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YMMV: Frogger
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    The Original Arcade Game 
  • Covered Up: Most American players may not recognize "Inu no Omawari-san", which is a traditional Japanese nursery rhyme. In this game, it's used as the "game start" jingle. Also the four anime themes as mentioned later.
  • Suspiciously Similar Song: All of the music in the GBA port (which was part of a compilation), even the non-copyrighted music.

    Frogger (1997) 
  • Crowning Music of Awesome: Virtually the entire soundtrack is surprisingly catchy. Even better, the PC version stored the soundtrack as CD-DA, making it easy to add to one's collection.
    • Unfortunately for the PC version, it's hard to find a computer these days that will play the music.
      • This is probably because the game calls for another program to play the CD audio, which was included in most versions of Windows at the time. Its functionality was since merged into Windows Media Player, and the original program removed. Since the game's attempt to call the older program fails, the music simply doesn't play. This is a problem that plagues MANY older games that use CD-DA, including the PC ports of Rayman and Sonic CD.
  • Disappointing Last Level: Many a player felt this about "Tropical Trouble," the final level. Considering the game's extreme Nintendo Hard nature, you'd expect a nigh-impossible level that tests your skill to new heights. Instead, we get a very short and basic level that only offers a merely decent challenge. To make this worse, they remove a lot of the obstacles after you visit it again, and you don't have to get the baby frogs either.
  • Nightmare Fuel: The levels that contain all the sewage, which have several sections with large spiked walls closing in on you. Also, there were levels that included large spiders that wandered around the level, which, in turn, took place in a cave-like area surrounded by cobwebs.
  • That One Level:
    • This game has a lot, but if you had to pick one level, it would be Big Boulder Alley. One of the baby frogs is especially painful; first, every time you start the level, you have to make carefully timed super jumps over the huge beetles. Once you do that, you have to dodge some boulders, then go into a little pathway with tricky boulder dodging, and hope that a bird will fly by in time before you get squashed. Once you make it through there, you have to dodge some tumbleweeds, and the you have one final stretch: make it across a very tough bridge of alligators. Screw up here? DO THE WHOLE THING OVER AGAIN. Oh, and this is also assuming you have enough lives and can find one well-hidden baby frog.
    • Uncanny. Crusher. Most of the level consists of sliding around on slimy sewage while dodging several crushing arms (which include spikes). While on the slime, Frogger does not stop moving unless he bumps into a wall (and the crushing arms don't count, not even the sides). While the arms do move in a fairly predictable pattern, and Frogger can Superhop on top of the arms (so long as they don't slide him into the wall), chances are most players will die far too quickly to learn the patterns well enough to get by on skill.
    • Frogger Goes Skiing. First off, Unexpected Gameplay Change. Frogger slides on ice and you don't have option to jump OR stop. If you go too fast, you'll helplessly kill yourself. If you go too slow, you'll run out of time (you only have 52 seconds to get too a certain frog). Along the way, there are many spiders and bats. Many of them. MANY, OF, THEM. Get ready to die many, MANY times.
    • Airshow Antics. This level shows an unexpected level change in which the clouds are slippery as if they we're made of ice (in fact, they are made of ice). This wouldn't be so bad, if it weren't for the helicopter blades that roam up and down through the clouds. Plus, there are vultures. Get ready to get a lot of Game Overs.

    Frogger 2: Swampy's Revenge 
  • Contested Sequel: It's been argued whether the Sequel Difficulty Drop was needed, or if the Nintendo Hard nature of the first game is what made it good.
  • Uncanny Valley: The CGI cut scenes tend to dip in this a bit too much — in fact, the game engine does a better job at animating the characters than the FMV cut scenes do.

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