Video Game: Choice of Games

Choice Of Games is a limited-liability company dedicated to producing high-quality, text-based, multiple-choice, Choose Your Own Adventure-style games. The games are written in Choicescript, a scripting language which they developed to allow authors to create games with no programming experience.

Unlike many such games, they involve the use of stats, and this combined with the large number of possible pathways adds a good deal of personalization to the games.

Currently, their games include:
  • Choice of the Dragon, in which the player is a dragon in a fantasy world.
  • Choice of Broadsides, a sea and sails adventure in which the player character is the crewmen of a naval ship belonging to a nation suspiciously similar to Britain.
  • Affairs of the Court, a trilogy of games set in a Latin-esque fantasy world in which the player character is an upper class youth searching for a romantic partner.
    • Consists of Choice of Romance, Choice of Intrigues, and 'Til Death Do Us Part.
  • Choice of the Vampire, in which the player is a vampire in America from 1815 onwards.
  • Choice of Zombies, in which the player has to deal with Zombiepocalypse.
  • Heroes Rise, in which the player is a newbie Superhero looking to accrue recognition. Its trope page is here.
    • Heroes Rise: The Hero Project is the sequel to Heroes Rise. This time, you're thrust into a game show just for heroes. But is there something bigger at work than a simple Reality Show?
    • Heroes Rise: HeroFall is the final in the trilogy and sees you fighting against a corrupt president who wants to stop all heroes.
  • Choice of the Star Captain, in which the player takes the role of a freelance... well, star ship captain and their smarmy AI who get caught in an intergalactic war against the mysterious Blobs.
  • Choice of Kung Fu, a Wuxia tale where the player is a monk seeking the right to ask a question of the Dragon Sage.
  • The Fleet, in which the player takes command of a fleet fleeing from their captured homeworld, and is charged with bringing back a force capable of liberating it.
  • Treasure Seekers of Lady Luck, in which the player joins (or infiltrates) a band of space pirates.
  • Slammed!, in which the player is a wrestler on their rise to becoming pro wrestling's biggest star, but it's a journey fraught with hardship and betrayal, both in and out of the ring.
  • Choice of the Ninja, in which the player is a ninja village's chosen warrior operating amidst a conflict between two feudal lords.
  • The ORPHEUS Ruse, in which the player is a psychic spy who can leap from body to body by touch, but when their own body is stolen, they must find the truth before their mind disintegrates.
  • Showdown at Willow Creek, in which the player is a newcomer to Willow Creek after a rancher's daughter mysteriously disappears.
  • Reckless Space Pirates, in which the player is a Space Station resident kidnapped by Space Pirates along with a member of a race of Starfish Aliens.
  • Choice of the Deathless, in which you play as an employee in the Varkath Nebuchadnezzar Stone demonic-law firm. Climb your way to partner while trying to pay off crushing student loans, negotiating contracts with demons and gods, and navigating infernal inter-office politics.
  • Choice of the Rock Star, where you try to make your mark on the rock scene of the mid 1980's.
  • NOLA is Burning, where you play a mob enforcer out to save your boss's kidnapped spouse (who you've been seeing behind their back...).
  • Neighborhood Necromancer, where you are a youth living a rather miserable life in a small English town, until you find a bone that lets you control the undead...
  • Mecha Ace, where you play as a Humongous Mecha pilot in an interstellar war.
  • Yeti's Parole Officer, where you play as an officer of the Pan-Galactic Prisons Bureau, charged with keeping notorious galactic criminals like the Yeti, Loch Ness Monster, Chupacabra, and Mothman behind bars on Earth, while maintaining The Masquerade.
  • Choice of Robots, where you take on the role of a brilliant scientist who makes a revolutionary breakthrough in robotics technology that can change the world.
  • Choice of the Petal Throne, in which the player is a new captain in the Prince or Princess's army in a fantasy setting influenced by South American, Middle Eastern, and Indian cultures.
  • Hollywood Visionary, where you are a movie producer attempting to make your dream project against the backdrop of the Fall of the Studio System and the Red Scare.

Choice of Romance, Heroes Rise, and Choice of the Vampire have sequel games. Upon completion of the first installment, you will be given a password which should transfer your character over to the new game. (If you made the right decisions, of course...)

The Web site also hosts some user-contributed games, some of which rival the official games in length and quality. These include:

Some of their recent games such as Eerie Real Estate Agent and To the City of the Clouds veer away from 'traditional' Choose Your Own Adventure settings and styles.

The blog can be found here; the forum can be found here.

Needs a Better Description.

Choice of Games provides examples of the following tropes:

    open/close all folders 

    Tropes Present in Multiple Games 
  • Anything That Moves: The King/Queen from Choice of Romance.
    • The PC in Choice of the Vampire will be this unless you expressly play them otherwise.
  • Bi the Way: Possible in Choice of the Dragon and Choice of the Vampire but not Choice of Broadsides or Choice of Romance. Choice of Romance makes sense in that by choosing what gender you are attracted to you choose the gender of your love interests, but Choice of Broadsides seems to deliberately invoke No Bisexuals - you can only have an affair with Villeneuve if you choose that you don't want to get married because you aren't attracted to the opposite gender. Otherwise, you'll just have a drink together and end up good friends. Explicitly asked and possible in Heroes Rise, though if you choose this option, you are asked a follow up question of what you were last attracted to since this determines the gender of your romantic partner.
  • Character Customization: The point of each game.
  • Choose Your Own Adventure
  • The Cutie: Silas, Magdalena/Mateo.
  • Cutting Off The Branches: You get a password at the end of Choice Of Romance to transfer your character over for the sequel, but only if you ended up with the Queen/King!
  • Dating Sim: All the games (except for The Fleet) involve romantic elements in one way or another but Choice of Romance focuses entirely on this aspect.
  • Dance of Romance: The ball at the end of Choice of Romance. Also possible as part of the romances in Choice of Kung Fu.
  • Deadly Decadent Court: The entirety of Choice of Romance/Intrigues, and New Orleans in Choice of the Vampire.
  • Dialogue Tree
  • Gay Option: The programmers actually considered this a pretty important element, and every game with romance elements has one of these. In Choice of the Dragon you can decide which gender you want your mate to be (or if you don't care), in Choice of Broadsides you can have an affair with Villeneuve, who is always the same gender as you, in Choice of Romance you choose at the outset what gender your love interests will be and that will be the only thing that changes about them, and in Choice of the Vampire there are two main love interests, Clotho and Silas, regardless of what gender you are. (You can also engage in some pseudo-sexual actions with your Dominus and Jesse, both of whom are always male, regardless of your gender.) Choice of Broadsides is especially interesting in that Villeneuve is much more vital to the plot than any of the opposite-sex choices, and their route is arguably the 'main' one.
    • This is possible in Choice of Kung Fu, but unlike the other games, gender can get in the way if you don't have sufficient resources (status, honor, or loyalty to a cause) to convince Daddy to tolerate his son or daughter becoming a "companion." The Rival and the foxgirl don't care.
    • Black Magic in Heroes Rise becomes male or female depending on what you say your character's preference is but there's also your friend within the hero supervision agency who's always a gay female no matter what. However, if you're also playing a gay female, near the end of the game it's possible to express an interest.
  • Gender Flip: A rare case of an entire genre being flipped: In Choice of Broadsides, rather than force the player to play as a male, it's possible to to set an option such that the entirety of both navies (including the player) is staffed with females, thus turning the genre into Wooden Ships And Iron Women.
  • Gray and Grey Morality: Choice of Intrigues is a fairly dark version, where Nice Guys Finish Last, no one's hands are clean, but no one is completely unsympathetic either. Choice of Broadsides, of course, is about sailors fighting for their respective countries' wealth and power, and morality doesn't enter into it.
  • Hello, Insert Name Here
  • Honor Before Reason: Silas, Gabriel(a).
  • In Medias Res: All of their games start out with an action scene (yes, even Choice of Romance). Afterwards, they segue into flashbacks about your childhood that determine your stats.
  • Loved I Not Honor More: Silas is ready to leave you for his army and probable heroic death. Also Villeneuve, when he gets his command. This can also be Lu Jin's story, should you refuse to back the Blue Scarves.
  • Multiple Endings
  • No Bisexuals: You can only get together with Villeneuve in Choice of Broadsides if you state that you aren't attracted to the opposite sex. Also, the first version of Choice of the Vampire enforced this, with the protagonist unable to get together with Silas if they pursued Clotho far enough. Later versions avert this, however.
    • In Choice of Romance, you can't be bisexual, though the King/Queen is.
    • That said, it is possible to romance Luis de Vega in the third game regardless of the Monarch's gender.
  • Politically Correct History: Choice of Romance is set in an alternate fantasy past where gender is irrelevant when it comes to marriage. Choice of Broadsides also uses it unusually - if you choose to play as a female sailor, the game world becomes a completely gender-flipped version of 18th-century Europe, with an all-female Navy.
    • Funny thing is, Choice of Broadsides is actually a subversion of this trope, because the gender-flipped world is just as politically incorrect towards men, as the real world once was towards women: men aren't allowed to join the army or the Navy, they are thought to be fit only for nursing babies at home; in romantic affairs, they are courted by females.
  • Purely Aesthetic Gender
  • Railroading: It's a Multiple Choice Game. It's necessary. More specifically, there is no possible way to still be together with Clotho or Silas in Choice of the Vampire - if you don't break up with them, they will die.
  • Romance Sidequest: Present in most games, with Choice of Zombies, The Fleet and Treasure Seekers Of Lady Luck as the exceptions. Choice of Romance doesn't have a romance sidequest, as romance is the main plot, but there's a second romantic subplot in Til Death Do Us Part.
  • Second-Person Narration
  • Schrödinger's Question: Common during the character-building sections. Occasionally occurs in later sections such as in Heroes Rise on several encounters Black Magic where you determine who they look similar to, what they want out of life, and what kind of style they have.
  • Starbucks Skin Scale: In Choice of the Vampire, both Clotho and her descendent have café au lait skin. In Heroes Rise, The Diva is described as having caramel skin.
  • Straight Gay: As noted above, you can pretty much be whatever gender or sexuality you won't and it won't affect your character one bit. Well, any more than you decide to change them, anyway. Also Villeneuve, and Silas if you pursue him and are male. Sort of in the case of Fistfull of Heroes Rise since he's in a secret relationship with Monk who is both male and female.
  • Story Branching: Nearly all games under the Choice of Games label go with a braided version. Taking different story paths will lead to different and often mutually-exclusive changes to your stats, and may lead to altered outcomes later in the game, but by and large you'll be hitting the same major events in every playthrough. A couple of games have split paths that last for about a chapter or so, but they usually re-merge after that (unless it's the ending, of course).
  • What the Hell, Player?:
    • The games usually go along with you, but sometimes they call you out if you make some cruel choices. For example, in Choice of Broadsides, if you choose to hang the sailors you suspect of mutiny without launching an investigation first you get this:
    I wonder how you can sleep at night after murdering some innocent sailors.
    • In Affairs of the Court, if you ruin the life of Lucio/Lucia de Vega for no reason, and then pick the option that says you found it a thrilling bit of sport, the narration says:
    I...I don't know what to say. You do realize that you are a monster, don't you?
  • Wide-Eyed Idealist: Silas Hope, Gabriel(a) de Mendoza.

    Choice of the Dragon 
  • The Bully: Axilmeus, one of your dragon's elder clutchmates, who even as a hatchling always tormented others hoping to take what didn't belong to him. No matter what choice you make as a hatchling, he always succeeds in stealing your golden shield, but as an adult, you have an opportunity to teach him a lesson after he encroaches on your territory with designs on your treasure hoard.
  • Curb-Stomp Battle: When your hatchling-hood enemy Axilmeus reappears as an adult, if you choose a method of dealing with him in which you have a high enough statistic, you can vanquish him very quickly without suffering any injuries.
  • Dragon Hoard: In Choice of the Dragon, you play as a dragon and one of your objectives is to acquire and protect a pile of treasure.
  • Dragons Prefer Princesses: The player can choose whether their dragon follows this trope or not.
  • Dumb Is Good: Well, not "good" per se, but in Dragon, Honor and Cunning are mutually exclusive.
  • Noble Demon: An Honorable dragon in Choice of the Dragon, especially if they prefer Finesse to Brutality.
  • Our Dragons Are Different: Choice of the Dragon.
  • Personality Powers: Choice of the Dragon: A dragon's physical traits are bound to his personality. A brutish and cruel dragon is also a mighty dragon, while a dragon who focuses on Pragmatic Villainy (or a Noble Demon) will be swifter and more agile. Honorable dragons are also more skilled in direct combat.
  • Romance Sidequest: There is an optional mission in Choice of Dragon where the player is able to search for a mate. As the player can choose what gender they are looking for, a Gay Option is available.
  • Sweet and Sour Grapes: Early on, an elder dragon drives you away from his lair no matter which of the five choices you make, but you then find a "perfect lair" afterwards.
  • Villain Protagonist: In Choice of the Dragon, you're a Card-Carrying Villain who kidnaps princesses and defeats knights because that's the dragonly thing to do, though you can play as a Noble Demon if you so choose. The player can be this in any of the others too.

    Choice of Broadsides 

    Affairs of the Court 
  • Action Girl: A female PC can have a few moments, such as fighting off assassins in the third game.
  • And Now You Must Marry Me: Tomas de Reyes tries to force your character to marry him to secure his position on the throne.
  • Anti-Villain: Juanita is highly antagonistic to the player character, and will banish them from court if she gains power, but they're also one of the most honest, honorable and noble characters in the game, and perhaps the only character who is never involved in anything skeevy, though her husband might be.
  • Badass Prince / Warrior Prince: Your sons, in the endings where they show up, kill the current monarch, and then take the throne with little effort.
  • Bad Powers, Bad People: Any Life Mage who demonstrates enough might to control minds is an unrepentant asshole at best.
  • Bastard Bastard: Tomas de Reyes, the one unambiguously evil character in the entire series.
  • Black and Gray Morality: 'Til Death Do Us Part is a dark mess. Some characters are genuinely evil, but even "good guys" like Mendosa will lie, cheat and murder to save themselves, their loved ones or Iberia, to win power for themselves, or to ensure that this situation can never happen again. The player character may be an exception, but if they are, they'll be the only one and will probably suffer for it.
  • Black Magician Girl: The PC in Choice of Romance can be played this way or as a Lady of Black Magic, depending on whether she prioritizes charm or intelligence and subtlety. Since Full-Contact Magic is in use at certain points, this crosses over with Magic Knight.
  • The Caligula: The Monarch is never exactly a good person, but in Part 3, they go completely off the deep end due to Tomas de Reyes' manipulation, and unless you've behaved perfectly toward them and can both moderate their madness and eliminate the source of the problem, they need to be put down.
    • Speaking of which, Tomas de Reyes is an even bigger Caligula than the Monarch ever was.
  • Civil War:
    • If you don't trigger a war with Sahra in Choice of Romance, it's possible that House de Aguilar and their allies will rebel against the crown instead.
    • In one route, you can gather supporters and challenge Juanita's claim to the Iberian throne by force of arms.
  • The Coup: Possible in 'Til Death Do Us Part. More specifically, you can murder the Monarch and her closest allies in a palace coup and seize power for yourself.
  • The Dandy: Given that the protagonist in Choice of Romance was written as though a young lady but can be played as a boy, he rather comes across as this.
  • Depraved Bisexual: Augustin(a) and Tomas de Reyes.
  • Disproportionate Retribution: Augustin(a) develops a liking for this in the third game, thanks to their Sanity Slippage.
  • Double Standard: In Iberia, Gender Is No Object, but the double standards inherent in Renaissance Europe are still there because the plot wouldn't work without them. Here, they're based on age and power dynamics rather than gender; the younger partner is expected to be beautiful and to be courted by older partners, and whether fidelity is expected depends on the relative power of the two partners.
  • Dropped a Bridge on Him: In the third episode, if you're exiled from or flee Orovilla while the Monarch is alive, you'll die of a random fever within a year. This doesn't happen if you legitimately receive a country estate.
  • Enemy Mine: To resolve the conflict in Choice of Intrigues, the Monarch will either declaw House de Aguilar by marrying one of her heirs presumptive to a Sahran prince, or declaw Sahra by marrying that heir to de Aguilar's heir.
  • The Evil Prince: Tomas de Reyes. Possibly the PC, too; there's at least one opportunity per game to secure greater power by murdering the competition.
  • Expy: King/Queen Augustin(a) is Henry VIII.
    • The PC is Anne Boleyn—even if male. They may or may not be more successful.
  • Fantasy Counterpart Culture: Iberia is Spain, and Sahra is Al-Andalus. The de Aguilar family may represent the Crown of Aragon.
  • Forced to Watch: In the third game, if Juanita is married to the Sahra prince and the Sahrans' part in trying to assassinate the princes was discovered, the Monarch will order that she be Forced to Watch as their own assassins slaughter the Sahran royal family.
  • Golden Path: The King/Queen's route in Choice of Romance.
  • Gold Digger: Your job in Choice of Romance. You can subvert it by eloping with de Mendosa, but that means you won't be able to go on to Act 2 and 3.
    • Meal Ticket: Torres is pure Meal Ticket; canonically, in a romance with him/her, you're not in love and it leads to a rather depressing but rich life. The Monarch can also fit here, depending on whether you use them to gain love, money, or power.
  • Heir Club for Men: Choice of Intrigues has a variant. Gender is not an issue due to full equality of the genders in Iberia, but an heir with the proper kind of magical talent is a direct stand-in for having a male heir. A monarch's consort who isn't producing is a consort in trouble.
  • The Hero's Birthday: Choice of Romance begins on this.
  • Homosexual Reproduction: Part of the setup for Choice of Romance is that Life Magic allows for people of the same gender to reproduce, thus justifying Eternal Sexual Freedom.
  • Incorruptible Pure Pureness: A difficult state to achieve, and impossible if you consider that you either have to become The Mistress or murder the Consort if you want to continue on to the second game. However, if you do manage it, you can avoid becoming the Monarch's target in the third game.
  • Insanity Defense: If you're caught murdering or attempting to murder Don Felix (and possibly his daughter) in Choice of Intrigues, you can plead insanity or Mind Manipulation. The first will lead to your banishment if it succeeds, the second will get you off scot-free. You can't do this if it's Juanita or Adelita, however.
  • I Want My Beloved to Be Happy: Odd example in Choice of Romance. If you marry Torres, you may still get close enough to the Queen/King to have an affair with her/him. If you do this and choose to tell Torres about it, he/she will reluctantly allow you to, telling you that they never met to force you into a marriage you weren't happy in. You can also attempt this with Mendosa, but they are not receptive to your idea...
  • Kangaroo Court: There's no such thing as a "fair trial" in Iberia. All trials are politically influenced even if the facts are clear, and if the Monarch knows they won't be able to get a conviction, they won't bother with a trial in the first place.
  • Kissing Cousins: The Duquesa de Aguilar wants to coerce Augustin(a) into marrying her daughter Juanita to her own firstborn son. The Duquesa is the younger sister of Juanita's parent, the former Consort, so Juanita's husband would be her first cousin. This can happen, but can be avoided.
  • Ladykiller in Love: Implied with the King/Queen in Choice of Romance.
    • By the Choice of Intrigues' time, s/he's reverted back to their old ways, though you're still their favorite. If you can manage to produce a Life Mage child, or otherwise seriously impress them, they'll fall even more in love with you and give up their cheating ways for good.
  • The Lady's Favour: The protagonist of Choice of Romance can do this for the King/Queen for the jousting competition. Alternately, she can take the Monarch's favor and joust herself.
  • Let's Wait a While: The protagonist can do this with the King/Queen in Choice of Romance.
  • Lipstick Lesbian: A lesbian PC in Choice of Romance is expected to be this; the junior partner is to let herself be courted, rather than trying to impress her suitors herself. You can subvert this if you so choose, however.
  • Love Makes You Dumb: It's very possible for the PC to do very stupid things out of love.
  • Loved I Not Honor More: It's also possible for the PC to decide that it's their duty to kill the insane Monarch, even if it hurts.
  • Luck-Based Mission: There is literally a one-in-a-hundred chance of producing a Life Mage child if you don't get the elixir. Good luck with that last bit, by the way.
  • Magic A Is Magic A: The abilities of Life, Death and Sahran magic, and the principles of how magic is inherited between generations.
  • Magitek: An important plot point in the third act is de Mendosa's invention of Death Rods, an allegory for guns that allow commoners with the slightest trace of magic to fight like Death Mage nobility. (S)he's working on Life Rods as well, but they don't appear in the story.
  • The Magocracy: "Noble" and "mage" are synonymous in Iberia.
  • Mama Bear / Papa Wolf: In Til Death Do Us Part, a group of Death Mage assassins will try to kill the PC's sons. The guards will tell the PC to stay in their room; they can promptly say "screw that", run out, and fight the assassins themselves.
    • In addition, the King/Queen will be so incensed by this, when they find proof of the Sahrans' involvement, they order a bloody massacre of everyone involved.
    • Finally, if the PC is forced to marry Tomas, their son's life being threatened is what snaps them out of their mind control and causes them to stab Tomas In the Back.
  • Masculine Girl, Feminine Boy: If the Monarch is a woman and the PC is a man, then she's the blunt, hedonistic huntress, while he's the subtle, charming mage.
  • May-December Romance: The protagonist and Torres in Choice of Romance can get married, but it will state in canon that you aren't in love.
  • Mêlée à Trois:
    • The conflict between Iberia, the borderlords and Sahra. Eventually, either the de Aguilars or Sahra will form an alliance with the Queen, leaving the other in shambles.
    • If you launch a coup d'etat while Tomas de Reyes is still alive, Tomas will launch his own bid for power at the same time.
  • The Mistress: You can become one for the Monarch, if you aren't willing to murder their consort.
  • Mind Manipulation: Can be performed by any sufficiently powerful Life Mage. Especially Tomas de Reyes.
  • Morality Chain: The PC is acting as one for the Monarch by the third game. And if you aren't damn near perfectly pure, they'll turn on you too.
  • Multiple Endings:
  • Murder the Hypotenuse: In Choice of Romance, it's an option...
  • My Name Is Inigo Montoya: If you die or are forced to marry Tomas, and if your sons live, they will show up ten years later and announce this.
  • Off with His Head!: In the first two games, this is likely to happen to [PCs] who screw up, or the enemies of those who don't. In the third game, the Monarch has stopped chopping off heads, and started burning people at the stake.
  • Oh My Gods!: Iberians swear by "the powers of Death and Life."
  • Red Herring: Several individuals are set up to look like a threat to your survival and power, but actually are not.
  • Rich Suitor, Poor Suitor: The way marriages work in Choice of Romance, though here it's "rich and boring," "poor and exciting," and "rich, exciting, royal, and already married."
  • Rightful King Returns: If you die and your son Ricardo doesn't, he'll return ten years later to the throne from whoever took you down. The same thing happens if you're forced to marry Tomas.
  • Sanity Slippage: In the third game, Augustin(a) goes down the tubes, both from sheer paranoia and their bastard son's mind control.
  • Shoot the Dog: In Part 3, the most reliable way to save your family and Iberia from Augustin(a)'s madness is to murder them, either by poison or palace coup.
  • The Sociopath: Tomas de Reyes.
  • The Southpaw: Ricardo is seen wielding his wand in his left hand during the endings where he and his brother overthrow the monarch.
  • Stalker with a Crush: Downplayed. The Monarch does not take kindly to you pursuing one of the other suitors, though they limit themselves to a few offensive remarks and neutering the political career of your spouse (should they have one).
  • Succession Crisis: The Monarch has no legitimate Life Mage heir, unless you can arrange one yourself. If you can't, then there can be three possible candidates to succeed them when they kick off: their legitimate Death Mage daughter Juanita, their illegitimate Life Mage son, Tomas de Reyes, and your son Ricardo or Antonio (depending on whether or not Antonio is a Life Mage). However, if Antonio is a legitimate Life Mage heir, then this is averted. It's also averted if you kill off all rival candidates, or simply seize power from the Monarch through a coup d'etat.
  • Tampering with Food and Drink: A useful tool for getting rid of your enemies, if you have high Subtle.
  • Too Dumb to Live: In this game, the stupidest thing the PC can do is nothing. In a political, magical world where everyone is willing to lie, cheat, betray, and murder to improve their positions, sitting around on your hands is guaranteed to end in your death.
    • Angering the Monarch is always a bad idea.
  • The Unfavorite: Juanita just can't catch a break. Not only does she have the wrong kind of magery to inherit the throne, but she's just high enough in the succession to be the PC's probable enemy, and her relatives really are plotting against the throne. She's not guilty of anything, but she's close enough to the fire to be executed if evidence or rumors linking her to the conspiracy can be fabricated.
  • What Happened to the Mouse?: de Mendosa disappears from the plot if you side with de Vega.
  • Wide-Eyed Idealist: de Mendosa is extremely idealistic about improving life for commoners.
    • The PC can also be a romantic who dreams of finding true love in the court. If they want to survive, they have to outgrow this very quickly.
  • Woman Scorned: Abandon Gabriel(a) for the Queen in Choice of Romance. He/she will trash your reputation throughout the court.
  • Your Cheating Heart: It's possible to cheat on the Monarch in the third game. It's not necessarily a good idea, but what kind of player is going to let that stop them?
    • The Monarch will also cheat on you, though if you manage to raise their affection score high enough, they'll stop.
    • In the first game, you can be married to Torres will pursuing the Monarch.

    Choice of the Vampire 

    Choice of Zombies 
  • Action Survivor: The protagonist in Choice of Zombies can develop into this, along with a hint of Blood Knight depending on choices.
  • Action Girl: If the protagonist is female. Also, the companions will all be female, although not all of them is this trope.
    • Dark Action Girl: The female protagonist can be sort of this. Especially if she treats the other companions in very nasty way, love doing Kick the Dog moments, and killing zombie more for their own satisfaction than saving other people! Up to Eleven if you even choose to burn down the church which is full of non-infected humans.
  • Bad Ass: Brian/Bonnie played this trope very straight. The protagonist can be one, too, of course. The other companions are not so fit for this, yet they have their own exceptional role.
    • Bad Ass Grandpa: Brian.
    • Never Mess with Granny: Bonnie.
    • Bad Ass And Child Duo: If you only managed to save Kayden in the end.
    • Bad Ass Bookworm: Chris/Carrie, sort of. They have some zombie knowledge from various sources, one of which is zombie video games.
    • Back-to-Back Badasses: Hard to tell, but during the horde in finale, it can be assumed the protagonist is doing this with Brian/Bonnie. Only if you choose the route to take them as your companion, of course. For the other route, it's harder to tell if the protagonist is doing this with the other characters in that moment, where they choose the route to take Michael/Michelle and/or Lev/Lisa instead, since none of them are straight Bad Ass.
  • Bi the Way: Anita, the refugees leader in church. She's heavily implied to had sex (perhaps outercourse sex and without naked... possibly) with Justin/Jennifer.... OR, if Justin/Jennifer and Kayden are not present, she will target on you (the protagonist). You can turn her down, though, and fortunately won't affect your survival.
  • Big Bad Wannabe: Anita.
  • Blood Knight: Brian/Bonnie are obviously this. The protagonist can be one, too!
  • Bury Your Gays: If you choose to kill Anita, either by electrocuting her, or knocked her unconcious and then burn down her church while she's still inside.
  • Crazy Survivalist: Brian/Bonnie, sort of, for a very good reason. They have some shades of Great White Hunter, too, though.
  • Dying Moment of Awesome: One of the better ways to end up in Zombies, staying behind to fight the zombies alone after you get bitten and giving the rest of your group a chance to get away, as they promise that everyone in the world that comes after the Zombiepocalyse will know your name.
  • Dr. Jerk: Michael/Michelle is pretty much this trope. Thankfully, he/she has Hidden Heart of Gold.
  • Faux Action Girl: Lisa, who is very smart in setting traps for many zombies, but still needs to be rescued when being directly confronted by a single zombie.
  • The Friend Nobody Likes and The Load: Justin/Jennifer, unsurprisingly. In fact, his/her special role is only telling the protagonist about the exact location of Lev/Lisa, or Chris/Carrie in alternate route, so you can save them.
  • Gadgeteer Genius: Lev, or Lisa in female version.
  • Guns in Church: If you choose church as the shelter.
  • Five-Man Band
    • The Leader: The protagonist.
    • The Lancer: Michael/Michelle/Brian/Bonnie, they're first adult character to join you, regardless of the route (not counting Kayden who is a kid). Also, they are very often giving some advice during survival, despite how Jerkass they are.
    • The Smart Guy: Lev/Lisa/Chris/Carrie, obviously.
    • The Chick: Justin/Jennifer
    • Tagalong Kid: Kayden, both version, the only child in your group. Interestingly, s/he is more useful than Justin/Jennifer who is an adult.
  • Jerk Ass: Michael (or Michelle in female version), and also Brian/Bonnie in alternate route. Unsurprisingly, the protagonist can be this one, too.
  • Katanas Are Just Better: Hidden weapon. Can only be used once, unfortunately.
  • Kick the Dog: The protagonist can do this, to an extreme, towards Justin/Jennifer by throwing him/her to the horde of zombies. Doing so will cause your companion lose their faith on you, naturally. Ironically, Michael/Michelle/Brian/Bonnie are hardly have this moment.
  • Pet the Dog: The said jerkass characters are naturally have this moment of their own, though perhaps only if you know how to deal with them in right way. The protagonist can have some, such as being nice toward the kid Kayden, and/or later comforting Justin/Jennifer when he/she feels very stressed by the situation.
    • Anita has this moment, too, especially towards Justin/Jennifer (see Bi the Way above, though). The old lady Laura is also very nice towards Kayden.
  • Zombiepocalypse: Choice of Zombies.

    Heroes Rise 

    To the City of the Clouds 

    Eerie Estate Agent 

    Choice of the Star Captain 

    The Fleet 
  • Death from Above: The initial enemy attack on your homeworld involves many pod-like ships appearing in orbit and wiping out whole cities with deadly beams.
  • Featureless Protagonist: In The Fleet, you're just the Fleet Captain. Not quite a Non-Entity General, as you can become directly involved in personal combat or captured at some points.
  • Gondor Calls for Aid: Your job in The Fleet is to bring the Alliance to reclaim your homeworld.
  • Number Two: Lieutenant Demian is loyal but decidedly anti-Alliance and will turn on you after the enemy is defeated in an attempt to strike at the Alliance, if you're not anti-Alliance as well.
  • Space Whale: You encounter a bunch of space-dwelling creatures that begin to eat at your ships. Depending on how decisively you fight them off, they may come back later.
  • We ARE Struggling Together: In The Fleet, the members of your fleet hate The Alliance even more than they hate the invading aliens who have taken over your homeworld.
    • Not only that, but the civilians are for the Alliance, which may cause a rift between them and the military personnel.
  • You Are in Command Now: As Admiral Kalla's fleet is getting pounded by the enemy, he gives command of the remaining ships (minus a small squadron) over to you, promotes you to Fleet Captain, and tells you to get out, protecting the civilian ships, and find allies.

    Choice of Kung Fu 
  • Armour Is Useless: In Choice of Kung Fu when duelling against the western heavily armoured knights, it's very easy to turn the enemy's armour into a disadvantage.
  • Arranged Marriage: In Choice of Kung Fu, most of the possible romances are begun by meeting the boy or girl's father and being introduced to their child, and the marriage is expressly for the purpose of securing a political alliance or (for the farmer) to ensure that his family will be provided for. However, this isn't a forced marriage, and the partner must be courted and give their consent as well. In addition, should you meet the requirements, a father will allow the protagonist to court their child of the same sex as a "companion," though the irregularity of the situation is noted.
  • Ascend to a Higher Plane of Existence: If you ask the Dragon Sage the right question, you will become the next Dragon Sage.
  • Captain Ersatz: Zhuge Miao from Kung Fu is a gender-flip of Zhuge Liang.
  • Fantastic Foxes: Feng from Choice of Kung Fu is a fox spirit.
  • Flight: For most of the game, flight relies on Wire Fu empowered by chi and magic, but there is a way to gain the power to fly unconditionally.
  • The Four Gods: In Choice of Kung Fu, the challenge where you lift the cauldron sears your wrists with two brands; either the tiger and the dragon or the tortoise and the phoenix.
  • Heir to the Dojo: If you particularly impress Zhuge Miao, you can be adopted as the heir to the Zhuge family and style of kung fu, abandoning your previous family and martial style.
  • La Résistance: The Blue Scarves, although in an unusual variation of this trope, instead of rebelling against the Empire for abusing its power, they are rebelling because they feel the Emperor is doing nothing with the Empire's strength, even as foreigners invade and drive citizens from their livelihoods.
  • Master-Apprentice Chain: A complex example, because there are a lot of sifus in this story and it's common to learn from more than one. Zhuge Miao trained Master Shen, who then trains you. Then you're sent to learn directly from Zhuge Miao, and after that you take on students of your own, possibly including Sun An.
  • Maybe Magic, Maybe Mundane: While there's a lot of open magic in the game, the existence of immortals still fits this trope. Among others, Zhuge Miao and Sun An are both rumored to be immortals, but according to Zhuge Miao, even she won't live forever (though she is Long Lived), and Sun An is an open question. Of course, there's also spirits and the Dragon Sage, but they don't really count. You can, however, become an immortal for real in one ending.
  • Mind Game Ship: In-Universe in Choice of Kung Fu. One of the possible romance options is Feng, the nine-tailed fox spirit, who is playing tricks on you from your first meeting, and continues to do so even if she becomes your lover.
  • Mundane Wish: In Choice of Kung Fu, one of the questions you can ask the Dragon Sage is "Why do kites fly?"
  • The Rival: Lu Jin is your rival in your martial arts order, but is an unusual example because you can befriend him/her early (Lu Jin's gender is randomized each time you play a new game) if you share his/her political views and if you express approval instead of resignation at being teamed up with Lu Jin on a mission.
    • Later in the story, you get another rival, Sun An, a wandering hero, who challenges your school to test your worthiness. He can be befriended like Lu Jin if you beat him and then invite him on as a teacher in the school.
  • Supernatural Martial Arts: The Magic stat in Choice of Kung Fu combines flight and Ki Attacks with more straightforward magic, such as divination and command over the forces of nature. It's all part of the same thing.
  • The Three Trials: To advance in the Order, you eventually need to pass at least two out of three trials: making it through a room full of attacking monks, carrying an urn full of hot coals to the river, and retrieving and interpreting a scroll from behind a waterfall.
  • Trickster Mentor: Feng, the nine-tailed fox in Choice of Kung Fu is screwing with your head from the very beginning, but she's quite helpful if you can match wits with her. Also a Stealth Mentor. It's her purpose to test monks and lure them away from enlightenment, but succeeding in the tests builds character.
  • Wuxia: Choice of Kung Fu. One possible character is someone who was a xia before they joined the Order.

    Treasure Seekers of Lady Luck 

    Slammed! 
  • Action Girl: If the PC is one, then loads of them will pop up. Even if she isn't, there will still be some of these.
  • Adorkable: Ecstasy tends to babble when they get nervous, leading to many moments of this.
  • Always Someone Better: The PC can consider themselves as having always been stuck in JJ's shadow.
  • Batman Gambit: JJ eventually reveals that the reason they betrayed you was because they wanted you to get angry, so the two of you could finally have an all-out, guilt-free match.
  • Bitch in Sheep's Clothing: JJ and Griss/Giana, who pose as your friends and then stab you in the back. Though the former is just trying to act out a Batman Gambit, and the other is just being dragged along for the ride.
  • Career-Ending Injury: Usually what triggers the game overs.
  • Charlie Brown from Outta Town: After you're (genuinely) fired, you rejoin the GWA under a mask.
  • Clingy Jealous Girl: If a female PC romances Ecstasy, She'll mention to Sam later that he's "The Jealous type." The female version shows signs of this as well.
  • Consummate Professional: One way to play the PC is as a wrestler who doesn't care for attention or looking good, just doing their job and getting the money.
  • Deadpan Snarker: The PC and JJ, which usually leads to Snark-to-Snark Combat.
  • Determinator: Despite being massively unsuited to wrestling, Ecstasy won't give up trying and can even place in the final two of the Reality Show if you help them, which is noted to be their greatest asset. When you ask them about it, they'll say they're doing it as a sort of homage to their birth dad.
  • Drowning My Sorrows: It's telling how bad the PC's Heroic BSOD is that they can drop their "no drinking" policy to do this.
  • Face-Heel Turn / Heel-Face Turn: During your comeback, you can pull one of this as part of your Kayfabe.
  • Frame-Up: JJ frames you for illegal drug use, resulting in your firing and subsequent Heroic BSOD.
  • Gambit Pileup: It's a mess, and not just under kayfabe either.
  • Harpo Does Something Funny: After your return to the GWA and subsequent unmasking, Alex Dobbs doesn't even try to script your storyline, though she'll interfere if you don't create any hot angles for her to work with. All she cares about is that you play your part with complete commitment.
  • Heroic BSOD: A six-month long one occurs after the PC gets betrayed and ruined by their supposed best friend.
  • It's All My Fault: The PC never really talks about it, but it's clear they blame themselves heavily for the car accident that seriously wounded JJ.
  • Kayfabe: Exists, and with the integration of shootfighting into the GWA, all the lines between reality and kayfabe are getting tangled. How strictly you keep kayfabe is up to you.
  • Lets Wait Awhile: Non-sexual example; Ecstasy will ask you this the first time you pursue them, because they aren't ready for a relationship. Later, the PC can do the same to them for the same reason.
  • Love Interest: Three of them—JJ, Ecstasy, and Madeline Rio. The former is always the same gender as you and thus a Gay Option, Ecstasy is always the gender you're interested in, and Madeline Rio is always female.
  • Love Triangle: Can be booked at one point under Kayfabe. You're expected to play along; how real it gets is up to you.
  • Manipulative Bastard: JJ and Alex.
  • Masculine Girl, Feminine Boy: If the PC is female and Ecstasy male, this trope comes into play, with her being the athletic wrestler and him being the charming singer.
  • Mean Character, Nice Actor: If you play a heel in the arena but don't bring the Kayfabe into your real life.
  • Politically Incorrect Villain: Paul Prototype is a misogynistic asshole and the only unambiguous (non-kayfabe) villain in the game.
  • Purely Aesthetic Gender: Averted. Most of the wrestling world doesn't care about your sex, but Paul Prototype is a Straw Misogynist, and this becomes a plot point at one point.
  • Revenge: This is seemingly why JJ betrays the PC...after which the PC can choose to get some revenge of their own.
  • Stepford Smiler: Ecstasy tends to cover up their insecurities and sadness with a big smile. They'll even try to do so if you gently turn their advances down.
  • The Teetotaler: The PC has a strict "no drinking" policy, after their drinking and driving resulted in an accident that mangled one of their friends' legs and emotionally scarred another.
  • Unskilled, but Strong: Having a high Strength and low Technique. Inversely, it's also possible to be...
  • Unusual Euphemism: Promoter Vinnie Gaider's most prominent idiosyncracy is his use of wresting terms in place of curses.
    "What for clothesline's sake are you still doing here?!"
  • What Happened to the Mouse?: Griss/Giana vanishes from the story after they help betray you.
  • Will They or Won't They?: Part of Ecstasy's romance line is how you're both interested in a relationship but never have the right time for one, leading to this.
  • Wrestling Family: The Atuas, a real (In-Universe) family of wrestlers (though Griss/Giana isn't a wrestler, but remains important to the plot).
  • Worked Shoot: The GWA has begun including shootfighting in their lineup to mix things up, but except for the championship (always a shootfight), whether a fight is a work or a shoot is kept under the tightest secrecy. One fight is both at once: a fight that starts as a work, then goes shoot, and switches back to a work.
  • Would Hit a Girl: If you choose to play as a female PC, most of your opponents will be gender-swapped to female as well. However, if you choose to refuse Paul Prototype's deal and go for the championship instead of settling things with your rival, the final fight will be against either the reigning champion Solitary or Prototype himself, both of whom are always male, and they will not hold back on account of the PC's gender.
  • Xanatos Gambit: Alex Dobbs' response to Paul's coup d'etat is to run with it, since it's not her ass on the line. If Paul wins, then she gets rid of Solitary; if he loses, she loses nothing, and she has another champion lined up to challenge Solitary's reign. She even points that you and JJ are also not at risk, but in this case she's incorrect.
  • Xanatos Speed Chess: In a world where only half the storylines are planned out, Alex' greatest strength is her ability to simply roll with events and take advantage of opportunities.
  • You Fight Like a Cow: Your "promo" skill is (among other things) your ability to taunt opponents.

    Choice of the Ninja 
  • And the Adventure Continues: At the end of a successful playthrough, assuming you didn't switch sides, Lord Matsuya is defeated and Lord Sano's interests are protected. However, General Araki escapes during the final fight and takes his loyal samurai with him, planning a rebellion, so the story ends with Lord Sano tasking you with another job, that of tracking General Araki down and stopping him.
  • Big Good: Lord Sano is a more gray example, as technically your ninja village is only supporting him because he's the village's patron, but ultimately you do find out that Lord Sano is a far kinder and more reasonable man than his enemy, Lord Matsuya.
  • Big Bad: Lord Matsuya is a more gray example, as technically he's only your ninja village's enemy because he's against the village's patron, but ultimately you do find out that Lord Matsuya is a nastier person than Lord Sano.
  • Conservation of Ninjutsu: It depends on how you play. If you play a martial arts-oriented ninja, you can curb-stomp the enemies you face, but if you focus mostly on stealth and still get involved in fights, the fights are a lot more even and can turn against you.
  • Co-Dragons: Lord Matsuya, the Big Bad, is backed up by General Araki, who killed Maki's parents and is rumored to be getting supernatural help, and by your childhood friend Kaoru, who can optionally persuade the player to switch sides and become another Dragon to Lord Matsuya.
  • Et Tu, Brute?: You can optionally turn on Lord Sano and your allies and join Lord Matsuya.
  • Heel-Face Turn: Subverted. If you character still has feelings for your childhood friend Kaoru, then during the last mission, you get a dialogue option to try to persuade Kaoru to join your side. Kaoru considers it briefly, looking as if in pain, but ultimately refuses and fights you anyway.
  • Highly-Visible Ninja: You can optionally play like this if you constantly fight every enemy instead of trying to hide or turn invisible.
  • Instant Awesome, Just Add Ninja
  • Ninja
  • Ninja Brat: After you rescue Lord Sano's son Ryousei, you impress Ryousei so much that he wants to be a ninja when he grows up.
  • Not Cheating Unless You Get Caught: At the very beginning of the game, your ninja character and all your classmates are put through a "final exam" consisting of finding one of ten hidden coins (which would fail at least half the class, as there are twenty students including you) and then putting that coin into a pot without getting caught. You're allowed to fight people for a coin, lie to teachers and use illusions to get away, etc., the only thing that would disqualify you is if a teacher outright catches you putting the coin into the pot.
  • Pay Evil unto Evil: Maki wants to do this to General Araki, who killed her parents, and Lady Sano, Lord Sano's wife, will ask you to kill Lord Matsuya since Lord Sano is too noble to do it. It's up to you if you wish to follow this trope yourself.
  • Romance Sidequest: You can optionally romance your childhood friend Kaoru, who is simultaneously both a straight option and a Gay Option, because you pick both your gender and Kaoru's gender.
  • Stock Ninja Weaponry: But not as much as you might think, as most of the fights involve martial arts or swords.
  • True Companions: Your classmates Maki and Kenta, each of whom accompanies you on a mission, and both of them will accompany you on the last mission where, optionally, you can subvert the trope by betraying them if you think Lord Matsuya's on the "winning side".

    Showdown at Willow Creek 
  • Cowboy
  • Cowboys and Indians: Played straight or subverted, depending on whether your player character dislikes the Utes as much as some of the townsfolk, or whether your player character sympathizes with the Utes instead.
  • Driving Question: The plot is driven by the mystery of Victoria Frye's disappearance: did she leave on her own, or was she kidnapped? And if she was kidnapped, by whom?
  • Gay Cowboy: You can play one, if you choose a love interest who's the same gender as your character.
  • Hooker with a Heart of Gold: Summer Rain, one of the possible love interests for the player character. She's actually called a "soiled dove" in the game itself, but this is a euphemism for "prostitute", as the nickname is a reference to the Soiled Dove Plea.
  • The Rival: Deputy Winslow, who you have to work alongside to solve the case but behaves like he should run the investigation.
  • Romance Sidequest: And like many Choice of Games games, the romance options are available regardless of what gender your player character is.

    Reckless Space Pirates 
  • The Captain: Captain Zoa is a 60-something woman who kidnaps prospective crew members and forces them to prove their usefulness and loyalty. She is the only one who can keep Krantic in line.
  • The Cracker: If your Hacking skill is high enough, you can solve many problems if you're near a console.
  • Evil Cannot Comprehend Good: Captain Zoa does not understand altruism, compassion, or emotions of any sort.
  • Future Slang: "Groundsiders" are people who live on planets, "Shippers" are people who live on ships, and "Stashies" are people who live on space stations. An old saying is mentioned a few times: "Stashies lazy, Shippers crazy".
  • Happily Adopted: Zeeber in one of the endings.
  • Improvised Weapon:
    • The Medusae yell at one of the pirates, resulting in the pirate being hit by a nonlethal electrical discharge. Once they figure this out, they start yelling at the pirates as a means of defending themselves.
    • You can grab a needle from a medi-bed at one point to use as an improvised weapon.
    • You can hack the speechbox to mimick the Medusans' shouts.
  • Insanity Defense: If your Empathy is low and your Infamy is high, and you are taken into IHP custody, the sentencing committee will decide that you've been contaminated by living on a pirate ship and sentence you to Groundside rehabilitation.
  • Lightworlder: Ny-bat is from a human colony where gravity is 3/4 of Earth norm. S/he is tall and lanky with all features stretched out. However, s/he is far from being weak and is the best hand-to-hand combatant on the ship.
  • Mega Corp.: "Spider" is a Medusa conglomerate that has a monopoly on vermite trade with outsiders.
  • The Metric System Is Here to Stay: A variation. Shippies and Stashies don't use "minutes" and "hours", preferring to keep everything in multiples of 10. So, their equivalent of minutes would be "kiloseconds" (1000 seconds = 16 minutes 40 seconds). Groundsiders still use the old-fashioned time units.
  • Organic Technology: The Medusae are masters of this, and their "vermite" substance, capable of altering its shape and density on command is highly valuable to human ships and stations, as they can quickly seal hull breaches.
  • Parental Substitute: Gao may become this in some endings.
  • Space Is Cold: Averted and lampshaded. If you opt to escape your cell by going outside the ship, you will muse that such things as boiling blood and instant frostbite that Groundsiders think are the first thing to be afraid of are not a concern for a short spacewalk without a suit. It's the lack of pressure and oxygen. You must breathe out before attempting such a spacewalk.
  • Space Pirates: Your kidnappers.
  • Starfish Aliens: The so-called "Medusae" are a race of fungus-looking aliens who communicate by electrical discharges in their highly-moist atmosphere. They are frequently referred to as "Mushrooms".
  • Torture Technician: Krantic is a sadist who loves to inflict pain on others even when torture doesn't provide useful results.
  • Translator Microbes: The speechbox allows humans to communicate with the Medusae, although the translation has a feel of somebody running it through Google Translate (i.e. you still have to guess at the meaning, as grammar is terrible).

    Choice of the Deathless 
  • Aerith and Bob: There are names like Damian Stone and Ashleigh Wakefield mixed with names like Cassoway Chen and Golan Varkath.
    • It's there for the preset PC names, too. You can make names like Jamie Shepard or Ailing Cavendish.
  • Amoral Attorney: Your law firm can be extremely ruthless in its dealings and especially its internal politics, and there are plenty of chances for you to act out this trope. Varkath barely comprehends the concept of morality.
  • Back from the Dead: Can happen to the PC more than once.
  • Badass Bookworm: Your PC can easily become this if they have a high enough craft skill.
  • Badass Bureaucrat: Everyone. Manipulating the rules of a contract is an even more powerful weapon than magical combat.
  • Belligerent Sexual Tension: The PC and Wakefield have BST that takes several years to resolve, going back to their college days.
  • Black Magic: As Nebuchadnezzar points out, the Craft is very cruel. The fact that it's powered by sold souls that are traded as currency is just the start.
  • Blood Magic: Blood is used to sign Magically Binding Contracts.
  • Celestial Bureaucracy
  • Crusading Lawyer: Cassoway Chen and possibly the PC.
  • The Dark Arts: Craft.
  • Deal with the Devil: Contracts between humans and demons. Which, of course, require lawyers to sort out.
  • Dem Bones: Skeletal undead are apparently fairly common, but special mention goes to Golan Varkath. Unnervingly, he wears a painted leather mask with glass eyes. You can also be turned into a skeleton if you're injured too severely in the final battle.
  • Did You Just Punch Out Cthulhu?:
    • With enough stats, you can depose a goddess. This is a Stealth Pun; you're actually taking a deposition from her...but it's a harrowing mental battle on par with the other kind of "deposing a goddess."
    • The final battle allows you to defeat John Smith, an Eldritch Abomination with limitless power due to a broken contract. You can do it yourself, or call on allies to do it. Golan Varkath's method of defeating him particularly exemplifies this trope.
  • Energy Economy: The currency of this world is "thaums," which are a measure of soulstuff. Used both for the Craft and as currency.
  • Evil Counterpart/Shadow Archetype: You can conduct a meeting with a mirror image of yourself that just feels wrong inside the Demon Embassy.
  • Friends with Benefits: Possible with Chen and Vega, with room for a Relationship Upgrade.
    • Wakefield claims that their relationship with the PC is this, if you chose to drop the big L word during their I Uh You Too moment. Though it's quickly obvious to both parties that they don't really mean it.
  • Glass Eye: Nebuchadnezzar has one.
  • Great Offscreen War: The God Wars, from which much of the planet is still recovering.
  • Gentleman/Lady Snarker: Ashleigh Wakefield. S/he is almost constantly sarcastic and superior while being polished, dignified, and dressed to the nines.
  • How We Got Here: The game begins with the PC facing off against the Big Bad and having their body and mind shattered into pieces. It then flashes back to the PC's early days in the firm and works its way forward as the PC tries to piece him/herself back together.
  • Humanoid Abomination: John Smith, a major client of Varkath Nebuchadnezzar Stone. Until the end where he switches to his real form.
  • I Uh You Too: All of your love interests give statements to this effect during their confession scene. You can chose to respond in kind, or outright say you love them back.
  • The Legions of Hell: Aren't really bad sorts, just completely inimical to the laws of physics in our universe and vice versa.
  • Loophole Abuse: It's primarily your job to prevent these. Unless it's your job to commit them; being a lawyer puts you on either side of it.
  • Man in White/Woman in White: Wakefield has a penchant for wearing very light colored clothing, and wears an all white suit while attending your PC's workshop. Though their choice of dress in said chapter becomes very ironic when they suffer from Demonic Possession.
  • Mundane Made Awesome: Courtroom drama (admittedly rather awesome even in its unrefined form) that involves magical battles, in a world where you can really sell your soul if you get into a bad contract.
  • My Life Flashed Before My Eyes: When the PC's body and mind are shattered, he/she has to review his/her memories over the years in order to piece him/herself back together.
  • Naïve Newcomer: Cassoway is very new to the lawyering business and makes several mistakes that could prove disastrous for her or the firm. You get to choose whether to help her out or stand by and let her take the fall.
  • Near Death Experience
  • Obviously Evil: John Smith. Everyone can tell that he's up to no good, but he's a valuable client, so...
  • Occult Law Firm: Varkath Nebuchadnezzar Stone, where the PC, Chen, Ngabe, and Vega are employed. There's also Kelethres Albrecht & Ao, the law firm where Wakefield works.
  • Pride: The goddess Ajaia is well aware of how powerful she is. So powerful that she doesn't think she needs a lawyer to represent her at her deposition.
  • Psychic Powers: Craft can function this way.
  • Really Gets Around: If your PC plays their cards right, it's possible to sleep with all three potential love interests on the same playthrough.
  • Rescue Romance: You have to save Wakefield from demonic possession while keeping him/her in one piece in order to romance him/her.
  • Scars Are Forever: In this business, your body's as much at risk as your soul. Multiple characters have injuries or lost body parts, or can lose part of themselves over the course of the game. That includes you.
  • Sesquipedalian Loquaciousness: Wakefield and, occasionally, the PC. This naturally leads to...
  • Sophisticated as Hell: The PC moreso than Wakefield, who cusses about once or twice the entire game.
  • Surprisingly Elite Cannon Fodder: On the mission to depose the goddess, you're not supposed to win, you're supposed to make your firm look weak so she doesn't retain counsel. That doesn't mean you can't actually win it.
  • Triple Shifter: Working for a law firm does not leave much time for sleep. That goes double if you live in a bad part of town, because you have to spend more time commuting when you could be sleeping.
  • Tsundere: Wakefield is very Type A. Their Establishing Character Moment is sweeping into your house, insulting you, and then asking you out for dinner—just to catch up on old times, of course. This continues all the way right up to your Relationship Upgrade.
    Wakefield: Above all else is the question of whether you do or should trust the obviously pseudonymous Mister Smith.
    Player Character: Oh, gods. You're actually worried about me.
  • Video Game Caring Potential: If want to play as a Crusading Lawyer, you're going to do a lot of this. The most noticeable example is after you discover that the firm was outright expecting you to lose the case against Ajaia. With this information in mind, you can chose to either offer her a chance to get counsel by referring her to Wakefield, or outright leak your battleplans to her so she's on more even footing. Playing this way nets you a lot more opportunities for your PC in the endgame.
  • Video Game Cruelty Potential: If you're going down the Amoral Attorney route, there lots of opportunities to be a total jerk in the story. If you wish, you can join Stone's slow smear campaign of Vega just to suck up to him, outright force you demon pro-bono client to return to the demon world with his parents, completely ignore Wakefield's Demonic Possession and double cross a goddess in order to get the upper hand in a case. And that's not even taking into account all the mean dialogue choices you can pick...

     Choice of the Rock Star 
  • But Thou Must: A very minor example, but when choosing your character's gender, if you pick the "alien from the planet Rocktopia" option, the narration says for the sake of argument that you're assuming a human form and have forgotten life on Rocktopia, and then asks you to pick male or female.
  • Shout-Out: When asked to select your character's gender, you can either pick male, female, non-gendered, or alien from the planet Rocktopia. The non-gendered option is labeled "Bowie", and choosing it has the narration compare you to Ziggy Stardust.
  • The Rock Star: Your goal as the player character is to become this.

     Mecha Ace 
  • Ace Custom: You and Hawkins both start with customized versions of standard-issue mecha before possibly upgrading to Super Prototypes.
  • Ace Pilot: You. You start the game with 60 confirmed kills, and go up to 63 before you need to make any choices.
  • Always Female / Always Male: The player can either randomize the genders of any love interests or choose each major character's gender, but Captain Baelyn is always female, while her former classmate Star Marshal Nicholas Steele and Doctor William Chatham are always male. If you're captured by the enemy near the end, the interrogator seeking information from you is also always male.
  • Audience Surrogate: Watanabe if you choose to spend time with him/her (in Mecha Ace, genders of major characters are either randomized or chosen by the player) when not in battle, as your player character can explain basics to him/her such as when it's necessary to follow rules and what is done with casual clothing while in military service.
  • Blood Knight: Commandant Hawkins definitely, with a side order of Spirited Competitor. Ensign Asadi also fits at least at first glance.
  • The Chains of Commanding: You can definitely play it this way. Ensign Asadi gets hit by this pretty hard after he/she nearly gets the squad killed during his/her first command.
  • Char Clone: Commandant Hawkins is the mysterious blond masked rival, though their color scheme is blue instead of red.
  • Competitive Balance: Depending on which stat you raise the most, your ideal fighting style will be a little different:
    • Close Range Combatant: With a high Piloting stat, which makes you faster and improves your melee skills, you'll be better at winning melee skirmishes up close.
    • Long-Range Fighter: With a high Perception stat, which makes it easier to detect enemies and improves your ranged skills, you'll be better at ranged combat, sniping enemies from afar.
    • Stone Wall: With a high Willpower stat, you'll be able to take more hits and keep your cool under fire, which can later open up strategies such as charging into the middle of enemies and marking targets for the Caliburn to fire missiles at although, word of warning, a high Willpower build has no reliable way of retrieving the prototype early on without losing a member of your lance, so Willpower is more useful later than it is early.
    • Lethal Joke Character: With a high Presence stat, you're better able to lead the members of your lance, but your combat skills won't be ideal...however, having a high Presence also increases your persuasive skills, allowing you to outright skip some battles.
  • Dirty Coward: Commandant Hawkins will accuse you of being this, although not in exact words, if you flee from your first encounter with him/her and/or if in your second encounter you have your lances fight Hawkins instead of you.
    • You can flee from the final battle for Crown Station, but doing this gets you a bad ending, as you've left your fellows to die and left the rebellion to fall, and your character ends up spending his/her days drinking in a bar, filled with regrets.
  • Downer Ending: No matter what choices you make, no matter how many people die, most of the endings are at least bittersweet. However, if you side with Hawkins and self-destruct the Lightbringer, you and your love interest end up as hard, joyless pirates with no real future, and the protagonist bitterly reflects that the philosophy they followed was deeply wrong.
  • Earn Your Happy Ending: It takes a lot of work and a very specific character build, but if you make the right choices it is possible for your entire squad, the millions of civilians aboard Crown Station, and every other named character to survive.
  • Energy Weapon: Both sides have access to Plasma Cutters, but CoDEC has a monopoly on long-range particle rifles. They're also developing the particle storm rifle, which allows for Beam Spam from a single mech. Unusually, The Empire's monomolecular hand weapons are considered superior to ordinary beam weapons in single combat, mostly due to the extremely fine control and rapid cutting power they bring to the table.
  • Escort Mission: One of the backstory options has you rising to fame after pulling off the escort mission from Hell: singledhandedly defending around a dozen fleeing civilian transports from three enemy lances, with each lance consisting of around seven units.
  • Excited Title! Two-Part Episode Name!: Chapters are titled in this matter, much like mecha anime episodes.
  • Flawed Prototype: The Lionheart has some very buggy piloting software that chokes when the Lionheart goes to full speed, and fixing that means installing limiters that make it move as slowly as a mook mech.
  • Foreshadowing: In your first battle with them, Hawkins makes a point of mentioning your 'lion's heart'. Now take guess of what the codename for that shiny new prototype you've liberated is...
  • Fun with Acronyms: The Federation is properly known as the Coalition of Democratic Extrasolar Colonies, or CoDEC for short.
  • Gender-Blender Name: For most of the characters whose gender can be chosen or randomized, while their surnames remain the same, their "given names" change depending on whether they're male or female. But in Commandant Hawkins' case, whether they're a man or a woman, their given name will always be Camille.
  • Get a Hold of Yourself Man: You can do this to Watanabe, and even get an achievement for it.
  • Grand Theft Prototype: Multiple cases, starting with stealing one of your side's prototypes back from the Empire. Oh, and the achievement for hijacking said prototype mid-fight is actually called Grand Theft Prototype.
  • Grey and Gray Morality: While The Empire is a corrupt, stagnant monolith kept in line with fear, secret police, and brute force, and The Federation are the scrappy underdog fighting for democracy and progress, the Imperial Navy has a strong tradition of "honorable" conduct that CoDEC doesn't always share, and a Warrior player can repeatedly commit what essentially amount to war crimes without even a slap on the wrist from his or her superiors.
  • Heroic BSOD: Early on, you're required to select one of four weaknesses to make your character imperfect (which, in stat terms, will reduce one of your stats to 1). One of the choices is "Combat shakes", which causes your character's teeth to grind and hands to freeze at the controls due to the stress of constant war, and to demonstrate the weakness right away, you have a heroic BSOD as an enemy mech is about to fight you, requiring Asadi to shoot it down to rescue you.
  • Humongous Mecha: Do we really need to spell it out?
  • Jack of All Stats: Of the three starting mechs, the aging-but-reliable Pictus is the most versatile and performs well for characters whose builds haven't focused on either Piloting, the close combat stat, or Perception, the most important ranged combat stat.
  • Macross Missile Massacre: Play your cards right and you can send a send heavy missiles from the Caliburn in Hawkins' direction during your second battle with him/her. The achievement is even called "Itano Circus" in the code.during a
  • Necessary Drawback: Early on, during a battle, you're required to select from one of four weaknesses that causes you to falter, requiring your team to bail you out. This is a gameplay element to reduce one of your stats to make up for an earlier choice that increased one of them. The weaknesses you can choose are being outmaneuvered by a superior pilot (reduces your Piloting), being blindsided by an enemy you didn't detect (reduces your Perception), losing the ability to command the others (reduces your Presence), or the "combat shakes" (reduces your Willpower).
  • Precision F-Strike: If you use a convoluted argument to talk Hawkins into retreating instead of getting into a second duel.
    Asadi: "Boss? What the fuck just happened?"
  • Sadistic Choice: During the Battle of Crown Station, once the Lightbringer comes online. The Lieutenant Commander must choose between saving ten million innocent people aboard Crown Station, or the retreating battlefleet, including, potentially, his or her love interest.
  • Shout-Out: The game is absolutely studded with shout-outs.
    • The aforementioned Golden Ending? The achievement for it is called "Just this Once."
    • Watanabe quotes Amuro Ray word for word if you Bright Slap him/her.
    • If you save Crown Station from destruction you get the achievement "Apocalypse: Cancelled".
    • An achievement for painting your mech red? "The Red Comet."
    • If you romance your bridge controller, you get an achievement called "I will (not) abandon you..."
    • Maxed your melee combat skill? The achievement for that is "The Sword that Cleaves Evil".
    • Complete the game with a single gender cast? (Wo)Men of Destiny.
    • One of the achievements is titled "Anime Ja Nai!"
    • One of the default names you can give your character is Yoshiyuki Tomino.
    • Your character's ID begins with "RX-782".
    • If you max out your player character's ranged combat capabilities, you'll earn an achivement called "The White Death". While the White Death is the nickname of Demar Griffe from After War Gundam X, that character actually specializes in using a "beam knife"; the achievement title is a better shout-out to Simo Häyhä, the real-life Finnish marksman also known as the "White Death".
  • Standard Sci-Fi History: It fits the broad outline of the earliest parts of the timeline, though The Empire is actually a degraded corporate-bureaucratic entity that has degenerated into a stagnant feudal entity, and The Federation is starting to emerge as a way to derail it into something more in line with a Real Robot Genre setting.
  • Starbucks Skin Scale: Asadi is described as having "skin the colour of milk tea".
  • Super Prototype: The Lionheart and the Roland on the imperial side. However, the concept is also sporked when its designer points out that they can just make more Lionheart units if you get shot down.
  • Talking the Monster to Death: Gather the right information and have the right stats, and it's possible to skip the a number of fights with Hawkins. The first involves playing on his or her nature, talking about how you've been on patrol for days and are so tired you won't give him/her the fight s/he wants. The second involves either demonstrating that his/her philosophy is deeply flawed or telling him/her that you love them and don't want to see them like this. The latter, obviously, is only possible if you're in a romance with them.
  • Worthy Opponent: Commandant Hawkins sees you this way. Can become Friendly Enemy and outright Foe Yay if you play your cards right.
  • You Owe Me: If you're out-maneuvered by an enemy pilot during the first battle, Asadi will quip this after they bail you out.

     Choice of Robots 

     The Last Monster Master 
  • Gambit Pileup: The last battle is a circus as everyone's attempts to control the monster army crash headlong into one another.
  • Guide Dang It: How the ending is determined is not explained outside of the code. It depends on your Compassion/Discipline meter and on which of four stats you've trained the most.
  • Inherent in the System: Humans' treatment of monsters is essentially slavery, but the fact is that untamed monsters are wild and dangerous to humans, and only certain humans have the necessary telepathic ability to communicate with and tame them. It's possible to build a more equitable society once monsters break their chains. It's also rather easy to screw things up.
  • Villain Has a Point: Alumig is trying to free monsters from human rule. While that isn't entirely a good thing, and he is a Jerk Ass who's mostly using the cause for his own ambition, he has a point that human treatment of monsters gets oppressive at times.

     The Hero of Kendrickstone 
  • After the End: 216 years ago, the Flowering Court ruled a magical empire over the lands that are now controlled by the Concordat. Then it vanished, and left behind ruined cities full of monsters and magical treasure.
  • Being Good Sucks: In the endgame, you have to decide how to punish the captured bandits, who committed hanging-worthy offenses under Mind Manipulation. The compassionate thing to do is to pardon them all, but the crowd wants them hung and isn't interested in excuses. Freeing them will put a serious tarnish on your name.
  • Black and Gray Morality: The game's villain is a bad man (using Mind Manipulation to turn innocents into murderous bandits isn't the behavior of an upstanding citizen), but Kendrickstone's elite aren't always nice chums themselves; William of Hallowford is a mafia boss and Isan of Korilandis is an amoral wizard most concerned with his own research. Even Dame Mildred is willing to engage in underhanded behavior to serve the needs of the city, such as ordering her squire to cooperate with William of Hallowford and break into someone's house to catch a smuggler.
  • Character Alignment: Played with. "Lawful Good" and "Chaotic Evil" are available as achievements, and you have two Karma Meters for Compassion/Pragmatism and Order/Freedom. However, the game itself avoids passing moral judgment on your actions.
  • Court Mage: Isan of Korilandis, a foreign wizard who works for the Duke of Kendrickstone.
  • Fantasy Counterpart Culture: Korilandis is a counterpart to medieval Mali, ruled by a Mansa and with an economy based on gold and salt.
  • Glory Hound: You, to a greater or lesser extent. Part of your motivation for adventuring is inevitably going to be fame and glory.
  • Keep the Reward: In this game, refusing the reward for a heroic deed is generally not purely altruistic, it's a publicity stunt that earns you fame.
  • Knight in Shining Armor: Dame Mildred of Sonnemerci, Knight of Kendrickstone and the only one of the possible mentors who can be unambiguously called "good." William of Hallowford does make the claim that he and she are Not So Different, though, in that they both enforce order in the city.
  • Legitimate Businessmen's Social Club: William of Hallowford is an honest, upstanding merchant of Kendrickstone who provides, among other services, protection from the city's criminal element. Of course, sometimes his men need to remind everyone why they should buy his writs of protection. Order must be maintained in the city, after all. The achievement for joining his organization is even called "Legitimate Business."
  • Morale Mechanic: Good food, fine clothes and quality alcohol keep you in good spirits, which give you a boost to all of your stats. Conversely, if you live like a pauper, all the privations wear down on your ability to get anything done.
  • Murder Is the Best Solution: William of Hallowford's plan for stopping the Big Bad starts with "s" and ends with "-litting his throat."
  • Shame If Something Happened: The mission in Chapter 5 is undeniably a bit on the skeevy side, and William is not above obliquely threatening to ruin your life if you don't play ball, forcing you to go through with it.
  • Standard Fantasy Setting: Young adventurers go out slaying dragons for gold and glory, using swords and spells. It's a very self-aware one, though.

    Hollywood Visionary 
  • Adorably Precocious Child: Your niece. When she first appears on the studio lot, your character expects her to ask about the movie stars, but she surprises your character by being an expert in filmmaking lingo and technical jargon as well as the more obscure parts of the movie industry, and she spends time trying to be useful and helpful to those around her. Also, if you have a good relationship with her, she'll spy on Croghan for you to find out if his picture is a rip-off of yours or not.
    • However, there's one subversion near the end: if you spend enough time with your niece, and you promise her that you can keep a secret, she tells you that she doesn't think she's as precocious and smart as others think she is, since she can't read unless she really forces herself, and in fact she's only been able to turn in homework because she's been paying a boy in her class to write down what she says (but just writing it down; she still comes up with the answers herself).
  • Allohistorical Allusion: Several achievements are awarded for re-creating Real Life films, such as "Master of Suspense" (get Alfred Hitchcock to direct a horror or suspense film with a celebrity lead), "Like It Hot" (get Billy Wilder to direct a comedy with a cross-dressing lead) and "Commanding" (get Cecil B. DeMille to direct a widescreen religious epic in color).
  • Always Female: Your sister Romana, and your niece (the only character whose name is customizable but whose gender is not).
  • Always Male: Fish Grundy, Lloyd Croghan, Rep. Jonathan Creed, and Prince Faisal Raqim.
  • Anachronism Stew: The game is set in The Fifties. Most of the background fluff (The Korean War is ongoing, The Hollywood Blacklist is at its height, a Congressional committee is actively rooting out Communist agents, the Paramount Decision has opened the door for independent filmmakers to reach a wide audience of theater-goers) implies a setting in the early fifties, but several of the movies listed in the dossiers of actors and directors were released later in the decade, and your niece at one point makes a reference to Leave It to Beaver, considered emblematic of The Fifties but not actually broadcast until 1957.
    • That said, most hints indicate the game takes place in 1952-53. President Eisenhower is mentioned (he was inaugurated on January 20, 1953), the Korean War ended in mid-1953, and the Academy Awards ceremony in one of the game's possible endings is explicitly said to be the first broadcast on television - which historically was the 25th Academy Awards, held on March 19, 1953. Oddly, Spencer Tracy, who presents you with your award, was not a presenter at that ceremony in Real Life. The Army-McCarthy hearings of 1954 would precipitate the decline of Communist witch-hunts, making a setting after that point unlikely.
  • Bad Boss: Lloyd Croghan, who's callous and inflexible, but also competent and ultimately fair-minded.
    • You can become one of these if you mistreat your crew (leading to a strike action).
  • Bi the Way: You can choose to seduce two of your three potential backersnote , Prince Faisal and Greta Garbo, regardless of your own gender - the latter is the only historical figure you can seduce. (Garbo is widely believed to have been bisexual.)
  • Black Best Friend: Fish Grundy.
  • Book Dumb:
    • Your niece, who hates school and would rather spend time on the studio lot. It's later revealed that this is because she's dyslexic.
    • The Grip is also this - a genius film technician who didn't graduate high school.
  • Cool Uncle: You can be one, for your niece.
  • Distant Finale: Two of the game's five endings take place decades after the rest of the game.
  • Fall of the Studio System: The era in which the game takes place, but fairly early on - all of the Golden Age studios (including RKO, which folded in 1957) are still going concerns, and you can poach their talent.
  • First Girl Wins: The first character whose gender you can select (usually an indication of a Love Interest in the Choice games) is the assistant, but the game instead focuses on a Love Triangle with the Actor and the Grip, keeping your relationship with the assistant platonic. However, if you don't end up with either the Actor or the Grip at the premiere, you are presented with an opportunity to start dating the assistant. The achievement for this is even called "You All Along".
  • Giftedly Bad: You, if you choose to work in the field where your skills are lacking.
  • Greta Garbo: An old friend of your character. You once did her a favor and you have the opportunity to call it in when your studio needs money. As is prominently featured in the game's advertising, one of the ways you can sweet-talk her into giving you more money is to seduce her.
  • Hypercompetent Sidekick: The assistant, who was your personal assistant at Croghan's studio and followed you after you quit. At numerous points in the game, your character makes clear that the assistant's help is basically the only thing allowing the movie to happen.
  • Lowest Common Denominator: You can choose for your movie to appeal to these sorts of people. The game's stats counter diplomatically describes such films as "accessible" (in contrast to "intellectual"). However, if you do, you'll lose points with the critics, who aren't afraid to call it lowbrow (or worse). invoked
  • No Celebrities Were Harmed: Averted, for the most part - real Hollywood celebrities of the era are featured in the game, and you can even cast them in your movie.
  • Only One Name: Your assistant is the only character with a customizable name who doesn't have a last name. You can assign first and last names to yourself, the Actor, and the Grip, but not the assistant. (You can choose your niece's first name, but her last name is always Frazier.)
  • Qurac: Prince Faisal Raqim is an oil sheikh from a small (and unnamed) country somewhere on the Arabian peninsula. Despite being heir to the throne, he's far more interested in the Hollywood social scene, and has made a name for himself as an investor in several film productions.
  • Seriously Scruffy: The assistant.
  • Shout-Out: To Ed Wood - there's a scene where Orson Welles gives you a pep talk very similar to the one he gives Ed Wood in the film.
  • Smoking Gun: The fire investigation discovers a piece of evidence that the conflagration which nearly brought down your studio was, in fact, arson. It was a Diego cigar - Croghan's brand - leading you to believe he tried to sabotage your studio, but it turns out he stopped smoking cigars some time before.
  • Start My Own: The game opens with you leaving Lloyd Croghan's studio to start your own, in order to bring your dream project to life.
  • 3-D Movie: Unsurprisingly, as the game takes place in the era of the original 3D fad, shooting the movie in 3D is an option.
  • Title Drop: One of the default choices for the name of your studio is "Hollywood Visionary".
  • Type Casting: Indulging in this does wonders for the quality of your film's acting. This doesn't work for directors, though - A-list directors will excel at making pretty much any kind of movie, even if you have Alfred Hitchcock direct a romantic comedy or Billy Wilder direct an epic adventure film. invoked
  • Red Scare: One of the game's overarching plotlines. You can play as a staunch anti-communist or an unapologetic Red - or anywhere in between. If you're unapologetic or uncooperative enough, you will be blacklisted.
  • What Happened to the Mouse?: Although Croghan is exonerated from arson and industrial sabotage, it's ultimately never revealed who tried to burn down your studio.
  • Workaholic: You can be one. Work too hard and you'll end up having a heart attack.
  • You Get What You Pay For: Across the board, "budget" talent is inferior to A-list talent, though usually their weaknesses can be overcome if you make the right choices during production. But don't scrimp on the film editing - the cheaper the editor, the fewer opportunities you have to alter the film and the more likely an alteration can backfire.


Alternative Title(s):

Choice Of Games

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