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History VideoGame / SuperMario64

29th Apr '16 12:04:43 PM Prinzenick
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* PressurePlate: There are switches Mario can step or slam on that will open doors or activate something nearby. Most of them stay locked, but some of them, like the stair switches in the Bowser levels, are timed.
25th Apr '16 1:41:09 PM Chaosenvoy
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* TheCakeIsALie: {{Defied|Trope}}. Peach send a letter to Mario stating that she baked a cake for him. [[spoiler:At the end, it's suggested that Peach ''didn't even make one'' (to be fair, it would've taken some time, and she was apparently captured right after sending the letter, though the letter apparently reached Mario). But she does after the game]].

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* TheCakeIsALie: {{Defied|Trope}}. Peach send a letter to Mario stating that she baked a cake for him. [[spoiler:At the end, it's suggested that Peach ''didn't even make one'' (to be fair, it would've taken some time, and she was apparently captured right after sending the letter, though the letter apparently reached Mario).Mario. It was possible she ''did'' make a cake, but Bowser got rid of it when he invaded). But she does after the game]].
23rd Apr '16 3:56:12 PM R1ck
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* DiscOneFinalBoss: Bowser is faced three times, and the first two times it's pretty obvious the game isn't over yet as the levels preceding both are not that difficult.
* DiscOneFinalDungeon: There are three different dungeons for each Bowser battle.
** The final dungeon is the most difficult, with insane platforming and 8 difficult red coins.
19th Apr '16 7:47:08 AM Silverblade2
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* CallBack: There are several nods to previous Mario games;
** A few of the staple Mario tunes make a comeback; the title theme is the original theme song for VideoGame/SuperMarioBros1. The underground theme from that game makes a return as the theme for Hazy Maze Cave and Wet Dry World. And the Cap music is an arrangement of the invincibility theme.
** The Power Stars are visually inspired by the Starmen power-ups from the older games.
** The Item Blocks, though much less common, will occasionally give you a few coins and 1-ups like the old games.
** The mural of the Castle Lobby is an ode to Grass Land from VideoGame/SuperMarioBros3.
** Likewise, Tiny-Huge Island is basically a 3D Giant Land from Mario 3.
** Big Boo's Haunt is based off of the Ghost Houses from VideoGame/SuperMarioWorld.
** The Cap Switches are identical in look and purpose to the Block Switches from Super Mario World as well.
** The 8 Red Coins are a carry over from VideoGame/SuperMarioWorld2YoshisIsland.
** The pillars that precede the final Bowser fight depict a battle between Mario and Bowser, using their sprites from [[VideoGame/SuperMarioBros1 the original Super Mario Bros.]]



* ContinuityNod: There are several nods to previous Mario games;
** A few of the staple Mario tunes make a comeback; the title theme is the original theme song for VideoGame/SuperMarioBros1. The underground theme from that game makes a return as the theme for Hazy Maze Cave and Wet Dry World. And the Cap music is an arrangement of the invincibility theme.
** The Power Stars are visually inspired by the Starmen power-ups from the older games.
** The Item Blocks, though much less common, will occasionally give you a few coins and 1-ups like the old games.
** The mural of the Castle Lobby is an ode to Grass Land from VideoGame/SuperMarioBros3.
** Likewise, Tiny-Huge Island is basically a 3D Giant Land from Mario 3.
** Big Boo's Haunt is based off of the Ghost Houses from VideoGame/SuperMarioWorld.
** The Cap Switches are identical in look and purpose to the Block Switches from Super Mario World as well.
** The 8 Red Coins are a carry over from VideoGame/SuperMarioWorld2YoshisIsland.
** The pillars that precede the final Bowser fight depict a battle between Mario and Bowser, using their sprites from [[VideoGame/SuperMarioBros1 the original Super Mario Bros.]]



* VideoGame3DLeap

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* %%* VideoGame3DLeap



* VideoGameSettings: This game actually [[TropeNamers named]] several of them, in fact:
** Bob-Omb Battlefield: GreenHillZone + RemilitarizedZone
** Whomp's Fortress: GreenHillZone + OminousFloatingCastle
** Jolly Roger's Bay: UnderTheSea + GangplankGalleon
** Cool Cool Mountain: SlippySlideyIceWorld + DeathMountain
** BigBoosHaunt: Guess.
** Hazy Mazy Cave: UndergroundLevel + TheMaze
** LethalLavaLand: Guess again.
** ShiftingSandLand: Have a third guess (also contains BuildLikeAnEgyptian)
** Dire Dire Docks: UnderTheSea
** Snowman's Land: SlippySlideyIceWorld
** Wet Dry World: DownTheDrain + RuinsForRuinsSake
** Tall Tall Mountain: DeathMountain
** Tiny-Huge Island: GreenHillZone + MacroZone
** Tick Tock Clock: EternalEngine
** Rainbow Ride: BubblyClouds
** Then there's the Bowser levels, which are all {{Bleak Level}}s mixed with {{Mordor}}, LethalLavaLand and BubblyClouds.
19th Apr '16 7:44:32 AM Silverblade2
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* HumanHammerThrow: Mario's way of fighting Bowser.



* [[HumanHammerThrow Koopa Hammer Throw]]: Mario's way of fighting Bowser.



* ShiftingSandLand: TropeNamer.

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* %%* ShiftingSandLand: TropeNamer.



* SlideAttack

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* %%* SlideAttack
9th Apr '16 8:17:36 AM Prinzenick
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* {{Railroading}}: [[DownplayedTrope Heavily downplayed.]] The game does force you to grab at least 3 stars before you can access all of the courses on the first floor, but then the game pretty much gives you free reign on where to go. The only other obstacles are the keys to the basement and top floors, and the Star Doors. But even then, you don't even have to complete every single level in and out to get to Bowser--the game hands you the basement key after just getting 8 stars and completing ''Bowser in the Dark World'', and it's possible to even skip a lot of the stars from both the castle basement and top floor if you're just settling for a 70 star run. Heck, you can access ''Bowser in the Fire Sea'' while hardly setting foot in a level downstairs if you're persistent enough with the early levels.
4th Apr '16 7:00:54 PM Drope
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* BleakLevel: All the Bowser levels are this.



** Cool Cool Mountain: SlippySlideyIceWorld + Death Mountain

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** Cool Cool Mountain: SlippySlideyIceWorld + Death MountainDeathMountain



** Tick Tock Clock: Eternal Engine
** Rainbow Ride: Bubbly Clouds

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** Tick Tock Clock: Eternal Engine
EternalEngine
** Rainbow Ride: Bubbly CloudsBubblyClouds
4th Apr '16 6:58:54 PM Drope
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* TheMaze: Hazy Maze Cave, naturally.

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* TheMaze: Hazy Maze Cave, naturally.naturally (although the maze is only a small portion of the overall level).



** Hazy Mazy Cave: UndergroundLevel.

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** Hazy Mazy Cave: UndergroundLevel.UndergroundLevel + TheMaze



** ShiftingSandLand: Have a third guess

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** ShiftingSandLand: Have a third guessguess (also contains BuildLikeAnEgyptian)
4th Apr '16 6:48:08 PM Drope
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* SlippySlideyIceWorld: ''Cool Cool Mountain'' and ''Snowman's Land''.


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* VideoGameSettings: This game actually [[TropeNamers named]] several of them, in fact:
** Bob-Omb Battlefield: GreenHillZone + RemilitarizedZone
** Whomp's Fortress: GreenHillZone + OminousFloatingCastle
** Jolly Roger's Bay: UnderTheSea + GangplankGalleon
** Cool Cool Mountain: SlippySlideyIceWorld + Death Mountain
** BigBoosHaunt: Guess.
** Hazy Mazy Cave: UndergroundLevel.
** LethalLavaLand: Guess again.
** ShiftingSandLand: Have a third guess
** Dire Dire Docks: UnderTheSea
** Snowman's Land: SlippySlideyIceWorld
** Wet Dry World: DownTheDrain + RuinsForRuinsSake
** Tall Tall Mountain: DeathMountain
** Tiny-Huge Island: GreenHillZone + MacroZone
** Tick Tock Clock: Eternal Engine
** Rainbow Ride: Bubbly Clouds
** Then there's the Bowser levels, which are all {{Bleak Level}}s mixed with {{Mordor}}, LethalLavaLand and BubblyClouds.
4th Apr '16 1:46:23 PM finalsurvivor1
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** It's very difficult to fight Eyerok with Yoshi, requiring entering the pyramid with a hat on Yoshi, punching the block guarding Eyerok, going back and making difficult jumps to get back to an enemy, getting hit to lose the cap, and making even more difficult jumps to get back to Eyerok. However, the developers realized that this could happen and added a fire to the arena for Yoshi to eat so he can damage Eyerok.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SuperMario64