History VideoGame / DragonsLair

24th Apr '16 6:19:11 AM foxley
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* HeadlessHorseman: Dirk has to dodge him and is unable to use his sword due to the Horseman casting a spell on it.
21st Apr '16 2:40:24 PM EBsessed
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* TimeTravel: The whole plot of the game.

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* TimeTravel: The whole plot of the game.game...supposedly. For some reason you also end up in the purely fictional story of Alice in Wonderland. There's also the Garden of Eden segment, the historical legitimacy of which is passionately debated by atheists and the religious.
20th Apr '16 5:28:19 PM EBsessed
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** When Daphne wakes up and is reunited with Dirk she knocks off his helmet and loses both her shoes, they randomly regain and lose both items in the final scenes at the game ends.
** One very glaring (but, given the game's breakneck pacing, easy to miss) continuity error can be seen in the opening sequence--when Daphne's Mother is chasing Dirk, in the scene right after Dirk mounts his horse and takes off, she is suddenly riding an ox literally out of nowhere!
** Beethoven's cat knocks a candle off the piano early on in stage 5, the candle is back in its original position in but a moment later.

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** When Daphne wakes up and is reunited with Dirk she knocks off his helmet and loses both her shoes, they shoes. They randomly regain and lose both items in the final scenes at the game ends.
game's end.
** One very glaring (but, (but given the game's breakneck pacing, easy to miss) continuity error can be seen in the opening sequence--when Daphne's Mother is chasing Dirk, in the scene right after Dirk mounts his horse and takes off, she is suddenly riding an ox literally out of nowhere!
** Beethoven's cat knocks a candle off the piano early on in stage 5, the candle is back in its original position in but a moment later.
20th Apr '16 5:26:53 PM EBsessed
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* OffhandBackhand: Dirk does this a few times throughout the game. Example: a snake tries to attack from behind, and he gives it a quick bop with his sword in such a way that it looks like it was on accident -- but it's a player command, and you die if you don't. Dirk even does this while GRIEVING when he thinks Daphne is dead, his head buried in despair... but when an imp moves in to attack -- smack! -- and Dirk doesn't even acknowledge it. The habit continues into the second game, particularly when a bunch of monsters attack him while while he trying to focusing on escaping Daphne's mother.

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* OffhandBackhand: Dirk does this a few times throughout the game. Example: a snake tries to attack from behind, and he gives it a quick bop with his sword in such a way that it looks like it was on accident -- but it's a player command, and you die if you don't. Dirk even does this while GRIEVING when he thinks Daphne is dead, his head buried in despair... but when an imp moves in to attack -- smack! -- and Dirk doesn't even acknowledge it. The habit continues into Also near the second beginning of the game, particularly when a bunch of monsters attack him while while he he's trying to focusing on escaping Daphne's mother.
20th Apr '16 5:18:47 PM EBsessed
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* NintendoHard: Even more so than the original. The command windows are much shorter, and the visual cues as to what you're supposed to do next can be almost impossible to follow if you haven't memorized the scene. Even at its hardest arcade setting, ''Dragon's Lair'' was a walk in the park compared to the easiest settings for ''Dragon's Lair II''.

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* NintendoHard: Even YMMV, but some consider this game even more so than the original. The command windows are much shorter, and the visual cues as to what you're supposed to do next can be almost impossible to follow if you haven't memorized the scene. Even at its hardest arcade setting, ''Dragon's Lair'' was a walk in the park compared to the easiest settings for ''Dragon's Lair II''.
20th Apr '16 5:15:07 PM EBsessed
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* MindScrew: Any level starting from the third, but ''Beethoven level'' '''specifically'''. Let's see. First, we have Mordroc, Daphne and Dirk shrunk down to the size of a mouse. Second, starting from the 30th second of the game, the piano flies into the air, breaks the roof of Beethoven's house and flies SO freaking high it's actually gone ''a bit'' farther than hemisphere. Next, BandLand sequence, where not only the instruments get maximally freaky, but Beethoven himself starts looking like Music/EltonJohn, while his kitty becomes a fire-breathing devil. And it's not even the end of the level... ''yet.''

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* MindScrew: Any level starting from the third, but the ''Beethoven level'' '''specifically'''.'''especially'''. Let's see. First, we have Mordroc, Daphne and Dirk shrunk down to the size of a mouse. mice. Second, starting from the 30th second of the game, scene, the piano flies into the air, breaks the roof of Beethoven's house and flies SO freaking high it's actually gone ''a bit'' farther out than the hemisphere. Next, a BandLand sequence, where not only the instruments get maximally freaky, but Beethoven himself starts looking like Music/EltonJohn, while his kitty becomes a fire-breathing devil. And it's not even the end of the level... ''yet.''
20th Apr '16 4:53:19 PM EBsessed
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* IncredibleShrinkingMan: For some reason, Dirk is the size of a mouse in the Beethoven level.

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* IncredibleShrinkingMan: For some reason, Dirk is the size of a mouse in the Beethoven level. Probably RuleOfCool, because the whole sequence (which many consider to be the best scene in the game) wouldn't have happened had either Beethoven noticed Dirk was there or the cat not been able to chase Dirk.
20th Apr '16 4:50:57 PM EBsessed
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* HugeRiderTinyMount: Daphne's Mother riding an ox while chasing Dirk early in the game. While the Ox itself is full grown, she is even larger than it!

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* HugeRiderTinyMount: Daphne's Mother mother riding an ox while chasing Dirk early in the game. While the Ox ox itself is full grown, she is she's even larger than it!it is!
20th Apr '16 4:47:30 PM EBsessed
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* GuideDangIt: The player must collect various treasures throughout the game in order to get to the final level and finish the game, and one of these is the notorious golden butterfly. It's so well hidden that the PS3 version of the game contains a trophy for nabbing it on your first run through the game.
20th Apr '16 4:38:09 PM EBsessed
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** The scene where Beethoven plays a piano and a giant cat (likely because you're shrunk in this scene), tries to eat you. Doesn't qualify yet. Just watching from there, the piano levitates, Beethoven briefly turns into a blonde version of himself wearing brightly-colored piano style clothing (an obvious homage to Elton John), violins fly out of the piano, the cat gets more purple in tone (as well as bigger), grows horns and '''breathes fire''', musical notes attack you, you have to walk on a hovering piano key walkway and Beethoven's coat catches on fire. Definitely qualifies!

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** The scene where Beethoven plays a piano and a giant cat (likely because you're shrunk in this scene), tries to eat you. Doesn't qualify yet. Just watching from there, the piano levitates, Beethoven briefly turns into a blonde version of himself wearing brightly-colored piano style clothing and sunglasses (an obvious homage to Elton John), violins fly out of the piano, the cat gets more purple in tone (as well as bigger), grows horns and '''breathes fire''', musical notes attack you, you have to walk on a hovering piano key walkway and Beethoven's coat catches on fire. Definitely qualifies!
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DragonsLair