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Playing With: Healing Factor
Basic Trope: An ability allowing for really fast regeneration.
  • Straight: Bob can heal from bullet wounds, burns, and missing limbs in a few hours.
  • Exaggerated:
    • From a Single Cell
    • Bob can heal things that logically cannot be healed in any way, such as the Heat Death of the universe or Ret Gone
  • Downplayed: Bob can heal from most major injuries in a few weeks.
  • Justified:
    • Bob uses Functional Magic that makes him regenerate fast.
    • Bob is in a world/universe that has a strong connection to him. This means that the world/universe will constantly heal Bob, being a part of him allows it to do so easily.
  • Inverted:
    • Bob cannot heal from any wound, no matter how minor.
    • Bob's body is constantly deteriorating.
  • Subverted: Bob is said to have a healing factor. He is shot with a huge machine gun, but doesn't get back up...
  • Double Subverted: For a few minutes. He only needed more time than usual to heal from that.
  • Parodied: Bob's healing factor ends up being a magnet for Amusing Injuries, and people even get in line to beat him up. Bob charges a fee to make extra money.
  • Zig Zagged: Bob has an incredible Healing Factor, but it's Cast from Lifespan. Basically, in exchange for cheating death now, he'll die a little earlier several years down the road, but then he finds he can drink mana to restore it.
  • Averted: Bob has no extraordinary healing abilities.
  • Enforced: The writers wanted to create a character who can survive lethal situations without making him a Boring Invincible Hero.
  • Lampshaded: "How could you heal so fast, Bob?"
  • Invoked: Bob looks for a ring of regeneration.
  • Exploited: Bob starts selling his organs and his blood, earning him tons of money without doing much.
  • Defied:
    • John knows of Bob's healing factor and maims one of Bob's friends via a method Bob can't heal.
    • Bob briefly considers if his mutation would allow him to heal at a superhuman rate... before dismissing it as ridiculous.
  • Discussed: "Bob's ability to heal is great, he can recover from anything, so putting him on the front line makes sense."
  • Conversed: "Bob's ability to heal in Tropers Comics is really cool, right?"
  • Implied: Bob is dealt a grievous injury, but in his next appearance a few minutes later, the injury is gone.
  • Deconstructed:
    • Bob needs materials to regenerate, and can't get them from any other way than his food. He gets sick from hypoglycemia and other disorders normally associated with starvation.
    • Bob's healing factor expels all foreign influences which means it can't tell the difference between poison anti depressive medications.
    • The ability to regenerate that fast allows for awful torture, since his captors don't have to worry about accidentally killing Bob.
    • Healing fast does not make Bob more resistant to damage, only able to recover from it quicker. It also doesn't make the injuries he recieves hurt any less.
    • Bob's healing factor works against him when part of his body is cut off, and the wound quickly "heals" into a stump before a doctor can try to reattach it.
  • Reconstructed:
    • Bob needs materials to regenerate, and can't get them from any other way than his food. Fortunately, he can digest food very quickly, although he has to eat a lot.
    • Bob's healing factor makes anti depressive medications useless and that's why he relies more heavily on his True Companions for emotional support.
    • Bob is Too Kinky to Torture and the healing sensation feels fantastic.
  • Played For Laughs: Good Thing You Can Heal
  • Played For Drama: Bob has to Storm the Castle with his Healing Factor as his only asset.


Back to Healing Factor

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