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Added franchise list (as this VG page is acting as Franchise page)

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* '''Main Games'''
** ''Dragon's Lair'' (1983) (Arcade)
** ''Dragon's Lair II: Time Warp'' (1991) (Arcade)
** ''Dragon's Lair 3D: Return to the Lair'' (2002) ([=PlayStation=] 2 / Xbox / Windows PC)
* '''Alternate Sequels'''
** ''Dragon's Lair Part II: Escape From Singe's Castle'' (1987) (Amiga / Apple IIGS / Atari ST / IBM PC / Macintosh)
** ''Dragon's Lair III: The Curse of Mordread'' (1992) (Amiga / Atari ST / IBM PC / Macintosh)
* '''Spin offs'''
** ''Dragon's Lair: The Legend'' (1991) (Game Boy)
** ''Videogame/SpaceAce'' (1984) (Arcade)
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* YourPrincessIsInAnotherCastle: In both Level 2 and Level 6.

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* YourPrincessIsInAnotherCastle: In both Level 2 (prehistory) and Level 6.6 (ancient Egypt).
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It should be noted that ''Dragon's Lair'' [[OlderThanTheyThink was not the first laser disc game ever made]] (that honor belongs to a UsefulNotes/HorseRacing game called ''Quarter-Horse''), but it ''was'' the one that started it all. It was also the first ever video game to (initially) cost 50 cents (i.e., two quarters) to play.[[note]]Not the first ''arcade'' game, however -- that honor goes to Creator/{{Gottlieb}}'s ''Pinball/BlackHole'' pinball from 1981.[[/note]]

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It should be noted that ''Dragon's Lair'' [[OlderThanTheyThink was not the first laser disc game ever made]] (that honor belongs to a UsefulNotes/HorseRacing game called ''Quarter-Horse''), but it ''was'' the one that started it all.popularized the idea. It was also the first ever video game to (initially) cost 50 cents (i.e., two quarters) to play.[[note]]Not the first ''arcade'' game, however -- that honor goes to Creator/{{Gottlieb}}'s ''Pinball/BlackHole'' pinball from 1981.[[/note]]
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The game itself has garnered a place in the Smithsonian Institution, and has had umpteen versions on home consoles, PC systems, smartphones and even homemade hacks adding further scenes and adventures. It also had an AnimatedAdaptation on Creator/{{ABC}}, courtesy of Ruby-Spears (Bluth had no involvement in it). The Coleco Adam version, ''Super Dragon's Lair'', was notable for its then-revolutionary use of [[https://en.wikipedia.org/wiki/Raster_graphics raster graphics]].

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The game itself has garnered a place in the Smithsonian Institution, and has had umpteen versions on home consoles, PC systems, smartphones and even homemade hacks adding further scenes and adventures. It also had an AnimatedAdaptation on Creator/{{ABC}}, [[Creator/AmericanBroadcastingCompany ABC]], courtesy of Ruby-Spears (Bluth had no involvement in it). The Coleco Adam version, ''Super Dragon's Lair'', was notable for its then-revolutionary use of [[https://en.wikipedia.org/wiki/Raster_graphics raster graphics]].
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Now available on UsefulNotes/{{Steam}}.

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Now available on UsefulNotes/{{Steam}}.Platform/{{Steam}}.



* GaidenGame: ''Dragon's Lair: The Legend'' is a UsefulNotes/GameBoy side story about Dirk recovering shattered pieces of the Life Stone after an attack on Daphne's caravan. A traitor had informed Mordroc's army of the caravan carrying the Life Stone, and one of Daphne's maids, before dying, used her sorcery to shatter the Life Stone and spread pieces of it across the land. Dirk must recover all the pieces of the Life Stone and awaken the Dormant Knight in order to face Mordroc's army. Since the game is a reskin of the UsefulNotes/ZXSpectrum game ''Rollercoaster'', and no other games reference this story, ''Dragon's Lair: The Legend'' has been regarded as [[FanonDiscontinuity discontinuity]].

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* GaidenGame: ''Dragon's Lair: The Legend'' is a UsefulNotes/GameBoy Platform/GameBoy side story about Dirk recovering shattered pieces of the Life Stone after an attack on Daphne's caravan. A traitor had informed Mordroc's army of the caravan carrying the Life Stone, and one of Daphne's maids, before dying, used her sorcery to shatter the Life Stone and spread pieces of it across the land. Dirk must recover all the pieces of the Life Stone and awaken the Dormant Knight in order to face Mordroc's army. Since the game is a reskin of the UsefulNotes/ZXSpectrum Platform/ZXSpectrum game ''Rollercoaster'', and no other games reference this story, ''Dragon's Lair: The Legend'' has been regarded as [[FanonDiscontinuity discontinuity]].
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* TheBigDamnKiss: Dirk and Daphne have a rather passionate make-out session after reuniting.
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note the good ending also has an Iris Out


* IrisOut: The game over sequences end with a traditional "contracting circle" iris out on whatever grisly fate has befallen Dirk this time.

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* IrisOut: The game over sequences end with a traditional "contracting circle" iris out on whatever grisly fate has befallen Dirk this time. Or if you manage to beat the original game, you get one in the shape of a HeartSymbol after Daphne kisses Dirk.
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* AHeadAtEachEnd: If you look closely when Eden falls, you'll see that the snake brothers are actually [[ConjoinedTwins conjoined]] in this way.
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* OfCorsetHurts: One of the "death" animations in the Wonderland stage involves Dirk being squeezed ''too much'' when put into Alice's dress.
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* HeroAntagonist: The Angel in the Garden of Eden is just doing his job by trying to keep Dirk from getting inside, and later trying to stop him from giving Eve the Forbidden Fruit.


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* {{Satan}}: Implied with the smarter of the twin snakes in the Garden of Eden. Notably, he knows Dirk's name ''and'' his goal without being told in advance, telling him that he'll help him see Princess Daphne if Dirk in turn brings Eve to him so he can convince her to eat the Forbidden Fruit.

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* DirtyKid: In the Eden level, the Cherubs - who look no older than kindergartners - seem a little ''too'' interested in climbing around on Dirk, tickling him, and holding him down and spanking him.

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* DirtyKid: In the Eden level, the Cherubs - -- who look no older than kindergartners - -- seem a little ''too'' interested in climbing around on Dirk, tickling him, and holding him down and spanking him.



* FluffyCloudHeaven: The exterior of the Garden of Eden.

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* FlameSpewerObstacle: ''Return To The Lair'' has a few flame emitters. In Main hall there is an oven that shoots fire and in Lava Domain, there are flame vents on the floor that regularly spew out fire.
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FluffyCloudHeaven: The exterior of the Garden of Eden.



* GuideDangIt: The player must collect various treasures throughout the game in order to get to the final level and finish the game, and one of these is the notorious golden butterfly [[note]]It's during the Beethoven level, and it flashes right underneath a dragon's fire breath...an element that's ''already glowing!''[[/note]]. It's so well hidden that the [=PS3=] version of the game contains a trophy for nabbing it on your first run through the game.

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* GuideDangIt: The player must collect various treasures throughout the game in order to get to the final level and finish the game, and one of these is the notorious golden butterfly [[note]]It's during the Beethoven level, and it flashes right underneath a dragon's fire breath... an element that's ''already glowing!''[[/note]]. It's so well hidden that the [=PS3=] version of the game contains a trophy for nabbing it on your first run through the game.
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* EvenTheSubtitlerIsStumped: Every time Eve says "Adam!" while calling after Dirk, '''[[JustForFun/IReadThatAs the subtitles say "Apple!"]]'''

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* EvenTheSubtitlerIsStumped: Every time Eve says "Adam!" while calling after Dirk, '' '''[[JustForFun/IReadThatAs the subtitles say "Apple!"]]'''subtitles]] [[Main/PlayedForLaughs says "Apple!"]]''' ''



* ScreenShake: When Eve is [[Ballet prancing]] after Dirk, every time she lands on the ground there's an earthquake.

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* ScreenShake: When Eve is [[Ballet [[{{Main/Ballet}} prancing]] after Dirk, every time she lands on the ground there's an earthquake.
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* AbhorrentAdmirer: A section of [[Literature/TheBible The Garden of Eden]] involves escaping the obese Eve, who thinks Dirk is Adam. Since Dirk is already married to Daphne and is on a quest to rescue her again, escaping from Eve is completely justified.

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* AbhorrentAdmirer: A section of [[Literature/TheBible [[Literature/BookOfGenesis The Garden of Eden]] involves escaping the obese Eve, who thinks Dirk is Adam. Since Dirk is already married to Daphne and is on a quest to rescue her again, escaping from Eve is completely justified.



* AndCallHimGeorge: Failing to dodge Eve causes Dirk to be hugged to death.

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* AndCallHimGeorge: Failing to dodge avoid Eve causes results in Dirk to be hugged to death.being smothered by her large breasts with [[MarshmallowHell an overwhelming embrace]].



* MarshmallowHell: Dirk gets zapped to the Book of Genesis, occupied by fat campy angels and [[CuteBruiser an aggressive]], [[https://64.media.tumblr.com/6db6be74af23da0d85a5d956e541a890/tumblr_pp9eujzVDe1sgpajbo1_1280.jpg obese Eve]]. If caught by her, you get a cutscene of Eve {{glomp}}ing onto Dirk, followed by a game over. Since this cutscene doesn't end in death, some theorize that Dirk suffocated to death in her breasts, but it also implies that he was forced to spend the rest of his life with her in the past.

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* MarshmallowHell: Dirk gets zapped to the Book of Genesis, occupied [[OurAngelsAreDifferent by fat campy angels angels]] and [[CuteBruiser an aggressive]], aggressive]],[[BigBeautifulWoman plump]] [[https://64.media.tumblr.com/6db6be74af23da0d85a5d956e541a890/tumblr_pp9eujzVDe1sgpajbo1_1280.jpg obese Eve]]. If caught by her, you get a cutscene of Eve {{glomp}}ing onto Dirk, followed by a game over. Since this cutscene doesn't end in death, some theorize that Dirk suffocated to death in her breasts, but it also implies that he was forced to spend the rest of his life with her in the past.



* ScreenShake: When Eve is prancing after Dirk, every time she lands on the ground there's an earthquake.

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* ScreenShake: When Eve is prancing [[Ballet prancing]] after Dirk, every time she lands on the ground there's an earthquake.

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I could not think of anything from the original Dragon's Lair that could qualify as crap past radar that isn't assuming anything remotely not-so-family-friendly should've been caught by the censors.


%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.


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* ComedicSpanking: One of the death animations in the Eden stage has Dirk held down by the cherubs as they spank him with his own sword.
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* InMemoriam: The 3D remake is dedicated to Raquel Dionne Johnson.


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* NoAnimalsWereHarmed: At the end of the credits of the 3D remake, it reads "No game developers were harmed during the making of this game".
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* OffModel:
** When Daphne wakes up and is reunited with Dirk she knocks off his helmet and loses both her shoes. They randomly regain and lose both items in the final scenes at the game's end.
** One very glaring (but, given the game's breakneck pacing, easy to miss) continuity error can be seen in the opening sequence--when Daphne's Mother is chasing Dirk, in the scene right after Dirk mounts his horse and takes off, she is suddenly riding an ox literally out of nowhere!
** Beethoven's cat knocks a candle off the piano early on in stage 5, the candle is back in its original position but a moment later.
** In the mud swamp scene early in the game, there's a shot where Dirk is being carried by a pteranodon toward Mordroc's position, Mordroc can be heard shouting at and taunting Dirk, but he completely freezes in place, not moving his body or his mouth at all.
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* OffModel: If you die in the SurpriseSlideStaircase level, as Dirk slides down, he has a large, bulbous GagNose.
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[[caption-width-right:314: Saving princesses a few years before [[VideoGame/SuperMarioBros Mario]] or [[VideoGame/TheLegendOfZelda Link]] made it cool.]]

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[[caption-width-right:314: Saving princesses a few years before [[VideoGame/SuperMarioBros [[Franchise/SuperMarioBros Mario]] or [[VideoGame/TheLegendOfZelda [[Franchise/TheLegendOfZelda Link]] made it cool.]]
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The game itself has garnered a place in the Smithsonian Institution, and has had umpteen versions of home consoles, PC systems, smartphones and even homemade hacks adding further scenes and adventures. It also had an AnimatedAdaptation on Creator/{{ABC}}, courtesy of Ruby-Spears (Bluth had no involvement in it). The Coleco Adam version, ''Super Dragon's Lair'', was notable for its then-revolutionary use of [[https://en.wikipedia.org/wiki/Raster_graphics raster graphics]].

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The game itself has garnered a place in the Smithsonian Institution, and has had umpteen versions of on home consoles, PC systems, smartphones and even homemade hacks adding further scenes and adventures. It also had an AnimatedAdaptation on Creator/{{ABC}}, courtesy of Ruby-Spears (Bluth had no involvement in it). The Coleco Adam version, ''Super Dragon's Lair'', was notable for its then-revolutionary use of [[https://en.wikipedia.org/wiki/Raster_graphics raster graphics]].
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* MonsterInTheMoat: In the first level, Dirk falls through the drawbridge of Scorch's castle and is almost captured by a bizarre tentacled creature in the moat.
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Added to Nintendo Hard

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** Despite its transition to a {{Metroidvania}}-adventure game, ''3D'' picks up the usual tropes associated with 3D games like this. Falls from great heights will injure Dirk, if not outright kill him, some puzzles require genuine skill, quick movement, and precision despite sometimes finicky controls, and enemies can easily kill Dirk if he simply swings wildly without adjusting for an enemy's particular reactions. And all this isn't counting the numerous cases of instant-death traps available, one thing saved from the original game. Needless to say, you've got your work cut out for you in ''3D'' and shouldn't underestimate it simply cause it plays differently than the original.

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