History VideoGame / Frogger

31st May '16 12:41:58 PM MegaMarioMan
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** It's never mentioned in-game, but the [[AllThereInTheManual manual]] for Frogger 2: Swampy's Revenge (the ''third'' game) reveals that Frogger suffers from a [[NoodleIncident never-described]] childhood trauma involving water. The suggestion is that jumping into water gives him a panic attack, causing him to flail and drown. Still doesn't explain why every other playable character (including frogs) [[PlotHole has exactly the same problem]].

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** It's never mentioned in-game, but the [[AllThereInTheManual manual]] manuals]] for Frogger ''Frogger 2: Swampy's Revenge Revenge'' (the ''third'' game) reveals and ''Frogger: Helmet Chaos'' reveal that Frogger suffers from a [[NoodleIncident never-described]] childhood trauma involving water. The suggestion is that jumping into water gives him a panic attack, causing him to flail and drown. Still doesn't explain why every other playable character (including frogs) [[PlotHole has exactly the same problem]].
25th Mar '16 5:48:19 PM Wingnut
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Added DiffLines:

* GoKartingWithBowser: Swampy is an unlockable bonus character.
8th Mar '16 4:44:13 PM aye_amber
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->''The total lack of law enforcement on this roadís a crime, \\
Iíd write a letter, but I simply havenít got the time, \\
Give me a call tomorrow (if I havenít died),\\
And I can tell you how I made it to the other side (Up, left, up-right, right, right, down-left-up-up) \\
If I make it to the other side, (Up, left, up-right, right, right, down-left-up-up) \\
I hope I make it to the other side, (Up, left, up-right, right, right, down-left-up-up) \\
I gotta make it to the other side.''
-->-- '''PaulAndStorm''', "Frogger! The Frogger Musical"

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\n->''The total lack of law enforcement on this roadís road's a crime, \\
Iíd
crime,\\
I'd
write a letter, but I simply havenít haven't got the time, \\
time,\\
Give me a call tomorrow (if I havenít haven't died),\\
And I can tell you how I made it to the other side (Up, left, up-right, right, right, down-left-up-up) \\
down-left-up-up)\\
If I make it to the other side, (Up, left, up-right, right, right, down-left-up-up) \\
down-left-up-up)\\
I hope I make it to the other side, (Up, left, up-right, right, right, down-left-up-up) \\
down-left-up-up)\\
I gotta make it to the other side.''
-->-- '''PaulAndStorm''',
''
-->--'''PaulAndStorm,'''
"Frogger! The Frogger Musical"



The player starts with three frogs (lives). The player guides a frog which starts at the bottom of the screen. The lower half of the screen contains a five-lane road with motor vehicles, which in various versions include cars, trucks, buses, taxis, bicyclists, motorcycles or some combination thereof, speeding along it horizontally. The upper half of the screen consists of a river with logs, alligators, and turtles, all moving horizontally across the screen. The very top of the screen contains five "frog homes" which are the goals for each frog. Every level is timed; the player must act quickly to finish each level before the time expires.

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The player starts with three frogs (lives). The player guides a frog which starts at the bottom of the screen. The lower half of the screen contains a five-lane five lane road with motor vehicles, which in various versions include cars, trucks, buses, taxis, bicyclists, motorcycles motorcycles, or some combination thereof, speeding along it horizontally. The upper half of the screen consists of a river with logs, alligators, and turtles, all moving horizontally across the screen. The very top of the screen contains five "frog homes" which are the goals for each frog. Every level is timed; the player must act quickly to finish each level before the time expires.



By jumping on swiftly moving logs and the backs of turtles, the player can guide his or her frog safely to one of the empty lilypads. For some odd reason, the frog cannot swim. The player must avoid alligators, snakes and otters in the river, but may catch bugs or escort a lady frog for bonuses. When all five frogs are directed home, the game progresses to the next, harder level.

Konami and Sega had a legal battle over who owned ''Frogger''. Despite this, the original ''Frogger'' was the final licensed game ever produced and released for the Sega Genesis in 1998 (as well as the SNES) and Konami would bring installments of ''VideoGame/{{Contra}}'' and ''Franchise/{{Castlevania}}'' to Sega consoles, and several years later Konami itself developed and published a ''Frogger'' game for the Nintendo3DS, simply titled ''Frogger [[SuperTitle64Advance 3D]]'' (not to be confused with the FanNickname of the first Frogger game with polygonal graphics).

''Frogger'' was also featured in a subplot of an episode of ''Series/{{Seinfeld}}''.

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By jumping on swiftly moving logs and the backs of turtles, the player can guide his or her frog safely to one of the empty lilypads. For some odd reason, the frog cannot swim. The player must avoid alligators, snakes snakes, and otters in the river, but may catch bugs or escort a lady frog for bonuses. When all five frogs are directed home, the game progresses to the next, harder level.

Konami and Sega had a legal battle over who owned ''Frogger''. ''Frogger.'' Despite this, the original ''Frogger'' was the final licensed game ever produced and released for the Sega Genesis UsefulNotes/SegaGenesis in 1998 (as well as the SNES) [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]) and Konami would bring installments of ''VideoGame/{{Contra}}'' and ''Franchise/{{Castlevania}}'' to Sega consoles, and several years later Konami itself developed and published a ''Frogger'' game for the Nintendo3DS, UsefulNotes/Nintendo3DS, simply titled ''Frogger [[SuperTitle64Advance 3D]]'' (not to be confused with the FanNickname of the first Frogger game with polygonal graphics).

''Frogger'' was also featured in a subplot of an episode of ''Series/{{Seinfeld}}''.''Series/{{Seinfeld}}.''



!!This series has examples of:

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!!This
!! This
series has examples of:of:




!!The original game has examples of:

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\n!!The ----

!! The
original game has examples of:




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----
2nd Feb '16 7:14:36 AM speedyboris
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Added DiffLines:

* MeaninglessLives: You only have three lives so Game Overs can and do happen, but all that happens is you get spit back to the main menu, where you can restart the level you just died on. Might as well have just had infinite lives, since navigating through the menus to pick up where you left off is annoying, especially if it happens repeatedly. And it often does on the harder levels.
28th Nov '15 1:19:34 PM bt8257
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** {{Hand Wave}}d in some editions as the currents being too fast and dangerous for a frog to navigate. Reasonable in that real life frogs hang around ponds and swamps, not fast flowing rivers.

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** {{Hand Wave}}d {{Handwave}}d in some editions as the currents being too fast and dangerous for a frog to navigate. Reasonable in that real life frogs hang around ponds and swamps, not fast flowing rivers.
27th Nov '15 10:30:47 AM Wingnut
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* TheUnfought: Swampy is never fought directly.
4th Nov '15 12:35:42 AM RAMChYLD
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* RealSongThemeTune: ... However, four of the themes are copyrighted {{Anime}} themes, providing the inversion. They come from ''Rascal the Racoon'' (used as the main gameplay theme), ''Anime/HeidiGirlOfTheAlps'', ''Hana no Ko Lunlun'' (split into two jingles), and ''Moero Arthur: Hakuba no Ouji'' (which was actually a second season of another show).

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* RealSongThemeTune: ... However, four of the themes are copyrighted {{Anime}} themes, providing the inversion. They come from ''Rascal the Racoon'' (used as the main gameplay theme), ''Anime/HeidiGirlOfTheAlps'', ''Hana no Ko Lunlun'' ''Anime/HanaNoKoLunlun'' (split into two jingles), and ''Moero Arthur: Hakuba no Ouji'' (which was actually a second season of another show).
10th Oct '15 8:59:26 PM Noah1
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* AnimalsNotToScale: Frogs, turtles, and gators large enough to fit neatly on a vehicle lane.



* LilyPadPlatform: A series staples, since frogs are known for this.



* {{Retraux}}: The Nintendo3DS version has the original level as a playable intro and replicates the sound and graphics as well. (After it's completed, it zooms out to an arcade machine displaying it and shows a frog hopping off it.)

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* {{Retraux}}: The Nintendo3DS version has the original level as a playable intro and replicates the sound and graphics as well. (After it's completed, it zooms out to an arcade machine displaying it and shows a frog Frogger hopping off it.)



* SpiritualSuccessor: The Australian mobile game ''Crossy Road''. It's the same concept, but with LoadsAndLoadsOfCharacters and an endless, randomly generated level.

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* SpiritualSuccessor: The Australian mobile game ''Crossy Road''.''VideoGame/CrossyRoad''. It's the same concept, but with LoadsAndLoadsOfCharacters and an endless, randomly generated level.



* AbsurdlySpaciousSewer: The Sewer Zone levels.



* BlackoutBasement: Dark Dark Cavern, which requires you to eat a firefly to be able to see farther.
* BubblyClouds: The Cloud Zone levels.

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* BlackoutBasement: Dark Dark Cavern, which requires you to eat a firefly several fireflies to be able to see farther.
* BubblyClouds: The Cloud Zone levels.
farther.



* EternalEngine [[HailfirePeaks and]] LethalLavaLand: The Machinery Zone levels.



* JungleJapes: The Jungle Zone's only levels, Tropical Trouble (single-player) and Jungle Rumble (multiplayer).



* ShiftingSandLand: The Desert Zone levels.



* UndergroundLevel: The Cave Zone levels.


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* VideoGameSettings: In order from first to last:
** NostalgiaLevel: The Retro Zone levels. In a twist, they are the first levels played, whereas most other games keep their Nostalgia Levels hidden.
** GreenHillZone: The Lily Pad Zone levels.
** TheLostWoods: The Leaf Zone levels.
** EternalEngine [[HailfirePeaks and]] LethalLavaLand: The Machinery Zone levels.
** UndergroundLevel: The Cave Zone levels.
** BubblyClouds: The Cloud Zone levels.
** AbsurdlySpaciousSewer: The Sewer Zone levels.
** ShiftingSandLand: The Desert Zone levels.
** JungleJapes: The Jungle Zone's only levels, Tropical Trouble (single-player) and Jungle Rumble (multiplayer).
10th Oct '15 8:28:37 PM WillBGood
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** Frogger 3D also parodies this trope: if you drown in the water, you get the [[InUniverse]] [[FridgeLogic "Frogs can't swim?"]] achievement.

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** Frogger 3D also parodies this trope: if you drown in the water, you get the [[InUniverse]] InUniverse [[FridgeLogic "Frogs can't swim?"]] achievement.
18th Sep '15 2:26:05 PM Snipertoaster
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* NintendoHard

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* NintendoHardNintendoHard: Oy. For starters, time limits are present on every level, so you can't afford to dawdle lest you die. For another thing, [[OneHitPointWonder a single touch from anything will kill you]]. And some of the levels are not only difficult, they're difficult and have gimmicks which will make them an utter nightmare. Uncanny Crusher, anyone?
* PoisonMushroom: There are a couple of red bugs around some stages which, if you eat them, subtract from the time limit.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Frogger