History Main / DisadvantageousDisintegration

8th Apr '16 11:58:44 AM PixelKnight
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* ''TabletopGame/{{Paranoia}}''. An attack that does "Vaporized" damage destroys the target's gear as well as the target.

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* ''TabletopGame/{{Paranoia}}''. An attack that does "Vaporized" damage destroys the target's gear as well as the target.target, as well as prompting a round of applause from the table for actually managing to [[EpicFail fail that hard]].
22nd Jan '16 8:50:46 PM jormis29
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* In ''{{Spelunky}}'', triggering a boulder trap is one the cheapest ways to kill [[ShopliftAndDie the shopkeeper]], but you won't get any gold from him as a punishment. [[BraggingRightsReward Not that you need it anymore, since]] [[VideoGameCrueltyPunishment every future shopkeeper'll be gunning for you anyway....]]
* ''TacticsOgre'' contains a fairly obscure instance (obscure because it requires not one but two "secrets", getting a secret character with buffed stats and spells): the Nova+ spell which comes equipped with Deneb (buffed version) instakills any enemy unit, similar to the way Exorcism instantly destroys the undead. The downside is that like Exorcism it causes the enemy to give no loot or stat bonus card.

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* In ''{{Spelunky}}'', ''VideoGame/{{Spelunky}}'', triggering a boulder trap is one the cheapest ways to kill [[ShopliftAndDie the shopkeeper]], but you won't get any gold from him as a punishment. [[BraggingRightsReward Not that you need it anymore, since]] [[VideoGameCrueltyPunishment every future shopkeeper'll be gunning for you anyway....]]
* ''TacticsOgre'' ''VideoGame/TacticsOgre'' contains a fairly obscure instance (obscure because it requires not one but two "secrets", getting a secret character with buffed stats and spells): the Nova+ spell which comes equipped with Deneb (buffed version) instakills any enemy unit, similar to the way Exorcism instantly destroys the undead. The downside is that like Exorcism it causes the enemy to give no loot or stat bonus card.
2nd Dec '15 10:16:25 PM Nohbody
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* This is what makes the Winter Blast plasmid AwesomeButImpractical in the ''Franchise/{{Bioshock}}'' series. Along with other 'cold' based effects, [[HarmlessFreezing it freezes an enemy in place without hurting it]]... but a killing blow will [[LiterallyShatteredLives shatter]] them, leaving no body to loot. This can actually make the game UnwinnableByMistake: if you kill the first person whose corpse Cohen wants a picture of this way, you'll have nothing to take a picture of, preventing the game from advancing. For some reason the others have their body immune to such destruction.\\

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* This is what makes the Winter Blast plasmid AwesomeButImpractical in the ''Franchise/{{Bioshock}}'' ''VideoGame/BioShock'' series. Along with other 'cold' based effects, [[HarmlessFreezing it freezes an enemy in place without hurting it]]... but a killing blow will [[LiterallyShatteredLives shatter]] them, leaving no body to loot. This can actually make the game UnwinnableByMistake: if you kill the first person whose corpse Cohen wants a picture of this way, you'll have nothing to take a picture of, preventing the game from advancing. For some reason the others have their body immune to such destruction.\\
29th Nov '15 8:47:37 PM Josef5678
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* In pretty much any game where giving an enemy a good shove over a cliff or somesuch is an option, it's a good way to deal with someone who would have required a lot of risk and ammo to defeat otherwise, and [[TheJoysOfTorturingMooks it's definitely funnier]]. But it often leaves all the goodies at the bottom of the cliff with him. In a game where [[TheDevTeamThinksOfEverything the dev team didn't think of everything]], even the only key into the next area can end up someplace you can't reach, rendering the game {{Unwinnable}}.

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* In pretty much any game where giving an enemy a good shove over a cliff or somesuch is an option, it's a good way to deal with someone who would have required a lot of risk and ammo to defeat otherwise, and [[TheJoysOfTorturingMooks it's definitely funnier]]. But it often leaves all the goodies at the bottom of the cliff with him. In a Unfortunately, if the game where [[TheDevTeamThinksOfEverything the dev team didn't think of everything]], was poorly thought out, even the only key into the next area can end up someplace you can't reach, rendering the game {{Unwinnable}}.
25th Nov '15 8:44:49 PM billybobfred
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** We still have ''Mordenkainen's disjunction'', which destroys the magic on a character's equipment. ''Permanently.'' Players [[AwesomeButImpractical don't use it]] because it robs them of valuable loot after the battle finishes. ''TableTopGame/{{Pathfinder}}'' makes it suppress the powers instead.
*** Clarification: Most players don't use the spell because it takes forever to recalculate your stats (most characters use magic items to boost ability scores and such, and there are a lot of numbers in [=DnD=]). [[MinMax Optimizers]] won't use it because it ruins gear. [=DMs=] who use it are often berated as being jerkasses. It wouldn't be used at all if it weren't for Wizards of the Coast putting it on certain villains (of note, a CR 9 encounter is capable of using the spell a full eight levels before the spell is even available to the party).

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** We still have ''Mordenkainen's disjunction'', which destroys the magic on a character's equipment. ''Permanently.'' Players [[AwesomeButImpractical don't use it]] it]], mostly because they then have to recalculate all the relevant stats, but even they're willing to do all that work, it still robs them of valuable loot after the battle finishes. ''TableTopGame/{{Pathfinder}}'' makes it suppress finishes -- and if any of that loot happens to be an artifact of the powers instead.
*** Clarification: Most players
gods, they've just stumbled into some serious divine trouble, possibly up to losing all spellcasting ability, ''forever''. [=DMs=] don't use the spell because it takes forever to recalculate your stats (most characters use magic items to boost ability scores and such, and there are a lot of numbers in [=DnD=]). [[MinMax Optimizers]] won't use it because it ruins gear. [=DMs=] who use it are often berated as being jerkasses. gets them branded a KillerGameMaster. It probably wouldn't be used at all if it weren't for Wizards of the Coast insistently putting it on certain villains (of note, villains, including a CR 9 DifficultySpike encounter is capable of using that has the spell a full eight ''eight levels before early''. ''TableTopGame/{{Pathfinder}}'' fixes most of this by making it suppress the spell is even available to the party).powers instead.
21st Nov '15 1:39:09 AM Jeff-R
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[[AC:Audio Games]]
* ''AudioGames/ShadesOfDoom'' allows you to either use a bio-disruptor mine or a blast mine on an enemy. Using the bio-disruptor will leave the enemy's inventory intact.
15th Nov '15 8:46:46 AM demonfiren
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* In ''{{Arcanum}}'', the Disintegrate power destroys all loot the unfortunate target was carrying.

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* In ''{{Arcanum}}'', ''VideoGame/ArcanumOfSteamworksAndMagickObscura'', the Disintegrate power destroys all loot the unfortunate target was carrying.
7th Nov '15 5:21:53 PM nombretomado
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* In ''RedDeadRedemption'' you are given the Blunderbuss in the Zombie DLC which uses parts of zombies to use as ammo, however using the gun turns the zombies into fine pink mist and therefore unlootable for more ammo.
* In ''ResidentEvil5'', delivering the killing blow to Uroboros using [[KillItWithFire the furnace]] will destroy the treasure it otherwise drops. You can still use it to weaken the boss, which is required if you don't have the big guns from later in the game.

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* In ''RedDeadRedemption'' ''VideoGame/RedDeadRedemption'' you are given the Blunderbuss in the Zombie DLC which uses parts of zombies to use as ammo, however using the gun turns the zombies into fine pink mist and therefore unlootable for more ammo.
* In ''ResidentEvil5'', ''VideoGame/ResidentEvil5'', delivering the killing blow to Uroboros using [[KillItWithFire the furnace]] will destroy the treasure it otherwise drops. You can still use it to weaken the boss, which is required if you don't have the big guns from later in the game.
24th Sep '15 5:12:27 PM TSBasilisk
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* Similar to the above, in ''[[{{Starsiege}} Earthsiege 2]]'' any mechs destroyed during a mission would be salvaged. The salvage could provide additional weapons and materials used both to build new mechs and repair damaged ones. The Plasma Cannon was a powerful weapon capable of destroying most mechs with a single shot, but this drastically reduced the recovered salvage.
30th Aug '15 8:32:14 PM LiefKatano
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* Subverted in ''VideoGame/FinalFantasyVIII''. The "Card" ability lets you transform the enemy to a Triple Triad playing card, gaining you no EXP. However, the game features DynamicDifficulty and scales the enemy levels to your party's, so staying at Lv.0 is beneficial... especially since Carding an enemy still gives you ''AP'', which levels up your Guardian Forces, the true keys to your party's strength.

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* Subverted in ''VideoGame/FinalFantasyVIII''. The "Card" ability lets you transform the enemy to a Triple Triad playing card, gaining you no EXP. However, the game features DynamicDifficulty and scales the enemy levels to your party's, so staying at Lv.0 the base level is beneficial... especially since Carding an enemy still gives you ''AP'', which levels up your Guardian Forces, the true keys to your party's strength.
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