History VideoGame / SuperMario64

16th Oct '17 1:31:23 PM nighttrainfm
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[[OlderThanTheyThink Though not the first 3-D platformer]], ''Super Mario 64'', released in June 1996 for the UsefulNotes/{{Nintendo 64}} (September 1996 in North America; March 1997 in the PAL region), is heralded by gamers as one giant leap from 2-D gaming to 3-D gaming, and its influence on the platforming genre from the greatly fleshed out [[HubLevel Hub World]] to its nonlinear gameplay has been felt ever since. Notably for the ''Super Mario Bros.'' series, this game places a heavier emphasis on exploration and puzzle-solving than most games in the series.

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[[OlderThanTheyThink Though not the first 3-D platformer]], ''Super Mario 64'', released in June 1996 for the UsefulNotes/{{Nintendo 64}} (September 1996 in North America; March 1997 in the PAL region), is heralded by gamers as one giant leap from 2-D gaming to 3-D gaming, and its influence on the platforming genre - from the greatly fleshed out [[HubLevel Hub World]] to its nonlinear gameplay - has been felt ever since. Notably for the ''Super Mario Bros.'' series, this game places a heavier emphasis on exploration and puzzle-solving than most games in the series.
13th Oct '17 8:30:32 PM MetaFour
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* InflatingBodyGag: The Power Flower transforms Mario into Balloon Mario.
28th Sep '17 11:28:21 PM HeyFella
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* TooDumbToLive: The Micro-Goombas on Tiny-Huge Island. They reckleslly charge headfirst into Mario, only to explode on contact--and they can't even harm Mario, just knock him off his feet for a moment.

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* TooDumbToLive: The Micro-Goombas on Tiny-Huge Island. They reckleslly recklessly charge headfirst into Mario, only to explode on contact--and they can't even harm Mario, just knock him off his feet for a moment.
28th Sep '17 4:25:28 PM 64SuperNintendo
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* ShiftingSandLand: The TropeNamer. Shifting Sand Land is [[CaptainObvious full of sand, quicksand pits, and sandstorm-tornadoes]]. There's also a small oasis and a big pyramid in the course

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* ShiftingSandLand: The TropeNamer. Shifting Sand Land is [[CaptainObvious full of sand, quicksand pits, and sandstorm-tornadoes]]. There's also a small oasis and a big pyramid in the coursecourse.



* TooDumbToLive: The Micro-Goombas on Tiny-Huge Island. They reckleslly charged headfirst into Mario, only to explode on contact--and they can't even harm Mario, just knock him off his feet for a moment.

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* TooDumbToLive: The Micro-Goombas on Tiny-Huge Island. They reckleslly charged charge headfirst into Mario, only to explode on contact--and they can't even harm Mario, just knock him off his feet for a moment.
21st Sep '17 5:18:12 AM jormis29
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* DubNameChange: While not the first English game to call the princess by her Japanese name Peach instead of Toadstool (Yoshi's Safari being the first), it is certainly the most iconic, notably easing players into the transition by using both names in the intro.

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* DubNameChange: While not the first English game to call the princess by her Japanese name Peach instead of Toadstool (Yoshi's Safari (''VideoGame/YoshisSafari'' being the first), it is certainly the most iconic, notably easing players into the transition by using both names in the intro.
19th Sep '17 2:55:45 PM Peridonyx
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** Yoshi's role in the original was a brief cameo. In this version, he's a playable character.

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** Yoshi's role in the original was a brief cameo. In this version, he's a playable character.character -- in fact, he's arguably even more of TheHero than Mario this time (Yoshi's the main SpannerInTheWorks during Mario, Luigi, and Wario's time as [[BadassInDistress Badasses in Distress]]; and he seems to get the most spotlight during the ending).
17th Sep '17 11:35:00 AM 64SuperNintendo
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** In ''Bob-Omb Battlefield'', if you ground pound on the floating islands item box [[https://www.youtube.com/watch?v=EjpjdqyUtB0 while exploiting the Dead Flying Mario glitch]], both Marios death animation and the cutscene of the Star appearing will trigger at the same time, softlocking the game and forcing the player to reset.

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** In ''Bob-Omb Battlefield'', if you ground pound on the floating islands item box [[https://www.youtube.com/watch?v=EjpjdqyUtB0 while exploiting the Dead Flying Mario glitch]], both Marios Mario's death animation and the cutscene of the Star appearing will trigger at the same time, softlocking the game and forcing the player to reset.



* GameMod: The game is very easy to hack and make custom levels in thanks to programs like Toads Tool 64. Some notable mods include VideoGame/SuperMarioStarRoad, VideoGame/SuperMario64ChaosEdition,Super Mario 64: Last Impact, Super Mario: Green Stars, Kaizo Mario 64 and Super Mario 74.

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* GameMod: The game is very easy to hack and make custom levels in thanks to programs like Toads Tool 64. Some notable mods include VideoGame/SuperMarioStarRoad, VideoGame/SuperMario64ChaosEdition,Super VideoGame/SuperMario64ChaosEdition, Super Mario 64: Last Impact, Super Mario: Green Stars, Kaizo Mario 64 and Super Mario 74.
13th Sep '17 1:29:06 PM Jubileus57
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* {{Cumulonemesis}}: High up Tall Tall Moutain hides the Fwoosh, a sentient cloud that waits for Mario to get past him only to blow strong gusts of wind at the unfortunate plumber to send him over the cliffside.
12th Sep '17 11:48:27 AM Prinzenick
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** Whomp's Fortress has a star ("Shoot into the Wild Blue") that is normally only accessible by a cannon at a glance, but a clever player can reach it with a carefully positioned, angled wall jump, or, barring that, a well positioned long jump from the floor above. Very tricky, but feasible. It's also possible to beat "Fall into the Caged Island" without the owl, both with the Cannon or [[http://m.youtube.com/watch?v=Cif0jXRrFio a well timed long jump.]]

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** Whomp's Fortress has a star ("Shoot into the Wild Blue") that is normally only accessible by a cannon at a glance, but a clever player can reach it with a carefully positioned, angled wall jump, or, barring that, a well positioned long jump from the floor above. Very tricky, but feasible. It's also possible to beat "Fall into the Caged Island" without the owl, both with either by jumping off the Whomp King's head, using the Cannon or [[http://m.youtube.com/watch?v=Cif0jXRrFio a well timed long jump.]]
12th Sep '17 11:46:52 AM Prinzenick
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** The exact opposite challenge would be the "No Coin Run", where you beat the game without grabbing a single coin. It cuts you off from collecting over a 4th of the games stars (38 coin related stars, plus stars in areas that you cannot enter or pass through without grabbing coins, like the cabin and cavern in "Cool, Cool Mountain") and makes the game much more challenging.

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** The exact opposite challenge would be the "No Coin Run", where you beat the game without grabbing a single coin. Unless you exploit glitches, It cuts you off from collecting over a 4th of the games stars (38 coin related stars, plus stars in areas that you cannot enter or pass through without grabbing coins, like the cabin and cavern in "Cool, Cool Mountain") and makes the game much more challenging.


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** A logical extension of a few of the previous challenges is the "coinless, capless, cannonless" challenge(s), which require collecting a star without collecting any coins, using any caps, and/or entering any cannons. This can get pretty ridiculous, as shown in [[https://www.youtube.com/watch?v=ucK9bqmgnJA this run]] where Mario visits "parallel universes" to hit some trigger spots without collecting coins, painstakingly creates a bridge of glitched Goombas to climb up to a spot in midair (instead of using a cannon and wingcap), and uses an elaborate glitch to move a coin out of the way so he avoids collecting it.


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** Find a hidden green mushroom in the game and collect the 8 red coins and the star before it catches you. That mushroom will not stop until it grants you an extra life. For extra challenge, try it on a level that's not Lethal Lava Land (where the coins are all close to each other).
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