History VideoGame / DragonsLair

27th Jun '17 4:50:46 PM lakingsif
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* FantasyLGBT: It's saying something to have a time travelling {{Beethoven|wasanalienspy}} shape shift into a flamboyant Music/EltonJohn.
11th Jun '17 11:29:12 AM nombretomado
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* PublicDomainSoundtrack: The soundtrack that plays entirely in the background of Level 5 while you avoid getting eaten by a fire-breathing cat is the first part of Creator/LudwigVanBeethoven's Symphony No. 5 in C minor (Allegro con brio). This also counts as a GeniusBonus when you notice that the symphony number is the same as the level number.

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* PublicDomainSoundtrack: The soundtrack that plays entirely in the background of Level 5 while you avoid getting eaten by a fire-breathing cat is the first part of Creator/LudwigVanBeethoven's Music/LudwigVanBeethoven's Symphony No. 5 in C minor (Allegro con brio). This also counts as a GeniusBonus when you notice that the symphony number is the same as the level number.
25th May '17 7:05:25 PM SpiderDreamer
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* Gainaxing: Eve does this quite a bit in her appearance.
9th May '17 5:47:07 PM ImperialMajestyXO
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* MassiveNumberedSiblings: Dirk and Daphne have ten children, who seem to be pretty close in age to one another.
14th Feb '17 8:29:29 PM jameygamer
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* SquashedFlat: In the Boulder Trench/Rolling Balls screen, one of Dirk's death animations involves him being run over by one of the coloured balls in the trench, resulting in him being flattened and plastered over the outside like a decal.

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* SquashedFlat: In the Boulder Trench/Rolling Balls screen, one of Dirk's death animations involves him being run over by one of the coloured balls in the trench, resulting in him being flattened and plastered over the outside like a decal. This can also happen to him in another room when he's trapped between two closing pedestals. If the player does not get him out, he tries to use his feet to hold the top pillar up, but they close together with him in the middle.
14th Feb '17 8:26:15 PM jameygamer
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* SchmuckBait: One room is nothing but a table with a potion on it labeled "Drink Me". In a castle where every single inanimate object has been magically enchanted to kill you. Interesting fact: if you lose all your lives on this scene, the table will have a loaf of bread instead of the potion and the sign will say "Eat Me". Which still counts as a Schmuck Bait. Even more interesting fact: Losing your final life in this scene in the Xbox 360 and Steam versions gives you the "Eat Me" achievement.

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* SchmuckBait: One room is nothing but a table with a potion on it labeled "Drink Me". In a castle where every single inanimate object has been magically enchanted to kill you.you [[note]] If you let Dirk drink the "Drink Me" potion, it magically turns him into dust and the potion becomes the water in his body [[/note]]. Interesting fact: if you lose all your lives on this scene, the table will have a loaf of bread instead of the potion and the sign will say "Eat Me". Which still counts as a Schmuck Bait. Even more interesting fact: Losing your final life in this scene in the Xbox 360 and Steam versions gives you the "Eat Me" achievement.
16th Jan '17 7:49:51 PM ImperialMajestyXO
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* TheWikiRule: See ''that'' above.
16th Jan '17 7:46:09 PM ImperialMajestyXO
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* TheWikiRule:
** Just visit [[http://www.dragons-lair-project.com Dragon's Lair Project]]. They've got information on this. They also take this trope UpToEleven with documentation, a link to a game called [[http://www.studiohunty.com/dungeon Dungeon Escape]], etc.
** Even the competing [[http://dragonslair.wikia.com Dragon's Lair Wiki]].
20th Nov '16 6:36:40 AM AnotherGuy
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* BloodlessCarnage: Most monsters simply vanish into thin air when slain by Dirk's sword. The best death scene that doesn't involve Dirk would be Singe, and there's still no blood here.

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* BloodlessCarnage: Most monsters simply vanish into thin air when slain by Dirk's sword. Giddy Goons, when sliced in half, apparently are made of blue citrus cells. The best death scene that doesn't involve Dirk would be Singe, and there's still no blood here.
11th Sep '16 8:32:10 AM LucaEarlgrey
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* EverythingTryingToKillYou: In the NES port, you die if you walk into a door, A FREAKIN' DOOR. Dirk doesn't just die, he [[StrippedToTheBone changes to a pile of bones]],[[note]]which he usually does during the arcade game's GameOver scene[[/note]] from a door.

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* EverythingTryingToKillYou: EverythingTryingToKillYou:
** Did something just flash white? It will likely kill you if you don't press the appropriate button or stick direction.
**
In the NES port, you die if you walk into a door, A FREAKIN' DOOR. Dirk doesn't just die, he [[StrippedToTheBone changes to a pile of bones]],[[note]]which he usually does during the arcade game's GameOver scene[[/note]] from a door.
This list shows the last 10 events of 244. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DragonsLair