Ralph Wolf and Sam Sheepdog was a cartoon series in the Looney Tunes franchise, featuring the titluar wolf and sheepdog, who are just regular working joes punching a clock—except that Sam's job is a sheepdog guarding a flock of sheep, and Ralph's job is attempting to steal the sheep. Hilarity Ensues.Directed by Chuck Jones. "Steal Wool" is listed as one of The 100 Greatest Looney Tunes.There was a video game based on it, called "Sheep, Dog 'n' Wolf".
- "Don't Give Up the Sheep" (1953) (in which Sam and Ralph's names are reversed, though the wolf isn't referred to by name here)
- "Sheep Ahoy" (1954)(in which Sam and Ralph's names are reversed)
- "Double or Mutton" (1955)
- "Steal Wool" (1957)
- "Ready, Woolen and Able" (1960)
- "A Sheep in the Deep" (1962)
- "Woolen Under Where" (1963) (directed by Phil Monroe and Richard Thompson)
- Taz-Mania: Sam appeared in one episode. Ralph didn't appear, as Taz was a temporary replacement (though Sam says that he was a bit hard on "that coyote").
- Blinding Bangs: Sam Sheepdog has these. He provides the picture on the trope page. Ralph once used a hair tonic to make them even more blinding.
- Distinguished Gentleman's Pipe: Sam has one.
- Early Installment Weirdness: Sam and Ralph's names were reversed in the first two cartoons. Also, Ralph wasn't a Punch Clock Villain at first.
- Go-Karting with Bowser: Ralph and Sam are buddies when they're not on the clock.
- Living with the Villain: Ralph and Sam are neighbors, and get along quite well when they aren't on the job. At the end of "Steal Wool" Sam suggests to a battered Ralph that he has been working too hard and to take some rest (one notes in this episode, Ralph gets injured via mishaps mroe similar to Wile E. Coyote than being actually being pummeled by Sam, so this is presumably what Sam meant by Ralph overworking himself.)
- By "Woolen Under Where", Ralph and Sam actually are living together.
- Meat-O-Vision: In "Don't Give Up the Sheep" the wolf visualizes the sheep as dinner.
- Mid-Battle Tea Break: Sam and Ralph would pause their fighting when the lunch whistle sounds, then continue where they left off at the one o'clock whistle.
- One cartoon ends with Sam beating up Ralph just as the five o'clock whistle went off. As they leave for work, their substitutes for the night shift clock in... and continue the beating.
- Mobile Shrubbery: In "Don't Give Up the Sheep", the wolf (here with no name) disguises himself as a bush in an effort to steal the sheep. The sheepdog (here "Ralph") disguises himself as a tree to catch and pound the wolf.
- Punch Clock Hero / Punch Clock Villain: Literally. Ralph and Sam punch a clock, start their hijinks after the whistle goes off to signal the start of their shift, then punch out and go home after the whistle sounds again. They even get lunch breaks (and in earlier shorts, smoke breaks.)
- After a lunch break, they usually resume their hijinks from the point where they stopped at the beginning of lunch break.
- The boulder that was falling on Taz stopped in midair during the lunch break from his episode.
- And the nature of the whole ordeal being treated like a job is emphasized when Sam advises Ralph to take some days off because he was working too hard in the episode "Steal Wool" (careful viewers will note most of Ralph's injuries were self-infected via accident like Wile E Coyote rather than being pummeled by Sam.)
- Rake Take: In "Ready, Woolen, and Able", Sam throws out a rake for Ralph to step on.
- Reed Snorkel: In "Don't Give Up the Sheep", the wolf tries this in order to sneak underwater through a pond to catch the sheep. The sheepdog drops a stick of dynamite into the snorkel.
- Species Surname
- Stock Animal Diet: Ralph Wolf and his sheep.