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Before he can have his revenge, his fists raged on...

Dusty Raging Fist is a 2018 Beat 'em Up action game made by Singapore's PD Design Studio and a prequel to Dusty Revenge.

Years before he decides to settle down with his girlfriend Daisy, Dusty the rabbit, an ex-soldier and bounty hunter, is part of a team of mercenaries consisting of a fox kunoichi named Kitsune and a horse boxer named Darg. Operating as guns for hire in Double Bill Town, out of work and in need of a paycheck, the trio are approached one day by a rabbit-boy named Elijah who begs for their help when a mysterious evil force abducted all the children within.

On the trail of the missing children, Dusty, Kitsune and Darg finds themselves on a quest leading through the woods, mountains, icy caverns and ancient castles, but there's a traitor within their ranks who could compromise the mission.

Along with the prequel, the 2014 original game was re-released with an Expansion Pack as well, with the new characters Kitsune and Darg becoming available on two-player mode.


Years before Dusty Revenge, these tropes happened...

  • Animal Mecha: The first boss is a gigantic deer mecha. There's also crab robots as regular enemies and a gigantic scorpion mech in Sir William's castle.
  • Attack Drone: Hovering drones equipped with twin machine-guns and a central projectile discharger are enemies appearing in the prequel. Sir William's castle notably have laser drones.
  • Backpack Cannon: Tortoise-men enemies have turrets built in their shells as a ranged projectile attack, which they'll use from a distance. Unless Dusty and gang are too close, in which case they'll use their Wolverine Claws instead.
  • Booby Trap: The Temple is filled with these. Swinging bladed pendulums, pit falls, collapsing floors, spiked ceilings, you name it.
  • Boxing Kangaroo: Kangaroos are among the new animal-based enemies introduced in the prequel, all of them melee fighters with Red Boxing Gloves for close combat.
  • Dark Action Girl: The cat bandits, just like in Revenge. And of course Kitsune, who's an assassin and killer not afraid to use her katana and slice things up.
  • Degraded Boss:
    • In the pirate ship, Boris from the previous game returns as a one-off Mini-Boss. He doesn't even have his boss theme like before.
    • The deer mecha boss in stage one returns in the Temple as minor enemies summoned by the Gatekeeper boss.
  • Demoted to Extra: Cat bandits from the original game are in this one too, but their numbers are greatly decreased to the point where they appears in only two stages, and both times in small numbers.
  • Dogfaces: Andromorphic dog-people enemies, either armed with guns or swords, are introduced in this prequel, having seemingly replaced the original game's recurring feline enemies (see above).
  • Elemental Powers: Dusty and friends in this prequel can obtain elemental powers from the elemental guardians they defeat, which they can equip and use for themselves, from throwing electrified punches and thunderbolts, freezing enemies solid, summoning fireballs and shadowy projectiles. Which the players can customize, swap and upgrade in-between levels any way they want. In the game's aftermath, having defeated Elijah the Great Darkness and restoring the world to it's natural state, unfortunately that also drains Dusty and gang of their abilities, explaining why they no longer have these powers in Revenge.
  • Furry Confusion:
    • If we take the original game into account - the original game have toad-people enemies, who's absent in this prequel, but somehow the cavern stages have non-andromorphic, regular frogs.
    • There's also non-anthro squirrels in the background of the forest stages, despite the game having andromorphic rats, mongoose, and other rodent-inspired enemies.
  • Giant Enemy Crab: Robot crabs are a new enemy in this prequel, with electrified claws for slashing at Dusty as well as the ability to generate spherical electrical forcefields.
  • Giant Mook: The hippo and cow enemies that are largest among the mooks returns in this prequel. There's also gigantic ram enemies armed with battleaxes larger than Dusty himself.
  • Hollywood Chameleon: Chameleon-men enemies appears in several areas, and if they're left idle for too long they'll turn invisible (including their armor and knives) and try to ambush the heroes. They can be spotted though, because their shadows are somehow still visible.
  • Hook Hand: The newly-introduced crocodile-men enemies and some of the returning rhino and mole mooks have these for slashing from up close.
  • Invasion of the Baby Snatchers: The prequel's plot is kicked off when a maleovalant force kidnapped most of the children in a village, save for Elliot who then asks for the mercenaries' help. Then again, Elliot turns out to be the kidnapper himself.
  • Law of Chromatic Superiority: Among the newly-introduced ram enemies. The common ones are light blue and far easier to defeat, while in later stages the game throws in red ones which can absorb far more damage, hits harder and shows up in smaller numbers.
  • Lizard Folk: There are more andromorphic reptilian enemies in this one compared to the previous game, including crocodile-men, chameleon people, and hostile bipedal tortoises.
  • Never Smile at a Crocodile: There are hostile crocodile-men serving as recurring enemies which Dusty and friends wouldn't be smiling at, for sure. Especially albino crocodile-men whom are armed with chainsaws!
  • Pirate: The pirate ship and beach stages have pirate equivalents of regular enemies, including rhinos, hippos and rats. Their stats are mostly the same compared to their non-pirate counterparts, with differences being merely in cosmetic appearances (e.g. having peg-legs, eye-patches, attires that screams "PIRATE!" at a glance).
  • Platform Hell: There are far more platforming elements in this prequel compared to the original, in the forest, temple and castle stages, many of them which leads to fatal drops and Bottomless Pits.
  • Power-Up Mount:
    • There's a giant insectoid mech in William's Castle that Dusty and gang could hijack and use for kicking ass. It's even has two cockpits for both players to use in co-op mode (one controlling the guns and another the cannons), but unfortunately the section it can be used in only lasts for less than a minute.
    • Small, hover-pods with gattling turrets can be hijacked in two areas, inside a factory and the temple stage. For Dusty and gang to cross chasms and lava pits.
  • Rolling Attack: Badger enemies have the ability to curl themselves into balls and perform a rolling tackle that can knock their targets off their feet.
  • Sand Worm: Giant worm-like enemies will pop out from underground in the temple stages tryi g to chomp on Dusty.
  • Tempting Fate: Early on, when Dusty and gang reaches Freya's altar in the ice caverns. Subverted that rather than throwing in a boss, the game sends in two newly-introduced Giant Mook enemies instead.
    Kitsune: This... this si where one of the elemental powers lies.
    Dusty: Really? ...so, do we just walk in and take it? That seems far too easy.
    Darg: Yeah, I... watch out!
    [cue two gigantic ice-rams suddenly teleporting into the area]
  • Treacherous Quest Giver: Elijah, the young rabbit boy who asked for Dusty and co. for the rescue mission? He's the Ancient Darkness himself, disguised as a child and manipulating the heroes into getting the elemental souls so nobody could get in his way as he helped himself to consuming the villages' children.
  • Unique Enemy:
    • The all-female cat bandits, as mentioned above, appears in only a handful of areas in two stages. And there's only two brown cats.
    • All the kangaroo enemies wields boxing gloves, except one who wears studded gauntlets instead.
  • Wolverine Claws: The (few) returning feline enemies, as usual. As well as the tortoise men, oddly enough.

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