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The Original Arcade Game
- Covered Up: Most American players may not recognize "Inu no Omawari-san", which is a traditional Japanese nursery rhyme. In this game, it's used as the "game start" jingle. Also the four anime themes as mentioned later.
- Suspiciously Similar Song: All of the music in the GBA port (which was part of a compilation), even the non-copyrighted music.
- What Do You Mean, It's for Kids?: If you're savvy enough about Japanese culture, this will most likely be the first thing that pops into your head after playing the game a bit, given that most of the music in the game are lifted either from Japanese nursery rhymes or kodomomuke anime.
- Awesome Music: Virtually the entire soundtrack is surprisingly catchy. Even better, the PC version stored the soundtrack as CD-DA, making it easy to add to one's collection. Special mention goes to Cactus Point and both Retro Zone themes. Unfortunately for the PC version, it's hard to find a computer these days that will play the music.note
- Breather Level: There's an example of these here and there.
- Tumbling Valley in the cactus zone qualifies for sure. It follows Boulder Alley, but is a much smaller map where the baby frogs are a lot easier to find. The tumbleweeds can be tricky at first but their pattern pretty quickly becomes predictable, and none of the baby frogs are really that difficult to get maybe except for the one with all the crumbling platforms. The level that follows it, Crumbled Point, is much more difficult by contrast.
- Boom Boom Barrel tries to be a more difficult Bang Bang Barrel, but it really just ends up feeling like the same level again. It doesn't really feel that fitting considering the level follows Uncanny Crusher, and the level directly after it, Reservoir Frogs, puts the game right back into Nintendo Hard territory.
- Critical Dissonance: It wasn't necessarily trashed by critics (well, aside from IGN who gave it a pretty scathing review), but it still received fairly mixed reception when it was originally released, with some critics being harsher than others. Despite this, it was still a commercial success and you'll find many people who grew up playing this game claiming they loved it, specifically because it was so Nintendo Hard in an era where such games were becoming more uncommon. Even GameTrailers didn't get away easily when they listed this game among the top ten worst video game blockbusters (as in games that were commercial successes).
- Disappointing Last Level: Many players felt this about "Tropical Trouble," the final level. Considering the game's extreme Nintendo Hard nature, you'd expect a nigh-impossible level that tests your skill to new heights. Instead, we get a very short and basic level that only offers a merely decent challenge. To make this worse, they remove a lot of the obstacles after you visit it again, and you don't have to get the baby frogs either.
- Most Annoying Sound: The vultures in the cactus zone. Dear goodness, for the love of all that is good, STOP WITH THAT SCREECHING. Frogger's "boing" every time you move can also be this if you play long enough.
- Nightmare Fuel: The levels that contain all the sewage, which have several sections with large spiked walls closing in on you. Also, there were levels that included large spiders that wandered around the level, which, in turn, took place in a cave-like area surrounded by cobwebs.
- That One Level:
- This game has a lot, but if you had to pick one level, it would be Big Boulder Alley. Boulder Alley already was no walk in the park, but Big Boulder Alley throws so many things at you that it would almost be harder to count which spaces won't kill you. First off, you have to cross two tedious pathways where you must painfully and slowly super hop over a line of oncoming beetles. Then there's the fact that one baby frog is well-hidden to the point where you'll probably run the clock down just looking for him. Then there's that one baby frog where five hundred vultures attack you at once. Then there's the other hwhere you have to cross a bridge of alligators that go up and down in a completely unpredictable fashion, and sometimes they'll bite which leads to you dying anyway. And there's the other much more difficult path of oncoming beetles to cross. It's not so much one thing that makes this level such a nightmare, it's that it does just a little bit of everything well enough that every baby frog is difficult to get to in some way or another, leading to one of the single most frustrating levels to grace the game. The only upside is that it's not required to finish for 100% Completion.
- Uncanny Crusher. Most of the level consists of sliding around on slimy sewage while dodging several crushing arms (which include spikes). While on the slime, Frogger does not stop moving unless he bumps into a wall (and the crushing arms don't count, not even the sides). While the arms do move in a fairly predictable pattern, and Frogger can Superhop on top of the arms (so long as they don't slide him into the wall), chances are most players will die far too quickly to learn the patterns well enough to get by on skill.
- Frogger Goes Skiing. First off, Unexpected Gameplay Change. Frogger slides on ice and you don't have option to jump OR stop. If you go too fast, you'll helplessly kill yourself. If you go too slow, you'll run out of time (you only have 52 seconds to get to the last baby frog; the level is linear and the baby frogs are placed along the path), and you'll also run out of firefly glow which makes it harder to see what's coming up. Along the way, there are many spiders and bats. Many of them. MANY, OF, THEM. Get ready to die many, MANY times.
- Airshow Antics. This level shows an unexpected level change in which the clouds are slippery as if they we're made of ice (in fact, they are made of ice). This wouldn't be so bad, if it weren't for the helicopter blades that roam up and down through the clouds. Plus, there are vultures that chase after you while you do this. You know, at a time when you're trying to focus on timing? Get ready to get a lot of Game Overs.
Frogger 2: Swampy's Revenge
- Contested Sequel: It's been argued whether the Sequel Difficulty Drop was needed, or if the Nintendo Hard nature of the first game is what made it good. Critics, however, called it a Surprisingly Improved Sequel (see Critical Dissonance above).
- Uncanny Valley: The CGI cut scenes tend to dip in this a bit too much — in fact, the game engine does a better job at animating the characters than the FMV cut scenes do, which is pretty ridiculous considering this a PS 1-era game.