You bet your ass she'll do something nasty to you.
The Witch and the Hundred Knight is an Action RPG by Nippon Ichi (more specifically, the team behind Prinny: Can I Really Be the Hero?) for the PlayStation 3. It is also Nippon Ichi's first true Video Game 3D Leap.Deep within the forest, there live two witches: the Swamp Witch and the Forest Witch. The two are engaged in a deadly war for supremacy, which has lasted for over 100 years. One day, the Swamp Witch, Metallia, summons the mighty Hundred Knight, a mythical demon of untold power, in hopes of gaining the upper hand against her rival. She binds the Hundred Knight to her will, with her goal to defeat the Forest Witch and turn the world into a giant swampland. With a hundred days to spare before she perishes, Metallia commands the Hundred Knight to expand her swamp dominion over the world.In the game, the player takes control of the Hundred Knight. The game is played from a top-down perspective and battles are fought in hack-and-slash style with some Roguelike elements mixed in.The character page needs Wiki Magic.
This game provides examples of:
All There in the Manual: A large portion of Metallia's back story is revealed through optional conversations with characters around the house.
Awesome, but Impractical: You can spend AP on making slightly stronger attacks that bosses still reduce to nearly nothing... or you can use them on Mystical Dodges and use normal attacks while their guard is down and you can actually hurt them.
Status effect and Spread type staves are the only true ranged attacks at your disposal, but more often than not bosses are very resistant to magic type damage and ranged staves can't do AoE damage for clearing the small fry.
Beef Gate: Occasionally you run into guardians with ridiculous base defences who are only vulnerable to blunt damage; if you haven't been grinding in the current chapter, you're outta luck until you find a level-appropriate hammer.
Bloodier and Gorier/Darker and Edgier: Oh, so much. The game is generally more dark in tone than the Disgaea series and is comparable to Soul Nomad in terms of some of the situations and sheer levels of nastiness that some of the members of the cast operate at, along with its twisted fairytale fantasy setting and blood being visible.
Bonus Boss: It's possible to find and properly fight the various Dark Witches you encounter in chapters 4, 9 and 10, and is required to unlock Chapters 12 and 13.
By extension, every boss in Chapters 12 and 13. Some of which were The Unfought in the story proper while others (mainly Totopepe, Purple Peel, and Malia) are rematches, and some are new opponents and thus Walking Spoilers (Dulche Valentine and especially Niike).
Breather Episode: Chapter 7, which focuses on the antics of Lucchini and Hundred Knight while Metallia takes a break from her usual witchery.
Broken Pedestal: in Chapter 13 Metallia find the Old Hag, AKA Urura... and finds out that her hero was a straight up Knight Templar and wants her to go back to the swamp and then to replace her in maintaining Niike's seal. This may also apply to Malia, who also opposes Uruka's plans for Metallia.
Swamps Are Evil: ...And it is not a welcoming place. Just the stench alone is enough to incapacitate or even kill the weak.
The Cavalry: The Hundred Knight can summon tochkas; some will help you distract enemies, others will attack them directly, and others are entirely there for utility.
Chekhov's Gun: Those seemingly random cut scenes and the small village visited during the tutorial level? Yeah, they come back later.
Also, Lia's doll, the Green Seed and, interestingly, your own name.
Chekhov's Gunman: The old hag, Belda and Totopepe. The last two are villains with seemingly innocent first impressions and the old hag is actually the Great Witch Uruka.
Clothes Make the Superman: The helmet Metallia gives to the Hundred Knight when she first summons it are what give it its starting facet, Wonder Knight.
Continuing Is Painful: Being defeated means you lose 50 Gcals and 10% of the items currently in your stomach. Being defeated when you have 0 Gcals forces you to return to the swamp, reduces the experience you would have otherwise earned by half, and makes you lose all the items in your stomach at the time.
Curb-Stomp Battle: Belda and the Inquisitors feel very confident with the Hexen Byuphen by their side, especially after they are able to execute Nezaria. Then, Nezaria crashes Metallia's execution and shows them just how utterly wrong they are.
Dramatic Irony: When Visco meets Metallia, she mistakes her for Malia, and says that it's a good thing they found her (Malia) before the Swamp Witch (Metallia) did. The irony is in the fact that Metallia did find Malia first and we all know where that went...
Crowning Moment of Heartwarming: Interestingly, Metallia's Dark Hero antics in her parallel world cause this to happen to a lot of the other characters too, even some of the minor ones and villains. You get to see them all towards the end of Chapter 13 (If you got past Chapter 11's DownerEnding), and they're almost all pretty touching.
Exact Words: After defeating Valentine, Metallia promises Visco she won't do anything cruel to her. Which is why she tells the Korigon that Valentine has lost all her magic. With Valentine weakened, the Korigon are free from her rule and they celebrate their freedom by turning on her.
Expecting Someone Taller: Literally. Metallia isn't exactly thrilled when it turns out the Hundred Knight is barely two feet tall.
Expy: The Hundred Knight bears a striking resemble to Prinnies. It even has a fanny pack!
The mini knights also look similar to the Patapons.
Getting Crap Past the Radar: In the second chapter of the manga, Visco and the Knight(s) milk some of Liffey the cow witch's cattle. It turns out that they were girls transformed into cows, and that they may have been milking their breasts.
Glass Cannon: The Noble Raptor facet, which increases Critical Hit chance by 30%, increases the power of AP attacks by 50% and has the high proficiencies with every weapon type except Staves, but reduces all your damage resistances by a flat 50% and reduces stats from armor by 20%.
Golden Ending: As in most Nippon Ichi titles, the game has a Bad, Normal and True Ending. There's a catch, though... The True Ending is just the in-game prophecized ending, and would be the bad ending in any other Nippon Ichi game, and the Bad Ending is where things actually turn out well for everyone, because Metallia gets to play Dark Hero and destroy her own alternate reality.
Great Big Book of Everything: The Witch Doctrine, written by Great Witch Uruka, which contains all the rules, guidelines, and etiquette Witches should follow.
Guide Dang It: The game has a bad habit of this whenever no objective markers are present, but the conditions to get the GoldenEnding are easily the worst offender, involving hunting down and defeating the 3 dark witches encountered earlier in the game to unlock the last two chapters and the true final boss.
At one point you need to hit a switch on the opposite side of a wall. Unless you've been using the arrow tochka in battle and noticed that they home in on your locked target, you'd never know you're supposed to fire one at an angle and lock on to arc it back toward the switch once it clears the obstacle.
The Heartless: Dark Witches, Witches whose souls have been overwhelmed by dark magic and transformed into mindless, bestial killing machines. The Witch Doctrine goes so far as to outlaw Witches from interacting with them, lest they become corrupted as well.
To a lesser extent, Witch Soldiers, soulless magical constructs created by a Witch to fight. When their creator dies or abandons them, they become extremely violent towards other Witches and their familiars/creations.
High School AU: At the beginning of chapter 12, the Hundred Knight ends up in an Alternate Universe where Metallia is a delinquent at a Wizarding School (with Nezaria as an honor student and Malia as one of the professors). His stay is brief as the Metallia from the main universe pulls him out.
Improbably Female Cast: With the exception of the Hundred Knight, Arlecchino, and Lana, the entire cast is female, though it's fitting, since the game is centered around witches.
In-Series Nickname: When the Hundred Knight gives Metallia his name, Metallia decides to completely ignore it and just call him "Hundred Knight" (Or "Hyakkihei" in Japanese).
Lost Forever: Once Lana joins your party, you can no longer go back to his village because of how Lana tells you that his people decided to shut themselves from the world for the rest of their lives. This means any item you failed to get during the first visit will be gone. Fitting given how Lana killed everyone in the village.
Luke, I Am Your Father: Invoked by Mallia on the first fight, but Metallia isn't fazed. Also implied in the Bad ending that future Metallia is Visco's mother.
The Magocracy: The world of Medea is essentially run by the witches.
Mighty Glacier: The Power Fortress facet, which improves your guard and damage resistances to Slash and Blunt, but makes you incredibly vulnerable to Magic. Although the Facet itself doesn't reduce your speed, it specializes in Hammers, which are the slowest weapon class.
Mr. Exposition: The lamptrees that wander around Metallia's swamp serve no purpose besides providing the player with background information.
No Good Deed Goes Unpunished: THE GAME. Nothing good ever happens from Metallia acting nice to another person, she'll either be betrayed or it will backfire horribly.
Not Completely Useless: You can poison enemies and wait a few years for them to die... or you can just go ahead and keep hitting them. Redeemed when you run into the Undead, who are invulnerable to everything except poison damage.
One-Man Army: What the Hundred Knight was thought to be. Subverted when it turns out he's a two foot tall black blob in humanoid form.
Double Subverted over the course of the gameplay, where it becomes clear that the Hundred Knight really is as badass as the legends said he was.
This might be a huge coincidence, but the "Bad" ending has some similarities with Bravely Default, like the fairy companion being a villain and the servant of a dimension eating Eldritch Abomination, for starters. Chapter 11 also takes place in a parallel universe.
Shrouded in Myth: According to legend, the Hundred Knight is several stories tall, has multiple arms carrying enchanted weapons, thirteen all-seeing eyes, a legion of 100 soldiers at its command, and the ability to shoot liquid fire from its face and crotch. None of these are even remotely accurate.
Sick Episode: Chapter 4, in which Metallia contracts a dangerous illness and is bedridden with stomach cramps and vomiting.
Sound Effect Bleep: Heavy cursing is censored with a bleep. This is present in both the Japanese and English versions.
Squishy Wizard: The Trick Screamer facet, which specializes in Staves, improves your Tochka skills and Mystic Dodge and allows you to charm enemies into helping you, but has significantly lower defense.
Virgin Power: Played with. In-universe, it's a commonly accepted belief that one must be a virgin in order to become a Witch. According to Great Witch Uruka, this is a load of nonsense, but she still advises Witches to remain celibate.
"Only disaster will come from a Witch lying with a man."
The sheer number of problems caused by witches who fall in love over the course of the story certainly proves her correct in that respect.
Wham Episode: Chapter 10. During Amataya Kingdom's anniversary ball, Metallia and Visco get into a fight when Metallia's antidote fails to lift Visco's curse. Heintz, Belda, and Totopepe then murder Sabina and use her corpse to frame Metallia of trying to undermine the kingdom, getting her arrested and set to be executed while launching a massive witch hunt that nearly eradicates the Great Witches.
What Measure Is a Non-Human?: In chapter 12, Metallia tells Hundred Knight to build up its karma and destroy the world. Said world is a temporary one created by Metallia using fragments of other destroyed worlds and tells the Hundred Knight not to feel bad for whatever damage it causes.
Your Soul Is Mine: When enemies die, there is a chance they will drop Anima, which Metallia describes as "the crystallized form of a living creature's soul". Hundred Knight can collect these and give them to Metallia in exchange for certain rewards.