Video Game / The King of Dragons
The King of Dragons
is a 1991 Medieval European Fantasy
-themed Beat 'em Up
/Hack and Slash
with a spice of Action RPG
, released first in arcades
and later ported to the SNES
in 1994. The game is very similar in gameplay to Knights of the Round
, specially in its level-up system, but it has also weapon upgrading similar to Magic Sword
. Each of the 5 selectable characters has their own strengths and weakness, and they gain experience with each slain Mook
and treasure picked. Added to this is a total of 8 swords and shields, found in certain treasure chests, which enhance their attack and defense even more.
The story is set in the fictional kingdom of Malus, where the evil red dragon Gildiss has woke up after years of slumber. Following his rise, hordes of monsters loyal to him start raiding Malus, spearheaded by the Dark Wizard from Castle Garenos. With even the knights of Malus and princess Mari unable to face this threat, the task lands upon a group of wandering adventurers who have just come to Malus at the right time.
The game has 5 playable characters, originally only referred by their character class
, but later given official names in one of Capcom's artbook compilations
- Derek, the Fighter: A 26 years old swordsman, wielding an assortment of sword (including a broadsword and scimitar). He's a well-rounded character in all stats save magic strength, which he sucks at, making him the ideal starting character.
- Regie, the Wizard: A 28 years old magician who fights by throwing magic blasts from his staff. He wields different types of staves, some of which grants him a two-hit ability. He's a Glass Cannon, with rather low defense and speed, but compensates with great range and (obviously enough) magic strength. Rather than shields, he finds different amulets to boost his defense.
- Reval, the Elf: A typical elven archer. He's the Fragile Speedster, having the highest speed stat but lousy defense. His bows increase the speed he can fire his arrows.
- Aldo, the Cleric: A 34 years old Gentle Giant who prefers maces and the like over sharp weapons. He's the Mighty Glacier, with great strength (both physical and magical), but slow like a snail. He's also able to heal his allies alongside him after picking up a healing item.
- Vargas, the Dwarf: The very small axe-wielding dwarf. He's a hard-hitting speedster, with good speed and great defense stats, but has weak magic strength and lacks range. Though his small size works for him in avoiding certain attacks.
This game provides examples of:
- All There in the Manual: As stated above, the characters' names.
- Attack of the 50-Foot Whatever: The Hydra and Gildiss. They're so big you don't even see their whole body.
- Automatic Crossbow: Used by the werewolf mooks.
- An Axe to Grind: Vargas and the Minotaur boss.
- Badass Beard: Vargas.
- Baleful Polymorph: The frog spell.
- Barbarian Hero: Derek.
- Big Bad: The Red Dragon, Gildiss.
- Bolt of Divine Retribution: The only explanation for the Great Dragonian's rather random demise.
- Black Knight: One of the bosses, even named as such.
- Blob Monster: A variety of mook, it crawls along and tries to electrocute you.
- Breath Weapon: Gildiss (of course) as his main attack, which is also the most damaging attack in the game, the two Wyverns, the Hydra and the Dragon Rider bosses.
- Carry a Big Stick: Aldo.
- Character Level
- Credits Montage
- Crossover: All the good guys and Gildiss appear in the crossover quiz game Adventure Quiz: Capcom World 2.
- Damsel in Distress: Only reason Princess Mari exists at all.
- Degraded Boss: The Minotaur gets demoted into a Mini-Boss, while the Dragon Rider goes all the way down to Giant Mook status.
- Dem Bones: Mook enemies.
- Draconic Humanoid: The Great Dragonian. He's much bigger than the normal enemies, but smaller the huge bosses, wears armor and uses a sword.
- Dragon Rider: The identical-named boss and his Palette Swapped mook subordinates. Though the dragons in question are more like 2-legged dinosaurs.
- Drop the Hammer: Aldo gets a few of these.
- Dual Boss: The Royal Knights and the second Cyclops battle.
- Elemental Powers: Each hero has his own magic attack Cast from Hit Points, per the norm in the genre. These attacks are also available in the form of flying spheres that, when hit, activates the magic.
- Everyone Calls Him "Barkeep"
- Everything's Better with Princesses: Princess Mari.
- Evil Is Bigger: With the exception of the Dark Wizard, all the bosses in the game are much than the playable characters, ranging from simply being being the size of big human like the knight bosses and the Orc King, to outright giants like the Minotaur and Cyclops
- Evil Old Folks: Dark Wizard.
- Evil Sorcerer: The Dark Wizard.
- Giant Spider: Multiple ones, at the boss fight with the exact same name.
- Hyperactive Metabolism
- An Ice Person: The Ice Wyvern, one of the Hydra's heads and the Black Knight.
- Inexplicable Treasure Chests
- In the Hood: Regie and the thief Mooks.
- Lizard Folk: A variety of mooks. The Great Dragonian, on the other hand, is a Dragon Folk.
- A Load of Bull: The Minotaur boss.
- Lost Woods: Trent Wood.
- Luckily, My Shield Will Protect Me: Derek, Vargas and Aldo can pick up shields to increase their defense.
- Magic Wand: Regie's Weapon of Choice.
- Medieval European Fantasy
- Mummy: Mook enemies.
- Palette Swap: The Royal Knights are green and red swapped versions of the Black Knight (albeit with fancy helmets instead of a bare head). There's also the grey-swapped Cyclops in the second Cyclops boss fight, and the ice-powered second Wyvern.
- Playing with Fire: Gildiss (duh!), the Fire Wyvern, one of the Hydra's heads, the Dragon Riders and the Dark Wizard.
- Power Floats: The Dark Wizard.
- Our Dragons Are Different: Well, not that much. Gildiss is a typical western dragon, right up to the secret hoard of treasures he guards in a limestone cavern.
- Our Dwarves Are All the Same: Vargas.
- Our Elves Are Different: Reval.
- Our Giants Are Bigger: The Cyclops. It's one of the largest bosses you face.
- Our Mermaids Are Different: Mermen are Elite Mooks that go hopping all over the place with their sharp tridents.
- Our Orcs Are Different: Most common mook enemy. There's also the first boss, the Ork King.
- Our Werewolves Are Different: Two Mook varieties: those wielding Automatic Crossbows and those wielding spears.
- Royals Who Actually Do Something: Princess Mari led the knight force against Gildiss...too bad she creates more problems that way.
- Shout-Out: The Great Dragonian's design bears a close resemblance to the Dragon Knight bosses in Capcom's older Beat 'em Up Black Tiger.
- Storming the Castle: The focus on stages 8/9 (Malus Castle), 11 (a fort) and 12/13 (Castle Garenos).
- Teleport Spam: There's a wizard Mini-Boss who just loves this tactic.
- Whip Sword: The Great Dragonian wields a sword like this.
- World Tree: Trent.