YMMV: Blue Dragon

  • Awesome Music: The game's soundtrack was done by Nobuo Uematsu, so this is a given. Most the themes surrounding Nene in the first game are standout examples.
  • Cliché Storm: The whole point of the game, according to The Other Wiki, and the creators, was to make a game that was a cliche of JRPGs, specifically Medieval European Fantasies. Although there was some criticism for this, there was about 100 times more praise.
  • Ear Worm: "Eternity", the main boss theme. It's a decent song, but you'll hear it so much that it'll be impossible to get it out of your head, especially when the game makes you face multiple bosses with small breaks between each boss.
  • Ensemble Darkhorse: Toripo, the gasmask-headed robot, who's a travelling Medal merchant and adventurer. He even had his own fanclub on Facebook called the Toripo Appreciation Society.
  • Game Breaker: Leveling up the Field Barrier skill to its ultimate(Field Barrier 3)makes it so that you don't have to dirty your hands on a single mook. This can be abused to gain SP for stronger skills and spells in a matter of minutes rather than 10 or 15 hours, but the tradeoff is that you don't gain any EXP.
  • Most Annoying Sound: Sakaguchi saw it fit to have a mechanical voice give a one-word narration to anything you do on the field or in battle. Thankfully it can be turned off.
    • Maro's voice is apparently designed to utterly shred the human eardrum.
  • Narm Charm: The main boss theme, Eternity, is generally agreed upon that it somehow manages to skim the line of being utterly ridiculous and utterly freaking awesome!
    • Considering this game was also apparently intended to be a parody / satire of RPG clichés, the whole game can qualify for some.