guy.
- Xenoblade has a final team composed by a group of Homs, a Nopon, a High Entia, and a Homs-turned-Mechon; thus covering all living sentient races in the game's world save for the Machina, although the last member covers them indirectly.
- Final Fantasy X: The final party contains the White Mage daughter of a famed summoner, the former bodyguard of said father, her Gadgeteer Genius cousin from the barely-tolerated technological faction, a sports star and a Black Mage from her village, a Proud Warrior Race Guy lion man, and a guy from a technologically advanced world. Or so it seems at first, it gets complicated.
- A staple in the BioWare games. The Dragon Age chief writer David Gaider stated in an interview that they do it specifically to give exposition of their worlds' various aspects (such as factions and ideologies) a face the players can associate them with.
- Mass Effect: Mass Effect 1's squad included humans, a turian, a krogan, an asari, and a quarian. Mass Effect 2 added more races with a salarian, a drell, and a geth (an AI race formely believed to be Always Chaotic Evil); and Mass Effect 3 added a human-made AI and a prothean. All of them represent a rather wide spectrum of all known sentient galactic races.
- Dragon Age: Origins had a Fereldan ex-Templar Grey Warden, a sociopath Hot Witch from the swamps, an Orlesian bard-turned-lay sister, a Proud Warrior Race Guy from overseas, an elderly Circle spirit summoner, an Elven assassin from Antiva, a dwarven berserker, a golem (DLC only), and a mabari war hound. There is also the paranoid lesser Big Bad of the game, if you so desire.
- Dragon Age II had this on a different level: the party members represented not cultures but views on the central conflict of the game (mages vs. Templars). The three mages are an anti-Circle extremist, a moderate sorceress who dislikes but tolerates the Circle, and an Elven blood mage who puts a personal agenda above the conflict. Similarly, the three warriors are a trained Templar (eventually), a city guard captain who just wants people to stop killing each other, and a Magic Knight who hates all mages on principle for personal reasons. The three rogues are a free-spirited Pirate Girl, a dwarven spymaster, and a member of the Chantry; of the three, only the latter is partial to the conflict, since the Chantry endorses the Circle system and the Templars.
- Dragon Age: Inquisition continues the trend. Party members include the aforementioned dwarf spymaster, a fairly open-minded Chantry warrior from Nevarra, a high-ranking Orlesian Circle Loyalist Mage, a burned-out yet boisterous Qunari spy, a Robin Hood-esque elf more interested in the little people than a vaguely-defined greater good, a Tevinter Magister rebelling against the cruelty practiced by his peers, an elven apostate expert on the Fade, and an elderly idealistic Grey Warden who Jumped at the Call. As summed up by Mike Laidlaw, "I may not care about the mages, but I care about Vivienne."
- In Chrono Trigger, you get one party member from each time period you visit if you're able to recruit the bonus Sixth Ranger.
- This is a core aspect of every game in the Suikoden series, which always has the protagonist recruit the 108 Stars of Destiny. By the end of each game, their army literally consists of volunteer soldiers, mercenaries, and key political figures from all cities throughout the continent.
- In Avatar: The Last Airbender, Aang is supposed to go to each nation to find a master to learn their respective element. But because he only has a year to do it, he instead recruits a master to follow him and train him on his way to the next place.