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"Of course it is. For the simple reason that no one else would ever build a place like this. Humans share one unique quality: They build communities. If the Narns or Centauri or any other race built a station like this, it would be used only by their own people. But everywhere humans go, they create communities out of diverse and sometimes hostile populations. It is a great gift, and a terrible responsibility—one that cannot be abandoned."
The polar opposite of Humans Are Warriors, the idealistic reason why Humans Are Special and the reason why Humans Are Leaders: Humans are diplomats when compared to other races. They make friends easily, and have a talent for negotiations. Humans tend to favor the diplomatic approach, especially when compared to the Proud Warrior Race. Because humans have such a diplomatic talent, it's the reason they invariably are part of The Federation if it exists. This preference for diplomacy over violence can also be one of the reasons why Humans Are Good.
In video or Tabletop games this may overlap with Humans Are Average - rather than getting powerful bonuses and penalty, humans are given small perks to diplomacy-related skills.
Of course Humans Are Diplomats and Humans Are Warriors, though opposite, need not exclude one another. After all Humans Are Special and " Speak softly and carry a big stick" was coined by humans.
Examples
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Live Action TV
- Humans in Star Trek pretty much run The Federation, and the Federation has been shown to be by far the most diplomacy-inclined power in the Alpha Quadrant, especially when compared to the Proud Warrior Race Klingon or Mustache-Twirling Roman-wannabe Romulans or Fascist Cardassians. It's notable that the Federation is pretty much the only Alpha Quadrant power that is formed from a coalition.
- Taken to an extreme in Star Trek: The Next Generation, where the Klingons call upon the human captain of the Federation flagship, Jean-Luc Picard, to decide the next leader of the Klingon council. There are valid reasons for them not to trust their own people, of course, but even so...
- Star Trek: Enterprise shows that it was the humans who brought the first races forming the Federation together. Some of them had, in fact, been at war until then.
- Stated outright by the Minbari ambassador Delenn as the reason that only humans could have built Babylon 5 - "Humans build communities."
- She likes this so much, she becomes part human herself with that cocoon thing, and then marries and has the child of John Sheridan. Of course, it helps that she needed all that in order to be come one-third of The One.
Literature
- In Keith Laumer's ''Retief books, humans operate the Corps Diplomatique Terrestrienne, which is dedicated to adjudicating contentions between non-terrestrials and Earthlings. Although the CDT seems to succeed less due to its diplomatic prowess than from Reteif's unconventional approaches...
- In Alan Dean Foster's Design For Great-Day, humans have this role. It's suggested that this is due to humans having an exceptional flair with language (being able to "talk the legs off a crocodile and insult its parentage in the process").
- Inverted and subverted repeatedly and brutally in Stationery Voyagers. Even the Voyagers' enemies on Markerterion treat them better than their human hosts. And it's not like Humans Are Warriors is the reason, more like Humans Are Violent, Axe Crazy Thugs.
- In parts of the Star Wars Expanded Universe this trope seems to come up. Humanity is not the galaxy's most diplomatic species, and individuals vary wildly, but there's a joke that goes "How do you know a [species] is lying? Their mouth is open", in which [species] is filled in by Hutts, Bothans, or humans.
- There are a lot of places where humans are the only/majority population though, so it'd be plain stupid to send a Bothan diplomat to Kashyyyk, or a Trandoshan one to Naboo.
Webcomics
- This is a point of fascination for many of the Trolls in Homestuck. Sure, humans may be a bunch of wimps who haven't built a galaxy-conquering empire or developed time-travelling IM clients, and they may be completely screwing up at creating a new universe... but human society seems so much nicer, and the Kids are really good at the whole "friendship" thing. The stand-out example of one of the Kids being diplomatic with a Troll is probably John with Vriska.
Video Games
Tabletop Games
- In Dungeons & Dragons, this overlaps with Humans Are Average - humans have average stats and they can learn any language at character creation, a trait shared with partially human races like Half-Elves.
- In 3rd Edition at least, Half-Elves Are Diplomats even more than humans (or elves), being the only race to receive inherent bonuses to social skills. Which, admittedly, aren't very large, but dedicated "Diplomancer" builds are almost always half-elves.
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