History VideoGame / Frogger

12th Nov '17 10:04:30 PM MrEightThreeOne
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* MeaninglessLives: You only have three lives so Game Overs can and do happen, but all that happens is you get spit back to the main menu, where you can restart the level you just died on. Might as well have just had infinite lives, since navigating through the menus to pick up where you left off is annoying, especially if it happens repeatedly. And it often does on the harder levels.

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* MeaninglessLives: You only have three lives (or five, in the PC port) so Game Overs can and do happen, but all that happens is you get spit back to the main menu, where you can restart the level you just died on. Might as well have just had infinite lives, since navigating through the menus to pick up where you left off is annoying, especially if it happens repeatedly. And it often does on the harder levels.
12th Nov '17 10:03:11 PM MrEightThreeOne
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* GrimyWater: In the sewer zone, and probably the only place where Frogger's SuperDrowningSkills are actually justified, since sewage actually ''would'' kill most living things.
10th Nov '17 10:36:08 PM MrEightThreeOne
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* ExcusePlot: Pretty much. The "plot" given in the manual makes very little sense, summing up as "Frogger disappeared for a long time and while he was gone, a bunch of baby frogs went missing." But it still doesn't explain the more nonsensical elements of the game, such as how they ended up in the sewers and in the clouds.


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* PowerupLetdown: Super Tongue is an almost completely pointless addition. Auto-Hop and Quick Jump both have their uses, but Super Tongue just gives you a bit more reach on catching flies...which would be great, if it weren't for the fact that this is very seldom actually helpful. There's exactly ''one place'' in the entire game's set of 33 levels where you actually need it -- there's a 1-up just barely out of reach on Lily Islands. Otherwise though, its functionality goes almost completely unused.
10th Nov '17 5:52:59 AM tropower
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* IAmNotShazam: Contrary to popular belief, "Frogger" is not the name of the frog.[[note]]Just as "Film/{{Jaws}}" is not the name of the shark.[[/note]] That was an invention of later adaptations and games. In this game, he's just a nameless frog.



* PublicDomainSoundtrack: Both played straight and inverted. The previously mentioned Inu no Omawari-san, along with Yankee Doodle[[note]]which is recognized in Japan as the clapping song "Alps no Ichiman Jaku"[[/note]] and Camptown Races are among the straight examples...

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* PublicDomainSoundtrack: Both played straight and inverted. The previously mentioned Inu no Omawari-san, Omawari-san [[note]]A Japanese nursery rhyme that's used as the "game start" jingle.[[/note]], along with Yankee Doodle[[note]]which is recognized in Japan as the clapping song "Alps no Ichiman Jaku"[[/note]] and Camptown Races are among the straight examples...



* ReptilesAreAbhorrent: Killer snakes and gators, plus annoyingly fickle turtles.

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* ReptilesAreAbhorrent: Killer snakes and gators, gators[[note]]Although, the frog can jump on their tails.[[/note]], plus annoyingly fickle turtles.[[note]]Or as the game calls them, "the treacherous diving turtles".[[/note]]
* ScrewedByTheLawyers: Many ports of this game either change ''all'' the music (including the previously mentioned Inu no Omawari-san[[note]]Although Camptown Races and Yankee Doodle are usually left intact[[/note]]), or leave it out entirely, all because of the previously mentioned copyrighted anime themes.
5th Nov '17 2:47:29 PM MrEightThreeOne
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* BraggingRightsReward: Technically in order to finish the game, all you need to do is [[spoiler:find the golden frogs in every zone and finish the last level. As such, any levels at and past where the golden frogs reside in each zone are, in all technicality, completely meaningless.]] For that reason, finishing all the levels counts as this.



* GoldenEnding: [[spoiler:No pun intended; getting all the golden frogs allows you to see the game's ending upon finishing Tropical Trouble. If you miss any along the way, you simply only get to see the credits and nothing else.]]



* LivingMacGuffin: The golden frogs. Getting one of them unlocks a zone, and [[spoiler:getting all of them lets you see the game's ending.]]



* MacGuffinPersonReveal: [[spoiler:When you finish Tropical Trouble, the golden frogs are revealed to be this. If you missed any along the way, you don't get to see the ending.]]



* StealthPun: The level Time Flies.

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* StealthPun: The level Time Flies. At first it just seems like a flying pun because the majority of the level is spent riding on a flock of ducks, but it's actually more or less a pun on all the time-increasing flies scattered across the level.
3rd Nov '17 11:24:56 AM ultimomant
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* AnimatedAdaptation: Yes...there was a Frogger cartoon show, as part of ''SaturdaySupercade''. No, it didn't feature him just jumping over things.

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* AnimatedAdaptation: Yes...there was a Frogger cartoon show, as part of ''SaturdaySupercade''.''WesternAnimation/SaturdaySupercade''. No, it didn't feature him just jumping over things.
2nd Nov '17 9:08:02 PM MrEightThreeOne
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* GuideDangIt: The game gives almost no indication that you're able to superhop on a few of the hedges in Mower Mania. The only hint that you can is that a few of the hedges are flat and recessed on the top, but if you don't have a keen eye for detail, it's incredibly easy to overlook.
3rd Oct '17 8:57:34 PM OnoderaTearer
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Konami and Sega had a legal battle over who owned ''Frogger.'' Despite this, the original ''Frogger'' was the final licensed game ever produced and released for the UsefulNotes/SegaGenesis in 1998 (as well as the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]) and Konami would bring installments of ''VideoGame/{{Contra}}'' and ''Franchise/{{Castlevania}}'' to Sega consoles, and several years later Konami itself developed and published a ''Frogger'' game for the UsefulNotes/Nintendo3DS, simply titled ''Frogger [[SuperTitle64Advance 3D]]'' (not to be confused with the FanNickname of the first Frogger game with polygonal graphics).

''Frogger'' was also featured in a subplot of an episode of ''Series/{{Seinfeld}}.''

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Konami and Sega had a legal battle over who owned ''Frogger.'' Despite this, the original ''Frogger'' was the final licensed game ever produced and released for the UsefulNotes/SegaGenesis in 1998 (as well as the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]) SNES]] in the same year, where it is the final cartridge ever released, but only the penultimate official SNES release in any format - the title of final release proper goes to ''VideoGame/StarFox2'' in 2017 thanks to the SNES Classic) and Konami would bring installments of ''VideoGame/{{Contra}}'' and ''Franchise/{{Castlevania}}'' to Sega consoles, and several years later Konami itself developed and published a ''Frogger'' game for the UsefulNotes/Nintendo3DS, simply titled ''Frogger [[SuperTitle64Advance 3D]]'' (not to be confused with the FanNickname of the first Frogger ''Frogger'' game with polygonal graphics).

''Frogger'' was also featured in a subplot of an episode of ''Series/{{Seinfeld}}.''''Series/{{Seinfeld}}'', aptly named "The Frogger."
16th Sep '17 1:59:10 PM nombretomado
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* ArtEvolution: Previously, the protagonist looked more like a bullfrog, but he is a green tree frog in the Nintendo3DS game.

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* ArtEvolution: Previously, the protagonist looked more like a bullfrog, but he is a green tree frog in the Nintendo3DS UsefulNotes/Nintendo3DS game.



* {{Retraux}}: The Nintendo3DS version has the original level as a playable intro and replicates the sound and graphics as well. (After it's completed, it zooms out to an arcade machine displaying it and shows Frogger hopping off it.)

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* {{Retraux}}: The Nintendo3DS UsefulNotes/Nintendo3DS version has the original level as a playable intro and replicates the sound and graphics as well. (After it's completed, it zooms out to an arcade machine displaying it and shows Frogger hopping off it.)
9th Jun '17 2:29:31 PM legoking831
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* TheArtifact: The game retains a pretty surprising amount of aspects from the original arcade game that many (particularly critics) argued didn't have a solid place in a home console game. For example, the TimedMission aspect remains despite how large some of the levels are and you still are sent back to the start every time you rescue a baby frog with no checkpoints. The sequel knocked out a lot of these aspects.



* AntiClimax: The final level, Tropical Trouble, is a huge letdown for being very easy.

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* AntiClimax: TheArtifact: The final level, Tropical Trouble, is game retains a huge letdown for being very easy.pretty surprising amount of aspects from the original arcade game that many (particularly critics) argued didn't have a solid place in a home console game. For example, the TimedMission aspect remains despite how large some of the levels are and you still are sent back to the start every time you rescue a baby frog with no checkpoints. The sequel knocked out a lot of these aspects.
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