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* AscendedExtra: Combined with SparedByTheAdaptation. Dieter Stark, whose main purpose in the film was to be a dumb {{Jerkass}}, get lost, and end up and Compy chow, gets an entire playable level here where he battles his way past not only compies, but prehistoric crocodiles and Baryonyx, in addition to being the boss character on the compy's level.
to:
* AscendedExtra: Combined with SparedByTheAdaptation. Dieter Stark, whose main purpose in the film was to be a dumb {{Jerkass}}, get lost, and end up and Compy chow, gets an entire playable level here where he battles his way past not only compies, but prehistoric crocodiles and Baryonyx, in addition to being the boss character on the compy's level.
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Also released by Appaloosa Interactive in 1997 was a [[VideoGame/TheLostWorldJurassicParkSegaGenesis 16-bit version]] for the UsefulNotes/SegaGenesis. This game, completely different from the 32-bit version, featured a [[TopDownView birdseye point of view]], and gameplay-wise was not unlike the Jurassic Park game for the UsefulNotes/SuperNintendoEntertainmentSystem.
to:
Also released by Appaloosa Interactive in 1997 was a [[VideoGame/TheLostWorldJurassicParkSegaGenesis 16-bit version]] for the UsefulNotes/SegaGenesis. This game, completely different from the 32-bit version, featured a [[TopDownView birdseye point of view]], and gameplay-wise was not unlike the Jurassic Park game for the UsefulNotes/SuperNintendoEntertainmentSystem.Platform/SuperNintendoEntertainmentSystem.
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''The Lost World: Jurassic Park'' is a 1997 side-scrolling platformer action-adventure ''Franchise/JurassicPark'' game developed by Creator/DreamWorksInteractive for the Sony UsefulNotes/PlayStation and Appaloosa Interactive for the UsefulNotes/SegaSaturn, adapted from the [[Film/TheLostWorldJurassicPark film of the same name]]. In 1998, a modified special edition was released that added bonus content. The soundtrack is notable not only for being one of the earliest video game soundtracks to feature recorded orchestral instruments instead of MIDI or other synthetic music files, but also one of the first composed by Creator/MichaelGiacchino, who would later return to the franchise with ''Film/JurassicWorld''.
to:
''The Lost World: Jurassic Park'' is a 1997 side-scrolling platformer action-adventure ''Franchise/JurassicPark'' game developed by Creator/DreamWorksInteractive for the Sony UsefulNotes/PlayStation Platform/PlayStation and Appaloosa Interactive for the UsefulNotes/SegaSaturn, adapted from the [[Film/TheLostWorldJurassicPark film of the same name]]. In 1998, a modified special edition was released that added bonus content. The soundtrack is notable not only for being one of the earliest video game soundtracks to feature recorded orchestral instruments instead of MIDI or other synthetic music files, but also one of the first composed by Creator/MichaelGiacchino, who would later return to the franchise with ''Film/JurassicWorld''.
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Birdseye POV is more accurate for that game than an isometric one.
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Also released by Appaloosa Interactive in 1997 was a [[VideoGame/TheLostWorldJurassicParkSegaGenesis 16-bit version]] for the UsefulNotes/SegaGenesis. This game, completely different from the 32-bit version, featured an isometric point of view, and gameplay-wise was not unlike the Jurassic Park game for the UsefulNotes/SuperNintendoEntertainmentSystem.
to:
Also released by Appaloosa Interactive in 1997 was a [[VideoGame/TheLostWorldJurassicParkSegaGenesis 16-bit version]] for the UsefulNotes/SegaGenesis. This game, completely different from the 32-bit version, featured an isometric a [[TopDownView birdseye point of view, view]], and gameplay-wise was not unlike the Jurassic Park game for the UsefulNotes/SuperNintendoEntertainmentSystem.
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None
Changed line(s) 7,9 (click to see context) from:
Also released by Appaloosa Interactive in 1997 was a 16-bit version for the UsefulNotes/SegaGenesis. This game, completely different from the 32-bit version, featured an isometric point of view, and gameplay-wise was not unlike the Jurassic Park game for the UsefulNotes/SuperNintendoEntertainmentSystem.
to:
Also released by Appaloosa Interactive in 1997 was a [[VideoGame/TheLostWorldJurassicParkSegaGenesis 16-bit version version]] for the UsefulNotes/SegaGenesis. This game, completely different from the 32-bit version, featured an isometric point of view, and gameplay-wise was not unlike the Jurassic Park game for the UsefulNotes/SuperNintendoEntertainmentSystem.
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** Much like in [[Film/JurassicPark the first film]], the ''T. rex'' is easily distracted by flares.
to:
** Much like in [[Film/JurassicPark [[Film/JurassicPark1993 the first film]], the ''T. rex'' is easily distracted by flares.
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* ATasteOfPower: The Special Edition's first level has you playing as Rexy the ''Tyrannosaurus'' during the [[Film/JurassicPark Isla Nublar Incident]] before plunking you down as the Compy.
to:
* ATasteOfPower: The Special Edition's first level has you playing as Rexy the ''Tyrannosaurus'' during the [[Film/JurassicPark [[Film/JurassicPark1993 Isla Nublar Incident]] before plunking you down as the Compy.
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* UpdatedRerelease: The ''Special Edition'', which added a bonus Rex level set during the events of ''Film/JurassicPark'', gave the characters more health, and added checkpoints.
to:
* UpdatedRerelease: The ''Special Edition'', which added a bonus Rex level set during the events of ''Film/JurassicPark'', ''Film/JurassicPark1993'', gave the characters more health, and added checkpoints.
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* StanceSystem: The Compy's attacks will change depending on whether it is crouched, standing normally, or standing upright.* TakeThatAudience: Beating the game 100% unlocks a video from Creator/JeffGoldblum in-character as Ian Malcolm... telling the player to stop wasting their life, go outside, and do something more productive with their time.
to:
* StanceSystem: The Compy's attacks will change depending on whether it is crouched, standing normally, or standing upright.upright.
* TakeThatAudience: Beating the game 100% unlocks a video from Creator/JeffGoldblum in-character as Ian Malcolm... telling the player to stop wasting their life, go outside, and do something more productive with theirtime.time and is promptly chased off by a dinosaur.
* TakeThatAudience: Beating the game 100% unlocks a video from Creator/JeffGoldblum in-character as Ian Malcolm... telling the player to stop wasting their life, go outside, and do something more productive with their
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* TauntButton: When playing as the Raptor, one of the buttons will cause it to caw. When playing as the Rex, that same button will cause it to roar.
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* StanceSystem: The Compy's attacks will change depending on whether it is crouched, standing normally, or standing upright.
* StockDinosaurs: ''Allosaurus'', ''Baryonyx'', ''Brachiosaurus'', ''Carnotaurus'', ''Compsognathus'', ''Deinonychus'', ''Dimorphodon'' (not actually a dinosaur), ''Euoplocephalus'', ''Pachycephalosaurus'', ''Stegosaurus'', ''Triceratops'', ''Tyrannosaurus rex'', and ''Velociraptor''.
* TakeThatAudience: Beating the game 100% unlocks a video from Creator/JeffGoldblum in-character as Ian Malcolm... telling the player to stop wasting their life, go outside, and do something more productive with their time.
* StockDinosaurs: ''Allosaurus'', ''Baryonyx'', ''Brachiosaurus'', ''Carnotaurus'', ''Compsognathus'', ''Deinonychus'', ''Dimorphodon'' (not actually a dinosaur), ''Euoplocephalus'', ''Pachycephalosaurus'', ''Stegosaurus'', ''Triceratops'', ''Tyrannosaurus rex'', and ''Velociraptor''.
* TakeThatAudience: Beating the game 100% unlocks a video from Creator/JeffGoldblum in-character as Ian Malcolm... telling the player to stop wasting their life, go outside, and do something more productive with their time.
to:
* StanceSystem: The Compy's attacks will change depending on whether it is crouched, standing normally, or standing upright.
* StockDinosaurs: ''Allosaurus'', ''Baryonyx'', ''Brachiosaurus'', ''Carnotaurus'', ''Compsognathus'', ''Deinonychus'', ''Dimorphodon'' (not actually a dinosaur), ''Euoplocephalus'', ''Pachycephalosaurus'', ''Stegosaurus'', ''Triceratops'', ''Tyrannosaurus rex'', and ''Velociraptor''.
upright.* TakeThatAudience: Beating the game 100% unlocks a video from Creator/JeffGoldblum in-character as Ian Malcolm... telling the player to stop wasting their life, go outside, and do something more productive with their time.
* StockDinosaurs: ''Allosaurus'', ''Baryonyx'', ''Brachiosaurus'', ''Carnotaurus'', ''Compsognathus'', ''Deinonychus'', ''Dimorphodon'' (not actually a dinosaur), ''Euoplocephalus'', ''Pachycephalosaurus'', ''Stegosaurus'', ''Triceratops'', ''Tyrannosaurus rex'', and ''Velociraptor''.
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Seldom Seen Species is no longer a trope.
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* SeldomSeenSpecies: ''Baryonyx'', ''Dimorphodon'', ''Euoplocephalus'', ''Geosternbergia/Pteranodon sternbergi'', ''Leptoceratops'', ''Orodromeus'', ''Parasuchus'' (referred to as ''Barasuchus''), and ''Staurikosaurus''.
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** ''Mollysaurus[[labelnote:*]]A made-up name, presumably one of the many easter eggs in this game.[[/labelnote]]: '''1'''.
to:
** ''Mollysaurus[[labelnote:*]]A ''Mollysaurus''[[labelnote:*]]A made-up name, presumably one of the many easter eggs in this game.[[/labelnote]]: '''1'''.
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None
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** The Human Hunter's intro's scanning of [=InGen=]'s employee database has the job descriptions get ridiculous, with "Brown, M." being listed as "[[Film/LordOfTheDance1997 Lord of the Dance]]", "[[Franchise/DocSavage Savage, Doc]]" being listed as "Mighty Adventurer", and "Piaseckyj P." being listed as a possible [=BioSyn=] spy.
to:
** The Human Hunter's intro's scanning of [=InGen=]'s employee database has the job descriptions get ridiculous, with "Brown, M." being listed as "[[Film/LordOfTheDance1997 Lord of the Dance]]", "[[Franchise/DocSavage "[[Literature/DocSavage Savage, Doc]]" being listed as "Mighty Adventurer", and "Piaseckyj P." being listed as a possible [=BioSyn=] spy.
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* ShoutOut: Franchise/DocSavage works for [=InGen=]!
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* ShoutOut: Franchise/DocSavage Literature/DocSavage works for [=InGen=]!
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* CanonImmigrant: Nearly 3 decades before their ''Film/JurassicWorldFallenKingdom'' motion picture debut, ''Allosaurus, ''Carnotaurus'', and ''Baryonyx'' were all featured together in this game.
to:
* CanonImmigrant: Nearly 3 decades before their ''Film/JurassicWorldFallenKingdom'' motion picture debut, ''Allosaurus, ''Allosaurus'', ''Carnotaurus'', and ''Baryonyx'' were all featured together in this game.
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* CanonImmigrant: Nearly 3 decades before their ''Film/JurassicWorldFallenKingdom'' motion picture debut, ''Allosaurus, ''Carnotaurus'', and ''Baryonyx'' were all featured together in this game.
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None
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* AscendedExtra: Combined with SparedByTheAdaptation. Dieter Stark, whose main purpose in the film was to be a dumb {{Jerkass}}, get lost, and end up and Compy chow, gets an entire playable level here where he battles his way past not only compies, but prehistoric crocodiles and Baryonyx, in addition to being the boss character on the compy's level.
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Disambiguating; deleting and renaming wicks as appropriate
Changed line(s) 96 (click to see context) from:
* StockDinosaurs: ''Allosaurus'', ''Baryonyx'', ''Brachiosaurus'', ''Carnotaurus'', ''Compsognathus'', ''Deinonychus'', ''Dimorphodon'' (not actually a dinosaur), ''Euoplocephalus'', ''Pachycephalosaurus'', ''Stegosaurus'', ''Triceratops'', ''TyrannosaurusRex'', and ''Velociraptor''.
to:
* StockDinosaurs: ''Allosaurus'', ''Baryonyx'', ''Brachiosaurus'', ''Carnotaurus'', ''Compsognathus'', ''Deinonychus'', ''Dimorphodon'' (not actually a dinosaur), ''Euoplocephalus'', ''Pachycephalosaurus'', ''Stegosaurus'', ''Triceratops'', ''TyrannosaurusRex'', ''Tyrannosaurus rex'', and ''Velociraptor''.
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Fixed some links.
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''The Lost World: Jurassic Park'' is a 1997 side-scrolling platformer action-adventure ''Franchise/JurassicPark'' game developed by Creator/DreamWorksInteractive for the Sony UsefulNotes/PlayStation and Appaloosa Interactive for the UsefulNotes/SegaSaturn, adapted from the [[Film/TheLostWorldJurassicPark film of the same name]]. In 1998, a modified special edition was released that added bonus content. The soundtrack is notable not only for being one of the earliest video game soundtracks to feature recorded orchestral instruments instead of MIDI or other synthetic music files, but also one of the first composed by Music/MichaelGiacchino, who would later return to the franchise with ''Film/JurassicWorld''.
to:
''The Lost World: Jurassic Park'' is a 1997 side-scrolling platformer action-adventure ''Franchise/JurassicPark'' game developed by Creator/DreamWorksInteractive for the Sony UsefulNotes/PlayStation and Appaloosa Interactive for the UsefulNotes/SegaSaturn, adapted from the [[Film/TheLostWorldJurassicPark film of the same name]]. In 1998, a modified special edition was released that added bonus content. The soundtrack is notable not only for being one of the earliest video game soundtracks to feature recorded orchestral instruments instead of MIDI or other synthetic music files, but also one of the first composed by Music/MichaelGiacchino, Creator/MichaelGiacchino, who would later return to the franchise with ''Film/JurassicWorld''.
Changed line(s) 7,9 (click to see context) from:
Also released by Appaloosa Interactive in 1997 was a 16-bit version for the UsefulNotes/SegaGenesis. This game, completely different from the 32-bit version, featured an isometric point of view, and gameplay-wise was not unlike the Jurassic Park game for the UsefulNotes/SuperNintendo.
to:
Also released by Appaloosa Interactive in 1997 was a 16-bit version for the UsefulNotes/SegaGenesis. This game, completely different from the 32-bit version, featured an isometric point of view, and gameplay-wise was not unlike the Jurassic Park game for the UsefulNotes/SuperNintendo.UsefulNotes/SuperNintendoEntertainmentSystem.
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Added "Calling Your Attacks" in reference to human hunters firing grenades.
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* CallingYourAttacks: When the hunters fire grenades at the Tyrannosaurus, they will often shout out it.
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** Notoriously, the original PS1 release ''didn't have a save feature'', which made it impossible to keep your place unless you took note of the level cheat codes at the beginning of each stage.
to:
** Notoriously, the original PS1 [=PS1=] release ''didn't have a save feature'', which made it impossible to keep your place unless you took note of the level cheat codes at the beginning of each stage.
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* HarmlessVillain: ''Orodromeus'', which appears in the first two Compy levels, are completely harmless. The only way they can injure the player is if they bump you into poison plants.
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** Notoriously, the original PS1 release ''didn't have a save feature'', which made it impossible to keep your place unless you took note of the level cheat codes at the beginning of each stage.
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* TakeThatAudience: Beating the game 100% unlocks a video from Creator/JeffGoldblum in-character as Ian Malcolm... telling the player to stop wasting their life, go outside, and do something more productive with their time.
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None
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There are five playable characters: the ''[[FragileSpeedster Compsognathus]]'', the [[MultiRangedMaster Human Hunter]], the ''[[LightningBruiser Velociraptor]]'', the ''[[MightyGlacier T. rex]]'', and [[TheCameo Sarah Harding]]. Players face off against a wide range of environmental obstacles, other dinosaurs, and humans in a fairly non-linear storyline.
to:
There are five playable characters: the ''[[FragileSpeedster Compsognathus]]'', the [[MultiRangedMaster Dieter Stark ([[MultiRangedMaster Human Hunter]], Hunter]]), the ''[[LightningBruiser Velociraptor]]'', the ''[[MightyGlacier T. rex]]'', and [[TheCameo Sarah Harding]].Harding ([[AdvancingBossOfDoom Human Prey]]). Players face off against a wide range of environmental obstacles, other dinosaurs, and humans in a fairly non-linear storyline.
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* AdvancingBossOfDoom: Sarah cannot kill the Rexes on her first two levels thus must distract them with flares and knock them back with grenades while she flees.
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* YourSizeMayVary: Dimorphodon appears the same size in proportion to the Compy as it does to the later characters, even though the Compy is smaller than the rest of the cast. This is in contrast to other recurring enemies like Staurikosaurus, which tower over you as a compy but are shrimps compared to the raptor.
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Whoops
Changed line(s) 14 (click to see context) from:
* AdaptationalInBadass: Sarah Harding, who goes from being an animal behavioralist to something of a one-woman army, mowing down ''Velociraptors'' while running from the Rex and even taking down ''two'' T. rexes on the ship.
to:
* AdaptationalInBadass: AdaptationalBadass: Sarah Harding, who goes from being an animal behavioralist to something of a one-woman army, mowing down ''Velociraptors'' while running from the Rex and even taking down ''two'' T. rexes on the ship.
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Changed line(s) 14 (click to see context) from:
* {{Backtracking}}: Of a sort: the Human Hunter section begins where the Compy section ends, the Raptor section begins where the Human Hunter section ends, the Rex section begins where the Raptor section ends, and Sarah Harding's section begins where the Rex's section ends.
to:
* {{Backtracking}}: Of AdaptationalInBadass: Sarah Harding, who goes from being an animal behavioralist to something of a sort: one-woman army, mowing down ''Velociraptors'' while running from the Rex and even taking down ''two'' T. rexes on the ship.
* AndNowForSomeoneCompletelyDifferent: The Human Hunter section begins where the Compy section ends, the Raptor section begins where the Human Hunter section ends, the Rex section begins where the Raptor section ends, and Sarah Harding's section begins where the Rex's section ends.
* AndNowForSomeoneCompletelyDifferent: The Human Hunter section begins where the Compy section ends, the Raptor section begins where the Human Hunter section ends, the Rex section begins where the Raptor section ends, and Sarah Harding's section begins where the Rex's section ends.
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* ContinuityNod:
** One excised level for the Rex had it swimming underwater, with the concept art for this showing it preparing to attack a raft. This mirrors a scene from the [[Literature/JurassicPark first novel]].
** The map of Isla Sorna more closely resembles [[http://images1.wikia.nocookie.net/__cb20120312191953/jurassicpark/images/f/f1/Islasornamap.jpg the one]] from [[Literature/TheLostWorld1995 the novel]] than [[http://www.factpile.com/wp-content/uploads/2011/11/Isla-Sorna-small.jpg the one]] from the film (namely, by having a more square outline and steep sides from being a dormant volcano crater instead of the more jagged border from the film version).
** Much like in [[Film/JurassicPark the first film]], the ''T. rex'' is easily distracted by flares.
** One excised level for the Rex had it swimming underwater, with the concept art for this showing it preparing to attack a raft. This mirrors a scene from the [[Literature/JurassicPark first novel]].
** The map of Isla Sorna more closely resembles [[http://images1.wikia.nocookie.net/__cb20120312191953/jurassicpark/images/f/f1/Islasornamap.jpg the one]] from [[Literature/TheLostWorld1995 the novel]] than [[http://www.factpile.com/wp-content/uploads/2011/11/Isla-Sorna-small.jpg the one]] from the film (namely, by having a more square outline and steep sides from being a dormant volcano crater instead of the more jagged border from the film version).
** Much like in [[Film/JurassicPark the first film]], the ''T. rex'' is easily distracted by flares.
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* DegradedBoss: The final boss of the Compy level is the Human Hunter, who becomes the next player-controlled character.
to:
* DegradedBoss: DefeatMeansPlayable: The final boss of the Compy level is the Human Hunter, Dieter Stark, who becomes the next player-controlled character.
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* DoNotDropYourWeapon: The Human Hunter and Sarah will not drop their guns no matter what.
to:
* DoNotDropYourWeapon: The Human Hunter Dieter and Sarah will not drop their guns no matter what.
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* InfiniteSupplies: The Human Hunter and Sarah Harding have a limitless supply of tranq darts.
to:
* InfiniteSupplies: The Human Hunter Dieter Stark and Sarah Harding have a limitless supply of tranq darts.
Changed line(s) 75 (click to see context) from:
* MythologyGag: One of the employees that [[FreezeFrameBonus flashes past in the Human Hunter's intro]] is listed as a "Possible [=BioSyn=] Spy". [=BioSyn=] was [=InGen=]'s rival in the first film, and was responsible for Nedry's sabotage, by bribing him to disable the park security and take the DNA of each dinosaur off-island, and were the major antagonists in the ''The Lost World'''s novel, instead of [=InGen=]'s hunter team.
to:
* MythologyGag: MythologyGag:
** One of the employees that [[FreezeFrameBonus flashes past in the Human Hunter's intro]] is listed as a "Possible [=BioSyn=] Spy". [=BioSyn=] was [=InGen=]'s rival in the first film, and was responsible for Nedry's sabotage, by bribing him to disable the park security and take the DNA of each dinosaur off-island, and were the major antagonists in the ''The Lost World'''s novel, instead of [=InGen=]'s hunterteam.team.
** One excised level for the Rex had it swimming underwater, with the concept art for this showing it preparing to attack a raft. This mirrors a scene from the [[Literature/JurassicPark first novel]].
** The map of Isla Sorna more closely resembles [[http://images1.wikia.nocookie.net/__cb20120312191953/jurassicpark/images/f/f1/Islasornamap.jpg the one]] from [[Literature/TheLostWorld1995 the novel]] than [[http://www.factpile.com/wp-content/uploads/2011/11/Isla-Sorna-small.jpg the one]] from the film (namely, by having a more square outline and steep sides from being a dormant volcano crater instead of the more jagged border from the film version).
** Much like in [[Film/JurassicPark the first film]], the ''T. rex'' is easily distracted by flares.
** One of the employees that [[FreezeFrameBonus flashes past in the Human Hunter's intro]] is listed as a "Possible [=BioSyn=] Spy". [=BioSyn=] was [=InGen=]'s rival in the first film, and was responsible for Nedry's sabotage, by bribing him to disable the park security and take the DNA of each dinosaur off-island, and were the major antagonists in the ''The Lost World'''s novel, instead of [=InGen=]'s hunter
** One excised level for the Rex had it swimming underwater, with the concept art for this showing it preparing to attack a raft. This mirrors a scene from the [[Literature/JurassicPark first novel]].
** The map of Isla Sorna more closely resembles [[http://images1.wikia.nocookie.net/__cb20120312191953/jurassicpark/images/f/f1/Islasornamap.jpg the one]] from [[Literature/TheLostWorld1995 the novel]] than [[http://www.factpile.com/wp-content/uploads/2011/11/Isla-Sorna-small.jpg the one]] from the film (namely, by having a more square outline and steep sides from being a dormant volcano crater instead of the more jagged border from the film version).
** Much like in [[Film/JurassicPark the first film]], the ''T. rex'' is easily distracted by flares.
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* NoPlotNoProblem: There is only the vaguest storyline for the Human Hunter and Sarah Harding.
to:
* NoPlotNoProblem: There is only the vaguest storyline for the Human Hunter Dieter Stark and Sarah Harding.
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** If the ''Carnotaurus'' catches the Compy, it will stomp on it, then toss it into the air and eat it.
to:
** If the ''Carnotaurus'' catches the Compy, it will stomp on it, then toss it into the air and eat it. Getting stomped by a Brachiosaur is also an instant kill.
* SparedByTheAdaptation: Dieter's chapter does not end in death-by-Compy.
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* TookALevelInBadass: Sarah Harding, who goes from being an animal behavioralist to something of a one-woman army, mowing down ''Velociraptors'' while running from the Rex and even taking down ''two'' T. rexes on the ship.
Changed line(s) 97 (click to see context) from:
* WalkingArmory: The Human Hunter and Sarah Harding can acquire a range of weapons, including tranquilizers, nerve gas canisters, timed explosives, flamethrower napalm, a grenade launcher, high caliber full auto rounds, and flares.
to:
* WalkingArmory: The Human Hunter Dieter Stark and Sarah Harding can acquire a range of weapons, including tranquilizers, nerve gas canisters, timed explosives, flamethrower napalm, a grenade launcher, high caliber full auto rounds, and flares.flares.
* WritingAroundTrademarks: Dieter Stark is never identified by name and his appearance is derived from his action figure as opposed to his film actor.
* WritingAroundTrademarks: Dieter Stark is never identified by name and his appearance is derived from his action figure as opposed to his film actor.