Beware of spoilers, especially those of the season 1 finale!
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The Heroes
Fake Ultimate Heroes: They're all credited with stopping Nox in the first season finale, when in fact Nox had actually won, and had brought about his own downfall.
YugoThe hero of the series. Yugo is an Eliatrope, from a people capable of creating portals they can use to transport themselves or other objects across short distances, and who seem to be intimately connected to the world's history. Adventurous and kind-hearted almost to a fault, Yugo's quest to find out what happened to his people starts off the plot.
Friend to All Living Things: An odd subversion. He believes that "You should care for all creatures with love"; however, many of the creatures he encounters on his journey try to kill him more often than not.
Kid Hero: A shockingly mature and responsible, yet still fun, example.
Let's Get Dangerous: He's usually around as fire support for the rest of his team where combat is concerned, but the art briefly shifts to portray him in a sketchy, heavy-lined style whenever he really freaks out. When it happens against Qilby, he erupts with Wakfu energy.
Sympathy for the Devil: He frequently finds himself sympathizing and sometimes forgiving villains when they show themselves to possess redeeming qualities. Tragically, he's sometimes the only one who does.
The Unreveal: What's under his hat? Your bet is as good as anyone...
The Reveal: Episode 26 of season 2 revealed there are Wakfu wings under all the Eliatropes' hats.
Upbringing Makes the Hero: His sincere goodness, impressive fighting abilities, and his skills in the kitchen can all be attributed to the fact that he had a wonderful father.
Ruel StroudAn Enutrof and old friend of Yugo's adoptive father, Ruel was told to set off with Yugo and keep him safe. Like most Enutrofs, getting Ruel to do anything that's not in his own interest is an uphill battle, and his selfishness and greed often get him distracted. However, he's a seasoned fighter, and his knowledge of the world and its history is considerable.
Fainting: Can happens to him if he's cornered into giving money.
Faking the Dead: Has suffered a number of inexplicably major but ultimately harmless "heart attacks" during convenient moments, like when it's time to pay for a meal. The only one who still falls for it is Yugo.
Kick the Dog: Frequently. In fact, his first appearance in the series has him nearly send a man to jail for stealing an apple.
Licked by the Dog: By Yugo, Alibert, the Réal Boitard and Nausea, all of whom he takes advantage of in various ways, but ultimately think of him as a good person.
Sir Tristepin (Pinpin) / Sadlygrove Percidal (officially Dally, Grovy in the fansubs)A Iop and Shushu Guardian, Sadlygrove first encountered Yugo while being possessed by the Shushu he was supposed to guard; after Yugo smacked him out of it, Sadlygrove swore a debt to him. He's a talented swordsman and a loyal ally, but he's also impulsive and sometimes arrogant, which often gets him into trouble.
Adorkable: "You're beautiful in your new outfit, Evangelyne. You look more and more like a girl."
Blood Knight: Don't be misled, if there isn't a fight to be had, he isn't interested in helping out in the slightest. Which may not be such a bad thing if you think about it.
Book Dumb: He can barely read, often mispronounces words, and can't count very high.
Broken Pedestal: When some of his fans actually meet him, they aren't very impressed.
Character Development: He's grown from a poor fighter who was...really stupid to a great fighter who can see what happens to others.
Dangerously Genre Savvy: He's hopeless in any sort of intellectual field and usually gets blown away in the first five seconds of a fight due to rushing in prematurely, but put Sadlygrove in a dungeon and he's downright unstoppable, figuring out and surmounting every challenge near-instantly.
Determinator: When the stakes are high enough, hardly anything can keep him down. Crush him under tons of weight? He'll shake it off. Smack him across half a desert? Back on his feet in seconds. Dislocate his arms? He'll kick you to death.
Fatal Flaw: Sadlygrove is an inveterate show-off when he's not getting smacked around thanks to his Leeroy Jenkins tendencies. Though he's an enormously skilled fighter, his lack of concentration does him in more than not.
Good Old Fisticuffs: Likes to put aside Rubilax in favor of this for sparring or serious duels. Surprisingly, he's a fantastic hand-to-hand fighter, so it usually goes well for him.
Honor Before Reason: His "warrior's pride" means that he's hesitant to use ranged weapons or stealth, and he hates fleeing from a fight even if the odds are insurmountable.
Idiot Hero: Deconstructed. Sadlygrove's mental pratfalls often fail to be inspiring or even endearing, and he becomes increasingly sensitive about cracks to his intelligence as the series goes on.
Jerk with a Heart of Gold: Brash, bullheaded, unrepentantly stupid, and somewhat conceited, but altogether a nice guy.
Leeroy Jenkins: Might be one of the most brazen examples of these in history, as suicidal odds are considered a positive for him. Peaks when he joyfully attacks Rushu head-on, after recognizing he's unbeatable.
Evangelyne (Eva)Amalia's long-suffering Crâ bodyguard and best friend, Evangelyne initially follows Yugo out of concern for Amalia, but soon becomes attached to the others as well. By far the most level-headed of the group, Eva helps keep her somewhat flighty compatriots grounded, and her archery is a force to be reckoned with.
Break the Cutie: Episode 19 of season 1 was bad enough, but that's nothing compared to the finale.
Conflict Ball: Her being a huge stick-in-the-mud throughout the whole Bontarian Gobbowl arc, and even telling Amalia that her childhood victories in the sport were fixed.
Distressed Damsel: Amusingly enough, she gets captured just as much as Amalia does, if not more. May actually be a more justified example, since she's the bodyguard of the typical candidate for a damsel in distress.
Love Martyr: Claims that Rubilax is a "good guy pretending to be a bad guy" despite witnessing first-hand all the death and destruction he caused in his idiotic pursuit of power.
Season 1 episode 4. Oddly played with though, as she's trying to make herself look ugly by Letting Her Hair Down and putting on a "horrible" dress and high heels and thinks she looks ridiculous, even though it makes her gorgeous.
Amalia Sheran Sharm (Ami)Amalia is the princess of the Sadidas, but isn't terribly fond of her royal duties and would much rather go out adventuring, often dragging a bemused Evangelyne in tow. Tagging along with Yugo mostly on a whim, she sometimes comes off as sheltered and immature, but won't hesitate to take responsibility when necessary.
Overshadowed by the Sexy: Despite not lacking in the beauty department, she's frequently overlooked by male admirers in favor of Evangelyne, her bodyguard.
Spoiled Sweet: In particular, she usually winds up dipping into her royal allowance to pay for the group's expenses when Ruel invariably can't be bothered.
Younger than She Looks: She's actually 13. Sadidas in general are taller than most of the other races.
Adamaï
AdamaïOne of the world's last surviving Dragons and Yugo's brother, Adamaï formally joins the group halfway through the first season. As a Dragon, his powers are underdeveloped, but he's still a fairly skilled shapeshifter and manipulator of wakfu. Probably the most grounded member of the team besides Eva, and gets especially serious whenever the history of Dragons or Eliatropes is involved.
Fighting From The Inside: Adamaï, possessed by Anathar in the season 2 finale arc, begins to resist when Yugo is put in danger by Qilby in episode 25, and finally throw off the control altogether.
The Sixth Ranger: Until season 2, when the rest of the five-man band go questing while he stays in the Sadida Kingdom to help keep an eye on the newly-hatched Grougaloragran and the Eliacube.
Kamasu-Tar JuniorA young dhreller who becomes Ruel's familiar over the course of season 1. Despite the Enutrof's initial reluctance to adopt one again, after the loss of the first Kamasu-Tar, Ruel did eventually warm up to the tenacious little critter.
CléophéeEvangelyne's rebellious younger sister, who defected from the Crâ ranks and took up wrestling. She joins the team after Eva is sent to find her. Contrary to other Crâs seen on the show, she prefers hand-to-hand combat, though she also uses a crossbow. Described as a troublemaker by both Eva and Amalia.
GrougaloragranAnother of the world's last surviving Dragons, Grougaloragran arranged an adoptive home for baby Yugo. He's probably one of the most powerful individuals on the planet, which unfortunately gets the attention of Nox.
AlibertYugo's adoptive father. An Enutrof and old adventuring companion of Ruel, although less greedy than his friend. Formerly a Bounty Hunter, but he found out he was too soft-hearted for the job when he refused to send a man to jail for stealing an apple — which made Grougaloran choose him for taking care of baby Yugo. So he settled in Emelka, founding an inn and becoming mayor of the town.
Did You Just Punch Out Cthulhu?: In an incredible moment of willpower and fighting prowess, he managed to overpower Big Bad Nox and send the time mage running, though not without cost.
RubilaxSadlygrove's Shushu ward, Rubilax is the Shushu of Carnage, trapped inside a sword. When he actually contributes to a conversation, it's usually to tempt Sadlygrove into unleashing him so he can run amok; when sealed, he's just sort of a jerk.
Ain't Too Proud to Beg: After Goultard mortally wounded him, he begged the Iop to take him as his servant instead.
Dude, Where's My Respect?: Literally every other Shushu looks down on him, regardless of his accomplishments. He eventually gets so fed up with it that he does an official Heel Face Turn.
Enemy Mine: With Sadlygrove by letting him control the Super Mode in season 1 episode 25, and side-by-side in season 2 episode 9, "Rushu's World".
Evil Counterpart: He's basically all of Sadlygrove's bad traits concentrated and stuffed into a sword, right down to the self-conceit used to conceal hidden insecurities and lack of focus that ultimately leads to his many downfalls.
Kriss KrassA Sacrier Gobbowl champion and the main antagonist during the "Gobbowl Hell" arc. Kriss Krass isn't necessarily a bad guy, but he's a hopeless show-off, doing whatever he can to drag out a match and wring the last drops of admiration from his audience.
Blood Knight: Comes with being a Sacrier. Played with in that he applies it to his Gobbowl matches instead of actual fights, doing whatever he can to complicate and draw out the game.
Disproportionate Retribution: Sadlygrove tells Armand he has pig breath. Armand's response is to try and kill him with a giant man-eating plant.
Foil: To Sadlygrove. Both are after Evangelyne, both are full of themselves and enjoy showing off and both are skilled warriors. But while Sadlygrove tries to fight with honor, Armand is more than willing to humiliate his opponents, or even go for the killing stroke, Sadlygrove prefers swords and melee attacks while Armand uses ranged combat with his plants, and finally while Grovy is fairly socially awkward, Armand is fully composed.
Jerk with a Heart of Gold: The King revealed that Armand was the most torn up about Amalia leaving and was overjoyed when they got a snowglobe from Bonta showing she was safe.
Freudian Trio: His three personalities, Dark Vlad (id), Vald (ego), and Goultard himself (superego).
Heel Face Turn: After years of living the life of a barbarian vagabond, he lent his strength to the Shushu Knight cause, though this is only a fairly recent turn of events.
Invincible Hero: As the son of Iop, he's nigh indestructible, has absurd amounts of natural strength, and is even capable of coming back from the dead. That said, the interest in his adventures stem more from how his life is going to screw him over rather than whether or not it will end.
Rushu: You think you can upset me your insults? Goultard: By Iop, no! I know you're way too stupid to understand even half of it.
Knight in Sour Armor: His primary personality, though he seems to have lightened up a bit by the time Wakfu starts.
Like a Badass out of Hell: Was booted out of the Hours Demon Arena for beating up too many of the fighters and rendering the fights boring for the entities ruling that dimension.
Really 700 Years Old: Possesses Immortality by means of a curse/Demonic Possession from the time of Dofus, 1000 years before the setting of Wakfu. He seems to have gotten rid of the demon during that time, but retained the immortality.
Super Strength: Even greater than most other Iops. And he already had it as a kid.
Superpowered Evil Side: Subverted with Dark Vlad, as he's not Goultard at his strongest, and while dangerous, he's also an "illiterate weirdo" who's too stupid to navigate his way out of a forest despite having dozens of maps of the area, which he is also incapable of reading.
Warrior Poet: Views Iop bullheadedness as an all-encompassing life philosophy in itself, and talks about it with an eloquence that's unusual for his kind.
Remington Smisse (Remi)A Roublard fixated on collecting Shushus, Remington is the second season's first primary antagonist, along with his brother, Grany. Remington is a charmer and a vicious fighter besides, but his recklessness, total lack of interest in anything but theft or Grany's safety, and constant double-crosses make him as dangerous an ally as an enemy.
Aerith and Bob: His parents named him Remington and his brother Grany.
Chronic Backstabbing Disorder: Tries to double-cross Eva twice within the same five minutes, the second time for practically no reason other than stone-headed bravado.
Death Seeker: Grany seems to think he's one, and Remington can't find it in himself to fully disagree.
Determinator: Given his overarching mission and his never-say-die attitude, this is a given. He also gives this piece of advice to Yugo when the latter claims he can't use his portals to get them out of Rushu's realm:
Remington: Such defeatism. There's always a solution, kiddo.
Enemy Mine: With Maskemane in Maxi-Mini and Evangelyne in "Rubilaxia".
Evil Counterpart: The basic premise of his character is to parallel that of the protagonists'.
Along with a noseless face and boneheaded tendencies, Remington shares the same desire for thrills and flashy gestures as Grovy, which gets both into trouble just as often as the sun sets, but their differences are aplenty — their Shushu weaponry contrasts (Grovy prefers swords; Remington's better with guns), their colorscheme is reversed (white for Grovy; black for Remington), their amount of clothing is inverted (Grovy is a Walking Shirtless Scene; Remington only reveals his lower chin), their combat styles reflect their mindsets (Grovy is impulsive and reckless; Remington is agile and precise), their heritages outline their goals (Grovy came from a humble village; Remington hails from a long line of thieves), and their skin tones are polar opposites (Grovy is a Dark Skinned Redhead; Remington is closest to an Eerie Pale-Skinned Brunette).
For everything contrasting Grovy, Remington successfully parallels with Evangelyne. Both are pointy-eared, long-ranged fighters (she's an archer; he's a gunner), remain in good posture when there isn't much action, calmly yet irritably put up with their comrades' antics, and contain a softer inner demeanor (she's a Tsundere; he's a Loveable Rogue that cares for his family). They differ largely in that Remington steals authentic weapons and backstabs nearly everyone For the Evulz, whereas Evangelyne was assigned to protect a princess and only ever snarks her way through her friends' antics.
In a rare three-fold counterpart, Remington is basically a younger and more charming Ruel. Both are criminals (Ruel's a Bounty Hunter; Remington's a thief), who place a high value on materials (money for Ruel; weapons for Remington) and screw over their compatriots on a whim (Ruel swindles his teammates for money; Remington backstabs Evangelyne after their Enemy Mine), but genuinely care for the well-being of their comrades, and look after a Morality Pet that keeps them from committing truly bad deeds (Grany for Remington; Yugo for Ruel).
Family Values Villain: Along with the Roublards in general, as family is the only thing they value over wealth.
For the Evulz: He sure likes to be a backstabbing dick for the sake of being a backstabbing dick, even though his every act of pointless villainy ends poorly for him.
Heroic Sacrifice: He opts to stay behind in Rushu's World to try and save his brother Grany.
Hidden Depths: A conniving thief and sneak, who is nonetheless quite talented at sewing and carpentry. That's not even going into how far he'll go for his family.
Precision-Guided Boomerang: His Shushu dagger/scimitar, though he's missed most of the times he's thrown it.
Red Oni, Blue Oni: A notable subversion of the Blue Oni to Grany's Red, as while more calm and collected, Remington is prone to reckless, grandiose action.
Samus Is a Girl: Remington's deep-voiced Shushu sword is actually female.
Unskilled, but Strong: Wields several Shushu weapons in tandem; not very skilled with any (well, at least with his giant greatsword [originally his brother's weapon] or a giant hammer, but he's at the level of accuracy of Evangelyne with his guns), but utilizes each when the situation best requires it.
Victory Is Boring: He accepted a job to rob one of Bonta's wealthiest merchants of an enchanted mask, a job that would have required the use of several enchanted weapons to pull off. Grany advises against it, Remington decides to go for it anyway. He loves challenges.
Walking Armory: Possesses and uses several Shushu weapons at once.
Wounded Gazelle Gambit: Played with, he used this tactic by pretending to stab himself in the stomach as a child to steal his father's purse. When it looks like he's about to use the same trick in adulthood after apparently getting his torso ripped open, it's ultimately revealed that he really was critically injured and was muscling his way through the "Gambit" part of the trope.
Wrong Genre Savvy: A Badass girl wants a dagger placed in the middle of a throne room? Certainly the most powerful item of all!
Grany Smisse
Grany SmisseRemington's younger brother. Formerly The Big Guy of the duo, he's now stuck in a bow-meow body. However, he's still not totally harmless, and just as ruthless as Remington.
Baleful Polymorph: He's apparently cursed by being permanently a bow-meow (think of a housecat).
Bash Brothers: Formerly with his brother Remington, until he underwent a... change.
The Justice KnightHe is a KNIGHT of JUSTICE. Clad in blinding golden armor and hammier than a pig farm, he and his father were in charge of keeping Anathar sealed.
Fake Ultimate Hero: Played with. He certainly likes to view himself as a hero, but he's courteous enough to give credit where it is due (i.e. complimenting Yugo's gang for helping out against Anathar).
It's Personal: Though he'd chase any Shushu for Justice!, it's personal with Anathar since he's possessing his father's body. Also why he considers Sadlygrove responsible for letting Rubilax rampage.
The Jailer: He and his family seem to make a living out of this profession.
The Masked Gobbowler/ MaudeA champion gobbowler, the captain of the Brâkmarian team Brak'n'Black, whose name and face are kept hidden for the simple reason that she's a woman, whom are not allowed to play Gobbowl in Brâkmar. Her real name is Maude, and she's an old acquaintance, trainer and love interest of Kriss Krass.
Asskicking Equals Authority: Played with. Maude's a very powerful Gobbowler, and she was the leader of both teams that she played alongside. In Brâkmar, said position of champion even gives the Masked Gobbowler some power over justice decisions, like when given the choice to accept or refuse Kriss' challenge.
Zettai Ryouiki: Doesn't wear a skirt, but it still counts.
Prince Adale
Prince AdaleThe prissy, effeminate, tea-sipping prince of the lost kingdom of New Sufokia. He shows up at the Crimson Claws Archipelago with an army of militarized submarines, aiming to subdue Phaeris the Powerful and strip the islands of the ore that fuels his machines. He and his forces inadvertently become key players in the series' final battle.
Aristocrats Are Evil: Averted, assuming he was being honest when he claimed Sufokia was a "peaceful nation."
Foreshadowing: The series is technically over at this point, but the ending credits show him constructing some kind of fortress over the archipelago. New Sufokia is on the rise.
Hidden Depths: Initially comes off as just another pompous, corrupt monarch, but shows glimpses of a steely will against his opponents.
Nay Theist: He doesn't consider that real gods exist — only some beings with abnormal powers.
Not So Stoic: He loses his mind when his personal vessel is damaged, pitching a red-faced tantrum all over the helm.
Reasonable Authority Figure: He doesn't particularly care if Yugo and co. get caught up in his salvo of energy weapons, but he refrains from going after them personally and quickly backs down in the face of Amalia's counsel.
Royals Who Actually Do Something: Spearheaded the Crimson Claws voyage specifically because he didn't want to be seen as an idle monarch.
Spanner in the Works: The presence of his navy completely scuttles Qilby's plan to sic an army of Shushus on Yugo and Phaeris, since they immediately begin bombarding Rushu's army and tip him off that Qilby wasn't being honest.
Phaeris the PowerfulThe third Dragon to be properly introduced in the series, Phaeris makes his roost on the Crimson Claws Archipelago, and ferociously guards it against invaders. He's stationed there to prevent Qilby from reuniting with his dragon sister, Shinonome, and was responsible, along with Yugo, for defeating and sealing Qilby many years ago.
Arch-Enemy: To Qilby. Phaeris personally views him with nothing but contempt, but Qilby is livid with Phaeris for taking his arm.
Determinator: Even for a Dragon, Phaeris can take a ridiculous amount of punishment. Stoically fends off an entire army, Anathar, and Qilby's barrage of energy projectiles before finally losing steam.
Nox/ Noximilien CoxenA Xelor who serves as the first season's primary antagonist, Nox is both incredibly powerful and quite insane. He travels the world and drains wakfu from everything he finds, reducing whole regions to barren wastelands. The series begins with him encountering Grougaloragran, and his obsession with the Dragon and his enormous supply of wakfu eventually sets him in opposition to Yugo.
Nox: If you could redeem yourself for a terrible mistake for the price of some lives, would you do it?
Awesome, but Impractical: His time-stop ability is broken each time he uses it. Perhaps a subversion, as all those who have successfully broken out of the spell have suffered long term effects. His Sword Beam also counts.
Ax Crazy: His obsession with the Eliacube and bringing back his familyreally took its toll on his sanity.
Evil Laugh: His frequent bouts of completely psychotic laughter are the first indication that he has a few screws loose behind his façade of calm and smug superiority.
Horror Hunger: Claims to have this in the beginning of the series, but it's ultimately subverted as he's not using the wakfu to feed himself, but his plans.
I Am Not Left-Handed: He almost never goes full out due to his frugal nature, but his fight with Grougaloragran reveals just how powerful he can be.
Knight of Cerebus: While he's present since the beginning, we don't really see how serious he gets until season 1 episode 13. If you want to see just how serious things get with him... had he won, the first season would've had a happier ending.
Laughing Mad: He giggles to himself with every other line, and that's on a good day.
Leitmotif: A few, all of which feature the ticking or chiming of clocks. Used for sinister foreshadowing in the Start of Darkness episode, when the beginning of Noximilien's descent into madness is accompanied by his villainous leitmotif from the beginning of the series.
Mad Scientist: What he developped into during the last 200 years.
Time Stands Still: In a notable example, he uses it during his fight against Grougaloragran, right as he was about to punch a battered Nox in the face.
Well-Intentioned Extremist: Wants his family back, after severely neglecting them over an object and indirectly causing their deaths, so he's stealing the wakfu (life energy) from plants, animals and people to use it to travel back in time to change the past, thereby indirectly reverting all of his atrocities along the way.
Wind-Up Key: The hole in his chest is there for a reason.
RushuThe feared king of the Shushus, Rushu is a Card-Carrying Villain and proud of it. Though he's confined to the razed Shushu realm, he still delights in causing destruction wherever he can, and seeks to escape to Yugo's world so he and the other Shushus can start ruining things in earnest.
Art Evolution: His initial design for the show was of a buff, sculpted, masked demon.
Bad Boss: Rushu terrifies even the major Shushus. He's seen using minor ones as projectiles, incinerates a bunch of others just because they were in the way, and continues to demean Rubilax even after the guy accomplished something pretty profound for the time. To exemplify how bad of a boss he is, most of Xelor's demonic lieutenants used to work for Rushu until they defected due to his insufferable behavior.
Big Bad: The second season seems to be setting him up as the main antagonist at the start, although after Qilby's reveal, he's part of the Big Bad Duumvirate at best.
Big "Shut Up!": Rushu is fond of doing this to assert his authority.
Bond Villain Stupidity: Wanting to play games with the heroes gives them a chance to escape, although two of them don't quite make it.
Creepy Monotone: It doesn't last, but he becomes much more low-key once he assumes his true form. After all his previous bombast, it's a little unsettling.
God of Evil: To the Shushus as he is their creator, and the fact that he is highly abusive toward all of them, not to mention his Card-Carrying Villain tendencies.
Green-Eyed Monster: Longs to be acknowledged as a god and gain worshippers, even going so far as to commission one of his minions to create Brâkmar to that end.
Hijacked by Ganon: Rather than introduce a new antagonist from the get-go, Season 2 has opted to use Rushu, a longstanding malevolent character in Dofus and Wakfu lore, as its initial Big Bad.
Instant Armor: In season 2 episode 24, he carves himself a giant armor out of a few submarines.
Jerkass: So far that we've seen, he's more of a straight-up bully than a Complete Monster. He uses his minions as projectiles, incinerates several more because they were in the way, drinks through a straw made out of someone's spine, destroyed everything else in his world (apart from the Shushu) and wants to invade the human world out of boredom.
AnatharRushu's right hand, Anathar resembles a giant humanoid jackal with the ability to copy the powers of whoever strikes him. He's cruel even by Shushu standards, and anyone who knows of him dreads the possibility of him becoming unsealed. Confined to a cape.
Bad Boss: Like Rushu, he has absolutely no problem with crushing minor Shushus who just happens to be in the way.
Beat Them at Their Own Game: Anathar with his red/black shukrute portals instead of Yugo's blue/white wakfu portals. He is even able to surpass the two-simultaneous-portal limitation.
Card-Carrying Villain: Whenever he compliments his boss, he replaces the positive pronouns with negative ones, like "my despicable king".
Chained by Fashion: After escaping from the Justice Knight's prison, Anathar keeps the enormous manacles and chains around his huge wrists.
Combat Tentacles: Anathar can conjure pitch-black tentacles directly from Rushu's dimension through portals. They're agressive enough that they even seize their summoner if he gets too close.
Sealed Evil in a Can: He was imprisoned in a cape guarded by the Justice Knight Senior.
Sizeshifter: Becomes one when he steals Rubilax's power in season 2 episode 9.
Unwitting Pawn: Qilby baits him into entering the fray immediately, just so he'll keep fighting even after Rushu learns of Qilby's treachery. Anathar goes on to be the only reason Qilby isn't immediately splattered by Phaeris.
Shadofang
Ombrage / ShadofangA major Shushu who's confined to a ring, Shadofang is an exemplary member of her kind — ruthless, cruel, manipulative, and an insufferable gossip. Her primary ability is to steal the shadows of others, increasing her power and turning her victims into mindless ghouls under her command.
QilbyAn elderly Eliatrope who emerges from the Eliacube when Yugo and Adamaï finally use it in the second season. Qilby tells the story of the Eliatropes and their ultimate fate, and his request to the group kicks off the bulk of the second season's plot. He's a kind, grandfatherly type who possesses considerable knowledge of wakfu, but seems troubled about something in his past. He is, in fact, a unique Eliatrope capable of remembering all his past lives, which eventually turned him into a nihilistic lunatic who destroyed the Eliatrope homeworld because he was fed up with their idleness. Now proclaiming himself the "true ruler" of his people, he's been using the Zinit to travel from world to world, sucking each one dry of its Wakfu, and endlessly striking down Yugo and Adamaï whenever they try to stop him.
Yugo: If you want to leave, go ahead. Don't mind us. Qilby: Shut up! Yugo: But no matter what you say, you'll be leaving alone! Qilby:(attacks) Shut! UUUUUUUUUP!
Blessed with Suck: And how! As one of the original six Eliatropes and their dragon siblings, Qilby is immortal. Unlike the other five, Qilby remembers all his past lives. This might seem pretty useful, and probably was for a while, but after thousands of years, being unable to forget (or die to escape it) has driven him well and truly insane.
Foreshadowing: Qilby says that he was the king of the Eliatropes, but supplemental materials reveal that the true ruler was Yugo, making his whole story suspect. Also, baby Grougalhates him.
Evil Cripple: Although after he revealed himself to be evil, he got rid of the cripple part. He's back to cripple status by the season 2 finale.
Genius Cripple: He's missing an arm, lost it in a battle with Phaeris. Despite this, he's still good enough at manipulating wakfu to pull Yugo and co. out from the Shushu Realm.
Hoist by His Own Petard: After acting like the rightful king of the Eliatropes, he's finally attacked by the entire enraged Eliatrope race. And after scheming the whole season to reclaim his sister Shinonome, she delivers the final blow.
It's All About Me: Boy Howdy! Especially apparent when he starts explaining his motives. Basically, he destroyed the Eliatrope civilization and wants to do worse to the World of Twelve because he doesn't want to be "confined" to one planet. When called out on the destruction and death he's caused, he accuses them of not taking his feelings into account.
Mr. Exposition: His episode consists of a long tale of the Eliatropes, their history, and their leaders. But it contains at least one huge lie.
My God, What Have I Done?: Pointedly averted. Even when he's been totally beaten and his own sister says that he went too far, he refuses to feel remorse for any of his actions.
My Species Doth Protest Too Much: Supplemental materials suggest that the Eliatropes were by and large a cultured, peaceful race, despite their immense power. Qilby is proof that it takes just one madman with that kind of power to ruin everything for everyone else.
Nietzsche Wannabe: Believes that his unique memory has given him insight into the unimportance of individual lives, leaving him to focus on more important matters like freely roaming and observing the universe, collateral damage be damned.
Old Master: Probably knows more about wakfu than anyone else living.
Well-Intentioned Extremist: Averted, in comparison to Nox. Qilby says he's ravaging planets in an effort to find a perfect home for his people, but he really just wants to cruise the Crosmose, regardless of whatever happens to others because of it.
Who Wants to Live Forever?: The only one of the immortal Eliatropes to remember all his past incarnations, making him far older mentally than his kin, he does not enjoy it at all and it estranges him from the others. He says he wanted to leave his Eliatrope homeworld because it became too small for him after living in it for so long in the season 2 finale.
Woobie, Destroyer of Worlds: Okay, so Qilby's completely nuts without any redeeming motivation, unlike Nox. But when you imagine that he's been living his every past lives, remembering every moment, never forgetting while his friends would forget him eventually and he had to constantly remind them of their relationship... Not even dying would let him forget to start anew. Qilby's virtually stuck in a reincarnative version of And I Must Scream.
On the other hand, his dragon sister Shinonome seemed to understand what's been happening and begged him to stop despite still in her egg; implying that she shared the same memory-retaining ability as Qilby. The fact that she remained to be on the side of good means that Qilby isn't fully excused from his mass genocides and selfish motives.
City in a Bottle: After the goddess and most of the eliatropes disappeared, he took the remaining ones to Emrub, where they should be safe and unaware of the world outside.
Floating Continent: He literally tore Emrub out of the ground and his breath is said to be the mists surrounding it.