Would the DSi Ware port be a Porting Disaster, technically speaking, for losing a few frames of animations (Or So I Heard)? Granted, I hear it's still impressive for a DSi Ware game, especially considering its limitations, but still!
MrDeath
10:18:59 AM Feb 16th 2012
Not remotely. From the page:
To qualify the program as a Porting Disaster one or more of the following major points has to be present.
Substantial amounts of missing content, such as whole levels, playable characters/vehicles, weapons, and the like.
Poor quality visuals, audio or controls which can't be excused by the host system's technical limitations.
Clumsy controls, even if you try to forget the old control layout. For example, imitating pad control badly on a keyboard, not supporting mice or customised control setups in a console-to-PC port, trying to cram too many hotkey functions onto controller buttons in a PC-to-console port, or forgetting entirely that a console-to-PC port even has a keyboard at its disposal.
Poor performance compared to games of similar or greater complexity on the host platform. This point can be subdivided into two areas which may or may not both be present: