Characters: Henry Hatsworth In The Puzzling Adventure
Main Characters
Henry Hatsworth
Number one member of the Pompous Adventurer's Club, is on a mission to obtain the legendary Golden Suit created by the Gentleman, who could control the Puzzle Realm with it in order to obtain that world's treasure. He discovers the first piece, the Golden Hat, resulting in the re-opening of the Puzzle Realm. With the aid of his assistant, Cole, he must travel all over the world in order to collect every piece of the suit and seal the Puzzle Realm once and for all.
Badass Grandpa: Though the power of the Golden Suit lets him revert to a younger age. Still, Old!Henry is just as capable of owning swathes of enemies as his younger self.
Henry's assistant, resonsible for upgrading his Robot Suit, locating the pieces of the Golden Suit and selling him powerups. (At least until he's kidnapped later in the game) Despite all this, Henry believe he's still too young to go on adventures himself... And Cole eventually grows to resent him for it. And so to prove he is more than worthy of Hatsworth, Cole decided to live a double life... as Henry's Arch-Enemy Weasleby.
Butt Monkey: Just about every conversation between him and Henry ends in him asking to join him on his next adventure and getting shot dowm. But see Who's Laughing Now?...
Lampshade Hanging: Engages in a lot of this, mostly pointing out the usual fourth-wall breaking in tutorials. And again to comment on a particularAss Pull in the plot at the end.
No Hero Discount: He's supposed to be Henry's assistant, and yet he still charges him for powerups?? Becomes massiveFridge Brilliance when you discover he's the Big Bad. It's revealed in the ending he was using the cash to build the Final Boss!
The number two member of the Pompous Adventurer's Club, and Hatsworth's Arch-Enemy. He seeks the pieces of the Golden Suit too, but clearly not for good ends. He and Hatsworth clash many times over the course of the adventure. Though as it turns out, Cole was Weasleby the whole time. See above for more info.
A God Am I: Claims he's a God after he obtains the Master Piece.
Anchors Away: Uses Lance Banson's anchor Interface Screw attack when fought at the end of World 4, strangely enough.
Bait-and-Switch Boss: See Robotic Reveal. Notably, this form of him has much less health than any boss in the game, so a canny player should notice that something's off.
Recurring Boss: Takes a very Robotnik-styled approach and is fought no less than five times throughout the game, Six if you count the very brief Bait and Switch boss before the final battle and two of those are in the same world!
Robotic Reveal Just before the Final Boss. He twitches a bit, then his head falls off and Cole jumps out of his body - he was just a robot controlled by Cole.
Flunky Boss: Justified to give you a way to fill your Super Meter.
Interface Screw: What separates the bosses from the mini-bosses is that the former can interfere with the puzzle world itself. Their specific methods will be mentioned blow.
Lady D Shoots out beans that, if leaf unchecked, will sprout within your puzzle screen, slowly making blocks above them unusable.
The Captain summons a rain of icicles. If you let one reach the bottom screen, the row it hits will become cracked and completley unusable for a while. If this happens, all you can do is wait.
Weasleby uses the same anchor gimmick as Banson, but more dangerous since he summons enemies at the same time, and the anchor will pull their blocks up to the top really quickly if you let it.
The Final Boss summons a huge cube of garbage that's tangible on both screens. You need to match blocks to make it fall further into the bottom screenand prevent it from crushing Hatsworth on the top one. It can also spew out 'garbage' blocks, that can't be matched, and drag its giant fist across the bottom screen, destroying every block in its path.
A mysterious... umm... thing encountered in World 1: Mysteria. All we know about her is she takes the form of a (black-dressed) bride and seeks handsome men to be her husband, though all who do inevitably 'leaving' her, and not by choice.
Gatling Good: The groom doll on her cake functions as one.
Improbable Weapon User: Fires off champagne bottles like rockets, as well as the aforementioned groom gatling gun.
Larynx Dissonance: Her voice is basically a bunch of phlegmy coughs punctuated by the occasionally masculine-sounding "Yoo-hoo!"
Stationary Boss: Stays on her cake/fort the entire battle. For some reason, attacking the cake itself is the only way to damage her.
One-Hit Kill: If you don't get out of the way fast enough during the Boss Arena Urgency moment mentioned above, this will happen even if you're in your Robot Suit.
Yandere: All her previous husbands "disappeared mysteriously" (Weasleby suspects not by choice) and when Hatsworth rejects her, she immidiately tries to kill him.
Lance Banson
A Sky Pirate, singer and major narcissist who fancies himself quite the ladies man. The boss of World 2: Skysland.
Make Me Wanna Shout: Though his voice 'attacks' the puzzle realm rather than you.
Paper-Thin Disguise: Pretends to be a shop keeper near the end of the game. His disguise consists of claiming he is not Lance Banson, and nothing else.
Ambiguously Human: The Nurse goes beyond Brawn Hilda to flat out bizzare teritory. She can somehow spit pills, and bloats to massive size during the last stage of the fight.
Serial Escalation: The fight in a nutshell. It starts with the nurse using the Captain as a weapon and occasionally a projectile. After damaging them a bit, the nurse starts spitting pills that hatch into enemies, which complicates things. After a while longer, the battle is put on hold for a bit while you deal with the walls and celing closing in, Star Wars style. Then icicles start falling that really mess up your puzzle screen if they hit. Then the floor breaks and the fight continues underwater, with the nurse balooning to massive size and getting begger and bigger right until the end. Is it any wonder he's considered That One Boss?