Characters / Henry Hatsworth in the Puzzling Adventure
Number one member of the Pompous Adventurers' Club, is on a mission to obtain the legendary Golden Suit created by the Gentleman, who could control the Puzzle Realm with it in order to obtain that world's treasure. He discovers the first piece, the Golden Hat, resulting in the re-opening of the Puzzle Realm. With the aid of his assistant, Cole, he must travel all over the world in order to collect every piece of the suit and seal the Puzzle Realm once and for all.
Henry's assistant, resonsible for upgrading his Robot Suit, locating the pieces of the Golden Suit and selling him powerups. (At least until he's kidnapped later in the game.)
Despite all this, Henry believe he's still too young to go on adventures himself... And Cole eventually grows to resent him for it. And so to prove he is more than worthy of Hatsworth, Cole decided to live a double life... as Henry's Arch-Enemy Weasleby.
- Big Bad
- Butt Monkey: Just about every conversation between him and Henry ends in him asking to join him on his next adventure and getting shot down. But see Who's Laughing Now?...
- Deceptive Disciple
- Disproportionate Retribution: Henry wouldn't let him go on adventures. So he became his Arch-Enemy. Henry himself points out how immature this is.
- Distressed Dude: Is kidnapped by Weasleby towards the end of the game...
- The Dog Was the Mastermind
- Final Boss
- Fountain of Youth: He gets hold of the Golden Hat in the epilogue, giving him the same Fountain of Youth power as Hatsworth had... but since he was already a kid to begin with, this kinda backfires on him...
- Gadgeteer Genius: He maintains and upgrades Henry's Robot Suit, after all. And likely Weasleby's machines too. And Weasleby himself.
- Goggles Do Nothing
- Just a Kid: He gets so fed up with this treatment it drives him to a Face–Heel Turn.
- Kid Sidekick
- Lampshade Hanging: Engages in a lot of this, mostly pointing out the usual fourth-wall breaking in tutorials. And again to comment on a particular Ass Pull in the plot at the end.
- The Man Behind the Man
- Mission Control
- No Hero Discount: He's supposed to be Henry's assistant, and yet he still charges him for powerups?? Becomes massive Fridge Brilliance when you discover he's the Big Bad. It's revealed in the ending he was using the cash to build the Final Boss!
- Older Hero vs. Younger Villain: Very much so.
- Overshadowed by Awesome: Cole grew tired of doing all the work of tracking down the treasures while Henry gets all the fame and riches.
- Raise Him Right This Time: See Fountain of Youth.
- Red Eyes, Take Warning: After he reveals himself as the Big Bad.
- The Smart Guy: The go-to guy for info on the Golden Suit. Which is why Weasleby kidnaps him in the end.
- Stock British Phrases: Cole's Simlish includes the occasional "Righto!", "Jiminy!", and "Guvnor."
- Walking Spoiler: Just by looking at this page, you probably know he's more than he seems.
- "Well Done, Son!" Guy: He got so sick of being what he sees as Henry's Hyper-Competent Sidekick he became his Arch-Enemy.
- Who's Laughing Now?: The reason for his villainy.
- Woobie, Destroyer of Worlds: His Motive Rant is very much a Who's Laughing Now?... though as Henry points out, he's effectively threatening the entire world out of sheer immaturity.
The number two member of the Pompous Adventurers' Club, and Hatsworth's Arch-Enemy
. He seeks the pieces of the Golden Suit too, but clearly not for good ends. He and Hatsworth clash many times
over the course of the adventure. Though as it turns out, Cole was Weasleby the whole time. See above for more info.
- A God Am I: Claims he's a God after he obtains the Master Piece.
- Anchors Away: Uses Lance Banson's anchor Interface Screw attack when fought at the end of World 4, strangely enough.
- Bait-and-Switch Boss: See Robotic Reveal. Notably, this form of him has much less health than any boss in the game, so a canny player should notice that something's off.
- Big Bad: At least in a Metaphorically True sense...
- Boss Remix: Weasleby's battle theme, Dirty Tricks, is a sped up, clockwork remix of his Leitmotif, Conversational Unpleasantries.
- Dastardly Whiplash: Though he's definitely missing out on the mustache, he still fits this trope to a T.
- Doppleganger Attack: One of his attacks after he obtains the Master Piece.
- Evil Counterpart: To Hatsworth.
- Evil Laugh: "Nyeh heh heh heh!"
- Invented Individual: Well, Cole claims him to be this, but see Fridge Horror in the YMMV section.
- Mid Boss: Usually fought at the halway point of each world.
- Nice Hat: And he pilots a clockwork mecha shaped like it!
- Older Hero vs. Younger Villain: Weasleby's a fair bit younger than Henry. Even more than you probably think.
- Recurring Boss: Takes a very Robotnik-styled approach and is fought no less than five times throughout the game, six if you count the very brief Bait and Switch boss before the final battle, and two of those are in the same world!
- The Rival
- Robotic Reveal: Just before the Final Boss. He twitches a bit, then his head falls off and Cole jumps out of his body — he was just a robot controlled by Cole.
- Sequential Boss: The first fight against him in World 4.
Tropes shared by all of them:
- Flunky Boss: Justified to give you a way to fill your Super Meter.
- Interface Screw: What separates the bosses from the mini-bosses is that the former can interfere with the puzzle world itself. Their specific methods will be mentioned below.
- Lady D Shoots out beans that, if left unchecked, will sprout within your puzzle screen, slowly making blocks above them unusable (and creating painful obstacles if you let them get near the top).
- Lance Banson implants musical notes in your blocks. If you let one reach the top of the screen, he'll be mobbed by fangirls who'll heal him. However, if you match three of these notes to eliminate them, he'll instead by mobbed by Abhorrent Admirers, which damages him. He'll also summon an anchor that will pull the pieces up if you don't do anything about it.
- The Captain summons a rain of icicles. If you let one reach the bottom screen, the row it hits will become cracked and completely unusable for a while. If this happens, all you can do is wait.
- Weasleby uses the same anchor gimmick as Banson, but more dangerous since he summons enemies at the same time, and the anchor will pull their blocks up to the top really quickly if you let it.
- The Final Boss summons a huge cube of garbage that's tangible on both screens. You need to match blocks to make it fall further into the bottom screen and prevent it from crushing Hatsworth on the top one. It can also spew out 'garbage' blocks that can't be matched, and drag its giant fist across the bottom screen, destroying every block in its path.
- Nintendo Hard: None of them could be called 'easy', and several are considered That One Boss.
A mysterious... umm... thing encountered in World 1: Mysteria. All we know about her is she takes the form of a (black-dressed) bride and seeks handsome men to be her husband, though all who do inevitably 'leave' her, and not by choice.
- Abhorrent Admirer: To Hatsworth, and really any man she sees.
- Berserk Button: "NOBODY REJECTS ME!"
- Black Widow: It's also implied she's something non-human.
- Boss Arena Urgency: She'll move her cake forward, destroying part of the arena, once sufficiiently damaged.
- Cargo Ship: Invoked In-Universe in the "Where Are They Now?" Epilogue, which shows her being married to Cole's Weasleby Robot.
- Or that could be the real Weasleby.
- Gatling Good: The groom doll on her cake functions as one.
- Improbable Weapon User: Fires off champagne bottles like rockets, as well as the aforementioned groom gatling gun.
- Larynx Dissonance: Her voice is basically a bunch of phlegmy coughs punctuated by the occasionally masculine-sounding "Yoo-hoo!"
- Stationary Boss: Stays on her cake/fort the entire battle. For some reason, attacking the cake itself is the only way to damage her.
- One-Hit Kill: If you don't get out of the way fast enough during the Boss Arena Urgency moment mentioned above, this will happen even if you're in your Robot Suit.
- Wake-Up Call Boss: As the first world boss, she sets the tone for what to expect from the rest of them.
- Yandere: All her previous husbands "disappeared mysteriously" (Weasleby suspects not by choice) and when Hatsworth rejects her, she immediately tries to kill him.
A Sky Pirate
, singer, and major narcissist who fancies himself quite the ladies man. The boss of World 2: Skysland.
- Abhorrent Admirer: If you mess up his music note Interface Screw, he'll be mobbed by a bunch of these, which damages him.
- Anchors Away: His second Interface Screw attack.
- Bald of Evil: The "Where Are They Now?" Epilogue shows women find him no less attractive, though.
- ...But He Sounds Handsome: Does this almost literally when he becomes the shopkeeper and insists he's not Lance Banson.
- Defeat Equals Friendship: Shows up as the shopkeeper after Cole is kidnapped in order to pay off debts, though Henry fails to actually recognize him.
- The Fighting Narcissist
- Make Me Wanna Shout: Though his voice 'attacks' the puzzle realm rather than you.
- Muscles Are Meaningless: Despite his super-muscular frame, Lance considers fisticuffs to be beneath him. See Real Men Wear Pink below.
- Paper-Thin Disguise: Pretends to be a shop keeper near the end of the game. His disguise consists of claiming he is not Lance Banson, and nothing else.
- Real Men Wear Pink: In Lance's case, real men do not fight. They SING!
- Sky Pirate
- Villain Song: Banson's Aria, his boss theme, with impressive faux-Italian lyrics.
- Incorrect, it's actual Italian musical terms. But the word forms are incorrect, yes.
A senile old sea captain and the boss of World 3: Atlantia. Is paranoid everyone is out to steal his shoes.
- Ambiguously Human: The Nurse goes beyond Brawn Hilda to flat out bizzare teritory. She can somehow spit pills, and bloats to massive size during the last stage of the fight.
- Badass Grandpa: Not in-universe, but to the players...
- Berserk Button: "YOU'LL NOT GET MY SHOES!"
- Brawn Hilda: The Nurse.
- The Captain: Obviously.
- Crouching Moron, Hidden Badass: Though in a meta sense. Few players would expect someone like this to be one of the hardest bosses in the game.
- Dual Boss: Subverted. The Captain and his nurse share the same health bar, but fight as one, with the nurse using the poor old man as a weapon most of the time.
- Ear Trumpet
- Evil Cripple: For a certain definition of 'evil', anyway.
- Giant Space Flea from Nowhere: The Nurse forms the bulk of the challenge in the boss fight, but she's barely even mentioned beforehand.
- Grievous Harm with a Body: The Captain himself spends most of the fight as a bludgeoning tool.
- Miniature Senior Citizens
- Mook Maker: The Nurse can spit out capsules that hatch into enemies.
- Properly Paranoid: Well, Henry actually is after his shoes... as they're part of the Golden Suit.
- Serial Escalation: The fight in a nutshell. It starts with the nurse using the Captain as a weapon and occasionally a projectile. After damaging them a bit, the nurse starts spitting pills that hatch into enemies, which complicates things. After a while longer, the battle is put on hold for a bit while you deal with the walls and celing closing in, Star Wars style. Then icicles start falling that really mess up your puzzle screen if they hit. Then the floor breaks and the fight continues underwater, with the nurse balooning to massive size and getting begger and bigger right until the end. Is it any wonder he's considered That One Boss?
- Smashing Hallway Traps of Doom: Randomly summons a few midway through the fight.
- Underwater Boss Battle: The last phase of the fight, and where things start getting really crazy.