History Main / HeroicMime

26th Apr '17 10:27:47 AM tustin2121
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** At one point during the development of ''Portal 2'' (when the developers were still working out how they were going to end the game), the game ended [[spoiler: with Chell resolving the stalemate during the final battle, not by pressing the stalemate button, but by overriding the stalemate]] with a verbal affirmation from Chell. The idea was great on paper: the only time Chell has ever spoken! But the ending greatly confused playtesters, because it subverted their expectations of the controls (pressing jump instead actually had Chell say "Yes", instead of jumping like in the apple scene above) and it introduced a voice they had never heard before, and had no idea it was Chell's. That, combined with the final effect being extremely underwhelming, caused the developers to scrap the idea entirely.
24th Apr '17 6:30:34 PM nombretomado
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* For the Tales Of Series:
** The Descender in the ''VideoGame/TalesOfTheWorld'' Radiant Mythology Series as well as the first in the Tales of series in general. Like Ludger he/she may do some [[CallingYourAttacks calling of attacks]] in battle and their Mystic Artes. The Descender also has various dialogue choices to choose during story dialogue and skits.
** As a first for the mothership titles in the ''TalesSeries'', Ludger, the protagonist of ''VideoGame/TalesOfXillia2'' is completely silent, save for some grunts, [[{{Kiai}} yells]] (In which regard he manages to outdo the entire cast) and the usual [[CallingYourAttacks calling of attacks]] in battle (Though even in that case, he only ever says the attack's name, leaving out the usual BadassCreed from his solo [[LimitBreak Mystic Artes]], and letting his partner say it for the dual Mystic Artes). The only actual lines you can hear from him are for the dialogue choices you pick in skits and cutscenes, and they aren't actually voiced until you enable the option in a NewGamePlus. On the few instances where he runs into an AlternateSelf, however, they ''do'' talk.

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* For the Tales Of Series:
''VideoGame/TalesOf'' series:
** The Descender in the ''VideoGame/TalesOfTheWorld'' Radiant Mythology Series as well as the first in the Tales of series in general. Like Ludger he/she may do some [[CallingYourAttacks calling of attacks]] in battle and their Mystic Artes. The Descender also has various dialogue choices to choose during story dialogue and skits.
** As a first for the mothership titles in the ''TalesSeries'', series, Ludger, the protagonist of ''VideoGame/TalesOfXillia2'' is completely silent, save for some grunts, [[{{Kiai}} yells]] (In which regard he manages to outdo the entire cast) and the usual [[CallingYourAttacks calling of attacks]] in battle (Though even in that case, he only ever says the attack's name, leaving out the usual BadassCreed from his solo [[LimitBreak Mystic Artes]], and letting his partner say it for the dual Mystic Artes). The only actual lines you can hear from him are for the dialogue choices you pick in skits and cutscenes, and they aren't actually voiced until you enable the option in a NewGamePlus. On the few instances where he runs into an AlternateSelf, however, they ''do'' talk.
21st Apr '17 10:10:19 PM nombretomado
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* The main heroes in the ''{{Suikoden}}'' series tend to be mute. Kinda weird given they command large armies in their games. It's clear that they actually do talk, because whenever your character is given a decision to make (even answering a simple yes-or-no question), you're given specific dialogue options what the hero will say in response. Sometimes you're even given only one dialogue "option" to choose. Though even after voice acting was implemented in the series, you won't hear them speak the lines you pick. Since outside of these situations they pretty much [[VoiceForTheVoiceless have other characters speak in their place]], apparently the heroes of the "main" games are each TheQuietOne. Except for ''VideoGame/SuikodenIII'', which has ''three'' main heroes, all of whom have plenty to say in-game.

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* The main heroes in the ''{{Suikoden}}'' ''VideoGame/{{Suikoden}}'' series tend to be mute. Kinda weird given they command large armies in their games. It's clear that they actually do talk, because whenever your character is given a decision to make (even answering a simple yes-or-no question), you're given specific dialogue options what the hero will say in response. Sometimes you're even given only one dialogue "option" to choose. Though even after voice acting was implemented in the series, you won't hear them speak the lines you pick. Since outside of these situations they pretty much [[VoiceForTheVoiceless have other characters speak in their place]], apparently the heroes of the "main" games are each TheQuietOne. Except for ''VideoGame/SuikodenIII'', which has ''three'' main heroes, all of whom have plenty to say in-game.
10th Apr '17 11:49:20 PM shirekh34ce
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* Link from the ''Zelda'' series never says anything, apart from the player's Yes/No choices, but [[TheSilentBob other characters sometimes react as if he had]]. In ''Twilight Princess'', for instance he tells Mayor Bo about the problem with the Gorons and what Renado had said just by ''nodding''. This implies that his dialogue is possibly meant to be imagined by the player, which makes sense seeing how his muteness was intended to allow players to project their personalities onto him. In later games, he often has an ExpositionFairy that speaks in his stead during cutscenes, asking questions and so on.
** Generally, ''Wind Waker'''s Link seems to be the most "talkative" one, even aside his "Come on!", since much of the games (including ''VideoGame/TheLegendOfZeldaPhantomHourglass'') dialogue works by characters asking questions and the player picking an answer for Link from two choices. The choices are never just "Yes" or "No", but tell rather a lot about Link's true feelings regarding the topic. More than often, both answers would even actually mean pretty much the same, giving Link some actual dialogue, in theory. This also happens, to a lesser degree, in other 3D games.

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* Link from the ''Zelda'' series ''The Legend of Zelda'' never says anything, apart from the player's Yes/No choices, but [[TheSilentBob other characters sometimes react as if he had]]. In ''Twilight Princess'', for instance he tells Mayor Bo about the problem with the Gorons and what Renado had said just by ''nodding''. This implies that his dialogue is possibly meant to be imagined by the player, which makes sense seeing how his muteness was intended to allow players to project their personalities onto him. In later games, he often has an ExpositionFairy that speaks in his stead during cutscenes, asking questions and so on.
** Generally, ''Wind Waker'''s Link seems to be the most "talkative" one, even aside his "Come on!", since much of the games (including ''VideoGame/TheLegendOfZeldaPhantomHourglass'') dialogue game's dialogue, as well as that of ''VideoGame/TheLegendOfZeldaPhantomHourglass'', works by characters asking questions and the player picking an answer for Link from two choices. The choices are never just "Yes" or "No", but tell rather a lot about Link's true feelings regarding the topic. More than often, both answers would even actually mean pretty much the same, giving Link some actual dialogue, in theory. This also happens, to a lesser degree, in other 3D games.



** In ''VideoGame/TheLegendOfZeldaSkywardSword'' Link can be seen "speaking" (with mouth movements) during some cutscenes, but the game displays no text to show exactly what he is saying. Presumably the developers intended that the player would understand the gist of what he was saying, since you would have already seen what he was talking about. Miyamoto and Aonuma have actually stated that the reason the game didn't have voice acting was because they thought having voiced characters would clash with having a Heroic Mime.\\\
Occasionally, the player is also given dialogue options other than "Yes" and "No," and the character you're talking to will react accordingly. For example, the very first time Link encounters Groose during the events of the game, the dialogue options are "Give him back!", [[BadassBoast "Bring it on"]], and [[CrowningMomentOfFunny "Nice hair."]]
** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', Link remains silent despite the game finally introducing full voice acting for certain characters. The reasons for Link's silence are also given an explanation: The burden of being TheChosenOne and all the high expectations for him to succeed have lead him to putting on a stoic front and hide his emotions. However the dialogue options do make a comeback from ''Skyward Sword'', and it seems that no matter how heavy his burden is, Link ''will'' take advantage [[{{Adorkable}} of a chance to make a corny seal pun]].
** True to the franchise's lore, ''VideoGame/HyruleWarriors'' features Link once again silent, although he's insinuated to be actually quite talkative if he wasn't to introverted. He instead converses to the rest of the cast through a proxy fairy named ... [[MeaningfulName Proxi]], who telepathically understands all of Link's thoughts and feelings.

to:

** In ''VideoGame/TheLegendOfZeldaSkywardSword'' Link can be seen "speaking" (with mouth movements) during some cutscenes, but the game displays no text to show exactly what he is saying. Presumably the developers intended that the player would understand the gist of what he was saying, since you would have already seen what he was talking about. Miyamoto and Aonuma have actually stated that the reason the game didn't have voice acting was because they thought having voiced characters would clash with having a Heroic Mime.\\\
Occasionally, like in ''Wind Waker'', the player is also given dialogue options other than "Yes" and "No," and the character you're talking to will react accordingly. For example, the very first time Link encounters Groose during the events of the game, the dialogue options are "Give him back!", [[BadassBoast "Bring it on"]], and [[CrowningMomentOfFunny "Nice hair."]]
** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', Link remains silent despite the game finally introducing full voice acting for certain characters. The reasons for Link's This time, his silence are also given an explanation: is [[JustifiedTrope justified]]: The burden of being TheChosenOne and all the high expectations for him to succeed have lead him to putting on a stoic front and hide his emotions. However However, the dialogue options do make a comeback from ''Skyward Sword'', and it seems that no matter how heavy his burden is, Link ''will'' take advantage [[{{Adorkable}} of a chance to make a corny seal pun]].
snarking his way through everything]].
** True to the franchise's lore, ''VideoGame/HyruleWarriors'' features Link once again silent, although he's insinuated to be actually quite talkative if he wasn't to so introverted. He instead converses to the rest of the cast through a proxy fairy named ... [[MeaningfulName Proxi]], who telepathically understands all of Link's thoughts and feelings. While Proxi also speaks for [[VideoGame/TheLegendOfZeldaMajorasMask Young Link]], [[VideoGame/TheLegendOfZeldaTheWindWaker Toon Link]] has Aryll do his talking.
9th Apr '17 12:05:26 PM flameclaw0x7
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All too often in video games, it seems like designers feel that the best way to get players to relate to the main character is to have said character have absolutely ''no'' character at all. Even though you can't say a word, it seems like every NPC around you instantly understands what you need like you're Lassie or something.

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All too often in video games, it seems like designers feel that the best way to get players to relate to the main character is to have said character have absolutely ''no'' character at all. Even though you can't say a word, it seems like every NPC around you instantly understands what you need like you're [[{{Franchise/Lassie}} Lassie or something.
something]].
8th Apr '17 9:08:22 AM nombretomado
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* Mac from ''PunchOut'' actually spoke in the original games but come the Wii reboot and he barely says more than one.

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* Mac from ''PunchOut'' ''VideoGame/PunchOut'' actually spoke in the original games but come the Wii reboot and he barely says more than one.
2nd Apr '17 12:21:08 PM Onlythrice
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** ''VideoGame/ZeldaIITheAdventureOfLink''' has three occasions where Link is shown speaking. Link actually said "I found a mirror under the table" in the town of Saria, "Looks like I can get in the fireplace" when entering a chimney and "Kasuto. Strange... It is deserted" when reading the sign post at Old Kasuto.

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** ''VideoGame/ZeldaIITheAdventureOfLink''' ''VideoGame/ZeldaIITheAdventureOfLink'' has three occasions where Link is shown speaking. Link actually said "I found a mirror under the table" in the town of Saria, "Looks like I can get in the fireplace" when entering a chimney and "Kasuto. Strange... It is deserted" when reading the sign post at Old Kasuto.



** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', Link remains silent despite the game finally introducing full voice acting for certain characters. The reasons for Link's silence are also given an explanation: The burden of being TheChosenOne and all the high expectations for him to succeed have lead him to putting on a stoic front and hide his emotions.

to:

** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', Link remains silent despite the game finally introducing full voice acting for certain characters. The reasons for Link's silence are also given an explanation: The burden of being TheChosenOne and all the high expectations for him to succeed have lead him to putting on a stoic front and hide his emotions. However the dialogue options do make a comeback from ''Skyward Sword'', and it seems that no matter how heavy his burden is, Link ''will'' take advantage [[{{Adorkable}} of a chance to make a corny seal pun]].
26th Mar '17 2:35:59 PM nombretomado
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* Amaterasu in ''{{Okami}}'' never says anything, being a wolf. Instead the sidekick, Issun, [[VoiceForTheVoiceless acts as her mouthpiece]]... at length. Ammy's own emotions generally get expressed in appropriately canine ways, including gnawing on Issun when he gets too rude.

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* Amaterasu in ''{{Okami}}'' ''VideoGame/{{Okami}}'' never says anything, being a wolf. Instead the sidekick, Issun, [[VoiceForTheVoiceless acts as her mouthpiece]]... at length. Ammy's own emotions generally get expressed in appropriately canine ways, including gnawing on Issun when he gets too rude.



* ''EccoTheDolphin'' uses his voice for just about everything: echolocation, defense, activating ancient technology, and initiating conversations. Of course, the player never hears his half of them beyond the original generic sonar cry.

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* ''EccoTheDolphin'' ''VideoGame/EccoTheDolphin'' uses his voice for just about everything: echolocation, defense, activating ancient technology, and initiating conversations. Of course, the player never hears his half of them beyond the original generic sonar cry.
13th Mar '17 6:57:05 PM manepony101
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* The heroes of every ''VideoGame/DragonQuest'' game are heroic mimes, which is quite ironic since they often get to [[spoiler:become kings and rule fairly large countries in DQ 1, 3, 5, and 6 (the "State of the Kingdom" speechs must be quite short)]] and also often become role models for characters who happen to speak A LOT. The main character of ''VideoGame/DragonQuestVIII'' is not only a mute, he falls in love with a princess who spends most of the game whinnying due to being turned into a horse.

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* The heroes of every ''VideoGame/DragonQuest'' game are heroic mimes, which is quite ironic since they often get to [[spoiler:become kings and rule fairly large countries in DQ 1, 3, 5, and 6 (the "State of the Kingdom" speechs must be quite short)]] and also often become role models for characters who happen to speak A LOT. The main character of ''VideoGame/DragonQuestVIII'' is not only a mute, he falls in love with a princess who spends most of the game whinnying due to being turned into a horse. Though, you do see him chatter with other characters during cutscenes.



** The Hero's awake world counterpart in ''VideoGame/DragonQuestVI'' is able to speak normally like any of your party or NPC.

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** The Hero's awake real world counterpart in ''VideoGame/DragonQuestVI'' is able to speak normally like any of your party or NPC.when you meet him.
13th Mar '17 3:16:47 AM DarkMask
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** True to the franchise's lore, ''VideoGame/HyruleWarriors'' features Link once again silent, although he's insinuated to be actually quite talkative if he wasn't to introverted. He instead converses to the rest of the cast through a proxy fairy named ... [[MeaningfulName Proxi]], who telepathically understands all of Link's thoughts and feelings.
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