History VideoGame / Frogger

16th Sep '17 1:59:10 PM nombretomado
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* ArtEvolution: Previously, the protagonist looked more like a bullfrog, but he is a green tree frog in the Nintendo3DS game.

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* ArtEvolution: Previously, the protagonist looked more like a bullfrog, but he is a green tree frog in the Nintendo3DS UsefulNotes/Nintendo3DS game.



* {{Retraux}}: The Nintendo3DS version has the original level as a playable intro and replicates the sound and graphics as well. (After it's completed, it zooms out to an arcade machine displaying it and shows Frogger hopping off it.)

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* {{Retraux}}: The Nintendo3DS UsefulNotes/Nintendo3DS version has the original level as a playable intro and replicates the sound and graphics as well. (After it's completed, it zooms out to an arcade machine displaying it and shows Frogger hopping off it.)
9th Jun '17 2:29:31 PM legoking831
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* TheArtifact: The game retains a pretty surprising amount of aspects from the original arcade game that many (particularly critics) argued didn't have a solid place in a home console game. For example, the TimedMission aspect remains despite how large some of the levels are and you still are sent back to the start every time you rescue a baby frog with no checkpoints. The sequel knocked out a lot of these aspects.



* AntiClimax: The final level, Tropical Trouble, is a huge letdown for being very easy.

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* AntiClimax: TheArtifact: The final level, Tropical Trouble, is game retains a huge letdown for being very easy.pretty surprising amount of aspects from the original arcade game that many (particularly critics) argued didn't have a solid place in a home console game. For example, the TimedMission aspect remains despite how large some of the levels are and you still are sent back to the start every time you rescue a baby frog with no checkpoints. The sequel knocked out a lot of these aspects.
9th Jun '17 2:29:03 PM legoking831
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Added DiffLines:

* TheArtifact: The game retains a pretty surprising amount of aspects from the original arcade game that many (particularly critics) argued didn't have a solid place in a home console game. For example, the TimedMission aspect remains despite how large some of the levels are and you still are sent back to the start every time you rescue a baby frog with no checkpoints. The sequel knocked out a lot of these aspects.
16th Feb '17 10:40:33 PM bt8257
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The middle of the screen, after the road, contains a median where the player must prepare to navigate the river.

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The middle of the screen, after the road, contains has a median where the player must prepare to navigate the river.
27th Sep '16 10:03:19 AM Twoeyesshort
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* TheUnfought: Swampy is never fought directly.

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* TheUnfought: Swampy is never fought directly. He does manage to be a GetBackHereBoss in spite of it, though, as one of the space levels involves pursuing him on a rocket as he drops obstacles and baby frogs.
19th Sep '16 1:49:29 PM speedyboris
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* LosingHorns: A solo trombone plays when you get game over. Expect to hear it a ''lot''.

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* LosingHorns: A solo trombone jingle plays when you get game over. Expect to hear it a ''lot''.
19th Sep '16 1:48:40 PM speedyboris
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Added DiffLines:

* LosingHorns: A solo trombone plays when you get game over. Expect to hear it a ''lot''.
19th Sep '16 1:41:47 PM MegaMarioMan
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-->--'''PaulAndStorm,''' "Frogger! The Frogger Musical"

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-->--'''PaulAndStorm,''' -->--'''Music/PaulAndStorm,''' "Frogger! The Frogger Musical"
3rd Sep '16 9:47:23 AM Yeow95
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* NintendoHard: Oy. For starters, time limits are present on every level, so you can't afford to dawdle lest you die. For another thing, [[EverythingTryingToKillYou unless it's another frog, a switch, or a static platform]], [[OneHitPointWonder a single touch from anything will kill you]]. Third, [[CheckpointStarvation there are no checkpoints within levels whatsoever]], you either get all the frogs in one go, or you get a game over. And some of the levels are not only difficult, they're difficult and have gimmicks which will make them an utter nightmare. Uncanny Crusher, anyone?

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* NintendoHard: Oy. For starters, time limits are present on every level, so you can't afford to dawdle lest you die. For another thing, [[EverythingTryingToKillYou unless it's another frog, a switch, or a static platform]], [[OneHitPointWonder a single touch from anything else will kill you]]. Third, you have to find each and every frog or start a new life [[CheckpointStarvation there are no checkpoints within levels whatsoever]], you either get all from the frogs in one go, or you get a game over.same starting point]]. And some of the levels are not only difficult, they're difficult and have gimmicks which will make them an utter nightmare. Uncanny Crusher, anyone?
3rd Sep '16 9:39:19 AM Yeow95
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* NintendoHard: Oy. For starters, time limits are present on every level, so you can't afford to dawdle lest you die. For another thing, [[OneHitPointWonder a single touch from anything will kill you]]. And some of the levels are not only difficult, they're difficult and have gimmicks which will make them an utter nightmare. Uncanny Crusher, anyone?

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* NintendoHard: Oy. For starters, time limits are present on every level, so you can't afford to dawdle lest you die. For another thing, [[EverythingTryingToKillYou unless it's another frog, a switch, or a static platform]], [[OneHitPointWonder a single touch from anything will kill you]].you]]. Third, [[CheckpointStarvation there are no checkpoints within levels whatsoever]], you either get all the frogs in one go, or you get a game over. And some of the levels are not only difficult, they're difficult and have gimmicks which will make them an utter nightmare. Uncanny Crusher, anyone?
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Frogger