History Main / HeroicMime

7th Jul '16 1:16:15 PM rjd1922
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* Jack from ''VideoGame/{{BioShock|1}}'' has one line of dialogue during the intro movie and then never speaks again, unless you count [[spoiler:the audio recording of the time he, as a child, was forced to kill a puppy.]]

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* Jack from ''VideoGame/{{BioShock|1}}'' has one line of dialogue during the intro movie and then never speaks again, unless you count [[spoiler:the audio recording of the time he, as a child, was forced to kill a puppy.]]]] He does make sounds of pain, and pants after the plane crash.
3rd Jul '16 1:53:32 PM Morgenthaler
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** His silence is [[LampshadeHanging lampshaded]] by other characters, especially [[TheObiWan Khan]].

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** His silence is [[LampshadeHanging lampshaded]] by other characters, especially [[TheObiWan Khan]].Khan.
23rd Jun '16 7:55:18 PM nombretomado
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* ''TimeCrisis 4'' introduces dialogue to gameplay segments, yet during those segments only [=NPCs=] will speak; the main characters will only do so during cutscenes, like the protagonists of ''2'', ''3'', and ''Crisis Zone''.

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* ''TimeCrisis 4'' ''VideoGame/TimeCrisis4'' introduces dialogue to gameplay segments, yet during those segments only [=NPCs=] will speak; the main characters will only do so during cutscenes, like the protagonists of ''2'', ''3'', and ''Crisis Zone''.
17th Jun '16 9:57:09 AM TheAmazingBlachman
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* Link from the ''Zelda'' series never says anything, [[TheSilentBob though other characters sometimes react as if he had]], meaning that his dialogue is possibly meant to be imagined by the player. (In later games, he often has an ExpositionFairy that speaks in his stead during cutscenes, asking questions and so on.)\\\
Link's muteness was intended to allow players to project their personalities onto him. Indeed, he was named so because he was the "link" between the player and the game world. Over successive games, however, he has very gradually obtained a personality of his own. While he's still generally mute, in later games he reacts to the world around him and emotes more like a normal person.\\\
Link is definitely a Heroic Mime. Not only does he never speak (apart from the player's Yes/No choices), but he can explain things completely to everyone without saying a word. In ''Twilight Princess'', he even told Mayor Bo about the problem with the Gorons and what Renado had said just by ''nodding''.\\\
Link can sort of speak, when the player is given decision of "Yes or No" questions, the quantity of supplies he or she want to buy, and etc. [[http://www.youtube.com/watch?v=4elLuTGg3Yw Easily explained]]

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* Link from the ''Zelda'' series never says anything, apart from the player's Yes/No choices, but [[TheSilentBob though other characters sometimes react as if he had]], meaning had]]. In ''Twilight Princess'', for instance he tells Mayor Bo about the problem with the Gorons and what Renado had said just by ''nodding''. This implies that his dialogue is possibly meant to be imagined by the player. (In player, which makes sense seeing how his muteness was intended to allow players to project their personalities onto him. In later games, he often has an ExpositionFairy that speaks in his stead during cutscenes, asking questions and so on.)\\\
Link's muteness was intended to allow players to project their personalities onto him. Indeed, he was named so because he was the "link" between the player and the game world. Over successive games, however, he has very gradually obtained a personality of his own. While he's still generally mute, in later games he reacts to the world around him and emotes more like a normal person.\\\
Link is definitely a Heroic Mime. Not only does he never speak (apart from the player's Yes/No choices), but he can explain things completely to everyone without saying a word. In ''Twilight Princess'', he even told Mayor Bo about the problem with the Gorons and what Renado had said just by ''nodding''.\\\
Link can sort of speak, when the player is given decision of "Yes or No" questions, the quantity of supplies he or she want to buy, and etc. [[http://www.youtube.com/watch?v=4elLuTGg3Yw Easily explained]]
13th Jun '16 8:49:47 PM DastardlyDemolition
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Added DiffLines:

** The mod ''Project Brutality'' throws Doomguy's "man of few words" shtick out the window in favor of portraying him as he is in the [[Comicbook/{{Doom}} Doom comic]] in all his energetic, bombastic, sadistic glory.
--> "I'm the man! '''I'M SUPER MAN!'''"
10th Jun '16 8:25:34 PM BalloonKennyBoy24
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* Zee-Tee from ''VideoGame/{{Eversion}}''.



* Zee-Tee from ''VideoGame/Everion''.
10th Jun '16 8:11:08 PM BalloonKennyBoy24
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* Zee-Tee from ''VideoGame/Everion''.
4th Jun '16 9:44:19 AM nombretomado
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* Speaking of WWII [=FPSes=], this also applies to the ''VideoGame/MedalOfHonor'' games. In fact, the series' first PS2/Xbox/GC installment, ''Frontline'', sort of pokes fun at this: During the mission Nijmegen Bridge, a fellow soldier asks you to disarm some charges placed along the bridge, and quips "Good. I take your silence as a "yes"."

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* Speaking of WWII [=FPSes=], this also applies to the ''VideoGame/MedalOfHonor'' games. In fact, the series' first PS2/Xbox/GC [=PS2=]/Xbox/GC installment, ''Frontline'', sort of pokes fun at this: During the mission Nijmegen Bridge, a fellow soldier asks you to disarm some charges placed along the bridge, and quips "Good. I take your silence as a "yes"."
3rd Jun '16 4:28:43 PM Generality
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[[caption-width-right:300:One possible explanation.]]

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[[caption-width-right:300:One [[caption-width-right:300:[[CannotTalkToWomen One possible explanation.]]
]]]]
26th May '16 3:35:41 AM UmbrellasWereAwesome
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* ''VideoGame/{{Doom}} 3'' and its sequels. This is sometimes awkward when the [=NPCs=] are talking to the marine in ways that invite response. It's especially noticeable in the final cutscene, where a group of marines ask the protagonist if he's okay, and he just stares at them, looking dazed. On top of that, in neither Doom 3 nor its expansion ''Resurrection of Evil'' was the character given a ''name'', and they're both referred to as "Marine", and it gets used practically ''as'' their names.

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* ''VideoGame/{{Doom}} 3'' and its sequels.''VideoGame/{{Doom}}'':
** ''VideoGame/{{Doom 3}}''.
This is sometimes awkward when the [=NPCs=] are talking to the marine in ways that invite response. It's especially noticeable in the final cutscene, where a group of marines ask the protagonist if he's okay, and he just stares at them, looking dazed. On top of that, in neither Doom 3 ''Doom 3'' nor its expansion ''Resurrection of Evil'' was the character given a ''name'', and as they're both referred to as simply "Marine", and it which gets used practically ''as'' their names.



*** He also informed a Cyberdemon that it was huge, and therefore extrapolated that it's guts must be similarly huge.

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*** He also informed a Cyberdemon that it was huge, and therefore extrapolated that it's its guts must be similarly huge.


Added DiffLines:

** ''VideoGame/Doom2016'' plays with this in a rather amusing way. Doomguy is completely silent, but his utter contempt for anything to do with hell or the UAC are made glaringly obvious by his actions; the beginning even has him throwing away a terminal when the person speaking through it tries to give him exposition. You get the sense that Doomguy doesn't speak simply because he feels it's a waste of time when dealing with demons or idiots.
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