SUBJECT: Gordon McGinley Male, age 30 POSITION: Warehouse manager ASSIGNMENT: Storage Facility
Sweet Half-Life is a Half-Life mod made by Marc Ellis and Koumei Satou, the latter of whom was also the creator of Peaces Like Us and the Half-Life 2 mod Mistake of Pythagoras.The mod is set around the same time as the original game and its expansion packs, seen through the eyes of Gordon McGinley, the Black Mesa warehouse manager as he tries to escape the facility after the Resonance Cascade.Can be downloaded online.This game mod takes place in same universe as Half-Life, therefore the same tropes apply.
Sweet Half-Life provides examples of the following tropes:
The Dev Team Thinks of Everything: In the garage, you'll encounter an HECU team and later, a Gargantua. A security guard will open a door for you. If you manage to keep him alive throughout the level, which ends in a subway station, you won't be able to bring him with you to the train because an invisible AI barrier is keeping him from doing so.
Later in one path of the game you have to work with some scientists to destroy another Gargantua with a giant particle gun. The ray is designed that, when scripted right, it knocks the Gargantua through multiple walls before destroying it. There are a rare few cases where it fails. The Scientists have a different answer depending on if it works not.
Game-Breaking Bug: The mod crashes whenever the HD pack was installed. This doesn't seem to occur when played on Steam or Xash3D versions. Also, if the mod is played on Xash3D, some scripts involving Gargantuas will not be activated, rendering it unwinnable.
In Steam build of the engine some scripts can sometimes fail to start as well, seemingly for no reason. Considering how this mod loves to create artificial barriers controlled by scripts, it's certainly very easy to put the game in unwinnable state simply by walking along the path. This may or may not be caused by quick save abuse, though.
Gonk: All of the helmet (sans gas mask)-wearing HECU soldiers.
Gratuitous English: One sign in the subway station features an animesque girl breaking out of her chains. A text above her says "girls not slave". Earlier, the words "Accident ago" appear on the screen.
The Greys: They appear as enemies, having lots and lots of hitpoints and equipped with a plasma rifle. If you're close enough, they'll punch you instead.
Hellish Copter: Not counting the Apache pursuing McGinley in the subway, one Apache crashes into Room 101 after the HECU ambush party was slaughtered by him.
Multiple Endings: McGinley can either board one of the UFOs, taking him to Greys' mothership, rescuing the HECU troops there (who in turn aid him), destroying it (and therefore the Grey invasion force and rescuing Shephard), or he can be abducted by one of the active UFOs which takes him to Xen where he fights the Kingpin (allowing the Greys to invade the Earth). Either way, McGinley will always end up on top of the tram boarded by both the G-Man and Freeman.
Tanks for Nothing: A destroyed HECU Abrams can be seen in Xen towards the end of the game along with its dead crew. The Abrams aside, all of the Bradleys were destroyed by Xen lifeforms. Firing a rocket at them does nothing but annoy them.
Unwinnable by Mistake: Missing just one of the tubes in the mothership denies you access to the reactor core. Worse yet, once you've activated an elevator, you can't go back.
You All Look Familiar: The Black Mesa HEV-wearing scientists, due to its reuse of the vanilla scientist head models. Subverted with the HECU marines, who now have 6 different heads.