Dead Head Fred is a horror-themed 3rd-person action/adventure game for the PSP by Vicious Cycle Software.Set in 1940's style film-noir (gangsters, fine suits, and evil mob-bosses... mixed with zombies, radioactive mutants, and cursed statues), the plot and game focuses on recently deceased Private Investigator Fred Neuman (a no-nonsense badass with a penchant for violence and fine suits) as he explores Hope Falls, New Jersey on a quest to track down his killers, solve his last contact's case for him — the one that led him to the decaying city in the first place — and above all, find his missing head.This game is notably unique from others in that Fred fights, explores, and socializes with a variety of skills and biological weapons gained from switching his head with up to 9 different personae, each totally unique from the other one.Its interesting gameplay mechanic aside, the game itself, the plot, and most notably the voice acting is filled to the brim with the darkest,grossesthumour you will probably ever see in a PSP game— bonus points to the former's extremely lax and extremely casual approach to death.
Darker and Edgier: The original Fred Neuman was a cute robot named Geo. He then turned into a super-deformed, pint-sized and extremely angry detective with a jar for a head. His final incarnation is the angry, trash-talking, excessively violent corpse we see today.
Darkness Equals Death: Tunnels in Freak Farms, where the only way to progress is to set yourself on fire, or you'll be killed by an invisible monster in the dark.
Eaten Alive: Overlaps with The Swarm. A special attack of the Scarecrow head is shooting crows at the target. An upgrade effectively triples their number, and a further one causes them to continue eating their victim. They can be also set on fire, increasing damage even more.
Hammer Space: Excluding that usual part with inventory, every time Fred rips someone's head off (and you will do it often), he just puts it somewhere into his suit, around the waist. He never empties that area.
Hoist by His Own Petard: Pitt meets his end, appropriately enough, when he and Lucky, mutated by the radioactive waste from his power plants, fall off the top of his own tower.
Invisibility Cloak: Your typical sci-fi cloaking field, comes as a perk of the Jar Head. It makes you invisible to enemies and transparent to the game camera, shorts out in water, will flicker if not upgraded, slows you down, turns off when jumping and can be upgraded to enable a stealth attack.
Leg Cannon: Lefty uses a Thompson Machine Gun (Tommy Gun) to brace his tiny, deformed right leg.
Limit Break: Appropriately enough, Fred has super-powerful moves available when he is extremely angry. The bar is named the "Rage" meter.
The entire first quest. Go to Creepy Hollow to beat the Headless Horseman. Your first fight is near a windmill. The final showdown is in a graveyard. He also gets his head back. Does this remind you of anything?
Swiss Army Hero: A major focus of the game is using the different heads for various purposes.
Teeth Flying: A perk of the Skeleton head - Fred shoots teeth shotgun style, and it can be upgraded to double the amount of teeth, stunning weaker enemies with two spits.
The Vamp: Juju Judy tries to put the "romance" back in necromancer, but Fred isn't having any of it. She wouldn't look too bad if she wasn't all gray and with black veins standing out all over her body like she was dead several days, or had red Glowing Eyes of Doom.
What the Hell, Hero?: One mission involves obtaining mutant tissue samples for professor. When it's done, professor will call Fred a "sick bastard", because he skinned them, instead of something, well, cleaner. He then regrets not being specific.
Wreathed in Flames: An ability of the Scarecrow head, used to advance the story. It also increases your damage and acts like light source.
Your Head Asplode: Execution for Freak Farmers. Also Rage attack for the Mutant head.