History VideoGame / SuperMario64

21st Apr '18 4:52:36 PM pgj1997
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--->'''Big Penguin:''' Mario! What's up, pal? I haven't been on the slide lately, so I'm out of shape. Still, I'm always up for a good race, especially against an old sleddin' buddy.

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--->'''Big Penguin:''' Mario! [[spoiler:Mario! What's up, pal? I haven't been on the slide lately, so I'm out of shape. Still, I'm always up for a good race, especially against an old sleddin' buddy.]]
7th Apr '18 12:48:34 PM louisXVI
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Added DiffLines:

** Some of the "2D" art seen in various places, such as the Boo portraits in the ghost house and the sliding Bowser portrait in Lethal Lava Land are promotional artwork illustrations from previous Mario games.
4th Apr '18 10:56:29 PM StardustSoldier
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* BonusFeatureFailure: As a reward for completing the game 100%, the cannon outside the castle will unlock, giving you access to the castle's roof. Up there, you meet Yoshi, who will give you 100 lives if you talk to him. 100 lives that you have no use for, since you have completed the game. Made especially obvious by the lives being delivered by Yoshi, who you can't ride and who disappears right after. You also get a special triple jump that becomes usable after talking to Yoshi. It replaces the third jump with a [[EverythingsBetterWithSparkles sparkly]] somersault that makes you invincible while flipping and protects you from fall damage. This is also pretty useless, as there are very few instances in the game where being invincible during a high jump would come in handy, you already have several ways of stopping fall damage, and the new triple jump can't be chained into a WallJump, making it a ''down''grade from the default in some cases.

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* BonusFeatureFailure: As a reward for completing the game 100%, the cannon outside the castle will unlock, giving you access to the castle's roof. Up there, you meet Yoshi, who will give you 100 lives if you talk to him. 100 lives that you have no use for, since you have completed the game. Made especially obvious by the lives being delivered by Yoshi, who you can't ride and who disappears right after. You also get a special triple jump that becomes usable after talking to Yoshi. It jump, which replaces the standard third jump with a [[EverythingsBetterWithSparkles sparkly]] somersault that makes you invincible while flipping and protects you from fall damage. This is also pretty useless, as there are very few instances in the game where being invincible during a high jump would come in handy, you already have several ways of stopping fall damage, and the new triple jump can't be chained into a WallJump, making it a ''down''grade from the default in some cases.
4th Apr '18 10:53:07 PM StardustSoldier
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* BonusFeatureFailure: As a reward for completing the game 100%, the cannon outside the castle will unlock, giving you access to the castle's roof. Up there, you meet Yoshi, who will give you 100 lives if you talk to him. 100 lives that you have no use for, since you have completed the game. Made especially obvious by the lives being delivered by Yoshi, who you can't ride and who disappears right after. You also get a special triple jump that becomes usable after talking to Yoshi. It replaces the third jump with a [[EverythingsBetterWithSparkles sparkly]] somersault that makes you invincible while flipping. This was also pretty useless, as there were very few instances in the game where being invincible during a high jump would come in handy.

to:

* BonusFeatureFailure: As a reward for completing the game 100%, the cannon outside the castle will unlock, giving you access to the castle's roof. Up there, you meet Yoshi, who will give you 100 lives if you talk to him. 100 lives that you have no use for, since you have completed the game. Made especially obvious by the lives being delivered by Yoshi, who you can't ride and who disappears right after. You also get a special triple jump that becomes usable after talking to Yoshi. It replaces the third jump with a [[EverythingsBetterWithSparkles sparkly]] somersault that makes you invincible while flipping. flipping and protects you from fall damage. This was is also pretty useless, as there were are very few instances in the game where being invincible during a high jump would come in handy.handy, you already have several ways of stopping fall damage, and the new triple jump can't be chained into a WallJump, making it a ''down''grade from the default in some cases.
27th Mar '18 10:36:34 AM StardustSoldier
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* BonusFeatureFailure: As a reward for completing the game 100%, the cannon outside the castle will unlock, giving you access to the castle's roof. Up there, you meet Yoshi, who will give you 100 lives if you talk to him. 100 lives that you have no use for, since you have completed the game. Made especially obvious by the lives being delivered by Yoshi, who you can't ride and who disappears right after. You also get a special triple jump that becomes usable after talking to Yoshi. It replaces the third jump with a [[EverythingsBetterWithSparkles sparkly]] somersault that makes you invincible while flipping. This was also pretty useless, as there were very few instances in the game where being invincible during a high jump would come in handy.



** Your first trip through Bob-omb Battlefield has you encounter two Big Steelies in a dirt hole. Later stars have a third Big Steely in the hole, implied by a piece of in-game dialogue from a Bob-omb Buddy to be the remains of the Big Bob-omb.

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** Your first trip through Bob-omb Battlefield has you encounter two Big Steelies in a dirt hole. Later stars have a third Big Steely in the hole, implied by a piece of in-game dialogue from a Bob-omb Buddy to be the remains of the Big Bob-omb. (This was removed in the ''DS'' version, which only has two Big Steelies regardless of which star you're playing.)



* BonusFeatureFailure: Except it's even worse than the original in this regard. Because Yoshi has been upgraded to a playable character, there's nobody to greet you on top of the roof and give you the 100 lives and upgraded triple jump like in the N64 version. The only point of interest is the last of Luigi's rabbits, which doesn't even give you more than a virtually identical version of a minigame you've already most definitely unlocked by this point.

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* BonusFeatureFailure: Except it's even worse than the original in this regard. Because regard: Since Yoshi has been upgraded to a is playable character, in this version, no one appears on the roof, there's nobody to greet you on top of the roof and give you the 100 lives and no upgraded triple jump like in Triple Jump to be unlocked, and worst of all, the N64 version. The only point thing of interest is on the last of roof is Luigi's rabbits, final rabbit... which doesn't even give gives you more than a virtually identical unchanged version of a minigame you've already another mini-game you're most definitely likely to have unlocked by this that point.
27th Mar '18 10:06:16 AM StardustSoldier
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** Whomp's Fortress, the first star is at the top of the mountain. There is an owl, named Hoot, at the start when you select stars 2 through 6. In order to prevent you from getting Star 1 by using the owl to fly up to the mountain, he won't appear if you select the first star from the menu.

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** In Whomp's Fortress, the first star is obtained by defeating Whomp King, and the second star is obtained at the very top of the mountain. fortress, both of which require navigating your way up from the bottom of the level. There is an owl, named Hoot, at the start when you select stars 2 3 through 6. In order to prevent you from getting Star 1 or Star 2 by using the owl to fly up to the mountain, he won't appear if you select the first star two stars from the menu.
27th Mar '18 7:58:20 AM StardustSoldier
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** The biggest difference between this game and the later 3D platformers is that while a certain amount of stars (and when you fight Bowser, the keys he holds to open the doors with the locks on them) are needed to get to certain levels, you can get any of the seven stars at just about any time, no matter what mission you pick - one can find the eight red coins and get that star, even if they picked another mission. Starting with ''VideoGame/SuperMarioSunshine'', whatever mission was picked had to be done, and could not be bypassed. The only exceptions are most of the bosses, such as Koopa the Quick and the red coin star (as well as the 100-coin star) in Dire Dire Docks, the latter being unavailable until you have defeated Bowser in the Fire Sea, since his sub remains on the board in place of the moving poles until then. It would take until ''VideoGame/SuperMarioOdyssey'', 21 years later, for a 3D Mario game to do this again.

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** The biggest difference between this game is, to date, the only 3D game where both the oxygen meter (for swimming) and the later 3D platformers is that while health meter were one and same (they get separate meters in ''[[VideoGame/SuperMarioSunshine Sunshine]]'', the two ''[[VideoGame/SuperMarioGalaxy Galaxy]]'' [[VideoGame/SuperMarioGalaxy2 games]], and ''[[VideoGame/SuperMarioOdyssey Odyssey]]''). This created a loophole which allowed Mario to regain health simply by jumping into water and coming up for air.
** The game was more non-linear. While
a certain amount of stars (and when you fight Bowser, the keys he holds to open the doors with the locks on them) are needed to get access the game’s later levels, and while you could select a particular star to pursue within the levels, the game would generally not actively prevent you from going after other stars. Selecting certain levels, stars would sometimes make changes to the world that makes a star accessible or inaccessible, but you can could otherwise get any most of the seven stars at just about in a level in any time, no matter what mission you pick - one can find the eight red coins and get that star, even if they picked another mission. order. Starting with ''VideoGame/SuperMarioSunshine'', ''Super Mario Sunshine'', whatever mission was picked had to be done, and could not be bypassed. The only exceptions are most of bypassed (save for the bosses, such as Koopa the Quick and the red coin star (as well as the 100-coin star) occasional levels with secret stars in Dire Dire Docks, the latter being unavailable until you have defeated Bowser in the Fire Sea, since his sub remains on the board in place of the moving poles until then. them). It would take until ''VideoGame/SuperMarioOdyssey'', ''Super Mario Odyssey'', 21 years later, after ''Super Mario 64'', for a 3D Mario game to do this again.again. Also, the star missions in ''Mario 64'' lack introductory cutscenes, which renders their locations less obvious (bar, at times, the missions' titles).
** The 100-coin star could be collected without having to leave the level, meaning you could get the 100-coin star and another star in the same run. In ''Super Mario Sunshine'' you had to leave after collecting the 100-coin shine, as it would end the level the same way a regular star/shine mission would. The ''Galaxy'' games make the 100-coin star an actual mission and used purple coins instead of the yellow ones used in ''64'' and ''Sunshine''.


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** In some respects, the game was an instance of Early Installment Weirdness for much of 3D gaming. For a lack of other games to compare with, entire levels quite visibly hanging in the middle of nothing were perfectly fine back then, but would have been considered signs of an ObviousBeta mere years later. It was also very cubic, even by later N64 standards, and thus unusual in a series that seems to prefer round shapes whenever possible.
26th Mar '18 11:04:39 PM ryanasaurus0077
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** Your first trip through Bob-omb Battlefield has you encounter two Big Steelies in a dirt hole. Later stars have a third Big Steely in the hole. Justified by a piece of in-game dialogue from a Bob-omb Buddy which implies the third Big Steely is the remains of the Big Bob-omb.

to:

** Your first trip through Bob-omb Battlefield has you encounter two Big Steelies in a dirt hole. Later stars have a third Big Steely in the hole. Justified hole, implied by a piece of in-game dialogue from a Bob-omb Buddy which implies the third Big Steely is to be the remains of the Big Bob-omb.
26th Mar '18 7:17:04 PM StardustSoldier
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** In-game, your first trip through Bob-omb Battlefield has you encounter two Big Steelies in a dirt hole. Later Stars have a third Big Steely in the hole. Justified by a piece of in-game dialogue from a Bob-omb Buddy which heavily implies the third Big Steely is the remains of the Big Bob-omb.
--->'''Bob-omb Buddy''': Thank you, Mario! The Big Bob-omb is nothing but a big dud now!


Added DiffLines:

** Your first trip through Bob-omb Battlefield has you encounter two Big Steelies in a dirt hole. Later stars have a third Big Steely in the hole. Justified by a piece of in-game dialogue from a Bob-omb Buddy which implies the third Big Steely is the remains of the Big Bob-omb.
--->'''Bob-omb Buddy''': Thank you, Mario! The Big Bob-omb is nothing but a big dud now!
26th Mar '18 6:15:31 PM StardustSoldier
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* AntePiece: The game uses several of these. For instance:

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* AntePiece: {{Antepiece}}: The game uses several of these. For instance:
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