Characters / Streets of Rage

Characters Introduced In Streets of Rage 1:

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     Playable Characters 

Axel Stone

  • One of Us: Possibly invoked. In the first game, his hobby is listed as 'video games'. Axel is probably as much as an avid gamer just like the guy playing as him.
  • Playing with Fire: His Dragon Wing and Grand Upper has his fists covered in flame.
  • Rapid-Fire Fisticuffs: Axel's Dragon Smash special is this, which ends with a Shoryuken.
  • Shoryuken: Doing a series of punches in at least one of the Genesis titles has him finish the combo with this.
  • Use Your Head: Can headbutt opponents while grappling with them.
  • Vigilante Man: After turning in his badge.
  • Wrestler in All of Us: Axel's back throw has him lift his opponent over his head and slam them down onto the pavement.

Adam Hunter

  • Out of Focus: His importance in the series decreased, needing to be saved in 2 and then relegated to support in 3. The remake restored him to playable character.
  • Shoryuken: Once he get 3 stars.
  • Vigilante Man: After turning in his badge.

Blaze Fielding

     Syndicate Mooks 


  • Evil Redhead
  • The Goomba: The basic syndicate mook, though there are more powerful palette swap versions of him.
  • Knife Nut: In second game they can pick up knifes.
  • Spell My Name with an "S": His name is supposed to be Garcia, but it's Galsia due to the L/R problem. The third game's English translation finally gets it right; the remake makes them separate mooks.
  • You Gotta Have Blue Hair: As the most palette-swapped mook in the game, pink-haired, white-haired, blond-haired, blue-haired and even lime green-haired variations can be seen.





     Syndicate Bosses 



  • Anti-Air: Attempting to cheese him to death with jump kicks will... well, it pushes his Berserk Button.
  • Ax-Crazy: In the remake, you are re-introduced to him while he is brutally slashing some poor offscreen fella to ribbons, standing on a giant pool of blood!
  • Broken Record: Jukes back and forth across the screen, waiting for a chance to get close and deliver a one-two slash. This is all he does, but he makes it tricky to get close.
  • Slasher Smile: Which is more noticable in the remake.
  • Wolverine Claws

Abedede/Z. Kusano


  • Breath Weapon
  • Broken Record: Runs back and forth across the screen in a cross pattern, hoping you get caught in his fire breath.
  • Demoted to Extra: In the second game, he is demoted to a Giant Mook. To add insult to injury, his appearance gets changed entirely.
  • Fat Bastard: Not exactly an agile enemy, but you better not try and take advantage of that by throwing or slamming them if you're not Max or Skate (Blaze also can with her forward slam). The second game's iteration of him is an exception, though, for whatever reason.

Onihime and Yasha (Mona and Lisa)

Mr. X

  • Authority Equals Asskicking
  • Badass in a Green Armani Suit
  • Bad Boss: Is more than happy (and in fact looks delighted) to shower the screen in ammunition with his tommy gun, even with his underlings in the way.
  • Big Bad
  • Combat Pragmatist: He makes up for his lack in martial arts training with a tommy gun and an army of mooks. And in Remake, he gets a brutal and dirty set of brawling moves.
  • Corrupt Corporate Executive
  • Evil Smoking: He enjoys a cigar while observing your fight with Shiva in SOR2.
  • Evil Laugh: "DAHAHAHAHAHA!"
  • Final Boss: Of all three games. In 3, he serves as this only in the non-"worst ending" path, as a Brain in a Jar controlling a robot.
  • The Gunslinger: Type B - The Vaporizer.
  • Imperial Stormtrooper Marksmanship Academy: Doesn't bother trying to aim at the player.
  • Large and in Charge: Towers above the rest of the cast at 213 cm!
  • Laughing Mad: Whenever he knocks you down in SOR2.
  • Mind Screw: He's unlockable in the remake, and can defeat himself in the SOR1 route to BECOME THE BOSS... wait, what?
  • Promoted to Playable: In Remake as a hidden character. Yes, he has the tommy gun.
  • Schmuck Bait: In SOR1, he'll ask you if you want to join him. Say "yes" and he boots you back to Stage 6. Say "yes" in a 2-player game while the other player says "no", or vice versa, and you and the other player will fight to the death, with the victor being asked the same question again.
  • Turns Red: Players of Remake who think they're used to dealing with his old tricks are in for a nasty surprise when he is down to his last lifebar. His stance suddenly changes to holding his tommy gun with only one arm, and he starts using melee moves like the playable characters. He even has a back throw and blitz attacks which, naturally, he can do without restrictions because he's a boss.
  • Why Don't You Just Shoot Him?: Famously averted, in a series where most of the entire cast plays it to the letter.

Characters Introduced In Streets of Rage 2:
     Playable Characters 

Sammy/Eddie "Skate" Hunter

Max Thunder

  • Adaptation Name Change: He goes by Max Hatchet in the UK comic adaptation.
  • The Cameo: He's not playable in 3, but in the last shot of the good ending, he's seen hanging out with Axel and friends.
  • Mighty Glacier: He's slow as molasses and cannot jump to the enemy's back for the back throw. But God have mercy if he ever caught an enemy from the back, any of his slams takes out a HUGE chunk of damage.
  • Walking Shirtless Scene
  • Wrestler in All of Us: Justified as he's a professional wrestler.

     Syndicate Mooks 








     Syndicate Bosses 



  • Bald of Evil: SOR 3 only.
  • Cyborg: In SOR3, it may or not be the same guy though.
  • Degraded Boss: Sort of, his palette swaps shows up as mooks in later boss fights. No, they aren't any easier however.
  • King Mook: His palette swaps are common in later rounds of the second game. He is also accompanied by similar mooks in the third game (that thankfully only appears in the last 2 rounds) while also gains a new model (see Rocket below).
  • "Get Back Here!" Boss: The fight with him easily turns into this.
  • Jet Pack
  • You Gotta Have Blue Hair: His standard model is blonde, but some of his palette swaps have purple hair.



Particle & Molecule


Characters Introduced In Streets of Rage 3:

     Playable Characters 

Gilbert Zan

Roo (Victy)

  • Lethal Joke Character: In Remake, even with his pitifully short reach, he is quite fast and has some of the game's strongest throws, blitz attacks, and back attack.

     Neo Chaos Mooks 








Mark 2 (Robot)

     Neo Chaos Bosses 


  • Camp Gay
  • Dummied Out: In the US version.
  • Flanderization: Not that his character wasn't already a raging homosexual stereotype, but the Remake plays it up even more, using a patchwork of female voice clips for his new attacks, replacing his death scream with the one used by women in 3, and having him pole dance in one level.
  • Leatherman
  • Leitmotif: "Kamadecoco".
  • Lethal Joke Character: By virtue of being mostly unfinished in the original Streets of Rage 3, in which he had a rapid fire attack that could deplete foes health in seconds. The Remake makes him an intentional example, with unusual but strong attacks, a blazing fast run speed, and a universal Smart Bomb that's great in a pinch.
  • Refuge in Audacity: The character himself would count at this but there are specific moments in the remake that fufill this trope as well.
    • One: Sliding down a stripper pole then proceeding to dance on it in the Atlas Nightclub.
    • Two: The image of him if HE BECOMES THE BOSS.
  • Screams Like a Little Girl: In the fan remake, he uses the female death screem.
  • Warmup Boss







Characters Introduced In Streets of Rage Remake:





  • Fragile Speedster: Subverted. She has the characteristics of this but is actually rather slow. In a nutshell, she has Zan's reach but is weaker on the whole, requiring a different playstyle.
  • Mysterious Past: Woke up with no memories save for surviving an explosion, and that her right hand had been surgically replaced with a prosthetic whip limb.
  • Promoted to Playable: A playable, but hidden version of Electra. Most of her tropes still apply (see above).
  • Shock and Awe: Same as Electra, but taken Up to Eleven if you hit "call police".