Video Game / Operation Flashpoint Codemasters

The other Spiritual Successor series to the acclaimed Operation Flashpoint trilogy from 2001-2002. Developed and published by Codemasters, without any input or co-operation from the original developers of the franchise, Bohemia Interactive Studios.

To clear up and explain the situation a bit for troping gamers: After finishing their work on Operation Flashpoint, the developer Bohemia Interactive Studios and publisher Codemasters had a major falling out and split ways. BIS took the rights to the engine, Codemasters got the rights to the name. BIS has since upgraded the engine for the sequel ARMA series, while Codemasters developed its own "official" sequel, Operation Flashpoint: Dragon Rising. Essentially, the BIS sequels closely resemble the original, except they have much better graphics and improved gameplay, while Dragon Rising feels, well, different from the original OFP, and a lot of old veterans seem to think that it suffers from New and Improved Syndrome.

The plot of the game itself takes place in the near future, when the People's Republic of China adopts an expansionist policy and tries to capture several rich new mineral deposits in various neighbouring regions of Asia (many of the old reserves have been depleting, particularly those of fossile fuels). The latest target of the Chinese is the (fictional) resource-rich island of Skira in the icy waters of the North Pacific, formerly a Russian and Japanese disputed territory. The NATO forces are called in for help and the inevitable clash with army of the PRC starts from there.

The sequel, Operation Flashpoint: Red River is the first game in the wider franchise (including the original BIS games) that takes place in a real country: Tajikistan.

Works in this series:

  • Operation Flashpoint: Dragon Rising (2009): The Codemasters-developed game which legally has the same name as OFP.
  • Operation Flashpoint: Red River (2011): Sequel to Dragon Rising, taking place in Tajikistan, where the Chinese intervene in a conflict between the US and insurgents, further threatening security in the region.

Not to be confused with the Canadian series Flashpoint.

For the main rival of this series, see the Spiritual Successor created by the original developers, ARMA.

NOTE: Please do not list any entries related to the original Operation Flashpoint series here. They have their separate page.

Codemaster's Operation Flashpoint: Dragon Rising and Red River feature the following tropes:

  • Actionized Sequel: The Dragon Rising/Red River development team have stated in interviews that their goal was to take the core concept of Flashpoint and produce their own more mainstream, more accessible product in the form of an open-world shooter game rather than a straight "hard simulation" like ARMA. The end product is more streamlined, has less downtime between firefights, and is somewhat more forgiving in terms of difficulty, with a similar feel to games like S.T.A.L.K.E.R.: Shadow of Chernobyl (although this still makes the gameplay much more unforgiving than any other shooter aside from hardcore sims like ARMA).
  • Awesome Personnel Carrier: The AAVP-7A1 and LAV-25 for the Americans. The Type 89, Type 92, Type 95, and the ZBD for the Chinese.
  • Chinese with Chopper Support/Red China: The PLA feature as adversaries in both Dragon Rising and Red River.
  • China Takes Over A Resource Rich Island And Meddles In Central Asia
  • Cluster F-Bomb: Your Marine teammates in Red River swear like...well, Marines.
  • Drill Sergeant Nasty: Staff Sergeant Knox.
  • Dueling Games: With the ARMA series, particularly when Dragon Rising was promoted on the strength of the Operation Flashpoint namenote , though Codemasters essentially ceded the issue by closing down the studio that developed Red River and announcing Codemasters' withdrawal from the shooter genre.
  • Emergency Weapon: The pistol and more certainly, the knife, which is only really useful if you want to kill a downed enemy without wasting ammo.
  • Heal Thyself: Downplayed. You are issued a field dressing for use on yourself and squadmates when shot. However, this will only stop you from bleeding to death and will not heal and damage done to body parts. In order to do so, you then need to either call for a medic to heal your wounds properly or wait for a checkpoint, where you are instantly healed.
  • Hide Your Civilians: In Dragon Rising, it's never really explained why you see no civilians on Skyra, except for a brief "they were all evacuated already" explanation.
  • It's Up to You: Generally downplayed in Sergeant Hunter's missions in Dragon Rising; You're part of a larger force. However, an example that stands out is capturing the naval facility in the final mission. Your four man squad is expected to take the entire base by themselves and the friendly tanks that show up once you've taken out the Chinese Anti-Air mysteriously disappears. If you assist the other marine fireteam in taking out the snipers, they will flank to the base's North entrance........and do nothing.
  • Little Useless Gun: Pistols in general. As with any shooter on the realistic end of the Fackler Scale of FPS Realism, pistols are a Ranged Emergency Weapon (with a very short effective range, something that's not ideal to be fighting in in this game) that only see use when you run dry of ammo for your rifle. Though, with the lack of supplies, this will be the case unless you take weapons from the Chinese.
  • Mad Libs Dialogue: Attempted aversion (as this was a supposedly oft-cited shortcoming of Operation Flashpoint and ARMA): Dragon Rising tries to backpedal by making sentences out of phrases instead of individual words.
  • Mle Trois: Red River features an indirect example: The Marines invade Tajikistan to eliminate the ETIM, then the PLA intervened to do the same, and then they attacked the Marines.
  • Motor Mouth: Staff Sergeant Knox in Red River never stops talking throughout the entire game. Much of what he says is certainly insightful in a Semper Fi This Is Reality sort of way, but it's still a lot like traveling through several missions with a walking Author Filibuster six feet behind you the whole game.
  • Next Sunday A.D.: Reflected in the fact that pretty much all American and Chinese equipment seen is of contemporary manufacture, without any futuristic trappings. Fitting, since the original series also didn't use any hi-tech gizmos (it was set in the 80s, but still used only standard army stuff instead of experimental Cold War tech).
  • Nintendo Hard: Though it is somewhat more forgiving compared to ARMA.
  • Semper Fi: The Marines feature prominently.
  • Shout-Out: Red River has a Stargate SG-1 reference in the opening cinematic of the final mission.
  • Spin-Off: Best described as this towards Operation Flashpoint. Unlike in ARMA, there are no references to the original series. Given how the devs seem to be steering the series to take place in more Real Life countries, it might even take place in its own separate Alternate Universe.
  • Tank Goodness
  • Worthy Opponent: The Chinese Army is described this way in Dragon Rising, especially in the ending after they've safely been beaten. Yeah, like that's really going to stop it from being Banned in China... wait, what? It really worked??
    • Averted in the sequel, which takes a much more realistic, heavily jingoistic approach to the USMC's attitude towards the opposing side.
  • Wide Open Sandbox: Dragon Rising. Averted in Red River.