History VideoGame / DragonsLair

7th Feb '16 1:55:55 AM eroock
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No bolding for work titles. See format rules on How To Create A Works Page, 4th paragraph "No bolding is used for work titles" and FAQ: "What emphasis do I use for the title?: Whatever you do, it does not belong in boldface-font."
Still known as a classic to this day, '''''Dragon's Lair''''' was the first arcade game that utilized UsefulNotes/LaserDisc technology to provide an entirely new gaming experience... back in [[TheEighties 1983]], at least. Rick Dyer and Creator/DonBluth basically created an entire animated world that was placed on a laserdisc, and animated progress screens, death scenes and the like played according to what direction you, as the player, moved via the joystick and "Sword" button.
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Still known as a classic to this day, '''''Dragon's Lair''''' ''Dragon's Lair'' was the first arcade game that utilized UsefulNotes/LaserDisc technology to provide an entirely new gaming experience... back in [[TheEighties 1983]], at least. Rick Dyer and Creator/DonBluth basically created an entire animated world that was placed on a laserdisc, and animated progress screens, death scenes and the like played according to what direction you, as the player, moved via the joystick and "Sword" button.
4th Feb '16 3:52:37 AM rafi
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[[quoteright:225:http://static.tvtropes.org/pmwiki/pub/images/dirkdaphne_3576.jpg]] [[caption-width-right:225: Saving princesses two years before [[VideoGame/SuperMarioBros Mario]] made it cool.]]
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[[quoteright:225:http://static.[[quoteright:314:http://static.tvtropes.org/pmwiki/pub/images/dirkdaphne_3576.jpg]] [[caption-width-right:225: org/pmwiki/pub/images/tumblr_inline_nxbbm5p0u81rqphkb_400.png]] [[caption-width-right:314: Saving princesses two years before [[VideoGame/SuperMarioBros Mario]] made it cool.]]
4th Feb '16 3:35:56 AM rafi
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* ButtMonkey: Dirk. He can be [[TheManyDeathsOfYou burned to death, electrocuted, drowned, hurled into bottomless pits, crushed by falling debris, crushed by tentacle monsters, swarmed by bats, engulfed by tar, dashed against rocks or walls, impaled by magic flying weapons...]] and it's always hilarious.
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* ButtMonkey: TheChewToy: Dirk. He can be [[TheManyDeathsOfYou burned to death, electrocuted, drowned, hurled into bottomless pits, crushed by falling debris, crushed by tentacle monsters, swarmed by bats, engulfed by tar, dashed against rocks or walls, impaled by magic flying weapons...]] and it's always hilarious.
3rd Feb '16 12:49:52 PM EBsessed
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* UpdatedRerelease: Oh boy, where to begin... Considerably, EVERY "direct-to-video" port was superior to the arcade original in the sense of having new scenes. Of course, it can't be compared with ''Dragon's Lair 20th Anniversary Edition'' which not only does includes loads and loads of bonus material, but also loads and loads of DummiedOut scenes. ''Escape From Singe's Castle'' for Amiga also has completely new scenes which are... '''Oh come ON''', may anyone trace these for the new release already?!
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* UpdatedRerelease: Oh boy, where to begin... Considerably, EVERY "direct-to-video" port was superior to the arcade original in the sense of having new scenes. Of course, it can't be compared with ''Dragon's Lair 20th Anniversary Edition'' which not only does includes include loads and loads of bonus material, but also loads and loads of DummiedOut scenes. ''Escape From Singe's Castle'' for Amiga also has completely new scenes which are... '''Oh come ON''', may anyone trace these for the new release already?!
3rd Feb '16 12:49:13 PM mlsmithca
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This also doesn't make grammatical sense. And if you're trying to disagree with the notion that Dirk's death scenes are funny, they are comically over the top and Bluth himself has said that the fun of the game was seeing how many bizarre and funny ways he could find to kill Dirk and still have him come back.
* ActionCommands: This game was the TropeMaker for requiring the player to execute a particular command (either moving the joystick in a certain direction[[note]] In some versions of the game (including the original arcade version), there were multiple correct directions for certain actions.[[/note]] or using the sword) in a short time window based (usually) on visual cues in order to proceed through the game. Fail to execute the required command in the time window, and Dirk meets a grisly (if not hilarious) demise.
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* ActionCommands: This game was the TropeMaker for requiring the player to execute a particular command (either moving the joystick in a certain direction[[note]] In some versions of the game (including the original arcade version), there were multiple correct directions for certain actions.[[/note]] or using the sword) in a short time window based (usually) on visual cues in order to proceed through the game. Fail to execute the required command in the time window, and Dirk meets a grisly (if not hilarious) demise.
3rd Feb '16 12:46:07 PM mlsmithca
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YMMV is not and was never a trope. Do not link to it for any reason.
* ButtMonkey: Dirk. He can be [[TheManyDeathsOfYou burned to death, electrocuted, drowned, hurled into bottomless pits, crushed by falling debris, crushed by tentacle monsters, swarmed by bats, engulfed by tar, dashed against rocks or walls, impaled by magic flying weapons...]] and [[{{YMMV}} it's always hilarious]].
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* ButtMonkey: Dirk. He can be [[TheManyDeathsOfYou burned to death, electrocuted, drowned, hurled into bottomless pits, crushed by falling debris, crushed by tentacle monsters, swarmed by bats, engulfed by tar, dashed against rocks or walls, impaled by magic flying weapons...]] and [[{{YMMV}} it's always hilarious]].hilarious.
3rd Feb '16 12:32:47 PM EBsessed
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* ReptilesAreAbhorrent: Not only is the Lizard King abhorrent, he ''fights dirty''. He attacks Dirk after a magic pot of gold snatches Dirk's sword and flies away with it, meaning you have to dodge his attacks while chasing down the sword, and can only get a shot at him when you recover it. ''Not'' as easy as it sounds, and when you manage to kill this guy, you're gonna feel as good as Dirk seem to, judging from his expression.
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* ReptilesAreAbhorrent: Not only is the Lizard King abhorrent, he ''fights dirty''. He attacks Dirk after a magic pot of gold snatches Dirk's sword and flies away with it, meaning you have to dodge his attacks while chasing down the sword, and can only get a shot at him when you recover it. ''Not'' as easy as it sounds, and when you manage to kill this guy, you're gonna feel as good as Dirk seem seems to, judging from his expression.
3rd Feb '16 12:24:56 PM EBsessed
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* ReptilesAreAbhorrent: Not only is the Lizard King abhorrent, he ''fights dirty''. He attacks Dirk after a magic anvil snatches Dirk's sword and flies away with it, meaning you have to dodge his attacks while chasing down the sword, and can only get a shot at him when you recover it. ''Not'' as easy as it sounds, and when you manage to kill this guy, you're gonna feel as good as Dirk seem to, judging from his expression.
to:
* ReptilesAreAbhorrent: Not only is the Lizard King abhorrent, he ''fights dirty''. He attacks Dirk after a magic anvil pot of gold snatches Dirk's sword and flies away with it, meaning you have to dodge his attacks while chasing down the sword, and can only get a shot at him when you recover it. ''Not'' as easy as it sounds, and when you manage to kill this guy, you're gonna feel as good as Dirk seem to, judging from his expression.
3rd Feb '16 12:12:01 PM EBsessed
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* GoingInCircles: Zigzagged. Dirk has to go through a lot of areas twice, but there's always a subtle difference to getting through it the second time, usually involving the stage being flipped from left to right (which can lead to moments of DamnYouMuscleMemory if you reflexively go right instead of left to avoid a collapsing floor or dodge a monster).
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* GoingInCircles: Zigzagged. Dirk has to go through a lot of areas twice, twice (and in the case of the elevator scene, more than that), but there's always a subtle difference to getting through it the second time, usually involving the stage being flipped from left to right (which can lead to moments of DamnYouMuscleMemory if you reflexively go right instead of left to avoid a collapsing floor or dodge a monster).
3rd Feb '16 12:06:04 PM EBsessed
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** ''Dragon's Lair'' didn't '''initially''' have the "only one way to beat the scene" scheme (the thing which was averted in ''VideoGame/SpaceAce'' later): it indeed included more exits and versions of the same scene. Not even that, it included completely different revival and game over scenes! Of course, all that was redummied back into the game with the release of ''20th Anniversary Edition'', yet in a really, really [=VHSish=] quality compared to the main game.
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** ''Dragon's Lair'' didn't '''initially''' have the "only one way to beat the scene" scheme (the thing which was averted in ''VideoGame/SpaceAce'' later): it indeed included more exits and versions of the same scene. Not even only that, but it included completely different revival and game over scenes! Of course, all that was redummied back into the game with the release of ''20th Anniversary Edition'', yet in a really, really [=VHSish=] quality compared to the main game.
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