History VideoGame / NewSuperMarioBros1

1st Jan '16 10:31:56 PM MyFinalEdits
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Shame on me. These are actually Towers. Oops
* MiniDungeon: As usual for 2D ''Mario'' games, the mid-world Fortress levels, as well as the Ghost Houses.
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* MiniDungeon: As usual for 2D ''Mario'' games, the mid-world Fortress Tower levels, as well as the Ghost Houses.
1st Jan '16 5:49:51 AM IAmNotAFunguy
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Added DiffLines:
* UnderTheSea: The first underwater level is in World 1 but World 3 has most of them.
13th Jul '15 8:44:09 AM MyFinalEdits
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* AttackOfThe50FootWhatever: Mario can grow bigger than a fricking ''castle'' using the Mega Mushroom.
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* AttackOfThe50FootWhatever: Mario can grow bigger than a fricking freaking ''castle'' using the Mega Mushroom.

* GroundPound
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* GroundPoundGroundPound: This is the first 2D ''Mario'' game since ''VideoGame/YoshisIsland'' to implement this move. Note that Mario and Luigi can only crush blocks when they're at least on Super level. When they're small, the pound is too weak to do so.

* {{Homage}}: Several, to the original ''VideoGame/SuperMarioBros''. For instance, many sound effects from the original game are intact, such as coin collecting, enemy squishing, and block bumping. In addition, the Mega Mushroom PowerUp is colored just like the Super Mushroom from the first game. Also, one of World 7's levels from NSMB is extremely similar to 7-1 from Super Mario Bros. 3.
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* {{Homage}}: Several, to the original ''VideoGame/SuperMarioBros''.''VideoGame/SuperMarioBros1''. For instance, many sound effects from the original game are intact, such as coin collecting, enemy squishing, and block bumping. In addition, the Mega Mushroom PowerUp is colored just like the Super Mushroom from the first game. Also, one of World 7's levels from NSMB is extremely similar to 7-1 from Super Mario Bros. 3.
13th Jul '15 8:02:26 AM Underveil
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Added DiffLines:
* AttackOfThe50FootWhatever: Mario can grow bigger than a fricking ''castle'' using the Mega Mushroom.
14th May '15 7:39:26 AM Wingnut
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* PapaWolf: [[spoiler: Should you defeat his son first in the final battle, Bowser will [[TurnsRed Turn Red]] and barrage the boss lair with a spiral of fireballs.]]
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* PapaWolf: [[spoiler: Should you defeat his son first in the final battle, Bowser will [[TurnsRed Turn Red]] and barrage the boss lair with a spiral of fireballs. His furious roar from ''VideoGame/MarioKart64'' is what sells it.]]
28th Apr '15 8:10:24 PM Wingnut
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* NoEnding: Unlike the Wii game, Mario and Peach are never shown actually leaving Bowser's castle.
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* NoEnding: Unlike the Wii game, other ''VideoGame/NewSuperMarioBros'' games, Mario and Peach are never shown actually leaving Bowser's castle.
7th Feb '15 3:47:27 AM MyTimingIsOff
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* SlippySlideyIceWorld: World 5, a snowy groove. There are parts in which snow is so dense that makes traction more difficult, as well as parts where the ice has to be taken advantage of to slide through narrow corridors.
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* SlippySlideyIceWorld: World 5, a snowy groove. grove. There are parts in which the snow is so dense that it makes traction more difficult, as well as parts where the ice has to be taken advantage of to slide through narrow corridors.
1st Feb '15 7:27:13 AM MyFinalEdits
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%%* BubblyClouds: World 7
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%%* * BubblyClouds: World 77, which houses several sky-themed levels where the only safe platforms are the clouds and the top of the green and red mushroom trees. Some of the other worlds also have specific levels set in the sky.

%%* World 6: DeathMountain
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%%* * DeathMountain: World 6: DeathMountain6, in which Mario has to venture through gray-colored spiral mountains. Some of the levels bring back elements from other worlds (namely desert, lake, jungle and ice), making it also an example of HailfirePeaks. The spiral mountains return in World 8.

%%* HalloweenTown
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%%* HalloweenTown* HalloweenTown: The first half of World 8, which consist of a decrepit valley overrun by Crowbers and Scuttle Bugs.

* {{Homage}}: Several, to the original ''VideoGame/SuperMarioBros''. For instance, many sound effects from the original game are intact, such as coin collecting, enemy squishing, and block bumping. In addition, the Mega Mushroom PowerUp is colored just like the Super Mushroom from the first game. ** One of World 7's levels from NSMB is extremely similar to 7-1 from Super Mario Bros. 3.
to:
* {{Homage}}: Several, to the original ''VideoGame/SuperMarioBros''. For instance, many sound effects from the original game are intact, such as coin collecting, enemy squishing, and block bumping. In addition, the Mega Mushroom PowerUp is colored just like the Super Mushroom from the first game. ** One game. Also, one of World 7's levels from NSMB is extremely similar to 7-1 from Super Mario Bros. 3.

%%* World 4: JungleJapes
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%%* * JungleJapes: World 4: JungleJapes4. The water is highly toxic, requiring Mario to ride Dorrie to avoid touching it, and the levels are overrun by Scuttle Bugs, Wigglers and Paratroopas. This setting makes its first appearance in a platform ''Mario'' game since ''[[VideoGame/YoshisIsland Super Mario World 2]]''.

%%* LethalLavaLand
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%%* LethalLavaLand* LethalLavaLand: The second half of World 8, only accessible after defeating Dry Bowser in what appeared to be the final level. One level has lava gradually rising, while another has spiral mountains erupting and launching melting rocks into Mario's whereabouts.

* {{Mordor}}: World 8
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* {{Mordor}}: World 88, which hosts a bleak and decrept scenery with haunted valleys, dark underwater levels, volcanoes and the final castle.

%%* World 3: PalmtreePanic
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%%* * PalmtreePanic: World 3: PalmtreePanic3, which is set in a tropical island. Enemies like Cheep Cheeps and Skeeters are plentiful, and there's a Mega Cheep Cheep capable of eating Mario, killing him.

* ShiftingSandLand: World 2 is a desert.
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* ShiftingSandLand: World 2 is a desert.desert, and as such there are quicksands, Pokeys and an oasis.

%%* World 5: SlippySlideyIceWorld
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%%* * SlippySlideyIceWorld: World 5: SlippySlideyIceWorld5, a snowy groove. There are parts in which snow is so dense that makes traction more difficult, as well as parts where the ice has to be taken advantage of to slide through narrow corridors.
31st Jan '15 9:51:41 PM MyTimingIsOff
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* FamilyUnfriendlyDeath: The [[http://bowserdeath.ytmnd.com/ apparent demise of Bowser in World 1]] mentioned above might be a little unnerving for some. [[spoiler:He doesn't stay dead, however, as he shows up in [[DemBones skeletal form]] in World 8, and Bowser Jr. revives him properly for the final battle.]]
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* FamilyUnfriendlyDeath: The [[http://bowserdeath.ytmnd.com/ apparent demise of Bowser in World 1]] mentioned above might be a little unnerving for some. [[spoiler:He doesn't stay dead, however, as he shows up in [[DemBones skeletal form]] in World 8, and Bowser Jr. revives him properly for the final battle.]]

Added DiffLines:
* FamilyUnfriendlyDeath: The [[http://bowserdeath.ytmnd.com/ apparent demise of Bowser in World 1]] mentioned above might be a little unnerving for some. [[spoiler:He doesn't stay dead, however, as he shows up in [[DemBones skeletal form]] in World 8, and RecurringBoss: Bowser Jr. revives him properly for is the final battle.]]boss of every [[MiniDungeon tower]] in the game, and is also [[DualBoss one of]] the {{Final Boss}}es.
31st Jan '15 9:42:55 PM MyTimingIsOff
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''New Super Mario Bros.'' is a {{platform game}} released in 2006 for the NintendoDS, [[RevisitingTheRoots deliberately modeled]] after the side-scrolling games in Creator/{{Nintendo}}'s ''Franchise/SuperMarioBros'' series, but featuring [[SpritePolygonMix polygonal renderings of some characters and objects to give it a 2.5D look]]. It's also the first original side-scroller in the series since 1995's VideoGame/YoshisIsland. The plot is rather simple. Bowser Jr. kidnaps Princess Peach, and Mario gives chase through eight worlds, each with at least one fortress and one castle. Each fortress ends with a battle with Bowser Jr., who retreats to either another fortress or a castle when defeated; meanwhile, the castles end with a unique boss fight. The castle of World 1 sees Mario confront Bowser, his arch foe and the series' BigBad, in a fight that {{homage}}s the original ''Super Mario Bros.'' Mario runs to the opposite side of the room and pushes a switch, causing the bridge to collapse and Bowser to fall into the lava pit below, reducing him to a skeleton. Before Mario can rescue Peach, Bowser Jr. nabs her and runs off to the next world, [[YourPrincessIsInAnotherCastle which is gonna happen a few more times]]. In addition to the series' usual {{power up}}s, NSMB introduced some new ones. The Mega Mushroom turns Mario into a giant la ''VideoGame/SuperMario64 DS'', allowing for some massive property damage. The Mini Mushroom shrinks Mario to the size of a mouse, enabling him to get through very small passageways and run on water at the expense of [[OneHitPointWonder death in one hit]]. The Blue Koopa Shell allows Mario to protect himself while crouching; when running, he can knock enemies away just like the koopa shells he kicks. Finally, Shell Mario can swim better underwater. From both a financial and a critical standpoint, the game was a hit, delighting players with its channeling of the series' roots. It eventually gave rise to [[VideoGame/NewSuperMarioBros an entire subseries]] of Mario platformers dedicated to 2D platforming goodness.
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''New Super Mario Bros.'' is a {{platform game}} released in 2006 for the NintendoDS, NintendoDS and the first game in the ''VideoGame/NewSuperMarioBros'' series, [[RevisitingTheRoots deliberately modeled]] after the side-scrolling games in Creator/{{Nintendo}}'s ''Franchise/SuperMarioBros'' series, but featuring [[SpritePolygonMix polygonal renderings of some characters and objects to give it a 2.5D look]]. It's also the first original side-scroller in the series since 1995's VideoGame/YoshisIsland. ''VideoGame/YoshisIsland''. The plot is rather simple. Bowser Jr. kidnaps Princess Peach, and Mario gives chase through eight worlds, each with at least one fortress and one castle. Each fortress ends with a battle with Bowser Jr., who retreats to either another fortress or a castle when defeated; meanwhile, the castles end with a unique boss fight. The castle of World 1 sees Mario confront Bowser, his arch foe and the series' BigBad, in a fight that {{homage}}s the original ''Super Mario Bros.'' Mario runs to the opposite side of the room and pushes a switch, causing the bridge to collapse and Bowser to fall into the lava pit below, reducing him to a skeleton. Before Mario can rescue Peach, Bowser Jr. nabs her and runs off to the next world, [[YourPrincessIsInAnotherCastle which is gonna happen a few more times]]. In addition to the series' usual {{power up}}s, NSMB ''NSMB'' introduced some new ones. The Mega Mushroom turns Mario into a giant la ''VideoGame/SuperMario64 DS'', allowing for some massive property damage. The Mini Mushroom shrinks Mario to the size of a mouse, enabling him to get through very small passageways and run on water at the expense of [[OneHitPointWonder death in one hit]]. The Blue Koopa Shell allows Mario to protect himself while crouching; when running, he can knock enemies away just like the koopa Koopa shells he kicks. Finally, Shell Mario can swim better underwater. From both a financial and a critical standpoint, the game was a hit, delighting players with its channeling of the series' roots. It eventually gave rise to [[VideoGame/NewSuperMarioBros an entire subseries]] of Mario platformers dedicated to 2D platforming goodness. underwater.

* BreakingTheFourthWall: Closing the DS without turning the game off will result in Mario saying "Ba-bye." ** Opening it back up will cause Mario to greet you with "It's-a me!"
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* BreakingTheFourthWall: Closing the DS without turning the game off will result in Mario saying "Ba-bye." ** " Opening it back up will cause Mario to greet you with "It's-a me!"me!" %%* BubblyClouds: World 7 %%* BuildLikeAnEgyptian

* BreakingTheFourthWall: Closing the DS without turning the game off will result in Mario saying "Ba-bye." ** Opening it back up will cause Mario to greet you with "It's-a me!"%%* World 6: DeathMountain

* BreakingTheFourthWall: Closing the DS without turning the game off will result in Mario saying "Ba-bye." ** Opening it back up will cause Mario to greet you with "It's-a me!"%%* HalloweenTown

* KnightOfCerebus: Bowser. [[spoiler: He falls into lava and his skin is burned off after his first fight with Mario, is in his skeletal form Dry Bowser in the second fight, and is revived but grown larger for the final battle]]
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%%* World 4: JungleJapes * KnightOfCerebus: Bowser. [[spoiler: He falls into lava and his skin is burned off after his first fight with Mario, is in his skeletal form Dry Bowser in the second fight, and is revived but grown larger for the final battle]]battle]].

* KnightOfCerebus: Bowser. [[spoiler: He falls into lava and his skin is burned off after his first fight with Mario, is in his skeletal form Dry Bowser in the second fight, and is revived but grown larger for the final battle]]%%* LethalLavaLand

* MythologyGag: The game starts with a homage to World 1-1 from the first ''VideoGame/SuperMarioBros'', and there is a Bowser battle that can be defeated simply by breaking the bridge and dropping Bowser in the lava (or down a pit ala ''VideoGame/SuperMarioBros3''), replacing the axe with a button.
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* MythologyGag: MythologyGag: ** The game starts with a homage to World 1-1 from the first ''VideoGame/SuperMarioBros'', and there is a Bowser battle that can be defeated simply by breaking the bridge and dropping Bowser in the lava (or down a pit ala ''VideoGame/SuperMarioBros3''), replacing the axe with a button.

* MythologyGag: The game starts with a homage to %%* World 1-1 from the first ''VideoGame/SuperMarioBros'', and there is a Bowser battle that can be defeated simply by breaking the bridge and dropping Bowser in the lava (or down a pit ala ''VideoGame/SuperMarioBros3''), replacing the axe with a button.3: PalmtreePanic

* MythologyGag: The game starts with a homage to %%* World 1-1 from the first ''VideoGame/SuperMarioBros'', and there is a Bowser battle that can be defeated simply by breaking the bridge and dropping Bowser in the lava (or down a pit ala ''VideoGame/SuperMarioBros3''), replacing the axe with a button.5: SlippySlideyIceWorld

%%* StockVideogameSettings %%*** BuildLikeAnEgyptian %%** World 3: PalmtreePanic %%** World 4: JungleJapes %%** World 5: SlippySlideyIceWorld %%** World 6: DeathMountain %%** World 7: BubblyClouds %%** World 8: PlanetHeck %%*** HalloweenTown %%*** LethalLavaLand
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