1 Days Left to Support a Troper-Created Project : Personal Space (discuss)

History Main / HeroicMime

21st May '16 4:34:22 PM erforce
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* Both of the ''{{Gungrave}}'' games give protagonist Beyond the Grave no lines whatsoever - he doesn't even let out so much as a grunt when taking damage. Most of the time the only sounds you ever hear from him are either gunfire from his twin pistols or the strange squeaky noise of his coffin weapon when he moves. He's fully capable of speaking, he just chooses not to, making gestures (such as raising a finger or nodding his head) that only his ward Mika seems to understand. The ''only'' time he ever speaks comes [[spoiler: at the end of ''Overdose'', in which he says exactly one line--to Mika, the one person who has no need for him to speak]].\\\

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* Both of the ''{{Gungrave}}'' ''VideoGame/{{Gungrave}}'' games give protagonist Beyond the Grave no lines whatsoever - he doesn't even let out so much as a grunt when taking damage. Most of the time the only sounds you ever hear from him are either gunfire from his twin pistols or the strange squeaky noise of his coffin weapon when he moves. He's fully capable of speaking, he just chooses not to, making gestures (such as raising a finger or nodding his head) that only his ward Mika seems to understand. The ''only'' time he ever speaks comes [[spoiler: at the end of ''Overdose'', in which he says exactly one line--to Mika, the one person who has no need for him to speak]].\\\



* Rookie One in the first ''StarWars: Rebel Assault'' game says little apart from "yes sir", etc. Averted in the sequel, though.
* The Rookie in ''Film/{{Ghostbusters}}: The Video Game'' never talks. Clear effort is put into his facial expressions and mannerisms, though; it's obvious what his thoughts on any given matter are, it's just that the others don't really care since he's only there for his willingness to test stuff that might explode, not for scientific input.\\\

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* Rookie One in the first ''StarWars: Rebel Assault'' ''Star Wars: VideoGame/RebelAssault'' game says little apart from "yes sir", etc. Averted in the sequel, though.
* The Rookie in ''Film/{{Ghostbusters}}: The Video Game'' ''VideoGame/GhostbustersTheVideoGame'' never talks. Clear effort is put into his facial expressions and mannerisms, though; it's obvious what his thoughts on any given matter are, it's just that the others don't really care since he's only there for his willingness to test stuff that might explode, not for scientific input.\\\
16th May '16 11:38:48 AM infernape612
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[[folder:MMORPGs]]

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[[folder:MMORPGs]][[folder:[=MMORPGs=]]]
18th Apr '16 6:23:19 PM AcePedro
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Added DiffLines:

*[[NonEntityGeneral The Commanders]] from {{VideoGame/Command and Conquer}}. The live-action cutscenes are shot from their POV, and most of them have the player-characters standing in the same room as the other characters. But they never say a word or react to anything that happens around them, despite the other characters constant interactions with the Commanders.
8th Apr '16 2:16:59 AM morenohijazo
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* ''VideoGame/MinecraftStoryMode'': When you choose what Jesse says during a conversation, there is a choice named '...' that makes Jesse say nothing when you choose it. If you choose '...' when you're asked to pick a name for your Endercon group, you will be called The No-Names, because the Endercon staff are ComicallyMissingThePoint.
6th Apr '16 4:43:16 PM Wanderer
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* ''VideoGame/XenobladeChroniclesX'' [[{{zigzagged}} zigzags]] the trope. The game gives you 8 different voices per gender to choose from for your [[HelloInsertNameHere player created avatar.]] During battle, the player character speaks just like anybody else, calling out attack names and issuing tactical commands in the voice you chose. During cutscenes, however, they become completely silent, save for the occasional dialogue prompts which give them dialogue that only the other characters can hear. Sometimes NPCs will awkwardly [[RepeatingSoTheAudienceCanHear repeat what the player character says for the player's benefit]].

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* ''VideoGame/XenobladeChroniclesX'' [[{{zigzagged}} zigzags]] the trope. The game gives you 8 different voices per gender to choose from for your [[HelloInsertNameHere player created avatar.]] During battle, the player character speaks just like anybody else, calling out attack names and issuing tactical commands in the voice you chose. During cutscenes, however, they become completely silent, save for the occasional dialogue prompts which give them dialogue that only the other characters can hear. Sometimes NPCs [=NPCs=] will awkwardly [[RepeatingSoTheAudienceCanHear repeat what the player character says for the player's benefit]].
6th Apr '16 4:41:03 PM Wanderer
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* ''VideoGame/XenobladeChroniclesX'' [[{{zigzagged}} zigzags]] the trope by allowing you to choose from 8 different voices[[note]]that's 8 apiece for male and female[[/note]] for your [[HelloInsertNameHere player created avatar.]] They'll only call out their attack names and have a few preset lines for issuing coomands during battle, but they have no spoken dialog during cutscenes. Instead, you'll occasionally be given a prompt, followed by 2 or more responses to choose from.

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* ''VideoGame/XenobladeChroniclesX'' [[{{zigzagged}} zigzags]] the trope by allowing trope. The game gives you 8 different voices per gender to choose from 8 different voices[[note]]that's 8 apiece for male and female[[/note]] for your [[HelloInsertNameHere player created avatar.]] They'll only call During battle, the player character speaks just like anybody else, calling out their attack names and have a few preset lines for issuing coomands during battle, but tactical commands in the voice you chose. During cutscenes, however, they have no spoken dialog during cutscenes. Instead, you'll occasionally be given a prompt, followed by 2 or more responses to choose from.become completely silent, save for the occasional dialogue prompts which give them dialogue that only the other characters can hear. Sometimes NPCs will awkwardly [[RepeatingSoTheAudienceCanHear repeat what the player character says for the player's benefit]].
4th Apr '16 10:20:49 AM Silverblade2
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** ''VideoGame/ZeldaIITheAdventureOfLink'''s Link actually said "I found a mirror under the table" once. He never says anything else, though.

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** ''VideoGame/ZeldaIITheAdventureOfLink'''s ''VideoGame/ZeldaIITheAdventureOfLink''' has three occasions where Link is shown speaking. Link actually said "I found a mirror under the table" once. He never says anything else, though.in the town of Saria, "Looks like I can get in the fireplace" when entering a chimney and "Kasuto. Strange... It is deserted" when reading the sign post at Old Kasuto.
24th Mar '16 3:39:02 AM Wuz
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** The Protagonist of ''VideoGame/DevilSurvivor'' is this as well; however, he has many [[DialogueTrees dialogue options]], some that can even influence events that take place. His default characterization seems to be [[TheStoic stoicism,]] however.

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** The Protagonist of ''VideoGame/DevilSurvivor'' is this as well; however, he has many [[DialogueTrees [[DialogueTree dialogue options]], some that can even influence events that take place. His default characterization seems to be [[TheStoic stoicism,]] however.
23rd Mar '16 11:35:05 AM nombretomado
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* The central gimmick of ''Secret Girlfriend'', a [[ShortRunners short-running]] ComedyCentral series, was that "you" were the main character: the camera would routinely switch to a first person view point and characters would address "you" to move the plot along, leaving the viewer to figure out what the response was by their reactions.

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* The central gimmick of ''Secret Girlfriend'', a [[ShortRunners short-running]] ComedyCentral Creator/ComedyCentral series, was that "you" were the main character: the camera would routinely switch to a first person view point and characters would address "you" to move the plot along, leaving the viewer to figure out what the response was by their reactions.
21st Mar '16 11:17:09 AM Discar
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->How 'bout you go ahead and disarm a few of those detonators for your new pal Tarver, huh? (''{{Beat}}'') Good, I'll take your silence for a yes. Now go get 'em, sport.

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->How ->''"How 'bout you go ahead and disarm a few of those detonators for your new pal Tarver, huh? (''{{Beat}}'') ''[beat]'' Good, I'll take your silence for a yes. Now go get 'em, sport."''
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