Bunny Must Die! Chelsea and the 7 Devils is a Japanese Metroidvania indie game released in 2006 for Windows PC by Platine Dispositif, the creator of the Gundemonium Series. The game borrows many of the mechanics from Metroid and Castlevania as well as adding many new ones. The most interesting new mechanic in the game is Bunny's ability to slow, freeze, or reverse time. There are also many other abilities, items, and weapons power-ups to play around and experiment with. As an added bonus, there's an unlockable second character that offers a different take on the game's storyline.The introductory plot is as follows. After being near a cattomic power plant explosion, poor Bunny has been cursed with a pair of cat ears. Soon, a "fat prophet" appears and guides her to the Cave of the Devils to help get rid of her curse. Unfortunately for Bunny upon entering the cave, the "fat prophet" gets attacked by some random steer, gets stabbed twenty four times by its horns and dies. Thankfully the steer just wanders off after killing him, but Bunny is now lost in the Cave of the Devils still needing to find a way to remove her curse.An unofficial English translation patch of the original Japanese game by Non-Directional Translations can be found here (click on "1.1" under "Patch Version").An official English release of Bunny Must Die! Chelsea and the 7 Devils has been released by the doujin localization company, Rockin' Android, with optional remastered soundtrack (provided by Woofle, who arranged the soundtrack for the Steam Edition of Hitogata Happa) and slightly updated graphics. The official English version of the game was released on September 2012 thoughDESURA but Rockin' Android also included the game in the Indie Royale's Back to School Bundle of 2012 before its official release. You can also find the game at GamersGate and Playism. Most recently, the game has been released on Steam. A demo of the official English release can be downloaded here.Not to be confused with Space Bunnies Must Die, a third-person action game.
Bunny's quest through the Caves of the Devils provides examples of:
American Kirby Is Hardcore: The loading screen for Rockin' Android's version of the game has a silhouette of Bunny carrying all the weapons in the game, and has a more "actiony" Bunny in the title.
Another Side, Another Story: If Bunny collects seven time power ups and beats the game, it unlocks the mode Chelsea and 7 Devils, where you play as Chelsea to see more of the plot.
And Now for Someone Completely Different: Chelsea handles about as differently from Bunny as you can guess. In general, Chelsea plows through the trickier jump and time puzzles Bunny had to suffer through, but she's somewhat more awkward to control in combat.
Anti-Frustration Feature: During the fight with Chelsea, resurrecting yourself with Bunny Dolls warps you back to the start of the current phase of the boss fight you're on, and allows you to backtrack into the previous room to switch weapons. Ordinarily Bunny Dolls force you to restart the given room you're in entirely.
Bait and Switch: In a Blackout Basement, there is a sign that says "It's too dark to read this sign." If you turn on the lights and read it again, you realize that it actually says "It's too dark to read this sign."
Beehive Barrier: The walking machines with the big cannons use one to protect themselves when hit.
The first boss, El Bobomboi, also takes her role as the First Devil very seriously. It's possible to get to the second boss and beat it first, but if you do this, El Bobomboi gets pissed and opts to attack at full power, making the fight against her several times harder.
Bizarre Sexual Dimorphism: Based on the time controlling powers of her race, Bunny is apparently an actual bunny, and not just a girl in a suit. The game also features male bunnies, which are distinctly more rabbit-like; it seems that males of the bunny race are actual bunnies, while the females are mostly-human-looking girls.
Blocking Stops All Damage: Bunny can parry any form of damage by pressing a direction just as that damage is about to hit her. This can apply to EVERY form of damage, from the shots of common Mooks, the Spikes Of Doom, and all the way to even electrified/flaming floors themselves! Unfortunately, sources of damage that last longer than her block's Mercy Invincibility (like a Wave Motion Gun, for example) will still hit her.
Except if you're really good and you can block the moment her Mercy Invincibility wears off, in which case you can continuously block long-lasting attacks.
In fact, if you want to get through certain parts of the game without damage, you HAVE to block some attacks.
After a certain point (the final battle with Dechronos), Bunny gets the bonus of being able to auto-parry EVERYTHING.
"I'm Chelsea Mamanaju, the real protagonist of this game."
Breast Expansion: Bunny gets a special suit which grants the ability to increase her bust size, weapon power, and ability to take less damage at the cost of her agility. Bunny's default posture is actually a little bizarre until she gets this upgrade, when suddenly the pronounced backward slouch counterbalances the prodigious mammaries in front.
Chekhov's Skill: The final time power, "Alternative". The game doesn't bother explaining what it does when you get it, and you can never use it until the end of the game, when it rewinds time back to the beginning of the game and unlocks Chelsea.
Continuity Nod, or perhaps Mythology Gag: If the Achievements screen is to be believed, the scythe wielding girl that appears right before Baron Vladmu's boss arena is named Selena Millfall. Is this a mere coincidence, or could she be connected in some way to Eryth Millfall?
Cowboy Bebop at His Computer: There was a common misconception with the game of many people believing the game was actually freeware on forums and other sites when pirated copies of the game leaked onto the Internet. The real story is that the game was never free and was being sold through Japanese online retailer that sold doujin games. It wasn't until 2012 that the game got an official release overseas thanks to Rockin' Android.
Cute Kitten: Nuko Do Maron, the third Devil, is a giant photo-realistic kitten.
Decoy Protagonist: Bunny's actually just screwing everything up by being around; Chelsea's the real hero. This is switched around in the very end when Bunny saves the day.
Also, to get to the final boss of Chelsea and The Seven Devils, you have to break into the Very Definitely Final Dungeon ahead of time, via a secret entrance that not only wasn't necessary at all in Bunny Must Die, but is not revealed when Chelsea uses the Eye Of Truth (which reveals pretty much every other hidden block or gate or item), and then use the Wrath of God power to break into the final chamber. There's really no indication that the secret entrance is one, either.
It's slightly easier to figure out if you actually went back to the area as Bunny (ostensibly to get the Green Orb door) after triggering the flags that cause Chelsea to spawn — the gate that once blocked the Time upgrade is broken, so Chelsea must have passed by to get to the final area, since gates she destroys are gone for good, and only gates that she needs to destroy to get through her route are broken in Bunny Must Die mode. After you figure that out, you just need to search past the upgrade for it.
It's impossible to know the requirements for unlocking Achievements. The only way to get them is to stumble on them by accident or save scum once you discover the existence of the "Defeat boss X with weapon Y" Achievements.
How about the dolphin room? You have to switch the lights off to open the gate at the far side. While this is a reasonable thing to try, it isn't readily obvious that turning off the lights does anything, because the gate will shut the second you take any damage at all.
Over half of the collectibles in this game are hidden in fake floors, fake walls, hidden gates, and even fake pits. Though Chelsea's Eye of Truth allows her to find them easier, Bunny doesn't have the same luxury until later... obtained by looking for said collectibles in the first place. Even then, due to the pace of this game it's very easy to forget to use the Eye of Truth. It doesn't help that one of the last bosses is almost impossible to beat without almost completing Chelsea's Mana meter and getting a defense powerup.
Figuring out where the light switches are in the Dark King's Lair might also count. You will most probably stumble upon them by accident... and some of them are hidden in the aforementioned fake walls. And when you do find them, the first instinctive action is to turn them on... only to realize that some of the parts in that section only work if certain switches are turned OFF.
Glass Cannon: Chelsea hits harder than Bunny, but she lacks a lot of the mobility skills that Bunny has, or comes by them much later in the story than Bunny obtains hers. She also doesn't get any way to boost her defense until very late in her story.
That actually depends on how well you know the game. Bunny can unleash a world of hurt on certain bosses just by wielding a specific weapon and being in the right position, which can make quick work of them.
But of course, Chelsea's ladder isstill the strongest of them all. It even embodies this trope a bit more because a lot of the enemies will have lethal attacks that shoot directly under them, and to hit enemies with the ladder you need to be directly under them.
Bunny herself starts each load up of the game by crying "Let's go, go, go!" whilst Chelsea set "Get ready." Furthermore, Chelsea and Bunny both announce power and time/mana boosting pickups in English. Chelsea announces her spells in English too; Bunny does the same for her items.
And then the trope gets inverted when Gold Bunny comes to her rescue and uses the superpowers it gave her while she was possessed to kick its ass in return. It's impossible to lose this fight.
Hyperspace Arsenal: Where the hell does Bunny get all those Sylph Knives, Black Boomerangs, and Roppongi Missiles from? Where the hell does Chelsea keep all of her artifacts? Where do both of them keep the orbs?
Can possibly be justified with Chelsea being an adept at magic, but Bunny has no excuse. She could in theory be using powers of time, but that should mean that she should be draining her Time meter constantly.
Marathon Boss: The final boss fight for both characters (fights plural for Chelsea) have seven different phases plus one fight that you can't lose. Thankfully for Bunny, if you use a Bunny Doll after you die, the game picks up from the form you were at last, restores your HP and Time gauges, and allows you to walk back to the previous room and switch weapons.
One Curse Limit: One boss attempts to curse Bunny in his death throes. It doesn't work, because of this.
One-Hit Kill: Two bosses have these: Baron Vladmu has his flashing attack (which can be avoided by looking away from him when he does it), and Chelsea's third form summons gigantic crosshairs to chase the player around and shoot at her. If it grazes you it does minimal damage, but if it's dead-on, BAM! HEADSHOT!
Don't forget Golden Bunny. If she hits Chelsea with ANYTHING, Chelsea is time stopped and Bunny pulls off her ultimate attack which inflicts just this.
Platform Hell: While the platforming in the game is far from simple, the last two areas veer sharply into this quite suddenly. Expect to dash-jump from small platforms into a chain of wall jumps, often resulting in you *landing* on a small platform.
Reset Button: The final time power, "Alternative". Bunny instinctively activates it when Dechronos is trying to kill her. It rewinds time back to the beginning of the story, and lets you play as the "alternative" protagonist, Chelsea. Chelsea's actions are different this time around (for one, Bunny doesn't beat Bobomboi before she gets a chance to), so the power ends up creating an "alternative" history.
Running Gag: Bunny being unable to communicate with any of the bosses.
Bunny: "Aww man, this guy doesn't listen to anybody either!"
Schmuck Bait: One of the rooms in this game have a boss that seems to behave almost randomly and fast paced, and thus requiring heavy reflexes and the correct weapon. Bunny can stop time to help her in this battle, but if she does, she activates the Time Blocks that cover the entire screen, which activates Chunky Salsa Rule.
However, it is possible to completely defy this by simply just saving a 0-14% save near the beginning of the game, and then finish the game without ever saving again. It may sound hard, but this game gets exponentially easier for each time you finish it, as many of the difficult obstacles here all just need specific bags of tricks.
Sequence Breaking: Lampshaded by the first devil, El Bobomboi. If you sequence break and get to defeat other devils first, when you have to forcefully fight her to progress with the game, she gives you a conversation about how she was supposed to be the first boss you fought, Turns Red, and gives you one hell of a fight. This is needed to get an Achievement.
Shaggy Dog Story: By the end of the game, Bunny still hasn't gotten rid of her cat ears.
One secret area shows a character having an epileptic fit in front of a TV showing a mouse-like thing on a blue and red flashing background, a reference to an infamous Pokémonepisode.
The Seventh Devil, Subaru Septentrion, is a nod to Seven Force.
The shinigami miniboss looks just like Eryth Millfall from the Gundemonium games by the same creator, though she also bears resemblance to Elly of Touhou. She also throws scythes around in a way that much resembles Death from Castlevania.
Chelsea's third phase summons sniper crosshairs to shoot at Bunny, and when they're first summoned, Golgo 13's face appears on the screen for a brief second.
Spikes Of Doom: It is quite common to see people playing this game and dying to these before they even get to the first save point. This is because Bunny's jump physics aren't exactly the same as the normal jump physics in other games, and to get to the first save point you have to forward-jump to a platform with spikes below them. And no, forward-jumping isn't an easy thing to do in this game for some reason; you almost always get jumping-forward instead. Quite nicely introduces to you the difficulty of the game from the get-go.
Later on in the game, you get strong enough to resist hits from these. Hell, one of Chelsea's artifacts gives her the ability to just walk all over them without damage whatsoever.
Alternatively you can also use Bunny's block to negate damage from spikes, but this requires insane timing. Not to mention that most of the spikes will respawn after a while. However, at times this is the only way to survive if you happen to fall into a pit of these and saved in a really far away place.
Spread Shot: As Chelsea defeats the Devils, her attack becomes a more and more powerful Initial Burst.
Sprint Shoes: Bunny's Dash Boots. They allow to perform the dash ability to run much faster than her usual walking speed.
There Was A Gate: Inverted in this game. You'll notice later on that destroying gates is much more convenient than opening them.
Throwing Your Sword Always Works: Golden Bunny seems to have stolen Chelsea's Swords of Avalon to use as her own. But she doesn't slash with them like the Faust Sword, she outright just throws them like the Sylph Shooter.
Time Trial: After achieving 100% Completion as Bunny, your total game time becomes visible at the bottom of the screen. The Rockin' Android version includes achievements for beating the game in under two hours and achieving 100% completion in under one hour. This is made harder by the fact that saving adds seconds to your total time (20 in the Rockin' Android version and 100 in the original due to a programming oversight).
Unusual Ears: Bunny's cursed-on cat ears, in addition to her usual bunny ears. She's a little touchy about it.
Unwitting Pawn: In Bunny's part of the game, she's being used to further Dechronos's selfish plans.
Updated Re-release: The English version by Rockin' Android features (optional) updated graphics and an arranged soundtrack by Woofle. It also has widescreen support, fixed the saving penalty (originally it was supposed to be more than 20 seconds added to your time per save), and Bunny can now keep whatever weapon she is holding when saving the game.
Video Game Cruelty Potential: Unlike all of Bunny's other bosses, Chelsea stays on the screen, out cold but alive, after you beat her. And you can keep attacking her after she's already down. And the game rewards you for this by giving you Time refill gems each time you hit her.
You can do the same to Bunny as Chelsea, but there's no reward this time around.
Wave Motion Gun: A lot of enemies shoot continuous beams, but the large walking turret enemies probably count the most. Probably the worst example is the first stage of the Chelsea fight, where she shoots massive beams that chase Bunny down and absolutely wreck her HP if she gets caught in one of them.
When All You Have Is A...Ladder? Some of the enemies and bosses can only be hit with Chelsea's ladder. Some of them you can technically also hit by jumping and shooting, but she'll end up getting damaged severely in the process. Then there's Septentrion, who assumes various forms that look intimidating and has a lot of firepower... that's just as easily disposed of using the ladder. Subverted with her last form in that you actually have to go up the ladder.
Widget Series: If the plot didn't convince you, some of the bosses may. One boss is a giant photorealistic cat that shoots "Cattomic" fires from his paws. Another is a Dracula knockoff who speaks in Gratuitous English (or German in the English patch), has guns built into his giant pompadour and his... well... elsewhere, and can kill Bunny instantly by flashing her. Oh, and you can fight exploding yukkuris and get abducted by a hidden UFO. Yup, this game is weird.
You Have Researched Breathing: A rather tongue in cheek usage: Bunny starts the game without the ability to turn around and thus can't walk right. Barely one screen to the left of your starting point is the Gears of the Past, the item that gives you this ability. The game even adds a fancy color effect every time Bunny turns around.
This serves mostly as a shout out/parody of the original Metroid, where the Morph Ball was similarly just left of the start, and was necessary to get any further in the game. The game's creator seems to be poking fun at the idea of not just starting you with an ability you will spend no part of the game without.
Interestingly, Bunny does start the game with the ability to dash backwards a short distance, and the Jump Physics also allow you to move backwards while airborne, which means it is possible, though quite inconvenient, to move right without the power-up. Needless to say, there are people who have finished the game without this power-up. In fact, if you're going for a low completion-run, skipping the Gears of the Past may be a good idea.
Chelsea needs to use Mana to use the ladder. Justified in that she might possibly be using magic to make it materialize.
Zero-Effort Boss: The very, very final boss of the game has you playing a super-powered Bunny throwing BFSes and auto-parrying all attacks.