History Main / DisadvantageousDisintegration

22nd Apr '17 11:46:19 PM TheomanZero
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* Averted in ''VideoGame/{{Persona 4}}'' with [[KickChick Chie's]] "Galactic Punt Follow-Up Attack special, which [[ATwinkleInTheSky instantly kills]] any miniboss or lower-grade enemy in a single shot, but still gives the player full rewards for beating them.

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* Averted in ''VideoGame/{{Persona 4}}'' with [[KickChick Chie's]] "Galactic Punt Follow-Up Attack Attack" special, which [[ATwinkleInTheSky instantly kills]] any miniboss or lower-grade enemy in a single shot, but still gives the player full rewards for beating them.
19th Apr '17 10:45:27 AM DeadlyAssassin
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* MassEffect has two examples. In the MassEffect3 Multiplayer, killing an enemy with your limited-use rocket launcher could save the team's bacon, but you only received half as many points. Points in the multiplayer were purely a matter of prestige and achievements, so the disadvantage was minor. In MassEffectAndromeda, where enemy corpses drop loot in single player, combos like Pull (levitating an enemy) and Throwing them off the map can be an instant kill, but then it's hard to loot a corpse that doesn't exist. Likewise, powers that send enemies flying away can be great crowd control or kills, but you might miss out on drops.

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* MassEffect ''Franchise/MassEffect'' has two examples. In the MassEffect3 ''VideoGame/MassEffect3'' Multiplayer, killing an enemy with your limited-use rocket launcher could save the team's bacon, but you only received half as many points. Points in the multiplayer were purely a matter of prestige and achievements, so the disadvantage was minor. In MassEffectAndromeda, ''VideoGame/MassEffectAndromeda'', where enemy corpses drop loot in single player, combos like Pull (levitating an enemy) and Throwing them off the map can be an instant kill, but then it's hard to loot a corpse that doesn't exist. Likewise, powers that send enemies flying away can be great crowd control or kills, but you might miss out on drops.
13th Apr '17 10:17:03 AM GahmahRaan
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* Subverted with the Disruptor Rifle in ''VideoGame/JediKnightIIJediOutcast'' and ''VideoGame/JediKnightJediAcademy''. Its fully charged shots disintegrate most non-Force User enemies, but you won't be able to take their weapons if you do so. However, any Supply or Security Keys - the latter usually required for progress in missions - they were carrying will remain intact and drop where they once stood, avoiding cases of UnwinnableByMistake.
13th Apr '17 8:29:31 AM TheDocCC
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Added DiffLines:

* MassEffect has two examples. In the MassEffect3 Multiplayer, killing an enemy with your limited-use rocket launcher could save the team's bacon, but you only received half as many points. Points in the multiplayer were purely a matter of prestige and achievements, so the disadvantage was minor. In MassEffectAndromeda, where enemy corpses drop loot in single player, combos like Pull (levitating an enemy) and Throwing them off the map can be an instant kill, but then it's hard to loot a corpse that doesn't exist. Likewise, powers that send enemies flying away can be great crowd control or kills, but you might miss out on drops.
5th Apr '17 1:19:41 AM BURGINABC
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* VideoGame/TheLegendOfZeldaBreathOfTheWild has Ancient Arrows, which instantly vaporize any non-boss organic enemy (including [[BossInMookClothing Lynels]]. However this leaves absolutely nothing behind, preventing you from recovering their weapons or any potentially useful monster parts.

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* VideoGame/TheLegendOfZeldaBreathOfTheWild ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has Ancient Arrows, which instantly vaporize any non-boss organic enemy (including [[BossInMookClothing Lynels]]. However this leaves absolutely nothing behind, preventing you from recovering their weapons or any potentially useful monster parts.
5th Apr '17 1:11:12 AM BURGINABC
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Added DiffLines:

* VideoGame/TheLegendOfZeldaBreathOfTheWild has Ancient Arrows, which instantly vaporize any non-boss organic enemy (including [[BossInMookClothing Lynels]]. However this leaves absolutely nothing behind, preventing you from recovering their weapons or any potentially useful monster parts.
5th Apr '17 1:04:08 AM BURGINABC
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* "Scorched Earth" is doing this to your own resources so the enemy can't use them. Doing it to your enemy's resources is one facet of total war.
28th Mar '17 4:16:48 AM Doug86
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* In ''BreathOfFireII'', you can go hunting for meat with Katt, who gets a quick short-range attack, or Bow, who gets a slower long-range attack. Or [[SecretCharacter Bleu]], who [[NoKillLikeOverkill immediately reduces all the animals on the screen to near-worthless Charcoal]].

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* In ''BreathOfFireII'', ''VideoGame/BreathOfFireII'', you can go hunting for meat with Katt, who gets a quick short-range attack, or Bow, who gets a slower long-range attack. Or [[SecretCharacter Bleu]], who [[NoKillLikeOverkill immediately reduces all the animals on the screen to near-worthless Charcoal]].
24th Mar '17 7:54:59 PM nombretomado
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* One of the 'power-ups' in the online game ''Alphabounce'' (also downloadable on DSi Ware) causes your drill balls to freeze any blocks they come into contact with, the next hit completely shattering them. Aside from certain circumstances, however, this is an example of PowerupLetdown, in that any blocks destroyed in this way won't yield any power-ups, and [[MoneySpider minerals]] hit won't be added to your fund count.

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* One of the 'power-ups' in the online game ''Alphabounce'' (also downloadable on DSi Ware) UsefulNotes/DSiWare) causes your drill balls to freeze any blocks they come into contact with, the next hit completely shattering them. Aside from certain circumstances, however, this is an example of PowerupLetdown, in that any blocks destroyed in this way won't yield any power-ups, and [[MoneySpider minerals]] hit won't be added to your fund count.
16th Mar '17 10:39:00 AM nombretomado
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** Averted in ''TheNamelessMod''; the equipment of people that get blown up is merely blown to random corners of the room as opposed to being destroyed.

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** Averted in ''TheNamelessMod''; ''VideoGame/TheNamelessMod''; the equipment of people that get blown up is merely blown to random corners of the room as opposed to being destroyed.
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