History Main / HeroicMime

2nd Sep '16 8:51:19 AM erforce
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* Jack from ''VideoGame/{{BioShock|1}}'' has one line of dialogue during the intro movie and then never speaks again, unless you count [[spoiler:the audio recording of the time he, as a child, was forced to kill a puppy.]] He does make sounds of pain, and pants after the plane crash.

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* ''VideoGame/BioShock''
**
Jack from ''VideoGame/{{BioShock|1}}'' has one line of dialogue during the intro movie and then never speaks again, unless you count [[spoiler:the audio recording of the time he, as a child, was forced to kill a puppy.]] He does make sounds of pain, and pants after the plane crash.



* In a strange semi-subversion of this trope, ''VideoGame/TimeSplitters: Future Perfect'' has wormholes that you can walk through that allow Cortez to interact with his past or future self. While future-Cortez throws out a multitude of one-liners during these segments, and when you play as the future-Cortez he never talks, but the past-Cortez does instead. It gets especially confusing when [[spoiler:Cortez gets backup while hacking a terminal from ''three'' future Cortezes, requires you to play all four, one after the other, muting the Cortez each time.]]

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* In a strange semi-subversion of this trope, ''VideoGame/TimeSplitters: Future Perfect'' ''VideoGame/TimeSplittersFuturePerfect'' has wormholes that you can walk through that allow Cortez to interact with his past or future self. While future-Cortez throws out a multitude of one-liners during these segments, and when you play as the future-Cortez he never talks, but the past-Cortez does instead. It gets especially confusing when [[spoiler:Cortez gets backup while hacking a terminal from ''three'' future Cortezes, requires you to play all four, one after the other, muting the Cortez each time.]]
23rd Aug '16 4:31:56 PM AJSthe2nd
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*** In a slight subversion, Persona 5's main character does talk rarely. Not very much, but he taunts enemies chasing him in the opening, and he gives one word acknowledgements like "Alright!" and such when he levels up a skill.
19th Aug '16 4:53:07 AM longWriter
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Will often be paired with an Exposition Fairy who talks [[StopHelpingMe far, far too much]]. Is not the [[IThoughtItMeant opposite]] of MonsterClown or EnemyMime.

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Will often be paired with an Exposition Fairy who talks [[StopHelpingMe [[AnnoyingVideoGameHelper far, far too much]]. Is not the [[IThoughtItMeant opposite]] of MonsterClown or EnemyMime.
18th Aug '16 4:13:36 PM CamelCase
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* ''VideoGame/LittleBigPlanet''[='s=] Sackboy/girl doesn't speak, only making squeaking noises when collecting prize bubbles or using bounce pads. Whether online voicechat/typing counts is debatable.

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* ''VideoGame/LittleBigPlanet''[='s=] Sackboy/girl doesn't Sackpeople (and other playable characters in the third game) don't speak, only making squeaking high-pitched grunting noises when collecting prize bubbles or using bounce pads. [[PressXToDie popping themselves]]. Whether online voicechat/typing counts is debatable.debatable.
** In the third game, it gets lampshaded:
-->'''Marlon Random:''' We gotta tread carefully, my silent co-star.
-->'''Newton:''' How touching, Bunkum's silent heroes helping their fallen leader.
15th Aug '16 10:38:30 AM UmbrellasWereAwesome
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* The Rookie from ''VideoGame/Halo3ODST'', to the point where he doesn't even have a credited voice actor. This is lampshaded by Dutch when he hands you the silenced SMG:

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* ''Franchise/{{Halo}}'':
**
The Rookie from ''VideoGame/Halo3ODST'', to the point where he doesn't even have a credited voice actor. This is lampshaded by Dutch when he hands you the silenced SMG:



** However, it just feels odd when you [[spoiler:finally find Dare, and she asks the Rookie questions about the situation.]] He just stares back.
*** The Rookie actually gives a little nod in response. [[TheSilentBob She seems satisfied with that]].
** He does talk in the ''Literature/HaloEvolutions'' short story "Dirt", though.
* Fireteam Crimson from ''VideoGame/{{Halo 4}}'''s ''Spartan Ops'' campaign. They never speak, and get no characterization, except for being highly efficient at their job. Indeed, given that they are the players' multiplayer avatars manifest into a canonical setting, the variation of possible Fireteams Crimson is too heavy to be able to give them a set character of any sort.

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** However, it just does feels odd when you the Rookie [[spoiler:finally find Dare, and she asks the Rookie questions about the situation.]] He finds Dare]], but just stares back.
*** The Rookie actually
gives a little nod in response. response to her questions about the situation. Nonetheless, [[TheSilentBob She she seems satisfied with that]].
**
that]]. He does talk a little in the ''Literature/HaloEvolutions'' short story "Dirt", ''Dirt'' and the novella ''Literature/HaloNewBlood'', though.
* ** Fireteam Crimson from ''VideoGame/{{Halo 4}}'''s ''Spartan Ops'' campaign. They never speak, and get no characterization, except for being highly efficient at their job. Indeed, given that they are the players' multiplayer avatars manifest into a canonical setting, the variation of possible Fireteams Crimson is too heavy to be able to give them a set character of any sort.
7th Jul '16 1:16:15 PM rjd1922
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* Jack from ''VideoGame/{{BioShock|1}}'' has one line of dialogue during the intro movie and then never speaks again, unless you count [[spoiler:the audio recording of the time he, as a child, was forced to kill a puppy.]]

to:

* Jack from ''VideoGame/{{BioShock|1}}'' has one line of dialogue during the intro movie and then never speaks again, unless you count [[spoiler:the audio recording of the time he, as a child, was forced to kill a puppy.]]]] He does make sounds of pain, and pants after the plane crash.
3rd Jul '16 1:53:32 PM Morgenthaler
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** His silence is [[LampshadeHanging lampshaded]] by other characters, especially [[TheObiWan Khan]].

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** His silence is [[LampshadeHanging lampshaded]] by other characters, especially [[TheObiWan Khan]].Khan.
23rd Jun '16 7:55:18 PM nombretomado
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* ''TimeCrisis 4'' introduces dialogue to gameplay segments, yet during those segments only [=NPCs=] will speak; the main characters will only do so during cutscenes, like the protagonists of ''2'', ''3'', and ''Crisis Zone''.

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* ''TimeCrisis 4'' ''VideoGame/TimeCrisis4'' introduces dialogue to gameplay segments, yet during those segments only [=NPCs=] will speak; the main characters will only do so during cutscenes, like the protagonists of ''2'', ''3'', and ''Crisis Zone''.
17th Jun '16 9:57:09 AM TheAmazingBlachman
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* Link from the ''Zelda'' series never says anything, [[TheSilentBob though other characters sometimes react as if he had]], meaning that his dialogue is possibly meant to be imagined by the player. (In later games, he often has an ExpositionFairy that speaks in his stead during cutscenes, asking questions and so on.)\\\
Link's muteness was intended to allow players to project their personalities onto him. Indeed, he was named so because he was the "link" between the player and the game world. Over successive games, however, he has very gradually obtained a personality of his own. While he's still generally mute, in later games he reacts to the world around him and emotes more like a normal person.\\\
Link is definitely a Heroic Mime. Not only does he never speak (apart from the player's Yes/No choices), but he can explain things completely to everyone without saying a word. In ''Twilight Princess'', he even told Mayor Bo about the problem with the Gorons and what Renado had said just by ''nodding''.\\\
Link can sort of speak, when the player is given decision of "Yes or No" questions, the quantity of supplies he or she want to buy, and etc. [[http://www.youtube.com/watch?v=4elLuTGg3Yw Easily explained]]

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* Link from the ''Zelda'' series never says anything, apart from the player's Yes/No choices, but [[TheSilentBob though other characters sometimes react as if he had]], meaning had]]. In ''Twilight Princess'', for instance he tells Mayor Bo about the problem with the Gorons and what Renado had said just by ''nodding''. This implies that his dialogue is possibly meant to be imagined by the player. (In player, which makes sense seeing how his muteness was intended to allow players to project their personalities onto him. In later games, he often has an ExpositionFairy that speaks in his stead during cutscenes, asking questions and so on.)\\\
Link's muteness was intended to allow players to project their personalities onto him. Indeed, he was named so because he was the "link" between the player and the game world. Over successive games, however, he has very gradually obtained a personality of his own. While he's still generally mute, in later games he reacts to the world around him and emotes more like a normal person.\\\
Link is definitely a Heroic Mime. Not only does he never speak (apart from the player's Yes/No choices), but he can explain things completely to everyone without saying a word. In ''Twilight Princess'', he even told Mayor Bo about the problem with the Gorons and what Renado had said just by ''nodding''.\\\
Link can sort of speak, when the player is given decision of "Yes or No" questions, the quantity of supplies he or she want to buy, and etc. [[http://www.youtube.com/watch?v=4elLuTGg3Yw Easily explained]]
13th Jun '16 8:49:47 PM DastardlyDemolition
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** The mod ''Project Brutality'' throws Doomguy's "man of few words" shtick out the window in favor of portraying him as he is in the [[Comicbook/{{Doom}} Doom comic]] in all his energetic, bombastic, sadistic glory.
--> "I'm the man! '''I'M SUPER MAN!'''"
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http://tvtropes.org/pmwiki/article_history.php?article=Main.HeroicMime