Black Sigil: Blade of the Exiled is a role-playing video game released for the Nintendo DS handheld system.The plot involves our protagonist Kairu, who was born in the world of Bel Lenora, a world built and filled with magic. Kairu has the misfortune to be born without any magical ability at all, in the 15-year aftermath of another magic-less person's war of terror. Naturally, no one other than his immediate family trusts him.Black Sigil is an homage to Super Nintendo RPGs of the mid-1990s.
All Myths Are True: You'll see. The first instances come in Cythere, when you hear about Dragons, as well as an underwater sea monster near a neighboring island. The second instances are all the clues and comments you'll get in Genufa's library.
Scholar: Of course, considering how much writers like to embellish stories, this could be something as silly as a locust outbreak though...
Almost Kiss: Kairu and Isa, thank's to Juji's judicious application of oars.
Alone With Prisoner Ploy: Twists it just a tad. Later in the game, after being separated from the rest of the group, Aurora and Nephi are alone in Drakus Tat. Nephi (the local King) has to extract information from his loyal subjects (and Aurora is a known enemy of their master, the Forbidden), so he declares Aurora his slave and brings her to the dungeon to "break her in". He then calls in one of his minions to lure out the necessary intel in what the minions believe is his "interrogation" of Aurora.
Always Close: No matter how much time you have left when you exit Apogea, it'll crumble immediately once you're safe.
Anime Hair: Nephi's. In a game with otherwise normal-looking character designs, he stands out.
Animesque: This game was made by a Western developer.
Armor Is Useless: No matter how leveled you are or expensive your armor, enemies still seem to do as much damage to you. Accessories are useful, at least, in preventing status effects, and granting MP reduction. Armor is more useful for elemental damage protection than it is for damage reduction - see the Onyx Armor, which completely blocks all fire damage.
Badass Normal: Kairu. Even though the game likes to rub it in your face that Kairu is useless without magic, he's easily your most versatile character. Then he gets some magic of his own and he gets all the better. Vai/Asi also qualifies, having a similar skill set.
Did You Just Punch Out Cthulhu?: Rather badass moment when confronting The Forbidden in Vai's body. He declares that all magic is useless against him as he is the origin of all magic. Aurora and Isa look at each other, and proceed to blast him. He doesn't react well.
Disc One Final Dungeon: Twice. First time in Xanadu. Second time is in Isapolis. Both times, the game throws a major boss fight after a long dungeon.
Nephi and Isa get Nox Toxus, a fairly low-MP Combination Attack that hits all enemies regardless of position and turns practically every regular battle for a good portion of the game into a giant One-Hit KillCurb-Stomp Battle against regular monsters. If they manage to survive, they're hit with about 3-4 negative statuses as well.
Dressing as the Enemy: Kairu and company will "acquire" some guard uniforms to board the Imperial airship.
Drought Level of Doom: What the gameplay and Random Encounters amount to. It's impossible to get anywhere in this game if you try to conserve your items too much. Triggering a dungeon run without restocking on items can render the game Unwinnable if you don't have a previous save.
Gameplay and Story Segregation: Subverted during the Cythere siege: you can heal the fallen soldiers using Aurora's magic. It'll cost you MP, as well. If you save everyone, you'll get a nice reward after the scene.
Get on the Boat: You'll have to do this several times throughout the game, the first at Tradefair.
Hidden Elf Village: A couple. There's a village (which name I forget) in the mountains after you're chased out of Fort Domfriu, and Bel Lenora voluntarily isolated itself from the rest of the world.
Hopeless Boss Fight: Used as a plot element in the opening chapter. Duke Averay sends Kairu to fight a monster which can only be killed with magic, hoping it would trigger his latent magic.
Inn Security: Isa arranges a good night's sleep for Kairu and Aurora. Of course, you're awoken in the middle of the night by a siege breaking out.
A second time when you get a free night's rest while sailing on a ship, you're awoken in the middle of the night by pirates capturing the party.
Interface Spoiler: Minor, but you'll occasionally find weapons for a character you don't have yet.
I Thought Everyone Could Do That: Aurora runs around Fort Domfriu righting wrongs by using magic. This is when the party goes to Artania, where magic users are nearly extinct, and the ones still alive are considered to be evil. It doesn't take long before she's arrested.
Jerkass Fašade: Nephi. Having lost his dragon powers, and believing that Asskicking Equals Authority is the only thing that matters to the dragons, he has to keep up appearances, such as taking Aurora as a slave. She gleefully plays along, much to Kairu's shock when the matter is brought up in front of him.
Jumped at the Call: Early on, Aurora forcibly joins Kairu when Kairu is banished from Bel Lenora by his adoptive father. She constantly exclaims about how amazing their adventures will be.
Like Brother and Sister: Averted with Kairu and Aurora. Each of them find their own romantic interests during the game. Romantic tension isn't even hinted at. It helps that Kairu was adopted into her family.
Well-Intentioned Extremist: Vai tries to conquer every free city in the world to get ahold of the game's Plot Coupons, and use it to create world without violence. Shame he didn't know what he was getting into when he did it.