History VideoGame / SuperMario64

3rd Sep '16 4:07:11 PM pgj1997
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* ContinuityNod: Yoshi asleep on the roof of the castle in the opening is a reference to [[spoiler:where you find him in the 64 version]].

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* ContinuityNod: ContinuityNod:
**
Yoshi asleep on the roof of the castle in the opening is a reference to [[spoiler:where you find him in the 64 version]].version]].
** There's a new ''VideoGame/SuperMarioSunshine''-inspired level, appropriately titled "Sunshine Isles". It even uses the Delfino Plaza music.
3rd Sep '16 12:23:17 PM MasterofGalaxies4628
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* PachelbelsCanonProgression: The third section of the credits song is built on this progression.
16th Aug '16 7:31:04 PM 64SuperNintendo
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** All though if you have 70 stars, Only Mario would have an easy access to ''Bowser in the Sky'', While Yoshi, Luigi, and Wario will still have the looping staircase. They could to a series of backward long jumps to scale the ''infinite'' staircase without any problems.

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** All though if you have 70 stars, Only Mario would have an easy access to ''Bowser in the Sky'', While Yoshi, Luigi, and Wario will still have the looping staircase. They could to do a series of backward long jumps to scale the ''infinite'' staircase without any problems.



* AllOrNothing: If Mario, Luigi, Wario, or Yoshi loses a race with Koopa the Quick on ''Bo-Bomb Battlefield'' or ''Tiny Huge Island'', They would lose an extra life.

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* AllOrNothing: If Mario, Luigi, Wario, or Yoshi loses a race with Koopa the Quick on ''Bo-Bomb ''Bob-Bomb Battlefield'' or ''Tiny Huge Island'', They would they lose an extra life.



** Even before King Bob-Omb gives the idea that you have to pick up and throw him, players can discover that you can pick up and throw his bob-omb minions earlier, giving a hint on how to best him ahead of time.

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** Even before King Bob-Omb gives the idea that you have to pick up and throw him, players can discover that you can pick up and throw his bob-omb Bob-omb minions earlier, giving a hint on how to best him ahead of time.
22nd Jul '16 9:40:11 AM Drope
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* DownTheDrain: Wet-Dry World, which supposedly takes place in a flooded city.
22nd Jul '16 7:06:57 AM HeyFella
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* {{Retcon}}: King Boo debuted in ''VideoGame/LuigisMansion'', where he swore to avenge himself against the Mario Bros. for what they did to him, which was... nothing, since he hadn't appeared before. ''Super Mario 64 DS'' is now King Boo's official first canon appearance, which makes his lines in ''Luigi's Mansion'' make more sense.

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* {{Retcon}}: King Boo debuted in ''VideoGame/LuigisMansion'', where he swore to avenge himself against the Mario Bros. for what they did to him, which was... nothing, [[RememberTheNewGuy since he hadn't appeared before.before]]. ''Super Mario 64 DS'' is now King Boo's official first canon appearance, which makes his lines in ''Luigi's Mansion'' make more sense.
22nd Jul '16 6:54:16 AM HeyFella
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* CoDragons: Goomboss, Big Boo, and Chief Chilly seem to play these roles to [[BigBad Bowser]], since they have their own levels and guard the other protagonists. In contrast to the N64 version, in which Bowser doesn't really have a [[TheDragon Dragon]].

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* CoDragons: Goomboss, Big King Boo, and Chief Chilly seem to play these roles to [[BigBad Bowser]], since they have their own levels and guard the other protagonists. In contrast to the N64 version, in which Bowser doesn't really have a [[TheDragon Dragon]].
19th Jul '16 6:14:40 AM DrNoPuma
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* ClamTrap: Clams can be found in Jolly Roger Bay, often with coins in their mouths. If Mario is in the clam when its shell shuts, he'll be knocked aside and take damage.
7th Jul '16 7:33:12 AM Peridonyx
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* RealityWarper: Stealing the Stars evidently allows Bowser to create in-painting {{Pocket Dimension}}s, set physics-altering traps in all three Star Door rooms, etc.
3rd Jul '16 1:39:53 AM jameygamer
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** A few of the staple Mario tunes make a comeback; the title theme is the original theme song for VideoGame/SuperMarioBros1. The underground theme from that game makes a return as the theme for Hazy Maze Cave and Wet Dry World. And the Cap music is an arrangement of the invincibility theme.

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** A few of the staple Mario tunes make a comeback; the title theme is the original theme song for VideoGame/SuperMarioBros1.''VideoGame/SuperMarioBros1''. The underground theme from that game makes a return as the theme for Hazy Maze Cave and Wet Dry World. And the Cap music is an arrangement of the invincibility theme.



** The mural of the Castle Lobby is an ode to Grass Land from VideoGame/SuperMarioBros3.
** Likewise, Tiny-Huge Island is basically a 3D Giant Land from Mario 3.
** Big Boo's Haunt is based off of the Ghost Houses from VideoGame/SuperMarioWorld.
** The Cap Switches are identical in look and purpose to the Block Switches from Super Mario World as well.
** The 8 Red Coins are a carry over from VideoGame/SuperMarioWorld2YoshisIsland.
** The pillars that precede the final Bowser fight depict a battle between Mario and Bowser, using their sprites from [[VideoGame/SuperMarioBros1 the original Super Mario Bros.]]

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** The mural of the Castle Lobby is an ode to Grass Land from VideoGame/SuperMarioBros3.
''VideoGame/SuperMarioBros3.''
** Likewise, Tiny-Huge Island is basically a 3D Giant Land from Mario 3.
''Mario 3''.
** Big Boo's Haunt is based off of the Ghost Houses from VideoGame/SuperMarioWorld.
''VideoGame/SuperMarioWorld''.
** The Cap Switches are identical in look and purpose to the Block Switches from Super ''Super Mario World World'' as well.
** The 8 Red Coins are a carry over from VideoGame/SuperMarioWorld2YoshisIsland.''VideoGame/SuperMarioWorld2YoshisIsland''.
** The pillars that precede the final Bowser fight depict a battle between Mario and Bowser, using their sprites from [[VideoGame/SuperMarioBros1 the original Super original]] ''Super Mario Bros.]]Bros''.
6th Jun '16 12:36:00 PM MegaMarioMan
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%%* ShiftingSandLand: TropeNamer.

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%%* * ShiftingSandLand: TropeNamer.The TropeNamer. Shifting Sand Land is [[CaptainObvious full of sand, quicksand pits, and sandstorm-tornadoes]]. There's also a small oasis and a big pyramid in the course



%%* SlideAttack

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%%* SlideAttack* SlideAttack: There's two. Pressing the attack button while running will cause Mario to dive and slide on the ground for a bit, being able the grab things and hit enemies this way. There's also a sliding kick, done by running, then crouching and pressing B quickly.



** There's only one Chain Chomp, found in Bob-Bomb Battlefield. {{Averted|Trope}} in DS, where one can be found in Battle Fort as well as one of the Vs. Mode stages.

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** There's only one Chain Chomp, found in Bob-Bomb Bob-Omb Battlefield. {{Averted|Trope}} in DS, where one can be found in Battle Fort as well as one of the Vs. Mode stages.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.SuperMario64