YMMV: Dragon's Lair
- Ear Worm: Dragon's Lair's famous attract mode.
- Narm: Daphne's voice actress is...odd.
- Nightmare Fuel: Many of the death animations.
- Polished Port: The Wii port might be the closest thing to perfect.
- Porting Disaster: Multiple ports range into this area, but the worst is probably the infamous NES port, which you may know through The Angry Video Game Nerd's review of it.
- A more literal version of this trope was the Sega CD port, which featured a smaller display, grainy graphics with muted or greyed out colors, and a slightly reduced FPS.
- Seinfeld Is Unfunny: It can now be pretty hard to appreciate how mind-blowing it was to see fully rendered Don Bluth animation next to the likes of Donkey Kong.
- That One Level: The battle with the Lizard King; fifteen seconds of waiting followed by five seconds of split-second button inputs. Dirk's badass reaction to clearing the room is worth the pain, though.
- Be prepared to lose a lot of lives on the electric checkerboard room, especially if you play it on the real hardware.
- Lizard King becomes a ton easier to beat when you play it on the DVD player port. On the other hand the electric floor stage becomes a ton harder, especially if you play it on the real hardware.
Dragon's Lair II: Time Warp
- Bellisario's Maxim: No, it's never explained how an evil warlock and a time machine are siblings.
- Faux Symbolism: The entirety of Level 4 is the Hebrew Bible's Book of Genesis on drugs! Especially with Fat Girl Eve! If this level were made today in the present, it would have provoked outrage from the American Catholic League.
- Foe Yay/No Yay: Near the end of Level 6, when Dirk unwraps the "mummy", believing it to be Daphne, he finds that "she" has Mordroc's head before morphing back to the wizard himself, who gives him a kiss on the cheek before Dirk pushes him off. This is pretty Squicky and a bit of Fan Disservice.
- Funny Moment: The first part of Level 3 that involves Tweedledum and Tweedledee and the Queen of Hearts.
- Hilarious in Hindsight: As Ludwig van Beethoven's Symphony No. 5 plays entirely in the background of Level 5, you have to fight off a fire-breathing cat while going through the skies of light and darkness during his creative gust and collecting treasures, one of them a "golden butterfly". Nine years later, there's Fantasia 2000, where Symphony No. 5 does indeed play, and though there are no people or musical instruments, there are indeed objects that are shaped like butterflies (though not golden) and bats as they fly through skies of light and darkness, with the latter ultimately conquered by light.
- Inferred Holocaust: Dirk's presence ends up causing the fall of Eden in Stage 4. What's worse is that this was the only level without a confrontation with Mordroc, meaning he didn't even need to travel there in the first place!
- Memetic Mutation: Thanks to The Nostalgia Critic, we have "why did Beethoven suddenly turn into Elton John?"
- Narm: Daphne's cries for help in stage 2. One would assume Mordroc must've force-fed Daphne a full tank of helium shortly after kidnapping her.
- Nightmare Fuel: The death animations, of course.
- In the Alice in Wonderland level, we have the Cheshire Cat laughing as he's being swallowed alive by the Jabberwock.
- Mordroc placing the Death Ring on Daphne in the opening movie. When it happens in the game, we're looking at Dirk's POV so we can't see it too well, but the version seen in the opening is up close through Daphne's POV, showing her and hand gruesomely transforming and having her make a terrified, painful scream, highlighting the Transformation Trauma and Body Horror she goes through.
- Special Effect Failure: At the beginning of Level 5, when a few objects flash upon being triggered by each button press, no "flash" sound is emitted; and it continues in this way until you fall into the skein and Mordroc shouts out, "Princess Daphne is MINE, YOU FOOL!"
- What Do You Mean, It Wasn't Made on Drugs?: The entire game comes to mind, most notably Levels 3-5.