History VideoGame / TomodachiLife

26th May '17 11:51:37 AM PF
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* WeWinBecauseYouDidnt: Inverted in the Vs. Match Islander Game. It's possible to end the game in a draw. If that happens, the Mii says "That was a great game" and then gives you the prize choices as if you had won.


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* WeWinBecauseYouDidnt: Inverted in the Vs. Match Islander Game. It's possible to end the game in a draw. If that happens, the Mii says "That was a great game" and then gives you the prize choices as if you had won.
26th May '17 11:37:24 AM PF
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* HilarityEnsues: There are a lot of wacky events that might transpire as you live on the island.



* HilarityEnsues: There are a lot of wacky events that might transpire as you live on the island.
26th May '17 9:54:38 AM PF
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* SarcasmMode: The Miis talk this way, thanks to the synthesizers. Because of this, they fail to pronounce words with strong feeling, especially words with all caps. They also don't yell their dialogue at all.



* SarcasmMode: The Miis talk this way, thanks to the synthesizers. Because of this, they fail to pronounce words with strong feeling, especially words with all caps. They also don't yell their dialogue at all.
26th May '17 9:39:34 AM PF
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* TheNoseKnows: Sometimes Miis in their apartments will randomly sniff the air.

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* TheNoseKnows: Sometimes Miis in their apartments will randomly occasionally sniff the air.air while in their apartment.
26th May '17 4:51:21 AM PF
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* NeverSayDie: Played with in the North American/European versions Tomodachi Quest; a Mii with zero HP yields the message "X pretended to die." When it's their turn, they will be skipped with the message, "X is pretending to be dead."

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* NeverSayDie: Played with in the North American/European versions of Tomodachi Quest; a Mii with zero HP yields the message "X pretended to die." When it's their turn, they will be skipped with the message, "X is pretending to be dead."



* NoFourthWall: The game regularly considers the player literally as a character in the game, to the point where the Miis refer to you as "[First islander Mii]'s look-alike",[[note]]Said islander's being your official Mii.[[/note]] and the fact that the game takes advantage of the 3DS's frontal camera in instances where, for some reason, the player's face must be seen in the game.[[note]]Like when you allow a Mii to take a picture of you, for example.[[/note]] Occasionally, your Miis will ask questions about your world. Overlaps with FeaturelessProtagonist.
* NoHuggingNoKissing: Subverted. Whilst romance is a feature in the game, the couples never kiss or hug, and the only way they make out is when they stare at each other with their eyes closed and hearts floating up from their heads, possibly to make the romance feature more age-appropriate.

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* NoFourthWall: The game regularly literally considers the player literally as to be a character in the game, to the point where the Miis refer to you as "[First islander Mii]'s look-alike",[[note]]Said islander's being your official Mii.[[/note]] and the fact that the game takes advantage of the 3DS's frontal camera in instances where, for some reason, the player's face must be seen in the game.[[note]]Like when you allow a Mii to take a picture of you, for example.[[/note]] Occasionally, your Miis will ask questions about your world. Overlaps with FeaturelessProtagonist.
* NoHuggingNoKissing: Subverted. Whilst romance is a feature in the game, the couples never kiss or hug, and the only way they make out is when they stare at each other with their eyes closed and hearts floating up from their heads, possibly to make the romance feature more age-appropriate.
26th May '17 4:40:28 AM PF
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** May also be in effect with the older Miis, as they will go "Haven't seen you in a week" despite it being ''well'' under a week since you last checked on them. Let several more pass without you visiting a Mii and they'll go "Haven't seen you in a month".
* YearX: There's a dream where a Mii, now looking like an old man/woman, states that they haven't seen you in 50 years and makes a random comment based upon how they were doing around that time. The name of the dream? "20XX" in the European version.[[note]]It's "The Future" in the US release.[[/note]]

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** May also This may be in effect with the older Miis, as they will go "Haven't seen you in a week" despite it being ''well'' under a week since you last checked on them. Let several more pass without you visiting a Mii and they'll go "Haven't seen you in a month".
* YearX: There's a dream where a Mii, now looking like an old man/woman, states that they haven't seen you in 50 years and makes a random comment based upon how they were doing around that time. The name of the dream? "20XX" in the European version.[[note]]It's "The Future" in the US release.North American version.[[/note]]



** There is a way to make a copy of the child Mii that can be added to the island; If you receive the traveling Mii after sending him/her out, he/she is added to the [=StreetPass=] Mii Plaza, who can then be copied into Mii Maker and from there, into ''Tomodachi Life'' as well. However they will not have any starting friendships with their parents and any siblings the parents may have had before, and you'll have to recreate their profile, voice, and personality from scratch.

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** There is a way to make a copy of the child Mii that can be added to the island; If you receive the traveling Mii after sending him/her them out, he/she is they are added to the [=StreetPass=] Mii Plaza, who can then be copied into Mii Maker and from there, into ''Tomodachi Life'' as well. However However, they will not have any starting friendships with their parents and any siblings the parents may have had before, and you'll have to recreate their profile, voice, and personality from scratch.



* YouHaveResearchedBreathing: Players must give each Mii their respective catchphrases: their basic catchphrase on a level-up, and their emotional ones when they ask the player directly.

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* YouHaveResearchedBreathing: Players must give each Mii their respective catchphrases: their basic catchphrase on a level-up, level up, and their emotional ones when they ask the player directly.
25th May '17 9:04:14 PM PF
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[[caption-width-right:316:[[TagLine Your friends. Your drama. Your life.]][[note]] now with grownups fighting over teddy bears![[/note]]]]

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[[caption-width-right:316:[[TagLine Your friends. Your drama. Your life.]][[note]] now ]][[note]]Now with grownups grown-ups fighting over teddy bears![[/note]]]]



** Sometimes if a Mii breaks up with their partner, you can see the partner has a flashback showing their times together, ending with them sitting alone on the beach after the breakup.
** After a Mii child grows up and leaves the house, you get an album showing memories of the child's time growing up.
* FlatCharacter: In all regions, the respective shopkeepers has absolutely no personality and characteristics than being shopkeepers, simply being there when a Mii isn't working a part-time job.

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** Sometimes if a Mii breaks up with their partner, you can see the partner has have a flashback showing their times time together, ending with them sitting alone on the beach after the breakup.
** After a Mii child grows up and leaves the house, you get an album showing memories of the child's time growing up.
* FlatCharacter: In all regions, the respective shopkeepers has have absolutely no personality and characteristics than being shopkeepers, simply being there when a Mii isn't working a part-time job.whatsoever.



* SleepyHead: Miis will occasionally take naps, not just in their own apartments, but also on a bench in the park and observation tower or a counter stool at the cafe.

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* SleepyHead: Miis will occasionally take naps, not just in their own apartments, but also on a bench in the park and observation tower or a counter stool at the cafe.café.



** [=StreetPassing=] with other ''Tomodachi Life'' players will give you access to special import clothing items and hats that you can't acquire otherwise. In addition, it's possible to send "explorer Miis", grown-up child Mii, to other people. Receiving them is also how you unlock all of the "special foods" and 2-4 of the treasures, depending on whether you have a Mii over level 20 first or not.

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** [=StreetPassing=] with other ''Tomodachi Life'' players will give you access to special import clothing items and hats that you can't acquire otherwise. In addition, it's possible to send "explorer Miis", grown-up child Mii, Miis" to other people. Receiving them is also how you unlock all of the "special foods" and 2-4 of the treasures, depending on whether you have a Mii over level 20 first or not.



* StylisticSelfParody: Miis may lampshade the fact that they are, well, Miis by stating that "someone who looked just like them appeared" while playing their Nintendo games.

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* StylisticSelfParody: Miis may lampshade the fact that they are, well, are Miis by stating that "someone who looked just like them appeared" while playing their Nintendo games.



** Miis farting, whether it's a tiny little toot or a loud, wet one. A Mii's baby will also fart if you tickle its body for too long for the first time in a play session. Lampshaded by one of the possible comments a Mii can give.
--> '''Mii (Europe)''': You didn't hear me parp in my room, didn't you?

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** Miis farting, whether it's a tiny little toot or a loud, wet one. A Mii's baby will also fart if you tickle its their body for too long for the first time in a play session. Lampshaded by one of the possible comments a Mii can give.
give:
--> '''Mii (Europe)''': (Europe):''' You didn't hear me parp in my room, didn't you?



** There's also a line that occasionally pops up during Pity Parties that implies one of the Miis present just farted.
--> '''Mii''': Did you hear that?! That WAS NOT the dog, ha ha ha ha ha. Ehem. Sorry about that...

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** There's also a line that occasionally pops up during Pity Parties that implies one of the Miis present just farted.
--> '''Mii''': '''Mii:''' Did you hear that?! That WAS NOT the dog, ha ha ha ha ha. Ehem. Sorry about that...



** One news broadcast focuses on a group of four Miis sitting on a rock in front of a lake; trying to cheer up a fifth Mii that feels depressed because he/she "stepped in dog poo".
** Another news broadcast in the sequel ranks Miis based on how much "toilet time" they spend, while another involves a Mii locking him or herself in a public bathroom leaving everyone outside with a PottyEmergency.
** The Toilet Paper, Potty, and Disposable Diaper treasures. One picture in the CreativeClosingCredits shows an EmbarrassingOldPhoto of a baby Mii on the Potty.
* ToiletSeatDivorce: Married couples can attempt to break up and demolish their house if one of the Mii's relationship levels dares reach "Kinda" or "Not Getting Along" or if a couple is chosen by the [=RNG=] to duke it out (even if they're Soul Mates). And there's nothing short of SaveScumming you can do about it.
* TomboyWithAGirlyStreak: The protagonist of "Dragon's Fire" is a KnightInShiningArmor slaying the dragon... just in time for brunch. If the singer is female it comes off this way.

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** One news broadcast reports focuses on a group of four Miis sitting on a rock in front of a lake; trying to cheer up a fifth Mii that feels depressed because he/she they "stepped in dog poo".
** Another news broadcast report in the sequel ranks Miis based on how much "toilet time" they spend, while another involves a Mii locking him or herself themself in a public bathroom leaving everyone outside with a PottyEmergency.
** The Toilet Paper, Potty, and Disposable Diaper treasures. One picture in the CreativeClosingCredits shows an EmbarrassingOldPhoto of a baby Mii on the Potty.
* ToiletSeatDivorce: Married couples can attempt to break up and demolish their house if one of the Mii's relationship levels dares reach "Kinda" or "Not Getting Along" getting along" or if a couple is chosen by the [=RNG=] to duke it out (even out, even if they're Soul Mates).mates. And there's nothing short of SaveScumming you can do about it.
* TomboyWithAGirlyStreak: The protagonist of "Dragon's Fire" is a KnightInShiningArmor slaying the dragon... dragon just in time for brunch. If the singer is female it comes off this way.



* TransformationSequence: The "Transform / Superhero" dream involves the dreamer transforming into a super hero/heroine through this manner.

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* TransformationSequence: The "Transform / Superhero" dream involves the dreamer transforming into a super hero/heroine superhero/heroine through this manner.



* TranslationConvention: This sorta happens when the player is overlooking Mii Apartments. When the Mii is alone or on its cell phone, it talks in perfect English; but when another Mii is over, they use the whooping gibberish sound when talking to each other. Averted at Mii homes and the various hangout locations, since they always use the whooping gibberish (save for when talking to a traveler).

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* TranslationConvention: This sorta happens when the player is overlooking Mii Apartments. When the Mii is alone or on its their cell phone, it talks in they'll speak perfect English; but when another Mii is over, they use the whooping gibberish sound when talking to each other. Averted at Mii homes and the various hangout locations, since they always use the whooping gibberish (save for when talking to a traveler).other.



* TwirlOfLove: When a Mii confesses their love and their crush accepts, if the confessor is Outgoing it will twirl happily.

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* TwirlOfLove: TwirlOfLove:
**
When a Mii confesses their love feelings and their crush accepts, if the confessor is Outgoing it will twirl happily.



** A Mii may also spin their partner around when singing an Opera song as a group.
** If the player acquires every food item, in the newscast of such your Mii pats its chest and turns in a circle repeatedly. Same goes for the newscast if the player gets every special food; your Mii will jump in a circle continuously.

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** A Mii may also spin their partner around when singing an Opera song as a group.
** If the player acquires every food item, in the newscast of such news report, your look-alike Mii pats its will pat their chest and turns in a circle repeatedly. Same goes for the newscast news report if the player gets every special food; your look-alike Mii will jump in a circle continuously.



** The two medicines, cold medicine and stomach medicine. Most goods, in addition to having a specific in-game purpose, can also be used in a more general sense to cheer up depressed Miis, calm down angry Miis, or just for fun. The cold and stomach medicine, however, cannot be used for anything other than curing a Mii with a cold or a stomach virus. You'll receive far more of them than you'll ever have the chance to use, to the point that eventually you'll begin to actively groan upon receiving one.
** The Kid-o-Matics and Age-o-Matics end up being undesirable if you don't want to fiddle with the ages of your Miis. And the fact that you can change their ages simply by editing their birthdays makes them pretty much redundant anyway; the only difference is you don't get a cutscene to watch. They also can't be used to cheer up or calm down Miis, and unless you have at least one islander of both genders un-married in that age set, they won't ever ask to use them. Miis in a relationship will also refuse to use them, meaning that if everyone in the game is dating or married, the items become ''completely'' useless.
** There are a number of game-won treasures[[note]]the Acorn, Clothespin, Disposable Diaper, Finger Trap, Lump of Coal, Pebble, Pinecone, Receipt, Smelly Sock, and Swimming Certificate[[/note]] that are worth less money than the consolation prizes[[note]]the toilet paper and box of tissues, both of which are worth $1, or ¥100 in the Japanese versions[[/note]], and except in the Catch game, there's no way to know in advance whether you'll find one. While it's good to find them each once for completeness' sake, after that it becomes very annoying. It is possible to avoid them in non-Catch games by only looking in the large box, but at the price of missing out on several expensive treasures, including the most expensive treasure in the game[[note]]Gold Bar for $1000 in the medium box[[/note]].
** The [[PoisonMushroom Trash Foods]]. Since you cannot sell them, you're stuck with having to dispose them on a Mii, which will always guarantee a negative reaction and a slight drop in Happiness.
* UngratefulBastard: When given food, clothing, or a hat for free that the Miis don't like, they will let you know in no uncertain terms. This can even happen if the item cost several thousand dollars. They're more polite about interiors.
* TheUnintelligible: Since the Miis use a "whoop whoop whoop" sound effect when talking to other Miis at times, it's hard to determine what they're saying, though the expressions on their faces and gestures might hint if they're talking friendly or arguing. Specifically, whenever the Mii couples sing to their child, what they're singing is inaudible.
** Played stronger with the "befriending" cutscenes. Every time you choose to help a Mii want to be friends or introduce one of its current friends to another they don't know, you'll always have to pick what the Miis should talk about or do to get along. Even when doing this, the player can't tell what the Miis are saying because of the whooping sound they always use in said scenes.

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** The two medicines, cold medicine and stomach medicine.medicines. Most goods, in addition to having a specific in-game purpose, can also be used in a more general sense to cheer up depressed Miis, calm down angry Miis, or just for fun. The cold and stomach medicine, however, cannot be used for anything other than curing a Mii with who has a cold or a stomach virus. You'll receive far more of them than you'll ever have the chance to use, to the point that eventually you'll begin to actively groan upon receiving one.
** The Kid-o-Matics Age-o-matic and Age-o-Matics Kid-o-matic can end up being undesirable if you don't want to fiddle with the ages of your Miis. And the fact that you can change their ages simply by editing their birthdays makes them pretty much redundant anyway; the only difference is you don't get a cutscene to watch. They also can't be used to cheer up or calm down Miis, and unless you have at least one islander of both genders un-married in that age set, they won't ever ask to use them. Miis in a relationship will also refuse to use them, meaning that if everyone in the game is dating or married, the items become ''completely'' useless.
** There are a number of game-won treasures[[note]]the treasures[[note]]The Acorn, Clothespin, Disposable Diaper, Finger Trap, Lump of Coal, Pebble, Pinecone, Receipt, Smelly Sock, and Swimming Certificate[[/note]] Certificate.[[/note]] that are worth less money than the consolation prizes[[note]]the prizes,[[note]]The toilet paper and box of tissues, both of which are worth $1, or ¥100 in the Japanese versions[[/note]], versions.[[/note]] and except in the Catch game, there's no way to know in advance whether you'll find one. While it's good to find them each once for completeness' sake, after that it becomes very annoying. It is possible to avoid them in non-Catch games by only looking in the large box, but at the price of missing out on several expensive treasures, including the most expensive treasure in the game[[note]]Gold Bar game.[[note]]Gold bar for $1000 in the medium box[[/note]].
box.[[/note]]
** The [[PoisonMushroom Trash Foods]].trash foods]]. Since you cannot sell them, you're stuck with having to dispose them on a Mii, which will always guarantee a negative reaction and a slight drop in Happiness.
* UngratefulBastard: When given food, clothing, or a hat for free that the Miis don't like, they will let you know in no uncertain terms. This can even happen if the item cost several thousand dollars. They're more polite about interiors.
* TheUnintelligible: TheUnintelligible:
**
Since the Miis use a "whoop whoop whoop" sound effect when talking to other Miis at times, it's hard to determine what they're saying, though the expressions on their faces and gestures might hint if they're talking friendly or arguing. Specifically, whenever the Mii couples sing to their child, what they're singing is inaudible.
** Played stronger with the "befriending" cutscenes. Every time you choose to help a Mii want that wants to be friends or introduce one of its their current friends to another they don't know, you'll always have to pick what the Miis should talk about or do to get along. Even when doing this, the player can't tell what the Miis are saying because of the whooping sound they always use in said scenes.



* TheUnreveal: Played with in a few conversations at the café. Either a Mii has a secret but refuses to tell it, has something it cannot tell anyone, or starts to say something but stops itself to say it's a secret, forcing all its friends to be angry at him/her and wanting to hear it.
* UnstoppableRage: When an Outgoing Mii gets into a normal fight with another Mii, they will wave their arms in the air while stamping on the floor with both feet. Played more literally with hostile fights, where their rage has reached high levels that they'll refuse to apologize and you have no choice but to find another Mii to take action.
* UnusuallyUninterestingSight: The dream "Giant" involves a Mii seeing a giant[[note]]The player picked up by the camera feed[[/note]] through their window. Usually they freak out, but sometimes they just sit there due the 3DS' face recognition system being poor.

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* TheUnreveal: Played with in a few conversations at the café. Either a Mii has a secret but refuses to tell it, has something it they cannot tell anyone, or starts to say something but stops itself themself to say it's a secret, forcing all its their friends to be angry at him/her them and wanting to hear it.
* UnstoppableRage: When an Outgoing Mii gets into a normal fight with another Mii, they will wave their arms in the air while stamping on the floor with both feet. Played more literally with During hostile fights, where their rage has reached high levels that they'll refuse to apologize and you have no choice but to find another Mii to take action.
* UnusuallyUninterestingSight: The dream "Giant" dream involves a Mii seeing a giant[[note]]The player picked up by the camera feed[[/note]] feed.[[/note]] through their window. Usually they freak out, but sometimes they just sit there due the 3DS' face recognition system being poor.



** The various treasures you can get from playing the Miis' games, viewing their dreams, and sending them on vacations mainly exist to be sold, some for noticeably large amounts of cash (the items that sell for 100 dollars or more play a more triumphant jingle when obtained than the cheaper items). Their only other purpose is to be given out as gifts when a Mii wants to go out with their beloved, but their sale value has no correlation with how successful it is, you can have them give food instead, and it's just one of the eight things you can tell the Mii to do or to say.
** Beginning at level 20, a Mii leveling up will give you a Gold or Silver Coin, which are high-value treasures (selling for $200 and $100, respectively). Travelers who like you enough will give you coins as parting gifts as well, which also include the slightly cheaper-selling Copper Coin. They can also give you the very cheap packet of tissues (not to be confused with the box of tissues ConsolationPrize, though they sell for the same amount).

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** The various treasures you can get from playing the Miis' games, viewing their dreams, and sending them on vacations mainly exist to be sold, some for noticeably large amounts of cash (the cash.[[note]]The items that sell for 100 dollars or more play a more triumphant jingle when obtained than the cheaper items). Their items.[[/note]] The only other purpose they serve is to be given out as gifts when a Mii wants to go out with their beloved, but their the sale value has no correlation with how successful it is, you can have them give food instead, and it's just one of the eight things you can tell the Mii to do or to say.
** Beginning at level 20, a Mii leveling up will give you a Gold or Silver Coin, coin, which are high-value treasures (selling high value treasures.[[note]]Selling for $200 and $100, respectively). respectively.[[/note]] Travelers who like you enough will give you coins as parting gifts as well, which also include the slightly cheaper-selling cheaper selling Copper Coin. Ccin. They can also give you the very cheap packet of tissues (not tissues.[[note]]Not to be confused with the box of tissues ConsolationPrize, though they sell for the same amount).amount.[[/note]]



** It's hard not to feel happy after you've helped a Mii make up with someone they had a fight with or propose to their partner, or when seeing a married couple taking care of their baby.
** If you're checking in on a couple with a baby, there's a chance the baby will be crying. You're not obligated to do anything since the parents haven't called you, but if you want to be a really nice person, you can offer to babysit and calm the child down.
** Speaking of babies, calming the babies down can be frustrating if you don't make any progress but there's something nice and rewarding about hearing the baby cooing happily, especially if you manage to make it to the point of "[baby] is in such a good mood now, and to think, (s)he was crying just a minute ago."

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** It's hard not to feel happy after you've helped a Mii make up with someone they had a fight with or propose to their partner, or when seeing a married couple taking take care of their baby.
** If you're checking in on a couple with a baby, there's a chance the baby will be crying. You're not obligated to do anything since the parents haven't called you, but if you want to be a really nice person, you can offer to babysit and calm the child baby down.
** Speaking of babies, calming the Calming babies down can be frustrating if you don't make any progress but there's something nice and rewarding about hearing the baby cooing happily, especially if you manage to make it to the point of "[baby] is in such a good mood now, and to think, (s)he [they] was crying just a minute ago."



** If a Mii couple's child grows up and you choose to have it stay on the island, its first words will be, "You've been such a great friend to us."
** It is important to visit your island often, as relationships may decrease offscreen when the player is not checking on them. Caring for your Miis is a good way to keep their relationship up, especially if they're dating or married and want to avoid them splitting up.

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** If a Mii couple's child grows up and you choose to have it stay on the island, its their first words will be, "You've been such a great friend to us."
** It is important to visit your island often, as relationships may decrease offscreen when the player is not checking on them. offscreen. Caring for your Miis is a good way to keep their relationship up, especially if they're dating or married and want to avoid them splitting up.married.



** You can also blow out the candles of a Mii's birthday cake during the song, denying the Mii the chance to blow it out themselves. They don't seem to mind much.
** During a song performance, you can hit the "Make It Stop!" button to force the performing Miis to stop and freeze in place. It works any time--you can [[ShaggyDogStory hit the button at the very end during the audience clapping]] if you really want to.

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** You can also blow out the candles of a Mii's birthday cake during the song, denying the Mii the chance to blow it out themselves. They don't seem to mind much.
** During a song performance, you can hit the "Make It Stop!" it stop!" button to force the performing Miis to stop and freeze in place. It works any time--you You can even [[ShaggyDogStory hit the button at the very end during the audience clapping]] if you really want to.



** Deciding to help a Mii to declare his/her feelings to a Mii who already has a sweetheart. If the sweetheart shows up, the Mii will get a full sadness bar. But if the Mii successfully wins him/herself a new boy/girlfriend that was already dating, the ex will instantly enter Sadness and act as if the two just got dumped though a "Things aren't going so well" dialogue.
** Want to be cruel to other players? Get some Traveler Miis onto your island then turn off [=StreetPass=]. This will delete the Travelers!

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** Deciding to help a Mii to declare his/her their feelings to a Mii who already has a sweetheart. If the sweetheart shows up, the Mii will get a full sadness bar. But if the Mii successfully wins him/herself themself a new boy/girlfriend sweetheart that was already dating, the ex will instantly enter have a full Sadness bar and act as if the two just got dumped though a "Things aren't going so well" dialogue.
** Want to be cruel to other players? Get some Traveler Miis onto your island then turn off [=StreetPass=]. This will delete the Travelers!Travelers.



** When a couple calls you with "Excuse Me..." to help them with their crying child, you can say no. The parents will politely say, "That's fine...", but the looks on their faces will make you feel like the world's biggest bastard. Considering that you may have just checked on the baby before and they were perfectly fine only to [[HairTriggerTemper become upset the instant you step out]], and the parents giving you [[UndesirablePrize Goods you probably don't need]] if you do help them out (such as the Medicines and Age/Kid-o-Matics), you'll probably be wondering what the parents might have done to launch their own baby into tears.
** You can cause Miis to shudder by turning them around, tapping on them and then rubbing their backs. They may even turn to face you as if to say, "WhatTheHellPlayer".
** If a rara "love square" happens and the crush chooses someone who is not the confessor, they ask the player what they think of the relationship - if the player chooses they're against it, their faces will change from happy to complete shock (sometimes fainting), and their relationship is off.

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** When a couple calls you with "Excuse Me..." to help them with their crying child, you can say no. The parents will politely say, "That's fine...", but the looks on their faces will make you feel like the world's biggest bastard. Considering that you may have just checked on the baby before and they were perfectly fine only to [[HairTriggerTemper become upset the instant you step out]], and the parents giving you [[UndesirablePrize Goods goods you probably don't need]] if you do help them out (such as the Medicines and Age/Kid-o-Matics), Age/Kid-o-matics), you'll probably be wondering what the parents might have done to launch their own baby into tears.
** You can cause Miis to shudder by turning them around, tapping on them and then rubbing their backs. They may even turn to face you as if to say, "WhatTheHellPlayer".
you.
** If a rara rare "love square" happens and the crush chooses someone who is not the confessor, they ask the player what they think of the relationship - if the player chooses they're against it, their faces will change from happy to complete shock (sometimes fainting), and their relationship is off.



** There's a lot of potential for lewdness in this game, given the degree of player input. The FaceDoodling on a sleeping Mii, for one thing, can be a bit... obscene. It isn't saved, however.
** You can draw anything on the beaches once you get enough people and have the islanders vote on which option is better. There's just something funny about seeing your island dwellers decide on whether butts or boobs are better. And this is the cleaner stuff you could put on.
** Quirky Questions. Even though the game prevents you from outright putting explicit words into it, nothing stops you from putting in {{Double Entendre}}s or {{Unusual Euphemism}}s. You can slip obscene or crude words into the questions by misspelling them.

to:

** There's a lot of potential for lewdness in this game, given the degree of player input. The FaceDoodling on a sleeping Mii, for one thing, can be a bit... bit obscene. It isn't saved, however.
** You can draw anything on the beaches once you get enough people and have the islanders vote on which option is better. There's just something funny about seeing your island dwellers islanders decide on whether butts or boobs are better. And this is the cleaner stuff you could put on.
** Quirky Questions. Even though the game prevents you from outright putting explicit words into it, nothing stops you from putting in {{Double Entendre}}s or {{Unusual Euphemism}}s. You can slip obscene or crude words into the questions by misspelling them.them:



** You can make your Miis say horribly vulgar pickup lines when they ask out another Mii by telling them to "Use a Line".

to:

** You can make your Miis say horribly vulgar pickup lines when they ask out another Mii by telling them to "Use a Line".line".



* VocalDissonance: The game doesn't stop you from assigning "male" preset voices to female Miis and vice versa. Also, with the custom voices, you can give female Miis deep baritones (or even basses) while giving male Miis extremely high voices. The kids also [[LamarckWasRight inherit a randomized hybrid of their parents' voices]], which can sound almost exactly like their opposite-gender parent.
* TheVoiceless: If you choose to send a grown Mii child off as a traveler or move in as a permanent resident but either location is full, the child will remain silent, only until then will it speak for the first time.
** During a pity party, the Mii that is sad from an apology or confession being refused or a breakup will always remain silent, no matter how hard its friends try to cheer him/her up with their humorous stories. Their [[BlankStare anxious stares]] could indicate they're angry at the fact their friend never emits one chuckle.

to:

* VocalDissonance: The game doesn't stop you from assigning "male" preset voices to female Miis and vice versa. Also, with the custom voices, you can give female Miis deep baritones (or baritones, or even basses) basses, while giving male Miis extremely high voices. The kids also [[LamarckWasRight inherit a randomized hybrid of their parents' voices]], which can sound almost exactly like their opposite-gender opposite gender parent.
* TheVoiceless: TheVoiceless:
**
If you choose to send a grown Mii child off as a traveler or move in as a permanent resident but either location is full, the child will remain silent, only until then will it speak for the first time.
** During a pity party, the Mii that is sad from an apology or confession being refused or a breakup will always remain silent, no matter how hard its their friends try to cheer him/her them up with their humorous stories. Their [[BlankStare anxious stares]] could indicate they're angry at the fact their friend never emits one chuckle.



* WeddingDay: This is what the player gets to see following a successful proposal with a dating Mii couple, although only the reception is seen.
* WeWinBecauseYouDidnt: Inverted in the Vs. Match Islander Game. It's possible to end the game in a draw, and if that happens the Mii says "that was a great game" and then gives you the prize choices as if you had won.
* WelcomeToCorneria: The messages available for Miis to say can be quite limited. One example that should become very obvious is Miis going "A change in scenery is always nice" (or "I'll take good care of it" in the PAL version) every time they receive a new room style.
** Lampshaded for laughs in a conversation at the cafe.

to:

* WeddingDay: This is what the player gets to see following a successful proposal with a dating Mii couple, although only the reception is seen.
* WeWinBecauseYouDidnt: Inverted in the Vs. Match Islander Game. It's possible to end the game in a draw, and if draw. If that happens happens, the Mii says "that "That was a great game" and then gives you the prize choices as if you had won.
* WelcomeToCorneria: The messages available for Miis to say can be quite limited. One example that should become very obvious is Miis going "A change in scenery is always nice" (or "I'll take good care of it" in the PAL version) every time they receive a new room style.
** Lampshaded
interior. This is lampshaded for laughs in a conversation at the cafe.café:



** You can tell a lovestruck Mii not to pursue whoever they're falling for. Doing so prompts them to angrily ask you why not, and your answer will always put them into [[HeroicBSOD Sadness]] status. Unfortunately, [[CrueltyIsTheOnlyOption this is the only way]] to avert [[NoYay relationships that squick you out]], or avoid the harsher revelation that the person they're after is already taken. And if you tell him or her it's because he or she is crazy, the Mii says, "What a horrible thing to say..."
** Shaking the baby too hard during the baby rocking minigame for a baby born on the same day causes Miis to give you one of these. [[JustifiedTrope Justified]] in that sometimes you are ''required'' to shake the baby to cheer him/her up, but not hard enough to bring the attention of the parents. The first time you shake too hard (which can be an honest mistake, especially if you're having trouble finding the right rhythm), the Mii will politely ask you not to shake so hard. However, if you keep doing it, they'll become angry and take the kid away from you. This doesn't look you out from deciding to help the baby again should you get yelled at.

to:

** You can tell a lovestruck Mii not to pursue whoever they're falling for. Doing so prompts them to angrily ask you why not, and your answer will always put them into the [[HeroicBSOD Sadness]] status. Unfortunately, [[CrueltyIsTheOnlyOption this is the only way]] to avert [[NoYay relationships that squick you out]], or avoid the harsher revelation that the person they're after is already taken. And if you tell him or her them it's because he or she is they're crazy, the Mii says, will say, "What a horrible thing to say..."
** Shaking the a baby too hard during the baby rocking minigame for a baby born on the same day causes Miis to give you one of these. [[JustifiedTrope Justified]] in that sometimes you are ''required'' to shake the baby to cheer him/her them up, but not hard enough to bring the attention of the parents. The first time you shake too hard (which hard, which can be an honest mistake, especially if you're having trouble finding the right rhythm), rhythm, the Mii will politely ask you not to shake so hard. However, if you keep doing it, they'll become angry and take the kid baby away from you. This doesn't look you out from deciding to help the baby again should you get yelled at.



** Deciding against two Miis becoming sweethearts (if the crush chooses an interrupter instead of the confessor dueing a love square) will cause the Miis to stare at you horrified as if thinking "WTH?!", sometimes fainting.
* WhatTheHellIsThatAccent: By inputting umlauts or altering words to bypass Nintendo's filters, Words can become very strangely pronounced.

to:

** Deciding against two Miis becoming sweethearts (if sweethearts, if the crush chooses an interrupter instead of the confessor dueing during a love square) square, will cause the Miis to stare at you horrified as if thinking "WTH?!", sometimes fainting.
* WhatTheHellIsThatAccent: By inputting umlauts or altering words to bypass Nintendo's filters, Words can become very strangely pronounced.pronounced:



* WhiteVoidRoom: Apartment rooms that haven't been taken in by Miis yet look like this from the inside. Furthermore, there's a possible room interior to give to one of your Miis called "Empty", [[ExactlyWhatItSaysOnTheTin which looks exactly like the empty apartment rooms]]. The description of said interior notes how one could become bonkers just by staying in it for too long, [[GameplayAndStorySegregation although that probably won't happen to your Miis in quite a while]].
* WholesomeCrossdresser: There is the not-so-common case in which a Mii will ''like'' clothing meant for the opposite gender. A man taking a liking to a Princess Dress? Yeeeah....
* WidgetSeries: Quite possibly one of the strangest games ever made by Nintendo. While the game's premise isn't all that weird, the things that Miis do, say or dream about definitely are.

to:

* WhiteVoidRoom: Apartment rooms that haven't been taken in by Miis yet look like this from the inside. Furthermore, there's a possible room interior to give to one of your Miis called "Empty", [[ExactlyWhatItSaysOnTheTin which looks exactly like the empty apartment rooms]]. The description of said interior notes how one could become bonkers just by staying in it for too long, [[GameplayAndStorySegregation although that probably won't happen to your Miis in quite a while]].
* WholesomeCrossdresser: There is the not-so-common case in which a Mii will ''like'' clothing meant for the opposite gender. A man taking a liking to a Princess Dress? Yeeeah....\n
* WidgetSeries: Quite possibly This is one of the strangest games ever made by Nintendo. While the game's premise isn't all that weird, the things that Miis do, say or dream about definitely are.
25th May '17 3:35:50 PM PF
Is there an issue? Send a Message


* PaperThinDisguise: Miis occasionally receive letters asking them to meet someone else on the roof. When they do, a random Mii wearing just a fake mustache and glasses, even if female or if they already have a mustache or glasses, will tell the former Mii a random comment, usually a NonSequitur, before leaving, much to said Mii's confusion. Their reaction is always the same; they exclaim, "Who on earth was that?" and comment on how strange the experience was.



* PaperThinDisguise: Miis occasionally receive letters asking them to meet someone else on the roof. When they do, a random Mii wearing just a fake mustache and glasses, even if female or if they already have a mustache or glasses, will tell the former Mii a random comment, usually a NonSequitur, before leaving, much to said Mii's confusion. Their reaction is always the same; they exclaim, "Who on earth was that?" and comment on how strange the experience was.



** On May 16, 2016, all of the [=SpotPass=] items were discontinued altogether. If the player doesn't have any of these items before this date, they are out of luck unless they get some from friends who have them or use a cheat device.
* PerpetualExpression: While all Miis have happy/angry/sad/surprised facial expressions, these show up fairly infrequently, to the point that in some cases, it's rather unsettling when a Mii [[MoodDissonance uses their default expression for something that's negative]], especially if one is a PerpetualSmiler:

to:

** On May 16, 2016, all of the [=SpotPass=] items were discontinued altogether. If the player doesn't have any of these items before this date, items, they are out of luck unless they get some from friends who have them or use a cheat device.
* PerpetualExpression: PerpetualExpression:
**
While all Miis have happy/angry/sad/surprised facial expressions, these show up fairly infrequently, to the point that in some cases, it's rather unsettling when a Mii [[MoodDissonance uses their default expression for something that's negative]], especially if one is a PerpetualSmiler:



--> "I'm feeling kinda stressed..."[[/note]]A Mii is in love with someone, the Mii ''still'' has their default expression.[[/note]]

to:

--> "I'm feeling kinda stressed..."[[/note]]A "[[note]]A Mii is in love with someone, the Mii ''still'' has their default expression.[[/note]]



* TakeOurWordForIt: Every time a Mii couple watches TV, we never get to see what they're watching, the only exception is in a photo when four Miis are watching Mii News. In addition, when the Mii couple eats, the right Mii and their child will always have their backs turned.

to:

* TakeOurWordForIt: Every time a Mii couple watches TV, we it's never get to see shown what they're watching, the only exception is in a photo when four Miis are watching Mii News. In addition, when the Mii couple couples eats, the Mii on the right Mii and their child will always have their backs turned.



* TakeYourTime: In comparision to ''VideoGame/AnimalCrossing'', where the townsfolk will eventually move away and your town will be infested with weeds, there's no real penalty for not playing the game for a long period of time, at most the Miis will state that they haven't seen you in a while. However, there is a chance that married couples will end up divorcing during your inactivity, and you will also skip any days of a baby's possible growth.

to:

* TakeYourTime: In comparision to ''VideoGame/AnimalCrossing'', where the townsfolk will eventually move away and your town will be infested with weeds, there's no real penalty for not playing the game for a long period of time, at most time. At most, the Miis will state that they haven't seen you in a while. However, there is a chance that married couples will end up divorcing during your inactivity, and you will also skip any days of a baby's possible growth.



** Mii News can come off as these as well, simply with how over the top some of the news bulletins can get.
* {{Telepathy}}: Apparently, during the proposal scene, the player can see into the sweetheart's mind, as its thought bubble shows various pictures flashing one by one. When the thought bubble shows the face of the proposer, the player has to let him/her know that it's time to speak.

to:

** Mii News can come off as these as well, these, simply with how over the top some of the news bulletins reports can get.
* {{Telepathy}}: Apparently, during the proposal scene, the player can see into the sweetheart's mind, as its their thought bubble shows various pictures flashing one by one. When the thought bubble shows the face of the proposer, the player has to let him/her them know that it's time to speak.



** Go ahead, tell Miis to make up on their own after they get into a fight. It never works.

to:

** Go ahead, tell Miis to make up on their own after they get into a fight. It never works.works:
25th May '17 11:37:42 AM PF
Is there an issue? Send a Message


** As of May 16, 2016, two years after all colors of [=SpotPass=] items were distributed, they stopped being released altogether. If the player doesn't have any before that, they are out of luck unless they get some from friends who have them or use a cheat device.

to:

** As of On May 16, 2016, two years after all colors of the [=SpotPass=] items were distributed, they stopped being released discontinued altogether. If the player doesn't have any of these items before that, this date, they are out of luck unless they get some from friends who have them or use a cheat device.



** To acquire all of the [=SpotPass=] items including all the colors for each, you have to play the game at least once on each half of a month, for two years straight from the time the game was released. The first year will unlock the outfits themselves, and the second year will add the remaining colors of the outfits. The outfits [[PermanentlyMissableContent stopped being distributed after May 2016]], so if the player didn't get any later clothes yet, they are out of luck.

to:

** To acquire all of the [=SpotPass=] items including all the colors for each, you have had to play the game at least once on each half of a month, for two years straight from the time the game was released. The first year will unlock unlocked the outfits themselves, and the second year will add added the remaining colors of the outfits. The outfits [[PermanentlyMissableContent stopped being distributed after May 2016]], so if the player didn't get any later clothes yet, clothes, they are out of luck.



** You always have to give the Mii a present every time they level up. There is no way to skip this.

to:

** You always have to give the a Mii a present every time they level up. There is no way to skip this.



* RandomEventsPlot: Anything can happen in the game. That also goes for the dreams and nightmares your Mii will get, where physics and reality are thrown out the window. More literal than most, since aside from the identities of your Miis, what you choose to give them, certain composition components[[note]]catch phrases, custom quirky questions, music groups and custom songs[[/note]], and a few preset things[[note]]e.g. unlocking special and monthly interiors[[/note]], everything that happens is ''truly'' [[RandomNumberGod random]].
* RandomNumberGod: The entire game is run on this, as it determines when Miis have problems, what problems they have (with some being [[ScrappyMechanic less tolerable than others]]), what people they want to meet or argue/fight with, what kind of food/clothing a Mii will like, what items the stores will sell, and what dreams a Mii will have.
* RealMenWearPink: The protagonist of "Dragon's Fire" is a KnightInShiningArmor slaying the dragon... just in time for brunch. If the singer is male it comes off this way.

to:

* RandomEventsPlot: Anything can happen in the game. That also goes for the dreams and nightmares your Mii will get, where physics and reality are thrown out the window. More literal than most, since aside from the identities of your Miis, what you choose to give them, certain composition components[[note]]catch phrases, components,[[note]]Catchphrases, custom quirky questions, music groups and custom songs[[/note]], songs.[[/note]] and a few preset things[[note]]e.things,[[note]]e.g. unlocking special and monthly interiors[[/note]], interiors.[[/note]] everything that happens is ''truly'' [[RandomNumberGod random]].
* RandomNumberGod: The entire game is run on this, as it determines when Miis have problems, what problems they have (with have, with some being [[ScrappyMechanic less tolerable than others]]), others]], what people they want to meet or argue/fight with, what kind of food/clothing a Mii will like, what items the stores will sell, and what dreams a Mii will have.
* RealMenWearPink: The protagonist of "Dragon's Fire" is a KnightInShiningArmor slaying the dragon... dragon just in time for brunch. If the singer is male it comes off this way.



* RedStringOfFate: Somewhat: One dream involves a Mii following a literal red string which, depending on certain circumstances and if it's not tied to either a Treasure or nothing at all, will show a Mii of the opposite gender. However it in no way will predict an eventual couple, as it will show Miis that are not compatible with the dreamer (Opposite age group, already taken, or already married) on the other end of the string.

to:

* RedStringOfFate: Somewhat: One dream involves a Mii following a literal red string which, depending on certain circumstances and if it's not tied to either a Treasure or nothing at all, will show a Mii of the opposite gender. However it in no way will predict an eventual couple, as it will show Miis that are not compatible with the dreamer (Opposite dreamer, opposite age group, already taken, or already married) married, on the other end of the string.



** Each version of the game (Japanese, American, European, and Korean) contains food, clothing, and interiors unobtainable in any other version.
** Certain normal outfits and hats can become [=StreetPass=] or [=SpotPass=] exclusives in another version, such as Logo Baseball Caps being [=SpotPass=]-exclusive in the PAL version, but a normal purchase in the American version. If they're a [=SpotPass=]-exclusive in one region, they'll have fewer colors available (usually only four) instead of up to eight.
** In addition, each version has its own Text-to-Speech engines, so that the accents of each country can be better utilised.
** Several features of the Japanese version of the game were cut or changed in the American game. For example, the original Japanese version had 'Shiritori', a word chain game, at the fountain. This was replaced by a Rap Battle in the American version. In the European Version, the player can enjoy both!

to:

** Each version of the game (Japanese, North American, European, and Korean) contains food, clothing, and interiors unobtainable in any other version.
** Certain normal outfits and hats can become [=StreetPass=] or [=SpotPass=] exclusives in another version, such as Logo Baseball Caps baseball caps being [=SpotPass=]-exclusive [=SpotPass=] exclusive in the PAL version, but a normal purchase in the North American version. If they're a [=SpotPass=]-exclusive [=SpotPass=] exclusive in one region, they'll have fewer colors available (usually only four) instead of up to eight.
** In addition, each Each version has its own Text-to-Speech engines, so that the accents of each country can be better utilised.
utilized.
** Several features of the Japanese version of the game were cut or changed in the North American game. version. For example, the original Japanese version had 'Shiritori', has Shiritori, a word chain game, at the fountain. This was replaced by a Rap Battle in the North American version. In the European Version, the player can enjoy both!both.



** When a Mii apologizes to a Mii that they had a fight with, there is a [[LuckBasedMission 50% chance]] this will happen. When it does, the apologizing Mii falls into [[HeroicBSOD Sadness]] state, and the Miis are removed from each others friendship lists. If the two Miis were best friends, sweethearts, or married, that's gone. Shortly after, the apology-rejecting Mii may come around and ask to be friends again, which will always work, subverting this trope [[note]]However if the Mii that would later apologize winds up in a fight with a third Mii before they get the change to apologize, they will completely forget to apologize and their friendship is permanently erased[[/note]].
** Miis can also rarely be so angry at the other Mii that they refuse to [[NeverMyFault apologize to the other Mii, claiming they didn't start the argument]][[note]] and there is no way to tell who really started the argument, since the game doesn't provide the cause of the fight[[/note]], making you unable to calm them down until a third Mii offers to try to patch things up between them, which may or may not work (both ways will end the fight, however). Leaving them alone for too long or not noticing it will kill off their friendship or relationship if they had one, causing the two Miis to become acquaintances and also demolishing their house in Mii Homes.

to:

** When a Mii apologizes to a Mii that they had a fight with, there is a [[LuckBasedMission 50% chance]] this will happen. When it does, the apologizing Mii falls into the [[HeroicBSOD Sadness]] state, and the Miis are removed from each others friendship lists. If the two Miis were best friends, sweethearts, or married, that's gone. Shortly after, the apology-rejecting apology rejecting Mii may come around and ask to be friends again, which will always work, subverting this trope [[note]]However this.[[note]]However, if the Mii that would later apologize winds up in a fight with a third Mii before they get the change chance to apologize, they will completely forget to apologize and their friendship is permanently erased[[/note]].
erased.[[/note]]
** Miis can also rarely be so angry at the other Mii that they refuse to [[NeverMyFault apologize to the other Mii, claiming they didn't start the argument]][[note]] and there argument]],[[note]]There is no way to tell who really started the argument, since the game doesn't provide the cause of the fight[[/note]], fight.[[/note]] making you unable to calm them down until a third Mii offers to try to patch things up between them, which may or may not work (both work. Both ways will end the fight, however). however. Leaving them alone for too long or not noticing it will kill off their friendship or relationship if they had one, causing the two Miis to become acquaintances and also demolishing their house in Mii Homes.relationship.



** When a Mii's friend or even spouse is deleted, the Mii will forget he or she ever existed, likely to avoid an unnecessary PlayerPunch to someone just trying to free up space on their island. If two Miis had an argument that failed to be resolved or broke up with one another, deleting one of the Miis will instantly cheer the other one up.
** If the Port reached its {{Cap}} and if any new Travelers are received, the Shopkeeper's boat will sail into the port... without a Traveler, despite the on-screen text stating a Traveler was received.
** When a boat arrives, there's a slight glitch in which there's a chance the game will lag, causing every boat to sail off... without picking up your travelers and leaving them behind.
* {{Retraux}}: Tomodachi Quest tries so hard to play similarly to an 8-bit arcade game, to the point where the Miis (and the "enemies", for that matter) are pixelized, the background and maps resembling that of NES-style [=RPGs=] as well as NES-style music and sound (complete with "muting" of one of the music instruments when a sound effect plays to simulate the limitations of the NES's soundchip).
* RoadTripPlot: The "Drive" dream involves the dreaming Mii as a bobblehead ornament on a car's dashboard or a hanging ornament in the Japanese and Korean versions, as two random Miis drive through a dark forest road, with the driver periodically stopping the car to ask the passenger random inane questions that leaves the passenger with their mouth hanging open. This is, of course, so that the bobblehead Mii actually ends up doing its thing.
* RPGElements: Tomodachi Quest is a {{Minigame}} that basically acts as a RPG starring some of your Miis. Also, Miis gain happiness (which is basically equivalent to ExperiencePoints) and level up.
* RuleOfCute: One of the ways you can tell a Mii to confess its love is to "be cute": When doing so, it first spreads its arms while happy, then acts cute by tipping its head with its arms behind its back while winking.
** Sometimes at the Gal's Hangout, one of the girls will say she wishes to be "cuter". The second girl to speak will ask her to buy some random object, while the third girl says she saw some random outfit that would look good on them. The last girl to speak will say, "You're already a cutie. Don't think too hard on it."
* RummageSaleReject: Due to their ability to autonomously change outfits (more so with a Mirror), it's very possible they will dress up in rather goofy ensembles, depending on what clothes you gave them. The player can also gleefully invoke this by throwing some random combination together manually.
* SaveScumming: If the player shuts off ''Tomodachi Collection'' without going to the Town Hall and saving, followed by "No" when the player is asked if they want to continue after saving (even if the player selected Yes but turns off the game without doing anything significant), the next time the game is booted up, a News Flash occurs reminding the player to save at the Town Hall by showing a large hand pointing at the Town Hall. Repeated non-Town Hall saves will cause more hands to join the first one (up to three), pointing at the Town Hall together. This was removed in all versions of ''Life''.
* SarcasmMode: The Miis talk this way, thanks to synthesizers. Because of this, they fail to pronounce words with strong feeling, especially words with all caps. They also don't yell their dialogue at all.
* SayingSoundEffectsOutLoud: The Miis can do this. They say "Achoo!" when helping them sneeze or in the "sneeze" dream, "Munch munch!", "Om nom nom!", "Crunch crunch!", or "Slurp slurp!" when eating something, in the "workout" dream or when a child visits and has a snack, or "Swish!" when flipping their hair in the "crazy hair" dream.
* SayItWithHearts: Various symbols accompany the Miis depending on what they're doing: speech bubbles with ellipses when they talk to each other; small spike bursts when they laugh; question marks if they can't understand the other Mii when speaking to such; purple bubbles if they yawn; small germ drops when they sneeze; colored music notes if they're happy or when they're playing music on a guitar or maracas; small trailing hearts when being romantic with their sweetheart or spouse; or Z's when they're sleeping.
** This goes the same for when they have certain problems: a rain cloud when they're sad or sick; puffs of smoke if they had a fight; a flame surrounding them if they had a huge fight; or a heart with a "?" if they want to confess, propose, have a baby, or if they miss their former lover.
** In the final scene of the Age-o-Matic montage as a Mii eats at a restaurant, and sometimes in the cutscene as the visiting traveler has a snack, small flowers float over their head, as if they're entranced.

to:

** When a Mii's friend or even their spouse is deleted, the Mii will forget he or she that they ever existed, likely to avoid an unnecessary PlayerPunch to someone just trying to free up space on their island. If two Miis had an argument that failed to be resolved or broke up with one another, deleting one of the Miis will instantly cheer the other one up.
** If the Port reached its {{Cap}} and if any new Travelers are received, the Shopkeeper's boat will sail into the port... port without a Traveler, despite the on-screen text stating a Traveler was received.
** When a boat arrives, there's a slight glitch in which there's a chance the game will lag, causing every boat to sail off... off without picking up your travelers and leaving them behind.
* {{Retraux}}: Tomodachi Quest tries so hard to play similarly to an 8-bit arcade game, to the point where both the Miis (and and the "enemies", for that matter) "enemies" are pixelized, the background and maps resembling that of NES-style [=RPGs=] as well as NES-style music and sound (complete sound, complete with "muting" of one of the music instruments when a sound effect plays to simulate the limitations of the NES's soundchip).
soundchip.
* RoadTripPlot: The "Drive" dream involves the dreaming Mii as a bobblehead ornament on a car's dashboard or a hanging ornament in the Japanese and Korean versions, as two random Miis drive through a dark forest road, with the driver periodically stopping the car to ask the passenger random inane questions that leaves the passenger with their mouth hanging open. This is, of course, so that the bobblehead Mii actually ends up doing its thing.
* RPGElements: Tomodachi Quest is a {{Minigame}} minigame that basically acts as a RPG starring some of your Miis. Also, Miis gain happiness (which happiness, which is basically equivalent to ExperiencePoints) ExperiencePoints, and level up.
* RuleOfCute: RuleOfCute:
**
One of the ways you can tell a Mii to confess its love their feelings is to "be cute": When doing so, it they'll first spreads its their arms while happy, then acts cute by tipping its their head with its their arms behind its their back while winking.
** Sometimes at the Gal's Girls' Hangout, one of the girls will say she wishes to be "cuter". The second girl to speak will ask her to buy some random object, while the third girl says she saw some random outfit that would look good on them. The last girl to speak will say, "You're already a cutie. Don't think too hard on it."
* RummageSaleReject: Due to their ability to autonomously change outfits (more outfits, even more so with a Mirror), Mirror, it's very possible they that the Miis will dress up in rather goofy ensembles, depending on what clothes you gave them. The player can also gleefully invoke this by throwing some random combination together manually.
* SaveScumming: If the player shuts off ''Tomodachi Collection'' without going to the Town Hall and saving, followed by "No" when the player is asked if they want to continue after saving (even saving, even if the player selected Yes but turns off the game without doing anything significant), significant, the next time the game is booted up, a News Flash occurs reminding the player to save at the Town Hall by showing a large hand pointing at the Town Hall. Repeated non-Town Hall saves will cause more hands to join the first one (up to three), pointing at the Town Hall together. This was removed in all versions of ''Life''.
* SarcasmMode: The Miis talk this way, thanks to the synthesizers. Because of this, they fail to pronounce words with strong feeling, especially words with all caps. They also don't yell their dialogue at all.
* SayingSoundEffectsOutLoud: The Miis can do this. They say "Achoo!" when helping them sneeze or in the "sneeze" "Sneeze" dream, "Munch munch!", "Om nom nom!", "Crunch crunch!", or "Slurp slurp!" when eating something, in the "workout" "Workout" dream or when a child visits and has a snack, or "Swish!" when flipping their hair in the "crazy "Crazy hair" dream.
* SayItWithHearts: SayItWithHearts:
**
Various symbols accompany the Miis depending on what they're doing: speech bubbles with ellipses when they talk to each other; small spike bursts when they laugh; question marks if they can't don't understand the other what another Mii when speaking to such; is talking about; purple bubbles if they yawn; small germ drops when they sneeze; colored music notes if they're happy or when they're playing music on a guitar or maracas; small trailing hearts when being romantic with their sweetheart or spouse; or Z's when they're sleeping.
** This goes the same for when they When Miis have certain problems: a rain cloud when they're sad or sick; puffs of smoke if they had a fight; a flame surrounding them if they had a huge fight; or a heart with a "?" if they want to confess, confess their feelings, propose, have a baby, or if they miss their former lover.
** In the final scene of the Age-o-Matic Age-o-matic montage as a Mii eats at a restaurant, and sometimes in the cutscene as the visiting traveler has a snack, small flowers float over their head, as if they're entranced.



** While the Miis are dancing the hula (if you give them a hula-dancing manual), pink hibiscus flowers float behind them as they dance.
** Used majorly in the proposal minigame; the sweetheart the Mii is proposing to has a thought bubble with cycling pictures of the proposing Mii, another random Mii, various foods, and other objects, showing the various thoughts flashing through its mind.
** Also used when a traveler tells a story to another Mii, which is represented by various speech bubbles with crudely drawn pictures in them.

to:

** While the Miis are dancing the hula (if hula, if you give them a hula-dancing manual), Hula-dancing manual, pink hibiscus flowers float behind them as they dance.
** Used majorly in the proposal minigame; the sweetheart the Mii is proposing to has a thought bubble with cycling pictures of the proposing Mii, another random Mii, various foods, and other objects, showing the various thoughts flashing through its in their mind.
** Also used Used when a traveler tells a story to another Mii, which is represented by various speech bubbles with crudely drawn pictures in them.them.
* ScareChord: When the camera shows a close-up of the angry Miis during a scene if a huge fight is going to be resolved, a dangerous drumbeat is heard. This said sound also plays as the camera shows the confessing Mii's competing lovers, and when it cuts to the Mii, the sound is heard again, along with a gong being banged.
* SchrodingersQuestion: Bizarrely enough, you can decide on the details of the Mii's babies through this way if you want to, from their gender, their personality and what they look like.[[note]]Although the game shows you an auto-generated appearance beforehand.[[/note]] The baby's name can also be decided in this manner, although it's a lot more believable in this instance for obvious reasons. Of course, you can have the game decide on everything, if you want to.
* ScunthorpeProblem: While it is possible to swear on purpose by deliberately misspelling words, phrases and names will be deemed inappropriate for containing a permutation that's a swear word, even if it's in a language other than the one you're playing in or has a space inside it.



* SelfDeprecation: An In-Universe example, in Judgment Bay, you can have Miis vote for one thing over another. Which is completely random what they choose. This leads to a Mii of Iwata choosing Sony over Nintendo, a Creator/WaltDisney Mii choosing Bugs Bunny over Mickey Mouse, etc.
* SelfInsert: Encouraged to be the first islander created, which will thereafter be referred to as your lookalike.
%%* SeinfeldianConversation: Many of the conversations the Miis have during "Chat Sessions" at the café are this.
* SequelHook: Not stated in-game, but after apologizing for not putting same-sex couples in, Nintendo promised that it would a feature "in the next game", which hints at the possibility of future titles. See also GayOption.
* SerenadeYourLover: One of the ways Miis can ask each other out.

to:

* SelfDeprecation: An In-Universe example, in In Judgment Bay, you can have Miis vote for one thing over another. Which is completely random what they choose. This leads to a Mii of Iwata choosing Sony over Nintendo, a Creator/WaltDisney Mii choosing Bugs Bunny over Mickey Mouse, etc.
* SelfInsert: Encouraged to be the first islander created, which will thereafter be referred to as your lookalike.
%%*
look-alike.
*
SeinfeldianConversation: Many of the conversations the Miis have during "Chat Sessions" at the café are this.
* SequelHook: Not stated in-game, but after apologizing for not putting same-sex couples in, Nintendo promised that it would a feature "in the next game", which hints at the possibility of future titles. See also GayOption.\n
* SerenadeYourLover: One of the ways Miis can ask each other out.out:



* SexyWalk: The first scene of the montage after using an Age-o-Matic to turn a kid Mii into an adult is them strutting this way through the train station, before showing themselves off as the train arrives.
** Miis also walk this way during the fashion show news broadcasts.
* ShaggyDogStory: One of the news stories involves a Mii finding a beached whale, and with help from its friends, they set it free... but the whale turned out to be a plastic toy, and the friends weren't happy about this.
* ShipperOnDeck: Sometimes characters will set others up on dates. They are visibly disappointed when it doesn't end in romance.
* ShoutOut: Detailed [[ShoutOut/TomodachiLife here]].
* ShowWithinAShow: If you pay attention to the gameplay sounds (and the Miis' animations as well) from a Mii's Wii U, the players are playing ''VideoGame/NintendoLand'' or ''[[VideoGame/WarioWare Game & Wario]]''. Similarly, looking closely at a Mii's 3DS screen, it displays... ''Tomodachi Life''!?
* SchrodingersQuestion: Bizarrely enough, you can decide on the details of the Mii's babies through this way if you want to, from their gender, their personality and what they look like (although the game shows you an auto-generated appearance beforehand). The baby's name can also be decided in this manner, although it's a lot more believable in this instance for obvious reasons. Of course, you can have the game decide on everything, if you want to.
* ScunthorpeProblem: While it is possible to swear on purpose by deliberately misspelling words, phrases and names will be deemed inappropriate for containing a permutation that's a swear word, even if it's in a language other than the one you're playing in or has a space inside it.



** Miis take [[RejectedApology Rejected Apologies]] ''very'' seriously. They [[PoseOfSupplication get onto their knees and droop down dramatically]] seconds after they hear "I'm still not over it"[[note]]The Mii only droops their head in ''Tomodachi Collection''[[/note]] and can't stop thinking about the Mii that rejected the apology until either you calm them down, have the rejector come back and apologize, or have the sadness go away on its own.
** Miis also don't take too kindly to having colds and stomach viruses, as they treat it like they got an rejected apology, with the exact same sad animations, PersonalRaincloud, and entry phrases upon entering their apartment. Certain sick Miis will also ''start crying'' in their own apartments.
** During "pity parties", Miis will tell humorous tales and jokes trying to cheer the sad Mii up, but the sad Mii never finds their tales funny and remains silend and heartbroken throughout all of it. It gets blank stares in return.
** A Mii's partner generally DOES NOT like to break up. When their relationship isn't working and they player says they should move on, the asking Mii politely says to their partner: "My feelings have changed... Let's go back to being just friends.", but their partner doesn't find this okay and is completely heartbroken upon hearing this, their sad face showing them trying to hold back the tears as the Mii leaves.

to:

** Miis take [[RejectedApology Rejected Apologies]] rejected apologies]] ''very'' seriously. They [[PoseOfSupplication get onto their knees and droop down dramatically]] seconds after they hear "I'm still not over it"[[note]]The Mii only droops their head in ''Tomodachi Collection''[[/note]] Collection''.[[/note]] and can't stop thinking about the Mii that rejected the apology until either you calm them down, have the rejector come back and apologize, or have the sadness go away on its own.
** Miis also don't take too kindly to having colds and stomach viruses, as they treat it like they got an rejected apology, with the exact same sad animations, PersonalRaincloud, and entry phrases upon entering their apartment. Certain sick Miis will also ''start crying'' in their own apartments.
** During "pity parties", Miis will tell humorous tales and jokes trying to cheer the sad Mii up, but the sad Mii never finds their tales funny and remains silend and heartbroken throughout all of it. It They gets blank stares in return.
** A Mii's partner generally DOES NOT ''does not'' like to break up. When their relationship isn't working and they the player says they should move on, the asking Mii politely says to their partner: "My feelings have changed... Let's go back to being just friends.", but their partner doesn't find this okay and is completely heartbroken upon hearing this, their sad face showing them trying to hold back the tears as the Mii leaves.leaves.
* SexyWalk:
** The first scene of the montage after using an Age-o-matic to turn a child Mii into an adult is them strutting this way through the train station, before showing themselves off as the train arrives.
** Female Miis walk this way during the fashion show news report.
* ShaggyDogStory: One of the news stories involves a Mii finding a beached whale, and with help from their friends, they set it free. However, the whale turned out to be a plastic toy, and the friends weren't happy about this.
* ShipperOnDeck: Sometimes characters will set others up on dates. They are visibly disappointed when it doesn't end in romance.
* ShoutOut: [[ShoutOut/TomodachiLife Detailed here]].
* ShowWithinAShow: If you pay attention to the gameplay sounds from a Mii's Wii U, the players are playing ''VideoGame/NintendoLand'' or ''[[VideoGame/WarioWare Game & Wario]]''. Similarly, looking closely at a Mii's 3DS screen, it displays ''Tomodachi Life''.



** [=StreetPassing=] with other ''Tomodachi Life'' players will give you access to special import clothing items and hats that you can't acquire otherwise. In addition, it's possible to send "explorer Miis" (grown up baby Mii characters) to other people. Receiving them is also how you unlock all of the "special foods" and 2-4 of the treasures (depending on whether you have a Mii over level 20 first or not).

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** [=StreetPassing=] with other ''Tomodachi Life'' players will give you access to special import clothing items and hats that you can't acquire otherwise. In addition, it's possible to send "explorer Miis" (grown up baby Mii characters) Miis", grown-up child Mii, to other people. Receiving them is also how you unlock all of the "special foods" and 2-4 of the treasures (depending treasures, depending on whether you have a Mii over level 20 first or not).not.



** If you simply receive another player's Mii by scanning the Mii's QR code, you get the Mii, as well as their current clothes, current apartment interior, and {{catchphrase}}s[[note]]Except if you're importing a Mii created within a game copy of a region different than yours[[/note]]. However, if you receive a Mii via the Send/Receive feature, which requires linking up with another 3DS that has the game, you'll also receive the Mii's current Happiness level, known food likes and dislikes, songs, gifts, and additional interiors and clothes that they have but are currently not using.

to:

** If you simply receive another player's Mii by scanning the Mii's QR code, you get the Mii, as well as their current clothes, current apartment interior, and {{catchphrase}}s[[note]]Except {{catchphrase}}s.[[note]]Except if you're importing a Mii created within a game copy of a region different than yours[[/note]]. yours.[[/note]] However, if you receive a Mii via the Send/Receive feature, which requires linking up with another 3DS that has the game, you'll also receive the Mii's current Happiness level, known food likes and dislikes, songs, gifts, and additional interiors and clothes that they have but are currently not using.using.
* SpeakingSimlish: Downplayed; while the Miis speak perfect English, when they talk to each other, you will hear a "whoop whoop whoop" sound effect that sounds like a slide whistle.[[note]]A high-pitched variation is given to the children when at stage 5.[[/note]] Similarly, whenever the Miis laugh, you will hear something that sounds like a shooting gun.



* SpeakingSimlish: Downplayed; while the Miis speak perfect English, when they talk to each other at the apartments, the various locations, Mii homes, and in the cutscenes of them befriending each other, you will hear a "whoop whoop whoop" sound effect that sounds like a slide whistle (a high-pitched variation is given to the children when at stage 5). Similarly, whenever the Miis laugh, you will hear something that sounds like a shooting gun.



* SpritePolygonMix: The backgrounds and Miis are in 3D, however the food, treasures, and gifts they interact with are in 2D.
* {{Sting}}: Several, hence being a game. If the Miis make friends, a short "ding" plays as they wave at each other. Also if the game announces the Miis had a fight if you catch them arguing long enough, they stomp and pound their fists angrily as a "dun-dun-dun-dun-dun" sound is heard.
** ScareChord: When the camera shows a close-up of the angry Miis during a scene if a huge fight is going to be resolved, a dangerous drumbeat is heard. This said sound also plays as the camera shows the confessing Mii's competing lovers, and when it cuts to the Mii, the sound is heard again, along with a gong being banged.

to:

* SpritePolygonMix: The backgrounds and Miis are in 3D, however 3D. However, the food, food items, treasures, and gifts they interact with are in 2D.
* {{Sting}}: Several, hence being a game. If the Miis make friends, a short "ding" plays as they wave at each other. Also if the game announces the Miis had a fight if you catch them arguing long enough, they stomp and pound their fists angrily as a "dun-dun-dun-dun-dun" sound is heard.
** ScareChord: When the camera shows a close-up of the angry Miis during a scene if a huge fight is going to be resolved, a dangerous drumbeat is heard. This said sound also plays as the camera shows the confessing Mii's competing lovers, and when it cuts to the Mii, the sound is heard again, along with a gong being banged.
2D.



* {{Sting}}: Several. If the Miis becomes friends, a short "ding" plays as they raise their arms in the air. In addition, if the game announces the Miis had a fight if you catch them arguing long enough, they stomp and pound their fists angrily as a "dun-dun-dun-dun-dun" sound is heard.



* StoodUp: Sometimes when a Mii wants to confess their love to their crush, the other person doesn't even show up. When this happens on their second attempt (meaning they can potentially be stood up ''twice''), the Mii gets a ''full'' sadness bar. There's also a possibility of another Mii (usually the best friend of said love interest, and is the same gender) coming in their place to say the crush isn't interested.

to:

* StoodUp: Sometimes when a Mii wants to confess their love feelings to their crush, the other person doesn't they won't even show up. When this happens on their second attempt (meaning attempt, meaning they can potentially be stood up ''twice''), ''twice'', the Mii gets a ''full'' sadness bar. There's also a possibility of another Mii (usually Mii, usually the best friend of said love interest, and is the same gender) gender, coming in their place to say the crush isn't interested.



* SuddenlyVoiced: The Miis have their first audio-visual dialogue in this series. The Miis previously spoke in text in ''VideoGame/StreetPassMiiPlaza'' and had VoiceGrunting in games like ''VideoGame/MarioKart''.
** Done in-game when a child Mii leaves its parents; the very first thing it says depends on what you choose for him/her to do (unless either target has reached its maximum, where they remain silent until then):

to:

* SuddenlyVoiced: SuddenlyVoiced:
**
The Miis have their first audio-visual dialogue in this series. The Miis previously spoke in text in ''VideoGame/StreetPassMiiPlaza'' and had VoiceGrunting in games like ''VideoGame/MarioKart''.
** Done in-game when a child Mii leaves its parents; is about to leave their parents' house; the very first thing it they says depends on what you choose for him/her them to do (unless either target has reached its maximum, where they remain silent until then):do:
25th May '17 6:45:21 AM PF
Is there an issue? Send a Message


** One of the events was [[ParlorGames shiritori]] in the Japanese release, but was changed to a [[BattleRapping Rap Battle]] for the North American American release, and both are in the European release.
** Instead of being dressed up as [[http://en.wikipedia.org/wiki/Kuroko kurokos]], the shopkeepers now have wooden blocks, robot heads, or racing helmets (in the North American, European, and Korean version, respectively), emphasizing their anonymity in a similar manner.

to:

** One of the events was [[ParlorGames shiritori]] in the Japanese release, version, but was changed to a [[BattleRapping Rap Battle]] for the North American American release, version, and both are in the European release.
version.
** Instead of being dressed up as [[http://en.wikipedia.org/wiki/Kuroko kurokos]], the shopkeepers now have wooden blocks, robot heads, or racing helmets (in the North American, European, and Korean version, versions, respectively), emphasizing their anonymity in a similar manner.



* ImmortalityBeginsAtTwenty: Of a sort. Baby Miis will go from newborn to baby to toddler to VagueAge (teenager at the most) They will stay this age forever, unless you modify their appearance.

to:

* ImmortalityBeginsAtTwenty: Of a sort. Baby Child Miis will go from newborn to baby to toddler to VagueAge (teenager at the most) being a VagueAge. They will stay this age forever, unless you modify their appearance.



* IneptAptitudeTest: The Compatibility Tester is just for show and doesn't actually predict pairings or friendships; it's perfectly possible for a "100%" couple to totally despise each other, while a "0%" couple can have [[ExplosiveBreeder double-digit numbers of children]].

to:

* IneptAptitudeTest: The Compatibility Tester is just for show and doesn't actually predict pairings or friendships; it's perfectly possible for a "100%" couple to totally despise each other, while a "0%" couple can have [[ExplosiveBreeder double-digit numbers of numerous children]].



* {{Irony}}: If you give a Mii a food that they hate the most, but then give them either a variant of the same food or something that includes that food in the recipe (e.g., Apples and Apple Pie), there's a good chance that they won't fall to the ground and try to expel what they just ate.

to:

* {{Irony}}: If you give Miis that hate a Mii a particular food that they hate the most, but then give them either will most likely have no problem eating a variant of the same food or something that includes that food in the recipe (e.g., Apples and Apple Pie), there's a good chance that they won't fall to the ground and try to expel what they just ate.food.



** While Guys or Gals hang out at the café, they can start bragging about how many metres they have swam... the highest amount being 13 metres.
* LimitBreak: Parodied in the frisbee event: the Miis will randomly taunt the opposing Mii, do a [[EverythingIsBetterWithSpinning spinning]] throw and make up an elaborate name for it involving their own name, complete with an [[PowerEchoes echoing voice]]. It's barely any faster than their normal throw and the other Mii never seems to fail to catch it, though.
* LocalHangout: The Café during a Hangout, where two to four Miis sit and chat about random stuff.

to:

** While Guys or Gals hang out During the Hangouts at the café, they can Miis may start bragging about how many metres meters they have swam... swam, the highest amount being 13 metres.meters.
* LimitBreak: Parodied in the frisbee event: the Miis will randomly taunt the opposing Mii, do a [[EverythingIsBetterWithSpinning spinning]] throw and make up an elaborate name for it involving their own name, complete with an [[PowerEchoes echoing voice]]. It's barely any faster than their normal throw and Despite this, the other Mii never seems to fail to catch it, though.
frisbee will still be toss at the same speed.
* LocalHangout: The Café during Caf&eacute. During a Hangout, where two to four Miis will sit and chat about random stuff.



* LuckBasedMission: Very much ''the entire game'' runs off this. To give an example of what's determined by the RandomNumberGod:
** The relationship levels of two Miis rising and falling, including those of married couples. Usually two Miis not being together often or getting into small arguments (usually signaled by one of the Miis throwing a temper-tantrum in the middle of a conversation in an apartment) is a sign that the Mii's relationship levels just dropped by one or two levels (Their relationship can also decrease offscreen when the game isn't on). It's even possible for both the Miis in a couple to fall ''instantly'' from Soul Mate to Not Getting Along in just ''one argument''.
** The problems the Miis have, which range from hunger, asking for new clothes (in rare cases may happen more than once a day), requiring medicine, asking to sneeze, and several other requests that don't advance the plot in any way.

to:

* LuckBasedMission: Very much ''the ''The entire game'' runs off this. To give an example of what's determined by the RandomNumberGod:
** The relationship levels of two Miis rising and falling, including those of married couples. Usually two Miis not being together often or getting into small arguments (usually arguments, usually signaled by one of the Miis throwing a temper-tantrum in the middle of a conversation in an apartment) apartment, is a sign that the Mii's relationship levels just dropped by one or two levels (Their levels. Their relationship can also decrease offscreen when the game isn't on). on. It's even possible for both the Miis in a married couple to fall ''instantly'' from Soul Mate mate to Not Getting Along in just ''one argument''.
** The problems the Miis have, which range from hunger, asking for new clothes (in clothes,[[note]]In rare cases may happen more than once a day), day.[[/note]] requiring medicine, asking to sneeze, and several other requests that don't advance the plot in any way.



** What's offered at the stores, Morning, Afternoon, and Night Markets (excluding [=StreetPass=] and [=SpotPass=] exclusives, the Birthday Cake and Roast Turkey, and the monthly, special, and level-up-exclusive interiors. The Night Market also offers standard game prize treasures.)

to:

** What's offered at the stores, Morning, Afternoon, and Night Markets (excluding Markets.[[note]]Excluding [=StreetPass=] and [=SpotPass=] exclusives, the Birthday Cake and Roast Turkey, and the monthly, special, and level-up-exclusive level up exclusive interiors. The Night Market also offers standard game prize treasures.)[[/note]]



** What News bulletin is shown, and which Mii(s), Food(s), and (Treasures) are featured alongside it.

to:

** What News bulletin report is shown, and which Mii(s), Food(s), and (Treasures) are featured alongside in it.



** What your Miis make with a frying pan or sewing machine, and where they go with a travel ticket (each place coming with a unique souvenir).

to:

** What your Miis make with a frying pan or sewing machine, and where they go with a travel ticket (each place coming with ticket, as each trip has a unique souvenir).souvenir.



** When you help a Mii out, they may or may not give you a good, and the good they do give you is random. If they ask for a specific food/clothing/hat and you own it and give it to them, the chance of receiving a good is increased to 100%.

to:

** When you help a Mii out, they may or may not give you a good, gift, and the good gift they do give you is random. If they ask for a specific food/clothing/hat thing and you own it and give it to them, the chance of receiving a good gift is increased to 100%.



** Whether your Mii will like or dislike various foods, clothing, hats, and interiors, and how much.

to:

** Whether your a Mii will like or dislike various foods, clothing, hats, and interiors, and how much.



** When a baby Mii is born, you can choose to let the game decide what gender the baby is. The boy/girl ratio is often skewered in favor of boy.
*** In addition, if the Miis have another baby a while later and you decide the gender at random, if they had a boy previously it does not necessarily mean their next gender-determined baby is a girl and vice versa.

to:

** When a baby Mii is born, you can choose to let the game decide what gender the baby is. The boy/girl ratio is often skewered in favor of boy.
***
boy. In addition, if the Miis have another baby a while later and you decide the gender at random, if they had a boy previously it does not necessarily mean their next gender-determined baby is a girl and vice versa.



** The Mii's flashback showing what it and its fighter were fighting over had their apology got rejected.
** Whoever a lovestruck Mii has developed feelings for, which sweetheart wants to propose to the other (either the boy or the girl, which is bizarre with the girl proposing), and the proposal ending in success.
** What hangout is held (guy's or gal's), when it is held, what conversation they'll have, who thinks of the conversation, which order their lines are said, which camera angles are used, and whether their lines are cut or replaced with an ellipsis.

to:

** The Mii's flashback showing what it and its fighter they and another Mii were fighting over had their apology got rejected.
** Whoever a lovestruck Mii has developed feelings for, which sweetheart wants to propose to the other (either other, either the boy or the girl, which is bizarre with the girl proposing), proposing, and the proposal ending in success.
** What hangout is held (guy's or gal's), held, when it is held, what conversation they'll have, who thinks of the conversation, which order their lines are said, which camera angles are used, and whether their lines are cut or replaced with an ellipsis.



* MadLibsDialogue: The entire game is built around this, but it's taken UpToEleven when the Guys'/Gals' Hangouts take place.

to:

* MadLibsDialogue: The entire game is built around this, but it's taken UpToEleven when the Guys'/Gals' Hangouts take place.



** Adult Miis are just as vulnerable to [[RejectedApology Rejected Apologies]] from child Miis as child Miis are to adults or two Miis in the same age group.
** The "[Mii's Name]: Kindergartener" and "First errand" news posts are all about this, as they describe a Mii deciding to re-attend kindergarten because they want to "get a fresh start in life" in the former, and going out to do their first errand alone with busybodies who claim the Mii's not old enough in the latter.
** You can also give Miis a swinging set, and they'll become annoyed if you don't push them.

to:

** Adult Miis are just as vulnerable to [[RejectedApology Rejected Apologies]] rejected apologies]] from child Miis as child Miis are to adults or two Miis in the same age group.
** The "[Mii's Name]: Kindergartener" and "First errand" news posts reports are all about this, as they describe a Mii deciding to re-attend kindergarten because they want to "get a fresh start in life" in the former, and going out to do their first errand alone with busybodies who claim the Mii's not old enough in the latter.
** You can also give Miis a swinging swing set, and they'll become annoyed if you don't push them.



** PsychopathicManchild: In Hostile fights, both Miis, even if they're adults, will refuse to apologize to one another, each Mii claiming that it wasn't their fault the fight began[[note]]There's no feature to determine who really started the fight[[/note]]. It becomes so severe that a third Mii has to come in to try and resolve the battle, [[RandomNumberGod with a 50% chance it won't work]].

to:

** PsychopathicManchild: In Hostile fights, both Miis, even if they're adults, [[PsychopathicManchild will refuse to apologize to one another, each Mii claiming that it wasn't their fault the fight began[[note]]There's began]].[[note]]There's no feature way to determine who really started the fight[[/note]]. fight.[[/note]] It becomes so severe that a third Mii has to come in to try and resolve the battle, [[RandomNumberGod with a 50% chance it won't work]].



* MassiveMultiplayerCrossover: Given the fact that Miis can look like anyone, even fictitious characters, it's possible to invoke this in-game just by basing an islander Mii on a famous character. This trope is {{exploited|Trope}} (and also [[LampshadeHanging lampshaded]]) in the Nintendo Direct, where Zelda, Peach, and Samus appear alongside, amongst other Nintendo staff, Reggie, Bill, and Iwata, and said staff even tried to date Samus.
* MayDecemberRomance: Possible and common, since the game ignores age gaps beyond "kid/grown-up".
** Played more literally in the Japanese releases. In ''Collection'', any two Miis of the opposite sex can fall in love and marry, no matter what their difference in age may be. It is largely the same in ''Life'', except that now the younger of the Miis must have an Age-o-Matic applied to them before they can go on to marry their sweetheart.
* MissionPackSequel: Zig-zagged. The original ''Tomodachi Collection'' is nearly identical to ''Tomodachi Life'' in every way, but with less quality in graphics (in exchange for a faster framerate), less customization options, fewer events, and the lack of [=StreetPass=] and children. On the other hand, ''Collection''[='=]s roster of dreams a Mii can have when sleeping are entirely different from ''Life''[='=]s. There are also the Miis being able to apply for job recommendations, and all the region-exclusive foods and outfits that may or may not be different depending on which region (Japanese, American, European, and Korean) ''Life'' is played in.
* ModestyTowel: Giving a Mii a bath results in them wearing one afterwards, with the females wearing their towel higher to cover their breasts and having an additional towel on their head (for some reason, [[NonNudeBathing they have their towels on when they take a bath]]). This persists until you exit their apartment, at which point they revert back to the clothes they were wearing previously, or change their clothing manually. There's also the Towel clothing item, allowing this trope to persist until you or the wearer Mii changes their clothes.
* MoneySpider: Defeating the final boss item in Tomodachi Quest will give you that item. This is one of the ways that you can get incredibly valuable items such as a Gold Ingot or the Historical Bust. The bosses are guaranteed to be worth at least 20 dollars/euros.
* MoodDissonance: When two Miis are currently in the same apartment angrily throwing junk at one another, the on-screen text on the bottom of the screen is written as if the two Miis are getting along, saying "[Mii 1] is hanging out at home with [Mii 2]"[[note]]Averted in the European release where it properly says "[Mii 1] is in here with [Mii 2]"[[/note]]. Subverted when you catch the two Miis beginning to fight, which will properly state "[Mii 1] had a fight with [Mii 2]."

to:

* MassiveMultiplayerCrossover: Given the fact that Miis can look like anyone, even fictitious characters, it's possible to invoke this in-game just by basing an islander Mii on a famous character. This trope is {{exploited|Trope}} (and also and [[LampshadeHanging lampshaded]]) lampshaded]] in the Nintendo Direct, where Zelda, Peach, and Samus appear alongside, amongst other Nintendo staff, Reggie, Bill, and Iwata, and said staff even tried to date Samus.
* MayDecemberRomance: Possible and common, since the game ignores age gaps beyond "kid/grown-up".
** Played
"kid/grown-up". This is played more literally in the Japanese releases.versions. In ''Collection'', any two Miis of the opposite sex can fall in love and marry, no matter what their difference in age may be. It is largely the same in ''Life'', except that now the younger of the Miis must have an Age-o-Matic Age-o-matic applied to them before they can go on to marry their sweetheart.
* MissionPackSequel: Zig-zagged.Zig-agged. The original ''Tomodachi Collection'' is nearly identical to ''Tomodachi Life'' in every way, but with less quality in graphics (in exchange for a faster framerate), less customization options, fewer events, and the lack of [=StreetPass=] and children. On the other hand, ''Collection''[='=]s roster of dreams a Mii can have when sleeping are entirely different from ''Life''[='=]s. There are also the Miis being able to apply for job recommendations, and all the region-exclusive foods and outfits that may or may not be different depending on which region (Japanese, is played in.[[note]]Japanese, North American, European, and Korean) ''Life'' is played in.
Korean.[[/note]]
* ModestyTowel: Giving a Mii a bath results in them wearing one afterwards, with the females wearing their towel higher to cover their breasts and having an additional towel on their head (for head.[[note]]For some reason, [[NonNudeBathing they have their towels on when they take a bath]]). bath]].[[/note]] This persists until you exit their apartment, at which point they revert back to the clothes they were wearing previously, previously wearing, or change their clothing manually. There's also the Towel clothing item, allowing this trope to persist until either you or the wearer Mii changes their clothes.
* MoneySpider: Defeating the final boss item in Tomodachi Quest will give you that item. This is one of the ways that you can get incredibly valuable items such as a Gold Ingot bar or the Historical Bust.bust. The bosses are guaranteed to be worth at least 20 dollars/euros.
* MoodDissonance: MoodDissonance:
**
When two Miis are currently in the same apartment angrily throwing junk at one another, the on-screen text on the bottom of the screen is written as if the two Miis are getting along, saying "[Mii 1] is hanging out at home with [Mii 2]"[[note]]Averted 2]".[[note]]This is verted in the European release version where it properly says "[Mii 1] is in here with [Mii 2]"[[/note]]. Subverted 2]."[[/note]] This is subverted when you catch the two Miis beginning to fight, which will properly state "[Mii 1] had a fight with [Mii 2]."



* MoodWhiplash: Under most circumstances, if you find two Miis conversing with each other in the same apartment without entering, one of the Miis will suddenly begin to go angry and throw a temper tantrum in front of the other Mii. If only one of the Miis is arguing and you quickly switch to another apartment, the scene will change to either the two Miis getting along or the guest leaving the apartment (though both events will drop their friendship rating).
** "Pity parties" can be thrown if a sad Mii goes long enough without being cheered up. Their friends will make humorous conversation (such as talking about brushing their teeth with some random food or telling a joke) to try to cheer their friend up, but then they stare silently at the sad Mii who doesn't laugh or talk at all, just sulk. Though their heads are turned, it's implied the friends' moods have shifted from humor to worry, that their friend won't ever respond.
** In the case of fights, the Mii goes to visit its friend and apologizes as if everything's okay... but then the friend says they're still not over it, leaving the first Mii sad later on. If it's a huge fight and the third Mii manages to calm the Miis down, it seems as if everything will be alright until suddenly the Miis resume their fight as the heavy metal music plays, leaving the third Mii completely disappointed.
* MoralDissonance: Sometimes when another Mii decides to visit a couple and their baby, the baby will suddenly become miserable, as if they're scared of the visiting Mii. The answer? ''Have all three Miis try to scare the baby out of crying by surrounding the baby and try to play Peek-a-Boo with it.'' The parents doing this said they would take good care of their baby.
* MotorMouth: Possible, if you turn the Speed option for the Mii's voice to maximum.

to:

* MoodWhiplash: MoodWhiplash:
**
Under most circumstances, if you find two Miis conversing with each other in the same apartment without entering, one of the Miis will suddenly begin to go angry and throw a temper tantrum in front of the other Mii. If only one of the Miis is arguing and you quickly switch to another apartment, the scene will change to either the two Miis getting along or the guest leaving the apartment (though apartment, though both events will drop their friendship rating).
rating.
** "Pity parties" can be thrown if a sad Mii goes long enough without being cheered up. Their friends will make humorous conversation (such conversation, such as talking about brushing their teeth with some random food or telling a joke) joke, to try to cheer their friend up, but then they stare silently at the sad Mii who doesn't laugh or talk at all, just sulk. Though their heads are turned, it's implied the friends' moods have shifted from humor to worry, that their friend won't ever respond.
** In the case of fights, the if a Mii goes to visit its their friend and apologizes as if everything's okay... okay but then the said friend says they're still not over it, leaving it will leave the first Mii sad later on.to be sad. If it's a huge fight and the third Mii manages to calm the Miis down, it seems as if everything will be alright until suddenly the Miis resume their fight as the heavy metal music plays, leaving the third Mii completely disappointed.
* MoralDissonance: Sometimes when another Mii decides to visit a couple and their baby, the baby will suddenly become miserable, as if they're scared of the visiting Mii. The answer? ''Have all three Miis try to scare the baby out of crying by surrounding the baby and try to play Peek-a-Boo peekaboo with it.'' it''. The parents doing this said they would take good care of their baby.
* MotorMouth: Possible, if you turn the Speed option for the a Mii's voice to maximum.



** After a Mii confesses their love, the cutscene ends with either the crush happily agreeing ("Sure!") or refusing ("I'm sorry...").
** Apologizing to a Mii after calming down from a normal fight. The good ending is the friend apologizing back ("I'm sorry too."); the bad ending is refusing to apologize ("I'm still not over it.").
** The most extreme example is a third Mii trying to resolve a huge fight. The cutscene ends good with the Miis making up and dancing as the third Mii claps happily; it ends bad with the Miis instantly resuming their fight as the third Mii sadly ducks for cover. Both versions will end the fight, but if it ends with them refusing to apologize, the two Miis will stop being friends immediately.
** The proposal minigame. When succeeding, the Mii will pop the question and the sweetheart accepts happily; if failing (losing all three hearts), the sweetheart will ask to leave, much to the proposer's disappointment.
** Another example is a relationship not going so great and the player asks the couple to work it out. If they do (the lights turn on and agree to try again), they continue their relationship; if they can't (they sink to the ground and grab their heads as the clock bongs), they'll just have to break up.
* MundaneMadeAwesome: The {{Cutscene}} that plays when a child uses the Age-o-Matic has a montage of the child doing dull grown-up things such as going to work and dining alone at a restaurant. The kid acts like it's the best day of their life.

to:

** After a Mii confesses their love, feelings, the cutscene ends with either the crush happily agreeing ("Sure!") or refusing ("I'm sorry...").
** Apologizing to a Mii after calming down from a normal fight. The good ending is the friend apologizing back ("I'm sorry too."); the bad ending is them refusing to apologize ("I'm still not over it.").
** The most extreme example is a third Mii trying to resolve a huge fight. The good cutscene ends good with the Miis making up and dancing as the third Mii claps happily; it bad cutscene ends bad with the Miis instantly resuming their fight as the third Mii sadly ducks for cover. Both versions will end the fight, but if it ends with them refusing to apologize, the two Miis will stop being friends immediately.
** The proposal minigame. When succeeding, the Mii will pop the question and the sweetheart accepts happily; if failing (losing it fails, by losing all three hearts), hearts, the sweetheart will ask to leave, much to the proposer's disappointment.
** Another example is a relationship not going so great and the player asks the couple to work it out. If they do (the do, with the lights turn coming on and they agree to try again), again, they continue their relationship; if they can't (they sink to the ground and grab their heads as the clock bongs), they'll just have to break up.
* MundaneMadeAwesome: MundaneMadeAwesome:
**
The {{Cutscene}} cutscene that plays when a child uses the Age-o-Matic has Age-o-matic is a montage of the child doing dull grown-up things such as going to work and dining alone at a restaurant. The kid They acts like it's the best day of their life.



** When a Mii's apology was rejected and they daydream of the fight they had with the other Mii, sometimes their fight was over a teddy bear (the most common) or a random food or item. If they were throwing things at each other... well... too harsh.

to:

** When a Mii's apology was rejected and they daydream of the fight they had with the other Mii, sometimes their fight was over a teddy bear (the bear. the most common) common, or a random food or item. If they were throwing things at each other... well... too harsh.



* NeverSayDie: Played with in the NA/EU Tomodachi Quest; a Mii hitting zero HP yields the message "X pretended to die." When their turn would normally be, he or she will be skipped with the message, "X is pretending to be dead."
* NiceJobBreakingItHero: If a married Mii couple breaks up, they not only lose their relationship and get a HeroicBSOD, but they lose ''their house'' as well.
* NoFourthWall: The game regularly considers the player literally as a character in the game, to the point where the Miis call you "[First islander Mii]'s lookalike"[[note]]Said islander's supposedly your official Mii[[/note]], and the fact that the game takes advantage of the 3DS's frontal camera in instances where, for some reason, the player's face must be seen in the game (like when you allow a Mii to take a picture of you, for example). Occasionally, your Miis will ask questions about your world. Overlaps with FeaturelessProtagonist.
* NoHuggingNoKissing: Subverted. Whilst romance is a feature in the game, the couples never kiss or hug, and the only way they make out is just staring at each other with their eyes closed and hearts floating up from their heads, possibly to make the romance feature more age-appropriate.

to:

* NeverSayDie: Played with in the NA/EU North American/European versions Tomodachi Quest; a Mii hitting with zero HP yields the message "X pretended to die." When it's their turn would normally be, he or she turn, they will be skipped with the message, "X is pretending to be dead."
* NiceJobBreakingItHero: If a married Mii couple breaks up, they not only lose their relationship and get a HeroicBSOD, but they lose ''their house'' as well.
* NoFourthWall: The game regularly considers the player literally as a character in the game, to the point where the Miis call refer to you as "[First islander Mii]'s lookalike"[[note]]Said look-alike",[[note]]Said islander's supposedly being your official Mii[[/note]], Mii.[[/note]] and the fact that the game takes advantage of the 3DS's frontal camera in instances where, for some reason, the player's face must be seen in the game (like game.[[note]]Like when you allow a Mii to take a picture of you, for example). example.[[/note]] Occasionally, your Miis will ask questions about your world. Overlaps with FeaturelessProtagonist.
* NoHuggingNoKissing: Subverted. Whilst romance is a feature in the game, the couples never kiss or hug, and the only way they make out is just staring when they stare at each other with their eyes closed and hearts floating up from their heads, possibly to make the romance feature more age-appropriate.



* NoodleIncident: This comes up sometimes.

to:

* NoodleIncident: This comes up sometimes.sometimes:



* TheNoseKnows: Sometimes Miis in their apartments can randomly sniff the air.

to:

* TheNoseKnows: Sometimes Miis in their apartments can will randomly sniff the air.



** If you visit a Mii while it is at its house, it will immediately appear in their apartment to speak to you. When you exit, they instantly go back to their house.
* OhCrap: Happens a lot on occasion.
** During rare interventions when a Mii confesses its love to its crush, the crush may choose someone other than the confessor; if this happens, the player decides on the relationship. Refusing will cause the Miis' moods to change from happy to complete shock, sometimes fainting.
*** This may happen if the crush rejects everyone; sometimes they faint rather than hang their heads.

to:

** If you visit a Mii while it is at its their house, it they will immediately appear in their apartment to speak to you. When you exit, they instantly go back to their house.
* OhCrap: Happens a lot on occasion.
occasion:
** During rare interventions when a Mii confesses its love their feelings to its their crush, the crush may choose someone other than the confessor; if this happens, the player decides on the relationship. Refusing will cause the Miis' moods to change from happy to complete shock, sometimes fainting.
***
fainting. This also may happen if the crush rejects everyone; sometimes they faint rather than hang their heads.



** If the player tells the Mii not to confess their love, they will have this look briefly, before complaining why not. Upon replying though, the Mii will shift from shock to sadness....

to:

** If the player tells the Mii not to confess their love, feelings, they will have this look briefly, before complaining asking why not. Upon replying though, the Mii will shift from shock to sadness....sadness.



** Sometimes a Mii can tell its three friends a bug flew into its apartment earlier that day, and is still freaked out. The speaking Mii and its friends will all have this expression as they express bug talk.
* OfficialCouple: Two Miis will become this if someone confesses their love (that is, unless they are rejected) or someone sets up their relationship. They can eventually [[HappilyMarried get married]].
* OneMansTrashIsAnothersTreasure: Because of their random nature, the dreams could result in this, with the Miis chasing, snatching, or even worshiping the game's four Trash Foods or one of the game's low-selling Treasures.

to:

** Sometimes a Mii can tell its their three friends a bug flew into its apartment earlier that day, and is still freaked out. The speaking Mii and its their friends will all have this expression as they express bug talk.
* OfficialCouple: Two Miis will become this if someone confesses their love feelings (that is, unless they are rejected) or someone sets up their relationship. They can eventually [[HappilyMarried get married]].
* OneMansTrashIsAnothersTreasure: Because of their random nature, the dreams could result in this, with the Miis chasing, snatching, or even worshiping the game's four Trash Foods trash foods or one of the game's low-selling Treasures.



* OrWasItADream: After a dream, an item related to that dream appears by the Mii's bedside if the dream occurred naturally while the Mii is in bed for the night (and starting from ''Life'', if they were napping), after which it is given to you. Lampshaded by Bill Trinen in the direct.
* OurProductSucks: The FlavorText for some of the {{Joke Item}}s, and even some legitimate ones (like blue cheese) seem to be discouraging you from buying them.
** Also in effect with certain Mii News posts, if they use a random Food and the RandomNumberGod selects Trash Food.

to:

* OrWasItADream: After a dream, an item related to that dream appears by the Mii's bedside if the dream occurred naturally while the Mii is in bed for the night (and starting from ''Life'', if they were napping), after which it is given to you. Lampshaded by Bill Trinen in the direct.
Direct.
* OurProductSucks: OurProductSucks:
**
The FlavorText for some of the {{Joke Item}}s, and even some legitimate ones (like blue cheese) seem to be discouraging you from buying them.
** Also This is in effect with certain Mii News posts, reports, if they use a random Food food and the RandomNumberGod selects Trash Food.one of the trash foods:



* OverlyLongGag: Happens on occasion.
** Most dreams are endless loop, "Hunger", "Royalty" and "Ritual" for example.

to:

* OverlyLongGag: Happens on occasion.
occasion:
** Most dreams are endless loop, "Hunger", loop.[[note]]"Hunger", "Royalty" and "Ritual" for example.[[/note]]



** The Guys/Gal's hangouts are endless loop. Same goes for Pity Parties where the Miis repeatedly tell hilarious problems and jokes to try constantly to cheer the sad Mii up, while the sad Mii sulks and never says anything.

to:

** The Guys/Gal's hangouts Hangouts are endless loop. Same goes for Pity Parties pity parties where the Miis repeatedly tell hilarious problems and jokes to try constantly to cheer the sad Mii up, while the sad Mii sulks and never says anything.



** Done more literally with babies -- they grow by one stage for each day that passes.[[note]]Day one, newborn. Day two-three, infant. Day four, toddler. Day five, small child.[[/note]] Judging by the changes made to the baby as they get bigger, they appear to age on average [[YearInsideHourOutside one year for every day they're present on the island]]. Once they reach the sixth day, they are forced to move out, and thus age like a normal human.
** Once children grow up, if you choose to have them become a resident of the island, you gain complete editing ability of their entire profile, including the ability to set their age. (You don't have this option for kids sent out as travelers.) The game sets them as kids by default, but you can make them an adult by adjusting their birth year. You can even make them older than their parents if you want.

to:

** Done more literally This is done with babies -- they babies. They grow by one stage for each day that passes.[[note]]Day one, newborn. Day two-three, infant. Day four, toddler. Day five, small child.[[/note]] Judging by the changes made to the baby as they get bigger, they appear to age on average [[YearInsideHourOutside one year for every day they're present on the island]]. Once they reach the sixth day, they are forced to move out, and thus age like a normal human.
** Once children grow up, if you choose to have them become a resident of the island, you gain complete editing ability of their entire profile, including the ability to set their age. (You You don't have this option for kids sent out as travelers.) travelers. The game sets them as kids by default, but you can make them an adult by adjusting their birth year. You can even make them older than their parents if you want.



** The FlavorText for the box of tissues in the EU version:

to:

** The FlavorText for the box of tissues in the EU European version:



** In the US version, [[TheStoner the footbag sells for $4.20]].
* ParentalLoveSong: This plays at Mii Homes when the married couple is [[HeldGaze gazing lovingly at each other]]. If the player chooses to visit, it abruptly stops.

to:

** In the US North American version, [[TheStoner the footbag sells for $4.20]].
* ParentalLoveSong: ParentalLoveSong:
**
This plays at Mii Homes when the a married couple is [[HeldGaze gazing lovingly at each other]]. If the player chooses to visit, it abruptly stops.



* PaperThinDisguise: Miis occasionally receive letters asking them to meet someone else on the roof. When they do, a random Mii wearing just a fake mustache and glasses (even if female or if they already have a mustache or glasses) would tell the former Mii a random comment before leaving (usually a NonSequitur), much to said Mii's confusion. Their reaction is always the same; they exclaim, "Who on earth was that?" and comment on how strange the experience was.
* PermanentlyMissableContent: Traveler Miis can be lost very easily due to the save data of the island they're on getting deleted or having [=StreetPass=] switched off while they're on the island. (Turning off [=StreetPass=] if there are any travelers present will delete those travelers.) They can also be deleted if the port they're trying to travel to is full (the port only holds 50 travelers), leading to the boat that they'd ride into the Port on being completely empty (apart form the shopkeeper and the cardboard box) and not showing a traveler disembarking from the boat, despite the on-screen text stating that a traveler was received.
** As of May 16, 2016, two years after all colors of [=SpotPass=] items were distributed, they stopped being released altogether. If the player doesn't have any before that, they are out of luck unless they get some from friends who have them or use a special device to cheat.
* PerpetualExpression: While all Miis have happy/angry/sad/surprised facial expressions, these show up fairly infrequently, to the point that in some cases, it's rather unsettling when a Mii [[MoodDissonance uses their default expression for something that's negative]], especially if one is a PerpetualSmiler.
--> "Darn, I lost it." (Failing to sneeze in the Sneeze mini game, the Mii has their default expression.)
--> "We're not quite friends yet." (Failing to befriend another Mii, the Mii still has their default expression.)
--> "I'm kinda sad today." (A Mii after getting a sickness or entering a HeroicBSOD, the Mii ''still'' has their default expression.)]
--> "I'm not in a good mood." (Angered after having a fight, the Mii STILL has their default expression.)
--> "I'm feeling kinda stressed..." (A Mii is in love with someone, the Mii '''STILL''' has their default expression.)
--> "I'll try to do a better job with my proposal next time..." (A Mii failed at their proposal, the Mii '''''STILL''''' has their default expression.)

to:

* PaperThinDisguise: Miis occasionally receive letters asking them to meet someone else on the roof. When they do, a random Mii wearing just a fake mustache and glasses (even glasses, even if female or if they already have a mustache or glasses) would glasses, will tell the former Mii a random comment comment, usually a NonSequitur, before leaving (usually a NonSequitur), leaving, much to said Mii's confusion. Their reaction is always the same; they exclaim, "Who on earth was that?" and comment on how strange the experience was.
* PermanentlyMissableContent: PermanentlyMissableContent:
**
Traveler Miis can be lost very easily due to the save data of the island they're on getting deleted or having [=StreetPass=] switched off while they're on the island. (Turning off [=StreetPass=] if there are any travelers present will delete those travelers.) They can also be deleted if the port they're trying to travel to is full (the port only holds 50 travelers), leading to the boat that they'd ride into the Port on being completely empty (apart form the shopkeeper and the cardboard box) and not showing a traveler disembarking from the boat, despite the on-screen text stating that a traveler was received.
** As of May 16, 2016, two years after all colors of [=SpotPass=] items were distributed, they stopped being released altogether. If the player doesn't have any before that, they are out of luck unless they get some from friends who have them or use a special device to cheat.
cheat device.
* PerpetualExpression: While all Miis have happy/angry/sad/surprised facial expressions, these show up fairly infrequently, to the point that in some cases, it's rather unsettling when a Mii [[MoodDissonance uses their default expression for something that's negative]], especially if one is a PerpetualSmiler.
PerpetualSmiler:
--> "Darn, I lost it." (Failing "[[note]]Failing to sneeze in the Sneeze mini game, minigame, the Mii has their default expression.)
[[/note]]
--> "We're not quite friends yet." (Failing "[[note]]Failing to befriend another Mii, the Mii still has their default expression.)
[[/note]]
--> "I'm kinda sad today." (A "[[note]]A Mii after getting a sickness or entering a HeroicBSOD, the Mii ''still'' has their default expression.)]
[[/note]]
--> "I'm not in a good mood." (Angered "[[note]]Angered after having a fight, the Mii STILL has their default expression.)
[[/note]]
--> "I'm feeling kinda stressed..." (A "[[/note]]A Mii is in love with someone, the Mii '''STILL''' ''still'' has their default expression.)
[[/note]]
--> "I'll try to do a better job with my proposal next time..." (A "[[note]]A Mii failed at their proposal, the Mii '''''STILL''''' ''still'' has their default expression.)[[/note]]



** The inverse can also happen, with a Mii that normally has a blank, grumpy or depressed-looking expression by default being able to act excited.
** Independent Miis will frequently say that they don't like to smile much, which feels very bizarre when said by those who have a smile as their default expression. Inversely, Easygoing Miis usually say happy, positive things, even if their default expression isn't a cheerful one.
*** In addition, Independent Miis might say they hate smiling for photos, which is strange if they have a smile as their default expression and they have their photo taken.

to:

** The inverse can also happen, with a Mii that normally has a blank, grumpy or depressed-looking expression by default being able to act excited.
** Independent Miis will frequently say that they don't like to smile much, which feels very bizarre when said by those who have a smile as their default expression. Inversely, Easygoing Miis usually say happy, positive things, even if their default expression isn't a cheerful one.
***
one. In addition, Independent Miis might say they hate smiling for photos, which is strange if they have a smile as their default expression and they have their photo taken.



* PersonalRaincloud: One appears above a Mii that is ill or very sad, usually after their confessed love isn't reciprocated or they weren't able to gain forgiveness of whomever they were fighting with.
* PictorialSpeechBubble: One of the things a Traveler might want to do is to talk about their adventures to a random Mii (the Mii they took a photo with) in more depth: If you agree to it, they'll visit the other Mii's apartment and start talking to them while gradually filling their room with these.

to:

* PersonalRaincloud: One appears above a Mii that is ill or very sad, usually after their confessed love isn't feelings aren't reciprocated or they weren't able to gain forgiveness of whomever they were fighting with.
* PictorialSpeechBubble: PictorialSpeechBubble:
**
One of the things a Traveler might want to do is to talk about their adventures to a random Mii (the Mii they took a photo with) in more depth: If you agree to it, they'll visit the other Mii's apartment and start talking to them while gradually filling their room with these.



* PinkGirlBlueBoy: Confident babies wear clothes that can be one of these colors depending on their gender. Done more literally with sleeping couples; the husband wears blue pajamas, while the wife has pink pajamas.

to:

* PinkGirlBlueBoy: PinkGirlBlueBoy:
**
Confident babies wear clothes that can be one of these colors depending on their gender. Done more literally with sleeping couples; the husband wears blue pajamas, while the wife has pink pajamas.



* PlayEveryDay: The shops change their stock daily, and there are events like islanders donating money to you, Tomodachi Quest[[note]]Unless you're not a treasure collector[[/note]], and the temporary markets that encourage you to check in each day. Even once you've unlocked enough stuff you don't need to check every day, there are interiors that encourage you to play at least once a month. Unlike ''Videogame/AnimalCrossing'', you don't gain any major penalties for skipping days or weeks of playing, though you run the risk of married couples divorcing or ruined friendships while the game's shut off (and in very rare cases, they'll just divorce out of the blue without any hint or sign that they're looking for divorce).

to:

* PlayEveryDay: The shops change their stock daily, and there are events like islanders donating money to you, Tomodachi Quest[[note]]Unless Quest,[[note]]Unless you're not a treasure collector[[/note]], collector.[[/note]] and the temporary markets that encourage you to check in each day. Even once you've unlocked enough stuff you don't need to check every day, there are interiors that encourage you to play at least once a month. Unlike ''Videogame/AnimalCrossing'', you don't gain any major penalties for skipping days or weeks of playing, though you run the risk of married couples divorcing or ruined friendships while the game's shut off (and in very rare cases, they'll just divorce out of the blue without any hint or sign that they're looking for divorce).



** You always have to give the Mii a present every time it levels up. There is no way to skip this.

to:

** You always have to give the Mii a present every time it levels they level up. There is no way to skip this.



* PopQuiz: Mii Facts. They will dig really deep into everything about your islanders, between their personal information (such as their date of birth) and what gifts are currently in their possession.

to:

* PopQuiz: Mii Facts. They will dig really deep into everything about your islanders, between their personal information (such as their date of birth) and what gifts are currently in their possession.islanders.



** In "Life" one of the possible news reports are one of the Miis locking himself/herself in a public restroom because of his friends making fun of a burp, which causes a group of Miis to stand outside the room while [[PottyDance holding it in]].
* PowerEchoes: In the "Superhero" dream, the Mii's voice echos while shouting its "By the power of (food)!" phrase shortly before transforming.

to:

** In "Life" ''Life'', one of the possible news reports are is one of the Miis locking himself/herself themself in a public restroom because of his their friends making fun of a burp, which causes a group of Miis to stand outside the room while [[PottyDance holding it in]].
* PowerEchoes: PowerEchoes:
**
In the "Superhero" dream, the Mii's voice echos while shouting its "By the power of (food)!" phrase shortly before transforming.



* PowerUpFood: One of the dreams involves the Mii doing pushups and noticing either a plate of [[Comicstrip/{{Popeye}} spinach]] or a hot pepper next to them, depending on whenever you're playing the European version of the American version, respectively. They walk up to it, go "I wonder...", eat it and then proceed to do pushups at a ridiculous speed while counting them equally fast.
* PreciousPuppy: The Rent-a-Dog Coupon can be given to a Mii as a level-up gift, which then allows the Mii to occasionally play with a dog.
* PrimAndProperBun: While this is one of the Mii hairstyles, the female Miis will always have their hair in this during the weddings.
* {{Pun}}: Some of the item descriptions are rather corny, to say the least. For example, the Bear Barrette says...

to:

* PowerUpFood: One of the dreams involves the Mii doing pushups and noticing either a plate of [[Comicstrip/{{Popeye}} spinach]] or a hot Red chili pepper next to them, depending on whenever you're playing the European version of the North American version, respectively. They walk up to it, go "I wonder...", eat it and then proceed to do pushups at a ridiculous speed while counting them equally fast.
* PreciousPuppy: The Rent-a-Dog Coupon can be given to a Mii as a level-up level up gift, which then allows the Mii to occasionally play with a dog.
* PrimAndProperBun: While this is one of the Mii hairstyles, the female Miis will always have their hair in this during the weddings.
weddings even if their hair isn't long enough.
* {{Pun}}: Some of the item descriptions are rather corny, to say the least. For example, the Bear Barrette says...says:



* PuppyLove: Can happen between younger Miis. They can even make a ChildhoodMarriagePromise!

to:

* PuppyLove: Can happen between younger Miis. They can even make a ChildhoodMarriagePromise!ChildhoodMarriagePromise.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TomodachiLife