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Scriptwelder is a Polish indie game developer.

Originally, he was a poster on Newgrounds, producing games until 2015. He went live with a new game, Don't Escape: 4 Days to Survive which is a longer, more comprehensive installment of his Don't Escape series. This would be his first game to be officially published and priced on Steam.

His two main series:

  • Deep Sleep
    • Deep Sleep (2012)
    • Deeper Sleep (2013)
    • The Deepest Sleep (2014)
    • Deep Sleep Trilogy (2019, commercial game, compilation of the three first games)
    • Deep Sleep: Labyrinth of the Forsaken (TBA, commercial game)
  • Don't Escape
    • Don't Escape (2013)
    • Don't Escape 2 (2015)
    • Don't Escape 3 (2015)
    • Don't Escape: 4 Days to Survive (2019, first commercial game)
    • Don't Escape Trilogy (2019, commercial game, compilation of the three first games)

Other games:

Tropes that apply to scriptwelder and his other games:

  • Command & Conquer Economy: Waterworks! with a fairly simple (if sometimes surprising) Tech Tree, units that don't require upkeep (and can be sold for half the price at any time), arbitrary caps for water delivery units and instantanous building (as long as you have the money to finalise it).
  • Crippling Overspecialization: Inverted in "Excavate!" - you want each of your archaeologists to be a dedicated specialist in a single stat, with all spare points going into Strength (and Charisma for Strength specialist for few extra starting funds). Any other allocation than the extreme specialisation is significantly less efficient.
  • Edutainment Game: Both Excavate! and especially Waterworks! are intended to be educational projects, covering respectively a (real) archaeological dig site and the historical development of waterworks in the city of Grudziądz. Both were created with official patronage of Archeologia Live and Online educational project and gained official governmental support.
  • Hold the Line: Primal Sands. You must defend yourself and your ship from the hordes of enemies until you can repair it and get the hell away.
  • Luck-Based Mission: Most of Excavate! gameplay. Most prominently, it randomises ruin placement, their depth and tree coverage. If you are really unlucky, you will keep missing ruins with your pre-dig search and then the largest of them will also be at the maximum depth, and half of it is overgrown by trees, which will take far longer to reveal. If that wasn't enough, the two-time training to rise your stats is also randomised and the side quest you will get will come in unhelpful order. Tropes Are Not Bad, as this makes the game a genuine challenge with insane replayability.
  • Meaningful Name: scriptwelder's stories all share a common multi-verse via the Deep Sleep series which is used for the explanation of mind transference in Don't Escape 4. Many of his games have some connection or reference to his other games. 400 Years has a reference that implies that the hero of A Samll Talk at the Back of the Beyond made to this version of Earth somehow.
  • Unstable Equilibrium: Both Excavate! and Waterworks! have very easy to bust elements, that, when applied properly, completely trivialise the rest of the game.

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