Trivia / Super Mario 64

  • Ascended Fanon: There have been many rumors as to how to play as Luigi in the original, and now he's playable in the DS version!
  • Development Hell:
  • Fan Nickname: The DS remake is sometimes dubbed Super Yoshi 64 by fans due to the fact that Yoshi is the only playable character from the start, and even though Mario takes over for the main protagonist only a few Stars in, the game will probably never live down giving Yoshi (without Mario riding him) A Day in the Limelight outside his home sub-series.
  • Follow the Leader: Aside from the very broad influence of its 3D control scheme, Super Mario 64 also had a more specific influence in the creation of games like Donkey Kong 64 and Banjo-Kazooie, which used the same "explore overworld, enter level, collect Plot Coupons, use Plot Coupons to open more levels" formula as this game.
  • Killer App: For the Nintendo 64, it was Nintendo's shining moment and one of the few franchises that not only survived the Video Game 3D Leap, but practically codified 3D Platforming games for years to come. The Nintendo DS port, on the other hand, brought in many people who would play the new, fun, addictive mini games almost nonstop, and bought this game and the DS for those features alone.
  • Limited Special Collector's Ultimate Edition: Was re-released with Rumble Pak support... in Japan only.
  • Manual Misprint: The DS remake lists the character's stats for speed, power, and jump in the manual. They aren't exactly accurate.
    • Mario is given 2/3 in every category. He's actually the fastest character by a fair amount, and jumps as high as Luigi.
    • Luigi is given 1/3 in power, and 3/3 in the other two categories. His strength is equal to Mario's, as is his jump height, apart from his extremely high backwards somersault. He's slower than Mario, but still faster than Wario. However, he can glide, run on water, has more control over his momentum in midair, and is the fastest swimmer by far.
    • Yoshi is given 0/3 in power, 2/3 in speed, and 3/3 in jump. He's the weakest character and shares his speed with Luigi. His flutter jump can get him a lot of height, but his jump height without it is lower than Mario's, and he can only do it from a normal or double jump.
    • Wario's given 3/3 in power, and 1/3 in the other two. This is actually completely accurate.
  • Model Dissonance: When Mario is drowning in lava, his head expands (unseen to the player) so the top is visible. Otherwise, Mario's cap wouldn't be visible as he makes a Last Grasp at Life.
  • Urban Legend of Zelda:
    • The "L is real 2041"/"L is real 2401" plaque on the statue in the castle courtyard's pond (where you can also find the Boos). Despite being very fuzzy, this was commonly interpreted as some way to unlock Luigi (who ended up being playable in the remake).
    • Someone once said that the 2401 refers to the date Paper Mario, which Luigi was innote , was released in North America. According to The Other Wiki, however, it was actually released a day later, on February 5th, 2001, but it's close enough, right?
    • Because The Legend of Zelda: Ocarina of Time is built on Super Mario 64's game engine, several assets from the former game are reused in the latter, one of them being the "L is real" plaque. This led to more than a few rumors claiming that there was some sort of connection between the two games beyond technical stuff (as younger players most likely weren't aware of the fact that video games could reuse each other's engines), with some even claiming that you could find Luigi in Ocarina of Time or Link in Super Mario 64. The infamous plaque's presence in Ocarina of Time, however, is also commonly used to disprove the L is real rumor. This message is also thought to say "Eternal Star." Incidentally, Eternal Star would be the final board in the original Mario Party. However, Nintendo themselves confirmed that the sign means literally nothing, and was just put there as a troll move by the developers solely to get people to speculate.
    • Similarly, there was a rumor that Waluigi could be unlocked in DS. A rumor that stayed persistent until the game was finally data mined.
  • What Could Have Been: The game had quite a few changes made before its release, including;
    • Early previews imply Bowser was going to have the ability to shoot ice from his nose. This would later be given to the robotic Bowser in Luigi's Mansion.
    • 32 courses were originally planned, but only 15 wound up in the final game due to the memory limitations of the N64's game paks.
    • A multiplayer function was planned early on, but scrapped, also likely due to hardware limitations. Likewise, Luigi was briefly planned to be present in the game, but scrapped for the same reasons, as the team couldn't include both him and the elaborate level designs they wanted.
    • Originally, the goal posts from the original Super Mario Bros. were to be featured, but Miyamoto and co. decided it was more fun to have Power Stars as the goals instead. This scrapped idea would eventually evolve into the gameplay style introduced in Super Mario 3D Land.
    • A scrapped item for the Big Boo's Haunt level included a "Boo Key", and there was a counter for the amount of Boo Keys Mario collected (PAL versions of the beta replaced the key icon with "Ü" for some reason).
    • The beta version of Mario's triple jump was a spin jump that allowed him to float down rather than a very high arc full of flips. The beta triple jump would eventually make it into the final game, performed by Mario whenever he gets caught by a Tweester or bounces off a Fly Guy or a Spindrift, and this floaty descent was given as a basic ability to Luigi when backflipping in the DS remake.
    • The game's code has an unfinished model of a proposed Blarrg enemy, based on the creatures from Super Mario World.
    • Some of the beta designs for characters (such as the Thwomps, Bomps, the Koopa Shells, Pokey and the penguins) and textures are slightly different from the final game.
    • In early builds of the game, some of the voices were different; Mario had a more screechy, child-like voice instead of his Italian accent in the final game, and Bowser sounded more tiger-like.
    • The castle paintings all have three vertical sections, which can be independently set to any warp destination (similar to Wet-Dry World's water level gimmick). What was planned with a single painting that can lead to multiple levels is unclear, but it's not used in the final game, as every painting has the same target for all three stripes.
  • To date, there are two coins in the game that are considered impossible to get, even with glitch exploitation and TAS tricks; one is a coin hidden underground in the larger version of the island note , and another is a coin in the unreachable "Mystery Goomba" in Bowser in the Sky (a goomba that accidentally spawns out of bounds on the levels death barrier).
  • While it goes without saying, this game is not even close to being the 64th title in the series. Counting all the "main" Mario games note  and discounting ports and spinoffs, this would likely make Mario 64 the tenth entry in the series. Ironically, counting all of the ports, spinoffs and cameos, the 64th Mario game released would be none other than the arcade port of the original Super Mario Bros., called Vs. Super Mario Bros.
  • Mario and MIPS the rabbit were the first two characters created for the game. MIPS, who is named after the microprocessor of the same name used in the Nintendo 64, was extensively used in early N64 test simulations, but was kept in the final game because the development team liked him a lot.

This game is the Trope Namer for:


http://tvtropes.org/pmwiki/pmwiki.php/Trivia/SuperMario64