History Main / HeroicMime

5th Nov '17 6:06:22 AM veronchung27
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* Even the iconic, richly-characterised Solid Snake of ''VideoGame/MetalGear'' fame used to be one of these, back in [[VideoGame/MetalGear1 the original game]]. While not entirely mute, he spoke a single line, which served more as proof the computer was responding, whenever he attempted to contact an ally via his radio communicator - ''"This is Solid Snake. Your reply, please..."''. Oddly, even this little line is [[EarlyInstallmentWeirdness so at odds with]] his later characterisation (he was {{retool}}ed from a refined, cynical [[Franchise/JamesBond Bond-type]] into a bitter, [[GeniusBruiser highly-intelligent]] WarriorPoet, although easily for the better) it's difficult to imagine him saying it, even knowing what his voice sounds like.

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* Even the iconic, richly-characterised Solid Snake of ''VideoGame/MetalGear'' fame used to be one of these, back in [[VideoGame/MetalGear1 the original game]]. While not entirely mute, he spoke a single line, which served more as proof the computer was responding, whenever he attempted to contact an ally via his radio communicator - ''"This is Solid Snake. Your reply, please..."''. Oddly, even this little line is [[EarlyInstallmentWeirdness so at odds with]] his later characterisation characterization (he was {{retool}}ed from a refined, cynical [[Franchise/JamesBond Bond-type]] into a bitter, [[GeniusBruiser highly-intelligent]] WarriorPoet, although easily for the better) it's difficult to imagine him saying it, even knowing what his voice sounds like.
19th Oct '17 9:25:17 AM Waffletom
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Added DiffLines:

** Somewhat averted in ''VideoGame/SuperMarioSunshine''. In the beginning of the game, Mario can be seen mouthing words to Toadsworth, though no sound is heard so their dialogue is only implied.
26th Sep '17 8:08:10 AM Sark0TAG
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* The protagonist of ''The Crystal Key'' is a FeaturelessProtagonist, so he / she initially seems to be one of these. However, this is [[HellIsThatNoise horribly, horribly]] subverted if he / she is caught by the villain and [[ColdBloodedTorture tortured to death]], although the resultant inhuman screaming contains no words and can't be identified as male or female. The sequel, however, has the protagonist's son, Call Lifeson, who averts this completely.

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* The protagonist of ''The Crystal Key'' ''VideoGame/TheCrystalKey'' is a FeaturelessProtagonist, so he / she initially seems to be one of these. However, this is [[HellIsThatNoise horribly, horribly]] subverted if he / she is caught by the villain and [[ColdBloodedTorture tortured to death]], although the resultant inhuman screaming contains no words and can't be identified as male or female. The sequel, however, has the protagonist's son, Call Lifeson, who averts this completely.
24th Sep '17 3:14:44 PM nombretomado
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* In ''BillyHatcherAndTheGiantEgg'' Billy is completely speechless (if you exclude his occasional "ok!" and "good morning!").

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* In ''BillyHatcherAndTheGiantEgg'' ''VideoGame/BillyHatcherAndTheGiantEgg'' Billy is completely speechless (if you exclude his occasional "ok!" and "good morning!").
20th Sep '17 10:36:42 AM Prfnoff
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*** [[Comicbook/{{Doom}} He did communicate his desire to have zombies' shotguns with a chainsaw.]]
*** Also that he was radioactive, and how that can't be good.
*** He also informed a Cyberdemon that it was huge, and therefore extrapolated that its guts must be similarly huge.
*** [[BigLippedAlligatorMoment And that he was upset at the destruction mankind was causing to the environment.]]



** The mod ''VideoGame/BrutalDoom'' and especially its offshoot ''Project Brutality'' throw Doomguy's "man of few words" shtick out the window in favor of portraying him as he is in the comic, in all his energetic, bombastic, sadistic glory.

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** The mod ''VideoGame/BrutalDoom'' and especially its offshoot ''Project Brutality'' throw Doomguy's "man of few words" shtick out the window in favor of portraying him as he is in the comic, ComicBookAdaptation, in all his energetic, bombastic, sadistic glory.
4th Sep '17 1:08:28 PM HalcyonDayz
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* Gordon Freeman from the ''VideoGame/HalfLife'' series (and pictured up the top) is one of the most famous. Being a Creator/{{Valve|Software}} game, there is heavy LampshadeHanging, with characters remarking that Gordon is a man of few words or offering to do the talking for him. He apparently also makes off-camera expressions that the [=NPCs=] will react to (for example, viewing some of the objects in Black Mesa East will prompt different lines from Eli). He does however express concern over getting shot, burned, hitting the ground after a long fall and drowning with moans, grunts and other noises that living creatures use to make others know that they are, as a matter of fact, in pain.

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* Gordon Freeman from the ''VideoGame/HalfLife'' series (and pictured up the top) is one of the most famous. Being a Creator/{{Valve|Software}} game, there is heavy LampshadeHanging, with characters remarking that Gordon is a man of few words or offering to do the talking for him. He apparently also makes off-camera expressions that the [=NPCs=] {{Non Player Character}}s will react to (for example, viewing some of the objects in Black Mesa East will prompt different lines from Eli). He does however express concern over getting shot, burned, hitting the ground after a long fall and drowning with moans, grunts and other noises that living creatures use to make others know that they are, as a matter of fact, in pain.



** Only in the first game, although this example might be a developer oversight, if Chell is ever hit by physics objects, she'll utter a grunt sound, which is a few recycled soundbites from female NPCs from HalfLife2.

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** Only in the first game, although this example might be a developer oversight, if Chell is ever hit by physics objects, she'll utter a grunt sound, which is a few recycled soundbites from female NPCs {{Non Player Character}}s from HalfLife2.
29th Aug '17 1:10:24 PM HalcyonDayz
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* In the webcomic Webcomic/{{Blitzcrafter}}, which is inspired by classic SNES RPGs, Hikaru appears to be completely mute, although others seem to understand them just fine.

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* In the webcomic Webcomic/{{Blitzcrafter}}, which is inspired by classic SNES RPGs, [=RPGs=], Hikaru appears to be completely mute, although others seem to understand them just fine.
15th Aug '17 1:47:04 PM Kadorhal
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** Blaze in ''VideoGame/AceCombat5TheUnSungWar'' is apparently only capable of saying yes, no, and basic orders to his wingmen. This becomes especially noticeable in missions where the flight leader must speak; in those cases, another character takes over as lead. He apparently speaks enough for one character to be able to recognise his voice.

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** Blaze in ''VideoGame/AceCombat5TheUnSungWar'' is apparently only capable of saying yes, no, and giving basic orders to his wingmen. This becomes especially noticeable in missions where the flight leader must speak; in those cases, another character takes over as lead. He apparently speaks enough for one character to be able to recognise his voice.



** Subverted in ''VideoGame/AceCombat2'' where the hero character speaks a single line requesting landing and subverted again in ''VideoGame/AceCombatXiSkiesOfIncursion'' where the main character actually speaks complete sentences. [[OlderThanTheyThink These two examples were done prior to Assault Horizon, by the way.]]

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** Subverted in ''VideoGame/AceCombat2'' [[OlderThanTheyThink the earlier]] ''VideoGame/AceCombat2'', where the hero character Scarface One speaks a single line for requesting landing after a few missions, and subverted again in ''VideoGame/AceCombatXiSkiesOfIncursion'' ''Ace Combat Xi'', where the main character Falco One actually speaks complete sentences. [[OlderThanTheyThink These two examples were done prior to Assault Horizon, by sentences, on top of him being the way.]]HeroOfAnotherStory who had a speaking role in a late-game mission of ''VideoGame/{{Ace Combat X|SkiesOfDeception}}''.



* Even the iconic, richly-characterised Solid Snake of ''Franchise/MetalGear'' fame used to be one of these, back in the original game, ''VideoGame/MetalGear''. While not entirely mute, he spoke a single line, which served more as proof the computer was responding, whenever he attempted to contact an ally via his radio communicator - ''"This is Solid Snake. Your reply, please..."''. Oddly, even this little line is so at odds with his [[ReTool later characterisation]] (he was retooled from a refined, cynical Bond-type into a bitter, [[GeniusBruiser highly-intelligent]] WarriorPoet, although easily for the better) it's difficult to imagine him saying it, even knowing what his voice sounds like...
* ''VideoGame/{{Dishonored}}'', has Corvo, though ironically most game critics and reviews state that his lack of speaking is one of major flaws of this game, as he pretty much has no personality.

to:

* Even the iconic, richly-characterised Solid Snake of ''Franchise/MetalGear'' ''VideoGame/MetalGear'' fame used to be one of these, back in [[VideoGame/MetalGear1 the original game, ''VideoGame/MetalGear''.game]]. While not entirely mute, he spoke a single line, which served more as proof the computer was responding, whenever he attempted to contact an ally via his radio communicator - ''"This is Solid Snake. Your reply, please..."''. Oddly, even this little line is [[EarlyInstallmentWeirdness so at odds with with]] his [[ReTool later characterisation]] characterisation (he was retooled {{retool}}ed from a refined, cynical Bond-type [[Franchise/JamesBond Bond-type]] into a bitter, [[GeniusBruiser highly-intelligent]] WarriorPoet, although easily for the better) it's difficult to imagine him saying it, even knowing what his voice sounds like...
like.
* ''VideoGame/{{Dishonored}}'', has Corvo, though ironically most game critics and reviews state that his lack of speaking is one of the major flaws of this game, as he pretty much has no personality.personality beyond how much of a taste for bloodshed the player plays him to have.



-->''Sergei: What? Did you say something? No, I only think you did, hehehehehe... you're a quiet man.''

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-->''Sergei: -->'''Sergei:''' What? Did you say something? No, I only think you did, hehehehehe... you're a quiet man.''



* Played straight and averted in ''VideoGame/{{Metro 2033}}''. Artyom, the protagonist, never speaks during the game itself (besides uttering ''Fuck'' during one accident), even if on multiple occasions other characters speak to him or even ask questions (which is also lampshaded few times). On the other hand, Artem is narrating the story during the loading screens.
** Artyom can be seen as a quiet, introverted person. In his room, in the beginning of the game, he is seen daydreaming about the world before the war. He also has an extensive collection of books, like "On the origin of species"

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* Played straight and averted in ''VideoGame/{{Metro 2033}}''. Artyom, the protagonist, never speaks during the game itself (besides uttering ''Fuck'' a muttered PrecisionFStrike during one accident), even if on multiple occasions other characters speak to him or even ask questions (which is also lampshaded a few times). On the other hand, Artem is narrating the story during the loading screens.
** Artyom can be seen as a quiet, introverted person. In his room, in the beginning of the game, he is seen daydreaming about the world before the war. He also has an extensive collection of books, like "On ''On the origin Origin of species"Species''.



* "Claude," the main character in ''VideoGame/GrandTheftAutoIII'' does not say anything throughout the game. He makes a cameo in ''VideoGame/GrandTheftAutoSanAndreas'' and also says nothing, causing CJ to call him a "mute asshole".

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* "Claude," the main character in ''VideoGame/GrandTheftAutoIII'' does not say anything throughout the game. He makes game, in contrast to the later Tommy Vercetti of ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'' and Carl Johnson of ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]''. Interestingly, he has [[PreviousPlayerCharacterCameo a cameo in ''VideoGame/GrandTheftAutoSanAndreas'' and also appearance]] around a third of the way through ''San Andreas'', where he ''still'' says absolutely nothing, causing CJ to call him a "mute asshole".



* The protagonist of ''SaintsRow'' does not speak for the majority of the game; various friends and the occasional enemy [[LampshadeHanging lampshade it]] repeatedly during the storylines. You get one (generally completely awesome) sentence in the cutscenes at the end of each gang storyline, and it's startlingly satisfying whenever he opens his mouth. [[spoiler:Turns out he was just being a good henchman, and got very tired of being walked all over because of his good henchmanness - in the second and third games, he/she's much more vocal.]]

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* The protagonist of ''SaintsRow'' ''VideoGame/SaintsRow1'' does not speak for the majority of the game; various friends and the occasional enemy [[LampshadeHanging lampshade it]] repeatedly during the storylines. You get one (generally completely awesome) sentence in the cutscenes at the end of each gang storyline, and it's startlingly satisfying whenever he opens his mouth. mouth (including [[ShutUpHannibal interrupting]] a MotiveRant - which includes a threat on his life - to ask if the ranter can speed things up so he can go get something to eat). [[spoiler:Turns out he was just being a good henchman, and got very tired of being walked all over because of his good henchmanness henchmanness]] - in the second [[VideoGame/SaintsRow2 second]], [[VideoGame/SaintsRowTheThird third]], and third [[VideoGame/SaintsRowIV fourth]] games, he/she's s/he's much more vocal.]]vocal, as befitting being the new leader of the Saints.
8th Aug '17 12:22:56 PM Kadorhal
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** The Ranger in ''VideoGame/QuakeI'' is pretty much a straight 3D conversion of the classic Doomguy - he has a nickname, he has a set appearance, but that's it. He never says anything beyond grunts from jumping, getting hit or dying.

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** The Ranger in ''VideoGame/QuakeI'' is pretty much a straight 3D conversion of the classic Doomguy - he has a nickname, nickname given to him after the game came out, he has a set appearance, but that's it. He never says anything beyond grunts from jumping, getting hit or dying.
8th Aug '17 12:10:58 PM Kadorhal
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* In ''VideoGame/QuakeIV'', the protagonist, Matthew Kane, never speaks, not even when reacting to other characters.
** It's possible that he may not even be able to talk normally after what happens to him after being captured. This doesn't explain why he's silent before that, of course, and why when he's rescued he doesn't even nod or shake his head. People talked about him basically every time they saw him before or after, and sometimes asked him questions.
** Kane does speak once, in one cutscene, before he's taken by the Strogg. That's it.
** Probably the only sign of any personality, at all, in the game happened in the cutscene where he saw a new kind of enemy, the ''female'' cyborg zombie and the first on-screen female in the game - she didn't do anything at first, so he got closer, then lowered his weapon and reached for her face with his free hand. That's it. That's all. Generic SpaceMarine Stoicism all the way.

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* ''VideoGame/{{Quake}}'':
** The Ranger in ''VideoGame/QuakeI'' is pretty much a straight 3D conversion of the classic Doomguy - he has a nickname, he has a set appearance, but that's it. He never says anything beyond grunts from jumping, getting hit or dying.
** ''VideoGame/QuakeII'' looks to avert this in the opening cinematic, where the player character speaks quite clearly and often during his descent onto Stroggos. He also has an actual name, rather than just a nickname, as turning around at the start of gameplay shows the name "Bitterman" emblazoned on his drop pod. However, after losing contact with HQ during the opening, he never says a word in actual gameplay. He doesn't even really get a physical appearance like the Ranger until his [[TheCameo guest appearance]] in ''VideoGame/QuakeIIIArena''.
**
In ''VideoGame/QuakeIV'', outside of a single cutscene before he's taken by the Strogg, the protagonist, Matthew Kane, never speaks, not even when reacting to other characters.
**
characters. It's possible afterwards that he may not even be able ''able'' to talk normally after what happens to him after being captured. This normally, though it doesn't explain why he's silent he talked so little before that, of course, and why when he's rescued he doesn't that even nod or shake his head. People as people talked to or about him basically every time they saw him before or after, you find them, and sometimes even asked him questions.
** Kane does speak once, in one cutscene, before he's taken by the Strogg. That's it.
**
questions. Probably the only sign of any personality, at all, in the game happened in the cutscene where he saw a new kind of enemy, the ''female'' cyborg zombie and the first on-screen female in the game - she didn't do anything at first, so he got closer, then lowered his weapon and reached for her face with his free hand. That's it. That's all. Generic SpaceMarine Stoicism all the way.



** In the sequel ''F.E.A.R. 2: Project Origin'', main character Michael Becket also never speaks.
*** If he could speak and report his findings to his squad, quite a few of their problems would have probably been avoided.

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** In the sequel ''F.E.A.R. 2: Project Origin'', main character Michael Becket also never speaks.
***
speaks. If he could speak and report his findings to his squad, quite a few of their problems would have probably been avoided.



** Pointman still doesn't speak in F.E.A.R 3, he seems to communicate solely with glaring and nondescript facial expressions. Nobody even notices that those expressions are directed at Fettel's ghost who only he can see half the time. [[spoiler:Becket, however, returns from the second game, and he does get to speak this time.]]

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** Pointman still doesn't speak in F.E.A.R 3, he seems to communicate solely with glaring and nondescript facial expressions. Nobody even notices that half the time those expressions are directed at Fettel's ghost ghost, who only he none of the other [=NPCs=] in cutscenes can see half the time.even see. [[spoiler:Becket, however, returns from the second game, and he does get to speak this time.]]
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