In Nomine Satanis / Magna Veritas
is a French Tabletop RPG
, or more accurately pair thereof: The first half, In Nomine Satanis
, is for evil campaigns, where the players play a group of demons on some nefarious plot to corrupt humans and/or kill angels; the second half, Magna Veritas
, is the opposite.
The game is extremely tongue-in-cheek, full of pop culture references and very fun to play.
The game, currently in its fourth edition, is no longer sold since 2006. The American In Nomine
is derived from this game, but very different.
This game provides examples of:
- Celestial Bureaucracy
- Celestial Paragons and Archangels
- Character Class System: Player abilities are greatly influenced by the Archangel or Demon Prince they serve.
- Cloud Cuckoolander: God himself in the third edition backstory. He's technically omniscient, but only actually knows stuff he cares about, and often doesn't bother thinking. Fourth edition implies that this was actually Obfuscating Stupidity to help the continuing implementation of his constantly running Xanatos-Gambit.
- Contemptible Cover: The third edition rulebook, demon side, features a pentacle with "In Nomine Satanis" written in big golden letters. Written in the pentacle's circle were three satanic commandments: Don't walk on the opossums - Eat kiwis - Let your teeth grow
- Council of Angels
- Dead Baby Comedy : more often than not.
- Demon Lords And Arch Devils
- Depraved Bisexual: Andréalphus, demon prince of Sex would be seen as such, if he didn't actually were into Anything That Moves.
- Double Sided Book: The third edition rulebook.
- the same goes for the fourth edition.
- Foreign Remake: In Nomine.
- Gambit Pileup
- Good Is Not Nice: The mellowest of the militant Archangels come off as this; the more hardcore ones fall straight into Light Is Not Good and Pure Is Not Good instead, often being intolerant, sexist or fascistic (or any combination) assholes.
- Have You Seen My God?: In the third edition, God is off on a thermal cure. The fourth edition is explained by him coming back and changing the rules of the Big Game.
- Here There Were Dragons: Dragons, fairy peoples and lots of other supernaturals were wiped out (or almost so), mostly by George, Archangel of Purity, shortly after Christianity began, and not exactly for altruistic reasons. Most of the less militant (and even a few militant but more tolerant) Archangels hate his guts as a result.
- Inn Between the Worlds: "Chez Régis".
- Jesus Was Way Cool: And still is one of the nicest guys in the setting. It's been noted though that he's no more or less "son of God" than any other Archangel.
- Norse Mythology : the asgardian gods appeared as a third faction in one scenario, before geting thir own supplement.
- Number of the Beast: The games uses d666. 111 is the best outcome possible for angels; 666 for demons.
- Painting The Fourthwall / Self-Deprecating Humor : the best possible performance for the angels of Diplomacy are "Sustaining a Conversation with Croc (the game's authors)" and "Making Croc change his mind".
- Psychic Powers: Possessed by humans with enough of Adam and Eve's genes (they weren't really the first humans, see, just two picked from the lot and put in a controlled environment by God for a pet project to see if Rousseau Was Right).
- Rule of Fun : in spades
- We Are Struggling Together: Both Archangels and Demon Princes are split into several bickering or even outright hostile factions. Just as Planned.