History Main / DisadvantageousDisintegration

5th Jan '18 2:18:45 AM Cryoclaste
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* In the ''Franchise/BaldursGate'' series and IcewindDale there are several spells which are a OneHitKill if a save is failed, but remove the possibility of recovering enemy equipment if used:

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* In the ''Franchise/BaldursGate'' series and IcewindDale ''VideoGame/IcewindDale'' there are several spells which are a OneHitKill if a save is failed, but remove the possibility of recovering enemy equipment if used:
21st Dec '17 11:35:21 AM Malady
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* ''VideoGame/{{Total Annihilation}}'''s Commander unit features the D-Gun which will OneHitKill any unit or structure, but will not leave any wreckage behind (which can be salvaged for Metal, one of the game's two resources).
* Similar to the above, in ''[[{{Starsiege}} Earthsiege 2]]'' any mechs destroyed during a mission would be salvaged. The salvage could provide additional weapons and materials used both to build new mechs and repair damaged ones. The Plasma Cannon was a powerful weapon capable of destroying most mechs with a single shot, but this drastically reduced the recovered salvage.

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* ''VideoGame/{{Total Annihilation}}'''s ''VideoGame/TotalAnnihilation'''s Commander unit features the D-Gun which will OneHitKill any unit or structure, but will not leave any wreckage behind (which can be salvaged for Metal, one of the game's two resources).
* Similar to the above, in ''[[{{Starsiege}} ''[[VideoGame/{{Starsiege}} Earthsiege 2]]'' any mechs destroyed during a mission would be salvaged. The salvage could provide additional weapons and materials used both to build new mechs and repair damaged ones. The Plasma Cannon was a powerful weapon capable of destroying most mechs with a single shot, but this drastically reduced the recovered salvage.
20th Dec '17 10:34:48 AM BeerBaron
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** Magic weapons and spells with the 'disintegrate' power in ''VideoGame/TheElderScrollsIVOblivion'' could be used to break down an opponents' weapon and/or armour, greatly weakening them. However, if you wanted to use their items or sell them for a reasonable amount, you'd have to pay quite a lot of money (or have a high Armorer skill) to repair them. Also, whilst not destroying the item, it's possible that you perform a move that knocks an enemy's weapon out of their hand and into an area that is hard to get to (like a demora's mace falling from the top of a sigil tower to the ground far below it) or into lava or similar hazard.
** While disintegration is available via one perk in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', since it shares the same "sift through the ashes" mechanic of ''VideoGame/{{Fallout 3}}'', that's not your main concern. What you really need to be careful about is that the direct offensive dragon shouts you get in the game will probably cause anything in or near your target area flying away, which makes searching for smaller loot like potions, money, all manner of gems, and keys much harder if you've hurled it under furniture, into small unreachable crevices, or off the side of a cliff hundreds of feet over the next level surface below it. These shouts will also set off traps (although you can use that to hilarious effect against opponents), and of course carry the same subtlety as a magical airhorn that actually causes echoing sonic booms, which makes it much less useful when you are forced to or need to hit one person and you're trying not to get the attention of many heavily armed others several rooms over.
** Disintegrated opponents, however, cannot be resurrected, meaning that it's useful against enemy necromancers but can be a disadvantage if you're a necromancer yourself.

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** Magic weapons ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and spells with ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' have the 'disintegrate' power in ''VideoGame/TheElderScrollsIVOblivion'' could be used to break down an opponents' weapon and/or armour, greatly weakening them. "Disintegrate" Armor and Weapon spell effects. When used, they [[BreakableWeapons reduce the health]] of the target's equipped Armor or Weapon, respectively. However, this is rather disadvantageous if you wanted want to loot those items to use their items or sell them for a reasonable amount, you'd have sell. (While the item cannot be totally destroyed this way, you will need to pay quite a lot of money (or to have it repaired or a high Armorer skill) skill to repair them. Also, whilst not destroying the item, it's it yourself.) In ''Oblivion'', it is also possible that you to perform a move that knocks an enemy's weapon out of their hand and into an area that is hard to get to (like to, like a demora's Dremora's mace falling from the top of a sigil tower Sigil Tower to the ground far below it) it, or into lava lava, or another similar hazard.
** While disintegration is available via one perk in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', since it Skyrim]]'':
*** Averted in that, while disintegration is available via a certain perk, ''Skyrim''
shares the same "sift through the ashes" mechanic of ''VideoGame/{{Fallout 3}}'', that's not the Creator/{{Bethesda}} ''VideoGame/{{Fallout}}'' games (see blow), so you can still loot a disintegrated enemy's items.
*** Played straight in that disintegrated enemies cannot be reanimated to fight on
your main concern. What side. If you really want to reanimate a particular enemy to fight on your side, you need to make sure not to disintegrate them. Further, most enemies who have been reanimated will collapse into a pile of ash when they are killed again. This is to prevent them from being reanimated over and over again. (Though there are certain enemies who, for quest-related purposes and/or due to bugs, will never disintegrate. These are naturally favored reanimations for {{Necromancer}}-style {{Player Character}}s.) Further, this can be used ''against'' enemy Necromancers and Vampires who reanimate dead themselves. Disintegrate all of the corpses around them, and they'll be a much easier fight.
*** Another related area of concern is that you
need to be careful about is that the direct when directing offensive dragon shouts you get in the game will probably cause anything in or near your target [[LanguageOfMagic Thu'um]] [[MakeMeWannaShout shouts]]. Anything within their area of effect can be sent flying away, which makes make searching for smaller loot like potions, money, gold coins, all manner of gems, and keys much harder if you've hurled shouted it under furniture, into small unreachable crevices, or off the side of a cliff hundreds of feet over the next level surface below it. below. These shouts will also set off traps (although you can use that to hilarious effect against opponents), and of course carry the same subtlety as a magical airhorn that actually causes echoing sonic booms, which makes it much less useful when you are forced to or need to hit one person and you're trying not to get the attention of many heavily armed others several rooms over.
** Disintegrated opponents, however, cannot be resurrected, meaning that it's useful against enemy necromancers but can be a disadvantage if you're a necromancer yourself.
over.
12th Oct '17 12:54:42 PM HeroicJay
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** However, If you have the first carpenter build your city, the kitchen he opens can turn these into [[ExtraLife items that can bring dead teammates back to life]] and [[GameBreaker stat-improving items]].
27th Aug '17 1:08:10 PM nombretomado
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* In the ''VideoGame/{{Atelier Iris}}'' trilogy of the ''Franchise/{{Atelier}}'' series, there are turn-to-sweet skills (toys in the second game and you need to use an item instead of a skill) that [[ExactlyWhatItSaysOnTheTin turns the enemies into sweets]], instantly killing it but at the expense of ExperiencePoint, money, and normally dropped items. However, this is also the only way to obtain sweets-type items, so it's a bit of a [[SubvertedTrope subversion]].

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* In the ''VideoGame/{{Atelier Iris}}'' trilogy of the ''Franchise/{{Atelier}}'' ''VideoGame/{{Atelier}}'' series, there are turn-to-sweet skills (toys in the second game and you need to use an item instead of a skill) that [[ExactlyWhatItSaysOnTheTin turns the enemies into sweets]], instantly killing it but at the expense of ExperiencePoint, money, and normally dropped items. However, this is also the only way to obtain sweets-type items, so it's a bit of a [[SubvertedTrope subversion]].
14th Aug '17 11:46:29 AM DracoKanji
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** The 'Imprisonment' spell removes a single enemy from the game indefinitely with no save (except that [[TheComputerIsACheatingBastard bosses are immune]]) until the 'Freedom' spell is cast on the area. Since 'Freedom' is a level 9 spell and most players will, at best, be reluctant to spend 9th level spell slots on it, it makes 'Imprisonment' a classic example of this trope.

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** The 'Imprisonment' spell removes a single enemy from the game indefinitely with no save (except that [[TheComputerIsACheatingBastard [[ContractualBossImmunity bosses are immune]]) until the 'Freedom' spell is cast on the area. Since 'Freedom' is a level 9 spell and most players will, at best, be reluctant to spend 9th level spell slots on it, it makes 'Imprisonment' a classic example of this trope.
6th Aug '17 4:43:14 PM Elitegamer010
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Added DiffLines:

->''"Commander! You may want to instruct your men to exercise restraint when using explosives... while certainly effective at killing aliens, they also destroy the artifacts we're hoping to recover from the bodies. Just something to consider."''
22nd Apr '17 11:46:19 PM TheomanZero
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* Averted in ''VideoGame/{{Persona 4}}'' with [[KickChick Chie's]] "Galactic Punt Follow-Up Attack special, which [[ATwinkleInTheSky instantly kills]] any miniboss or lower-grade enemy in a single shot, but still gives the player full rewards for beating them.

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* Averted in ''VideoGame/{{Persona 4}}'' with [[KickChick Chie's]] "Galactic Punt Follow-Up Attack Attack" special, which [[ATwinkleInTheSky instantly kills]] any miniboss or lower-grade enemy in a single shot, but still gives the player full rewards for beating them.
19th Apr '17 10:45:27 AM DeadlyAssassin
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* MassEffect has two examples. In the MassEffect3 Multiplayer, killing an enemy with your limited-use rocket launcher could save the team's bacon, but you only received half as many points. Points in the multiplayer were purely a matter of prestige and achievements, so the disadvantage was minor. In MassEffectAndromeda, where enemy corpses drop loot in single player, combos like Pull (levitating an enemy) and Throwing them off the map can be an instant kill, but then it's hard to loot a corpse that doesn't exist. Likewise, powers that send enemies flying away can be great crowd control or kills, but you might miss out on drops.

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* MassEffect ''Franchise/MassEffect'' has two examples. In the MassEffect3 ''VideoGame/MassEffect3'' Multiplayer, killing an enemy with your limited-use rocket launcher could save the team's bacon, but you only received half as many points. Points in the multiplayer were purely a matter of prestige and achievements, so the disadvantage was minor. In MassEffectAndromeda, ''VideoGame/MassEffectAndromeda'', where enemy corpses drop loot in single player, combos like Pull (levitating an enemy) and Throwing them off the map can be an instant kill, but then it's hard to loot a corpse that doesn't exist. Likewise, powers that send enemies flying away can be great crowd control or kills, but you might miss out on drops.
13th Apr '17 10:17:03 AM GahmahRaan
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* Subverted with the Disruptor Rifle in ''VideoGame/JediKnightIIJediOutcast'' and ''VideoGame/JediKnightJediAcademy''. Its fully charged shots disintegrate most non-Force User enemies, but you won't be able to take their weapons if you do so. However, any Supply or Security Keys - the latter usually required for progress in missions - they were carrying will remain intact and drop where they once stood, avoiding cases of UnwinnableByMistake.
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