History VideoGame / BunnyMustDie

22nd Nov '17 9:26:25 AM xcountryguy
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** DarkActionGirl: Chelsea [[spoiler:[[SubvertedTrope subverts this trope]] as she's actually a heroic Action Girl]].



* AndNowForSomeoneCompletelyDifferent: Chelsea handles about as differently from Bunny as you can guess. In general, Chelsea plows through the trickier jump and time puzzles Bunny had to suffer through, but she's somewhat more awkward to control in combat.



** AndNowForSomeoneCompletelyDifferent: Chelsea handles about as differently from Bunny as you can guess. In general, Chelsea plows through the trickier jump and time puzzles Bunny had to suffer through, but she's somewhat more awkward to control in combat.



* BerserkButton: Bunny strongly objects to being called a cat.

to:

* BerserkButton: BerserkButton:
**
Bunny strongly objects to being called a cat.



* {{BFS}}: Bunny's weapon, the Faust Samurai.
** Which, notably, makes it '''B'''unny's '''F'''aust '''S'''amurai.

to:

* {{BFS}}: Bunny's weapon, the Faust Samurai.
** Which,
Samurai, which, notably, makes it '''B'''unny's '''F'''aust '''S'''amurai.



* BlockingStopsAllDamage: Bunny can parry any form of damage by pressing a direction just as that damage is about to hit her. This can apply to EVERY form of damage, from the shots of common Mooks, the SpikesOfDoom, and all the way to even electrified/flaming floors themselves! Unfortunately, sources of damage that last longer than her block's MercyInvincibility (like a WaveMotionGun, for example) will still hit her.

to:

* BlockingStopsAllDamage: BlockingStopsAllDamage:
**
Bunny can parry any form of damage by pressing a direction just as that damage is about to hit her. This can apply to EVERY form of damage, from the shots of common Mooks, the SpikesOfDoom, and all the way to even electrified/flaming floors themselves! Unfortunately, sources of damage that last longer than her block's MercyInvincibility (like a WaveMotionGun, for example) will still hit her.



* BreakingTheFourthWall: "It's not a bug?"

to:

* BreakingTheFourthWall: BreakingTheFourthWall:
**
"It's not a bug?"



** In the Playstation version, there's an accessory you can obtain which gives back Bunny's regular speed while she's in Dynamite Body, though.

to:

** %%** In the Playstation version, there's an accessory you can obtain which gives back Bunny's regular speed while she's in Dynamite Body, though.



* ContinuityNod, or perhaps MythologyGag: If the Achievements screen is to be believed, the scythe wielding girl that appears right before Baron Vladmu's boss arena is named Selena Millfall. Is this a mere coincidence, or could she be connected in some way to [[VideoGame/GundemoniumSeries Eryth Millfall]]?

to:

* ContinuityNod, or perhaps MythologyGag: ContinuityNod: If the Achievements screen is to be believed, the scythe wielding girl that appears right before Baron Vladmu's boss arena is named Selena Millfall. Is this a mere coincidence, or could she be connected in some way to [[VideoGame/GundemoniumSeries Eryth Millfall]]?



* [[spoiler:DecoyProtagonist: Bunny's actually just screwing everything up by being around; Chelsea's the real hero. This is switched around in the very end when Bunny saves the day.]]

to:

* [[spoiler:DecoyProtagonist: Bunny's DecoyProtagonist: [[spoiler:Bunny's actually just screwing everything up by being around; Chelsea's the real hero. This is switched around in the very end when Bunny saves the day.]]]]
* DarkActionGirl: Chelsea [[spoiler:[[SubvertedTrope subverts this trope]] as she's actually a heroic Action Girl]].



* [[spoiler:DidYouJustPunchOutCthulhu: You take on an evil demon lord at the end of the game.]]

to:

* [[spoiler:DidYouJustPunchOutCthulhu: You DidYouJustPunchOutCthulhu: [[spoiler:You take on an evil demon lord at the end of the game.]]



* EleventhHourSuperPower: [[spoiler:Bunny in her invincible gold suit comes in to [[BigDamnHeroes rescue Chelsea]] immediately after Chelsea loses a HopelessBossFight.]]
** Arguably, the time ability Alternative.

to:

* EleventhHourSuperPower: EleventhHourSuperPower:
**
[[spoiler:Bunny in her invincible gold suit comes in to [[BigDamnHeroes rescue Chelsea]] immediately after Chelsea loses a HopelessBossFight.]]
** Arguably, Also, the time ability Alternative.



* ExcusePlot: At first.
* {{Expy}}: There's a female {{shinigami}} as Death and the boss, Baron Vladmu, is a highly bastardized version of Dracula from ''Franchise/{{Castlevania}}''.

to:

* %%* ExcusePlot: At first.
* {{Expy}}: {{Expy}}:
**
There's a female {{shinigami}} as Death and the boss, Baron Vladmu, is a highly bastardized version of Dracula from ''Franchise/{{Castlevania}}''.



* [[spoiler:FakingTheDead: The "fat messenger of god" is shown to be alive and well after Bunny's playthrough.]]

to:

* [[spoiler:FakingTheDead: The FakingTheDead: [[spoiler:The "fat messenger of god" is shown to be alive and well after Bunny's playthrough.]]



* GuideDangIt: "It's not a bug?"

to:

* GuideDangIt: GuideDangIt:
**
"It's not a bug?"



*** [[spoiler:It's slightly easier to figure out if you actually went back to the area as Bunny (ostensibly to get the Green Orb door) after triggering the flags that cause Chelsea to spawn -- the gate that once blocked the Time upgrade is broken, so Chelsea ''must'' have passed by to get to the final area, since gates she destroys are gone for good, and only gates that she needs to destroy to get through her route are broken in Bunny Must Die mode. After you figure that out, you just need to search past the upgrade for it.]]

to:

*** %%*** [[spoiler:It's slightly easier to figure out if you actually went back to the area as Bunny (ostensibly to get the Green Orb door) after triggering the flags that cause Chelsea to spawn -- the gate that once blocked the Time upgrade is broken, so Chelsea ''must'' have passed by to get to the final area, since gates she destroys are gone for good, and only gates that she needs to destroy to get through her route are broken in Bunny Must Die mode. After you figure that out, you just need to search past the upgrade for it.]]



* GratuitousEnglish: Baron Valdmu speaks in English, much to the Japanese-speaking Bunny's dismay. Specifically, he speaks entirely in ''VideoGame/ZeroWing'' quotes. In the English patch, he instead speaks in GratuitousGerman and says, among other things [[UsefulNotes/JohnFKennedy "Ich bin ein Berliner"]].

to:

* GratuitousEnglish: GratuitousEnglish:
**
Baron Valdmu speaks in English, much to the Japanese-speaking Bunny's dismay. Specifically, he speaks entirely in ''VideoGame/ZeroWing'' quotes. In the English patch, he instead speaks in GratuitousGerman and says, among other things [[UsefulNotes/JohnFKennedy "Ich bin ein Berliner"]].



* HeartContainer: The Life Vessels.

to:

* HeartContainer: The Life Vessels.Vessels add more health to your character.



* HopelessBossFight: Chelsea gets stomped by the final boss.

to:

* HopelessBossFight: HopelessBossFight:
**
Chelsea gets stomped by the final boss.



* LetsYouAndHimFight: [[spoiler:Bunny and Chelsea.]]
* LifeMeter: Both heroines.
** ManaMeter: As Chelsea. Bunny's Time Meter acts in place of this since used for similar things like [[TimeStandsStill freezing time]] or [[BreastExpansion giving herself large, bountiful breasts]].
* LittleMissBadass: Bunny, Chelsea, a couple of the devils and even some of the {{Mooks}}.

to:

* %%* LetsYouAndHimFight: [[spoiler:Bunny and Chelsea.]]
* %%* LifeMeter: Both heroines.
** %%* LittleMissBadass: Bunny, Chelsea, a couple of the devils and even some of the {{Mooks}}.
*
ManaMeter: As Chelsea. Bunny's Time Meter acts in place of this since used for similar things like [[TimeStandsStill freezing time]] or [[BreastExpansion giving herself large, bountiful breasts]].
* LittleMissBadass: Bunny, Chelsea, a couple of the devils and even some of the {{Mooks}}.
breasts]].



* MyGodWhatHaveIDone: [[spoiler:Bunny reaction upon realizing she unknowingly helped free the main villain.]]
* NiceHat: Chelsea's hat.

to:

* MyGodWhatHaveIDone: [[spoiler:Bunny [[spoiler:Bunny's reaction upon realizing she unknowingly helped free the main villain.]]
* %%* NiceHat: Chelsea's hat.



* NintendoHard: You will die, many, ''many'' times and the game keeps track (the death counter is located near [[http://www.youtube.com/watch?v=EXbdotvd5Dw#t=1m46s the spot where the yellow and white maps are next to each other]]). [[MeaningfulName It's called "Bunny Must Die!" for a reason]]. [[spoiler:There is an [[BraggingRightsReward Achievement]] for dying 1,000 times, as well.]]

to:

* NintendoHard: You will die, many, ''many'' times and the game keeps track (the death counter is located near [[http://www.youtube.com/watch?v=EXbdotvd5Dw#t=1m46s the spot where the yellow and white maps are next to each other]]).track. [[MeaningfulName It's called "Bunny Must Die!" for a reason]]. [[spoiler:There is an [[BraggingRightsReward Achievement]] for dying 1,000 times, as well.]]



* OneHitKill: Two bosses have these: Baron Vladmu has his flashing attack (which can be avoided by looking away from him when he does it), and Chelsea's third form summons gigantic crosshairs to chase the player around and shoot at her. If it grazes you it does minimal damage, but if it's dead-on, BAM! HEADSHOT!
** [[spoiler:Don't forget Golden Bunny. If she hits Chelsea with ANYTHING, Chelsea is time stopped and Bunny pulls off her ultimate attack, the Heartbeat Queen, which inflicts this.]]

to:

* OneHitKill: OneHitKill:
**
Two bosses have these: Baron Vladmu has his flashing attack (which can be avoided by looking away from him when he does it), and Chelsea's third form summons gigantic crosshairs to chase the player around and shoot at her. If it grazes you it does minimal damage, but if it's dead-on, BAM! HEADSHOT!
** [[spoiler:Don't forget [[spoiler:If Golden Bunny. If she Bunny hits Chelsea with ANYTHING, Chelsea is time stopped and Bunny pulls off her ultimate attack, the Heartbeat Queen, which inflicts this.]]



* SchmuckBait: One of the rooms in this game have a boss that seems to behave almost randomly and fast paced, and thus requiring heavy reflexes and the correct weapon. Bunny can stop time to help her in this battle[[spoiler:, but if she does, she activates the Time Blocks that cover the entire screen, which activates ChunkySalsaRule.]]

to:

* SchmuckBait: One of the rooms in this game have a boss that seems to behave almost randomly and fast paced, and thus requiring heavy reflexes and the correct weapon. Bunny can stop time to help her in this battle[[spoiler:, but battle, [[spoiler:but if she does, she activates the Time Blocks that cover the entire screen, which activates ChunkySalsaRule.]]



* SelfImposedChallenge: There's an achievement for completing the game with less than 15% completion.

to:

* SelfImposedChallenge: SelfImposedChallenge:
**
There's an achievement for completing the game with less than 15% completion.



** The opening textdump is an almost line-by-line parody of ''Manga/FistOfTheNorthStar'', down to obligatory setting of year [[ExtyYearsFromNow 199X]].

to:

** The opening textdump is an almost line-by-line parody of ''Manga/FistOfTheNorthStar'', down to obligatory setting of year [[ExtyYearsFromNow [[YearX 199X]].



** [[spoiler: Similarly, Chelsea's final upgrade, Vermilion Lord, is a homage to [[Manga/JojosBizarreAdventure King Crimson]] , granting you an ability that functionally erases time. Its icon bares visual similarities to King Crimson's visage as well.]]

to:

** [[spoiler: Similarly, [[spoiler:Similarly, Chelsea's final upgrade, Vermilion Lord, is a homage to [[Manga/JojosBizarreAdventure King Crimson]] , granting you an ability that functionally erases time. Its icon bares visual similarities to King Crimson's visage as well.]]



* SpikesOfDoom: It is quite common to see people playing this game and dying to these before they even get to the first save point. This is because Bunny's jump physics aren't exactly the same as the normal jump physics in other games, and to get to the first save point you have to forward-jump to a platform with spikes below them. And no, forward-jumping isn't an easy thing to do in this game for some reason; you almost always get jumping-forward instead. Quite nicely introduces to you the difficulty of the game from the get-go.

to:

* SpikesOfDoom: SpikesOfDoom:
**
It is quite common to see people playing this game and dying to these before they even get to the first save point. This is because Bunny's jump physics aren't exactly the same as the normal jump physics in other games, and to get to the first save point you have to forward-jump to a platform with spikes below them. And no, forward-jumping isn't an easy thing to do in this game for some reason; you almost always get jumping-forward instead. Quite nicely introduces to you the difficulty of the game from the get-go.



* TooAwesomeToUse: Chelsea's Elixirs.
* [[spoiler:TreacherousAdvisor: The "fat messenger of god" is actually the traitorous devil [[BigBad Dechronos]].]]

to:

* %%* TooAwesomeToUse: Chelsea's Elixirs.
* [[spoiler:TreacherousAdvisor: The TreacherousAdvisor: [[spoiler:The "fat messenger of god" is actually the traitorous devil [[BigBad Dechronos]].]]



* [[spoiler:UnwittingPawn: In Bunny's part of the game, she's being used to further Dechronos's selfish plans.]]

to:

* [[spoiler:UnwittingPawn: In UnwittingPawn: [[spoiler:In Bunny's part of the game, she's being used to further Dechronos's selfish plans.]]



* VideoGameCrueltyPotential: Unlike all of Bunny's other bosses, [[spoiler:Chelsea]] stays on the screen, out cold but alive, after you beat her. And you can ''keep attacking her'' after she's already down. And the game ''rewards'' you for this by giving you Time refill gems each time you hit her.

to:

* VideoGameCrueltyPotential: VideoGameCrueltyPotential:
**
Unlike all of Bunny's other bosses, [[spoiler:Chelsea]] stays on the screen, out cold but alive, after you beat her. And you can ''keep attacking her'' after she's already down. And the game ''rewards'' you for this by giving you Time refill gems each time you hit her.



* [[WhenAllYouHaveIsAHammer When All You Have Is A...]] [[ImprobableWeaponUser Ladder?]] Some of the enemies and bosses can only be hit with Chelsea's ladder. Some of them you can technically also hit by jumping and shooting, but she'll end up getting damaged severely in the process. Then there's [[spoiler: Septentrion, who assumes various forms that look intimidating and has a lot of firepower...]] that's just as easily disposed of using the ladder. [[spoiler:Subverted with her last form in that you actually have to go up the ladder.]]

to:

* [[WhenAllYouHaveIsAHammer When All You Have Is A...]] [[ImprobableWeaponUser Ladder?]] Some of the enemies and bosses can only be hit with Chelsea's ladder. Some of them you can technically also hit by jumping and shooting, but she'll end up getting damaged severely in the process. Then there's [[spoiler: Septentrion, [[spoiler:Septentrion, who assumes various forms that look intimidating and has a lot of firepower...]] that's just as easily disposed of using the ladder. [[spoiler:Subverted with her last form in that you actually have to go up the ladder.]]



* YouHaveResearchedBreathing: A rather tongue in cheek usage: Bunny starts the game without the ability to ''turn around'' and thus can't walk right. Barely one screen to the left of your starting point is the Gears of the Past, the item that gives you this ability. The game even adds a fancy color effect every time Bunny turns around.
** This serves mostly as a shout out/parody of the original ''Metroid'', where the Morph Ball was similarly just left of the start, and was necessary to get any further in the game. The game's creator seems to be poking fun at the idea of not just ''starting'' you with an ability you will spend no part of the game without.
** Interestingly, Bunny does start the game with the ability to dash backwards a short distance, and the JumpPhysics also allow you to move backwards while airborne, which means it is possible, though quite inconvenient, to move right without the power-up. Needless to say, [[SelfImposedChallenge there are people who have finished the game without this power-up]]. In fact, if you're going for a low completion-run, skipping the Gears of the Past may be a good idea.

to:

* YouHaveResearchedBreathing: YouHaveResearchedBreathing:
**
A rather tongue in cheek usage: Bunny starts the game without the ability to ''turn around'' and thus can't walk right. Barely one screen to the left of your starting point is the Gears of the Past, the item that gives you this ability. The game even adds a fancy color effect every time Bunny turns around.
** *** This serves mostly as a shout out/parody of the original ''Metroid'', where the Morph Ball was similarly just left of the start, and was necessary to get any further in the game. The game's creator seems to be poking fun at the idea of not just ''starting'' you with an ability you will spend no part of the game without.
** *** Interestingly, Bunny does start the game with the ability to dash backwards a short distance, and the JumpPhysics also allow you to move backwards while airborne, which means it is possible, though quite inconvenient, to move right without the power-up. Needless to say, [[SelfImposedChallenge there are people who have finished the game without this power-up]]. In fact, if you're going for a low completion-run, skipping the Gears of the Past may be a good idea.
10th Jun '17 5:17:57 PM papiermache
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** "I'm Chelsea Mamanaju, the real protagonist of this game."

to:

** "I'm [[spoiler:"I'm Chelsea Mamanaju, the real protagonist of this game.""]]
9th Mar '17 3:54:18 AM Tengu
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Added DiffLines:

** [[spoiler: Similarly, Chelsea's final upgrade, Vermilion Lord, is a homage to [[Manga/JojosBizarreAdventure King Crimson]] , granting you an ability that functionally erases time. Its icon bares visual similarities to King Crimson's visage as well.]]
19th Aug '16 8:47:01 PM CRBWildcat
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* EverythingsBetterWithPrincesses: Chelsea, the elf princess.



* GlassCannon: Chelsea hits harder than Bunny, but she doesn't get any way to boost her defense until very late in her story.



* ImprobableWeaponUser: One of Chelsea's most damaging attacks is a ladder, and it's her only way to deal damage above her.
19th Aug '16 8:37:56 PM CRBWildcat
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* GameBreaker: In the Playstation version, getting all 10 time powerups gives Bunny the 10th time power, "Aurum Call", which allows her to transform into Golden Bunny at the cost of depleting time power while it's active. Activating this makes even the final boss look like a cakewalk.
18th Aug '16 3:00:31 AM Zekira
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An unofficial English translation patch of the original Japanese game by Non-Directional Translations can be found [[http://www.romhacking.net/trans/1396/ here]] (click on "1.1" under "Patch Version", requires rev.060916). ''Bunny Must Die!'' eventually received an official overseas release by Rockin' Android on September 2012 through [[http://www.desura.com/games/bunny-must-die DESURA]], with optional remastered soundtrack (provided by Woofle, who arranged the soundtrack for ''Hitogata Happa'') and slightly updated graphics. It was also featured as part of UsefulNotes/IndieRoyale's Back to School Bundle of 2012 before its official release. The game is also available on [[http://www.gamersgate.com/DD-BMDC7D/bunny-must-die-chelsea-and-the-7-devils GamersGate]], [[http://playism-games.com/game/36/bunny-must-die Playism]], and finally [[http://store.steampowered.com/app/250660/ Steam]]. A demo of the overseas version can be downloaded [[http://www.bunnymustdie.com/ here]]. An updated version of the game was released in Japan on July 2016 via the Playstation Network for the Playstation Vita (and soon for the Playstation 4 with crossbuy), featuring a new art style, widescreen capability, new rooms, and a few other features such as new abilities.

to:

An unofficial English translation patch of the original Japanese game by Non-Directional Translations can be found [[http://www.romhacking.net/trans/1396/ here]] (click on "1.1" under "Patch Version", requires rev.060916). ''Bunny Must Die!'' eventually received an official overseas release by Rockin' Android on September 2012 through [[http://www.desura.com/games/bunny-must-die DESURA]], with optional remastered soundtrack (provided by Woofle, who arranged the soundtrack for ''Hitogata Happa'') and slightly updated graphics. It was also featured as part of UsefulNotes/IndieRoyale's Back to School Bundle of 2012 before its official release. The game is also available on [[http://www.gamersgate.com/DD-BMDC7D/bunny-must-die-chelsea-and-the-7-devils GamersGate]], [[http://playism-games.com/game/36/bunny-must-die Playism]], and finally [[http://store.steampowered.com/app/250660/ Steam]]. A demo of the overseas version can be downloaded [[http://www.bunnymustdie.com/ here]]. An updated version of the game was released in Japan on July 2016 via the Playstation Network for the Playstation Vita (and soon for the Playstation 4 with crossbuy), featuring a new art style, widescreen capability, new rooms, and a few other features such as new abilities.
abilities and a shop which you can access from the menu that grants you some powerups.
18th Aug '16 2:59:37 AM Zekira
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An unofficial English translation patch of the original Japanese game by Non-Directional Translations can be found [[http://www.romhacking.net/trans/1396/ here]] (click on "1.1" under "Patch Version", requires rev.060916). ''Bunny Must Die!'' eventually received an official overseas release by Rockin' Android on September 2012 through [[http://www.desura.com/games/bunny-must-die DESURA]], with optional remastered soundtrack (provided by Woofle, who arranged the soundtrack for ''Hitogata Happa'') and slightly updated graphics. It was also featured as part of UsefulNotes/IndieRoyale's Back to School Bundle of 2012 before its official release. The game is also available on [[http://www.gamersgate.com/DD-BMDC7D/bunny-must-die-chelsea-and-the-7-devils GamersGate]], [[http://playism-games.com/game/36/bunny-must-die Playism]], and finally [[http://store.steampowered.com/app/250660/ Steam]]. A demo of the overseas version can be downloaded [[http://www.bunnymustdie.com/ here]].

to:

An unofficial English translation patch of the original Japanese game by Non-Directional Translations can be found [[http://www.romhacking.net/trans/1396/ here]] (click on "1.1" under "Patch Version", requires rev.060916). ''Bunny Must Die!'' eventually received an official overseas release by Rockin' Android on September 2012 through [[http://www.desura.com/games/bunny-must-die DESURA]], with optional remastered soundtrack (provided by Woofle, who arranged the soundtrack for ''Hitogata Happa'') and slightly updated graphics. It was also featured as part of UsefulNotes/IndieRoyale's Back to School Bundle of 2012 before its official release. The game is also available on [[http://www.gamersgate.com/DD-BMDC7D/bunny-must-die-chelsea-and-the-7-devils GamersGate]], [[http://playism-games.com/game/36/bunny-must-die Playism]], and finally [[http://store.steampowered.com/app/250660/ Steam]]. A demo of the overseas version can be downloaded [[http://www.bunnymustdie.com/ here]].
here]]. An updated version of the game was released in Japan on July 2016 via the Playstation Network for the Playstation Vita (and soon for the Playstation 4 with crossbuy), featuring a new art style, widescreen capability, new rooms, and a few other features such as new abilities.


Added DiffLines:

** In the Playstation version, there's an accessory you can obtain which gives back Bunny's regular speed while she's in Dynamite Body, though.


Added DiffLines:

* GameBreaker: In the Playstation version, getting all 10 time powerups gives Bunny the 10th time power, "Aurum Call", which allows her to transform into Golden Bunny at the cost of depleting time power while it's active. Activating this makes even the final boss look like a cakewalk.
* GameBreakingBug: In the Playstation version, the doors to the final dungeon ''do not open no matter what you do.'' It took a few weeks before an update fixed it.
27th Apr '16 2:32:05 AM erforce
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** The names of the the Achievements in the Steam version of ''Bunny Must Die!'' includes references to famous lines from other games and movies. Some include: "[[VideoGame/CastlevaniaSymphonyOfTheNight A Miserable Pile of Pixels]]," "[[Film/BackToTheFuture 88 Bunnies Per Hour]]," "[[Disney/AliceInWonderland I'm Late, I'm Late!]]," "[[Film/TheHillsHaveEyes The Walls Have Eyes]]," among a few others.

to:

** The names of the the Achievements in the Steam version of ''Bunny Must Die!'' includes references to famous lines from other games and movies. Some include: "[[VideoGame/CastlevaniaSymphonyOfTheNight A Miserable Pile of Pixels]]," "[[Film/BackToTheFuture 88 Bunnies Per Hour]]," "[[Disney/AliceInWonderland I'm Late, I'm Late!]]," "[[Film/TheHillsHaveEyes "[[Film/TheHillsHaveEyes1977 The Walls Have Eyes]]," among a few others.
12th Jan '16 6:33:18 AM erforce
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'''''Bunny Must Die! Chelsea and the 7 Devils''''' is a Japanese {{Metroidvania}} indie game released in 2006 for Windows PC by Platine Dispositif, the creator of the ''VideoGame/GundemoniumSeries''. The game borrows many of the mechanics from ''VideoGame/{{Metroid}}'' and ''Franchise/{{Castlevania}}'' as well as adding many new ones. The most interesting new mechanic in the game is Bunny's ability to [[BulletTime slow]], [[TimeStandsStill freeze]], or reverse time. There are also many other abilities, items, and weapons {{power|Up}}-ups to play around and experiment with. As an added bonus, there's an unlockable second character that offers a different take on the game's storyline.

to:

'''''Bunny Must Die! Chelsea and the 7 Devils''''' is a Japanese {{Metroidvania}} indie game released in 2006 for Windows PC by Platine Dispositif, the creator of the ''VideoGame/GundemoniumSeries''. The game borrows many of the mechanics from ''VideoGame/{{Metroid}}'' ''Franchise/{{Metroid}}'' and ''Franchise/{{Castlevania}}'' as well as adding many new ones. The most interesting new mechanic in the game is Bunny's ability to [[BulletTime slow]], [[TimeStandsStill freeze]], or reverse time. There are also many other abilities, items, and weapons {{power|Up}}-ups to play around and experiment with. As an added bonus, there's an unlockable second character that offers a different take on the game's storyline.



** The {{shinigami}} miniboss looks just like Eryth Millfall from the [[VideoGame/GundemoniumSeries Gundemonium]] games by the same creator, though she also bears resemblance to Elly of ''VideoGame/{{Touhou}}''. She also throws [[SinisterScythe scythes]] around in a way that resembles Death from ''VideoGame/{{Castlevania}}''.

to:

** The {{shinigami}} miniboss looks just like Eryth Millfall from the [[VideoGame/GundemoniumSeries Gundemonium]] games by the same creator, though she also bears resemblance to Elly of ''VideoGame/{{Touhou}}''. She also throws [[SinisterScythe scythes]] around in a way that resembles Death from ''VideoGame/{{Castlevania}}''.''Franchise/{{Castlevania}}''.



* [[YouGottaHaveBlueHair You Gotta Have Pink Hair]]: Chelsea. Some of the devils and {{Mooks}} also have odd hair colours.

to:

* [[YouGottaHaveBlueHair You Gotta Have Pink Hair]]: Chelsea.YouGottaHaveBlueHair: Chelsea has pink hair. Some of the devils and {{Mooks}} also have odd hair colours.
5th Dec '15 10:07:41 AM hamza678
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** The {{shinigami}} miniboss looks just like Eryth Millfall from the [[VideoGame/GundemoniumSeries Gundemonium]] games by the same creator, though she also bears resemblance to Elly of ''VideoGame/{{Touhou}}''. She also throws [[SinisterScythe scythes]] around in a way that resembles Death from ''Castlevania''.

to:

** The {{shinigami}} miniboss looks just like Eryth Millfall from the [[VideoGame/GundemoniumSeries Gundemonium]] games by the same creator, though she also bears resemblance to Elly of ''VideoGame/{{Touhou}}''. She also throws [[SinisterScythe scythes]] around in a way that resembles Death from ''Castlevania''.''VideoGame/{{Castlevania}}''.



** [[spoiler:Golden Bunny]]'s ultimate attack might be a shout out to the [[StreetFighter Shun Goku Satsu]].

to:

** [[spoiler:Golden Bunny]]'s ultimate attack might be a shout out to the [[StreetFighter [[VideoGame/StreetFighter Shun Goku Satsu]].



** Parrying is done exactly like in StreetFighterIII, and has the exact same effect.

to:

** Parrying is done exactly like in StreetFighterIII, ''VideoGame/StreetFighterIII'', and has the exact same effect.
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