Pinball: The Lost World: Jurassic Park
The Lost World: Jurassic Park
is a 1997 pinball
machine by John Borg
and Sega Pinball
, being a sequel to Jurassic Park
and themed after the movie of the same name.
It has the player going through five modes, each recreating a scene from the movie, before reaching the Wizard Mode
: San Diego, where the T-Rex rampages and any major shot scores an increasing value, and any target increases the value.
One of its main gimmicks is the large T-Rex egg that breaks steadily, ultimately revealing the baby T-Rex inside. It also optionally had a topper replicating the film's logo, and a curvy 3D backglass.
Overall, pinball enthusiasts like the game, but not as much as its predecessor
, and its difficulty
is sometimes criticized. Another point of contention is the occasional rehashed bits from its predecessor.
This pinball machine contains examples of:
- Black Comedy: The Skill Shot, where you squish humans, is one thing; the Super Skill Shot, where you can squish an old lady, is another.
- The Cameo: One of the things squished during a Super Skill Shot is E.T.
- Egg MacGuffin: During "Baby T-Rex" mode, shoot the dinosaur egg to hatch it.
- Eaten Alive: When you collect the points during the "San Diego" Wizard Mode, the screen shows an animation of the T-Rex munching on a victim, complete with blood and guts oozing out of its mouth. The T-Rex even burps afterward...
- Giant Foot of Stomping: The T-Rex in the Skill Shot.
- Nerf: The Smart Missile now only activates things related to Multiball. But you can get more then 1 of them.
- Nintendo Hard: Very much so.
- Skill Shot: Combined with Video Mode, like its predecessor: this time, you have to get the T-Rex to stomp on some humans. Succeeding gives 200,000 points, but a missed one still gives a decent 50,000. Occasionally, a "Super Skill Shot" pops up, with the humans replaced with stranger objects like a shark fin, a grandma, and ET of all things.
- Smart Bomb: The Smart Missile must be earned from the Egg Scoop (though it's practically always earned the first time said scoop is activated). It's also been nerfed from Jurassic Park, as it only activates things related to Multiball, while the first game had it activate any lit shots.
- Spelling Bonus: A major gameplay mechanic: S-I-T-E-B activates the "Site B" mode, T-R-E-X starts "Mobile Lab", and R-A-P-T-O-R starts Raptor Multiball.
- Stock Footage: Many of the animations are reused from Jurassic Park.
- Timed Mission: Every mode, and once the timer drops below ten seconds a target that gives more time is lit.
- Video Mode: A very small one: you have to swing from two ropes in order to avoid a looming T-Rex. Winning nets 350,000 points, losing gives 100,000, and a failed run where you manage to get to the first rope awards 150,000.
- Wizard Mode: San Diego, which is attacked by a T-Rex. There, any major shot scores an increasing value and any target increases the value.