From Aeria Games comes the new fantasy game Scarlet Blade. The setting takes place After the End, with Earth devastated by an Alien Invasion. Humanity's last, best hope is the Arkana, super clones who have the power to defeat the aliens, with super powered abilities and mechs, and they're all female.The player must first choose a faction to join, which is part of the games PvP gameplay. The main factions are the Royal Guards and the Free Knights who are at odds with each other.Then the player picks the class of their Arkana.
The classes of Scarlet Blade:
Defender: The main melee fighting class, she is designed to withstand massive amounts of damage, as well slashing foes with her BFS.
Medic: Fills the typical role of The Medic class, her main role is healing other classes, and can also weaken foes with her special abilities.
Punisher: A range class, she specializes in blasting multiple foes from a distance with deadly accuracy and firepower, with her BFG.
Shadow Walker: Specializes in quick melee attacks. She deals high melee damage, combine with stealth and speed, with her pair of lightning claws.
Whipper: The second melee class fighter, try and guess what she does? This class has specializes in dealing splash damage with her whip.
Chaser (Cyberblade outside Korea): The first (and only) male class, high speed ninja which closes the gap with range before unleashing a flurry of melee attacks.
The game is known as Queen's Blade Online in its home country of South Korea and at first glance its controversial character designs give the impression that fanservice is also front-and-center here.In actual fact, the game shares barely anything with the Queen's Blade franchise. Apart from the titillating character designs and animations and some adult themes the game is actually a fairly traditional MMO that uses a mix of several older titles' mechanics with some interesting twists here and there. The story is also surprisingly dark at times and the sci-fi aesthetic sets it apart from the sea of similar looking fantasy games in the contemporary Korean market.
Scarlet Blade provides examples of:
After the End: Between the Narak invasion and humanity's last (nuclear) assault the Earth is completely different from what it was before.
Alien Invasion: The Narak. One character in the supplementary materials lampshades the fact that their invasion did not turn out anything like it did in fiction with the much harsher Reality Ensues version instead: humanity is all but wiped out and the world devastated by humanity's nuclear counterattack.
Awesome, but Impractical: The Ultimate class skills deal some impressive damage and effects. But due to the costs and frequency limitations, knowing when to make effective use of them is so difficult that you're unlikely to get your rank points worth out of them soon, if at all.
Biker Babe: All Arkana get a bike early in their quest chain, the quest's name is even "Biker Chick."
Blood Knight: The Arkana are conditioned for combat, and they love killing Narak.
Bond Creature: The Arkana are linked to their commanders (presumably the players) and share a connection that keeps the Arkana socialized and sympathetic to humanity. On the darker side of the trope, the commanders also have the ability to terminate their Arkana if they go rogue.
The existence of the Explosive Leash aspect is what split the Arkana and their commanders into two rival "factions": one that supports the leash under the idea that the Arkana are too powerful and require the leash to prevent rebellion and start another world-destroying cataclysm, and another that supports the idea that Arkana should have free-will and abolished the use of the leash as a control mechanism. However, this causes some Gameplay and Story Segregation, due to how this was implemented into the game. See the Not So Different entry below.
Bowdlerization: The Sentinel class, just like the Elin race in TERA, has got censorship applied to make her outfits somewhat less revealing in the overseas release of the game. A necessity, since the Sentinel has a questionable apparent age and the distributors don't wanna get in trouble. Also notable in that the censorship was actually done by the original developers prior to sending the game to get localized.
Specifically, the original edit in the beta was basically adding a grey honeycomb texture "suit" that covered the Sentinel's skin from the neck down, which wasn't very attractive, clashed with some armor designs, and looked low-quality. A later edit that was made when the game went live changed the suit to strategically placed versions of the honeycomb-like texture, which now resembled scales and had a pinkish rainbow-like reflection added to them. This one was much more well-received and considered more aesthetically acceptable.
Bratty Half-Pint: The Sentinel, by design. Though she's older than she looks, she wants everyone to know she's more mature than she really is, possibly as a reaction to being Not Allowed to Grow Up.
Crap Saccharine World: Sure, you're playing a hot anime babe bouncing around a colorful world with other beautiful women, but the backstory and some of the quests underscore how horrible the Alien Invasion was and how messed up the current situation is. For example, the first town has all of the humans living there sick and dying from the fallout of the war and the Arkana can only do their part to make their last days comfortable. Then you have the drugs that turn people into monsters, the faction war between the Arkana and the ruins of old Earth spread across the land...
And once you get used to all that, you get introduced to The Suicide Tree.
Dirty Business: Some of the missions the player undertakes make the Arkana morally uncomfortable, such as poisoning the blood a group of dangerous mutants use in rituals to kill them and make it safer for innocents in the area.
Fanservice: One of the game's major selling points. Emphasis on major.
Fantastic Drug: Blitz, whose known side-effects include the usual problems of drug-dependency with the chance to mutate into monster.
Fetish-Fuel Future: One set in a post apocalyptic world which is overrun by aliens, and the only ones who can fight back are cloned sexy females wearing Stripperiffic clothes and wielding oversize weapons.
Green Rocks: Stardust, an element that has uses in constructing weapons and Arkana, as well keeping the Neo-Humans alive in the harsh environment after the invasion of Earth.
The Guards Must Be Crazy: In enemy camps/armies/communities, the supposed guardians/enforcers/thugs of the territory aren't always immediately hostile. They also don't pay any notice when their compatriots are being slaughtered in front of them, they won't respond at all until it's their turn.
Jerkass: The merchant Ralph doesn't think much of Arkana and insults them to their faces, yet he is all too eager to send them on missions.
Joshikousei: One of the costume options, appropriately fetishized.
Ki Attacks: The Arkana have the ability to use an unknown energy source that their creators dubbed "Chakra," which at it's base level allows the Arkana to ignore the laws of physics and attack faster and harder than even their genetically engineered bodes should be capable of. The scientists are alarmed at this because they have no idea how the Arkana developed this ability.
The official backstory describes in some detail the special bond that the Commander of an Arkana must have with her in order to keep the Person of Mass Destruction under control. It pretty much describes the act of playing a videogame.
Mini-Mecha: The mechs the classes use are reasonably big if not too big, and still tough.
Mission Control: The Arkana's Commander is some combination of Voice with an Internet Connection and 'assuming direct control'. Though the bond between them is intended to be a Restraining Bolt on the Arkana's power, it's left to the player to interpret whether the Arkana's actions are performed autonomously, with voice guidance, or fully under the Commander's control.
Not So Different: VERY occasionally, someone will point out that though they are ideologically opposed (see Well Intentioned Extremist below), the Free Knights and the Royal Guard use identical technology and methods, and that individuals have been able to defect from one side to the other with little change of character. It's not helped that the first few zones and the vast majority of missions are identical, right down to the names and appearances of characters, with the only difference being which faction is mentioned in stand-out yellow (Royal Guard) or red (Free Knights) text.
Voice with an Internet Connection: Aside from the player, most of the quest givers are this, whether or not they can be located in the game 'in person'. Sometimes they communicate directly with the Arkana, the Commander, or both at once.
Well-Intentioned Extremist: The Free Knights faction want the Arkana to be released from their servitude once Earth has been retaken and the Narak defeated. A laudable goal, yet the Knights are willing to do some pretty extreme things in their war with the Royal Guard. The Guard itself takes the opposite stance (that Arkana are too dangerous to let roam freely) with just as much dedication, for better or worse. Both are committed to restoring humanity to the Earth, it's what happens afterward that has them divided.