Video Game: Locomotion

Made by Chris Sawyer of RollerCoaster Tycoon fame Chris Sawyer's Locomotion is the Spiritual Successor to Transport Tycoon.

Needs Wiki Magic Love Badly.

Locomotion contains examples of:

  • Added Alliterative Appeal: Used in names of scenario maps for new games, vast majority of those that don't use "Region name - Starting Year" template. At least one prominent feature of the map is usually covered.
    • "Oil Oasis" for a map with landscape styled after a desert, with oil wells representing big share of industries, and oil transpotation being the map objective.
    • "Race to Read" for a map with objective to deliver certain tonnage of paper to printing works industries in time.
    • "Vapid Volcano" is a map with landscape forming a crater-like shape in the center making use of ashen tiles.
    • "Vache and Vineyards" is a map with unusually large number of livestock farms ("Vache" is French for "cows") and grape farms industries.
    • "Boulder Breakers" is a beginner's level map, a single small island in the center of large water body, with less than ten cities and industries combined. Not like more could fit on such a small patch of land.
    • On "Bottleneck Blues" a high ridge runs through big plain, the "bottleneck" referring to small section of no elevation in the ridge, kind of a pass through the mountains.
    • "Clifftop Climb" is split by very large abrupt elevation of one half of the map over the other.
  • Artificial Stupidity: AI has propensity for adding senseless elevations and choosing bad bridge types for curved tracks on more or less uneven terrain. Both hurt advanced vehicles by capping their travelling speed while not saving much money during construction.
  • An Entrepreneur Is You: You buy vehicles to make a profit by transporting goods, passengers and a lot of other things as well.
  • Guide Dang It:
    • "Roll-on-Roll-off", or "Ro-Ro" for short, railroad station layout. Computer-controlled players never use it, start screens do not have it. A novice player has three options: stick with the simplest low-efficiency designs, bring knowledge of "Ro-Ro" from an external source, or reinvent the wheel so to speak.
    • Any given piece of industry can never supply more than roughly 3/4 of its production to a single loading spot (preferring to lose the rest), but will start supplying 100% when serviced by two (i.e. two 2-tracks railway stations will net more goods for transportation that one 4-tracks station). Even more "obvious", only off "100%-mode" does a consistent job of hauling the goods become an incentive for non-random production increase in raw industries.
  • In Case You Forgot Who Wrote It: Chris Sawyer from the full name is at the very least a guy whose name coincides with that of the main guy behind the game development. Googling just "Locomotion" is likely to produce results on non-game meaning of the word first.
  • Made of Explodium:
    • When two vehicles or convoys collide (except the train in a road/train collision), the vehicles will explode into a fireball. This occurs even if the vehicles aren't carrying flammables of any type, such as an electric passenger train.
    • The same happens if a truck, bus or anything else goes off road or if you sell the track or road under a train or road vehicle, unless its broken down.
  • Wide Open Sandbox: Once you beat any scenario, the level opens up for you to do whatever you want. Also with the included Level Editor, you can make your own.