YMMV: Blue Dragon

  • Cliché Storm: The whole point of the game, according to The Other Wiki, and the creators, was to make a game that was a cliche of JRPGs, specifically Medieval European Fantasies. Although there was some criticism for this, there was about 100 times more praise.
  • Ensemble Darkhorse: The Toripo Appreciation Society.
  • Game Breaker: Leveling up the Field Barrier skill to its ultimate(Field Barrier 3)makes it so that you don't have to dirty your hands on a single mook. This can be abused to gain SP for stronger skills and spells in a matter of minutes rather than 10 or 15 hours, but the tradeoff is that you don't gain any EXP.
  • Most Annoying Sound: Sakaguchi saw it fit to have a mechanical voice give a one-word narration to anything you do on the field or in battle. Thankfully it can be turned off.
    • Maro's voice is apparently designed to utterly shred the human eardrum.
  • Narm Charm: The main boss theme, Eternity, is generally agreed upon that it somehow manages to skim the line of being utterly ridiculous and utterly freaking awesome!
    • Considering this game was also apparently intended to be a parody / satire of RPG clichés, the whole game can qualify for some.
  • Satire/Parody/Pastiche: Depending on who you ask, this game is either a parody, a satire, or a Homage to older SNES / PS1 era RPGs of old. The developers themselves specifically said it was intended to be a satire though.