History Main / DisadvantageousDisintegration

20th Dec '16 6:21:28 PM AnotherDuck
Is there an issue? Send a Message


* In pretty much any game where giving an enemy a good shove over a cliff or somesuch is an option, it's a good way to deal with someone who would have required a lot of risk and ammo to defeat otherwise, and [[TheJoysOfTorturingMooks it's definitely funnier]]. But it often leaves all the goodies at the bottom of the cliff with him. Unfortunately, if the game was poorly thought out, even the only key into the next area can end up someplace you can't reach, rendering the game {{Unwinnable}}.
10th Nov '16 5:14:16 PM thatother1dude
Is there an issue? Send a Message


* Among ''VideoGame/DwarfFortress'' players this is generally regarded as the only possible disadvantage to killing invaders ([[ElvesVersusDwarves or elves]]) with magma - any non-metallic objects they're carrying get destroyed.
** This is sometimes seen as an advantage later in the game, to destroy VendorTrash while leaving valuable metal weapons and armour (which can then be reclaimed at a smelter by melting them down). Draw-bridge brought down on enemies (AKA the Dwarven Atom Smasher), however, does this to ''all'' equipment, even the stuff you might actually want to keep. The same occurred when dropping them in a chasm back when they were BottomlessPits.

to:

* Among ''VideoGame/DwarfFortress'' players this players, destroying gear is generally regarded as the only possible disadvantage to killing invaders ([[ElvesVersusDwarves or elves]]) with magma - any non-metallic objects they're carrying get destroyed.
**
destroyed. This is sometimes seen as an advantage ''advantage'' later in the game, to destroy VendorTrash while leaving valuable metal weapons and armour (which can then be reclaimed at a smelter by melting them down). Draw-bridge brought down on enemies (AKA the Dwarven Atom Smasher), however, does this to ''all'' equipment, even the stuff you might actually want to keep. The same occurred when dropping them in a chasm back when they were BottomlessPits.
28th Oct '16 1:48:42 PM MrUnderhill
Is there an issue? Send a Message


** This is why the Knight's "Break [Item]" skills in ''VideoGame/FinalFantasyTactics'' are often considered [[UselessUsefulSpell Useless Useful Skills]]: any weapon or armor you'd want to break is probably worth stealing with a Thief instead, even at a [[LuckBasedMission much smaller success rate]]. And by the time your own gear is good enough that you don't need to steal from enemies anymore, you're probably also strong enough to defeat the enemy ''without'' destroying their equipment first. Meliadoul in particular get his pretty hard with this: her unique abilities have the break effect in addition to dealing damage, so if she's up against an enemy with gear you want to steal (or in earlier versions, enemies with no gear to break), you're stuck with her normal attack.

to:

** This is why the Knight's "Break [Item]" skills in ''VideoGame/FinalFantasyTactics'' are often considered [[UselessUsefulSpell Useless Useful Skills]]: any weapon or armor you'd want to break is probably worth stealing with a Thief instead, even at a [[LuckBasedMission much smaller success rate]]. And by the time your own gear is good enough that you don't need to steal from enemies anymore, you're probably also strong enough to defeat the enemy ''without'' destroying their equipment first. Meliadoul in particular get his hit pretty hard with this: her unique abilities have the break effect in addition to dealing damage, so if she's up against an enemy with gear you want to steal (or in earlier versions, enemies with no gear to break), you're stuck with her normal attack.
28th Oct '16 9:18:53 AM ShadowHog
Is there an issue? Send a Message


[[AC:Audio Games]]

to:

[[AC:Audio [[foldercontrol]]

[[folder:Audio
Games]]




[[AC:LiveActionTV]]

to:

\n[[AC:LiveActionTV]][[/folder]]

[[folder:Live-Action TV]]




[[AC:TabletopGames]]

to:

\n[[AC:TabletopGames]][[/folder]]

[[folder:Tabletop Games]]




[[AC:VideoGames]]

to:

\n[[AC:VideoGames]][[/folder]]

[[folder:Video Games]]



* The manner you defeat enemies in ''VideoGame/FinalFantasyVI'' doesn't matter, even if it's X-Zone, which sends the target to another dimension. The only exception is Doomgaze: Vanish+Doom/X-Zone will kill him fine, but using X-Zone breaks the script that awards the Bahamut magicite.
** There is another boss where the method matters. Wrexsoul, the boss of Cyan's sidequest, can be easily killed by casting X-Zone on both of his assistants. But if you do this, Wrexsoul himself isn't considered defeated, and thus you miss out on the rather powerful item he would otherwise leave behind.
* That said, in most Final Fantasy games, the use of the "banish" spell gives you no rewards, or at the very least, no experience.
* Subverted in ''VideoGame/FinalFantasyVIII''. The "Card" ability lets you transform the enemy to a Triple Triad playing card, gaining you no EXP. However, the game features DynamicDifficulty and scales the enemy levels to your party's, so staying at the base level is beneficial... especially since Carding an enemy still gives you ''AP'', which levels up your Guardian Forces, the true keys to your party's strength.
* This is why the Knight's "Break [Item]" skills in ''VideoGame/FinalFantasyTactics'' are often considered [[UselessUsefulSpell Useless Useful Skills]]: any weapon or armor you'd want to break is probably worth stealing with a Thief instead, even at a [[LuckBasedMission much smaller success rate]]. And by the time your own gear is good enough that you don't need to steal from enemies anymore, you're probably also strong enough to defeat the enemy ''without'' destroying their equipment first. Meliadoul in particular get his pretty hard with this: her unique abilities have the break effect in addition to dealing damage, so if she's up against an enemy with gear you want to steal (or in earlier versions, enemies with no gear to break), you're stuck with her normal attack.
* This is what makes the Winter Blast plasmid AwesomeButImpractical in the ''VideoGame/BioShock'' series. Along with other 'cold' based effects, [[HarmlessFreezing it freezes an enemy in place without hurting it]]... but a killing blow will [[LiterallyShatteredLives shatter]] them, leaving no body to loot. This can actually make the game UnwinnableByMistake: if you kill the first person whose corpse Cohen wants a picture of this way, you'll have nothing to take a picture of, preventing the game from advancing. For some reason the others have their body immune to such destruction.\\
\\
In ''VideoGame/BioShock2'', Winter Blast 2's ChargedAttack and Winter Blast 3 in general avoids this disadvantage to an extent. You do get a lockbox, but you can't loot the original body, which would leave a lockbox after being looted if killed in any other way.

to:

* ''Franchise/FinalFantasy'':
** In most entries, the use of the "banish" spell gives you no rewards, or at the very least, no experience.
**
The manner you defeat enemies in ''VideoGame/FinalFantasyVI'' typically doesn't matter, even if it's X-Zone, which sends the target to another dimension. The There are only exception two exceptions:
*** The first
is Doomgaze: Doomgaze. Vanish+Doom/X-Zone will kill him fine, but using X-Zone breaks the script that awards the Bahamut magicite.
** There *** The second is another boss where the method matters. Wrexsoul, the boss of Cyan's sidequest, sidequest. He can be easily killed by casting X-Zone on both of his assistants. But assistants, but if you do this, Wrexsoul himself isn't considered defeated, and thus you miss out on the rather powerful item he would otherwise leave behind.
* That said, in most Final Fantasy games, the use of the "banish" spell gives you no rewards, or at the very least, no experience.
*
** Subverted in ''VideoGame/FinalFantasyVIII''. The "Card" ability lets you transform the enemy to a Triple Triad playing card, gaining you no EXP. However, the game features DynamicDifficulty and scales the enemy levels to your party's, so staying at the base level is beneficial... especially since Carding an enemy still gives you ''AP'', which levels up your Guardian Forces, the true keys to your party's strength.
* ** This is why the Knight's "Break [Item]" skills in ''VideoGame/FinalFantasyTactics'' are often considered [[UselessUsefulSpell Useless Useful Skills]]: any weapon or armor you'd want to break is probably worth stealing with a Thief instead, even at a [[LuckBasedMission much smaller success rate]]. And by the time your own gear is good enough that you don't need to steal from enemies anymore, you're probably also strong enough to defeat the enemy ''without'' destroying their equipment first. Meliadoul in particular get his pretty hard with this: her unique abilities have the break effect in addition to dealing damage, so if she's up against an enemy with gear you want to steal (or in earlier versions, enemies with no gear to break), you're stuck with her normal attack.
* ''VideoGame/BioShock'':
**
This is what makes the Winter Blast plasmid AwesomeButImpractical in the ''VideoGame/BioShock'' series.first ''VideoGame/{{BioShock|1}}''. Along with other 'cold' based effects, [[HarmlessFreezing it freezes an enemy in place without hurting it]]... but a killing blow will [[LiterallyShatteredLives shatter]] them, leaving no body to loot. This can actually make the game UnwinnableByMistake: if you kill the first person whose corpse Cohen wants a picture of this way, you'll have nothing to take a picture of, preventing the game from advancing. For some reason the others have their body immune to such destruction.\\
\\
destruction.
**
In ''VideoGame/BioShock2'', Winter Blast 2's ChargedAttack and Winter Blast 3 in general avoids this disadvantage to an extent. You do get a lockbox, but you can't loot the original body, which would leave a lockbox after being looted if killed in any other way.



* You can easily throw enemies into bottomless pits in ''VideoGame/BioshockInfinite'' but you still won't have a body to loot.
* Magic weapons and spells with the 'disintegrate' power in ''VideoGame/TheElderScrollsIVOblivion'' could be used to break down an opponents' weapon and/or armour, greatly weakening them. However, if you wanted to use their items or sell them for a reasonable amount, you'd have to pay quite a lot of money (or have a high Armorer skill) to repair them. Also, whilst not destroying the item, it's possible that you perform a move that knocks an enemy's weapon out of their hand and into an area that is hard to get to (like a demora's mace falling from the top of a sigil tower to the ground far below it) or into lava or similar hazard.
** While disintegration is available via one perk in [[VideoGame/TheElderScrollsVSkyrim Skyrim]], since it shares the same "sift through the ashes" mechanic of VideoGame/{{Fallout 3}}, that's not your main concern. What you really need to be careful about is that the direct offensive dragon shouts you get in the game will probably cause anything in or near your target area flying away, which makes searching for smaller loot like potions, money, all manner of gems, and keys much harder if you've hurled it under furniture, into small unreachable crevices, or off the side of a cliff hundreds of feet over the next level surface below it. These shouts will also set off traps (although you can use that to hilarious effect against opponents), and of course carry the same subtlety as a magical airhorn that actually causes echoing sonic booms, which makes it much less useful when you are forced to or need to hit one person and you're trying not to get the attention of many heavily armed others several rooms over.

to:

* ** You can easily throw enemies into bottomless pits in ''VideoGame/BioshockInfinite'' but you still won't have a body to loot.
* ''Franchise/TheElderScrolls'':
**
Magic weapons and spells with the 'disintegrate' power in ''VideoGame/TheElderScrollsIVOblivion'' could be used to break down an opponents' weapon and/or armour, greatly weakening them. However, if you wanted to use their items or sell them for a reasonable amount, you'd have to pay quite a lot of money (or have a high Armorer skill) to repair them. Also, whilst not destroying the item, it's possible that you perform a move that knocks an enemy's weapon out of their hand and into an area that is hard to get to (like a demora's mace falling from the top of a sigil tower to the ground far below it) or into lava or similar hazard.
** While disintegration is available via one perk in [[VideoGame/TheElderScrollsVSkyrim Skyrim]], ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', since it shares the same "sift through the ashes" mechanic of VideoGame/{{Fallout 3}}, ''VideoGame/{{Fallout 3}}'', that's not your main concern. What you really need to be careful about is that the direct offensive dragon shouts you get in the game will probably cause anything in or near your target area flying away, which makes searching for smaller loot like potions, money, all manner of gems, and keys much harder if you've hurled it under furniture, into small unreachable crevices, or off the side of a cliff hundreds of feet over the next level surface below it. These shouts will also set off traps (although you can use that to hilarious effect against opponents), and of course carry the same subtlety as a magical airhorn that actually causes echoing sonic booms, which makes it much less useful when you are forced to or need to hit one person and you're trying not to get the attention of many heavily armed others several rooms over.




[[AC:WesternAnimation]]

to:

\n[[AC:WesternAnimation]]* Gibbing low-level enemies in ''VideoGame/{{Quake|I}}'' is quite entertaining; however, if you're strapped for ammo, doing so probably is inadvisable, as the ammo backpacks that Grunts, Enforcers and Ogres drop do not appear of they're gibbed.
[[/folder]]

[[folder:Western Animation]]




[[AC:RealLife]]

to:

\n[[AC:RealLife]][[/folder]]

[[folder:Real Life]]


Added DiffLines:

[[/folder]]
6th Oct '16 8:45:37 AM MrUnderhill
Is there an issue? Send a Message


* This is why the Knight's "Break [Item]" skills in ''VideoGame/FinalFantasyTactics'' are often considered [[UselessUsefulSpell Useless Useful Skills]]: any weapon or armor you'd want to break is probably worth stealing with a Thief instead, even at a [[LuckBasedMission much smaller success rate]]. And by the time your own gear is good enough that you don't need to steal from enemies anymore, you're probably also strong enough to defeat the enemy ''without'' destroying their equipment first. Meliadoul in particular get his pretty hard with this: her unique abilities have the break effect in addition to dealing damage, so if she's up against an enemy with gear you want to steal (or in earlier versions, enemies with no gear to break at all), you're stuck with her normal attack.

to:

* This is why the Knight's "Break [Item]" skills in ''VideoGame/FinalFantasyTactics'' are often considered [[UselessUsefulSpell Useless Useful Skills]]: any weapon or armor you'd want to break is probably worth stealing with a Thief instead, even at a [[LuckBasedMission much smaller success rate]]. And by the time your own gear is good enough that you don't need to steal from enemies anymore, you're probably also strong enough to defeat the enemy ''without'' destroying their equipment first. Meliadoul in particular get his pretty hard with this: her unique abilities have the break effect in addition to dealing damage, so if she's up against an enemy with gear you want to steal (or in earlier versions, enemies with no gear to break at all), break), you're stuck with her normal attack.
6th Oct '16 8:44:50 AM MrUnderhill
Is there an issue? Send a Message


* This is why the Knight's "Break [Item]" skills in ''VideoGame/FinalFantasyTactics'' are often considered UselessUsefulSpells: any weapon or armor you'd want to break is probably worth stealing with a Thief instead, even at a [[LuckBasedMission much smaller success rate]]. And by the time your own gear is good enough that you don't need to steal from enemies anymore, you're probably also strong enough to defeat the enemy ''without'' destroying their equipment first. Meliadoul in particular get his pretty hard with this: her unique abilities have the break effect in addition to dealing damage, so if she's up against an enemy with gear you want to steal (or in earlier versions, enemies with no gear to break at all), you're stuck with her normal attack.

to:

* This is why the Knight's "Break [Item]" skills in ''VideoGame/FinalFantasyTactics'' are often considered UselessUsefulSpells: [[UselessUsefulSpell Useless Useful Skills]]: any weapon or armor you'd want to break is probably worth stealing with a Thief instead, even at a [[LuckBasedMission much smaller success rate]]. And by the time your own gear is good enough that you don't need to steal from enemies anymore, you're probably also strong enough to defeat the enemy ''without'' destroying their equipment first. Meliadoul in particular get his pretty hard with this: her unique abilities have the break effect in addition to dealing damage, so if she's up against an enemy with gear you want to steal (or in earlier versions, enemies with no gear to break at all), you're stuck with her normal attack.
6th Oct '16 8:44:18 AM MrUnderhill
Is there an issue? Send a Message

Added DiffLines:

* This is why the Knight's "Break [Item]" skills in ''VideoGame/FinalFantasyTactics'' are often considered UselessUsefulSpells: any weapon or armor you'd want to break is probably worth stealing with a Thief instead, even at a [[LuckBasedMission much smaller success rate]]. And by the time your own gear is good enough that you don't need to steal from enemies anymore, you're probably also strong enough to defeat the enemy ''without'' destroying their equipment first. Meliadoul in particular get his pretty hard with this: her unique abilities have the break effect in addition to dealing damage, so if she's up against an enemy with gear you want to steal (or in earlier versions, enemies with no gear to break at all), you're stuck with her normal attack.
21st Jun '16 9:11:06 PM wolftickets1969
Is there an issue? Send a Message

Added DiffLines:

*** ''VideoGame/{{Fallout 4}}'' plays this trope straight if you detonate a [[ActionBomb Super Mutant Suicider]]'s mini-nuke by shooting their right arm; not only will it make the nuke unavailable to you, but it will cancel out any experience otherwise earned by directly killing it or other enemies taken out by the explosion.
8th Apr '16 11:58:44 AM PixelKnight
Is there an issue? Send a Message


* ''TabletopGame/{{Paranoia}}''. An attack that does "Vaporized" damage destroys the target's gear as well as the target.

to:

* ''TabletopGame/{{Paranoia}}''. An attack that does "Vaporized" damage destroys the target's gear as well as the target.target, as well as prompting a round of applause from the table for actually managing to [[EpicFail fail that hard]].
22nd Jan '16 8:50:46 PM jormis29
Is there an issue? Send a Message


* In ''{{Spelunky}}'', triggering a boulder trap is one the cheapest ways to kill [[ShopliftAndDie the shopkeeper]], but you won't get any gold from him as a punishment. [[BraggingRightsReward Not that you need it anymore, since]] [[VideoGameCrueltyPunishment every future shopkeeper'll be gunning for you anyway....]]
* ''TacticsOgre'' contains a fairly obscure instance (obscure because it requires not one but two "secrets", getting a secret character with buffed stats and spells): the Nova+ spell which comes equipped with Deneb (buffed version) instakills any enemy unit, similar to the way Exorcism instantly destroys the undead. The downside is that like Exorcism it causes the enemy to give no loot or stat bonus card.

to:

* In ''{{Spelunky}}'', ''VideoGame/{{Spelunky}}'', triggering a boulder trap is one the cheapest ways to kill [[ShopliftAndDie the shopkeeper]], but you won't get any gold from him as a punishment. [[BraggingRightsReward Not that you need it anymore, since]] [[VideoGameCrueltyPunishment every future shopkeeper'll be gunning for you anyway....]]
* ''TacticsOgre'' ''VideoGame/TacticsOgre'' contains a fairly obscure instance (obscure because it requires not one but two "secrets", getting a secret character with buffed stats and spells): the Nova+ spell which comes equipped with Deneb (buffed version) instakills any enemy unit, similar to the way Exorcism instantly destroys the undead. The downside is that like Exorcism it causes the enemy to give no loot or stat bonus card.
This list shows the last 10 events of 136. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.DisadvantageousDisintegration