History Main / HeroicMime

28th Dec '16 3:11:25 AM UmbrellasWereAwesome
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* All the ''Franchise/ShinMegamiTensei'' series, and its subseries (''Digital Devil Saga'', ''Persona''), use this.
** ''VideoGame/{{Persona 2}}'' has a variation of the trope. The main characters of ''Innocent Sin'' and ''Eternal Punishment'' (Tatsuya and Maya, respectively) are party members in the other's game. So in the game one is the protagonist, he/she will be mute; in the other game, he/she will be able to talk. Anyone who played both versions can confirm the strangeness of hearing a previously mute character talk, which is quite interesting. Gets stranger with Maya, who in the first game is established as being chatty and scatterbrained, but doesn't utter a peep in the second. Tatsuya always maintains his calm, cold personality, even when he starts talking.
** The protagonist of ''VideoGame/{{Persona 3}}'' is a borderline example who is more of a heroic TheQuietOne than a Heroic Mime. He makes sounds in combat, including [[CallingYourAttacks persona invocations]], and the player must make him respond to other people's dialogue, but he never speaks more than one sentence at a time. Around SEES, he's generally rather quiet, sticking to one-on-one conversations with the rest of the cast, causing Shinji to lampshade his general quiet; he ''does'' talk outside the player character giving him lines (small talk and discussions with Social Links/other SEES members), but the player never sees these lines. (This is not so much the case with the alternate female protagonist, whose personality as indicated by her dialogue prompts is considerably more energetic, but her conversations with characters aside from player-chosen prompts are similarly glossed over.)
** The protagonist of ''VideoGame/{{Persona 4}}''. Some personality can also be gleaned from the dialogue options. In P4, for example, the option of telling people to 'calm down' comes up repeatedly - almost to the point of it being a bit of a running joke. The addition of full team control means that the protagonist is actually telling each character what to do in real time, even though the player never hears them. Also, in a number of group situations and meetups, the protagonist is seen talking among the group quite casually and easily. While spoken dialogue is almost non-existent, in-universe he's reasonably chatty.
** Downplayed even more with the protagonist of ''VideoGame/{{Persona 5}}'', who has a few lines in cutscenes, and will even drop some StockPhrases in battles and in-game menus. However, he has still never speaks DialogueTree lines, and has the fewest spoken lines of any named character in the game, despite being the one you spend 95% of your time with.
** Serph, the main character of ''VideoGame/DigitalDevilSaga'', does not make so much as a noise in the first game. He gets a sort of confused grunt near the beginning of the second, which may not be enough to prepare the player for the flashback sequence in which he is downright chatty. [[spoiler:The talkative Serph in the flashback is not actually the player character, but the man (now dead) your Heroic Mime was based on. ''Your'' Serph is always silent. And it is actually a plot point, hammering the point the two are ''nothing'' alike.]]
*** Serph does have a few text options that are more than Yes or No. One of them even prompts hilarity from Heat.

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* All Both the main ''Franchise/ShinMegamiTensei'' series, series and its subseries (''Digital Devil Saga'', ''Persona''), various sub-series (''VideoGame/DigitalDevilSaga'', ''[[Franchise/ShinMegamiTenseiPersona Persona]]'', etc.) use this.
** ''VideoGame/{{Persona 2}}'' has a variation of the trope. The main characters of ''Innocent Sin'' and ''Eternal Punishment'' (Tatsuya and Maya, respectively) are party members in the other's game. So Each one is mute in the game one where he/she is the protagonist, he/she will be mute; while being able to talk in the other game, he/she will be able to talk.game. Anyone who played both versions can confirm the strangeness of hearing a previously mute character talk, which is quite interesting. Gets This is stranger with Maya, who in the first game ''Innocent Sin'' is established as being chatty and scatterbrained, but doesn't utter a peep in ''Eternal Punishment'' (other than the second. occasional player-selected responses). At least Tatsuya always maintains his calm, cold personality, even when he starts talking.
** The protagonist of ''VideoGame/{{Persona 3}}'' is a borderline example who is more of a heroic TheQuietOne than a Heroic Mime. He makes sounds in combat, including [[CallingYourAttacks persona Persona invocations]], and the player must make him respond to other people's dialogue, but he never speaks more than one sentence at a time. Around SEES, he's generally rather quiet, sticking to one-on-one conversations with the rest of the cast, causing Shinji to lampshade his general quiet; he ''does'' talk outside the player character giving him lines (small talk and discussions with Social Links/other SEES members), but the player never sees these lines. (This is not so much the case with the alternate female protagonist, whose personality as indicated by her dialogue prompts is considerably more energetic, but her conversations with characters aside from player-chosen prompts are similarly glossed over.)
** The protagonist of ''VideoGame/{{Persona 4}}''. Some 4}}'', though some personality can also be gleaned from the dialogue options. In P4, for For example, the option of telling people to 'calm down' comes up repeatedly - almost to the point of it being a bit of a running joke. The addition of full team control means that the protagonist is actually telling each character what to do in real time, even though the player never hears them. Also, in a number of group situations and meetups, the protagonist is seen talking among the group quite casually and easily. While spoken dialogue is almost non-existent, in-universe he's reasonably chatty.
** Downplayed even more with the protagonist of ''VideoGame/{{Persona 5}}'', who has a few lines in cutscenes, and will even drop some StockPhrases in battles and in-game menus. However, he has still never speaks voices his DialogueTree lines, and has the fewest spoken lines of any named character in the game, despite being the one you spend 95% of your time with.
** Serph, the main character of ''VideoGame/DigitalDevilSaga'', does not make so much as a noise in the first game. He gets a sort of confused grunt near the beginning of the second, which may not be enough to prepare the player for the flashback sequence in which he is downright chatty. [[spoiler:The talkative Serph in the flashback is not actually the player character, but the man (now dead) your Heroic Mime was based on. ''Your'' Serph is always silent. And it is actually a plot point, hammering the point the two are ''nothing'' alike.]]
***
]] That said, Serph does have a few text options that are more than Yes or No. One of them even prompts hilarity from Heat.
24th Dec '16 9:56:19 PM AnonFangeekGirl
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Added DiffLines:

* The Player in ''VideoGame/HelloNeighbor'' never vocalizes anything. The Neighbor, on the other hand, is a SilentAntagonist but does vocalize a few gasps (when he sees the player) [[spoiler: and crying (in the ending of Alpha 3)]].


Added DiffLines:

* ''VideoGame/{{Minecraft}}''. Steve never speaks, and neither does the alternate main character Alex. Might have something to do with [[TheAloner no one else being there to talk to]].
18th Dec '16 3:59:24 PM X-Man
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** Downplayed even more with ''VideoGame/{{Persona 5}}'''s main character, who has a few lines in cutscenes, and will even drop some StockPhrases in battles and in-game menus. However, he has still never speaks DialogueTree lines, and has the fewest spoken lines of any named character in the game, despite being the one you spend 95% of your time with.

to:

** Downplayed even more with the protagonist of ''VideoGame/{{Persona 5}}'''s main character, 5}}'', who has a few lines in cutscenes, and will even drop some StockPhrases in battles and in-game menus. However, he has still never speaks DialogueTree lines, and has the fewest spoken lines of any named character in the game, despite being the one you spend 95% of your time with.
18th Dec '16 3:56:49 PM X-Man
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** ''VideoGame/{{Persona 2}}'' has a variation of the trope. The main characters of ''Innocent Sin'' and ''Eternal Punishment'' (Tatsuya and Maya, respectively) are party members in the other's game. So in the game one is the protagonist, he/she will be mute; in the other game, he/she will be able to talk. Anyone who played both versions can confirm the strangeness of hearing a previously mute character talk, which is quite interesting. Gets stranger with Maya, who in the first game is established as being chatty and scatterbrained, but doesn't utter a peep in the second. Tatsuya always maintains his calm, cold personality, even when he starts talking.



** ''VideoGame/{{Persona 2}}'' has a variation of the trope. The main characters of ''Innocent Sin'' and ''Eternal Punishment'' (Tatsuya and Maya, respectively) are party members in the other's game. So in the game one is the protagonist, he/she will be mute; in the other game, he/she will be able to talk. Anyone who played both versions can confirm the strangeness of hearing a previously mute character talk, which is quite interesting. Gets stranger with Maya, who in the first game is established as being chatty and scatterbrained, but doesn't utter a peep in the second. Tatsuya always maintains his calm, cold personality, even when he starts talking.
12th Dec '16 3:12:00 PM KamenRiderOokalf
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** Yhe protagonist of ''VideoGame/{{Persona 4}}''. Some personality can also be gleaned from the dialogue options. In P4, for example, the option of telling people to 'calm down' comes up repeatedly - almost to the point of it being a bit of a running joke. The addition of full team control means that the protagonist is actually telling each character what to do in real time, even though the player never hears them. Also, in a number of group situations and meetups, the protagonist is seen talking among the group quite casually and easily. While spoken dialogue is almost non-existent, in-universe he's reasonably chatty.

to:

** Yhe The protagonist of ''VideoGame/{{Persona 4}}''. Some personality can also be gleaned from the dialogue options. In P4, for example, the option of telling people to 'calm down' comes up repeatedly - almost to the point of it being a bit of a running joke. The addition of full team control means that the protagonist is actually telling each character what to do in real time, even though the player never hears them. Also, in a number of group situations and meetups, the protagonist is seen talking among the group quite casually and easily. While spoken dialogue is almost non-existent, in-universe he's reasonably chatty.
9th Dec '16 4:52:50 AM RadiantZeroX
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** The Descender in the ''VideoGame/TalesOfTheWorld'' Radiant Mythology Series as well as the Tales of series in general. Like Ludger he/she may do some [[CallingYourAttacks calling of attacks]] in battle and their Mystic Artes. The Descender also has various dialogue choices to choose during story dialogue and skits.

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** The Descender in the ''VideoGame/TalesOfTheWorld'' Radiant Mythology Series as well as the first in the Tales of series in general. Like Ludger he/she may do some [[CallingYourAttacks calling of attacks]] in battle and their Mystic Artes. The Descender also has various dialogue choices to choose during story dialogue and skits.
9th Dec '16 4:49:56 AM RadiantZeroX
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* As a first for the mothership titles in the ''TalesSeries'', Ludger, the protagonist of ''VideoGame/TalesOfXillia2'' is completely silent, save for some grunts, [[{{Kiai}} yells]] (In which regard he manages to outdo the entire cast) and the usual [[CallingYourAttacks calling of attacks]] in battle (Though even in that case, he only ever says the attack's name, leaving out the usual BadassCreed from his solo [[LimitBreak Mystic Artes]], and letting his partner say it for the dual Mystic Artes). The only actual lines you can hear from him are for the dialogue choices you pick in skits and cutscenes, and they aren't actually voiced until you enable the option in a NewGamePlus. On the few instances where he runs into an AlternateSelf, however, they ''do'' talk.

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* For the Tales Of Series:
** The Descender in the ''VideoGame/TalesOfTheWorld'' Radiant Mythology Series as well as the Tales of series in general. Like Ludger he/she may do some [[CallingYourAttacks calling of attacks]] in battle and their Mystic Artes. The Descender also has various dialogue choices to choose during story dialogue and skits.
**
As a first for the mothership titles in the ''TalesSeries'', Ludger, the protagonist of ''VideoGame/TalesOfXillia2'' is completely silent, save for some grunts, [[{{Kiai}} yells]] (In which regard he manages to outdo the entire cast) and the usual [[CallingYourAttacks calling of attacks]] in battle (Though even in that case, he only ever says the attack's name, leaving out the usual BadassCreed from his solo [[LimitBreak Mystic Artes]], and letting his partner say it for the dual Mystic Artes). The only actual lines you can hear from him are for the dialogue choices you pick in skits and cutscenes, and they aren't actually voiced until you enable the option in a NewGamePlus. On the few instances where he runs into an AlternateSelf, however, they ''do'' talk.
23rd Nov '16 3:22:04 AM Morgenthaler
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* The original commanders in ''StarCraft'' are all silent and nameless ([[NonEntityGeneral only referred to by their title]]: Magistrate/Commander, Cerebrate and Executor), and hence don't really have much say in their comrades' actions. [[spoiler:The Protoss Executor was retconned to be Artanis while the Terran and Zerg commanders appear to have been removed from continuity entirely, replaced by Raynor and Kerrigan acting independently.]]
** For clarification. Both the Zerg Commanders were Cerebrates, the one in the main game was killed by Zeratul, the one during ''Brood War'' would have been likely killed off by Kerrigan after the events of the Brood War. The Terran Commander of the main game was the Magistrate of Mar Sara, in a novel s/he was stated to have left Raynor's Raiders after escaping from Mengsk. The Terran Commander in ''Brood War'' was a UED Captain who either died to Kerrigan's Swarm or managed to be one of the few survivors. The Protoss Commander of ''Brood War'' has yet to be elaborated upon (as Artanis only returned to an executor position during the last mission of the game), there's an idea in the fandom that it could have been Selendis (who is introduced in StarCraftII as Artanis's protege).

to:

* The original commanders in ''StarCraft'' ''VideoGame/StarCraft'' are all silent and nameless ([[NonEntityGeneral only referred to by their title]]: Magistrate/Commander, Cerebrate and Executor), and hence don't really have much say in their comrades' actions. [[spoiler:The Protoss Executor was retconned to be Artanis while the Terran and Zerg commanders appear to have been removed from continuity entirely, replaced by Raynor and Kerrigan acting independently.]]
** For clarification. Both the Zerg Commanders were Cerebrates, the one in the main game was killed by Zeratul, the one during ''Brood War'' would have been likely killed off by Kerrigan after the events of the Brood War. The Terran Commander of the main game was the Magistrate of Mar Sara, in a novel s/he was stated to have left Raynor's Raiders after escaping from Mengsk. The Terran Commander in ''Brood War'' was a UED Captain who either died to Kerrigan's Swarm or managed to be one of the few survivors. The Protoss Commander of ''Brood War'' has yet to be elaborated upon (as Artanis only returned to an executor position during the last mission of the game), there's an idea in the fandom that it could have been Selendis (who is introduced in StarCraftII VideoGame/StarCraftII as Artanis's protege).
21st Nov '16 6:57:37 AM ashlay
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** Except for ''VideoGame/DevilChildren'', where the protagonists talk just as much as the other characters.



*** Ditto with the protagonist of ''VideoGame/{{Persona 4}}''. Some personality can also be gleaned from the dialogue options. In P4, for example, the option of telling people to 'calm down' comes up repeatedly - almost to the point of it being a bit of a running joke.
*** Persona 4 is an odd case. The addition of full team control means that the protagonist is actually telling each character what to do in real time, even though the player never hears them. Also, in a number of group situations and meetups, the protagonist is seen talking among the group quite casually and easily. While spoken dialogue is almost non-existent, in-universe he's reasonably chatty.
*** Notably, in the AnimatedAdaptation and ''VideoGame/Persona4Arena'', he's ''not'' a SilentProtagonist at all and has a clearly defined personality in both.
*** ''VideoGame/{{Persona 2}}'' has a variation of the trope. The main characters of ''Innocent Sin'' and ''Eternal Punishment'' (Tatsuya and Maya, respectively) are party members in the other's game. So in the game one is the protagonist, he/she will be mute; in the other game, he/she will be able to talk. Anyone who played both versions can confirm the strangeness of hearing a previously mute character talk, which is quite interesting.
*** Stranger with Maya, who in the first game is established as being chatty and scatterbrained, but doesn't utter a peep in the second. Tatsuya always maintains his calm, cold personality, even when he starts talking.
*** In a slight subversion, Persona 5's main character does talk rarely. Not very much, but he occasionally has some lines in cutscenes, and has some battle dialogue beyond just calling persona names, although notably less than the other characters. He also has occasional short lines musing to himself when in menus.
** Serph, the main character of ''VideoGame/DigitalDevilSaga'', does not make so much as a noise in the first game. He gets a sort of confused grunt near the beginning of the second, which may not be enough to prepare the player for the flashback sequence in which he is downright chatty.
*** Only sort of. [[spoiler:The talkative Serph in the flashback is not actually the player character, but the man (now dead) your Heroic Mime was based on. ''Your'' Serph is always silent. And it is actually a plot point, hammering the point the two are ''nothing'' alike.]]

to:

*** Ditto with the ** Yhe protagonist of ''VideoGame/{{Persona 4}}''. Some personality can also be gleaned from the dialogue options. In P4, for example, the option of telling people to 'calm down' comes up repeatedly - almost to the point of it being a bit of a running joke.
*** Persona 4 is an odd case.
joke. The addition of full team control means that the protagonist is actually telling each character what to do in real time, even though the player never hears them. Also, in a number of group situations and meetups, the protagonist is seen talking among the group quite casually and easily. While spoken dialogue is almost non-existent, in-universe he's reasonably chatty.
*** Notably, in the AnimatedAdaptation and ''VideoGame/Persona4Arena'', he's ''not'' a SilentProtagonist at all and has a clearly defined personality in both.
***
** ''VideoGame/{{Persona 2}}'' has a variation of the trope. The main characters of ''Innocent Sin'' and ''Eternal Punishment'' (Tatsuya and Maya, respectively) are party members in the other's game. So in the game one is the protagonist, he/she will be mute; in the other game, he/she will be able to talk. Anyone who played both versions can confirm the strangeness of hearing a previously mute character talk, which is quite interesting.
*** Stranger
interesting. Gets stranger with Maya, who in the first game is established as being chatty and scatterbrained, but doesn't utter a peep in the second. Tatsuya always maintains his calm, cold personality, even when he starts talking.
*** In a slight subversion, Persona 5's ** Downplayed even more with ''VideoGame/{{Persona 5}}'''s main character does talk rarely. Not very much, but he occasionally character, who has some a few lines in cutscenes, and has will even drop some battle dialogue beyond just calling persona names, although notably less than StockPhrases in battles and in-game menus. However, he has still never speaks DialogueTree lines, and has the other characters. He also has occasional short fewest spoken lines musing to himself when of any named character in menus.
the game, despite being the one you spend 95% of your time with.
** Serph, the main character of ''VideoGame/DigitalDevilSaga'', does not make so much as a noise in the first game. He gets a sort of confused grunt near the beginning of the second, which may not be enough to prepare the player for the flashback sequence in which he is downright chatty.
*** Only sort of.
chatty. [[spoiler:The talkative Serph in the flashback is not actually the player character, but the man (now dead) your Heroic Mime was based on. ''Your'' Serph is always silent. And it is actually a plot point, hammering the point the two are ''nothing'' alike.]]
16th Oct '16 6:01:47 PM nombretomado
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* The ''Franchise/FireEmblem'' series had done this on two occasions: the Tactician in [[FireEmblemElibe Blazing Sword]] is a straight example of TheSilentBob, while ''VideoGame/FireEmblemAwakening'' plays this strangely; when creating your customizable Avatar, you're given several voice options, one of which is 'silent', which causes them to become a Heroic Mime.

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* The ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' series had done this on two occasions: the Tactician in [[FireEmblemElibe [[VideoGame/FireEmblemElibe Blazing Sword]] is a straight example of TheSilentBob, while ''VideoGame/FireEmblemAwakening'' plays this strangely; when creating your customizable Avatar, you're given several voice options, one of which is 'silent', which causes them to become a Heroic Mime.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.HeroicMime