History Main / DisadvantageousDisintegration

12th Oct '17 12:54:42 PM HeroicJay
Is there an issue? Send a Message


** However, If you have the first carpenter build your city, the kitchen he opens can turn these into [[ExtraLife items that can bring dead teammates back to life]] and [[GameBreaker stat-improving items]].
27th Aug '17 1:08:10 PM nombretomado
Is there an issue? Send a Message


* In the ''VideoGame/{{Atelier Iris}}'' trilogy of the ''Franchise/{{Atelier}}'' series, there are turn-to-sweet skills (toys in the second game and you need to use an item instead of a skill) that [[ExactlyWhatItSaysOnTheTin turns the enemies into sweets]], instantly killing it but at the expense of ExperiencePoint, money, and normally dropped items. However, this is also the only way to obtain sweets-type items, so it's a bit of a [[SubvertedTrope subversion]].

to:

* In the ''VideoGame/{{Atelier Iris}}'' trilogy of the ''Franchise/{{Atelier}}'' ''VideoGame/{{Atelier}}'' series, there are turn-to-sweet skills (toys in the second game and you need to use an item instead of a skill) that [[ExactlyWhatItSaysOnTheTin turns the enemies into sweets]], instantly killing it but at the expense of ExperiencePoint, money, and normally dropped items. However, this is also the only way to obtain sweets-type items, so it's a bit of a [[SubvertedTrope subversion]].
14th Aug '17 11:46:29 AM DracoKanji
Is there an issue? Send a Message


** The 'Imprisonment' spell removes a single enemy from the game indefinitely with no save (except that [[TheComputerIsACheatingBastard bosses are immune]]) until the 'Freedom' spell is cast on the area. Since 'Freedom' is a level 9 spell and most players will, at best, be reluctant to spend 9th level spell slots on it, it makes 'Imprisonment' a classic example of this trope.

to:

** The 'Imprisonment' spell removes a single enemy from the game indefinitely with no save (except that [[TheComputerIsACheatingBastard [[ContractualBossImmunity bosses are immune]]) until the 'Freedom' spell is cast on the area. Since 'Freedom' is a level 9 spell and most players will, at best, be reluctant to spend 9th level spell slots on it, it makes 'Imprisonment' a classic example of this trope.
6th Aug '17 4:43:14 PM Elitegamer010
Is there an issue? Send a Message

Added DiffLines:

->''"Commander! You may want to instruct your men to exercise restraint when using explosives... while certainly effective at killing aliens, they also destroy the artifacts we're hoping to recover from the bodies. Just something to consider."''
22nd Apr '17 11:46:19 PM TheomanZero
Is there an issue? Send a Message


* Averted in ''VideoGame/{{Persona 4}}'' with [[KickChick Chie's]] "Galactic Punt Follow-Up Attack special, which [[ATwinkleInTheSky instantly kills]] any miniboss or lower-grade enemy in a single shot, but still gives the player full rewards for beating them.

to:

* Averted in ''VideoGame/{{Persona 4}}'' with [[KickChick Chie's]] "Galactic Punt Follow-Up Attack Attack" special, which [[ATwinkleInTheSky instantly kills]] any miniboss or lower-grade enemy in a single shot, but still gives the player full rewards for beating them.
19th Apr '17 10:45:27 AM DeadlyAssassin
Is there an issue? Send a Message


* MassEffect has two examples. In the MassEffect3 Multiplayer, killing an enemy with your limited-use rocket launcher could save the team's bacon, but you only received half as many points. Points in the multiplayer were purely a matter of prestige and achievements, so the disadvantage was minor. In MassEffectAndromeda, where enemy corpses drop loot in single player, combos like Pull (levitating an enemy) and Throwing them off the map can be an instant kill, but then it's hard to loot a corpse that doesn't exist. Likewise, powers that send enemies flying away can be great crowd control or kills, but you might miss out on drops.

to:

* MassEffect ''Franchise/MassEffect'' has two examples. In the MassEffect3 ''VideoGame/MassEffect3'' Multiplayer, killing an enemy with your limited-use rocket launcher could save the team's bacon, but you only received half as many points. Points in the multiplayer were purely a matter of prestige and achievements, so the disadvantage was minor. In MassEffectAndromeda, ''VideoGame/MassEffectAndromeda'', where enemy corpses drop loot in single player, combos like Pull (levitating an enemy) and Throwing them off the map can be an instant kill, but then it's hard to loot a corpse that doesn't exist. Likewise, powers that send enemies flying away can be great crowd control or kills, but you might miss out on drops.
13th Apr '17 10:17:03 AM GahmahRaan
Is there an issue? Send a Message

Added DiffLines:

* Subverted with the Disruptor Rifle in ''VideoGame/JediKnightIIJediOutcast'' and ''VideoGame/JediKnightJediAcademy''. Its fully charged shots disintegrate most non-Force User enemies, but you won't be able to take their weapons if you do so. However, any Supply or Security Keys - the latter usually required for progress in missions - they were carrying will remain intact and drop where they once stood, avoiding cases of UnwinnableByMistake.
13th Apr '17 8:29:31 AM TheDocCC
Is there an issue? Send a Message

Added DiffLines:

* MassEffect has two examples. In the MassEffect3 Multiplayer, killing an enemy with your limited-use rocket launcher could save the team's bacon, but you only received half as many points. Points in the multiplayer were purely a matter of prestige and achievements, so the disadvantage was minor. In MassEffectAndromeda, where enemy corpses drop loot in single player, combos like Pull (levitating an enemy) and Throwing them off the map can be an instant kill, but then it's hard to loot a corpse that doesn't exist. Likewise, powers that send enemies flying away can be great crowd control or kills, but you might miss out on drops.
5th Apr '17 1:19:41 AM BURGINABC
Is there an issue? Send a Message


* VideoGame/TheLegendOfZeldaBreathOfTheWild has Ancient Arrows, which instantly vaporize any non-boss organic enemy (including [[BossInMookClothing Lynels]]. However this leaves absolutely nothing behind, preventing you from recovering their weapons or any potentially useful monster parts.

to:

* VideoGame/TheLegendOfZeldaBreathOfTheWild ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has Ancient Arrows, which instantly vaporize any non-boss organic enemy (including [[BossInMookClothing Lynels]]. However this leaves absolutely nothing behind, preventing you from recovering their weapons or any potentially useful monster parts.
5th Apr '17 1:11:12 AM BURGINABC
Is there an issue? Send a Message

Added DiffLines:

* VideoGame/TheLegendOfZeldaBreathOfTheWild has Ancient Arrows, which instantly vaporize any non-boss organic enemy (including [[BossInMookClothing Lynels]]. However this leaves absolutely nothing behind, preventing you from recovering their weapons or any potentially useful monster parts.
This list shows the last 10 events of 151. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.DisadvantageousDisintegration