History Main / JigglePhysics

19th Dec '17 1:19:05 PM Jamie1000
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** Zoe Baker of ''VideoGame/ResidentEvil7Biohazard'' has this in the DLC ''End of Zoe''.
9th Dec '17 8:55:36 PM KandC
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* VideoGame/FireEmblemFates has this as well, but not on [[MsFanservice Camilla]]. It's on ~13-year-old Elise, as her hair is two giant springy twists. Noticeable enough in her standard classes, but UpToEleven when riding a Wyvern.
4th Dec '17 6:22:32 AM Midna
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* Sports bra manufacturers Shock Absorber used jiggle physics to create what they called the [[http://www.shockabsorber.co.uk/wp-content/themes/shockabsorber/bounceometer/en/index.php Bounce-O-Meter]], an onscreen device by which a woman could graphically see what level of stress a variety of sports put her breasts to. After selecting cup size and activity level, the screen opens up with a graphic view of heaving breasts, with a standard bra, a restraining bra, and no bra. ({{NSFW}} in a respectable way.)

* This [[http://www.youtube.com/watch?v=5rOIl_8GsVk Ninja Gaiden 2 commercial]] shows how fascinating physics can be.

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* Sports bra manufacturers Shock Absorber used jiggle physics to create what they called the [[http://www.shockabsorber.co.uk/wp-content/themes/shockabsorber/bounceometer/en/index.php Bounce-O-Meter]], an onscreen device by which a woman could graphically see what level of stress a variety of sports put her breasts to. After selecting cup size and activity level, the screen opens up with a graphic view of heaving breasts, with a standard bra, a restraining bra, and no bra. ({{NSFW}} in a respectable tasteful way.)

)
%%
* This [[http://www.youtube.com/watch?v=5rOIl_8GsVk Ninja Gaiden 2 commercial]] shows how fascinating physics can be. WeblinksAreNotExamples



* The penultimate boss of ''VideoGame/CrashTwinsanity''.
* The latest of the ''Franchise/TombRaider'' games have it, as would seem obvious. The early games show exactly what is wrong with its absence; Lara's chest is literally Barbie-esque in its steely inflexibility, as if she were smuggling a pair of cannonballs in her bodysuit, or a pair of traffic cones if you played the first game. It was only in the cutscenes for ''Legend'' and ''Anniversary''; ''Underworld'' has it in the gameplay itself. It's very subtle, but it is there. At least unless you use a user-made [[http://www.tombraiderforums.com/showpost.php?p=3544107&postcount=1 Jiggle+]] PC mod for ''Underworld'', which approaches {{Gainaxing}}.
** In the latest games, the developers actually used the jiggle physics from ''VideoGame/DeadOrAlive'', below, for use in Lara's ''ponytail''.
** Speaking of her ponytail, [[VideoGame/TombRaider2013 the reboot]] uses a new graphical effect called [[http://blogs.amd.com/play/tressfx/ TressFX]] to render Lara's hair, [[UpToEleven all several thousand strands of it]].

to:

%% * The penultimate boss of ''VideoGame/CrashTwinsanity''.
* The latest of the Later ''Franchise/TombRaider'' games have it, as would seem obvious. The early games show exactly what is wrong with its absence; Lara's chest is literally Barbie-esque in its steely inflexibility, as if she were smuggling a pair of cannonballs in her bodysuit, or a pair of traffic cones if you played the first game. It was It's only in the cutscenes for ''Legend'' and ''Anniversary''; ''Underworld'' has it in the gameplay itself. It's very subtle, but it is there. At least unless you use a user-made [[http://www.tombraiderforums.com/showpost.php?p=3544107&postcount=1 Jiggle+]] PC mod for ''Underworld'', which approaches {{Gainaxing}}.
** In the latest later games, the developers actually used use the jiggle physics from ''VideoGame/DeadOrAlive'', below, for use in Lara's ''ponytail''.
** Speaking of her ponytail, [[VideoGame/TombRaider2013 the reboot]] uses a new graphical effect called [[http://blogs.amd.com/play/tressfx/ TressFX]] to render Lara's hair, [[UpToEleven all several thousand strands of it]].



* In ''VideoGame/RyseSonOfRome'' The goddess usually appears floating on the air or standing still, but in Chapter 7, we see her walking by foot, and her breasts get really bouncy. Really.
* ''VideoGame/TheLegendOfZeldaTheWindWaker'' was the first game in the Zelda series to have a full-blown physics system for animating hair, clothes, flags, and grass, though ''VideoGame/TheLegendOfZeldaMajorasMask'' was the first in the series to have some type of jiggle physics (for a few of the masks). In ''The Wind Waker'', the jiggle physics allow for some spectacular billowing effects, [[spoiler:especially with Ganon's cloak during the final battle of the game]].

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* In ''VideoGame/RyseSonOfRome'' The ''VideoGame/RyseSonOfRome'', the goddess usually appears floating on the air or standing still, but in Chapter 7, we see her walking by foot, and her breasts get really bouncy. Really.
* ''VideoGame/TheLegendOfZeldaTheWindWaker'' was is the first game in the Zelda series to have a full-blown physics system for animating hair, clothes, flags, and grass, though ''VideoGame/TheLegendOfZeldaMajorasMask'' was is the first in the series to have some type of jiggle physics (for a few of the masks). In ''The Wind Waker'', the jiggle physics allow for some spectacular billowing effects, [[spoiler:especially with Ganon's cloak during the final battle of the game]].



** Violet also has them too. [[https://www.youtube.com/watch?v=Z1GGvEtG1rQ If you watch really closely in her intro,]] you will see that her breasts bounce as she walks. Makes one wonder just how loose her bra is, or if she's even wearing one.

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** Violet also has them too.them. [[https://www.youtube.com/watch?v=Z1GGvEtG1rQ If you watch really closely in her intro,]] you will see that her breasts bounce as she walks. Makes one wonder just how loose her bra is, or if she's even wearing one.



* The ''VideoGame/DeadOrAlive'' series is known for having it, playing with it, and selling the game with it. An age input on the second title actually determined how much the female fighters could bounce. The older your age, the more they did, up to a point that a 99-year-old man probably wouldn't be able to play without a heart attack. Even while standing still they tend to bounce. A later SpinOff would bring it further to the forefront by transforming the game into a beach volleyball title and eliminating the male competitors. Their hair is also lovingly animated and streams all over the place as they move. Essentially this is one of Tomonobu Itagaki's defining traits of his games and is also highly prevalent in ''VideoGame/NinjaGaiden'', most egregiously in Ninja Gaiden Σ2, where you can affect Ayane's assets by shaking your controller up and down, and side-to-side.

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* The ''VideoGame/DeadOrAlive'' series is known for having it, playing with it, and selling the game with it. An age input on the second title actually determined determins how much the female fighters could can bounce. The older your age, the more they did, do, up to a point that a 99-year-old man probably wouldn't will not be able to play without a heart attack. Even while standing still they tend to bounce. A later SpinOff would bring brings it further to the forefront by transforming the game into a beach volleyball title and eliminating the male competitors. Their hair is also lovingly animated and streams all over the place as they move. Essentially this is one of Tomonobu Itagaki's defining traits of his games and is also highly prevalent in ''VideoGame/NinjaGaiden'', most egregiously in Ninja ''Ninja Gaiden Σ2, Σ2'', where you can affect Ayane's assets by shaking your controller up and down, and side-to-side.



** The latest ''VideoGame/DeadOrAlive'' installments (''VideoGame/DeadOrAlive5 Plus'' for the UsefulNotes/PlaystationVita and ''VideoGame/DeadOrAlive5 Ultimate'' for the UsefulNotes/PlayStation3) now put the Jiggle Physics in your hands as well, taking after the feature in ''Ninja Gaiden Sigma 2'', letting you manually jiggle any female character's breasts by swiping the PS Vita's screen in ''[=DOA5+=]'' or jiggling the Dualshock3 controller in ''[=DOA5U=]'' (after activating the Breast Physics' "OMG" mode in the latter's game settings).
** ''Dead or Alive 5: [[UpdatedRerelease Last Round]]'' makes use of the new "Soft Engine", a secondary physics engine entirely dedicated to animating breasts. They don't just jiggle, though; they compress and deform if the forces applied call for it. From a technical standpoint, it's genuinely impressive.
* This is practically the entire point of the ''VideoGame/SenranKagura'' series. Interestingly, though, there's no actual physics there. The games use pre-set animations dependent on what else the model is doing, but there's [[DoingItForTheArt enough variety you hardly notice]].
** In a nice touch, there's a character who wears a literal Metal Breast Plate that stays [[ExactlyWhatItSaysOnTheTin static like metal]] while her breasts bounce inside it. This is the only piece of clothing that does this.

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** The latest ''VideoGame/DeadOrAlive'' installments (''VideoGame/DeadOrAlive5 ''VideoGame/DeadOrAlive5 Plus'' for the UsefulNotes/PlaystationVita and ''VideoGame/DeadOrAlive5 Ultimate'' for the UsefulNotes/PlayStation3) now UsefulNotes/PlayStation4 put the Jiggle Physics in your hands as well, taking after the feature in ''Ninja Gaiden Sigma 2'', letting you manually jiggle any female character's breasts by swiping the PS Vita's screen in ''[=DOA5+=]'' or jiggling the Dualshock3 controller in ''[=DOA5U=]'' (after activating the Breast Physics' "OMG" mode in the latter's game settings).
** ''Dead or Alive 5: [[UpdatedRerelease Last Round]]'' makes use of the new "Soft Engine", a secondary physics engine entirely dedicated to animating breasts. They don't just jiggle, though; they compress and deform if the forces applied call for it. From a technical standpoint, it's genuinely impressive.
* This is practically the entire point of the ''VideoGame/SenranKagura'' series.exists basically to show off jiggling anatomy as much as possible. Interestingly, though, there's no actual physics there. The games use pre-set animations dependent on what else the model is doing, but there's [[DoingItForTheArt enough variety you hardly notice]].
**
notice]]. In a nice touch, there's a character who wears a literal Metal Breast Plate that stays [[ExactlyWhatItSaysOnTheTin static like metal]] while her breasts bounce inside it. This is the only piece of clothing that does this.



* This has actually be added in as early as ''VideoGame/XMenChildrenOfTheAtom'' as Psylocke was actually animated with jiggle physics.

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* This has actually be added in as early as ''VideoGame/XMenChildrenOfTheAtom'' as is an early example, animating Psylocke was actually animated with jiggle physics.



* Since ''VideoGame/StreetFighterIV'' is the first game in the series proper to use 3D models, it also added jiggle physics for nearly every character in the roster. [[FanDisservice Disturbingly, the most visible wobbling happens on the morbidly obese male Rufus.]]
** Unfortunately, [[UsefulNotes/Nintendo3DS 3D Edition]] lacks the physics, making things both less [[FanService interesting]] and [[FanDisservice hilarious.]]

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* Since ''VideoGame/StreetFighterIV'' is the first game in the series proper to use 3D models, it also added jiggle physics for nearly every character in the roster. [[FanDisservice Disturbingly, the most visible wobbling happens on the morbidly obese male Rufus.]]
**
]] Unfortunately, [[UsefulNotes/Nintendo3DS 3D Edition]] lacks the physics, making things both less [[FanService interesting]] and [[FanDisservice hilarious.]]



* ''VideoGame/BloodyRoar: Primal Fury'' was particularly egregious with this. EVERY character had jiggle physics - the women in obvious places, but the men's ''biceps'' would bounce as well. Apparently nothing below the neck was actually connected to the characters' skeletons.
* ''VideoGame/MagicalGirlLyricalNanohaAsPortable: The Battle of Aces'' used this for the characters' dresses, ribbons, and hair. In the ''Gears of Destiny'' sequel, they also applied it to some of the new characters' breasts, namely [[OlderSidekick Alph]], [[ParentalSubstitute Rynith]], and [[OlderAlterEgo Adult]] [[KidFromTheFuture Vivio]].
* ''VideoGame/RivalSchools'' was an early example of this with [[ForeignFanservice Tiffany]]'s ample chest.
* ''VideoGame/VirtuaFighter'' ''5'' uses this. The breast size and the type of clothing the female character wears actually affects the amount of jiggle, making this a much more realistic and well executed example than most. The only character this doesn't effect is Eileen, the youngest girl in the cast. Inversely, Vanessa, who has BoobsOfSteel, jiggles no matter what she wears.
* Mai Shiranui, the one woman who started it all. Seen in ''VideoGame/TheKingOfFighters'' and ''VideoGame/FatalFury''.
** As of The King of Fighters XIV, all the characters have 3D models, and with them, jiggle physics have arrived. While not nearly as iconic as Mai, Leona is especially noticeable in her new tank top.
* The video game adaptation of Film/FightClub has this… on [[Music/MeatLoaf Meat Loaf’s]] character. [[FanDisservice Have fun with that mental image.]]

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* ''VideoGame/BloodyRoar: Primal Fury'' was is particularly egregious with this. EVERY character had has jiggle physics - the women in obvious places, but the men's ''biceps'' would bounce as well. Apparently nothing below the neck was is actually connected to the characters' skeletons.
* ''VideoGame/MagicalGirlLyricalNanohaAsPortable: The Battle of Aces'' used uses this for the characters' dresses, ribbons, and hair. In the ''Gears of Destiny'' sequel, they also applied apply it to some of the new characters' breasts, namely [[OlderSidekick Alph]], [[ParentalSubstitute Rynith]], and [[OlderAlterEgo Adult]] [[KidFromTheFuture Vivio]].
* ''VideoGame/RivalSchools'' was is an early example of this with [[ForeignFanservice Tiffany]]'s ample chest.
* ''VideoGame/VirtuaFighter'' ''5'' ''VideoGame/VirtuaFighter 5'' uses this. The breast size and the type of clothing the female character wears actually affects the amount of jiggle, making this a much more realistic and well executed example than most. The only character this doesn't effect is Eileen, the youngest girl in the cast. Inversely, Vanessa, who has BoobsOfSteel, jiggles no matter what she wears.
* Mai Shiranui, the one woman who started it all. Seen in ''VideoGame/TheKingOfFighters'' and ''VideoGame/FatalFury''.
** As of The
has Mai Shiranui, the one woman who started it all.
* ''The
King of Fighters XIV, XIV'' gives all the characters have 3D models, and with them, jiggle physics have arrived.physics. While not nearly as iconic as Mai, Leona is especially noticeable in her new tank top.
* The video game adaptation of Film/FightClub ''Film/FightClub'' has this… on [[Music/MeatLoaf Meat Loaf’s]] character. [[FanDisservice Have fun with that mental image.]]



* Creator/{{Valve|Software}} added 'jiggle bones' to their Source Engine. Guess what modders commonly use them for?
** Replacing [[VideoGame/TeamFortress2 The Scout's]] bat with [[GagPenis Thor the Giant Horse Dong of Death]]? [[http://www.youtube.com/verify_age?next_url=http://www.youtube.com/watch%3Fv%3DuBRO6oApsnM]] ({{NSFW}})
** Or making [[http://www.facepunch.com/showthread.php?t=816805 the Scout's head use jiggle physics?]]
** Jigglebones were added to the glove on the Pyro's hat. Considering the Pyro is possibly a girl, that's the closest you'll get to Jiggle Physics on a ''VideoGame/TeamFortress2'' character. Unless you download [[http://www.fpsbanana.com/skins/67459 one of the]][[http://www.fpsbanana.com/skins/65434 character mods]] that converts Pyro into a girl. Well, a less ambiguous 'girl'.
** Some other hats have also received this treatment since, including the Hustlers Hallmark (a pimp hat for the demoman, only for the feather) and the Pyro Brainslug.
** Even some weapons use the feature, such as, of all things, [[UrineTrouble Jarate]].
** The Medic's [[IdiotHair forelock]] has jigglebones [[AnimationBump in]] "Meet the Medic".
* ''VideoGame/Left4Dead'' adds jiggle physics to the Boomer, a extremely bloated zombie whose belly has grown out of the shirt. The sequel adds a female version of the Boomer with similar results in the jiggle. It was also used for Zoey's... ponytail.

to:

* Creator/{{Valve|Software}} added 'jiggle bones' to their Source Engine. Guess what modders commonly use them for?
** Replacing
Modders quickly realized their potential for perversion and reacted accordingly. Witness [[VideoGame/TeamFortress2 The Scout's]] bat replaced with [[GagPenis Thor the Giant Horse Dong of Death]]? [[http://www.Death]][[http://www.youtube.com/verify_age?next_url=http://www.youtube.com/watch%3Fv%3DuBRO6oApsnM]] ({{NSFW}})
** Or
com/watch%3Fv%3DuBRO6oApsnM here]] ({{NSFW}}), or making [[http://www.facepunch.com/showthread.php?t=816805 the Scout's head use jiggle physics?]]
**
physics]]. Jigglebones were also added to the glove on the Pyro's hat. Considering hat; considering the Pyro is possibly a girl, that's the closest you'll get to Jiggle Physics on a ''VideoGame/TeamFortress2'' character. Unless you download [[http://www.fpsbanana.com/skins/67459 one of the]][[http://www.fpsbanana.com/skins/65434 character mods]] that converts Pyro into a girl. Well, (Well, a less ambiguous 'girl'.
**
'girl'.) Some other hats have also received this treatment since, including the Hustlers Hustler's Hallmark (a pimp hat for the demoman, only for the feather) and the Pyro Brainslug.
**
Brainslug. Even some weapons use the feature, such as, of all things, [[UrineTrouble Jarate]].
** The
Jarate]]. Outside of the game, the Medic's [[IdiotHair forelock]] has jigglebones [[AnimationBump in]] "Meet the Medic".
* ''VideoGame/Left4Dead'' adds jiggle physics to the Boomer, a extremely bloated zombie whose belly has grown out of the his shirt. The sequel adds a female version of the Boomer with similar results in the jiggle. It was It's also used for Zoey's... ponytail.



* ''VideoGame/DukeNukemForever''. If it existed in 1996, ''Duke Nukem 3D'' would have had it. The technology has finally allowed [[http://www.youtube.com/watch?v=kY5dcJEaABc Duke to enjoy jiggling boobage]].

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* ''VideoGame/DukeNukemForever''. If it existed in 1996, ''Duke Nukem 3D'' would have had it. The it, but advanced in technology has finally allowed allow [[http://www.youtube.com/watch?v=kY5dcJEaABc Duke to enjoy jiggling boobage]].



* Pretty much every girl with a name in ''VideoGame/{{Deadpool}}''.
* Kasuga from ''VideoGame/SengokuBasara'' (a kunoichi sporting a... ''[[{{Stripperiffic}} very]]'' [[AbsoluteCleavage revealing]] [[MsFanservice outfit]]) originally lacked jiggle physics in the first few games. It was eventually added in ''Samurai Heroes'' (where she was unfortunately [[DemotedToExtra downgraded to an NPC]]), though it was actually quite subtle and realistic.

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* Pretty much every girl with a name named female character in ''VideoGame/{{Deadpool}}''.
* Kasuga from ''VideoGame/SengokuBasara'' (a kunoichi sporting a... ''[[{{Stripperiffic}} very]]'' [[AbsoluteCleavage revealing]] [[MsFanservice outfit]]) originally lacked lacks jiggle physics in the first few games. It was eventually added in ''Samurai Heroes'' (where she was is unfortunately [[DemotedToExtra downgraded to an NPC]]), though it was it's actually quite subtle and realistic.



* Female characters in ''VideoGame/ChampionsOfNorrath'' also have jiggle... even if they're wearing plate mail.
* The modern ''VideoGame/NinjaGaiden'' games - as made by the same team behind ''VideoGame/DeadOrAlive'' - feature several fine ladies that bounce to almost comedic levels. In fact, in Ninja Gaiden Sigma II, you can shake the controller to make all present boobies bounce to your leisure.
* ''VideoGame/NoMoreHeroes2DesperateStruggle'' has them. However, instead of just being used for breasts, they are also used for things such as Travis beam katanas dangling from his belts, his jacket, and his hair.
** Not to mention used in awkward ways, such as Chloe's butt jiggling as you slice her to pieces, or the [[{{Squick}} moobs of the fitness instructor.]]

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* Female characters in ''VideoGame/ChampionsOfNorrath'' also have jiggle... even if they're wearing plate mail.
* The modern ''VideoGame/NinjaGaiden'' games - as made by the same team behind ''VideoGame/DeadOrAlive'' - feature several fine ladies that bounce to almost comedic levels. In fact, in Ninja ''Ninja Gaiden Sigma II, II'', you can shake the controller to make all present boobies bounce to your leisure.
* ''VideoGame/NoMoreHeroes2DesperateStruggle'' has them. However, instead of just being used for breasts, they are also used for things such as Travis Travis's beam katanas dangling from his belts, his jacket, and his hair.
** Not to mention
hair. It's also used in awkward ways, such as Chloe's butt jiggling as you slice her to pieces, or the [[{{Squick}} moobs of the fitness instructor.]]



** In ''VideoGame/ResidentEvil5'', Excella jiggles. [[spoiler:[[FanDisservice This is rather disturbing]] at one part as she is on all fours gasping in pain as her cells get ready to turn into giant leech-slugs.]]

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** In ''VideoGame/ResidentEvil5'', Excella jiggles. [[spoiler:[[FanDisservice This is rather disturbing]] at one part part, as she is on all fours gasping in pain as her cells get ready to turn into giant leech-slugs.]]



*** Likewise for the female characters in ''VideoGame/ResidentEvil6''.
** It's present in the remake of the first Resident Evil game, [[https://vine.co/v/OIutrbbZ25W if this is anything to go by.]] It's more noticeable in the HD version of the remake though.
* The nurses from ''SilentHillHomecoming'' get the jiggle treatment.
* ''VideoGame/BloodRayne'' has it, and even has a cheat code to enable ''increased'' boob bouncing. The cheat code is ''[[TheManShow Juggy Dance Squad]]''.
* Used heavily in the CGI movie ''Anime/ResidentEvilDegeneration''. A noteworthy example takes place near the end, with Angela's hair swaying quite flamboyantly in the wind, [[PhysicsGoof even as Leon and Claire's hair barely moves]].
* ''VideoGame/DeadRising'' has this on the manboobs and spare tire gut of Larry, a FatBastard boss. One order of BrainBleach, coming up. Meanwhile, Jessica is the only woman in the game who has it as well, just because her breasts are so big.
* Every time the player stops running in ''VideoGame/HauntingGround'', the female protagonist's breasts bounce, despite not doing so when she runs. They also jiggle quite a bit even when she turns around. That, coupled with the convenient close-ups of Fiona's upper torso when she falls, makes the game a big dose of FanService.
* In ''VideoGame/DeadSpace'', it's most noticeable with Kendra's hair. Jiggle physics, however, doesn't prevent that hair from flying through her body occasionally.
* In the fourth FatalFrame game, Ruka's butt jiggles when she has the optional Zero Suit equipped.

to:

*** Likewise for the ** The female characters in ''VideoGame/ResidentEvil6''.
''VideoGame/ResidentEvil6'' also jiggle.
** It's present in the remake of the first Resident Evil game, [[https://vine.co/v/OIutrbbZ25W if this is anything to go by.]] It's more noticeable in the HD version of the remake remake, though.
* The nurses from ''SilentHillHomecoming'' ''VideoGame/SilentHillHomecoming'' get the jiggle treatment.
* ''VideoGame/BloodRayne'' has it, and even has a cheat code to enable ''increased'' boob bouncing. The cheat code is ''[[TheManShow ''[[Series/TheManShow Juggy Dance Squad]]''.
* Used heavily in the CGI movie ''Anime/ResidentEvilDegeneration''. A noteworthy example takes place near the end, with Angela's hair swaying quite flamboyantly in the wind, [[PhysicsGoof even as Leon and Claire's hair barely moves]].
* ''VideoGame/DeadRising'' has this on the manboobs and spare tire gut of Larry, a FatBastard boss. One order of BrainBleach, coming up. Meanwhile, Jessica is the only woman in the game who has it as well, it, just because her breasts are so big.
* Every time the player stops running in ''VideoGame/HauntingGround'', the female protagonist's breasts bounce, despite not doing so when she runs. They also jiggle quite a bit even when she turns around. That, coupled with the convenient close-ups of Fiona's upper torso when she falls, makes the game a big dose of FanService.
{{fanservice}}.
* In ''VideoGame/DeadSpace'', it's most noticeable with Kendra's hair. Jiggle physics, however, doesn't don't prevent that hair from [[SpecialEffectFailure flying through her body occasionally.
occasionally]].
* In the fourth FatalFrame ''VideoGame/FatalFrame'' game, Ruka's butt jiggles when she has the optional Zero Suit equipped.



* Rouge the Bat in ''VideoGame/SonicAdventure2'' has this. Yes, they seriously used this on the breasts (and ears, note that they move in time with her chest) of a cartoon bat in a kid's video game. The titular protagonist and his EvilDoppelganger have this applied to their quills as well.
** Something similar happens with the Chao in Adventure 2 and Adventure DX, with the orb above their heads.

to:

* Rouge the Bat in ''VideoGame/SonicAdventure2'' has this. Yes, they seriously used this on the breasts (and ears, note that they move in time with her chest) of a cartoon bat in a kid's video game. The titular eponymous protagonist and his EvilDoppelganger have this applied to their quills as well.
**
well. Something similar happens with the Chao in Adventure 2 ''Adventure 2'' and Adventure DX, ''Adventure DX'', with the orb above their heads.



** ''VideoGame/NewSuperMarioBros'' [[WhatCouldHaveBeen the brother's hats were supposed to have physics]], but by release they decided it would be rigid.
** ''VideoGame/SuperMarioOdyssey'' has, of all things, Mario's ''[[http://capnjamesman.tumblr.com/post/156820484524/suppermariobroth-in-the-super-mario-odyssey nose]]'' move with physics, it also realizes the idea of having his hat react to physics.

to:

** ''VideoGame/NewSuperMarioBros'' In ''VideoGame/NewSuperMarioBros'', [[WhatCouldHaveBeen the brother's hats were supposed to have physics]], but by release they decided it would be to leave them rigid.
** ''VideoGame/SuperMarioOdyssey'' has, of all things, Mario's ''[[http://capnjamesman.tumblr.com/post/156820484524/suppermariobroth-in-the-super-mario-odyssey nose]]'' move with physics, it physics. It also realizes the idea of having his hat react to physics.



* The game ''VideoGame/VampireTheMasqueradeBloodlines'' has numerous female models for the player to control, depending on what type of vampire he/she chooses. Oddly, only some of these have jiggle physics - others appear to have breasts made of solid metal. This makes sense, once you consider that the game is set in L.A., and that some of those characters have very tight dresses/tops, whereas others Malkavian are more like a loose band of cloth. The "money" cheat lets you edit size, just in case you needed to check. They developed a version of this technology, and were the ones who coined the term, 'Jiggle Physics'.
* The Steam release of ''VideoGame/FinalFantasyIX'' gave this to Beatrix. Her old model was completely rigid, but now every time she claps a hand over her chest in a show of loyalty, well...
* In ''VideoGame/FinalFantasyX'', busty gothic lolita-styled mage Lulu had breasts that moved as if they were filled with water. If you ended a battle with her hasted, they appeared to jump like a prodded frog.
* In ''VideoGame/FinalFantasyXII'', Fran's buttocks do this at several points, most notably when she walks away from other Viera in Eryut Village.
** Unfortunately, so does [[FatBastard Cúchulainn's]] [[FanDisservice stomach]].

to:

* The game ''VideoGame/VampireTheMasqueradeBloodlines'' has numerous female models for the player to control, depending on what type of vampire he/she chooses. Oddly, only some of these have jiggle physics - others appear to have breasts made of solid metal. This makes sense, once you consider that the game is set in L.A., and that some of those characters have very tight dresses/tops, whereas others Malkavian are more like a loose band of cloth. The "money" cheat lets you edit size, just in case you needed to check. They developed a version of this technology, and were the ones who coined the term, term 'Jiggle Physics'.
* The Steam release of ''VideoGame/FinalFantasyIX'' gave gives this to Beatrix. Her old model was in the PS1 version is completely rigid, but now here, every time she claps a hand over her chest in a show of loyalty, well...
* In ''VideoGame/FinalFantasyX'', busty gothic lolita-styled mage Lulu had has breasts that moved move as if they were they're filled with water. If you ended end a battle with her hasted, they appeared appear to jump like a prodded frog.
* In ''VideoGame/FinalFantasyXII'', Fran's buttocks do this at several points, most notably when she walks away from other Viera in Eryut Village.
**
Village. Unfortunately, so does [[FatBastard Cúchulainn's]] [[FanDisservice stomach]].



* Ironically, the Bioware RPG game ''VideoGame/NeverwinterNights'' had only a single character model with jiggle physics - a female wearing a bare-shouldered BreastPlate. The armour was solid, but apparently the breasts behind it weren't attached to the woman, ''or'' snug against the armour. When fan-content added jiggle physics to other character models, even the most rigid steel full plate armour jiggled like a jelly castle. Most fan-made jiggle mods have boobs that jiggle ''in the wind''. Other than that, ''VideoGame/ADanceWithRogues'' Jiggle Physics made a bit of sense (all the outfits the character would likely be wearing were rather...exposed).

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* Ironically, the Bioware RPG game ''VideoGame/NeverwinterNights'' had has only a single character model with jiggle physics - a female woman wearing a bare-shouldered BreastPlate. The armour was is solid, but apparently the breasts behind it weren't aren't attached to the woman, ''or'' snug against the armour. When fan-content added jiggle physics to other character models, even the most rigid steel full plate armour jiggled will end up jiggling like a jelly castle. Most fan-made jiggle mods have boobs that jiggle ''in the wind''. Other than that, ''VideoGame/ADanceWithRogues'' ''VideoGame/ADanceWithRogues''[='=] Jiggle Physics made make a bit of sense (all the outfits the character would will likely be wearing were are rather...exposed).



* ''VideoGame/WorldOfWarcraft'' features jiggle physics. Note that they were mostly removed from the Warlords of Draenor expansion's new character models, but the old models can still be toggled.

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* ''VideoGame/WorldOfWarcraft'' features jiggle physics. Note that they were mostly removed from the Warlords of Draenor expansion's new newly-introduced character models, but the old models can still be toggled.



* Judith from ''VideoGame/TalesOfVesperia'' is guilty of this. In the [=PS3=] remake, when performing her Second Mystic Arte, her animated-cut shows her hunnies jiggling for about a split-second as she throws her spear. Other few Tales characters, like Sheena from ''VideoGame/TalesOfSymphonia'', have it too, but it is not obvious unless you watch them move very carefully and up close.
* ''VideoGame/{{Neptunia}}'' has jiggle physics for, not only the in game models but also the CG cutescenes and models!. It's more noticable if you check the CG Gallery and move it around. Notably, flat characters like Blanc/White Heart or IF have jiggling breasts, too.
* Any female character who had a noticeable bust in ''VideoGame/AgarestSenki 2'' did these in HD sprites.

to:

* Judith from ''VideoGame/TalesOfVesperia'' is guilty of this.''VideoGame/TalesOfVesperia''. In the [=PS3=] remake, when performing her Second Mystic Arte, her animated-cut shows her hunnies jiggling for about a split-second as she throws her spear. Other few Tales characters, like Sheena from ''VideoGame/TalesOfSymphonia'', have it too, but it is not obvious unless you watch them move very carefully and up close.
* ''VideoGame/{{Neptunia}}'' has jiggle physics for, for not only the in game in-game models but also the CG cutescenes and models!. cutscenes. It's more noticable if you check the CG Gallery and move it them around. Notably, flat characters like Blanc/White Heart or IF have jiggling breasts, too.
* Any female character who had has a noticeable bust in ''VideoGame/AgarestSenki 2'' did does these in HD sprites.



* ''VideoGame/StarOceanTheLastHope'' has Myuria, whose breasts wobble all around the place even when she's ''standing still'' (as evidenced by the cutscene in which she's first fully revealed). This provides an answer to why Reimi keeps her assets so securely bound in place...
** ...Though Reimi's backside might be another story, as it shows signs of jiggling whenever she does any sort of action during battle, but one must be quick to notice when she's zoomed in.

to:

* ''VideoGame/StarOceanTheLastHope'' has Myuria, whose breasts wobble all around the place even when she's ''standing still'' (as evidenced by the cutscene in which she's first fully revealed). This provides an answer as to why Reimi keeps her assets so securely bound in place...
** ...Though Reimi's
place. Her backside might be another story, though, as it shows signs of jiggling whenever she does any sort of action during battle, but one must be quick to notice when she's zoomed in.



*** The shopkeeper in your hometown's [[UpToEleven boobs bounce with such force]] that when she bows at you, they ''pull off her model'' for a second.

to:

*** The shopkeeper in your hometown's hometown has boobs that [[UpToEleven boobs bounce with such force]] that when she bows at you, they ''pull off her model'' for a second.



* The ''VideoGame/EpicBattleFantasy'' series has the character Natalie, a mage who's boobs bounce during the victory animation. [[spoiler:If you click on them enough times, you get an ''award''.]]

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* The ''VideoGame/EpicBattleFantasy'' series has the character Natalie, a mage who's whose boobs bounce during the victory animation. [[spoiler:If you click on them enough times, you get an ''award''.]]



* In ''VideoGame/LightningReturnsFinalFantasyXIII'', Lightning's breasts now bounce, but it's kept to a realistic degree and [[DevelopersForesight varies from garb to garb]].

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* In ''VideoGame/LightningReturnsFinalFantasyXIII'', Lightning's breasts now bounce, but it's kept to a realistic degree and [[DevelopersForesight and, in a nice detail, varies from garb to garb]].depending on what outfit she's wearing.



* ''VideoGame/SaintsRowTheThird'' has jiggle physics going full force short of the gelatinous monster, and given just how off the deep end Volition has gone with this game, it wouldn't be surprising if one of those [[KitchenSinkIncluded got included in future downloadable content.]]
* The major females [[BettyAndVeronica Skylar and Veronique]] from ''VideoGame/TheSaboteur'' bounce so much with every move they make.
* You can achieve this in ''VideoGame/TheElderScrollsVSkyrim'' using mods. Specifically you would want the HDT Physics mod.
** It's also available in ''VideoGame/Fallout4''.
** Earlier Bethesda games didn't have physics this sophisticated, so you needed to use pre-rendered animations instead.

to:

* ''VideoGame/SaintsRowTheThird'' has jiggle physics going full force short of the gelatinous monster, and given just how off the deep end Volition has gone with this game, it wouldn't be surprising if one of those [[KitchenSinkIncluded got included in future downloadable content.]]
monster.
* The major females [[BettyAndVeronica Skylar and Veronique]] from ''VideoGame/TheSaboteur'' bounce so much to an incredible degree with every move they make.
%% * You can achieve this in ''VideoGame/TheElderScrollsVSkyrim'' using mods. Specifically you would want the HDT Physics mod.
%% ** It's also available in ''VideoGame/Fallout4''.
%% ** Earlier Bethesda games didn't don't have physics this sophisticated, so you needed need to use pre-rendered animations instead.



* ''VideoGame/MetalGearAcid2'' came with a pair of 3D goggles allowing you to see the breasts' undulatory movements in gropeable solidarity. To save time, the developers used the same physics set on the [[RummageSaleReject ludicrous ammo pouch]] Snake wore on his own chest. The effect was...well... Not to mention that Venus, when, getting bored or some else, would hop up and down. ''WHY, [[HelloNurse HELLO, THERE]].'' Also, due to how avatars are typically added when a new area is loaded everyone's breasts/ammo pouches would simultaneously, spontaneously bounce up and down. To prevent problems with e.g. someone's feet intersecting/sinking into the ground, they are actually created in the air and allowed to drop a short distance to the ground. Rendering can be delayed a second to hide the drop, but the afterjiggle...

to:

* ''VideoGame/MetalGearAcid2'' came with a pair of 3D goggles allowing you to see the breasts' undulatory movements in gropeable solidarity. To save time, the developers used use the same physics set on the [[RummageSaleReject ludicrous ammo pouch]] Snake wore wears on his own chest. The effect was...is...well... Not to mention that Venus, when, when getting bored or some else, would hop bored, hops up and down. ''WHY, [[HelloNurse HELLO, THERE]].'' Also, due to how avatars models are typically added spawned when a new area is loaded loaded, everyone's breasts/ammo pouches would will simultaneously, spontaneously bounce up and down. To prevent problems with e.g. someone's feet intersecting/sinking into the ground, they are actually created in the air and allowed to drop a short distance to the ground. Rendering can be delayed a second to hide the drop, but the afterjiggle...



[[folder: Third Person Shooter]]
* ''VideoGame/{{Splatoon}}'' uses plenty of jiggle physics to show hair/tentacles bouncing and swaying in the wind. It also uses them in in a more, um, [[GettingCrapPastTheRadar traditional way]] (albeit subtly) with Marina.
[[/folder]]



* Jiggle Physics is Japanese {{HGame}} maker Illusion's bread and butter. Depending on which game we're talking about, there may be sliders to adjust the amount of bounciness and the size of the breasts on the female character(s). Depending on the settings you choose, the results can range from subtle and surprisingly realistic to absolutely utterly ridiculous.

to:

* Jiggle Physics is Japanese {{HGame}} HGame maker Illusion's bread and butter. Depending on which game we're talking about, there may be sliders to adjust the amount of bounciness and the size of the breasts on the female character(s). Depending on the settings you choose, the results can range from subtle and surprisingly realistic to absolutely utterly ridiculous.



* This feature was a shock and source of amusement to a lot of people discovering ''VisualNovel/{{Nekopara}}'' on Steam, especially as it was the all ages version. There are indeed sliders.
* A Japanese development company is looking to make the technology ''[[http://en.rocketnews24.com/2015/03/28/sadly-thankfully-this-jiggle-inducing-piece-of-video-game-kit-isnt-real-yet/ even better]]''. In this VR simulation, the faster you run, the more the Gainax effect in the sprite you are looking at...

to:

* This feature was a shock and source of amusement to a lot of people discovering ''VisualNovel/{{Nekopara}}'' on Steam, especially as it was the all ages all-ages version. There are indeed sliders.
* A Japanese development company is looking to make took a shot at making the technology ''[[http://en.rocketnews24.com/2015/03/28/sadly-thankfully-this-jiggle-inducing-piece-of-video-game-kit-isnt-real-yet/ even better]]''. In this VR simulation, the faster you run, the more the Gainax effect in the sprite you are looking at...at.
8th Nov '17 11:38:34 AM darkdill
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Added DiffLines:

* You can achieve this in ''VideoGame/TheElderScrollsVSkyrim'' using mods. Specifically you would want the HDT Physics mod.
** It's also available in ''VideoGame/Fallout4''.
** Earlier Bethesda games didn't have physics this sophisticated, so you needed to use pre-rendered animations instead.
19th Oct '17 2:05:38 PM AgProv
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* Sports bra manufacturers Shock Absorber used jiggle physics to create what they called the [[http://www.shockabsorbersport.co.nz/wawcs0141481/bounce-o-meter.html Bounce-O-Meter]], an onscreen device by which a woman could graphically see what level of stress a variety of sports put her breasts to. After selecting cup size and activity level, the screen opens up with a graphic view of heaving breasts, with a standard bra, a restraining bra, and no bra. ({{NSFW}} in a respectable way.)

to:

* Sports bra manufacturers Shock Absorber used jiggle physics to create what they called the [[http://www.shockabsorbersport.shockabsorber.co.nz/wawcs0141481/bounce-o-meter.html uk/wp-content/themes/shockabsorber/bounceometer/en/index.php Bounce-O-Meter]], an onscreen device by which a woman could graphically see what level of stress a variety of sports put her breasts to. After selecting cup size and activity level, the screen opens up with a graphic view of heaving breasts, with a standard bra, a restraining bra, and no bra. ({{NSFW}} in a respectable way.)
19th Sep '17 6:42:02 PM Gatordragon24
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* In ''VideoGame/{{Paladins}}'', most of the female champions display this, which is particularly noticeable when they taunt.
16th Sep '17 2:01:45 PM nombretomado
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** In the ''Nintendo3DS'' version, shaking the system while viewing collectible figurines of female characters will cause their breasts to bounce in relation to how you shook the system. And to think that originally, Nintendo wasn't going to equip the system with motion control at all...

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** In the ''Nintendo3DS'' UsefulNotes/Nintendo3DS version, shaking the system while viewing collectible figurines of female characters will cause their breasts to bounce in relation to how you shook the system. And to think that originally, Nintendo wasn't going to equip the system with motion control at all...
4th Jul '17 3:39:07 PM Gatordragon24
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Added DiffLines:

* In ''VideoGame/{{Paladins}}'', most of the female champions display this, which is particularly noticeable when they taunt.
20th Jun '17 2:33:21 PM JohnnyNovgorod
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Added DiffLines:

* The nurses from ''SilentHillHomecoming'' get the jiggle treatment.
17th Jun '17 3:05:49 AM HarpieSiren
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** ''VideoGame/NewSuperMarioBros' was [[WhatCouldHaveBeen supposed to have a hat that moved with physics]], but by release they decided it would be rigid.
** ''VideoGame/SuperMarioOdyssey'' has, of all things, Mario's ''[[http://capnjamesman.tumblr.com/post/156820484524/suppermariobroth-in-the-super-mario-odyssey nose]]'' move with physics.

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** ''VideoGame/NewSuperMarioBros' was ''VideoGame/NewSuperMarioBros'' [[WhatCouldHaveBeen the brother's hats were supposed to have a hat that moved with physics]], but by release they decided it would be rigid.
** ''VideoGame/SuperMarioOdyssey'' has, of all things, Mario's ''[[http://capnjamesman.tumblr.com/post/156820484524/suppermariobroth-in-the-super-mario-odyssey nose]]'' move with physics, it also realizes the idea of having his hat react to physics.
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