In games, sometimes you may be hesitant to use all the amazing powers at your disposal. You have a power, spell or weapon which reduces your foe to small shards, constituent atoms, or even nothing at all
. Alternatively, there could be Literally Shattered Lives
. It's a deadly ability; and one you have to be careful using, as you can't recover whatever your
opponent was carrying. If you'd just whacked them with a sword, you'd have been able to take those nice boots they were wearing, or that shiny magical chainmail. Sometimes, it also denies you the Experience Points
for the kill.
This trope covers those effects which are not used as much as they could be because of the wider economic disadvantage that they place upon the player; sure you've won this fight, but you could have gained more. Often the resistance to use such powers is representative of a psychological barrier against unnecessary waste of resources; and the over-use on important enemies can result in a Pyrrhic Victory
This is often a One-Hit Kill
, which makes it Awesome, but Impractical
- very useful, but you're still hesitant to use it because of the wider impact.
- Shades Of Doom allows you to either use a bio-disruptor mine or a blast mine on an enemy. Using the bio-disruptor will leave the enemy's inventory intact.
- In First Wave, the Gua evaporate after being killed, leaving no evidence for human authorities to find. An episode involves a would-be witch who finds an old spell book that includes a recipe for a poison that is harmless to humans but kills Gua. Naturally, the Gua freak out, and a Gua lawyer steals those pages and keeps them on his person. After he is killed, the pages evaporate along with him.
- Spells like Disintegrate, fireball and acidic blast in 2nd edition Dungeons & Dragons may do amazing damage or even be a One-Hit Kill if a save is failed, but they have a chance to destroy most or all of the target's equipment; equipment that is potentially useful or valuable.
- The Game Master is supposed to roll for each item on the item saving throw table to determine if it survives. The same is true when your character is hit by a fireball: not only do you have to roll a saving throw for your character, but all your items and even any familiars you might have (which is why familiars get Evasion abilities so early). Of course, most GMs don't bother with this too often (or enforce it strictly) but it is in the rules.
- But averted in 3rd Edition, where the Disintegrate spell explicitly states that the target's gear is conveniently unaffected.
- We still have Mordenkainen's disjunction, which destroys the magic on a character's equipment. Permanently. Players don't use it, mostly because they then have to recalculate all the relevant stats, but even they're willing to do all that work, it still robs them of valuable loot after the battle finishes — and if any of that loot happens to be an artifact of the gods, they've just stumbled into some serious divine trouble, possibly up to losing all spellcasting ability, forever. DMs don't use it because it gets them branded a Killer Game Master. It probably wouldn't be used at all if it weren't for Wizards of the Coast insistently putting it on certain villains, including a Difficulty Spike encounter that has the spell eight levels early. Pathfinder fixes most of this by making it suppress the powers instead.
- Older editions noted certain monsters, especially those which prized looting dead PCs, tended to hold back those powers which might destroy valuable goods. A red dragon might be very hesitant to destroy all that wonderful treasure PC's carry with his fiery breath if he can help it. Fridge Logic dictates other creatures should consider the possible collateral damage of their powers as well.
- Also the reason why the Improved Sunder feat is so disliked. Every weapon destroyed puts you one step further behind the Wealth-by-Level guidelines.
- Paranoia. An attack that does "Vaporized" damage destroys the target's gear as well as the target, as well as prompting a round of applause from the table for actually managing to fail that hard.
- In Nomine Satanis / Magna Veritas specifies that any killed angel or demon immediately disappears with all loot... except plot-critical stuff.
- Magic: The Gathering: This is the reason that a Reanimator deck should avoid effects that Exile their opponent's creatures, including the eponymous Disintegration.
- In Arcanum: Of Steamworks & Magick Obscura, the Disintegrate power destroys all loot the unfortunate target was carrying.
- On the other hand, by the time you are able to use it regularly, loot is not a major problem. Plus the dozens of enemies that don't carry anything (and in fact may damage your weapon if you attack them with it).
- In the Baldur's Gate series and Icewind Dale there are several spells which are a One-Hit Kill if a save is failed, but remove the possibility of recovering enemy equipment if used:
- Disintegrate Burning the enemy to a husk with multiple fireballs and acidic blasts happily leaves everything intact.
- Flesh to Stone, or another Petrification power will turn your enemy and all their equipment into a statue, which can then be shattered.
- The 'Imprisonment' spell removes a single enemy from the game indefinitely with no save (except that bosses are immune) until the 'Freedom' spell is cast on the area. Since 'Freedom' is a level 9 spell and most players will, at best, be reluctant to spend 9th level spell slots on it, it makes 'Imprisonment' a classic example of this trope.
- In Crusader: No Remorse/No Regret, your favorite weapon would probably be the auto shotgun or the laser rifle instead of the UV gun or Cryo gun for this reason alone.
- The manner you defeat enemies in Final Fantasy VI doesn't matter, even if it's X-Zone, which sends the target to another dimension. The only exception is Doomgaze: Vanish+Doom/X-Zone will kill him fine, but using X-Zone breaks the script that awards the Bahamut magicite.
- There is another boss where the method matters. Wrexsoul, the boss of Cyan's sidequest, can be easily killed by casting X-Zone on both of his assistants. But if you do this, Wrexsoul himself isn't considered defeated, and thus you miss out on the rather powerful item he would otherwise leave behind.
- That said, in most Final Fantasy games, the use of the "banish" spell gives you no rewards, or at the very least, no experience.
- Subverted in Final Fantasy VIII. The "Card" ability lets you transform the enemy to a Triple Triad playing card, gaining you no EXP. However, the game features Dynamic Difficulty and scales the enemy levels to your party's, so staying at the base level is beneficial... especially since Carding an enemy still gives you AP, which levels up your Guardian Forces, the true keys to your party's strength.
- This is what makes the Winter Blast plasmid Awesome, but Impractical in the BioShock series. Along with other 'cold' based effects, it freezes an enemy in place without hurting it... but a killing blow will shatter them, leaving no body to loot. This can actually make the game Unwinnable by Mistake: if you kill the first person whose corpse Cohen wants a picture of this way, you'll have nothing to take a picture of, preventing the game from advancing. For some reason the others have their body immune to such destruction.
In BioShock 2, Winter Blast 2's Charged Attack and Winter Blast 3 in general avoids this disadvantage to an extent. You do get a lockbox, but you can't loot the original body, which would leave a lockbox after being looted if killed in any other way.
- You can easily throw enemies into bottomless pits in Bioshock Infinite but you still won't have a body to loot.
- Magic weapons and spells with the 'disintegrate' power in The Elder Scrolls IV: Oblivion could be used to break down an opponents' weapon and/or armour, greatly weakening them. However, if you wanted to use their items or sell them for a reasonable amount, you'd have to pay quite a lot of money (or have a high Armorer skill) to repair them. Also, whilst not destroying the item, it's possible that you perform a move that knocks an enemy's weapon out of their hand and into an area that is hard to get to (like a demora's mace falling from the top of a sigil tower to the ground far below it) or into lava or similar hazard.
- While disintegration is available via one perk in Skyrim, since it shares the same "sift through the ashes" mechanic of Fallout 3, that's not your main concern. What you really need to be careful about is that the direct offensive dragon shouts you get in the game will probably cause anything in or near your target area flying away, which makes searching for smaller loot like potions, money, all manner of gems, and keys much harder if you've hurled it under furniture, into small unreachable crevices, or off the side of a cliff hundreds of feet over the next level surface below it. These shouts will also set off traps (although you can use that to hilarious effect against opponents), and of course carry the same subtlety as a magical airhorn that actually causes echoing sonic booms, which makes it much less useful when you are forced to or need to hit one person and you're trying not to get the attention of many heavily armed others several rooms over.
- Disintegrated opponents, however, cannot be resurrected, meaning that it's useful against enemy necromancers but can be a disadvantage if you're a necromancer yourself.
- Diablo II Freezing your enemies and then shattering them is nice unless you are a necromancer, who needs intact corpses to fuel some of his spells.
- Red Faction: Guerrilla: The nanorifle is an extremely fast and effective weapon, great for killing EDF soldiers. However, the nanites often digest their guns as well. On occasion, this can lead to running out of ammo.
- In Deus Ex, heavy weapons such as a GEP gun will gib your opposition... along with everything they are carrying. Others such as the Plasma Rifle or the flamer can also cause fires. Which can be very inconvenient if you're near anything flammable.
- Averted in The Nameless Mod; the equipment of people that get blown up is merely blown to random corners of the room as opposed to being destroyed.
- Klingon Honor Guard has weapons that disintegrate on alt-fire, killing the target but preventing you looting their ammo clips. However, disintegration can sometimes be advantageous; sometimes enemies play dead, but playing dead after being hit by something that disintegrates you if it's deadly is not convincing.
- Marathon: A particular enemy type drops its gun when killed. Sometimes. Killing it with grenades or the flamethrower (or the alien weapon in the sequels) results in a "hard death", and leaves you with a pool of useless yellow giblets.
- Blood Omen has the Flame Sword, which incinerates enemies, leaving Kain unable to drink their blood. Similarly, the Soul Reaver sword and Flay item dismember the enemy, the Implode item pulps them, and the Font of Putrescence melts them, all of which makes them useless for feeding.
- Sometimes occurs as a bug in Fallout 2; if you kill an enemy with a pulse rifle, he disintegrates into a pile of dust and his equipment is dropped, but the equipment sprites are hidden behind the pile of dust sprite, and thus you cannot click them to pick the equipment up.
- Blatantly ignored in Fallout 3. There are a host of weapons that will pulverize, incinerate, vaporize, or otherwise reduce your targets to very small particles (such as energy weapons, explosives, and the Bloody Mess perk), and yet you can still search the ash or goo pile and find all of their items intact. Even Organ Drops can be retrieved this way, creating the odd scenario of reaching into a pile of fine ash and pulling out a perfectly edible steak (not even a cooked one...) If the foe was gibbed into thousands of pieces, simply find one of the gibs (no matter how small) and search it. It'll all be there. Also inverted, however, in the fact that the enemies' weapons have hitboxes of their own, and can be damaged intentionally or accidentally. This can be a blessing (for disarming powerful foes) or a curse (when a pricey salvage piece gets ruined).
- Used in one mission in Fallout: New Vegas: you are hired as a bounty hunter to hunt down three criminals and bring their heads as proof that they're dead. You're explicitly warned not to kill them with headshots (or for that matter, any attack that can disintegrate or gib them); doing so results in an unrecognisable, mangled head, which earns you a smaller bounty.
- This can be annoying if you have already given yourself the Bloody Mess perk which pretty much guarantees that any kill will result in a damaged head.
- Equally annoying is the Meltdown perk, which causes enemies killed by energy weapons to explode violently. Well and good for single enemies. The explosion counts as an energy weapon, and will chain react. Killing a flunky and then vaporizing the boss? Completely possible.
- Fallout 4 plays this trope straight if you detonate a Super Mutant Suicider's mini-nuke by shooting their right arm; not only will it make the nuke unavailable to you, but it will cancel out any experience otherwise earned by directly killing it or other enemies taken out by the explosion.
- The Disintegrator Ray and Ion Detonators in the first Destroy All Humans!, which were powerful but had the drawback of completely disintegrating humans, leaving you unable to harvest their brains.
- Among Dwarf Fortress players this is generally regarded as the only possible disadvantage to killing invaders (or elves) with magma - any non-metallic objects they're carrying get destroyed.
- This is sometimes seen as an advantage later in the game, to destroy Vendor Trash while leaving valuable metal weapons and armour (which can then be reclaimed at a smelter by melting them down). Draw-bridge brought down on enemies (AKA the Dwarven Atom Smasher), however, does this to all equipment, even the stuff you might actually want to keep. The same occurred when dropping them in a chasm back when they were Bottomless Pits.
- In Rage, gibbing enemies with explosive weapons will prevent the player from taking whatever stuff they may have had on them.
- In Breath of Fire II, you can go hunting for meat with Katt, who gets a quick short-range attack, or Bow, who gets a slower long-range attack. Or Bleu, who immediately reduces all the animals on the screen to near-worthless Charcoal.
- In Rome: Total War: Barbarian Invasion one could form a horde, essentially an ungodly huge, free army, but if one didn't time things just right one went immediately into debt upon conquering a new homeland.
- In NetHack turning enemies to stone with a living or dead cockatrice is a powerful tactic. While the statues of petrified monsters can be destroyed in order to retrieve the items they were wearing or carrying, because the game is balanced around the idea of you eating the corpses of your fallen enemies, without them you may starve to death later in the dungeon.
- In some Angband variants, there are spells that cause "disintegration," meaning they will vaporize any walls or non-artifact items on the floor within their area of effect (enemies will only be vaporized if they take lethal damage from it, but since corpses are generally a non-issue in Angband, this doesn't matter). So it may not be a good idea to use this spell multiple times against a cluster of enemies who drop good items, since all the items will vanish in the crossfire. Also, spells that do sound damage will explode any potions on the floor (and sometimes ones in your inventory) and cause their effects to spill out over a small area. This can include healing enemies who are close enough to a healing potion that explodes!
- The Destruction spell wreaks a large circle of dungeon around the player. It'll remove all enemies around you as well as all of the loot.
- One of the 'power-ups' in the online game Alphabounce (also downloadable on DSi Ware) causes your drill balls to freeze any blocks they come into contact with, the next hit completely shattering them. Aside from certain circumstances, however, this is an example of Power-Up Letdown, in that any blocks destroyed in this way won't yield any power-ups, and minerals hit won't be added to your fund count.
- In Spelunky, triggering a boulder trap is one the cheapest ways to kill the shopkeeper, but you won't get any gold from him as a punishment. Not that you need it anymore, since every future shopkeeper'll be gunning for you anyway....
- Tactics Ogre contains a fairly obscure instance (obscure because it requires not one but two "secrets", getting a secret character with buffed stats and spells): the Nova+ spell which comes equipped with Deneb (buffed version) instakills any enemy unit, similar to the way Exorcism instantly destroys the undead. The downside is that like Exorcism it causes the enemy to give no loot or stat bonus card.
- Gauntlet: Dark Legacy has magic. Although not without their usefulness, it is not recommended to launch a blast of magic or shoot a bottle of it on the field when nearby crates or chests, as in addition to destroying nearby monsters, they can also destroy whatever other loot is nearby, including food, treasure, dungeon keys and other valuable power ups. Doing so even has the game tell you outright what a bad move it was.
- Minecraft has certain environmental features like cacti and lava that immediately damage any player or mob that comes into contact with them. They'll also destroy any dropped items they touch. As a result, they can be used to make crude traps, although if you want to collect loot, you'd be better off with a trap that's somewhat harder to pull off, killing your target with arrows, drowning them in water, or dropping them a really long distance.
- Fire Emblem: Radiant Dawn has the Corruption ability that reduces the durability of enemy's weapon equal to the level of the player's unit. However this includes weapons that would be dropped.
- Mega Man ZX had a milder variant: Bosses still always drop their weapon like in the other Mega Man games, but the more you hit a boss's weak spot during the battle, the more damaged the weapon will be when you get it and the less energy it will be able to store.
- Subverted in Kingdom of Loathing with the He-Boulder's yellow ray, which disintegrates the enemy and causes it to drop all the normal items that it can. Played straight with the Fairy Worn Boots which squish the enemy into paste, preventing all item drops and experience gains. The paste is quite useful at least.
- Much like in the Final Fantasy example, using the Banish skill in Kingdom Hearts: Birth by Sleep will not award you with any experience.
- However, this is averted in Chain of Memories, where Lexaus's card will occasionally destroy enemies instantly on the combo finisher, but leave all of their delicious experience intact.
- The vampire Flandre Scarlet from Touhou has the power to destroy anything, but when she tries to use it to obtain prey, she blows the victim up without leaving any blood. Unlike most examples, she's not a playable character; the trope, not apparent in the game itself, is referenced in her official profile.
- Using explosives to kill an enemy in XCOM: Enemy Unknown will destroy everything except the corpse, and trigger a request from your chief scientist to be more careful. However, the weapon fragments gained from killing an enemy are common enough that this is generally an acceptable price to pay to get out of a tight spot.
- On the other hand, capturing intact alien equipment requires you to stun the owner and take them alive . . . and explosions will kill a stunned alien just as easily as an active one. Watching an enemy grenade kill your hard-earned Muton captive and vaporize his plasma rifle is not pleasant.
- In The Legend of Zelda Oracle games, shooting a Gale Seed at an enemy with the Slingshot or Seed Shooter creates a whirlwind that blows the enemy away instantly, but enemies killed in this way don't drop hearts, rupees or ammo. They are, however, very useful against a specific type of enemy you normally can only kill by pushing into a pit (which would prevent it from dropping anything anyway).
- In the Atelier Iris trilogy of the Atelier series, there are turn-to-sweet skills (toys in the second game and you need to use an item instead of a skill) that turns the enemies into sweets, instantly killing it but at the expense of Experience Point, money, and normally dropped items. However, this is also the only way to obtain sweets-type items, so it's a bit of a subversion.
- The equivalent skills in the Mana Khemia games are only successful if used for the killing blow, but otherwise work the same way.
- In Red Dead Redemption you are given the Blunderbuss in the Zombie DLC which uses parts of zombies to use as ammo, however using the gun turns the zombies into fine pink mist and therefore unlootable for more ammo.
- In Resident Evil 5, delivering the killing blow to Uroboros using the furnace will destroy the treasure it otherwise drops. You can still use it to weaken the boss, which is required if you don't have the big guns from later in the game.
- Mortars, grenade launchers and other heavy artillery can damage or destroy items being carried by enemy Mooks (or the player's team for that matter!) in Jagged Alliance 2, though by the time your side gets hold of that kind of firepower it's only a minor inconvenience. These weapons can also sometimes cause grenades and other explosives to detonate, potentially causing a chain reaction that turns into a One Hit Poly Kill.
- Gibbing or vaporizing an enemy in FEAR destroys their weapon and ammo.
- Averted in Persona 4 with Chie's "Galactic Punt Follow-Up Attack special, which instantly kills any miniboss or lower-grade enemy in a single shot, but still gives the player full rewards for beating them.
- Borderlands and later Borderlands 2 has the ability to overkill an enemy by dealing substantially more damage to them than they can stand. This usually requires an absurdly powerful gun and a solid headshot, or a decent rocket launcher. Overkilled enemies are reduced to Ludicrous Gibs (or, in the earlier game, blown in half and left as only a pair of legs) and are substantially less likely to drop loot on death such as cash, health, or their gear because they basically ceased to exist in a spectacularly abrupt fashion—chances are good their loot wasn't any sturdier and suffered the same fate. This only applies to generic enemies like bandits, however—named opponents and quest targets are usually exempt.
- Total Annihilation's Commander unit features the D-Gun which will One-Hit Kill any unit or structure, but will not leave any wreckage behind (which can be salvaged for Metal, one of the game's two resources).
- Similar to the above, in Earthsiege 2 any mechs destroyed during a mission would be salvaged. The salvage could provide additional weapons and materials used both to build new mechs and repair damaged ones. The Plasma Cannon was a powerful weapon capable of destroying most mechs with a single shot, but this drastically reduced the recovered salvage.
- In pretty much any game where giving an enemy a good shove over a cliff or somesuch is an option, it's a good way to deal with someone who would have required a lot of risk and ammo to defeat otherwise, and it's definitely funnier. But it often leaves all the goodies at the bottom of the cliff with him. Unfortunately, if the game was poorly thought out, even the only key into the next area can end up someplace you can't reach, rendering the game Unwinnable.
- Hilariously averted in the classic Looney Tunes short Duck Dodgers in the 24½th Century. Daffy attempts to take a shot from a disintegrating gun with his disintegration-proof vest. Daffy gets disintegrated; the vest, naturally, is just fine.
- They don't call atomic bombs weapons of mass destruction for nothing.
- Though several militaries have taken this trope into account before, and there are several weapons (and tactics) that are designed to leave property intact while killing living things. Killing stuff is one thing, but killing things efficiently...
- "Scorched Earth" is doing this to your own resources so the enemy can't use them. Doing it to your enemy's resources is one facet of total war.