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Video Game: Bleach: The 3rd Phantom
Bleach the 3rd Phantom is the third game in the Bleach DS series based on the popular anime and manga, it is a departure from the usual formula, instead being a Strategy RPG. The game progression is done through a mode called free time, where the chosen main character interacts with various heroes from the show.

The plot, which takes place in an Alternate Continuity, comes from Tite Kubo himself, and introduces four new characters, the Twins Fujimaru and Matsuri and their adoptive family Konoka and Seigen Suzunami, thrown through time after Arturo Plataedo (who some players might remember from Bleach: Shattered Blade) attacks the soul society and is stopped by an Object known as the Shisui mirror

This game provides examples of:

  • Aborted Arc: The Vizard show up attempting to recruit Ichigo like in the anime, but Ichigo never ends up struggling with his hollow powers in the game and instead just trains some more in the soul society.
  • Absolute Cleavage: Rangiku Matsumoto, and she's a party member.
  • Ascended Extra: Some are justified with the game starting years before the main story, but a good number of side characters get a good bit of screentime. The Shibas, Kaien included, Komamura, Kyoraku, Unohana. At least until the Time Skip.
  • Awesome, but Impractical: Achieving Bankai, it takes up most of, if not all of Free Time once the training starts when you could be earning a lot more affinity points. Add the fact you can receive it after you have beaten the game... Just stick with Sokatsui.
    • Bankai eats up your spiritual pressure and Kido like there's no tomorrow, especially since, unlike other Bankai users, the Kudo twins don't get a Bankai skill tree, but it also increases all of Fujimaru or Matsuri's stats by 50%. It can make some of the latter fights much easier. The training also gets you a rather nice amount of EXP, if played right. Besides, while it takes a lot longer, you do have the option to simply grind until the end of time, and every fight you complete with someone increases their affinity for you. It's really just a matter of whether you think the Player Character or his team is more important.
  • Black and White Morality: Seigen Suzunami's views tend to fall this way, firmly believing that he's in the right in attacking the Soul Society after Konoka dies after using the Shisui Mirror.
  • Bragging Rights Reward: Obtaining Grimmjow as a party member post game, he is the second to last party member you will receive, and can only be recruited on the last floor anyway. Though he does recieve his Ressurecion
  • Breather Episode: There are several, though the game boasts this as a feature during Free Time, that is if you're happy to miss out on :Bankai
  • Continuity Nod: Kisuke at the beginning of the game admits he's not good at training others. Might also count as a Call Forward.
  • Dramatic Irony: In the beginning of Matsuri's playthrough Fujimaru will ask for Seigen's sword so he can chase Mad Eater. Seigen tells him that Matsuri has risked her live to save his for him to get himself killed. Seigen's response to Konoka's death is similar to this.
  • Furo Scene: The game boasts about these during Free Play. Logically, girls get more scenes then guys, but knowing Tite...
  • Overrated And Underleveled: The four senior captains (Yamamoto, Ukitake, Kyoraku, and Unohana) have the lowest starting levels out of all the captains, and while they are certainly not the weakest characters in the game, there are plenty of more useful characters, too.
    • Ichigo's main friends play with this. Ichigos okayish, until you hit Bankai, just like the show. Uryu and Rukia are much more straight, barely doing damage most of the time. Orihime is justified, since she was always the weakest character in the source material. Chad on the other hand, not only averts this, but might be even better than Ichigo himself! Once you boost his accuracy, mind you.
  • Pragmatic Adaptation: Uyru helps out in Chapter Nine, ignoring the previous events. So, yeah, no training for him either.
    • Also, Chad has already mastered his arms with no explanation given.
      • Free Time tries to avert it, showing Uryu and Chad training in Sou Society, but even that has this trope played straight.
  • Spared by the Adaptation: Grimmjow's Fraccion do not die in their attack on Karakura Town. (They do end up dying later on, though; either in an attack on the Soul Society or in Hueco Mundo.) Also Grimmjow doesn't lose his arm or rank.
  • Throw the Dog a Bone: No pun intended, but Komamura is treated with more respect here than he is in the source material.
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