History VideoGame / Frogger

9th Jun '17 2:29:31 PM legoking831
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* TheArtifact: The game retains a pretty surprising amount of aspects from the original arcade game that many (particularly critics) argued didn't have a solid place in a home console game. For example, the TimedMission aspect remains despite how large some of the levels are and you still are sent back to the start every time you rescue a baby frog with no checkpoints. The sequel knocked out a lot of these aspects.



* AntiClimax: The final level, Tropical Trouble, is a huge letdown for being very easy.

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* AntiClimax: TheArtifact: The final level, Tropical Trouble, is game retains a huge letdown for being very easy.pretty surprising amount of aspects from the original arcade game that many (particularly critics) argued didn't have a solid place in a home console game. For example, the TimedMission aspect remains despite how large some of the levels are and you still are sent back to the start every time you rescue a baby frog with no checkpoints. The sequel knocked out a lot of these aspects.
9th Jun '17 2:29:03 PM legoking831
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Added DiffLines:

* TheArtifact: The game retains a pretty surprising amount of aspects from the original arcade game that many (particularly critics) argued didn't have a solid place in a home console game. For example, the TimedMission aspect remains despite how large some of the levels are and you still are sent back to the start every time you rescue a baby frog with no checkpoints. The sequel knocked out a lot of these aspects.
16th Feb '17 10:40:33 PM bt8257
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The middle of the screen, after the road, contains a median where the player must prepare to navigate the river.

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The middle of the screen, after the road, contains has a median where the player must prepare to navigate the river.
27th Sep '16 10:03:19 AM Twoeyesshort
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* TheUnfought: Swampy is never fought directly.

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* TheUnfought: Swampy is never fought directly. He does manage to be a GetBackHereBoss in spite of it, though, as one of the space levels involves pursuing him on a rocket as he drops obstacles and baby frogs.
19th Sep '16 1:49:29 PM speedyboris
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* LosingHorns: A solo trombone plays when you get game over. Expect to hear it a ''lot''.

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* LosingHorns: A solo trombone jingle plays when you get game over. Expect to hear it a ''lot''.
19th Sep '16 1:48:40 PM speedyboris
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Added DiffLines:

* LosingHorns: A solo trombone plays when you get game over. Expect to hear it a ''lot''.
19th Sep '16 1:41:47 PM MegaMarioMan
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-->--'''PaulAndStorm,''' "Frogger! The Frogger Musical"

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-->--'''PaulAndStorm,''' -->--'''Music/PaulAndStorm,''' "Frogger! The Frogger Musical"
3rd Sep '16 9:47:23 AM Yeow95
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* NintendoHard: Oy. For starters, time limits are present on every level, so you can't afford to dawdle lest you die. For another thing, [[EverythingTryingToKillYou unless it's another frog, a switch, or a static platform]], [[OneHitPointWonder a single touch from anything will kill you]]. Third, [[CheckpointStarvation there are no checkpoints within levels whatsoever]], you either get all the frogs in one go, or you get a game over. And some of the levels are not only difficult, they're difficult and have gimmicks which will make them an utter nightmare. Uncanny Crusher, anyone?

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* NintendoHard: Oy. For starters, time limits are present on every level, so you can't afford to dawdle lest you die. For another thing, [[EverythingTryingToKillYou unless it's another frog, a switch, or a static platform]], [[OneHitPointWonder a single touch from anything else will kill you]]. Third, you have to find each and every frog or start a new life [[CheckpointStarvation there are no checkpoints within levels whatsoever]], you either get all from the frogs in one go, or you get a game over.same starting point]]. And some of the levels are not only difficult, they're difficult and have gimmicks which will make them an utter nightmare. Uncanny Crusher, anyone?
3rd Sep '16 9:39:19 AM Yeow95
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* NintendoHard: Oy. For starters, time limits are present on every level, so you can't afford to dawdle lest you die. For another thing, [[OneHitPointWonder a single touch from anything will kill you]]. And some of the levels are not only difficult, they're difficult and have gimmicks which will make them an utter nightmare. Uncanny Crusher, anyone?

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* NintendoHard: Oy. For starters, time limits are present on every level, so you can't afford to dawdle lest you die. For another thing, [[EverythingTryingToKillYou unless it's another frog, a switch, or a static platform]], [[OneHitPointWonder a single touch from anything will kill you]].you]]. Third, [[CheckpointStarvation there are no checkpoints within levels whatsoever]], you either get all the frogs in one go, or you get a game over. And some of the levels are not only difficult, they're difficult and have gimmicks which will make them an utter nightmare. Uncanny Crusher, anyone?
31st May '16 12:41:58 PM MegaMarioMan
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** It's never mentioned in-game, but the [[AllThereInTheManual manual]] for Frogger 2: Swampy's Revenge (the ''third'' game) reveals that Frogger suffers from a [[NoodleIncident never-described]] childhood trauma involving water. The suggestion is that jumping into water gives him a panic attack, causing him to flail and drown. Still doesn't explain why every other playable character (including frogs) [[PlotHole has exactly the same problem]].

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** It's never mentioned in-game, but the [[AllThereInTheManual manual]] manuals]] for Frogger ''Frogger 2: Swampy's Revenge Revenge'' (the ''third'' game) reveals and ''Frogger: Helmet Chaos'' reveal that Frogger suffers from a [[NoodleIncident never-described]] childhood trauma involving water. The suggestion is that jumping into water gives him a panic attack, causing him to flail and drown. Still doesn't explain why every other playable character (including frogs) [[PlotHole has exactly the same problem]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Frogger