History Main / StalactiteSpite

13th Jun '16 5:29:34 PM Prfnoff
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* In ''CJ's Elephant Antics'', the SlippySlideyIceWorld's BossRoom has a ceiling that spawns falling icicles in random locations.
13th Jun '16 7:49:05 AM case
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* Coconuts

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* Coconuts[[PalmtreePanic Coconuts]]
16th Feb '16 6:01:04 AM MegaMarioMan
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[[quoteright:350:[[VideoGame/LittleBigPlanet http://static.tvtropes.org/pmwiki/pub/images/littlebigplanet_stalactites.jpg]]]]
[[caption-width-right:350:Keep an eye on the ceiling.]]



* In the Wilderness levels of ''LittleBigPlanet''- The icicles actually fall before you get to them, thus forming convenient platforms. Of course they're still capable of smashing you.

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* In the Wilderness levels of ''LittleBigPlanet''- "The Frozen Tundra" level in ''VideoGame/LittleBigPlanet''- The icicles actually fall before you get to them, thus forming convenient platforms. Of course they're still capable of smashing you.
15th Dec '15 9:04:35 AM Prfnoff
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* In various ''VideoGame/SuperMarioWorld'' stages, ceilings lined with yellow spikes will occasionally have an [[NoticeThis odd-color]] spike mixed in, that shakes and falls as you cross underneath.

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* In various ''VideoGame/SuperMarioWorld'' stages, ceilings lined with yellow spikes will occasionally have an [[NoticeThis [[ConspicuouslyLightPatch odd-color]] spike mixed in, that shakes and falls as you cross underneath.
15th Dec '15 8:42:27 AM Prfnoff
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* ''Fausetté Amour'' has an ice cave level where icicles will detach themselves and launch themselves at you, whatever their orientation.
14th Oct '15 10:04:24 PM Fragglet
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* The 8-bit ''Tom and Jerry: The Movie'' on the Sega Master System / Game Gear features this extensively, including not only falling stalactites but also light fittings.
19th Apr '15 12:29:27 PM Diask
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* [[SpikesOfDoom Spikes]]

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* [[SpikesOfDoom Spikes]]{{Spikes|OfDoom}}



Subtrope of MalevolentArchitecture and part of EverythingIsTryingToKillYou. Note that this trope doesn't include non-inanimate enemies (like Thwomp in SuperMario series) with that kind of behavior, nor does it include [[DeathTrap Death Traps]] which look like they're deliberately made to do their thing.

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Subtrope of MalevolentArchitecture and part of EverythingIsTryingToKillYou. Note that this trope doesn't include non-inanimate enemies (like Thwomp in SuperMario ''Franchise/SuperMarioBros'' series) with that kind of behavior, nor does it include [[DeathTrap Death Traps]] {{Death Trap}}s which look like they're deliberately made to do their thing.



* Capcom's ''[[VideoGame/AladdinCapcom Aladdin]]'' has many falling stalactites in later levels.

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* Capcom's ''[[VideoGame/AladdinCapcom Aladdin]]'' ''VideoGame/{{Aladdin|Capcom}}'' has many falling stalactites in later levels.



* ''IceClimber'', though they won't appear on the level you choose to start on.
* ''VideoGame/IWannaBeTheGuy'', where EverythingIsTryingToKillYou, it's no surprise that almost any time you walk close enough to a nearby spike, apple (cherry?), etc., it may suddenly fly out and try to kill you -- even if that means it's "falling" up, sideways, or diagonally.

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* ''IceClimber'', ''VideoGame/IceClimber'', though they won't appear on the level you choose to start on.
* In ''VideoGame/IWannaBeTheGuy'', where EverythingIsTryingToKillYou, it's no surprise that almost any time you walk close enough to a nearby spike, apple (cherry?), etc., it may suddenly fly out and try to kill you -- even if that means it's "falling" up, sideways, or diagonally.



* Falling spikes are a rather rare type of traps in ''VideoGame/{{Jumper}}'' series are falling spikes. [[KaizoTrap A memorable instance]] is at the end of stage 6-3 in ''Jumper Two''.
* ''{{Kirby}}'' games have explosive coconuts which fall when being under them. Got an umbrella handy?
** A handful of icicles can be found in ice levels of ''{{Kirby}}'s Dreamland 3''.

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* Falling spikes are a rather rare type of traps in the ''VideoGame/{{Jumper}}'' series are falling spikes.series. [[KaizoTrap A memorable instance]] is at the end of stage 6-3 in ''Jumper Two''.
* ''{{Kirby}}'' ''Franchise/{{Kirby}}'' games have explosive coconuts which fall when being under them. Got an umbrella handy?
** A handful of icicles can be found in ice levels of ''{{Kirby}}'s Dreamland 3''.''VideoGame/KirbysDreamland3''.



* Various levels in ''VideoGame/{{Purple}}'' have malevolent hazards that fall when the player approaches; construction beams in stages 1-2 and 4-3, and incicles throughout World 5.

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* Various levels in ''VideoGame/{{Purple}}'' have malevolent hazards that fall when the player approaches; construction beams in stages 1-2 and 4-3, and incicles 4-3 as well as icicles throughout World 5.



** ''[[VideoGame/Sonic3AndKnuckles Sonic and Knuckles]]'': Stactites can be found in the Lava Reef Zone.

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** In ''[[VideoGame/Sonic3AndKnuckles Sonic and Knuckles]]'': Stactites Knuckles]]'', stalactites can be found in the Lava Reef Zone.



* ''VideoGame/TinyToonAdventuresBustersHiddenTreasure'' has stalactites in its cave levels that fall when Buster gets close to them. The first boss battle with Plucky has him using a hammer to bring them down, which also triggers Dr. Gene Splicer to [[Main/BossArenaIdiocy lower his plane so Buster can jump on his head]].

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* ''VideoGame/TinyToonAdventuresBustersHiddenTreasure'' has stalactites in its cave levels that fall when Buster gets close to them. The first boss battle with Plucky has him using a hammer to bring them down, which also triggers Dr. Gene Splicer to [[Main/BossArenaIdiocy [[BossArenaIdiocy lower his plane so Buster can jump on his head]].



* ''VideoGame/WonderBoy'' / ''VideoGame/AdventureIsland'' - Falling icicles in the ice temple levels. Oddly in the latter, being hit by an icicle results in a blue PaletteSwap of the "[[DeathThrows death by fire]]" animation.

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* ''VideoGame/WonderBoy'' / and ''VideoGame/AdventureIsland'' - Falling feature falling icicles in the ice temple levels. Oddly in the latter, being hit by an icicle results in a blue PaletteSwap of the "[[DeathThrows death by fire]]" animation.
19th Jan '15 1:11:57 PM StFan
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* Two of the three ice levels in ''[[PacManWorld Pac-Man World 2]]'' have icy caves filled to the brim with icicles, waiting for Pac-Man to get close.

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* Two of the three ice levels in ''[[PacManWorld Pac-Man World 2]]'' ''VideoGame/PacManWorld 2'' have icy caves filled to the brim with icicles, waiting for Pac-Man to get close.
29th Dec '14 1:36:06 PM DarkElfPrincess
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* Large icicles in Gaea's Cliff of ''FinalFantasyVII'' are treated as enemies in battle: Every time you strike them, they counter-"attack" by dropping smaller icicles on you from the ceiling.

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* Large icicles in Gaea's Cliff of ''FinalFantasyVII'' ''VideoGame/FinalFantasyVII'' are treated as enemies in battle: Every time you strike them, they counter-"attack" by dropping smaller icicles on you from the ceiling.
6th Oct '14 8:28:33 PM KamenRiderOokalf
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* [=IceMan's=] stage in ''[[VideoGame/MegaManDrWilysRevenge Mega Man in Dr. Wily's Revenge]]'' has a couple of rooms with a limited number of stalactites that fall after certain amounts of time and will damage [=MegaMan=] if they land on him, but he can then safely jump onto them after they land to help reach the exit above.
* In the intro stage of ''VideoGame/{{Mega Man X}}3'', Zero knocks out a stretch of the ceiling and drops into the corridor just before the player takes control of him. Throughout the rest of the corridor, there are other stretches of ceiling that will fall when he passes below.

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* [=IceMan's=] Ice Man's stage in ''[[VideoGame/MegaManDrWilysRevenge Mega Man in Dr. Wily's Revenge]]'' ''VideoGame/MegaManDrWilysRevenge'' has a couple of rooms with a limited number of stalactites that fall after certain amounts of time and will damage [=MegaMan=] Mega Man if they land on him, but he can then safely jump onto them after they land to help reach the exit above.
* In the intro stage of ''VideoGame/{{Mega Man X}}3'', ''VideoGame/MegaManX3'', Zero knocks out a stretch of the ceiling and drops into the corridor just before the player takes control of him. Throughout the rest of the corridor, there are other stretches of ceiling that will fall when he passes below.
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