History VideoGame / SuperMario64

8th Feb '16 8:54:17 AM BuddyBoy600alt
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* AllOrNothing: If Mario, Luigi, Wario, or Yoshi fails in a challenge (Such as Koopa the Quick race), They would lose an extra life.
7th Feb '16 4:03:16 PM ryanasaurus0077
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Adding Bond Villain Stupidity based on a confirmed WMG, and I played TSA recently, and I lost a life after drowning.
** The Tower of the Wing Cap and The Secret Aquarium likewise prep you for the task of practicing flying and swimming, two aspects of the game with fairly high learning curves, by placing you in obstacle- and enemy-free environments where you only goal is to acquire Red Coins, which you can replay at any time, and they don't penalize you for falling or drowning.
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** The Tower of the Wing Cap and The Secret Aquarium likewise prep you for the task of practicing flying and swimming, two aspects of the game with fairly high learning curves, by placing you in obstacle- and enemy-free environments where you only goal is to acquire Red Coins, which you can replay at any time, and they don't at least the former doesn't penalize you for falling or drowning.failing.

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** The Tower * BondVillainStupidity: Toad believes Bowser forgot to seal the door leading to Bob-omb Battlefield, but as the remake proves, the Koopa King in fact left it unsealed deliberately, hoping Mario would get himself blown up, or worse. Of course, he never counted on Mario gaining new abilities since that time [[VideoGame/SuperMarioWorld he and his brother Luigi blew his Koopa-Copter out of the Wing Cap and The Secret Aquarium likewise prep you for the task of practicing flying and swimming, two aspects of the game with fairly high learning curves, by placing you in obstacle- and enemy-free environments where you only goal is to acquire Red Coins, which you can replay at any time, and they don't penalize you for falling or drowning.air...]]
1st Feb '16 5:29:23 AM MegaMarioMan
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* GeniusProgramming: The entire game used numerous cheats and clever technical knowledge to maximize the performance of the game. The entire game was extremely economical in memory; altogether, all the game data amounts to a mere 8mb, or the size of two average mp3s!
1st Feb '16 5:22:11 AM MegaMarioMan
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* DisproportionateRetribution: If you set one foot out of bounds, Mario loses his hat, the Bowser Iris Out of Doom happens, and... you know the drill. The most infamous example of this happening is the Killer Corner in the Castle Grounds hub.
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* DisproportionateRetribution: If you set one foot out of bounds, Mario loses his hat, the Bowser Iris Out of Doom happens, and... you know the drill. The most infamous example of this happening is the [[http://www.youtube.com/watch?v=TBwxzSZNjG4 Killer Corner Corner]] in the Castle Grounds hub.
30th Jan '16 8:49:43 PM Pastykake
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[[OlderThanTheyThink Though not the first 3-D platformer]], ''Super Mario 64'', released in June 1996 for the {{Nintendo 64}} (September 1996 in North America; March 1997 in the PAL region), is heralded by gamers as one giant leap from 2-D gaming to 3-D gaming, and its influence on the platforming genre from the greatly fleshed out [[HubLevel Hub World]] to its nonlinear gameplay has been felt ever since. Notably for the [[Franchise/SuperMarioBros Mario]] series, this game places a heavier emphasis on exploration and puzzle-solving than most games in the series. ''Mario 64'' was later brought back to usher in Nintendo's first ''portable'' 3D system as ''Super Mario 64 DS'' in November 2004 (December 2004 in Japan; February/March 2005 in the PAL region). This version brought the total stars up to 150 from the original game's 120, shifted some of the original stars around (while removing others), added a few new levels and bosses, included multiplayer, and had three additional playable characters (Yoshi, Luigi, and Wario).
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[[OlderThanTheyThink Though not the first 3-D platformer]], ''Super Mario 64'', released in June 1996 for the {{Nintendo UsefulNotes/{{Nintendo 64}} (September 1996 in North America; March 1997 in the PAL region), is heralded by gamers as one giant leap from 2-D gaming to 3-D gaming, and its influence on the platforming genre from the greatly fleshed out [[HubLevel Hub World]] to its nonlinear gameplay has been felt ever since. Notably for the [[Franchise/SuperMarioBros Mario]] ''Super Mario Bros.'' series, this game places a heavier emphasis on exploration and puzzle-solving than most games in the series. ''Mario ''Super Mario 64'' was later brought back to usher in Nintendo's first ''portable'' 3D system as ''Super Mario 64 DS'' in November 2004 (December 2004 in Japan; February/March 2005 in the PAL region). This version brought the total stars up to 150 from the original game's 120, shifted some of the original stars around (while removing others), added a few new levels and bosses, included multiplayer, and had three additional playable characters (Yoshi, Luigi, and Wario).

** On the other hand, the Pink Bob-ombs are your allies and won't go after you. They do give you access to a levels cannon.
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** On the other hand, the Pink Bob-ombs are your allies and won't go after you. They do give you access to a levels level's cannon.

* AntePiece: The game uses instances of this. For instance, the Castles "Secret Slide" (easily accessible from the lobby) is a very short and easy challenge, as the slide has barriers around most of it that keep you from accidentally falling off--the only "challenge" imposed on the player is a sharp turn and a brief part of the slide with no barriers midway through. Even then, the slide doesn't penalize you for losing by taking away a life--it just sets you back in the lobby. Later on, you encounter two more slide levels in Cool, Cool Mountain and Tall Tall Mountain, where the training wheels come off and you're forced to do slides over bottomless pits, with no safety barriers and plenty of sharp turns--one of them even has you do a penguin racing match! The first slide is also an indicator that there are many more secret stars hidden in the castle, including one hidden in itself--a second star appears if you beat it in less than 21 seconds, which is tricky for beginners, but far from unfeasible, and it allows you to practice before the aforementioned penguin race in Cool, Cool Mountain. And on top of all that, the slide has 80 total coins, and getting 50 nets you a 1-up upon getting its stars, on top of a 1-up riding along the middle part of the course, encouraging the player to practice getting used to the slides physics. ** The Tower of the Wing Cap and The Secret Aquarium likewise prep you for the task of practicing flying and swimming, two aspects of the game with fairly high learning curves, by placing you in obstacle and enemy free environments where you only goal is to acquire Red Coins, which you can replay at any time, and they don't penalize you for falling or drowning. ** Even before King Bob Omb gives the idea that you have to pick up and throw him, players can discover that you can pick up and throw his minion Bob Ombs earlier, giving a hint on how to best him ahead of time. ** Whomp's Fortress has three of these; first, a series of moving walls (Bomps) that just push you off the first ledge of the levels main route and onto the nearby ground, which is a warmup for the moving platforms above a bottomless pit straight ahead. Just after that, you'll find a small bridge that collapses as soon as you run across it, positioned at a height that isn't particularly dangerous for Mario (and getting back up there to retry takes merely seconds). It's a low risk challenge on it's own that you can skip via a thin ledge nearby, but it preps you for a similar collapsing bridge in Big Boo's Haunt, which is even smaller, locked in a tricky camera angle, and on top of that, sends you straight into the basement if you fall off it, forcing you to backtrack all the way back upstairs. And finally, you encounter Whomps shortly before you fight King Whomp, which show his attack pattern, although they are much smaller and easier to dodge than him, and only take one hit to kill. * AntiFrustrationFeatures: Given it was one of the earliest 3D games, and thus having to accommodate newcomers not familiar with it's then revolutionary mechanics, the game has a very relaxed learning curve, and quite a few generous features to make the game fairly easy and accessible for players; ** The players are allowed to progress through the game at their own pace and go after most of a levels stars in any desired order, if one particular star is proving too difficult to get in a level. Because a few of the games stars are tricky or [[GuideDangIt just plain cryptic to find]], the game allows you beat it with just 70 minimum, with the other 50 being completely optional. The game occasionally gives you hints about stars or the existence of the magic caps. ** The Castle hub world (and some of the levels) are generously filled with tutorial signs, which anal-retentively cover every general aspect of the gameplay--and aside from a handful of text boxes at the start and at other sporadic points, the game never forces the player to do a tutorial, instead allowing them to play around and get accustomed to the game's controls and flow on their own time. ** As long as you're not moving, airborne or swimming in a level, the game will allow you to pause and quit back to the hub. Some parts of the game (namely the secret areas of the Castle) won't cost you a life if you lose at them. ** If you collect a 100 coin star in any level, grabbing it will not send you out of the level, and it will allow you to save your progress on the spot, retaining the star if you die. ** 1-Ups in the game are plentiful and easy to acquire, such as the hidden 1-Ups on the castle grounds (one which you find in a tree, another beneath the castle moat by grabbing its two coins) which reset each time you go inside the castle, or the fact that getting 50, 100 or 150 coins in both a normal or secret level (i.e. the slide) will always get you an extra life upon beating it. ** Lethal Lava Land and Shifting Sand Land, two of the trickier levels in the game, will start you right back in their sub levels if you died in them and you reselect their respective levels right away. The Bowser levels will also land you right back outside the entrance to his arena if you lose to him. ** Any reasonably deep body of water in the game, be it the lake of Jolly Roger Bay or the small oasis in Shifting Sand Land, will quickly refill your health if Mario jumps in and stays at the surface. Coins, which are extremely plentiful, will also refill your health, as do the occasional floating heart, which refills your health if you run through it fast. ** The game has several generous ways to keep you from getting hurt from a high fall; If you fall from too great a height, diving forward or ground pounding ''just'' before you hit the ground will keep Mario from getting hurt. Cool Cool Mountain, Shifting Sand Land and Snowman's Land have ground mostly made of soft snow and sand, so you usually won't take damage from a high fall in them (you'll just get stuck in the ground for a few seconds and pop out). Shooting yourself out of a cannon will make Mario immune to fall damage as well (unless you bump into a wall and start falling normally--''then'' you're in trouble).
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* AntePiece: The game uses instances several of this. these. For instance, the Castles instance: ** The castle's "Secret Slide" level (easily accessible from the lobby) is a very short and easy challenge, as the slide has barriers around most of it that keep you from accidentally falling off--the only "challenge" imposed on the player is a sharp turn and a brief part of the slide with no barriers midway through. Even then, the slide doesn't penalize you for losing by taking away a life--it just sets you back in the lobby. Later on, you encounter two more slide levels in Cool, Cool Mountain and Tall Tall Mountain, where the training wheels come off and you're forced to do slides over bottomless pits, with no safety barriers and plenty of sharp turns--one of them even has you do race a penguin racing match! penguin! The first slide is also an indicator that there are many more secret stars hidden in the castle, including one hidden in itself--a second star appears if you beat it in less than 21 seconds, which is tricky for beginners, but far from unfeasible, and it allows you to practice before the aforementioned penguin race in Cool, Cool Mountain. And on On top of all that, the slide has 80 total coins, and getting 50 nets you a 1-up upon getting its stars, on top of a 1-up riding along the middle part of the course, encouraging the player to practice getting used to the slides slide's physics. ** The Tower of the Wing Cap and The Secret Aquarium likewise prep you for the task of practicing flying and swimming, two aspects of the game with fairly high learning curves, by placing you in obstacle obstacle- and enemy free enemy-free environments where you only goal is to acquire Red Coins, which you can replay at any time, and they don't penalize you for falling or drowning. ** Even before King Bob Omb Bob-Omb gives the idea that you have to pick up and throw him, players can discover that you can pick up and throw his minion Bob Ombs bob-omb minions earlier, giving a hint on how to best him ahead of time. ** Whomp's Fortress has three of these; first, a series of moving walls (Bomps) that just push you off the first ledge of the levels level's main route and onto the nearby ground, which is a warmup for the moving platforms above a bottomless pit straight ahead. Just after that, you'll find a small bridge that collapses as soon as you run across it, positioned at a height that isn't particularly dangerous for Mario (and getting back up there to retry takes merely seconds). It's a low risk low-risk challenge on it's its own that you can skip via a thin ledge nearby, but it preps you for a similar collapsing bridge in Big Boo's Haunt, which is even smaller, locked in a tricky camera angle, and on top of that, sends you straight into the basement if you fall off it, forcing you to backtrack all the way back upstairs. And finally, Finally, you encounter Whomps shortly before you fight King Whomp, which show his attack pattern, although they are much smaller and easier to dodge than him, and only take one hit to kill. * AntiFrustrationFeatures: Given it was one of the earliest 3D games, and thus having to accommodate newcomers not familiar with it's then revolutionary its then-revolutionary mechanics, the game has a very relaxed learning curve, and quite a few generous features to make the game fairly easy and accessible for players; ** The players are allowed to progress through the game at their own pace and go after most of a levels level's stars in any desired order, if one particular star is proving too difficult to get in a level. Because a few of the games game's stars are tricky or [[GuideDangIt just plain cryptic to find]], the game allows you beat it with just 70 minimum, with the other 50 being completely optional. The game occasionally gives you hints about stars or the existence of the magic caps. ** The Castle castle hub world (and some of the levels) are generously filled with tutorial signs, which anal-retentively cover every general aspect of the gameplay--and aside from a handful of text boxes at the start and at other sporadic points, the game never forces the player to do a tutorial, instead allowing them to play around and get accustomed to the game's controls and flow on their own time. ** As long as you're not moving, airborne airborne, or swimming in a level, the game will allow you to pause and quit back to the hub. Some parts of the game (namely (namely, the secret areas of the Castle) castle) won't cost you a life if you lose at them. ** If you collect a 100 coin 100-coin star in any level, grabbing it will not send you out of the level, and it will allow you to save your progress on the spot, retaining the star if you die. ** 1-Ups in the game are plentiful and easy to acquire, such as the hidden 1-Ups on the castle grounds (one which you find in a tree, another beneath the castle moat by grabbing its two coins) which reset each time you go inside the castle, or the fact that getting 50, 100 100, or 150 coins in both a normal or secret level (i.e. (e.g., the slide) will always get you an extra life upon beating it. ** Lethal Lava Land and Shifting Sand Land, two of the trickier levels in the game, will start you right back in their sub levels sublevels if you died in them and you reselect their respective levels right away. The Bowser levels will also land you right back outside the entrance to his arena if you lose to him. ** Any reasonably deep body of water in the game, be it the lake of Jolly Roger Bay or the small oasis in Shifting Sand Land, will quickly refill your health if Mario jumps in and stays at the surface. Coins, which are extremely plentiful, will also refill your health, as do the occasional floating heart, which refills your health if you run through it fast.quickly enough. ** The game has several generous ways to keep you from getting hurt from a high fall; If you fall from too great a height, diving forward or ground pounding ''just'' before you hit the ground will keep Mario from getting hurt. Cool Cool, Cool Mountain, Shifting Sand Land Land, and Snowman's Land have ground mostly made of soft snow and sand, so you usually won't take damage from a high fall in them (you'll just get stuck in the ground for a few seconds and pop out). Shooting yourself out of a cannon will make Mario immune to fall damage as well (unless you bump into a wall and start falling normally--''then'' you're in trouble).

* BigBoosHaunt: TropeNamer
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* BigBoosHaunt: TropeNamerA world in the game is the TropeNamer.

** A more discreet example, but the inside of the Castle is clearly much bigger and taller than it is on the outside.
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** A more discreet example, but the inside of the Castle castle is clearly much bigger and taller than it is on the outside.
27th Jan '16 4:40:41 PM nombretomado
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* MythologyGag: Mario's love of pasta is referenced twice in the game. This character trait first appeared in the ''SuperMarioBrosSuperShow''.
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* MythologyGag: Mario's love of pasta is referenced twice in the game. This character trait first appeared in the ''SuperMarioBrosSuperShow''.''Series/TheSuperMarioBrosSuperShow''.
11th Jan '16 10:44:26 AM jakeroo123
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* JackOfAllStats: Mario, the former TropeNamer, does it again. The instruction manual gives him a 2/3 rating in speed, power, and jump.
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* JackOfAllStats: Mario, the former TropeNamer, does it again. The instruction manual gives him a 2/3 rating in speed, power, and jump. This isn't entirely accurate, though - Mario is the fastest runner of the four, and most of his jumps are as high as Luigi's, although he lacks the ability to glide.
10th Jan '16 10:10:59 AM MegaMarioMan
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* TheDevTeamThinksOfEverything:
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* TheDevTeamThinksOfEverything: DevelopersForesight:

* AscendedGlitch: In the original, by using the reverse long jump method, Mario can pass through the mirror in the mirror room and explore the area behind it. However, only emptiness waits beyond the mirrored door. In this version, Luigi can use a Power Flower to turn into Vanish Luigi and walk through the mirror to enter the mirrored room. If he passes through the mirrored door, Luigi ends up in complete emptiness, with the exception of himself, the door, and one of the castle's secret Power Stars.
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* AscendedGlitch: In the original, by using the reverse long jump method, Mario can pass through the mirror in the mirror room and explore the area behind it. However, only emptiness waits beyond the mirrored door. In this version, Luigi can use a Power Flower to turn into Vanish Luigi and walk through the mirror to enter the mirrored room. If he passes through the mirrored door, Luigi ends up in complete emptiness, with the exception of himself, the door, and one [[spoiler:one of the castle's secret Power Stars.Stars]].

%%* BettingMiniGame: Most of Luigi's mini games are this.
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%%* * BettingMiniGame: Most of Luigi's mini games games, which are mainly based around casino games, are this.

%%* BettingMiniGame: Most * [[{{Nerf}} Buff]]: ** This trope was particularly overused in the remake due to the new characters. The game was made for Mario's abilities, and most definitely not with the exaggerated jumping skill of Luigi in mind. Since his backflip allows for infinite gliding, and the Vanish ability is usable from all ? blocks, you can use it to literally get all the stars in Hazy Maze Cave without going through the poisonous maze, get most of the stars in Rainbow Ride without tricky platforming and completely skip having to ground pound the pillars in Shifting Sand Land, and that's just a mere taste of his backflipping potential. He's also got a scuttle jump to help him jump farther while jumping normal. ** In addition to The Great Luigi, Yoshi can eat enemies, some that aren't normally beatable, and turn them into eggs. He can shoot the eggs at multiple enemies to get more coins than any other character. He has a scuttle (flutter) jump that's better than Luigi's mini games are this.and his fire breath ability is useable from all ? blocks. ** Every character can jump higher than Mario could in the original (even Mario himself), aside from Wario who jumps at about the same height.

* TheDevTeamThinksOfEverything: Somewhat the case with Chief Chilly -- if you [[http://www.youtube.com/watch?v=lWG72trwh_A glitch through the mirror as Yoshi]] and go fight said boss, he [[http://www.youtube.com/watch?v=mSlVPRxyV-I actually has dialogue specific to Yoshi]]. However, it's more likely that Yoshi was at some point in the beta planned to be able to reach him, and the text was just never removed. This is further supported with King Boo, as if you somehow reach him with Yoshi, he'll only utter [[http://www.youtube.com/watch?v=tx-J6bruz5Q blank text boxes]], implying that Yoshi was never planned to be able to reach him.
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* TheDevTeamThinksOfEverything: DevelopersForesight: ** Somewhat the case with Chief Chilly -- if you [[http://www.youtube.com/watch?v=lWG72trwh_A glitch through the mirror as Yoshi]] and go fight said boss, he [[http://www.youtube.com/watch?v=mSlVPRxyV-I actually has dialogue specific to Yoshi]]. However, it's more likely that Yoshi was at some point in the beta planned to be able to reach him, and the text was just never removed. This is further supported with King Boo, as if you somehow reach him with Yoshi, he'll only utter [[http://www.youtube.com/watch?v=tx-J6bruz5Q blank text boxes]], implying that Yoshi was never planned to be able to reach him.

* DistressedDude: Mario, Luigi and Wario all get locked up by Bowser when they go to the castle, leaving Yoshi (who was asleep) as their rescuer.
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* DistressedDude: Mario, Luigi and Wario all get locked up by Bowser when they go to the castle, leaving Yoshi (who was asleep) [[MythologyGag still asleep on the roof]]) as their rescuer.

** However, that only applies to the Toads on the first floor and in the basement. The Toads on the second floor and the third floor ''do'' respect him. In fact, one Toad on the second floor says he's Luigi's biggest fan and calls him the best "supporting actor" the world's ever seen.
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** However, that only applies to the Toads on the first floor and in the basement. The Toads on the second floor and the third floor ''do'' respect him. In fact, one Toad on the second floor says he's Luigi's biggest fan and calls him the best "supporting actor" the world's ever seen.seen, while another says that the duo will need to be called the "Luigi Bros." soon.

%%* FragileSpeedster: Luigi.
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%%* * FragileSpeedster: Luigi.Luigi. The manual gives him 1/3 power and 3/3 jump and speed, making him the polar opposite of Wario.

%%* JackOfAllStats: Mario, the former TropeNamer, does it again.
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%%* * JackOfAllStats: Mario, the former TropeNamer, does it again.again. The instruction manual gives him a 2/3 rating in speed, power, and jump.

%%* MightyGlacier: Wario.
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%%* * MightyGlacier: Wario.Wario. He's an awful lot like [[VideoGame/DonkeyKong64 Chunky Kong]], in that "he may be slow" (the manual gives him a speed 1/3 rating), "he can't jump high" (jump 1/3), "but this [[strike:Kong's]] Plumber's one hell of a guy!" (power 3/3, the only character who's that strong)

%%* MightyGlacier: Wario.* {{Nerf}}: ** Several stages were slightly (or greatly) altered. Generally, this involves enemies in tough spots getting removed, and the addition or expansion of some floors or platforms to aid against falling. Tick Tock Clock is by far the biggest example, as now there's floor all around the bottom except the pit in the middle, while the original only had land for about 1/4 of the area. ** Some courses got more owls to fly with. ** Some enemies aren't as smart, fast, or don't attack as often, such as the water bombs, Fire Chomps, Chain Chomp, King Bob-omb, and yes, Bowser.

** Bowser allows only Mario to the final stage. Trying to access the final stage with any of the other characters will cause them to get stuck on the Endless Stairs, irrespective of how many stars you have (the jumping glitch to bypass the stairs has also been fixed to prevent the other characters from reaching the top). ** Koopa the Quick will only race Mario. If you approach him as another character, he'll ask you to find Mario and bring him there.
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** Bowser allows only Mario to the final stage. Trying to access the final stage with any of the other characters will cause them to get stuck on the Endless Stairs, irrespective of how many stars you have (the jumping glitch to bypass the stairs has also been fixed to prevent the other characters from reaching the top). top; however, there is [[http://www.youtube.com/watch?v=t2scQtHs3Y0 a different glitch]] that you can do). ** Koopa the Quick will only race Mario. If you approach him as another character, he'll ask you to find Mario and bring tell him there.that Koopa the Quick wants to race.

* {{Retcon}}: King Boo debuted in ''LuigisMansion'', where he swore to avenge himself against the Mario Bros. for what they did to him, which was... nothing, since he hadn't appeared before. ''Super Mario 64 DS'' is now King Boo's official first canon appearance, which makes his lines in ''Luigi's Mansion'' make more sense.
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* PunchedAcrossTheRoom: If you punch an enemy with Wario, be prepared to run a bit of distance after them to get the coin that they have. * {{Retcon}}: King Boo debuted in ''LuigisMansion'', ''VideoGame/LuigisMansion'', where he swore to avenge himself against the Mario Bros. for what they did to him, which was... nothing, since he hadn't appeared before. ''Super Mario 64 DS'' is now King Boo's official first canon appearance, which makes his lines in ''Luigi's Mansion'' make more sense.

%%* UpdatedRerelease %%* UrbanLegendOfZelda: Waluigi being a playable character.
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%%* UpdatedRerelease %%* UrbanLegendOfZelda: Waluigi being a playable character.* UpdatedRerelease: Now with more characters, Stars, levels, and minigames.

* [[{{Nerf}} Buff]]: This trope was particularly overused in the remake due to the new characters. The game was made for Mario's abilities, and most definitely not with the exaggerated jumping skill of Luigi in mind. Since his backflip allows for infinite gliding, and the Vanish ability is usable from all ? blocks, you can use it to literally get all the stars in Hazy Maze Cave without going through the poisonous maze, get most of the stars in Rainbow Ride without tricky platforming and completely skip having to ground pound the pillars in Shifting Sand Land, and that's just a mere taste of his backflipping potential. He's also got a scuttle jump to help him jump farther while jumping normal. ** In addition to The Great Luigi, Yoshi can eat enemies, some that aren't normally beatable, and turn them into eggs. He can shoot the eggs at multiple enemies to get more coins than any other character. He has a scuttle (flutter) jump that's better than Luigi's and his fire breath ability is useable from all ? blocks. ** Wario can use the invincible Metal ability from all ? blocks and his punch can destroy Tox Boxes in ShiftingSandLand. He can knock or throw enemies really far, making him quite the {{Badass}}. ** The Mega Mushroom that got added provides a buff that makes you gigantic and invincible. Merely touching enemies or objects destroys them, even some that normally aren't even able to be destroyed, and you start getting lives for each thing you destroy after destroying 7. ** Every character can jump higher than Mario could in the original (even Mario himself), aside from Wario who jumps at about the same height. * {{Nerf}}: As stated above, several stages were slightly (or greatly) altered. Generally this involved enemies in tough spots getting removed, and the addition or expansion of some floors or platforms to aid against falling. Tick Tock Clock is by far the biggest example. Some courses also got more owls to fly with. ** Some enemies aren't as smart, fast, or don't attack as often, such as the water bombs, Fire Chomps, Chain Chomp, King Bob-omb, and yes, Bowser.
3rd Jan '16 1:37:52 AM maxwellsilver
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No potholes in headlining quotes.
castle. [[IWasToldThereWouldBeCake I've baked\\ a cake for you.]]\\
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castle. [[IWasToldThereWouldBeCake I've baked\\ a cake for you.]]\\\\
31st Dec '15 5:00:34 PM IAmNotAFunguy
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Added DiffLines:
* BigBoosHaunt: TropeNamer
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